@rbxts/types 1.0.587 → 1.0.590
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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@@ -37,6 +37,7 @@ interface Services {
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DebuggerUIService: DebuggerUIService;
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DraggerService: DraggerService;
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EventIngestService: EventIngestService;
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FaceAnimatorService: FaceAnimatorService;
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GamePassService: GamePassService;
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GroupService: GroupService;
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GuiService: GuiService;
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@@ -79,6 +80,7 @@ interface Services {
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ScriptChangeService: ScriptChangeService;
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ScriptCloneWatcher: ScriptCloneWatcher;
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ScriptCloneWatcherHelper: ScriptCloneWatcherHelper;
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ScriptCloneWatcherHelperV2: ScriptCloneWatcherHelperV2;
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ScriptContext: ScriptContext;
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ScriptRegistrationService: ScriptRegistrationService;
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ServerScriptService: ServerScriptService;
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@@ -6441,6 +6443,7 @@ interface CollectionService extends Instance {
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* **Warning:** When tagging an object, it is common that some resources are used to give the tag its functionality, e.g. event connections or tables. To prevent memory leaks, it is a good idea to clean these up (disconnect, set to nil, etc) when no longer needed for a tag. Do this when calling [CollectionService:RemoveTag](https://developer.roblox.com/en-us/api-reference/function/CollectionService/RemoveTag), calling [Instance:Destroy](https://developer.roblox.com/en-us/api-reference/function/Instance/Destroy) or in a function connected to a signal returned by [CollectionService:GetInstanceRemovedSignal](https://developer.roblox.com/en-us/api-reference/function/CollectionService/GetInstanceRemovedSignal).
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*/
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AddTag(this: CollectionService, instance: Instance, tag: string): void;
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GetAllTags(this: CollectionService): unknown;
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/**
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* GetInstanceAdded is given a tag (a string) and returns a signal which fires under two conditions:
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*
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@@ -6509,6 +6512,8 @@ interface CollectionService extends Instance {
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* @deprecated
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*/
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readonly ItemRemoved: RBXScriptSignal<(instance: Instance) => void>;
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readonly TagAdded: RBXScriptSignal<(tag: string) => void>;
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readonly TagRemoved: RBXScriptSignal<(tag: string) => void>;
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}
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interface CommandInstance extends Instance {
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@@ -9487,6 +9492,17 @@ interface Explosion extends Instance {
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readonly Hit: RBXScriptSignal<(part: BasePart, distance: number) => void>;
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}
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interface FaceAnimatorService extends Instance {
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/**
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* **DO NOT USE!**
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*
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* This field exists to force TypeScript to recognize this as a nominal type
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* @hidden
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* @deprecated
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*/
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readonly _nominal_FaceAnimatorService: unique symbol;
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}
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interface FaceControls extends Instance {
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/**
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* **DO NOT USE!**
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@@ -10618,6 +10634,7 @@ interface GuiBase2d extends GuiBase {
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* Tags: NotBrowsable
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*/
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SelectionGroup: boolean;
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readonly SelectionChanged: RBXScriptSignal<(amISelected: boolean, previousSelection: GuiObject, newSelection: GuiObject) => void>;
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}
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/** GuiObject is an abstract class (much like [BasePart](https://developer.roblox.com/en-us/api-reference/class/BasePart)) for a 2D user interface object. It defines all the properties relating to the display of a graphical user interface (GUI) object such as [GuiObject.Size](https://developer.roblox.com/en-us/api-reference/property/GuiObject/Size) and [GuiObject.Position](https://developer.roblox.com/en-us/api-reference/property/GuiObject/Position). It also has some useful read-only properties like `GuiObject/AbsolutePosition`, `GuiObject/AbsoluteSize`, and `GuiObject/AbsoluteRotation`. It should be noted that [GuiObject](https://developer.roblox.com/en-us/api-reference/class/GuiObject) can have negative sizes and render normally, though [GuiObject.AnchorPoint](https://developer.roblox.com/en-us/api-reference/property/GuiObject/AnchorPoint) ought to be used to better control rendering.
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@@ -13948,7 +13965,12 @@ interface HapticService extends Instance {
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/**
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* Sets the vibration intensity of the specified [UserInputType](https://developer.roblox.com/api-reference/property/InputObject/UserInputType "UserInputType") and [VibrationMotor](https://developer.roblox.com/api-reference/enum/VibrationMotor "VibrationMotor").
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*/
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SetMotor(
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SetMotor(
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this: HapticService,
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inputType: CastsToEnum<Enum.UserInputType>,
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motor: CastsToEnum<Enum.VibrationMotor>,
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vibration: number,
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): void;
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}
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interface HeightmapImporterService extends Instance {
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@@ -28046,6 +28068,17 @@ interface ScriptCloneWatcherHelper extends Instance {
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readonly _nominal_ScriptCloneWatcherHelper: unique symbol;
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}
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interface ScriptCloneWatcherHelperV2 extends Instance {
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/**
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* **DO NOT USE!**
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*
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* This field exists to force TypeScript to recognize this as a nominal type
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* @hidden
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* @deprecated
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*/
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readonly _nominal_ScriptCloneWatcherHelperV2: unique symbol;
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}
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/** This service controls all [BaseScript](https://developer.roblox.com/en-us/api-reference/class/BaseScript) objects. Most of the properties and methods of this service are locked for internal use, however you may use the [ScriptContext.ScriptsDisabled](https://developer.roblox.com/en-us/api-reference/property/ScriptContext/ScriptsDisabled) property to disable all scripts from a thread with normal security access. */
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interface ScriptContext extends Instance {
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/**
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@@ -4454,9 +4454,17 @@ declare namespace Enum {
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export const Navigation: Navigation;
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export interface GeometryCSG {
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Name: "GeometryCSG";
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Value: 24;
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EnumType: EnumType<DeveloperMemoryTag>;
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}
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export const GeometryCSG: GeometryCSG;
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export function GetEnumItems(this: defined): Array<DeveloperMemoryTag>
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}
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export type DeveloperMemoryTag = DeveloperMemoryTag.Internal | DeveloperMemoryTag.HttpCache | DeveloperMemoryTag.Instances | DeveloperMemoryTag.Signals | DeveloperMemoryTag.LuaHeap | DeveloperMemoryTag.Script | DeveloperMemoryTag.PhysicsCollision | DeveloperMemoryTag.PhysicsParts | DeveloperMemoryTag.GraphicsSolidModels | DeveloperMemoryTag.GraphicsMeshParts | DeveloperMemoryTag.GraphicsParticles | DeveloperMemoryTag.GraphicsParts | DeveloperMemoryTag.GraphicsSpatialHash | DeveloperMemoryTag.GraphicsTerrain | DeveloperMemoryTag.GraphicsTexture | DeveloperMemoryTag.GraphicsTextureCharacter | DeveloperMemoryTag.Sounds | DeveloperMemoryTag.StreamingSounds | DeveloperMemoryTag.TerrainVoxels | DeveloperMemoryTag.Gui | DeveloperMemoryTag.Animation | DeveloperMemoryTag.Navigation;
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export type DeveloperMemoryTag = DeveloperMemoryTag.Internal | DeveloperMemoryTag.HttpCache | DeveloperMemoryTag.Instances | DeveloperMemoryTag.Signals | DeveloperMemoryTag.LuaHeap | DeveloperMemoryTag.Script | DeveloperMemoryTag.PhysicsCollision | DeveloperMemoryTag.PhysicsParts | DeveloperMemoryTag.GraphicsSolidModels | DeveloperMemoryTag.GraphicsMeshParts | DeveloperMemoryTag.GraphicsParticles | DeveloperMemoryTag.GraphicsParts | DeveloperMemoryTag.GraphicsSpatialHash | DeveloperMemoryTag.GraphicsTerrain | DeveloperMemoryTag.GraphicsTexture | DeveloperMemoryTag.GraphicsTextureCharacter | DeveloperMemoryTag.Sounds | DeveloperMemoryTag.StreamingSounds | DeveloperMemoryTag.TerrainVoxels | DeveloperMemoryTag.Gui | DeveloperMemoryTag.Animation | DeveloperMemoryTag.Navigation | DeveloperMemoryTag.GeometryCSG;
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export namespace DeviceType {
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export interface Unknown {
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Name: "Unknown";
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package/include/lua.d.ts
CHANGED
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@@ -306,6 +306,15 @@ declare namespace debug {
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: T extends `${infer A}${infer _}`
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? LuaTuple<TS.InfoFlags<[A]>>
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: LuaTuple<[unknown, unknown, unknown, unknown, unknown]>;
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/**
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* Assigns a custom tag name to the current thread's memory category in the Developer Console. Useful for analyzing memory usage of multiple threads in the same script which would otherwise be grouped together under the same tag/name.
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*/
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function setmemorycategory(tag: string): void;
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/**
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* Resets the tag assigned by `debug.setmemorycategory` to the automatically assigned value (typically, the script name).
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*/
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function resetmemorycategory(): void;
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}
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interface String {
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