@rbxts/types 1.0.581 → 1.0.584
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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@@ -10874,6 +10874,10 @@ interface GuiObject extends GuiBase2d {
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* To determine or set which GUI element is selected by the user, you can use the [GuiService.SelectedObject](https://developer.roblox.com/en-us/api-reference/property/GuiService/SelectedObject) property. The user uses the gamepad to select different GUI elements, invoking the [GuiObject.NextSelectionUp](https://developer.roblox.com/en-us/api-reference/property/GuiObject/NextSelectionUp), [GuiObject.NextSelectionDown](https://developer.roblox.com/en-us/api-reference/property/GuiObject/NextSelectionDown), [GuiObject.NextSelectionLeft](https://developer.roblox.com/en-us/api-reference/property/GuiObject/NextSelectionLeft), and [GuiObject.NextSelectionRight](https://developer.roblox.com/en-us/api-reference/property/GuiObject/NextSelectionRight) events.
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*/
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SelectionImageObject: GuiObject | undefined;
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/**
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* Tags: NotBrowsable
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*/
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SelectionOrder: number;
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/**
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* This property determines a [GUI's](https://developer.roblox.com/en-us/api-reference/class/GuiObject) scalar and pixel size using a `UDim2`. Its value can be expressed as `UDim2.new(ScalarX, PixelX, ScalarY, PixelY)` or `({ScalarX, PixelX}, {ScalarY, PixelY})`.
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*
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@@ -13875,7 +13879,7 @@ interface GuiService extends Instance {
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* Removes a group that was created with [GuiService:AddSelectionParent](https://developer.roblox.com/en-us/api-reference/function/GuiService/AddSelectionParent) or [GuiService:AddSelectionTuple](https://developer.roblox.com/en-us/api-reference/function/GuiService/AddSelectionTuple).
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*/
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RemoveSelectionGroup(this: GuiService, selectionName: string): void;
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Select(this: GuiService, selectionParent:
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Select(this: GuiService, selectionParent: Instance): void;
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/**
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* Opens or closes the player Emotes menu.
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*/
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@@ -15080,6 +15084,10 @@ interface Humanoid extends Instance {
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* Tags: Yields
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*/
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ApplyDescription(this: Humanoid, humanoidDescription: HumanoidDescription, assetTypeVerification?: CastsToEnum<Enum.AssetTypeVerification>): void;
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/**
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* Tags: Yields
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*/
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ApplyDescriptionReset(this: Humanoid, humanoidDescription: HumanoidDescription, assetTypeVerification?: CastsToEnum<Enum.AssetTypeVerification>): void;
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/**
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* If the emote could not be played because the emoteName is not found in the HumanoidDescription for the humanoid or the Humanoid is in the wrong HumanoidState for emotes then this API would return false to indicate that the emote was not played. The API would return true to indicate that the emote was played successfully.
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* Tags: Yields
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@@ -16125,6 +16133,10 @@ interface ImporterMeshSettings extends ImporterBaseSettings {
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readonly Dimensions: Vector3;
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DoubleSided: boolean;
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IgnoreVertexColors: boolean;
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/**
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* Tags: ReadOnly, NotReplicated
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*/
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readonly Manifold: boolean;
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/**
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* Tags: ReadOnly, NotReplicated
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*/
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@@ -3637,7 +3637,6 @@ interface StudioService extends Instance {
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PublishAs(this: StudioService, universeId: number, placeId: number, groupId: number): void;
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RefreshDocumentDisplayName(this: StudioService): void;
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RequestClose(this: StudioService, closeMode: CastsToEnum<Enum.StudioCloseMode>): void;
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SerializeInstances(this: StudioService, instances: Array<Instance>): string;
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SetPluginEnabled(this: StudioService, assetId: number, state: boolean): void;
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SetUniverseDisplayName(this: StudioService, newName: string): void;
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ShowPlaceVersionHistoryDialog(this: StudioService, placeId: number): void;
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@@ -218,9 +218,25 @@ declare namespace Enum {
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export const DressSkirt: DressSkirt;
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export interface Eyebrow {
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Name: "Eyebrow";
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Value: 18;
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EnumType: EnumType<AccessoryType>;
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}
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export const Eyebrow: Eyebrow;
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export interface Eyelash {
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Name: "Eyelash";
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Value: 19;
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EnumType: EnumType<AccessoryType>;
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}
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export const Eyelash: Eyelash;
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export function GetEnumItems(this: defined): Array<AccessoryType>
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}
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export type AccessoryType = AccessoryType.Unknown | AccessoryType.Hat | AccessoryType.Hair | AccessoryType.Face | AccessoryType.Neck | AccessoryType.Shoulder | AccessoryType.Front | AccessoryType.Back | AccessoryType.Waist | AccessoryType.TShirt | AccessoryType.Shirt | AccessoryType.Pants | AccessoryType.Jacket | AccessoryType.Sweater | AccessoryType.Shorts | AccessoryType.LeftShoe | AccessoryType.RightShoe | AccessoryType.DressSkirt;
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export type AccessoryType = AccessoryType.Unknown | AccessoryType.Hat | AccessoryType.Hair | AccessoryType.Face | AccessoryType.Neck | AccessoryType.Shoulder | AccessoryType.Front | AccessoryType.Back | AccessoryType.Waist | AccessoryType.TShirt | AccessoryType.Shirt | AccessoryType.Pants | AccessoryType.Jacket | AccessoryType.Sweater | AccessoryType.Shorts | AccessoryType.LeftShoe | AccessoryType.RightShoe | AccessoryType.DressSkirt | AccessoryType.Eyebrow | AccessoryType.Eyelash;
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export namespace ActionType {
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export interface Nothing {
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Name: "Nothing";
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@@ -1282,9 +1298,25 @@ declare namespace Enum {
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export const DressSkirtAccessory: DressSkirtAccessory;
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export interface EyebrowAccessory {
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Name: "EyebrowAccessory";
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Value: 76;
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EnumType: EnumType<AssetType>;
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}
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export const EyebrowAccessory: EyebrowAccessory;
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export interface EyelashAccessory {
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Name: "EyelashAccessory";
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Value: 77;
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EnumType: EnumType<AssetType>;
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}
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export const EyelashAccessory: EyelashAccessory;
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export function GetEnumItems(this: defined): Array<AssetType>
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}
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export type AssetType = AssetType.Image | AssetType.TShirt | AssetType.Audio | AssetType.Mesh | AssetType.Lua | AssetType.Hat | AssetType.Place | AssetType.Model | AssetType.Shirt | AssetType.Pants | AssetType.Decal | AssetType.Head | AssetType.Face | AssetType.Gear | AssetType.Badge | AssetType.Animation | AssetType.Torso | AssetType.RightArm | AssetType.LeftArm | AssetType.LeftLeg | AssetType.RightLeg | AssetType.Package | AssetType.GamePass | AssetType.Plugin | AssetType.MeshPart | AssetType.HairAccessory | AssetType.FaceAccessory | AssetType.NeckAccessory | AssetType.ShoulderAccessory | AssetType.FrontAccessory | AssetType.BackAccessory | AssetType.WaistAccessory | AssetType.ClimbAnimation | AssetType.DeathAnimation | AssetType.FallAnimation | AssetType.IdleAnimation | AssetType.JumpAnimation | AssetType.RunAnimation | AssetType.SwimAnimation | AssetType.WalkAnimation | AssetType.PoseAnimation | AssetType.EarAccessory | AssetType.EyeAccessory | AssetType.EmoteAnimation | AssetType.Video | AssetType.TShirtAccessory | AssetType.ShirtAccessory | AssetType.PantsAccessory | AssetType.JacketAccessory | AssetType.SweaterAccessory | AssetType.ShortsAccessory | AssetType.LeftShoeAccessory | AssetType.RightShoeAccessory | AssetType.DressSkirtAccessory;
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export type AssetType = AssetType.Image | AssetType.TShirt | AssetType.Audio | AssetType.Mesh | AssetType.Lua | AssetType.Hat | AssetType.Place | AssetType.Model | AssetType.Shirt | AssetType.Pants | AssetType.Decal | AssetType.Head | AssetType.Face | AssetType.Gear | AssetType.Badge | AssetType.Animation | AssetType.Torso | AssetType.RightArm | AssetType.LeftArm | AssetType.LeftLeg | AssetType.RightLeg | AssetType.Package | AssetType.GamePass | AssetType.Plugin | AssetType.MeshPart | AssetType.HairAccessory | AssetType.FaceAccessory | AssetType.NeckAccessory | AssetType.ShoulderAccessory | AssetType.FrontAccessory | AssetType.BackAccessory | AssetType.WaistAccessory | AssetType.ClimbAnimation | AssetType.DeathAnimation | AssetType.FallAnimation | AssetType.IdleAnimation | AssetType.JumpAnimation | AssetType.RunAnimation | AssetType.SwimAnimation | AssetType.WalkAnimation | AssetType.PoseAnimation | AssetType.EarAccessory | AssetType.EyeAccessory | AssetType.EmoteAnimation | AssetType.Video | AssetType.TShirtAccessory | AssetType.ShirtAccessory | AssetType.PantsAccessory | AssetType.JacketAccessory | AssetType.SweaterAccessory | AssetType.ShortsAccessory | AssetType.LeftShoeAccessory | AssetType.RightShoeAccessory | AssetType.DressSkirtAccessory | AssetType.EyebrowAccessory | AssetType.EyelashAccessory;
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export namespace AssetTypeVerification {
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export interface Default {
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Name: "Default";
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@@ -1666,9 +1698,25 @@ declare namespace Enum {
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export const DressSkirtAccessory: DressSkirtAccessory;
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export interface EyebrowAccessory {
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Name: "EyebrowAccessory";
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Value: 76;
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EnumType: EnumType<AvatarAssetType>;
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}
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export const EyebrowAccessory: EyebrowAccessory;
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export interface EyelashAccessory {
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Name: "EyelashAccessory";
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Value: 77;
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EnumType: EnumType<AvatarAssetType>;
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}
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export const EyelashAccessory: EyelashAccessory;
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export function GetEnumItems(this: defined): Array<AvatarAssetType>
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}
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export type AvatarAssetType = AvatarAssetType.TShirt | AvatarAssetType.Hat | AvatarAssetType.HairAccessory | AvatarAssetType.FaceAccessory | AvatarAssetType.NeckAccessory | AvatarAssetType.ShoulderAccessory | AvatarAssetType.FrontAccessory | AvatarAssetType.BackAccessory | AvatarAssetType.WaistAccessory | AvatarAssetType.Shirt | AvatarAssetType.Pants | AvatarAssetType.Gear | AvatarAssetType.Head | AvatarAssetType.Face | AvatarAssetType.Torso | AvatarAssetType.RightArm | AvatarAssetType.LeftArm | AvatarAssetType.LeftLeg | AvatarAssetType.RightLeg | AvatarAssetType.ClimbAnimation | AvatarAssetType.FallAnimation | AvatarAssetType.IdleAnimation | AvatarAssetType.JumpAnimation | AvatarAssetType.RunAnimation | AvatarAssetType.SwimAnimation | AvatarAssetType.WalkAnimation | AvatarAssetType.EmoteAnimation | AvatarAssetType.TShirtAccessory | AvatarAssetType.ShirtAccessory | AvatarAssetType.PantsAccessory | AvatarAssetType.JacketAccessory | AvatarAssetType.SweaterAccessory | AvatarAssetType.ShortsAccessory | AvatarAssetType.LeftShoeAccessory | AvatarAssetType.RightShoeAccessory | AvatarAssetType.DressSkirtAccessory;
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export type AvatarAssetType = AvatarAssetType.TShirt | AvatarAssetType.Hat | AvatarAssetType.HairAccessory | AvatarAssetType.FaceAccessory | AvatarAssetType.NeckAccessory | AvatarAssetType.ShoulderAccessory | AvatarAssetType.FrontAccessory | AvatarAssetType.BackAccessory | AvatarAssetType.WaistAccessory | AvatarAssetType.Shirt | AvatarAssetType.Pants | AvatarAssetType.Gear | AvatarAssetType.Head | AvatarAssetType.Face | AvatarAssetType.Torso | AvatarAssetType.RightArm | AvatarAssetType.LeftArm | AvatarAssetType.LeftLeg | AvatarAssetType.RightLeg | AvatarAssetType.ClimbAnimation | AvatarAssetType.FallAnimation | AvatarAssetType.IdleAnimation | AvatarAssetType.JumpAnimation | AvatarAssetType.RunAnimation | AvatarAssetType.SwimAnimation | AvatarAssetType.WalkAnimation | AvatarAssetType.EmoteAnimation | AvatarAssetType.TShirtAccessory | AvatarAssetType.ShirtAccessory | AvatarAssetType.PantsAccessory | AvatarAssetType.JacketAccessory | AvatarAssetType.SweaterAccessory | AvatarAssetType.ShortsAccessory | AvatarAssetType.LeftShoeAccessory | AvatarAssetType.RightShoeAccessory | AvatarAssetType.DressSkirtAccessory | AvatarAssetType.EyebrowAccessory | AvatarAssetType.EyelashAccessory;
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export namespace AvatarContextMenuOption {
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export interface Friend {
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Name: "Friend";
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@@ -2146,9 +2194,17 @@ declare namespace Enum {
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export const Animations: Animations;
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export interface Shoes {
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Name: "Shoes";
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Value: 3;
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EnumType: EnumType<BundleType>;
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}
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export const Shoes: Shoes;
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export function GetEnumItems(this: defined): Array<BundleType>
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}
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export type BundleType = BundleType.BodyParts | BundleType.Animations;
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export type BundleType = BundleType.BodyParts | BundleType.Animations | BundleType.Shoes;
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export namespace Button {
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export interface Jump {
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Name: "Jump";
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package/include/roblox.d.ts
CHANGED
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@@ -2227,16 +2227,18 @@ declare namespace task {
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/** Yields the calling script and queues it for serial execution following the completion of the parallel execution phase of the frame. */
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function synchronize(): void;
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/** Defers the passed thread or function to be resumed at the end of the current resumption cycle. */
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function defer<T extends Array<any>>(callback: (...args: T) => void, ...args: T):
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function defer(thread: thread, ...args: Array<unknown>):
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function defer<T extends Array<any>>(callback: (...args: T) => void, ...args: T): thread;
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function defer(thread: thread, ...args: Array<unknown>): thread;
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/** Delays the passed thread or function until the given duration has elapsed. Resumes on engine Heartbeat. */
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function delay<T extends Array<any>>(duration: number, callback: (...args: T) => void, ...args: T):
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function delay(duration: number, thread: thread, ...args: Array<unknown>):
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function delay<T extends Array<any>>(duration: number, callback: (...args: T) => void, ...args: T): thread;
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function delay(duration: number, thread: thread, ...args: Array<unknown>): thread;
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/** Resumes the passed thread or function instantly using the engine's scheduler. */
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function spawn<T extends Array<any>>(callback: (...args: T) => void, ...args: T):
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function spawn(thread: thread, ...args: Array<unknown>):
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function spawn<T extends Array<any>>(callback: (...args: T) => void, ...args: T): thread;
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function spawn(thread: thread, ...args: Array<unknown>): thread;
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/** Delay the current thread until the given duration has elasped. Resumes on engine Heartbeat. */
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function wait(duration?: number): number;
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/** Cancels a thread, preventing it from being resumed. */
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function cancel(thread: thread): void;
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}
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interface GettableCores {
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