@rbxts/types 1.0.568 → 1.0.569
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/include/generated/None.d.ts +99 -35
- package/package.json +1 -1
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@@ -2218,7 +2218,7 @@ interface Attachment extends Instance {
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*/
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readonly _nominal_Attachment: unique symbol;
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/**
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*
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* The [Axis](https://developer.roblox.com/en-us/api-reference/property/Attachment/Axis) is the direction of the [Attachment](https://developer.roblox.com/en-us/api-reference/class/Attachment)'s X-Axis, represented as a unit `Vector3`.
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* Tags: NotReplicated
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*/
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Axis: Vector3;
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@@ -2228,7 +2228,7 @@ interface Attachment extends Instance {
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*
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* Changes to this property will reflect onto the [Attachment.Position](https://developer.roblox.com/en-us/api-reference/property/Attachment/Position) & [Attachment.Rotation](https://developer.roblox.com/en-us/api-reference/property/Attachment/Rotation) properties of this object.
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*
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* Similarly, a change to either of those properties will reflect onto this property.
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* Similarly, a change to either of those properties will reflect onto this property.
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*/
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CFrame: CFrame;
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/**
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@@ -2248,7 +2248,7 @@ interface Attachment extends Instance {
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*/
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Rotation: Vector3;
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/**
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*
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* The [SecondaryAxis](https://developer.roblox.com/en-us/api-reference/property/Attachment/SecondaryAxis) is the direction of the [Attachment](https://developer.roblox.com/en-us/api-reference/class/Attachment)'s Y-Axis, represented as a unit `Vector3`.
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* Tags: NotReplicated
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*/
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SecondaryAxis: Vector3;
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@@ -2257,7 +2257,7 @@ interface Attachment extends Instance {
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*/
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Visible: boolean;
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/**
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* Represents the direction of the `Attachment|Attachment's` Attachment/Axis|X-Axis`relative to the world, as a unit
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* Represents the direction of the `Attachment|Attachment's` `Attachment/Axis|X-Axis` relative to the world, as a unit [Vector3](https://developer.roblox.com/en-us/api-reference/datatype/Vector3) with a length of 1.
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* Tags: NotReplicated
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*/
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WorldAxis: Vector3;
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@@ -6467,11 +6467,11 @@ interface Constraint extends Instance {
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Visible: boolean;
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}
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/** An AlignOrientation
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/** An AlignOrientation attempts to constrain its [Attachment0](https://developer.roblox.com/en-us/api-reference/property/Constraint/Attachment0)'s orientation to the goal orientation, which is determined by [Attachment1](https://developer.roblox.com/en-us/api-reference/property/Constraint/Attachment1) or [CFrame](https://developer.roblox.com/en-us/api-reference/property/AlignOrientation/CFrame) depending on the [Mode](https://developer.roblox.com/en-us/api-reference/property/AlignOrientation/Mode).
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*
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* 
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*
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* By default, this constraint only applies torque on
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* By default, this constraint only applies torque on [Attachment0](https://developer.roblox.com/en-us/api-reference/property/Constraint/Attachment0)'s parent, although it can be configured to apply torque on both attachments. This torque can be limited to a max amount via [AlignOrientation.MaxTorque](https://developer.roblox.com/en-us/api-reference/property/AlignOrientation/MaxTorque).
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*
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* **Note**
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*
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@@ -6480,16 +6480,16 @@ interface Constraint extends Instance {
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* Primary axis
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* ------------
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*
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* The behavior of an AlignOrientation is determined by its [AlignOrientation.PrimaryAxisOnly](https://developer.roblox.com/en-us/api-reference/property/AlignOrientation/PrimaryAxisOnly) property. By default this value is false and an AlignOrientation will work so that the orientation of its Attachment0 exactly matches the orientation of its
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* The behavior of an AlignOrientation is determined by its [AlignOrientation.PrimaryAxisOnly](https://developer.roblox.com/en-us/api-reference/property/AlignOrientation/PrimaryAxisOnly) property. By default this value is false and an AlignOrientation will work so that the orientation of its Attachment0 exactly matches the orientation of its goal. It will apply torque about all 3 axes to achieve this goal.
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*
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* If PrimaryAxisOnly is set to true, then the AlignOrientation will only apply torque if the primary axis of its Attachment0 becomes unaligned with
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* If PrimaryAxisOnly is set to true, then the AlignOrientation will only apply torque if the primary axis of its Attachment0 becomes unaligned with the goal. This means that any rotation about the Attachment0's primary axis will not create a torque.
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*
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* Torque magnitude
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* ----------------
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*
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* The torque used to constrain an AlignOrientation can either be configured or set to the maximum that constraints allow. Whether the torque is configurable is determined by the [AlignOrientation.RigidityEnabled](https://developer.roblox.com/en-us/api-reference/property/AlignOrientation/RigidityEnabled) property.
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*
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* When RigidityEnabled is true,
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* When RigidityEnabled is true, the physics solver reacts as quickly as possible to complete the alignment. This is the same scale of force used to align other constraints, such as prismatics when their attachments are misaligned.
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*
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* When RigidityEnabled is false, then the force will be determined by the MaxTorque, MaxAngularVelocity, and Responsiveness. MaxForce and MaxVelocity are caps to the torque and angular velocity respectively. The actual scale of the torque is determined by the Responsiveness. The mechanism for responsiveness is a little complicated, but put simply the higher the responsiveness, the quicker the constraint will try to reach its goal.
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*
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@@ -6514,7 +6514,7 @@ interface AlignOrientation extends Constraint {
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*/
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readonly _nominal_AlignOrientation: unique symbol;
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/**
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*
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* The [AlignType](https://developer.roblox.com/en-us/api-reference/property/AlignOrientation/AlignType) specifies the desired relationship between the primary axes of the `AlignOrientation/Attachment0|Attachment0` and the goal. The constraint will try to maintain this relationship by applying forces within specified limits.
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*
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* This property is visible in Studio and meaningful only when [AlignOrientation.PrimaryAxisOnly](https://developer.roblox.com/en-us/api-reference/property/AlignOrientation/PrimaryAxisOnly) is set _true_.
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*
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@@ -6541,6 +6541,9 @@ interface AlignOrientation extends Constraint {
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* Two perpendicular axes
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*/
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AlignType: Enum.AlignType;
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/**
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* The orientation of the CFrame determines the goal orientation of the [AlignOrientation](https://developer.roblox.com/en-us/api-reference/class/AlignOrientation) when its [Mode](https://developer.roblox.com/en-us/api-reference/property/AlignOrientation/Mode) is [OneAttachment](https://developer.roblox.com/en-us/api-reference/enum/OrientationAlignmentMode). The translation component of the CFrame is ignored.
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*/
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CFrame: CFrame;
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/**
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* The maximum angular velocity the constraint can use to reach its goal.
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@@ -6550,10 +6553,26 @@ interface AlignOrientation extends Constraint {
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* The maximum torque the constraint can use to reach its goal.
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*/
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MaxTorque: number;
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/**
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* The Mode specifies the way its constraint determines its goal orientation.
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*
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* OneAttachment
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* -------------
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*
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* The constraint attempts to match the orientation of [Attachment0](https://developer.roblox.com/en-us/api-reference/property/Constraint/Attachment0) to the orientation of [CFrame](https://developer.roblox.com/en-us/api-reference/property/AlignOrientation/CFrame). [Attachment1](https://developer.roblox.com/en-us/api-reference/property/Constraint/Attachment1) is not used.
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*
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* TwoAttachment
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* -------------
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*
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* The constraint attempts to match the orientation of [Attachment0](https://developer.roblox.com/en-us/api-reference/property/Constraint/Attachment0) to the orientation of [Attachment1](https://developer.roblox.com/en-us/api-reference/property/Constraint/Attachment1). [CFrame](https://developer.roblox.com/en-us/api-reference/property/AlignOrientation/CFrame), [PrimaryAxis](https://developer.roblox.com/en-us/api-reference/property/AlignOrientation/PrimaryAxis), and [SecondaryAxis](https://developer.roblox.com/en-us/api-reference/property/AlignOrientation/SecondaryAxis) are not used.
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*/
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Mode: Enum.OrientationAlignmentMode;
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/**
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* The [PrimaryAxis](https://developer.roblox.com/en-us/api-reference/property/AlignOrientation/PrimaryAxis) is the direction of the goal's X-Axis, represented as a unit `Vector3`. This is only used when the [AlignOrientation](https://developer.roblox.com/en-us/api-reference/class/AlignOrientation)'s [Mode](https://developer.roblox.com/en-us/api-reference/property/AlignOrientation/Mode) is [OneAttachment](https://developer.roblox.com/en-us/api-reference/enum/OrientationAlignmentMode).
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*/
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PrimaryAxis: Vector3;
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/**
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* If
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* If true, the [AlignOrientation](https://developer.roblox.com/en-us/api-reference/class/AlignOrientation) applies torque if the primary axis of its [Attachment0](https://developer.roblox.com/en-us/api-reference/property/Constraint/Attachment0) becomes unaligned with the goal. This means that any rotation about the Attachment0's primary axis will not create a torque.
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*/
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PrimaryAxisOnly: boolean;
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/**
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*/
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ReactionTorqueEnabled: boolean;
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/**
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*
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* Controls how quickly the constraint will reach its goal. Higher values will cause the attachment to align quicker. Value can be between 5 and 200.
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*/
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Responsiveness: number;
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/**
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* When
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* When true, the solver reacts as quickly as possible to complete the alignment. When false, the torque is dependent on `MaxTorque`, `MaxAngularVelocity`, and `Responsiveness`.
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*/
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RigidityEnabled: boolean;
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/**
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* The [SecondaryAxis](https://developer.roblox.com/en-us/api-reference/property/AlignOrientation/SecondaryAxis) is the direction of the goal's Y-Axis, represented as a unit `Vector3`. This is only used when the [AlignOrientation](https://developer.roblox.com/en-us/api-reference/class/AlignOrientation)'s [Mode](https://developer.roblox.com/en-us/api-reference/property/AlignOrientation/Mode) is [OneAttachment](https://developer.roblox.com/en-us/api-reference/enum/OrientationAlignmentMode).
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*/
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SecondaryAxis: Vector3;
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}
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/** An AlignPosition
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/** An AlignPosition attempts to constrain its [Attachment0](https://developer.roblox.com/en-us/api-reference/property/Constraint/Attachment0)'s position to the goal position, which is determined by [Attachment1](https://developer.roblox.com/en-us/api-reference/property/Constraint/Attachment1) or [Position](https://developer.roblox.com/en-us/api-reference/property/AlignPosition/Position) depending on the [Mode](https://developer.roblox.com/en-us/api-reference/property/AlignPosition/Mode).
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*
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* Force location
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* --------------
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*
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* By default the force created by an AlignPosition is applied to the parent Part of Attachment0 at the Attachment's location. The direction of the force is always towards
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* By default the force created by an AlignPosition is applied to the parent Part of Attachment0 at the Attachment's location. The direction of the force is always towards the goal. This means that if the center of mass of the Part is not aligned with the direction of the force, a torque will be applied to the part as well as a force.
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*
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* AlignPositions' behaviors can be changed with the [AlignPosition.ApplyAtCenterOfMass](https://developer.roblox.com/en-us/api-reference/property/AlignPosition/ApplyAtCenterOfMass) property. When enabled, the AlignPosition will check if other Parts are rigidly connected to the parent Part of Attachment0. If there are, then the force will be applied at the center of mass of those connected parts. If not, then the force will be applied at the center of mass of the parent part itself.
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*
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*
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* The force used to constrain an AlignPosition can either be configured or set to the maximum that constraints allow. Whether the force is configurable is determined by the [AlignPosition.RigidityEnabled](https://developer.roblox.com/en-us/api-reference/property/AlignPosition/RigidityEnabled) property.
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*
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* When RigidityEnabled is true,
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* When RigidityEnabled is true, the physics solver reacts as quickly as possible to complete the alignment. This is the same scale of force used to connect other constraints, such as hinges when their attachments are separated.
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*
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* When RigidityEnabled is false, then the force will be determined by the [AlignPosition.MaxForce](https://developer.roblox.com/en-us/api-reference/property/AlignPosition/MaxForce), [AlignPosition.MaxVelocity](https://developer.roblox.com/en-us/api-reference/property/AlignPosition/MaxVelocity), and [AlignPosition.Responsiveness](https://developer.roblox.com/en-us/api-reference/property/AlignPosition/Responsiveness). MaxForce and MaxVelocity are caps to the force and velocities respectively. The actual scale of the force is determined by the Responsiveness. The mechanism for responsiveness is a little complicated, but put simply the higher the responsiveness, the quicker the constraint will try to reach its goal.
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*
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* Maximum speed the Attachment can move when converging. Only used if RigidityEnabled is false.
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*/
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MaxVelocity: number;
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/**
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* The Mode specifies the way its constraint determines its goal.
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*
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* OneAttachment
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* -------------
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*
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* The constraint attempts to move [Attachment0](https://developer.roblox.com/en-us/api-reference/property/Constraint/Attachment0) to [Position](https://developer.roblox.com/en-us/api-reference/property/AlignPosition/Position). [Attachment1](https://developer.roblox.com/en-us/api-reference/property/Constraint/Attachment1) is not used.
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*
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* TwoAttachment
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* -------------
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*
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* The constraint attempts to move [Attachment0](https://developer.roblox.com/en-us/api-reference/property/Constraint/Attachment0) to the position of [Attachment1](https://developer.roblox.com/en-us/api-reference/property/Constraint/Attachment1). [Position](https://developer.roblox.com/en-us/api-reference/property/AlignPosition/Position) is not used.
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*/
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Mode: Enum.PositionAlignmentMode;
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/**
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* When the constraint's [Mode](https://developer.roblox.com/en-us/api-reference/property/AlignPosition/Mode) is set to [OneAttachment](https://developer.roblox.com/en-us/api-reference/enum/PositionAlignmentMode), it uses the [Position](https://developer.roblox.com/en-us/api-reference/property/AlignPosition/Position) as a goal to move the [Attachment0](https://developer.roblox.com/en-us/api-reference/property/Constraint/Attachment0) to.
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*/
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Position: Vector3;
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/**
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* If true the constraint applies force on both Attachments to achieve the goal.
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*/
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ReactionForceEnabled: boolean;
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/**
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* Controls how quickly the constraint reaches its goal. Higher values will cause the attachment(s) to align more rapidly. Value can be between 5 and 200.
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*/
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Responsiveness: number;
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/**
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*
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* If true, the solver reacts as quickly as possible to complete the alignment. If false, the torque is dependent on [MaxForce](https://developer.roblox.com/en-us/api-reference/property/AlignPosition/MaxForce), [MaxVelocity](https://developer.roblox.com/en-us/api-reference/property/AlignPosition/MaxVelocity), and [Responsiveness](https://developer.roblox.com/en-us/api-reference/property/AlignPosition/Responsiveness).
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*/
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RigidityEnabled: boolean;
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}
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readonly _nominal_Plane: unique symbol;
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}
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/** **RigidConstraint** connects the [Attachment0](https://developer.roblox.com/en-us/api-reference/property/Constraint/Attachment0) and [Attachment1](https://developer.roblox.com/en-us/api-reference/property/Constraint/Attachment1) such that the offset between them remains constant.
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*
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* It functions similarly to [WeldConstraint](https://developer.roblox.com/en-us/api-reference/class/WeldConstraint), which uses two [BasePart](https://developer.roblox.com/en-us/api-reference/class/BasePart)s directly. However, this object uses two [Attachment](https://developer.roblox.com/en-us/api-reference/class/Attachment) instead, which makes attaching
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* accessories to avatars easy to do without code as you can use attachments on the rig.
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*
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* In Studio, you can create a RigidConstraint in the Constraints section of the Model tab.
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*/
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interface RigidConstraint extends Constraint {
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/**
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* **DO NOT USE!**
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*
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* The number of items the asset has been sold
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*
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* `SaleAvailabilityLocations`
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*
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* Dictionary
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*
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|
20346
|
+
* The item's [ProductLocationRestriction](https://developer.roblox.com/en-us/api-reference/enum/ProductLocationRestriction) or sale location setting (e.g. anywhere, Shop only).
|
|
20347
|
+
*
|
|
20348
|
+
* `CanBeSoldInThisGame`
|
|
20349
|
+
*
|
|
20350
|
+
* boolean
|
|
20351
|
+
*
|
|
20352
|
+
* Describes whether the asset is purchasable in the current experience.
|
|
20353
|
+
*
|
|
20297
20354
|
* **Developer Products and Game Passes**
|
|
20298
20355
|
*
|
|
20299
20356
|
* `ProductId`
|
|
@@ -24482,6 +24539,13 @@ interface PathfindingModifier extends Instance {
|
|
|
24482
24539
|
* @deprecated
|
|
24483
24540
|
*/
|
|
24484
24541
|
readonly _nominal_PathfindingModifier: unique symbol;
|
|
24542
|
+
/**
|
|
24543
|
+
* **Beta Feature** This class is currently a part of the PathfindingModifier beta feature. Eligible developers must enable the feature within Studio and functionality may change.
|
|
24544
|
+
*
|
|
24545
|
+
* For a more detailed overview of the [PathfindingService](PathfindingService) and PathfindingModifiers, you can take a look at the [Pathfinding](`Articles/Pathfinding|Pathfinding`) article.
|
|
24546
|
+
*
|
|
24547
|
+
* The name of the navigation area inside or on top of the \`Part|Part's\` volume.
|
|
24548
|
+
*/
|
|
24485
24549
|
Label: string;
|
|
24486
24550
|
/**
|
|
24487
24551
|
* Determines if the parts enclosed by the modifier are traversable, even if they would normally be collided with. See [Ignoring Obstacles](https://developer.roblox.com/articles/Pathfinding#ignoring-obstacles) for details.
|
|
@@ -32300,7 +32364,7 @@ interface UserInputService extends Instance {
|
|
|
32300
32364
|
* print("Accelerometer enabled!")
|
|
32301
32365
|
* else
|
|
32302
32366
|
* print("Accelerometer not enabled!")
|
|
32303
|
-
* end
|
|
32367
|
+
* end
|
|
32304
32368
|
*
|
|
32305
32369
|
* If the device has an enabled accelerometer, you can get it's current acceleration by using the [UserInputService:GetDeviceAcceleration](https://developer.roblox.com/en-us/api-reference/function/UserInputService/GetDeviceAcceleration) function or track when the device's acceleration changes by using the [UserInputService.DeviceAccelerationChanged](https://developer.roblox.com/en-us/api-reference/event/UserInputService/DeviceAccelerationChanged) event.
|
|
32306
32370
|
*
|
|
@@ -32946,7 +33010,7 @@ interface UserInputService extends Instance {
|
|
|
32946
33010
|
*
|
|
32947
33011
|
* Name
|
|
32948
33012
|
*
|
|
32949
|
-
* Enum.UserInputType.Gamepad1-8
|
|
33013
|
+
* Enum.UserInputType.Gamepad1-8
|
|
32950
33014
|
*
|
|
32951
33015
|
* Valid KeyCodes
|
|
32952
33016
|
* --------------
|
|
@@ -32955,33 +33019,33 @@ interface UserInputService extends Instance {
|
|
|
32955
33019
|
*
|
|
32956
33020
|
* Name
|
|
32957
33021
|
*
|
|
32958
|
-
* Enum.KeyCode.ButtonX
|
|
33022
|
+
* Enum.KeyCode.ButtonX
|
|
32959
33023
|
*
|
|
32960
|
-
* Enum.KeyCode.ButtonY
|
|
33024
|
+
* Enum.KeyCode.ButtonY
|
|
32961
33025
|
*
|
|
32962
|
-
* Enum.KeyCode.ButtonA
|
|
33026
|
+
* Enum.KeyCode.ButtonA
|
|
32963
33027
|
*
|
|
32964
|
-
* Enum.KeyCode.ButtonB
|
|
33028
|
+
* Enum.KeyCode.ButtonB
|
|
32965
33029
|
*
|
|
32966
|
-
* Enum.KeyCode.ButtonR1
|
|
33030
|
+
* Enum.KeyCode.ButtonR1
|
|
32967
33031
|
*
|
|
32968
|
-
* Enum.KeyCode.ButtonL1
|
|
33032
|
+
* Enum.KeyCode.ButtonL1
|
|
32969
33033
|
*
|
|
32970
|
-
* Enum.KeyCode.ButtonR3
|
|
33034
|
+
* Enum.KeyCode.ButtonR3
|
|
32971
33035
|
*
|
|
32972
|
-
* Enum.KeyCode.ButtonL3
|
|
33036
|
+
* Enum.KeyCode.ButtonL3
|
|
32973
33037
|
*
|
|
32974
|
-
* Enum.KeyCode.ButtonStart
|
|
33038
|
+
* Enum.KeyCode.ButtonStart
|
|
32975
33039
|
*
|
|
32976
|
-
* Enum.KeyCode.ButtonSelect
|
|
33040
|
+
* Enum.KeyCode.ButtonSelect
|
|
32977
33041
|
*
|
|
32978
|
-
* Enum.KeyCode.DPadLeft
|
|
33042
|
+
* Enum.KeyCode.DPadLeft
|
|
32979
33043
|
*
|
|
32980
|
-
* Enum.KeyCode.DPadRight
|
|
33044
|
+
* Enum.KeyCode.DPadRight
|
|
32981
33045
|
*
|
|
32982
|
-
* Enum.KeyCode.DPadUp
|
|
33046
|
+
* Enum.KeyCode.DPadUp
|
|
32983
33047
|
*
|
|
32984
|
-
* Enum.KeyCode.DPadDown
|
|
33048
|
+
* Enum.KeyCode.DPadDown
|
|
32985
33049
|
*
|
|
32986
33050
|
* This can be used to check whether a specific button, such as A, is being held down. For example:
|
|
32987
33051
|
*
|