@rbxts/types 1.0.567 → 1.0.571

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -8,7 +8,6 @@ interface Services {
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  AnalyticsService: AnalyticsService;
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  AnimationClipProvider: AnimationClipProvider;
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  AnimationFromVideoCreatorService: AnimationFromVideoCreatorService;
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- AnimationFromVideoCreatorStudioService: AnimationFromVideoCreatorStudioService;
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  AppUpdateService: AppUpdateService;
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  AssetCounterService: AssetCounterService;
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  AssetDeliveryProxy: AssetDeliveryProxy;
@@ -89,6 +88,7 @@ interface Services {
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  Stats: Stats;
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  StudioAssetService: StudioAssetService;
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  StudioDeviceEmulatorService: StudioDeviceEmulatorService;
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+ StudioPublishService: StudioPublishService;
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  StudioScriptDebugEventListener: StudioScriptDebugEventListener;
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  Teams: Teams;
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  TeleportService: TeleportService;
@@ -1652,17 +1652,6 @@ interface AnimationFromVideoCreatorService extends Instance {
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  readonly _nominal_AnimationFromVideoCreatorService: unique symbol;
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  }
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- interface AnimationFromVideoCreatorStudioService extends Instance {
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- /**
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- * **DO NOT USE!**
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- *
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- * This field exists to force TypeScript to recognize this as a nominal type
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- * @hidden
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- * @deprecated
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- */
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- readonly _nominal_AnimationFromVideoCreatorStudioService: unique symbol;
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- }
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-
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  interface AnimationRigData extends Instance {
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  /**
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  * **DO NOT USE!**
@@ -2229,7 +2218,7 @@ interface Attachment extends Instance {
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  */
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  readonly _nominal_Attachment: unique symbol;
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  /**
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- * Represents the direction of the X-Axis, relative to the Attachment's [Attachment.Rotation](https://developer.roblox.com/en-us/api-reference/property/Attachment/Rotation), as a unit [Vector3](https://developer.roblox.com/api-reference/datatype/Vector3 "Vector3") with a length of 1.
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+ * The [Axis](https://developer.roblox.com/en-us/api-reference/property/Attachment/Axis) is the direction of the [Attachment](https://developer.roblox.com/en-us/api-reference/class/Attachment)'s X-Axis, represented as a unit `Vector3`.
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  * Tags: NotReplicated
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  */
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  Axis: Vector3;
@@ -2239,7 +2228,7 @@ interface Attachment extends Instance {
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  *
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  * Changes to this property will reflect onto the [Attachment.Position](https://developer.roblox.com/en-us/api-reference/property/Attachment/Position) & [Attachment.Rotation](https://developer.roblox.com/en-us/api-reference/property/Attachment/Rotation) properties of this object.
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  *
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- * Similarly, a change to either of those properties will reflect onto this property.Represents the CFrame offset of the Attachment.
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+ * Similarly, a change to either of those properties will reflect onto this property.
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  */
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  CFrame: CFrame;
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  /**
@@ -2259,7 +2248,7 @@ interface Attachment extends Instance {
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  */
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  Rotation: Vector3;
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  /**
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- * Represents the direction of the Y-Axis, relative to the Attachment's [Attachment.Rotation](https://developer.roblox.com/en-us/api-reference/property/Attachment/Rotation), as a unit [Vector3](https://developer.roblox.com/api-reference/datatype/Vector3 "Vector3") with a length of 1.
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+ * The [SecondaryAxis](https://developer.roblox.com/en-us/api-reference/property/Attachment/SecondaryAxis) is the direction of the [Attachment](https://developer.roblox.com/en-us/api-reference/class/Attachment)'s Y-Axis, represented as a unit `Vector3`.
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  * Tags: NotReplicated
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  */
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  SecondaryAxis: Vector3;
@@ -2268,7 +2257,7 @@ interface Attachment extends Instance {
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  */
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  Visible: boolean;
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  /**
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- * Represents the direction of the `Attachment|Attachment's` Attachment/Axis|X-Axis`relative to the world, as a unit`DataType/Vector3\` with a length of 1.
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+ * Represents the direction of the `Attachment|Attachment's` `Attachment/Axis|X-Axis` relative to the world, as a unit [Vector3](https://developer.roblox.com/en-us/api-reference/datatype/Vector3) with a length of 1.
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  * Tags: NotReplicated
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  */
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  WorldAxis: Vector3;
@@ -6313,7 +6302,7 @@ interface CollectionService extends Instance {
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  *
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  * This method does not guarantee any ordering of the returned objects. Additionally, it is possible that objects can have the given tag assigned to them, but not be a descendant of the [DataModel](https://developer.roblox.com/en-us/api-reference/class/DataModel), i.e. its parent is nil. This method will not return such objects.
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  */
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- GetTagged<T extends Instance>(this: CollectionService, tag: string): Array<Instance>;
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+ GetTagged(this: CollectionService, tag: string): Array<Instance>;
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  /**
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  * GetTags is given an object and returns a table of strings, which are the tags applied to the given object.
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  *
@@ -6478,11 +6467,11 @@ interface Constraint extends Instance {
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  Visible: boolean;
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  }
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- /** An AlignOrientation is a constraint that applies a torque to make its attachments align. Like other constraints, this has two [Attachments](https://developer.roblox.com/en-us/api-reference/class/Attachment). In this case the two attachments are constrained to be oriented in the same direction but not necessarily the same position.
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+ /** An AlignOrientation attempts to constrain its [Attachment0](https://developer.roblox.com/en-us/api-reference/property/Constraint/Attachment0)'s orientation to the goal orientation, which is determined by [Attachment1](https://developer.roblox.com/en-us/api-reference/property/Constraint/Attachment1) or [CFrame](https://developer.roblox.com/en-us/api-reference/property/AlignOrientation/CFrame) depending on the [Mode](https://developer.roblox.com/en-us/api-reference/property/AlignOrientation/Mode).
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  *
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  * ![AlignOrientation Demo](https://developer.roblox.com/assets/blt69a26db492586631/AlignOrientationDemo.gif)
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  *
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- * By default, this constraint only applies torque on `Constraint/Attachment0|Attachment0's` parent, although it can be configured to apply torque on both attachments. This torque can be limited to a max amount via [AlignOrientation.MaxTorque](https://developer.roblox.com/en-us/api-reference/property/AlignOrientation/MaxTorque).
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+ * By default, this constraint only applies torque on [Attachment0](https://developer.roblox.com/en-us/api-reference/property/Constraint/Attachment0)'s parent, although it can be configured to apply torque on both attachments. This torque can be limited to a max amount via [AlignOrientation.MaxTorque](https://developer.roblox.com/en-us/api-reference/property/AlignOrientation/MaxTorque).
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  *
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  * **Note**
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  *
@@ -6491,16 +6480,16 @@ interface Constraint extends Instance {
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  * Primary axis
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  * ------------
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  *
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- * The behavior of an AlignOrientation is determined by its [AlignOrientation.PrimaryAxisOnly](https://developer.roblox.com/en-us/api-reference/property/AlignOrientation/PrimaryAxisOnly) property. By default this value is false and an AlignOrientation will work so that the orientation of its Attachment0 exactly matches the orientation of its Attachment1. It will apply torque about all 3 axes to achieve this goal.
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+ * The behavior of an AlignOrientation is determined by its [AlignOrientation.PrimaryAxisOnly](https://developer.roblox.com/en-us/api-reference/property/AlignOrientation/PrimaryAxisOnly) property. By default this value is false and an AlignOrientation will work so that the orientation of its Attachment0 exactly matches the orientation of its goal. It will apply torque about all 3 axes to achieve this goal.
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  *
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- * If PrimaryAxisOnly is set to true, then the AlignOrientation will only apply torque if the primary axis of its Attachment0 becomes unaligned with [Attachment1](https://developer.roblox.com/en-us/api-reference/property/Constraint/Attachment1). This means that any rotation about the Attachment0's primary axis will not create a torque.
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+ * If PrimaryAxisOnly is set to true, then the AlignOrientation will only apply torque if the primary axis of its Attachment0 becomes unaligned with the goal. This means that any rotation about the Attachment0's primary axis will not create a torque.
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  *
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  * Torque magnitude
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  * ----------------
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  *
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  * The torque used to constrain an AlignOrientation can either be configured or set to the maximum that constraints allow. Whether the torque is configurable is determined by the [AlignOrientation.RigidityEnabled](https://developer.roblox.com/en-us/api-reference/property/AlignOrientation/RigidityEnabled) property.
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  *
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- * When RigidityEnabled is true, then the physics solver will react as quickly as possible to move the attachments together. This is the same scale of force used to align other constraints, such as prismatics when their attachments are misaligned.
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+ * When RigidityEnabled is true, the physics solver reacts as quickly as possible to complete the alignment. This is the same scale of force used to align other constraints, such as prismatics when their attachments are misaligned.
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  *
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  * When RigidityEnabled is false, then the force will be determined by the MaxTorque, MaxAngularVelocity, and Responsiveness. MaxForce and MaxVelocity are caps to the torque and angular velocity respectively. The actual scale of the torque is determined by the Responsiveness. The mechanism for responsiveness is a little complicated, but put simply the higher the responsiveness, the quicker the constraint will try to reach its goal.
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  *
@@ -6525,7 +6514,7 @@ interface AlignOrientation extends Constraint {
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  */
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  readonly _nominal_AlignOrientation: unique symbol;
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  /**
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- * Specifies the desired relationship between the primary axes of the two [Attachments](https://developer.roblox.com/en-us/api-reference/class/Attachment). The constraint will try to maintain this relationship by applying forces within specified limits.
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+ * The [AlignType](https://developer.roblox.com/en-us/api-reference/property/AlignOrientation/AlignType) specifies the desired relationship between the primary axes of the `AlignOrientation/Attachment0|Attachment0` and the goal. The constraint will try to maintain this relationship by applying forces within specified limits.
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  *
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  * This property is visible in Studio and meaningful only when [AlignOrientation.PrimaryAxisOnly](https://developer.roblox.com/en-us/api-reference/property/AlignOrientation/PrimaryAxisOnly) is set _true_.
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  *
@@ -6552,6 +6541,9 @@ interface AlignOrientation extends Constraint {
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  * Two perpendicular axes
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  */
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  AlignType: Enum.AlignType;
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+ /**
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+ * The orientation of the CFrame determines the goal orientation of the [AlignOrientation](https://developer.roblox.com/en-us/api-reference/class/AlignOrientation) when its [Mode](https://developer.roblox.com/en-us/api-reference/property/AlignOrientation/Mode) is [OneAttachment](https://developer.roblox.com/en-us/api-reference/enum/OrientationAlignmentMode). The translation component of the CFrame is ignored.
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+ */
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  CFrame: CFrame;
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  /**
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  * The maximum angular velocity the constraint can use to reach its goal.
@@ -6561,10 +6553,26 @@ interface AlignOrientation extends Constraint {
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  * The maximum torque the constraint can use to reach its goal.
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  */
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  MaxTorque: number;
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+ /**
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+ * The Mode specifies the way its constraint determines its goal orientation.
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+ *
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+ * OneAttachment
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+ * -------------
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+ *
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+ * The constraint attempts to match the orientation of [Attachment0](https://developer.roblox.com/en-us/api-reference/property/Constraint/Attachment0) to the orientation of [CFrame](https://developer.roblox.com/en-us/api-reference/property/AlignOrientation/CFrame). [Attachment1](https://developer.roblox.com/en-us/api-reference/property/Constraint/Attachment1) is not used.
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+ *
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+ * TwoAttachment
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+ * -------------
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+ *
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+ * The constraint attempts to match the orientation of [Attachment0](https://developer.roblox.com/en-us/api-reference/property/Constraint/Attachment0) to the orientation of [Attachment1](https://developer.roblox.com/en-us/api-reference/property/Constraint/Attachment1). [CFrame](https://developer.roblox.com/en-us/api-reference/property/AlignOrientation/CFrame), [PrimaryAxis](https://developer.roblox.com/en-us/api-reference/property/AlignOrientation/PrimaryAxis), and [SecondaryAxis](https://developer.roblox.com/en-us/api-reference/property/AlignOrientation/SecondaryAxis) are not used.
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+ */
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  Mode: Enum.OrientationAlignmentMode;
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+ /**
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+ * The [PrimaryAxis](https://developer.roblox.com/en-us/api-reference/property/AlignOrientation/PrimaryAxis) is the direction of the goal's X-Axis, represented as a unit `Vector3`. This is only used when the [AlignOrientation](https://developer.roblox.com/en-us/api-reference/class/AlignOrientation)'s [Mode](https://developer.roblox.com/en-us/api-reference/property/AlignOrientation/Mode) is [OneAttachment](https://developer.roblox.com/en-us/api-reference/enum/OrientationAlignmentMode).
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+ */
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  PrimaryAxis: Vector3;
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  /**
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- * If set to true, then the AlignOrientation will only apply torque if the primary axis of its Attachment0 becomes unaligned with Attachment1. This means that any rotation about the Attachment0's primary axis will not create a torque.
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+ * If true, the [AlignOrientation](https://developer.roblox.com/en-us/api-reference/class/AlignOrientation) applies torque if the primary axis of its [Attachment0](https://developer.roblox.com/en-us/api-reference/property/Constraint/Attachment0) becomes unaligned with the goal. This means that any rotation about the Attachment0's primary axis will not create a torque.
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  */
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  PrimaryAxisOnly: boolean;
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  /**
@@ -6572,17 +6580,20 @@ interface AlignOrientation extends Constraint {
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  */
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  ReactionTorqueEnabled: boolean;
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  /**
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- * Used to control how quickly the constraint will reach its goal. Higher values will cause the attachment to align quicker. Value can be between 5 and 200.
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+ * Controls how quickly the constraint will reach its goal. Higher values will cause the attachment to align quicker. Value can be between 5 and 200.
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  */
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  Responsiveness: number;
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  /**
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- * When set to true, the solver will react as quickly as possible to align the attachments. When false, the torque is dependent on [AlignOrientation.MaxTorque](https://developer.roblox.com/en-us/api-reference/property/AlignOrientation/MaxTorque), [AlignOrientation.MaxAngularVelocity](https://developer.roblox.com/en-us/api-reference/property/AlignOrientation/MaxAngularVelocity), and [AlignOrientation.Responsiveness](https://developer.roblox.com/en-us/api-reference/property/AlignOrientation/Responsiveness).
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+ * When true, the solver reacts as quickly as possible to complete the alignment. When false, the torque is dependent on `MaxTorque`, `MaxAngularVelocity`, and `Responsiveness`.
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  */
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  RigidityEnabled: boolean;
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+ /**
6591
+ * The [SecondaryAxis](https://developer.roblox.com/en-us/api-reference/property/AlignOrientation/SecondaryAxis) is the direction of the goal's Y-Axis, represented as a unit `Vector3`. This is only used when the [AlignOrientation](https://developer.roblox.com/en-us/api-reference/class/AlignOrientation)'s [Mode](https://developer.roblox.com/en-us/api-reference/property/AlignOrientation/Mode) is [OneAttachment](https://developer.roblox.com/en-us/api-reference/enum/OrientationAlignmentMode).
6592
+ */
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  SecondaryAxis: Vector3;
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  }
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- /** An AlignPosition is used to apply a force towards a location. Like other constraints, AlignPositions have two [Attachments](https://developer.roblox.com/en-us/api-reference/class/Attachment). In this case the attachments are constrained to be in the same position, although not necessarily in the same orientation. By default, this constraint only applies forces on [Attachment0](https://developer.roblox.com/en-us/api-reference/property/Constraint/Attachment0), although it can be configured to apply forces on both attachments.
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+ /** An AlignPosition attempts to constrain its [Attachment0](https://developer.roblox.com/en-us/api-reference/property/Constraint/Attachment0)'s position to the goal position, which is determined by [Attachment1](https://developer.roblox.com/en-us/api-reference/property/Constraint/Attachment1) or [Position](https://developer.roblox.com/en-us/api-reference/property/AlignPosition/Position) depending on the [Mode](https://developer.roblox.com/en-us/api-reference/property/AlignPosition/Mode).
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  *
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  * ![AlignPosition Demo](https://developer.roblox.com/assets/bltf994f657b0e97add/AlignPositionDemo.gif)
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  *
@@ -6598,7 +6609,7 @@ interface AlignOrientation extends Constraint {
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  * Force location
6599
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  * --------------
6600
6611
  *
6601
- * By default the force created by an AlignPosition is applied to the parent Part of Attachment0 at the Attachment's location. The direction of the force is always towards Attachment1. This means that if the center of mass of the Part is not aligned with the direction of the force, a torque will be applied to the part as well as a force.
6612
+ * By default the force created by an AlignPosition is applied to the parent Part of Attachment0 at the Attachment's location. The direction of the force is always towards the goal. This means that if the center of mass of the Part is not aligned with the direction of the force, a torque will be applied to the part as well as a force.
6602
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  *
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  * AlignPositions' behaviors can be changed with the [AlignPosition.ApplyAtCenterOfMass](https://developer.roblox.com/en-us/api-reference/property/AlignPosition/ApplyAtCenterOfMass) property. When enabled, the AlignPosition will check if other Parts are rigidly connected to the parent Part of Attachment0. If there are, then the force will be applied at the center of mass of those connected parts. If not, then the force will be applied at the center of mass of the parent part itself.
6604
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  *
@@ -6607,7 +6618,7 @@ interface AlignOrientation extends Constraint {
6607
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  *
6608
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  * The force used to constrain an AlignPosition can either be configured or set to the maximum that constraints allow. Whether the force is configurable is determined by the [AlignPosition.RigidityEnabled](https://developer.roblox.com/en-us/api-reference/property/AlignPosition/RigidityEnabled) property.
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  *
6610
- * When RigidityEnabled is true, then the physics solver will react as quickly as possible to move the attachments together. This is the same scale of force used to connect other constraints, such as hinges when their attachments are separated.
6621
+ * When RigidityEnabled is true, the physics solver reacts as quickly as possible to complete the alignment. This is the same scale of force used to connect other constraints, such as hinges when their attachments are separated.
6611
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  *
6612
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  * When RigidityEnabled is false, then the force will be determined by the [AlignPosition.MaxForce](https://developer.roblox.com/en-us/api-reference/property/AlignPosition/MaxForce), [AlignPosition.MaxVelocity](https://developer.roblox.com/en-us/api-reference/property/AlignPosition/MaxVelocity), and [AlignPosition.Responsiveness](https://developer.roblox.com/en-us/api-reference/property/AlignPosition/Responsiveness). MaxForce and MaxVelocity are caps to the force and velocities respectively. The actual scale of the force is determined by the Responsiveness. The mechanism for responsiveness is a little complicated, but put simply the higher the responsiveness, the quicker the constraint will try to reach its goal.
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  *
@@ -6638,18 +6649,34 @@ interface AlignPosition extends Constraint {
6638
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  * Maximum speed the Attachment can move when converging. Only used if RigidityEnabled is false.
6639
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  */
6640
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  MaxVelocity: number;
6652
+ /**
6653
+ * The Mode specifies the way its constraint determines its goal.
6654
+ *
6655
+ * OneAttachment
6656
+ * -------------
6657
+ *
6658
+ * The constraint attempts to move [Attachment0](https://developer.roblox.com/en-us/api-reference/property/Constraint/Attachment0) to [Position](https://developer.roblox.com/en-us/api-reference/property/AlignPosition/Position). [Attachment1](https://developer.roblox.com/en-us/api-reference/property/Constraint/Attachment1) is not used.
6659
+ *
6660
+ * TwoAttachment
6661
+ * -------------
6662
+ *
6663
+ * The constraint attempts to move [Attachment0](https://developer.roblox.com/en-us/api-reference/property/Constraint/Attachment0) to the position of [Attachment1](https://developer.roblox.com/en-us/api-reference/property/Constraint/Attachment1). [Position](https://developer.roblox.com/en-us/api-reference/property/AlignPosition/Position) is not used.
6664
+ */
6641
6665
  Mode: Enum.PositionAlignmentMode;
6666
+ /**
6667
+ * When the constraint's [Mode](https://developer.roblox.com/en-us/api-reference/property/AlignPosition/Mode) is set to [OneAttachment](https://developer.roblox.com/en-us/api-reference/enum/PositionAlignmentMode), it uses the [Position](https://developer.roblox.com/en-us/api-reference/property/AlignPosition/Position) as a goal to move the [Attachment0](https://developer.roblox.com/en-us/api-reference/property/Constraint/Attachment0) to.
6668
+ */
6642
6669
  Position: Vector3;
6643
6670
  /**
6644
- * When true the constraint will apply force on both Attachments to achieve the goal.
6671
+ * If true the constraint applies force on both Attachments to achieve the goal.
6645
6672
  */
6646
6673
  ReactionForceEnabled: boolean;
6647
6674
  /**
6648
- * Used to control how quickly the constraint will reach its goal. Higher values will cause the attachments to move together quicker. Value can be between 5 and 200.
6675
+ * Controls how quickly the constraint reaches its goal. Higher values will cause the attachment(s) to align more rapidly. Value can be between 5 and 200.
6649
6676
  */
6650
6677
  Responsiveness: number;
6651
6678
  /**
6652
- * When set to true, the solver will react as quickly as possible to move the attachments together. When false, the torque is dependent on [AlignPosition.MaxForce](https://developer.roblox.com/en-us/api-reference/property/AlignPosition/MaxForce), [AlignPosition.MaxVelocity](https://developer.roblox.com/en-us/api-reference/property/AlignPosition/MaxVelocity), and [AlignPosition.Responsiveness](https://developer.roblox.com/en-us/api-reference/property/AlignPosition/Responsiveness).
6679
+ * If true, the solver reacts as quickly as possible to complete the alignment. If false, the torque is dependent on [MaxForce](https://developer.roblox.com/en-us/api-reference/property/AlignPosition/MaxForce), [MaxVelocity](https://developer.roblox.com/en-us/api-reference/property/AlignPosition/MaxVelocity), and [Responsiveness](https://developer.roblox.com/en-us/api-reference/property/AlignPosition/Responsiveness).
6653
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  */
6654
6681
  RigidityEnabled: boolean;
6655
6682
  }
@@ -6980,6 +7007,13 @@ interface Plane extends Constraint {
6980
7007
  readonly _nominal_Plane: unique symbol;
6981
7008
  }
6982
7009
 
7010
+ /** **RigidConstraint** connects the [Attachment0](https://developer.roblox.com/en-us/api-reference/property/Constraint/Attachment0) and [Attachment1](https://developer.roblox.com/en-us/api-reference/property/Constraint/Attachment1) such that the offset between them remains constant.
7011
+ *
7012
+ * It functions similarly to [WeldConstraint](https://developer.roblox.com/en-us/api-reference/class/WeldConstraint), which uses two [BasePart](https://developer.roblox.com/en-us/api-reference/class/BasePart)s directly. However, this object uses two [Attachment](https://developer.roblox.com/en-us/api-reference/class/Attachment) instead, which makes attaching
7013
+ * accessories to avatars easy to do without code as you can use attachments on the rig.
7014
+ *
7015
+ * In Studio, you can create a RigidConstraint in the Constraints section of the Model tab.
7016
+ */
6983
7017
  interface RigidConstraint extends Constraint {
6984
7018
  /**
6985
7019
  * **DO NOT USE!**
@@ -20305,6 +20339,18 @@ interface MarketplaceService extends Instance {
20305
20339
  *
20306
20340
  * The number of items the asset has been sold
20307
20341
  *
20342
+ * `SaleAvailabilityLocations`
20343
+ *
20344
+ * Dictionary
20345
+ *
20346
+ * The item's [ProductLocationRestriction](https://developer.roblox.com/en-us/api-reference/enum/ProductLocationRestriction) or sale location setting (e.g. anywhere, Shop only).
20347
+ *
20348
+ * `CanBeSoldInThisGame`
20349
+ *
20350
+ * boolean
20351
+ *
20352
+ * Describes whether the asset is purchasable in the current experience.
20353
+ *
20308
20354
  * **Developer Products and Game Passes**
20309
20355
  *
20310
20356
  * `ProductId`
@@ -24468,7 +24514,7 @@ interface PathfindingLink extends Instance {
24468
24514
  Attachment0: Attachment | undefined;
24469
24515
  Attachment1: Attachment | undefined;
24470
24516
  IsBidirectional: boolean;
24471
- ModifierId: string;
24517
+ Label: string;
24472
24518
  }
24473
24519
 
24474
24520
  /** **Beta Feature** This class is currently a part of the PathfindingModifier beta feature. Eligible developers must enable the feature within Studio and functionality may change.
@@ -24496,11 +24542,11 @@ interface PathfindingModifier extends Instance {
24496
24542
  /**
24497
24543
  * **Beta Feature** This class is currently a part of the PathfindingModifier beta feature. Eligible developers must enable the feature within Studio and functionality may change.
24498
24544
  *
24499
- * For a more detailed overview of the [PathfindingService](”PathfindingService”) and PathfindingModifiers, you can take a look at the [Pathfinding](”`Articles/Pathfinding|Pathfinding`”) article.
24545
+ * For a more detailed overview of the [PathfindingService](PathfindingService) and PathfindingModifiers, you can take a look at the [Pathfinding](`Articles/Pathfinding|Pathfinding`) article.
24500
24546
  *
24501
- * The name of the navigation area inside or on top of the `Part|Part's` volume.
24547
+ * The name of the navigation area inside or on top of the \`Part|Part's\` volume.
24502
24548
  */
24503
- ModifierId: string;
24549
+ Label: string;
24504
24550
  /**
24505
24551
  * Determines if the parts enclosed by the modifier are traversable, even if they would normally be collided with. See [Ignoring Obstacles](https://developer.roblox.com/articles/Pathfinding#ignoring-obstacles) for details.
24506
24552
  */
@@ -29559,6 +29605,17 @@ interface StudioDeviceEmulatorService extends Instance {
29559
29605
  readonly _nominal_StudioDeviceEmulatorService: unique symbol;
29560
29606
  }
29561
29607
 
29608
+ interface StudioPublishService extends Instance {
29609
+ /**
29610
+ * **DO NOT USE!**
29611
+ *
29612
+ * This field exists to force TypeScript to recognize this as a nominal type
29613
+ * @hidden
29614
+ * @deprecated
29615
+ */
29616
+ readonly _nominal_StudioPublishService: unique symbol;
29617
+ }
29618
+
29562
29619
  interface StudioScriptDebugEventListener extends Instance {
29563
29620
  /**
29564
29621
  * **DO NOT USE!**
@@ -32307,7 +32364,7 @@ interface UserInputService extends Instance {
32307
32364
  * print("Accelerometer enabled!")
32308
32365
  * else
32309
32366
  * print("Accelerometer not enabled!")
32310
- * end
32367
+ * end
32311
32368
  *
32312
32369
  * If the device has an enabled accelerometer, you can get it's current acceleration by using the [UserInputService:GetDeviceAcceleration](https://developer.roblox.com/en-us/api-reference/function/UserInputService/GetDeviceAcceleration) function or track when the device's acceleration changes by using the [UserInputService.DeviceAccelerationChanged](https://developer.roblox.com/en-us/api-reference/event/UserInputService/DeviceAccelerationChanged) event.
32313
32370
  *
@@ -32953,7 +33010,7 @@ interface UserInputService extends Instance {
32953
33010
  *
32954
33011
  * Name
32955
33012
  *
32956
- * Enum.UserInputType.Gamepad1-8<
33013
+ * Enum.UserInputType.Gamepad1-8
32957
33014
  *
32958
33015
  * Valid KeyCodes
32959
33016
  * --------------
@@ -32962,33 +33019,33 @@ interface UserInputService extends Instance {
32962
33019
  *
32963
33020
  * Name
32964
33021
  *
32965
- * Enum.KeyCode.ButtonX<
33022
+ * Enum.KeyCode.ButtonX
32966
33023
  *
32967
- * Enum.KeyCode.ButtonY<
33024
+ * Enum.KeyCode.ButtonY
32968
33025
  *
32969
- * Enum.KeyCode.ButtonA<
33026
+ * Enum.KeyCode.ButtonA
32970
33027
  *
32971
- * Enum.KeyCode.ButtonB<
33028
+ * Enum.KeyCode.ButtonB
32972
33029
  *
32973
- * Enum.KeyCode.ButtonR1<
33030
+ * Enum.KeyCode.ButtonR1
32974
33031
  *
32975
- * Enum.KeyCode.ButtonL1<
33032
+ * Enum.KeyCode.ButtonL1
32976
33033
  *
32977
- * Enum.KeyCode.ButtonR3<
33034
+ * Enum.KeyCode.ButtonR3
32978
33035
  *
32979
- * Enum.KeyCode.ButtonL3<
33036
+ * Enum.KeyCode.ButtonL3
32980
33037
  *
32981
- * Enum.KeyCode.ButtonStart<
33038
+ * Enum.KeyCode.ButtonStart
32982
33039
  *
32983
- * Enum.KeyCode.ButtonSelect<
33040
+ * Enum.KeyCode.ButtonSelect
32984
33041
  *
32985
- * Enum.KeyCode.DPadLeft<
33042
+ * Enum.KeyCode.DPadLeft
32986
33043
  *
32987
- * Enum.KeyCode.DPadRight<
33044
+ * Enum.KeyCode.DPadRight
32988
33045
  *
32989
- * Enum.KeyCode.DPadUp<
33046
+ * Enum.KeyCode.DPadUp
32990
33047
  *
32991
- * Enum.KeyCode.DPadDown<
33048
+ * Enum.KeyCode.DPadDown
32992
33049
  *
32993
33050
  * This can be used to check whether a specific button, such as A, is being held down. For example:
32994
33051
  *
@@ -3,14 +3,16 @@
3
3
  // MACRO MATH API
4
4
 
5
5
  declare interface CFrame {
6
- /** macro for CFrame * CFrame */
7
- mul(this: CFrame, cf: CFrame): CFrame;
8
- /** macro for CFrame * Vector3 */
9
- mul(this: CFrame, v3: Vector3): Vector3;
10
6
  /** macro for CFrame + Vector3 */
11
7
  add(this: CFrame, v3: Vector3): CFrame;
12
8
  /** macro for CFrame - Vector3 */
13
9
  sub(this: CFrame, v3: Vector3): CFrame;
10
+ /** macro for CFrame * CFrame */
11
+ mul(this: CFrame, cf: CFrame): CFrame;
12
+ /** macro for CFrame * Vector3 */
13
+ mul(this: CFrame, v3: Vector3): Vector3;
14
+ /** macro for CFrame * CFrame | Vector3 */
15
+ mul(this: CFrame, other: CFrame | Vector3): CFrame | Vector3;
14
16
  }
15
17
 
16
18
  declare interface UDim {
@@ -32,14 +34,10 @@ declare interface Vector2 {
32
34
  add(this: Vector2, v2: Vector2): Vector2;
33
35
  /** macro for Vector2 - Vector2 */
34
36
  sub(this: Vector2, v2: Vector2): Vector2;
35
- /** macro for Vector2 * Vector2 */
36
- mul(this: Vector2, v2: Vector2): Vector2;
37
- /** macro for Vector2 * number */
38
- mul(this: Vector2, n: number): Vector2;
39
- /** macro for Vector2 / Vector2 */
40
- div(this: Vector2, v2: Vector2): Vector2;
41
- /** macro for Vector2 / number */
42
- div(this: Vector2, n: number): Vector2;
37
+ /** macro for Vector2 * Vector2 | number */
38
+ mul(this: Vector2, other: Vector2 | number): Vector2;
39
+ /** macro for Vector2 / Vector2 | number */
40
+ div(this: Vector2, other: Vector2 | number): Vector2;
43
41
  }
44
42
 
45
43
  declare interface Vector2int16 {
@@ -58,14 +56,10 @@ declare interface Vector3 {
58
56
  add(this: Vector3, v3: Vector3): Vector3;
59
57
  /** macro for Vector3 - Vector3 */
60
58
  sub(this: Vector3, v3: Vector3): Vector3;
61
- /** macro for Vector3 * Vector3 */
62
- mul(this: Vector3, v3: Vector3): Vector3;
63
- /** macro for Vector3 * number */
64
- mul(this: Vector3, n: number): Vector3;
65
- /** macro for Vector3 / Vector3 */
66
- div(this: Vector3, v3: Vector3): Vector3;
67
- /** macro for Vector3 / number */
68
- div(this: Vector3, n: number): Vector3;
59
+ /** macro for Vector3 * Vector3 | number */
60
+ mul(this: Vector3, other: Vector3 | number): Vector3;
61
+ /** macro for Vector3 / Vector3 | number */
62
+ div(this: Vector3, other: Vector3 | number): Vector3;
69
63
  }
70
64
 
71
65
  declare interface Vector3int16 {
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@rbxts/types",
3
- "version": "1.0.567",
3
+ "version": "1.0.571",
4
4
  "publishConfig": {
5
5
  "access": "public"
6
6
  },