@rbxts/types 1.0.565 → 1.0.569
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/include/generated/None.d.ts +125 -39
- package/include/generated/enums.d.ts +4 -4
- package/include/roblox.d.ts +24 -0
- package/package.json +1 -1
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@@ -7,6 +7,7 @@
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interface Services {
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AnalyticsService: AnalyticsService;
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AnimationClipProvider: AnimationClipProvider;
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AnimationFromVideoCreatorService: AnimationFromVideoCreatorService;
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AppUpdateService: AppUpdateService;
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AssetCounterService: AssetCounterService;
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AssetDeliveryProxy: AssetDeliveryProxy;
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@@ -87,6 +88,7 @@ interface Services {
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Stats: Stats;
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StudioAssetService: StudioAssetService;
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StudioDeviceEmulatorService: StudioDeviceEmulatorService;
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StudioPublishService: StudioPublishService;
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StudioScriptDebugEventListener: StudioScriptDebugEventListener;
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Teams: Teams;
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TeleportService: TeleportService;
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@@ -1639,6 +1641,17 @@ interface AnimationController extends Instance {
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readonly AnimationPlayed: RBXScriptSignal<(animationTrack: AnimationTrack) => void>;
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}
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interface AnimationFromVideoCreatorService extends Instance {
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/**
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* **DO NOT USE!**
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*
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* This field exists to force TypeScript to recognize this as a nominal type
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* @hidden
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* @deprecated
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*/
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readonly _nominal_AnimationFromVideoCreatorService: unique symbol;
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}
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interface AnimationRigData extends Instance {
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/**
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* **DO NOT USE!**
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@@ -2205,7 +2218,7 @@ interface Attachment extends Instance {
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*/
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readonly _nominal_Attachment: unique symbol;
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/**
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*
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* The [Axis](https://developer.roblox.com/en-us/api-reference/property/Attachment/Axis) is the direction of the [Attachment](https://developer.roblox.com/en-us/api-reference/class/Attachment)'s X-Axis, represented as a unit `Vector3`.
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* Tags: NotReplicated
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*/
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Axis: Vector3;
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@@ -2215,7 +2228,7 @@ interface Attachment extends Instance {
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*
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* Changes to this property will reflect onto the [Attachment.Position](https://developer.roblox.com/en-us/api-reference/property/Attachment/Position) & [Attachment.Rotation](https://developer.roblox.com/en-us/api-reference/property/Attachment/Rotation) properties of this object.
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*
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* Similarly, a change to either of those properties will reflect onto this property.
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* Similarly, a change to either of those properties will reflect onto this property.
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*/
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CFrame: CFrame;
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/**
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*/
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Rotation: Vector3;
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/**
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*
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* The [SecondaryAxis](https://developer.roblox.com/en-us/api-reference/property/Attachment/SecondaryAxis) is the direction of the [Attachment](https://developer.roblox.com/en-us/api-reference/class/Attachment)'s Y-Axis, represented as a unit `Vector3`.
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* Tags: NotReplicated
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*/
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SecondaryAxis: Vector3;
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@@ -2244,7 +2257,7 @@ interface Attachment extends Instance {
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*/
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Visible: boolean;
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/**
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* Represents the direction of the `Attachment|Attachment's` Attachment/Axis|X-Axis`relative to the world, as a unit
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* Represents the direction of the `Attachment|Attachment's` `Attachment/Axis|X-Axis` relative to the world, as a unit [Vector3](https://developer.roblox.com/en-us/api-reference/datatype/Vector3) with a length of 1.
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* Tags: NotReplicated
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*/
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WorldAxis: Vector3;
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@@ -6454,11 +6467,11 @@ interface Constraint extends Instance {
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Visible: boolean;
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}
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/** An AlignOrientation
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/** An AlignOrientation attempts to constrain its [Attachment0](https://developer.roblox.com/en-us/api-reference/property/Constraint/Attachment0)'s orientation to the goal orientation, which is determined by [Attachment1](https://developer.roblox.com/en-us/api-reference/property/Constraint/Attachment1) or [CFrame](https://developer.roblox.com/en-us/api-reference/property/AlignOrientation/CFrame) depending on the [Mode](https://developer.roblox.com/en-us/api-reference/property/AlignOrientation/Mode).
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*
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* 
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*
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* By default, this constraint only applies torque on
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* By default, this constraint only applies torque on [Attachment0](https://developer.roblox.com/en-us/api-reference/property/Constraint/Attachment0)'s parent, although it can be configured to apply torque on both attachments. This torque can be limited to a max amount via [AlignOrientation.MaxTorque](https://developer.roblox.com/en-us/api-reference/property/AlignOrientation/MaxTorque).
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*
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* **Note**
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*
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* Primary axis
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* ------------
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*
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* The behavior of an AlignOrientation is determined by its [AlignOrientation.PrimaryAxisOnly](https://developer.roblox.com/en-us/api-reference/property/AlignOrientation/PrimaryAxisOnly) property. By default this value is false and an AlignOrientation will work so that the orientation of its Attachment0 exactly matches the orientation of its
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* The behavior of an AlignOrientation is determined by its [AlignOrientation.PrimaryAxisOnly](https://developer.roblox.com/en-us/api-reference/property/AlignOrientation/PrimaryAxisOnly) property. By default this value is false and an AlignOrientation will work so that the orientation of its Attachment0 exactly matches the orientation of its goal. It will apply torque about all 3 axes to achieve this goal.
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*
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* If PrimaryAxisOnly is set to true, then the AlignOrientation will only apply torque if the primary axis of its Attachment0 becomes unaligned with
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* If PrimaryAxisOnly is set to true, then the AlignOrientation will only apply torque if the primary axis of its Attachment0 becomes unaligned with the goal. This means that any rotation about the Attachment0's primary axis will not create a torque.
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*
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* Torque magnitude
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* ----------------
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*
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* The torque used to constrain an AlignOrientation can either be configured or set to the maximum that constraints allow. Whether the torque is configurable is determined by the [AlignOrientation.RigidityEnabled](https://developer.roblox.com/en-us/api-reference/property/AlignOrientation/RigidityEnabled) property.
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*
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* When RigidityEnabled is true,
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* When RigidityEnabled is true, the physics solver reacts as quickly as possible to complete the alignment. This is the same scale of force used to align other constraints, such as prismatics when their attachments are misaligned.
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*
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* When RigidityEnabled is false, then the force will be determined by the MaxTorque, MaxAngularVelocity, and Responsiveness. MaxForce and MaxVelocity are caps to the torque and angular velocity respectively. The actual scale of the torque is determined by the Responsiveness. The mechanism for responsiveness is a little complicated, but put simply the higher the responsiveness, the quicker the constraint will try to reach its goal.
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*
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*/
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readonly _nominal_AlignOrientation: unique symbol;
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/**
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*
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* The [AlignType](https://developer.roblox.com/en-us/api-reference/property/AlignOrientation/AlignType) specifies the desired relationship between the primary axes of the `AlignOrientation/Attachment0|Attachment0` and the goal. The constraint will try to maintain this relationship by applying forces within specified limits.
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*
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* This property is visible in Studio and meaningful only when [AlignOrientation.PrimaryAxisOnly](https://developer.roblox.com/en-us/api-reference/property/AlignOrientation/PrimaryAxisOnly) is set _true_.
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*
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* Two perpendicular axes
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*/
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AlignType: Enum.AlignType;
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/**
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* The orientation of the CFrame determines the goal orientation of the [AlignOrientation](https://developer.roblox.com/en-us/api-reference/class/AlignOrientation) when its [Mode](https://developer.roblox.com/en-us/api-reference/property/AlignOrientation/Mode) is [OneAttachment](https://developer.roblox.com/en-us/api-reference/enum/OrientationAlignmentMode). The translation component of the CFrame is ignored.
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*/
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CFrame: CFrame;
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/**
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* The maximum angular velocity the constraint can use to reach its goal.
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* The maximum torque the constraint can use to reach its goal.
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*/
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MaxTorque: number;
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/**
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* The Mode specifies the way its constraint determines its goal orientation.
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*
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* OneAttachment
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* -------------
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*
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* The constraint attempts to match the orientation of [Attachment0](https://developer.roblox.com/en-us/api-reference/property/Constraint/Attachment0) to the orientation of [CFrame](https://developer.roblox.com/en-us/api-reference/property/AlignOrientation/CFrame). [Attachment1](https://developer.roblox.com/en-us/api-reference/property/Constraint/Attachment1) is not used.
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*
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* TwoAttachment
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* -------------
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*
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* The constraint attempts to match the orientation of [Attachment0](https://developer.roblox.com/en-us/api-reference/property/Constraint/Attachment0) to the orientation of [Attachment1](https://developer.roblox.com/en-us/api-reference/property/Constraint/Attachment1). [CFrame](https://developer.roblox.com/en-us/api-reference/property/AlignOrientation/CFrame), [PrimaryAxis](https://developer.roblox.com/en-us/api-reference/property/AlignOrientation/PrimaryAxis), and [SecondaryAxis](https://developer.roblox.com/en-us/api-reference/property/AlignOrientation/SecondaryAxis) are not used.
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*/
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Mode: Enum.OrientationAlignmentMode;
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/**
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* The [PrimaryAxis](https://developer.roblox.com/en-us/api-reference/property/AlignOrientation/PrimaryAxis) is the direction of the goal's X-Axis, represented as a unit `Vector3`. This is only used when the [AlignOrientation](https://developer.roblox.com/en-us/api-reference/class/AlignOrientation)'s [Mode](https://developer.roblox.com/en-us/api-reference/property/AlignOrientation/Mode) is [OneAttachment](https://developer.roblox.com/en-us/api-reference/enum/OrientationAlignmentMode).
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*/
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PrimaryAxis: Vector3;
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/**
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* If
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* If true, the [AlignOrientation](https://developer.roblox.com/en-us/api-reference/class/AlignOrientation) applies torque if the primary axis of its [Attachment0](https://developer.roblox.com/en-us/api-reference/property/Constraint/Attachment0) becomes unaligned with the goal. This means that any rotation about the Attachment0's primary axis will not create a torque.
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*/
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PrimaryAxisOnly: boolean;
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/**
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*/
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ReactionTorqueEnabled: boolean;
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/**
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* Controls how quickly the constraint will reach its goal. Higher values will cause the attachment to align quicker. Value can be between 5 and 200.
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*/
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Responsiveness: number;
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/**
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* When
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* When true, the solver reacts as quickly as possible to complete the alignment. When false, the torque is dependent on `MaxTorque`, `MaxAngularVelocity`, and `Responsiveness`.
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*/
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RigidityEnabled: boolean;
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/**
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* The [SecondaryAxis](https://developer.roblox.com/en-us/api-reference/property/AlignOrientation/SecondaryAxis) is the direction of the goal's Y-Axis, represented as a unit `Vector3`. This is only used when the [AlignOrientation](https://developer.roblox.com/en-us/api-reference/class/AlignOrientation)'s [Mode](https://developer.roblox.com/en-us/api-reference/property/AlignOrientation/Mode) is [OneAttachment](https://developer.roblox.com/en-us/api-reference/enum/OrientationAlignmentMode).
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*/
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SecondaryAxis: Vector3;
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}
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/** An AlignPosition
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/** An AlignPosition attempts to constrain its [Attachment0](https://developer.roblox.com/en-us/api-reference/property/Constraint/Attachment0)'s position to the goal position, which is determined by [Attachment1](https://developer.roblox.com/en-us/api-reference/property/Constraint/Attachment1) or [Position](https://developer.roblox.com/en-us/api-reference/property/AlignPosition/Position) depending on the [Mode](https://developer.roblox.com/en-us/api-reference/property/AlignPosition/Mode).
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*
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* Force location
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* --------------
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*
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* By default the force created by an AlignPosition is applied to the parent Part of Attachment0 at the Attachment's location. The direction of the force is always towards
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* By default the force created by an AlignPosition is applied to the parent Part of Attachment0 at the Attachment's location. The direction of the force is always towards the goal. This means that if the center of mass of the Part is not aligned with the direction of the force, a torque will be applied to the part as well as a force.
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*
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* AlignPositions' behaviors can be changed with the [AlignPosition.ApplyAtCenterOfMass](https://developer.roblox.com/en-us/api-reference/property/AlignPosition/ApplyAtCenterOfMass) property. When enabled, the AlignPosition will check if other Parts are rigidly connected to the parent Part of Attachment0. If there are, then the force will be applied at the center of mass of those connected parts. If not, then the force will be applied at the center of mass of the parent part itself.
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*
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* The force used to constrain an AlignPosition can either be configured or set to the maximum that constraints allow. Whether the force is configurable is determined by the [AlignPosition.RigidityEnabled](https://developer.roblox.com/en-us/api-reference/property/AlignPosition/RigidityEnabled) property.
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*
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* When RigidityEnabled is true,
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* When RigidityEnabled is true, the physics solver reacts as quickly as possible to complete the alignment. This is the same scale of force used to connect other constraints, such as hinges when their attachments are separated.
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*
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* When RigidityEnabled is false, then the force will be determined by the [AlignPosition.MaxForce](https://developer.roblox.com/en-us/api-reference/property/AlignPosition/MaxForce), [AlignPosition.MaxVelocity](https://developer.roblox.com/en-us/api-reference/property/AlignPosition/MaxVelocity), and [AlignPosition.Responsiveness](https://developer.roblox.com/en-us/api-reference/property/AlignPosition/Responsiveness). MaxForce and MaxVelocity are caps to the force and velocities respectively. The actual scale of the force is determined by the Responsiveness. The mechanism for responsiveness is a little complicated, but put simply the higher the responsiveness, the quicker the constraint will try to reach its goal.
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*
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* Maximum speed the Attachment can move when converging. Only used if RigidityEnabled is false.
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*/
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MaxVelocity: number;
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/**
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* The Mode specifies the way its constraint determines its goal.
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*
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* OneAttachment
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* -------------
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*
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* The constraint attempts to move [Attachment0](https://developer.roblox.com/en-us/api-reference/property/Constraint/Attachment0) to [Position](https://developer.roblox.com/en-us/api-reference/property/AlignPosition/Position). [Attachment1](https://developer.roblox.com/en-us/api-reference/property/Constraint/Attachment1) is not used.
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*
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* TwoAttachment
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* -------------
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*
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* The constraint attempts to move [Attachment0](https://developer.roblox.com/en-us/api-reference/property/Constraint/Attachment0) to the position of [Attachment1](https://developer.roblox.com/en-us/api-reference/property/Constraint/Attachment1). [Position](https://developer.roblox.com/en-us/api-reference/property/AlignPosition/Position) is not used.
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*/
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Mode: Enum.PositionAlignmentMode;
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/**
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* When the constraint's [Mode](https://developer.roblox.com/en-us/api-reference/property/AlignPosition/Mode) is set to [OneAttachment](https://developer.roblox.com/en-us/api-reference/enum/PositionAlignmentMode), it uses the [Position](https://developer.roblox.com/en-us/api-reference/property/AlignPosition/Position) as a goal to move the [Attachment0](https://developer.roblox.com/en-us/api-reference/property/Constraint/Attachment0) to.
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*/
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Position: Vector3;
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/**
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*
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* If true the constraint applies force on both Attachments to achieve the goal.
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*/
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ReactionForceEnabled: boolean;
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/**
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*
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* Controls how quickly the constraint reaches its goal. Higher values will cause the attachment(s) to align more rapidly. Value can be between 5 and 200.
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*/
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Responsiveness: number;
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/**
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*
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+
* If true, the solver reacts as quickly as possible to complete the alignment. If false, the torque is dependent on [MaxForce](https://developer.roblox.com/en-us/api-reference/property/AlignPosition/MaxForce), [MaxVelocity](https://developer.roblox.com/en-us/api-reference/property/AlignPosition/MaxVelocity), and [Responsiveness](https://developer.roblox.com/en-us/api-reference/property/AlignPosition/Responsiveness).
|
|
6629
6680
|
*/
|
|
6630
6681
|
RigidityEnabled: boolean;
|
|
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6682
|
}
|
|
@@ -6956,6 +7007,13 @@ interface Plane extends Constraint {
|
|
|
6956
7007
|
readonly _nominal_Plane: unique symbol;
|
|
6957
7008
|
}
|
|
6958
7009
|
|
|
7010
|
+
/** **RigidConstraint** connects the [Attachment0](https://developer.roblox.com/en-us/api-reference/property/Constraint/Attachment0) and [Attachment1](https://developer.roblox.com/en-us/api-reference/property/Constraint/Attachment1) such that the offset between them remains constant.
|
|
7011
|
+
*
|
|
7012
|
+
* It functions similarly to [WeldConstraint](https://developer.roblox.com/en-us/api-reference/class/WeldConstraint), which uses two [BasePart](https://developer.roblox.com/en-us/api-reference/class/BasePart)s directly. However, this object uses two [Attachment](https://developer.roblox.com/en-us/api-reference/class/Attachment) instead, which makes attaching
|
|
7013
|
+
* accessories to avatars easy to do without code as you can use attachments on the rig.
|
|
7014
|
+
*
|
|
7015
|
+
* In Studio, you can create a RigidConstraint in the Constraints section of the Model tab.
|
|
7016
|
+
*/
|
|
6959
7017
|
interface RigidConstraint extends Constraint {
|
|
6960
7018
|
/**
|
|
6961
7019
|
* **DO NOT USE!**
|
|
@@ -9196,6 +9254,7 @@ interface Explosion extends Instance {
|
|
|
9196
9254
|
* For this reason a new Explosion should be created if the developer wants an explosion to appear at a different position.
|
|
9197
9255
|
*/
|
|
9198
9256
|
Position: Vector3;
|
|
9257
|
+
TimeScale: number;
|
|
9199
9258
|
/**
|
|
9200
9259
|
* This property determines whether or not the visual effect of an [Explosion](https://developer.roblox.com/en-us/api-reference/class/Explosion) is shown or not.
|
|
9201
9260
|
*
|
|
@@ -9578,6 +9637,7 @@ interface Fire extends Instance {
|
|
|
9578
9637
|
* Tags: NotReplicated
|
|
9579
9638
|
*/
|
|
9580
9639
|
Size: number;
|
|
9640
|
+
TimeScale: number;
|
|
9581
9641
|
}
|
|
9582
9642
|
|
|
9583
9643
|
/** An instance representing a 1D float curve encoded via a sorted list of [FloatCurveKeys](https://developer.roblox.com/en-us/api-reference/datatype/FloatCurveKey).
|
|
@@ -13385,6 +13445,7 @@ interface Highlight extends Instance {
|
|
|
13385
13445
|
* @deprecated
|
|
13386
13446
|
*/
|
|
13387
13447
|
readonly _nominal_Highlight: unique symbol;
|
|
13448
|
+
Adornee: Instance | undefined;
|
|
13388
13449
|
DepthMode: Enum.HighlightDepthMode;
|
|
13389
13450
|
Enabled: boolean;
|
|
13390
13451
|
FillColor: Color3;
|
|
@@ -20278,6 +20339,18 @@ interface MarketplaceService extends Instance {
|
|
|
20278
20339
|
*
|
|
20279
20340
|
* The number of items the asset has been sold
|
|
20280
20341
|
*
|
|
20342
|
+
* `SaleAvailabilityLocations`
|
|
20343
|
+
*
|
|
20344
|
+
* Dictionary
|
|
20345
|
+
*
|
|
20346
|
+
* The item's [ProductLocationRestriction](https://developer.roblox.com/en-us/api-reference/enum/ProductLocationRestriction) or sale location setting (e.g. anywhere, Shop only).
|
|
20347
|
+
*
|
|
20348
|
+
* `CanBeSoldInThisGame`
|
|
20349
|
+
*
|
|
20350
|
+
* boolean
|
|
20351
|
+
*
|
|
20352
|
+
* Describes whether the asset is purchasable in the current experience.
|
|
20353
|
+
*
|
|
20281
20354
|
* **Developer Products and Game Passes**
|
|
20282
20355
|
*
|
|
20283
20356
|
* `ProductId`
|
|
@@ -24441,7 +24514,7 @@ interface PathfindingLink extends Instance {
|
|
|
24441
24514
|
Attachment0: Attachment | undefined;
|
|
24442
24515
|
Attachment1: Attachment | undefined;
|
|
24443
24516
|
IsBidirectional: boolean;
|
|
24444
|
-
|
|
24517
|
+
Label: string;
|
|
24445
24518
|
}
|
|
24446
24519
|
|
|
24447
24520
|
/** **Beta Feature** This class is currently a part of the PathfindingModifier beta feature. Eligible developers must enable the feature within Studio and functionality may change.
|
|
@@ -24469,11 +24542,11 @@ interface PathfindingModifier extends Instance {
|
|
|
24469
24542
|
/**
|
|
24470
24543
|
* **Beta Feature** This class is currently a part of the PathfindingModifier beta feature. Eligible developers must enable the feature within Studio and functionality may change.
|
|
24471
24544
|
*
|
|
24472
|
-
* For a more detailed overview of the [PathfindingService](
|
|
24545
|
+
* For a more detailed overview of the [PathfindingService](PathfindingService) and PathfindingModifiers, you can take a look at the [Pathfinding](`Articles/Pathfinding|Pathfinding`) article.
|
|
24473
24546
|
*
|
|
24474
|
-
* The name of the navigation area inside or on top of the
|
|
24547
|
+
* The name of the navigation area inside or on top of the \`Part|Part's\` volume.
|
|
24475
24548
|
*/
|
|
24476
|
-
|
|
24549
|
+
Label: string;
|
|
24477
24550
|
/**
|
|
24478
24551
|
* Determines if the parts enclosed by the modifier are traversable, even if they would normally be collided with. See [Ignoring Obstacles](https://developer.roblox.com/articles/Pathfinding#ignoring-obstacles) for details.
|
|
24479
24552
|
*/
|
|
@@ -27879,6 +27952,7 @@ interface Smoke extends Instance {
|
|
|
27879
27952
|
* Tags: NotReplicated
|
|
27880
27953
|
*/
|
|
27881
27954
|
Size: number;
|
|
27955
|
+
TimeScale: number;
|
|
27882
27956
|
}
|
|
27883
27957
|
|
|
27884
27958
|
/** SocialService facilitates social functions that impact relationships made on the Roblox platform.
|
|
@@ -29030,6 +29104,7 @@ interface Sparkles extends Instance {
|
|
|
29030
29104
|
* It should be noted that sparkles have a partial [ParticleEmitter.LightEmission](https://developer.roblox.com/en-us/api-reference/property/ParticleEmitter/LightEmission) effect, so dark colors tend to render more transparent and white colors look very bright.
|
|
29031
29105
|
*/
|
|
29032
29106
|
SparkleColor: Color3;
|
|
29107
|
+
TimeScale: number;
|
|
29033
29108
|
}
|
|
29034
29109
|
|
|
29035
29110
|
interface Speaker extends Instance {
|
|
@@ -29530,6 +29605,17 @@ interface StudioDeviceEmulatorService extends Instance {
|
|
|
29530
29605
|
readonly _nominal_StudioDeviceEmulatorService: unique symbol;
|
|
29531
29606
|
}
|
|
29532
29607
|
|
|
29608
|
+
interface StudioPublishService extends Instance {
|
|
29609
|
+
/**
|
|
29610
|
+
* **DO NOT USE!**
|
|
29611
|
+
*
|
|
29612
|
+
* This field exists to force TypeScript to recognize this as a nominal type
|
|
29613
|
+
* @hidden
|
|
29614
|
+
* @deprecated
|
|
29615
|
+
*/
|
|
29616
|
+
readonly _nominal_StudioPublishService: unique symbol;
|
|
29617
|
+
}
|
|
29618
|
+
|
|
29533
29619
|
interface StudioScriptDebugEventListener extends Instance {
|
|
29534
29620
|
/**
|
|
29535
29621
|
* **DO NOT USE!**
|
|
@@ -32278,7 +32364,7 @@ interface UserInputService extends Instance {
|
|
|
32278
32364
|
* print("Accelerometer enabled!")
|
|
32279
32365
|
* else
|
|
32280
32366
|
* print("Accelerometer not enabled!")
|
|
32281
|
-
* end
|
|
32367
|
+
* end
|
|
32282
32368
|
*
|
|
32283
32369
|
* If the device has an enabled accelerometer, you can get it's current acceleration by using the [UserInputService:GetDeviceAcceleration](https://developer.roblox.com/en-us/api-reference/function/UserInputService/GetDeviceAcceleration) function or track when the device's acceleration changes by using the [UserInputService.DeviceAccelerationChanged](https://developer.roblox.com/en-us/api-reference/event/UserInputService/DeviceAccelerationChanged) event.
|
|
32284
32370
|
*
|
|
@@ -32924,7 +33010,7 @@ interface UserInputService extends Instance {
|
|
|
32924
33010
|
*
|
|
32925
33011
|
* Name
|
|
32926
33012
|
*
|
|
32927
|
-
* Enum.UserInputType.Gamepad1-8
|
|
33013
|
+
* Enum.UserInputType.Gamepad1-8
|
|
32928
33014
|
*
|
|
32929
33015
|
* Valid KeyCodes
|
|
32930
33016
|
* --------------
|
|
@@ -32933,33 +33019,33 @@ interface UserInputService extends Instance {
|
|
|
32933
33019
|
*
|
|
32934
33020
|
* Name
|
|
32935
33021
|
*
|
|
32936
|
-
* Enum.KeyCode.ButtonX
|
|
33022
|
+
* Enum.KeyCode.ButtonX
|
|
32937
33023
|
*
|
|
32938
|
-
* Enum.KeyCode.ButtonY
|
|
33024
|
+
* Enum.KeyCode.ButtonY
|
|
32939
33025
|
*
|
|
32940
|
-
* Enum.KeyCode.ButtonA
|
|
33026
|
+
* Enum.KeyCode.ButtonA
|
|
32941
33027
|
*
|
|
32942
|
-
* Enum.KeyCode.ButtonB
|
|
33028
|
+
* Enum.KeyCode.ButtonB
|
|
32943
33029
|
*
|
|
32944
|
-
* Enum.KeyCode.ButtonR1
|
|
33030
|
+
* Enum.KeyCode.ButtonR1
|
|
32945
33031
|
*
|
|
32946
|
-
* Enum.KeyCode.ButtonL1
|
|
33032
|
+
* Enum.KeyCode.ButtonL1
|
|
32947
33033
|
*
|
|
32948
|
-
* Enum.KeyCode.ButtonR3
|
|
33034
|
+
* Enum.KeyCode.ButtonR3
|
|
32949
33035
|
*
|
|
32950
|
-
* Enum.KeyCode.ButtonL3
|
|
33036
|
+
* Enum.KeyCode.ButtonL3
|
|
32951
33037
|
*
|
|
32952
|
-
* Enum.KeyCode.ButtonStart
|
|
33038
|
+
* Enum.KeyCode.ButtonStart
|
|
32953
33039
|
*
|
|
32954
|
-
* Enum.KeyCode.ButtonSelect
|
|
33040
|
+
* Enum.KeyCode.ButtonSelect
|
|
32955
33041
|
*
|
|
32956
|
-
* Enum.KeyCode.DPadLeft
|
|
33042
|
+
* Enum.KeyCode.DPadLeft
|
|
32957
33043
|
*
|
|
32958
|
-
* Enum.KeyCode.DPadRight
|
|
33044
|
+
* Enum.KeyCode.DPadRight
|
|
32959
33045
|
*
|
|
32960
|
-
* Enum.KeyCode.DPadUp
|
|
33046
|
+
* Enum.KeyCode.DPadUp
|
|
32961
33047
|
*
|
|
32962
|
-
* Enum.KeyCode.DPadDown
|
|
33048
|
+
* Enum.KeyCode.DPadDown
|
|
32963
33049
|
*
|
|
32964
33050
|
* This can be used to check whether a specific button, such as A, is being held down. For example:
|
|
32965
33051
|
*
|
|
@@ -5866,17 +5866,17 @@ declare namespace Enum {
|
|
|
5866
5866
|
|
|
5867
5867
|
export const AlwaysOnTop: AlwaysOnTop;
|
|
5868
5868
|
|
|
5869
|
-
export interface
|
|
5870
|
-
Name: "
|
|
5869
|
+
export interface Occluded {
|
|
5870
|
+
Name: "Occluded";
|
|
5871
5871
|
Value: 1;
|
|
5872
5872
|
EnumType: EnumType<HighlightDepthMode>;
|
|
5873
5873
|
}
|
|
5874
5874
|
|
|
5875
|
-
export const
|
|
5875
|
+
export const Occluded: Occluded;
|
|
5876
5876
|
|
|
5877
5877
|
export function GetEnumItems(this: defined): Array<HighlightDepthMode>
|
|
5878
5878
|
}
|
|
5879
|
-
export type HighlightDepthMode = HighlightDepthMode.AlwaysOnTop | HighlightDepthMode.
|
|
5879
|
+
export type HighlightDepthMode = HighlightDepthMode.AlwaysOnTop | HighlightDepthMode.Occluded;
|
|
5880
5880
|
export namespace HorizontalAlignment {
|
|
5881
5881
|
export interface Center {
|
|
5882
5882
|
Name: "Center";
|
package/include/roblox.d.ts
CHANGED
|
@@ -1182,6 +1182,17 @@ interface Color3 {
|
|
|
1182
1182
|
Lerp(this: Color3, goal: Color3, alpha: number): Color3;
|
|
1183
1183
|
/** Returns the [hue, saturation, and value](https://en.wikipedia.org/wiki/HSL_and_HSV) of a Color3. This function is the inverse operation of the `Color3.fromHSV` constructor. */
|
|
1184
1184
|
ToHSV(): LuaTuple<[number, number, number]>;
|
|
1185
|
+
/**
|
|
1186
|
+
* Converts the color to a six-character hexadecimal string representing the color in the format RRGGBB. It is not
|
|
1187
|
+
* prefixed with an octothorpe (#), although this can be concatenated easily.
|
|
1188
|
+
*
|
|
1189
|
+
* The returned string can be provided to `Color3.fromHex` to produce the original color.
|
|
1190
|
+
* ```lua
|
|
1191
|
+
* print(Color3.new(0, 1, 0):ToHex()) --> "00FF00"
|
|
1192
|
+
* print(BrickColor.new("Really red").Color:ToHex()) --> "FF0000"
|
|
1193
|
+
* ```
|
|
1194
|
+
*/
|
|
1195
|
+
ToHex(): string;
|
|
1185
1196
|
}
|
|
1186
1197
|
|
|
1187
1198
|
interface Color3Constructor {
|
|
@@ -1191,6 +1202,19 @@ interface Color3Constructor {
|
|
|
1191
1202
|
fromHSV: (hue: number, sat: number, val: number) => Color3;
|
|
1192
1203
|
/** Returns the hue, saturation, and value of a Color3. */
|
|
1193
1204
|
toHSV: (color: Color3) => LuaTuple<[number, number, number]>;
|
|
1205
|
+
/**
|
|
1206
|
+
* Returns a new Color3 from a six- or three-character [hexadecimal](https://en.wikipedia.org/wiki/Hexadecimal)
|
|
1207
|
+
* format. A preceding octothorpe (#) is ignored, if present. This function interprets the given string as a typical
|
|
1208
|
+
* web hex color in the format RRGGBB or RGB (shorthand for RRGGBB). For example, #FFAA00 produces an orange color,
|
|
1209
|
+
* and is the same as #FA0.
|
|
1210
|
+
*
|
|
1211
|
+
* The color returned can be converted back into hex using `Color3:toHex`, although it is not guaranteed to return
|
|
1212
|
+
* the exact same string as passed to this function.
|
|
1213
|
+
* ```lua
|
|
1214
|
+
* print(Color3.fromHex("#FF0000")) --> 1, 0, 0
|
|
1215
|
+
* ```
|
|
1216
|
+
*/
|
|
1217
|
+
fromHex: (hex: string) => Color3;
|
|
1194
1218
|
/** Returns a Color3 with the given red, green, and blue values. The numbers can range from 0 to 1, defaulting to 0 */
|
|
1195
1219
|
new (red?: number, green?: number, blue?: number): Color3;
|
|
1196
1220
|
}
|