@rbxts/types 1.0.535 → 1.0.536

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -52,11 +52,13 @@ interface Services {
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  MemoryStoreService: MemoryStoreService;
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  MessageBusService: MessageBusService;
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  MessagingService: MessagingService;
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+ NewVoiceChatService: NewVoiceChatService;
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  PathfindingService: PathfindingService;
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  PhysicsService: PhysicsService;
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  Players: Players;
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  PluginPolicyService: PluginPolicyService;
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  PolicyService: PolicyService;
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+ ProcessInstancePhysicsService: ProcessInstancePhysicsService;
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  ProximityPromptService: ProximityPromptService;
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  PublishService: PublishService;
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  RemoteDebuggerServer: RemoteDebuggerServer;
@@ -140,6 +142,7 @@ interface CreatableInstances {
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  ConeHandleAdornment: ConeHandleAdornment;
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  Configuration: Configuration;
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  CornerWedgePart: CornerWedgePart;
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+ CurveAnimation: CurveAnimation;
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  CylinderHandleAdornment: CylinderHandleAdornment;
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  CylinderMesh: CylinderMesh;
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  CylindricalConstraint: CylindricalConstraint;
@@ -1412,6 +1415,17 @@ interface AnimationClip extends Instance {
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  Priority: Enum.AnimationPriority;
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  }
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+ interface CurveAnimation extends AnimationClip {
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+ /**
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+ * **DO NOT USE!**
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+ *
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+ * This field exists to force TypeScript to recognize this as a nominal type
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+ * @hidden
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+ * @deprecated
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+ */
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+ readonly _nominal_CurveAnimation: unique symbol;
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+ }
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+
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  /** This object stores all the [Keyframe](https://developer.roblox.com/en-us/api-reference/class/Keyframe)s for an animation, determines if the animation is looped, and determines its priority against other animations.
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  *
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  * What is a Keyframe Sequence?
@@ -4023,6 +4037,7 @@ interface Beam extends Instance {
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  * For more information how a [Beam](https://developer.roblox.com/en-us/api-reference/class/Beam) curves, see [Beam.CurveSize1](https://developer.roblox.com/en-us/api-reference/property/Beam/CurveSize1).
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  */
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  Attachment1: Attachment | undefined;
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+ Brightness: number;
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  /**
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  * Determines the color of the [Beam](https://developer.roblox.com/en-us/api-reference/class/Beam).
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  *
@@ -15045,6 +15060,7 @@ interface ImporterGroupSettings extends ImporterBaseSettings {
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  * @deprecated
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  */
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  readonly _nominal_ImporterGroupSettings: unique symbol;
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+ ImportAsModelAsset: boolean;
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  }
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  interface ImporterJointSettings extends ImporterBaseSettings {
@@ -15067,8 +15083,16 @@ interface ImporterMeshSettings extends ImporterBaseSettings {
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  * @deprecated
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  */
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  readonly _nominal_ImporterMeshSettings: unique symbol;
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+ /**
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+ * Tags: ReadOnly, NotReplicated
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+ */
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+ readonly Dimensions: Vector3;
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  DoubleSided: boolean;
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  IgnoreVertexColors: boolean;
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+ /**
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+ * Tags: ReadOnly, NotReplicated
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+ */
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+ readonly PolygonCount: number;
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  }
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  interface ImporterRootSettings extends ImporterBaseSettings {
@@ -15084,6 +15108,7 @@ interface ImporterRootSettings extends ImporterBaseSettings {
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  * Tags: ReadOnly, NotReplicated
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  */
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  readonly FileDimensions: Vector3;
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+ ImportAsModelAsset: boolean;
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  InvertNegativeFaces: boolean;
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  MergeMeshes: boolean;
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  /**
@@ -20688,6 +20713,17 @@ interface NetworkMarker extends Instance {
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  readonly Received: RBXScriptSignal<() => void>;
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  }
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+ interface NewVoiceChatService extends Instance {
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+ /**
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+ * **DO NOT USE!**
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+ *
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+ * This field exists to force TypeScript to recognize this as a nominal type
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+ * @hidden
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+ * @deprecated
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+ */
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+ readonly _nominal_NewVoiceChatService: unique symbol;
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+ }
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+
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  /** The NoCollisionConstraint is an instance used to prevent collisions between two specific parts. Connected [Parts](https://developer.roblox.com/en-us/api-reference/class/BasePart) will have no collision reaction between them, but can still have collisions with the rest of the world. Both parts can still receive touch events.
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  *
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  * Using a NoCollisionConstraint will allow you to create and share [Models](https://developer.roblox.com/en-us/api-reference/class/Model) with customized collision filtering. While you can still achieve collision filtering with [Collision Groups](https://developer.roblox.com/articles/Collision-Filtering), you are unable to export that information to a model without adding a script to set them when the game runs.
@@ -23583,6 +23619,7 @@ interface ParticleEmitter extends Instance {
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  * Acceleration is most often used to apply a gravity effect to particles (try a value of (0, -3, 0) for this). You can also use small values on the X/Z axes to make it look like particles are being blown away by wind. If you emit a bubble particle downwards, you could use an acceleration of (0, 5, 0) to cause the bubbles to decelerate and then float back upwards.
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  */
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  Acceleration: Vector3;
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+ Brightness: number;
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  /**
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  * The Color property determines the color of all particles active in an emitter's system. The color is applied to the [ParticleEmitter.Texture](https://developer.roblox.com/en-us/api-reference/property/ParticleEmitter/Texture) when rendering, and uses the texture alpha along with the [ParticleEmitter.Transparency](https://developer.roblox.com/en-us/api-reference/property/ParticleEmitter/Transparency). If a particle has a [ParticleEmitter.LightEmission](https://developer.roblox.com/en-us/api-reference/property/ParticleEmitter/LightEmission) of greater than 0, darker colors will make particles appear more transparent. Below, two default [ParticleEmitter](https://developer.roblox.com/en-us/api-reference/class/ParticleEmitter) are pictured, except the right emitter uses a Color from yellow to cyan.
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  *
@@ -23691,6 +23728,10 @@ interface ParticleEmitter extends Instance {
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  * Changes to this value only affect new particles; existing particles will maintain the rotation at which they were originally emitted.
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  */
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  Rotation: NumberRange;
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+ Shape: Enum.ParticleEmitterShape;
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+ ShapeInOut: Enum.ParticleEmitterShapeInOut;
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+ ShapePartial: number;
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+ ShapeStyle: Enum.ParticleEmitterShapeStyle;
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  /**
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  * The Size property determines the world size in studs of all active particles over their individual lifetimes. This property represents the dimensions of the square [ParticleEmitter.Texture](https://developer.roblox.com/en-us/api-reference/property/ParticleEmitter/Texture) for each particle. It is a [NumberSequence](https://developer.roblox.com/en-us/api-reference/datatype/NumberSequence) that works similar to [ParticleEmitter.Transparency](https://developer.roblox.com/en-us/api-reference/property/ParticleEmitter/Transparency) and [ParticleEmitter.Color](https://developer.roblox.com/en-us/api-reference/property/ParticleEmitter/Color).
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  *
@@ -23725,6 +23766,7 @@ interface ParticleEmitter extends Instance {
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  * Setting one axis to 360 will cause particles to emit in all direction in a **circle**. Setting both to 360 will cause particles to emit in all directions in a **sphere**.
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  */
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  SpreadAngle: Vector2;
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+ Squash: NumberSequence;
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  /**
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  * The Texture property determines the image rendered on particle billboards. The rendered image is influenced by [ParticleEmitter.Color](https://developer.roblox.com/en-us/api-reference/property/ParticleEmitter/Color), [ParticleEmitter.Transparency](https://developer.roblox.com/en-us/api-reference/property/ParticleEmitter/Transparency), [ParticleEmitter.LightInfluence](https://developer.roblox.com/en-us/api-reference/property/ParticleEmitter/LightInfluence), and [ParticleEmitter.LightEmission](https://developer.roblox.com/en-us/api-reference/property/ParticleEmitter/LightEmission). Transparent textures work best for particles
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  *
@@ -25849,6 +25891,17 @@ interface SunRaysEffect extends PostEffect {
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  Spread: number;
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  }
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+ interface ProcessInstancePhysicsService extends Instance {
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+ /**
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+ * **DO NOT USE!**
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+ *
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+ * This field exists to force TypeScript to recognize this as a nominal type
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+ * @hidden
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+ * @deprecated
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+ */
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+ readonly _nominal_ProcessInstancePhysicsService: unique symbol;
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+ }
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+
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  /** The ProximityPrompt is an object that allows developers to prompt users to interact with an object in the 3D world, such as opening a door or picking up an item.
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  *
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  * ProximityPrompts work when parented to a [Part](https://developer.roblox.com/en-us/api-reference/class/Part), [Model](https://developer.roblox.com/en-us/api-reference/class/Model), or [Attachment](https://developer.roblox.com/en-us/api-reference/class/Attachment) in the workspace.
@@ -30154,6 +30207,7 @@ interface Trail extends Instance {
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  * Changing the Attachments of a Trail while a trail is drawing will remove all of the segments the trail has already drawn.
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  */
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  Attachment1: Attachment | undefined;
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+ Brightness: number;
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  /**
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  * The color of a [Trail](https://developer.roblox.com/en-us/api-reference/class/Trail) can be set with the effect's Color property. This property determines what color the segments of the trail will have through their [Trail.Lifetime](https://developer.roblox.com/en-us/api-reference/property/Trail/Lifetime).
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  *
@@ -33604,16 +33658,6 @@ interface VoiceChatService extends Instance {
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  * @deprecated
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  */
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  readonly _nominal_VoiceChatService: unique symbol;
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- /**
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- * Tags: Hidden, ReadOnly, NotReplicated, Deprecated
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- * @deprecated
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- */
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- readonly VoiceChatState: Enum.VoiceChatState;
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- /**
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- * Tags: Deprecated
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- * @deprecated
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- */
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- GetAndClearCallFailureMessage(this: VoiceChatService): string;
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  /**
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  * Tags: Deprecated
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  * @deprecated
@@ -33698,21 +33742,6 @@ interface VoiceChatService extends Instance {
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  * Tags: Yields
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  */
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  IsVoiceEnabledForUserIdAsync(this: VoiceChatService, userId: number): boolean;
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- /**
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- * Tags: Deprecated
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- * @deprecated
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- */
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- readonly ParticipantsStateChanged: RBXScriptSignal<(participantsLeft: Array<any>, participantsJoined: Array<any>, updatedStates: Array<any>) => void>;
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- /**
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- * Tags: Deprecated
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- * @deprecated
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- */
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- readonly PlayerMicActivitySignalChange: RBXScriptSignal<(activityInfo: object) => void>;
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- /**
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- * Tags: Deprecated
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- * @deprecated
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- */
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- readonly StateChanged: RBXScriptSignal<(oldValue: Enum.VoiceChatState, newValue: Enum.VoiceChatState) => void>;
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  }
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  interface VoiceSource extends Instance {
@@ -5778,14 +5778,6 @@ declare namespace Enum {
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  export const Automatic: Automatic;
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- export interface Direct3D9 {
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- Name: "Direct3D9";
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- Value: 3;
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- EnumType: EnumType<GraphicsMode>;
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- }
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-
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- export const Direct3D9: Direct3D9;
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-
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  export interface Direct3D11 {
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  Name: "Direct3D11";
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  Value: 2;
@@ -5828,7 +5820,7 @@ declare namespace Enum {
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  export function GetEnumItems(this: defined): Array<GraphicsMode>
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  }
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- export type GraphicsMode = GraphicsMode.Automatic | GraphicsMode.Direct3D9 | GraphicsMode.Direct3D11 | GraphicsMode.OpenGL | GraphicsMode.Metal | GraphicsMode.Vulkan | GraphicsMode.NoGraphics;
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+ export type GraphicsMode = GraphicsMode.Automatic | GraphicsMode.Direct3D11 | GraphicsMode.OpenGL | GraphicsMode.Metal | GraphicsMode.Vulkan | GraphicsMode.NoGraphics;
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  export namespace HandlesStyle {
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  export interface Resize {
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  Name: "Resize";
@@ -10149,6 +10141,90 @@ declare namespace Enum {
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  export function GetEnumItems(this: defined): Array<PartType>
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  }
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  export type PartType = PartType.Ball | PartType.Block | PartType.Cylinder;
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+ export namespace ParticleEmitterShape {
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+ export interface Box {
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+ Name: "Box";
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+ Value: 0;
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+ EnumType: EnumType<ParticleEmitterShape>;
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+ }
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+
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+ export const Box: Box;
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+
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+ export interface Sphere {
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+ Name: "Sphere";
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+ Value: 1;
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+ EnumType: EnumType<ParticleEmitterShape>;
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+ }
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+
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+ export const Sphere: Sphere;
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+
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+ export interface Cylinder {
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+ Name: "Cylinder";
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+ Value: 2;
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+ EnumType: EnumType<ParticleEmitterShape>;
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+ }
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+
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+ export const Cylinder: Cylinder;
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+
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+ export interface Disc {
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+ Name: "Disc";
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+ Value: 3;
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+ EnumType: EnumType<ParticleEmitterShape>;
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+ }
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+
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+ export const Disc: Disc;
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+
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+ export function GetEnumItems(this: defined): Array<ParticleEmitterShape>
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+ }
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+ export type ParticleEmitterShape = ParticleEmitterShape.Box | ParticleEmitterShape.Sphere | ParticleEmitterShape.Cylinder | ParticleEmitterShape.Disc;
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+ export namespace ParticleEmitterShapeInOut {
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+ export interface Outward {
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+ Name: "Outward";
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+ Value: 0;
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+ EnumType: EnumType<ParticleEmitterShapeInOut>;
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+ }
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+
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+ export const Outward: Outward;
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+
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+ export interface Inward {
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+ Name: "Inward";
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+ Value: 1;
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+ EnumType: EnumType<ParticleEmitterShapeInOut>;
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+ }
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+
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+ export const Inward: Inward;
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+
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+ export interface InAndOut {
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+ Name: "InAndOut";
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+ Value: 2;
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+ EnumType: EnumType<ParticleEmitterShapeInOut>;
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+ }
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+
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+ export const InAndOut: InAndOut;
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+
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+ export function GetEnumItems(this: defined): Array<ParticleEmitterShapeInOut>
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+ }
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+ export type ParticleEmitterShapeInOut = ParticleEmitterShapeInOut.Outward | ParticleEmitterShapeInOut.Inward | ParticleEmitterShapeInOut.InAndOut;
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+ export namespace ParticleEmitterShapeStyle {
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+ export interface Volume {
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+ Name: "Volume";
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+ Value: 0;
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+ EnumType: EnumType<ParticleEmitterShapeStyle>;
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+ }
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+
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+ export const Volume: Volume;
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+
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+ export interface Surface {
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+ Name: "Surface";
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+ Value: 1;
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+ EnumType: EnumType<ParticleEmitterShapeStyle>;
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+ }
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+
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+ export const Surface: Surface;
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+
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+ export function GetEnumItems(this: defined): Array<ParticleEmitterShapeStyle>
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+ }
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+ export type ParticleEmitterShapeStyle = ParticleEmitterShapeStyle.Volume | ParticleEmitterShapeStyle.Surface;
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  export namespace ParticleOrientation {
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  export interface FacingCamera {
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  Name: "FacingCamera";
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@rbxts/types",
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- "version": "1.0.535",
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+ "version": "1.0.536",
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  "publishConfig": {
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  "access": "public"
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  },