@rbxts/types 1.0.532 → 1.0.536

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -23,6 +23,7 @@ interface Services {
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  ContentProvider: ContentProvider;
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  ContextActionService: ContextActionService;
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  ControllerService: ControllerService;
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+ CSGCacheService: CSGCacheService;
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  DataStoreService: DataStoreService;
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  Debris: Debris;
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  DebuggerConnectionManager: DebuggerConnectionManager;
@@ -51,11 +52,13 @@ interface Services {
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  MemoryStoreService: MemoryStoreService;
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  MessageBusService: MessageBusService;
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  MessagingService: MessagingService;
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+ NewVoiceChatService: NewVoiceChatService;
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  PathfindingService: PathfindingService;
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  PhysicsService: PhysicsService;
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  Players: Players;
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  PluginPolicyService: PluginPolicyService;
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  PolicyService: PolicyService;
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+ ProcessInstancePhysicsService: ProcessInstancePhysicsService;
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  ProximityPromptService: ProximityPromptService;
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  PublishService: PublishService;
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  RemoteDebuggerServer: RemoteDebuggerServer;
@@ -139,6 +142,7 @@ interface CreatableInstances {
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  ConeHandleAdornment: ConeHandleAdornment;
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  Configuration: Configuration;
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  CornerWedgePart: CornerWedgePart;
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+ CurveAnimation: CurveAnimation;
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  CylinderHandleAdornment: CylinderHandleAdornment;
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  CylinderMesh: CylinderMesh;
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  CylindricalConstraint: CylindricalConstraint;
@@ -204,6 +208,7 @@ interface CreatableInstances {
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  Part: Part;
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  ParticleEmitter: ParticleEmitter;
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  PartOperation: PartOperation;
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+ PathfindingLink: PathfindingLink;
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  PathfindingModifier: PathfindingModifier;
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  PitchShiftSoundEffect: PitchShiftSoundEffect;
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  PointLight: PointLight;
@@ -220,6 +225,7 @@ interface CreatableInstances {
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  Rotate: Rotate;
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  RotateP: RotateP;
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  RotateV: RotateV;
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+ RotationCurve: RotationCurve;
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  ScreenGui: ScreenGui;
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  Script: Script;
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  ScrollingFrame: ScrollingFrame;
@@ -348,6 +354,7 @@ interface AbstractInstances {
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  }
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  interface Instances extends Services, CreatableInstances, AbstractInstances {
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+ AnimationClip: AnimationClip;
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  AnimationTrack: AnimationTrack;
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  BaseWrap: BaseWrap;
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  CatalogPages: CatalogPages;
@@ -364,6 +371,7 @@ interface Instances extends Services, CreatableInstances, AbstractInstances {
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  DataStorePages: DataStorePages;
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  DataStoreVersionPages: DataStoreVersionPages;
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  DebuggerConnection: DebuggerConnection;
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+ DebuggerLuaResponse: DebuggerLuaResponse;
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  DebuggerVariable: DebuggerVariable;
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  EmotesPages: EmotesPages;
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  FriendPages: FriendPages;
@@ -397,9 +405,6 @@ interface Instances extends Services, CreatableInstances, AbstractInstances {
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  PlayerScripts: PlayerScripts;
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  PluginManagerInterface: PluginManagerInterface;
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  PoseBase: PoseBase;
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- ScriptRef: ScriptRef;
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- ScriptRefId: ScriptRefId;
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- ScriptRefPath: ScriptRefPath;
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  StackFrame: StackFrame;
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  StandardPages: StandardPages;
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  StarterCharacterScripts: StarterCharacterScripts;
@@ -1397,6 +1402,98 @@ interface Animation extends Instance {
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  AnimationId: string;
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  }
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+ interface AnimationClip extends Instance {
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+ /**
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+ * **DO NOT USE!**
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+ *
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+ * This field exists to force TypeScript to recognize this as a nominal type
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+ * @hidden
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+ * @deprecated
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+ */
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+ readonly _nominal_AnimationClip: unique symbol;
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+ Loop: boolean;
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+ Priority: Enum.AnimationPriority;
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+ }
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+
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+ interface CurveAnimation extends AnimationClip {
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+ /**
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+ * **DO NOT USE!**
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+ *
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+ * This field exists to force TypeScript to recognize this as a nominal type
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+ * @hidden
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+ * @deprecated
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+ */
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+ readonly _nominal_CurveAnimation: unique symbol;
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+ }
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+
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+ /** This object stores all the [Keyframe](https://developer.roblox.com/en-us/api-reference/class/Keyframe)s for an animation, determines if the animation is looped, and determines its priority against other animations.
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+ *
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+ * What is a Keyframe Sequence?
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+ * ----------------------------
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+ *
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+ * The animation data Roblox uses in the playback of an animation, referenced by the [Animation.AnimationId](https://developer.roblox.com/en-us/api-reference/property/Animation/AnimationId) property, is constructed from a KeyframeSequence. Every animation has a KeyframeSequence associated with it. KeyframeSequences are usually created by the Roblox Animation Editor but can be created through other plugins or even manually. Once uploaded to Roblox, their Content ID is used for the [Animation.AnimationId](https://developer.roblox.com/en-us/api-reference/property/Animation/AnimationId) property.
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+ *
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+ * Note, in most cases developers do not need to manipulate KeyframeSequences as the animation editor covers most animation functionality. However, in some cases a developer may wish to generate an animation from a [Script](https://developer.roblox.com/en-us/api-reference/class/Script) or build their own plugin.
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+ *
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+ * KeyframeSequence Properties
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+ * ---------------------------
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+ *
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+ * The priority and looped animation settings are set by `KeyframeSequence/Priority` and `KeyframeSequence/Loop`. Note these can be eventually overwritten by the [AnimationTrack](https://developer.roblox.com/en-us/api-reference/class/AnimationTrack) properties.
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+ *
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+ * The length of an animation is determined by the last [Keyframe](https://developer.roblox.com/en-us/api-reference/class/Keyframe) in the sequence, meaning the [Keyframe](https://developer.roblox.com/en-us/api-reference/class/Keyframe) with the highest [Keyframe.Time](https://developer.roblox.com/en-us/api-reference/property/Keyframe/Time) property.
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+ *
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+ * KeyframeSequence Structure
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+ * --------------------------
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+ *
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+ * KeyframeSequences are a container that hold [Keyframe](https://developer.roblox.com/en-us/api-reference/class/Keyframe)s. Keyframes represent a 'key' frame in the animation, that are interpolated between during playback.
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+ *
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+ * Keyframes contain [Pose](https://developer.roblox.com/en-us/api-reference/class/Pose)s. [Pose](https://developer.roblox.com/en-us/api-reference/class/Pose)s are specific to each [BasePart](https://developer.roblox.com/en-us/api-reference/class/BasePart) being animated and contain the `CFrame` applied to the [Motor6D](https://developer.roblox.com/en-us/api-reference/class/Motor6D) connecting to the part. Poses are named according to the [BasePart](https://developer.roblox.com/en-us/api-reference/class/BasePart) they correspond with. For this reason, animations require distinct part names to play correctly.
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+ *
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+ * Poses are structured based on joint hierarchy. Each [Pose](https://developer.roblox.com/en-us/api-reference/class/Pose) is parented to the [Pose](https://developer.roblox.com/en-us/api-reference/class/Pose) corresponding to the part it is attached to. In practice, this means the poses branch out from the root part. See below for a visual example.
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+ *
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+ * ![](https://developer.roblox.com/assets/blt2e767397c28fecda/KeyframeSequence_-_Copy.png)
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+ *
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+ * Using KeyframeSequences when making animations
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+ * ----------------------------------------------
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+ *
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+ * KeyframeSequences must be first uploaded to Roblox before they can be played. This can be done by right clicking on the KeyframeSequence and clicking 'Save to Roblox'. Alternatively, [Plugin:SaveSelectedToRoblox](https://developer.roblox.com/en-us/api-reference/function/Plugin/SaveSelectedToRoblox) can be used. This will bring up the animation upload window.
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+ *
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+ * In some cases, a developer may want to preview an Animation before uploading it to the Roblox site. This can be achieved by generating a temporary id using [KeyframeSequenceProvider:RegisterKeyframeSequence](https://developer.roblox.com/en-us/api-reference/function/KeyframeSequenceProvider/RegisterKeyframeSequence). This will generate a hash id that can be used for localized animation testing.
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+ *
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+ * Obtaining KeyframeSequences
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+ * ---------------------------
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+ *
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+ * In some cases the developer may wish to download the KeyframeSequence corresponding to an existing uploaded Animation. This can be done so using [KeyframeSequenceProvider:GetKeyframeSequenceAsync](https://developer.roblox.com/en-us/api-reference/function/KeyframeSequenceProvider/GetKeyframeSequenceAsync).
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+ */
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+ interface KeyframeSequence extends Instance {
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+ /**
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+ * **DO NOT USE!**
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+ *
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+ * This field exists to force TypeScript to recognize this as a nominal type
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+ * @hidden
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+ * @deprecated
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+ */
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+ readonly _nominal_KeyframeSequence: unique symbol;
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+ /**
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+ * This function adds a [Keyframe](https://developer.roblox.com/en-us/api-reference/class/Keyframe) to the [KeyframeSequence](https://developer.roblox.com/en-us/api-reference/class/KeyframeSequence) by parenting it to the [KeyframeSequence](https://developer.roblox.com/en-us/api-reference/class/KeyframeSequence). It is functionally identical to setting the [Keyframe](https://developer.roblox.com/en-us/api-reference/class/Keyframe)'s [Instance.Parent](https://developer.roblox.com/en-us/api-reference/property/Instance/Parent) to the [KeyframeSequence](https://developer.roblox.com/en-us/api-reference/class/KeyframeSequence).
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+ *
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+ * Note, this function will not error when an instance other than a [Keyframe](https://developer.roblox.com/en-us/api-reference/class/Keyframe) is given as the keyframe parameter and will parent it successfully.
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+ */
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+ AddKeyframe(this: KeyframeSequence, keyframe: Keyframe): void;
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+ /**
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+ * **GetKeyframes** returns an array that contains all [Keyframe](https://developer.roblox.com/en-us/api-reference/class/Keyframe)s that have been added to a [KeyframeSequence](https://developer.roblox.com/en-us/api-reference/class/KeyframeSequence).
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+ */
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+ GetKeyframes(this: KeyframeSequence): Array<Keyframe>;
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+ /**
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+ * This function removes a [Keyframe](https://developer.roblox.com/en-us/api-reference/class/Keyframe) from the [KeyframeSequence](https://developer.roblox.com/en-us/api-reference/class/KeyframeSequence) by setting its parent to nil. It is functionally identical to setting the keyframe's parent to nil
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+ *
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+ * The [Keyframe](https://developer.roblox.com/en-us/api-reference/class/Keyframe)'s parent is set to nil, but it is not destroyed. This means, provided the keyframe is referenced it can be re-parented later.
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+ *
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+ * Note, this function will not error when an [Instance](https://developer.roblox.com/en-us/api-reference/class/Instance) other than a [Keyframe](https://developer.roblox.com/en-us/api-reference/class/Keyframe) is given as the keyframe parameter.
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+ */
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+ RemoveKeyframe(this: KeyframeSequence, keyframe: Keyframe): void;
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+ }
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+
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  /** An object which allows animations to be loaded and applied to a character or model in place of a [Humanoid](https://developer.roblox.com/en-us/api-reference/class/Humanoid) when a Humanoid is not needed. Creates an [Animator](https://developer.roblox.com/en-us/api-reference/class/Animator) and loads animations to update [Motor6Ds](https://developer.roblox.com/en-us/api-reference/class/Motor6D) of said character to react in the way that is described within the animation asset referenced by an [Animation](https://developer.roblox.com/en-us/api-reference/class/Animation) object.
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  *
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  * Should I load an Animation on the client or server?
@@ -3940,6 +4037,7 @@ interface Beam extends Instance {
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  * For more information how a [Beam](https://developer.roblox.com/en-us/api-reference/class/Beam) curves, see [Beam.CurveSize1](https://developer.roblox.com/en-us/api-reference/property/Beam/CurveSize1).
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  */
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  Attachment1: Attachment | undefined;
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+ Brightness: number;
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  /**
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  * Determines the color of the [Beam](https://developer.roblox.com/en-us/api-reference/class/Beam).
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  *
@@ -4828,6 +4926,17 @@ interface BulkImportService extends Instance {
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  readonly _nominal_BulkImportService: unique symbol;
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  }
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+ interface CSGCacheService extends Instance {
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+ /**
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+ * **DO NOT USE!**
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+ *
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+ * This field exists to force TypeScript to recognize this as a nominal type
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+ * @hidden
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+ * @deprecated
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+ */
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+ readonly _nominal_CSGCacheService: unique symbol;
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+ }
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+
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  interface CalloutService extends Instance {
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  /**
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  * **DO NOT USE!**
@@ -8392,6 +8501,17 @@ interface DebuggerConnectionManager extends Instance {
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  readonly _nominal_DebuggerConnectionManager: unique symbol;
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  }
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+ interface DebuggerLuaResponse extends Instance {
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+ /**
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+ * **DO NOT USE!**
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+ *
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+ * This field exists to force TypeScript to recognize this as a nominal type
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+ * @hidden
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+ * @deprecated
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+ */
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+ readonly _nominal_DebuggerLuaResponse: unique symbol;
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+ }
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+
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  interface DebuggerVariable extends Instance {
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  /**
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  * **DO NOT USE!**
@@ -8648,6 +8768,7 @@ interface DraggerService extends Instance {
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  ShowPivotIndicator: boolean;
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  }
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8771
+ /** A EulerRotation Curve represents a 3D rotation curve, it groups 3 [FloatCurves](https://developer.roblox.com/en-us/api-reference/class/FloatCurve), stored as 3 [FloatCurve](https://developer.roblox.com/en-us/api-reference/class/FloatCurve) children instances. The rotation is decomposed in 3 Euler angles channels that can be accessed via [EulerRotationCurve:X](https://developer.roblox.com/en-us/api-reference/function/EulerRotationCurve/X), [EulerRotationCurve:Y](https://developer.roblox.com/en-us/api-reference/function/EulerRotationCurve/Y), [EulerRotationCurve:Z](https://developer.roblox.com/en-us/api-reference/function/EulerRotationCurve/Z) methods. The 3 axes can be sampled simultaneously via the method [EulerRotationCurve:GetAnglesAtTime](https://developer.roblox.com/en-us/api-reference/function/EulerRotationCurve/GetAnglesAtTime) returning the 3 Euler angles as a Vector3. Similarly, [EulerRotationCurve:GetRotationAtTime](https://developer.roblox.com/en-us/api-reference/function/EulerRotationCurve/GetRotationAtTime) samples all channels simultaneously but returns a CFrame rotated by X, Y, and Z according to the specified rotation order. */
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  interface EulerRotationCurve extends Instance {
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  /**
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  * **DO NOT USE!**
@@ -8657,11 +8778,23 @@ interface EulerRotationCurve extends Instance {
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  * @deprecated
8658
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  */
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  readonly _nominal_EulerRotationCurve: unique symbol;
8781
+ /**
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+ * Euler angles rotation order
8783
+ */
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  RotationOrder: Enum.RotationOrder;
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  GetAnglesAtTime(this: EulerRotationCurve, time: number): unknown;
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+ /**
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+ * Samples the [EulerRotationCurve](https://developer.roblox.com/en-us/api-reference/class/EulerRotationCurve) at a given time and returns the corresponding rotation. Empty Euler angles channels are interpreted as zero.
8788
+ */
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  GetRotationAtTime(this: EulerRotationCurve, time: number): CFrame;
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8790
  X(this: EulerRotationCurve): FloatCurve;
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+ /**
8792
+ * Returns the [FloatCurve](https://developer.roblox.com/en-us/api-reference/class/FloatCurve) controlling the Y channel. It is the first child instance of type [FloatCurve](https://developer.roblox.com/en-us/api-reference/class/FloatCurve) named 'Y'. If none is found an empty [FloatCurve](https://developer.roblox.com/en-us/api-reference/class/FloatCurve) is created.
8793
+ */
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  Y(this: EulerRotationCurve): FloatCurve;
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+ /**
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+ * Returns the [FloatCurve](https://developer.roblox.com/en-us/api-reference/class/FloatCurve) controlling the Z channel. It is the first child instance of type [FloatCurve](https://developer.roblox.com/en-us/api-reference/class/FloatCurve) named `Z`. If none is found an empty [FloatCurve](https://developer.roblox.com/en-us/api-reference/class/FloatCurve) is created.
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+ */
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  Z(this: EulerRotationCurve): FloatCurve;
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  }
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@@ -14927,6 +15060,7 @@ interface ImporterGroupSettings extends ImporterBaseSettings {
14927
15060
  * @deprecated
14928
15061
  */
14929
15062
  readonly _nominal_ImporterGroupSettings: unique symbol;
15063
+ ImportAsModelAsset: boolean;
14930
15064
  }
14931
15065
 
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  interface ImporterJointSettings extends ImporterBaseSettings {
@@ -14949,7 +15083,16 @@ interface ImporterMeshSettings extends ImporterBaseSettings {
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15083
  * @deprecated
14950
15084
  */
14951
15085
  readonly _nominal_ImporterMeshSettings: unique symbol;
15086
+ /**
15087
+ * Tags: ReadOnly, NotReplicated
15088
+ */
15089
+ readonly Dimensions: Vector3;
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15090
  DoubleSided: boolean;
15091
+ IgnoreVertexColors: boolean;
15092
+ /**
15093
+ * Tags: ReadOnly, NotReplicated
15094
+ */
15095
+ readonly PolygonCount: number;
14953
15096
  }
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15097
 
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  interface ImporterRootSettings extends ImporterBaseSettings {
@@ -14965,6 +15108,7 @@ interface ImporterRootSettings extends ImporterBaseSettings {
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15108
  * Tags: ReadOnly, NotReplicated
14966
15109
  */
14967
15110
  readonly FileDimensions: Vector3;
15111
+ ImportAsModelAsset: boolean;
14968
15112
  InvertNegativeFaces: boolean;
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15113
  MergeMeshes: boolean;
14970
15114
  /**
@@ -17384,86 +17528,6 @@ interface KeyframeMarker extends Instance {
17384
17528
  Value: string;
17385
17529
  }
17386
17530
 
17387
- /** This object stores all the [Keyframe](https://developer.roblox.com/en-us/api-reference/class/Keyframe)s for an animation, determines if the animation is looped, and determines its priority against other animations.
17388
- *
17389
- * What is a Keyframe Sequence?
17390
- * ----------------------------
17391
- *
17392
- * The animation data Roblox uses in the playback of an animation, referenced by the [Animation.AnimationId](https://developer.roblox.com/en-us/api-reference/property/Animation/AnimationId) property, is constructed from a KeyframeSequence. Every animation has a KeyframeSequence associated with it. KeyframeSequences are usually created by the Roblox Animation Editor but can be created through other plugins or even manually. Once uploaded to Roblox, their Content ID is used for the [Animation.AnimationId](https://developer.roblox.com/en-us/api-reference/property/Animation/AnimationId) property.
17393
- *
17394
- * Note, in most cases developers do not need to manipulate KeyframeSequences as the animation editor covers most animation functionality. However, in some cases a developer may wish to generate an animation from a [Script](https://developer.roblox.com/en-us/api-reference/class/Script) or build their own plugin.
17395
- *
17396
- * KeyframeSequence Properties
17397
- * ---------------------------
17398
- *
17399
- * The priority and looped animation settings are set by [KeyframeSequence.Priority](https://developer.roblox.com/en-us/api-reference/property/KeyframeSequence/Priority) and [KeyframeSequence.Loop](https://developer.roblox.com/en-us/api-reference/property/KeyframeSequence/Loop). Note these can be eventually overwritten by the [AnimationTrack](https://developer.roblox.com/en-us/api-reference/class/AnimationTrack) properties.
17400
- *
17401
- * The length of an animation is determined by the last [Keyframe](https://developer.roblox.com/en-us/api-reference/class/Keyframe) in the sequence, meaning the [Keyframe](https://developer.roblox.com/en-us/api-reference/class/Keyframe) with the highest [Keyframe.Time](https://developer.roblox.com/en-us/api-reference/property/Keyframe/Time) property.
17402
- *
17403
- * KeyframeSequence Structure
17404
- * --------------------------
17405
- *
17406
- * KeyframeSequences are a container that hold [Keyframe](https://developer.roblox.com/en-us/api-reference/class/Keyframe)s. Keyframes represent a 'key' frame in the animation, that are interpolated between during playback.
17407
- *
17408
- * Keyframes contain [Pose](https://developer.roblox.com/en-us/api-reference/class/Pose)s. [Pose](https://developer.roblox.com/en-us/api-reference/class/Pose)s are specific to each [BasePart](https://developer.roblox.com/en-us/api-reference/class/BasePart) being animated and contain the `CFrame` applied to the [Motor6D](https://developer.roblox.com/en-us/api-reference/class/Motor6D) connecting to the part. Poses are named according to the [BasePart](https://developer.roblox.com/en-us/api-reference/class/BasePart) they correspond with. For this reason, animations require distinct part names to play correctly.
17409
- *
17410
- * Poses are structured based on joint hierarchy. Each [Pose](https://developer.roblox.com/en-us/api-reference/class/Pose) is parented to the [Pose](https://developer.roblox.com/en-us/api-reference/class/Pose) corresponding to the part it is attached to. In practice, this means the poses branch out from the root part. See below for a visual example.
17411
- *
17412
- * ![](https://developer.roblox.com/assets/blt2e767397c28fecda/KeyframeSequence_-_Copy.png)
17413
- *
17414
- * Using KeyframeSequences when making animations
17415
- * ----------------------------------------------
17416
- *
17417
- * KeyframeSequences must be first uploaded to Roblox before they can be played. This can be done by right clicking on the KeyframeSequence and clicking 'Save to Roblox'. Alternatively, [Plugin:SaveSelectedToRoblox](https://developer.roblox.com/en-us/api-reference/function/Plugin/SaveSelectedToRoblox) can be used. This will bring up the animation upload window.
17418
- *
17419
- * In some cases, a developer may want to preview an Animation before uploading it to the Roblox site. This can be achieved by generating a temporary id using [KeyframeSequenceProvider:RegisterKeyframeSequence](https://developer.roblox.com/en-us/api-reference/function/KeyframeSequenceProvider/RegisterKeyframeSequence). This will generate a hash id that can be used for localized animation testing.
17420
- *
17421
- * Obtaining KeyframeSequences
17422
- * ---------------------------
17423
- *
17424
- * In some cases the developer may wish to download the KeyframeSequence corresponding to an existing uploaded Animation. This can be done so using [KeyframeSequenceProvider:GetKeyframeSequenceAsync](https://developer.roblox.com/en-us/api-reference/function/KeyframeSequenceProvider/GetKeyframeSequenceAsync).
17425
- */
17426
- interface KeyframeSequence extends Instance {
17427
- /**
17428
- * **DO NOT USE!**
17429
- *
17430
- * This field exists to force TypeScript to recognize this as a nominal type
17431
- * @hidden
17432
- * @deprecated
17433
- */
17434
- readonly _nominal_KeyframeSequence: unique symbol;
17435
- /**
17436
- * Determines whether the animation created from the [KeyframeSequence](https://developer.roblox.com/en-us/api-reference/class/KeyframeSequence) will be looped. When set to true the animation will continuously repeat each time the animation finishes.
17437
- *
17438
- * When an [AnimationTrack](https://developer.roblox.com/en-us/api-reference/class/AnimationTrack) has been created from an [Animation](https://developer.roblox.com/en-us/api-reference/class/Animation), its [AnimationTrack.Looped](https://developer.roblox.com/en-us/api-reference/property/AnimationTrack/Looped) property will default to the original [KeyframeSequence](https://developer.roblox.com/en-us/api-reference/class/KeyframeSequence) value. Note this value can be overwritten.
17439
- */
17440
- Loop: boolean;
17441
- /**
17442
- * Determines the default priority of an animation created from the [KeyframeSequence](https://developer.roblox.com/en-us/api-reference/class/KeyframeSequence). Depending on what this is set to, playing multiple animations at once will look to this property to figure out which [Keyframe](https://developer.roblox.com/en-us/api-reference/class/Keyframe) `Poses` should be played over one another.
17443
- *
17444
- * When an [AnimationTrack](https://developer.roblox.com/en-us/api-reference/class/AnimationTrack) has been created from an [Animation](https://developer.roblox.com/en-us/api-reference/class/Animation), its [AnimationTrack.Priority](https://developer.roblox.com/en-us/api-reference/property/AnimationTrack/Priority) property will default to the original [KeyframeSequence](https://developer.roblox.com/en-us/api-reference/class/KeyframeSequence) value. Note this value can be overwritten.
17445
- */
17446
- Priority: Enum.AnimationPriority;
17447
- /**
17448
- * This function adds a [Keyframe](https://developer.roblox.com/en-us/api-reference/class/Keyframe) to the [KeyframeSequence](https://developer.roblox.com/en-us/api-reference/class/KeyframeSequence) by parenting it to the [KeyframeSequence](https://developer.roblox.com/en-us/api-reference/class/KeyframeSequence). It is functionally identical to setting the [Keyframe](https://developer.roblox.com/en-us/api-reference/class/Keyframe)'s [Instance.Parent](https://developer.roblox.com/en-us/api-reference/property/Instance/Parent) to the [KeyframeSequence](https://developer.roblox.com/en-us/api-reference/class/KeyframeSequence).
17449
- *
17450
- * Note, this function will not error when an instance other than a [Keyframe](https://developer.roblox.com/en-us/api-reference/class/Keyframe) is given as the keyframe parameter and will parent it successfully.
17451
- */
17452
- AddKeyframe(this: KeyframeSequence, keyframe: Keyframe): void;
17453
- /**
17454
- * **GetKeyframes** returns an array that contains all [Keyframe](https://developer.roblox.com/en-us/api-reference/class/Keyframe)s that have been added to a [KeyframeSequence](https://developer.roblox.com/en-us/api-reference/class/KeyframeSequence).
17455
- */
17456
- GetKeyframes(this: KeyframeSequence): Array<Keyframe>;
17457
- /**
17458
- * This function removes a [Keyframe](https://developer.roblox.com/en-us/api-reference/class/Keyframe) from the [KeyframeSequence](https://developer.roblox.com/en-us/api-reference/class/KeyframeSequence) by setting its parent to nil. It is functionally identical to setting the keyframe's parent to nil
17459
- *
17460
- * The [Keyframe](https://developer.roblox.com/en-us/api-reference/class/Keyframe)'s parent is set to nil, but it is not destroyed. This means, provided the keyframe is referenced it can be re-parented later.
17461
- *
17462
- * Note, this function will not error when an [Instance](https://developer.roblox.com/en-us/api-reference/class/Instance) other than a [Keyframe](https://developer.roblox.com/en-us/api-reference/class/Keyframe) is given as the keyframe parameter.
17463
- */
17464
- RemoveKeyframe(this: KeyframeSequence, keyframe: Keyframe): void;
17465
- }
17466
-
17467
17531
  /** The KeyframeSequenceProvider is a service that is used to load and preview [KeyframeSequence](https://developer.roblox.com/en-us/api-reference/class/KeyframeSequence)s. It includes a number of functions that are useful when working with [Animation](https://developer.roblox.com/en-us/api-reference/class/Animation)s.
17468
17532
  *
17469
17533
  * What is a KeyframeSequence?
@@ -20649,6 +20713,17 @@ interface NetworkMarker extends Instance {
20649
20713
  readonly Received: RBXScriptSignal<() => void>;
20650
20714
  }
20651
20715
 
20716
+ interface NewVoiceChatService extends Instance {
20717
+ /**
20718
+ * **DO NOT USE!**
20719
+ *
20720
+ * This field exists to force TypeScript to recognize this as a nominal type
20721
+ * @hidden
20722
+ * @deprecated
20723
+ */
20724
+ readonly _nominal_NewVoiceChatService: unique symbol;
20725
+ }
20726
+
20652
20727
  /** The NoCollisionConstraint is an instance used to prevent collisions between two specific parts. Connected [Parts](https://developer.roblox.com/en-us/api-reference/class/BasePart) will have no collision reaction between them, but can still have collisions with the rest of the world. Both parts can still receive touch events.
20653
20728
  *
20654
20729
  * Using a NoCollisionConstraint will allow you to create and share [Models](https://developer.roblox.com/en-us/api-reference/class/Model) with customized collision filtering. While you can still achieve collision filtering with [Collision Groups](https://developer.roblox.com/articles/Collision-Filtering), you are unable to export that information to a model without adding a script to set them when the game runs.
@@ -23544,6 +23619,7 @@ interface ParticleEmitter extends Instance {
23544
23619
  * Acceleration is most often used to apply a gravity effect to particles (try a value of (0, -3, 0) for this). You can also use small values on the X/Z axes to make it look like particles are being blown away by wind. If you emit a bubble particle downwards, you could use an acceleration of (0, 5, 0) to cause the bubbles to decelerate and then float back upwards.
23545
23620
  */
23546
23621
  Acceleration: Vector3;
23622
+ Brightness: number;
23547
23623
  /**
23548
23624
  * The Color property determines the color of all particles active in an emitter's system. The color is applied to the [ParticleEmitter.Texture](https://developer.roblox.com/en-us/api-reference/property/ParticleEmitter/Texture) when rendering, and uses the texture alpha along with the [ParticleEmitter.Transparency](https://developer.roblox.com/en-us/api-reference/property/ParticleEmitter/Transparency). If a particle has a [ParticleEmitter.LightEmission](https://developer.roblox.com/en-us/api-reference/property/ParticleEmitter/LightEmission) of greater than 0, darker colors will make particles appear more transparent. Below, two default [ParticleEmitter](https://developer.roblox.com/en-us/api-reference/class/ParticleEmitter) are pictured, except the right emitter uses a Color from yellow to cyan.
23549
23625
  *
@@ -23652,6 +23728,10 @@ interface ParticleEmitter extends Instance {
23652
23728
  * Changes to this value only affect new particles; existing particles will maintain the rotation at which they were originally emitted.
23653
23729
  */
23654
23730
  Rotation: NumberRange;
23731
+ Shape: Enum.ParticleEmitterShape;
23732
+ ShapeInOut: Enum.ParticleEmitterShapeInOut;
23733
+ ShapePartial: number;
23734
+ ShapeStyle: Enum.ParticleEmitterShapeStyle;
23655
23735
  /**
23656
23736
  * The Size property determines the world size in studs of all active particles over their individual lifetimes. This property represents the dimensions of the square [ParticleEmitter.Texture](https://developer.roblox.com/en-us/api-reference/property/ParticleEmitter/Texture) for each particle. It is a [NumberSequence](https://developer.roblox.com/en-us/api-reference/datatype/NumberSequence) that works similar to [ParticleEmitter.Transparency](https://developer.roblox.com/en-us/api-reference/property/ParticleEmitter/Transparency) and [ParticleEmitter.Color](https://developer.roblox.com/en-us/api-reference/property/ParticleEmitter/Color).
23657
23737
  *
@@ -23686,6 +23766,7 @@ interface ParticleEmitter extends Instance {
23686
23766
  * Setting one axis to 360 will cause particles to emit in all direction in a **circle**. Setting both to 360 will cause particles to emit in all directions in a **sphere**.
23687
23767
  */
23688
23768
  SpreadAngle: Vector2;
23769
+ Squash: NumberSequence;
23689
23770
  /**
23690
23771
  * The Texture property determines the image rendered on particle billboards. The rendered image is influenced by [ParticleEmitter.Color](https://developer.roblox.com/en-us/api-reference/property/ParticleEmitter/Color), [ParticleEmitter.Transparency](https://developer.roblox.com/en-us/api-reference/property/ParticleEmitter/Transparency), [ParticleEmitter.LightInfluence](https://developer.roblox.com/en-us/api-reference/property/ParticleEmitter/LightInfluence), and [ParticleEmitter.LightEmission](https://developer.roblox.com/en-us/api-reference/property/ParticleEmitter/LightEmission). Transparent textures work best for particles
23691
23772
  *
@@ -23818,6 +23899,20 @@ interface Path extends Instance {
23818
23899
  readonly Unblocked: RBXScriptSignal<(unblockedWaypointIdx: number) => void>;
23819
23900
  }
23820
23901
 
23902
+ interface PathfindingLink extends Instance {
23903
+ /**
23904
+ * **DO NOT USE!**
23905
+ *
23906
+ * This field exists to force TypeScript to recognize this as a nominal type
23907
+ * @hidden
23908
+ * @deprecated
23909
+ */
23910
+ readonly _nominal_PathfindingLink: unique symbol;
23911
+ Attachment0: Attachment | undefined;
23912
+ Attachment1: Attachment | undefined;
23913
+ IsBidirectional: boolean;
23914
+ }
23915
+
23821
23916
  /** **Beta Feature** This class is currently a part of the PathfindingModifier beta feature. Eligible developers must enable the feature within Studio and functionality may change.
23822
23917
  *
23823
23918
  * For a more detailed overview of the [PathfindingService](https://developer.roblox.com/en-us/api-reference/class/PathfindingService) and [PathfindingModifiers](https://developer.roblox.com/en-us/api-reference/class/PathfindingModifier), see the `Articles/Pathfinding|Pathfinding` article.
@@ -25796,6 +25891,17 @@ interface SunRaysEffect extends PostEffect {
25796
25891
  Spread: number;
25797
25892
  }
25798
25893
 
25894
+ interface ProcessInstancePhysicsService extends Instance {
25895
+ /**
25896
+ * **DO NOT USE!**
25897
+ *
25898
+ * This field exists to force TypeScript to recognize this as a nominal type
25899
+ * @hidden
25900
+ * @deprecated
25901
+ */
25902
+ readonly _nominal_ProcessInstancePhysicsService: unique symbol;
25903
+ }
25904
+
25799
25905
  /** The ProximityPrompt is an object that allows developers to prompt users to interact with an object in the 3D world, such as opening a door or picking up an item.
25800
25906
  *
25801
25907
  * ProximityPrompts work when parented to a [Part](https://developer.roblox.com/en-us/api-reference/class/Part), [Model](https://developer.roblox.com/en-us/api-reference/class/Model), or [Attachment](https://developer.roblox.com/en-us/api-reference/class/Attachment) in the workspace.
@@ -26225,6 +26331,28 @@ interface ReplicatedStorage extends Instance {
26225
26331
  readonly _nominal_ReplicatedStorage: unique symbol;
26226
26332
  }
26227
26333
 
26334
+ interface RotationCurve extends Instance {
26335
+ /**
26336
+ * **DO NOT USE!**
26337
+ *
26338
+ * This field exists to force TypeScript to recognize this as a nominal type
26339
+ * @hidden
26340
+ * @deprecated
26341
+ */
26342
+ readonly _nominal_RotationCurve: unique symbol;
26343
+ /**
26344
+ * Tags: ReadOnly, NotReplicated
26345
+ */
26346
+ readonly Length: number;
26347
+ GetKeyAtIndex(this: RotationCurve, index: number): RotationCurveKey;
26348
+ GetKeyIndicesAtTime(this: RotationCurve, time: number): unknown;
26349
+ GetKeys(this: RotationCurve): unknown;
26350
+ GetValueAtTime(this: RotationCurve, time: number): CoordinateFrame?;
26351
+ InsertKey(this: RotationCurve, key: RotationCurveKey): unknown;
26352
+ RemoveKeyAtIndex(this: RotationCurve, startingIndex: number, count?: number): number;
26353
+ SetKeys(this: RotationCurve, keys: Array<any>): number;
26354
+ }
26355
+
26228
26356
  /** **RunService** contains methods and events for time-management as well as for managing the context in which a game or script is running. Methods like [IsClient](https://developer.roblox.com/en-us/api-reference/function/RunService/IsClient), [IsServer](https://developer.roblox.com/en-us/api-reference/function/RunService/IsServer), [IsStudio](https://developer.roblox.com/en-us/api-reference/function/RunService/IsStudio), can help you determine under what context code is running. These methods are useful for ModuleScripts that may be required by both client and server scripts. Furthermore, [IsStudio](https://developer.roblox.com/en-us/api-reference/function/RunService/IsStudio) can be used to add special behaviors for in-studio testing.
26229
26357
  *
26230
26358
  * RunService also houses events that allow your code to adhere to Roblox's frame-by-frame loop, such as [Stepped](https://developer.roblox.com/en-us/api-reference/event/RunService/Stepped), [Heartbeat](https://developer.roblox.com/en-us/api-reference/event/RunService/Heartbeat) and [RenderStepped](https://developer.roblox.com/en-us/api-reference/event/RunService/RenderStepped). Selecting the proper event to use for any case is important, so you should read `articles/Task Scheduler|Task Scheduler` to make an informed decision.
@@ -26601,39 +26729,6 @@ interface ScriptContext extends Instance {
26601
26729
  readonly Error: RBXScriptSignal<(message: string, stackTrace: string, script?: LuaSourceContainer) => void>;
26602
26730
  }
26603
26731
 
26604
- interface ScriptRef extends Instance {
26605
- /**
26606
- * **DO NOT USE!**
26607
- *
26608
- * This field exists to force TypeScript to recognize this as a nominal type
26609
- * @hidden
26610
- * @deprecated
26611
- */
26612
- readonly _nominal_ScriptRef: unique symbol;
26613
- }
26614
-
26615
- interface ScriptRefId extends ScriptRef {
26616
- /**
26617
- * **DO NOT USE!**
26618
- *
26619
- * This field exists to force TypeScript to recognize this as a nominal type
26620
- * @hidden
26621
- * @deprecated
26622
- */
26623
- readonly _nominal_ScriptRefId: unique symbol;
26624
- }
26625
-
26626
- interface ScriptRefPath extends ScriptRef {
26627
- /**
26628
- * **DO NOT USE!**
26629
- *
26630
- * This field exists to force TypeScript to recognize this as a nominal type
26631
- * @hidden
26632
- * @deprecated
26633
- */
26634
- readonly _nominal_ScriptRefPath: unique symbol;
26635
- }
26636
-
26637
26732
  /** **ServerScriptService** is a container service for [Script](https://developer.roblox.com/en-us/api-reference/class/Script), [ModuleScript](https://developer.roblox.com/en-us/api-reference/class/ModuleScript) and other scripting-related assets that are only meant for server use. The contents are never replicated to player clients at all, which allows for a secure storage of important game logic. Script objects will run if they are within this service and not [Disabled](https://developer.roblox.com/en-us/api-reference/property/BaseScript/Disabled).
26638
26733
  *
26639
26734
  * This service houses just one property, [LoadStringEnabled](https://developer.roblox.com/en-us/api-reference/property/ServerScriptService/LoadStringEnabled), which determines whether the `loadstring` function in Lua is enabled. It's recommended to keep this disabled for security reasons, as misusing this function can lead to remote code execution vulnerabilities.
@@ -30112,6 +30207,7 @@ interface Trail extends Instance {
30112
30207
  * Changing the Attachments of a Trail while a trail is drawing will remove all of the segments the trail has already drawn.
30113
30208
  */
30114
30209
  Attachment1: Attachment | undefined;
30210
+ Brightness: number;
30115
30211
  /**
30116
30212
  * The color of a [Trail](https://developer.roblox.com/en-us/api-reference/class/Trail) can be set with the effect's Color property. This property determines what color the segments of the trail will have through their [Trail.Lifetime](https://developer.roblox.com/en-us/api-reference/property/Trail/Lifetime).
30117
30213
  *
@@ -30180,7 +30276,15 @@ interface Trail extends Instance {
30180
30276
  */
30181
30277
  LightEmission: number;
30182
30278
  /**
30183
- * The LightInfluence property sets how much the trail is influenced by the lighting around it. The property can be set to a value from 0 to 1, with 1 being the most influenced and 0 be the least influenced.
30279
+ * **LightInfluence** determines the factor the light in the environment affects the appearance of the Trail. A value of zero (0) ensures no influence which allows a trail to be visible even in complete darkness.
30280
+ *
30281
+ * Changing this property immediately affects all existing and future segments of the trail.
30282
+ *
30283
+ * See also
30284
+ * --------
30285
+ *
30286
+ * * [LightEmission](https://developer.roblox.com/en-us/api-reference/property/Trail/LightEmission), another Trail property related to light
30287
+ * * [Beam.LightEmission](https://developer.roblox.com/en-us/api-reference/property/Beam/LightEmission), an identical property used by [Beam](https://developer.roblox.com/en-us/api-reference/class/Beam)s
30184
30288
  */
30185
30289
  LightInfluence: number;
30186
30290
  /**
@@ -31583,20 +31687,15 @@ interface UserInputService extends Instance {
31583
31687
  */
31584
31688
  readonly KeyboardEnabled: boolean;
31585
31689
  /**
31586
- * The ModalEnabled property toggles whether Roblox's mobile controls are hidden on a player's mobile device. The default value of this property is _false_. The controls are hidden when set to _true_, and not hidden when set to _false_. See the images below for examples.
31690
+ * **ModalEnabled** property determines whether character controls are hidden on [TouchEnabled](https://developer.roblox.com/en-us/api-reference/property/UserInputService/TouchEnabled) devices. By default, this property is _false_ and controls are visible.
31587
31691
  *
31588
31692
  * ![ModalEnabled = false](https://developer.roblox.com/assets/blt0785000a560d8788/UISModalEnabledFalse.png)
31589
31693
  *
31590
31694
  * ![ModalEnabled = true](https://developer.roblox.com/assets/bltb592006955fd388d/UISModalEnabledTrue.png)
31591
31695
  *
31592
- * This property can be used when you want to hide or display Roblox's mobile controls for a player.
31696
+ * This property will only work when used in a [LocalScript](https://developer.roblox.com/en-us/api-reference/class/LocalScript) running for the player whose character controls are to be hidden.
31593
31697
  *
31594
31698
  * Even if mobile controls are hidden for a player on a mobile device, other UserInputService events such as [UserInputService.InputBegan](https://developer.roblox.com/en-us/api-reference/event/UserInputService/InputBegan) and [UserInputService.TouchSwipe](https://developer.roblox.com/en-us/api-reference/event/UserInputService/TouchSwipe) can still be used to process other forms of user input on mobile devices with an enabled touch screen (see the main UserInputService class page for a full list).
31595
- *
31596
- * Since [UserInputService](https://developer.roblox.com/en-us/api-reference/class/UserInputService) only runs client-side, this property will only work when used in a [LocalScript](https://developer.roblox.com/en-us/api-reference/class/LocalScript).
31597
- *
31598
- * ##See Also
31599
- * The tutorial on disabling parts of the game interface, found [here](https://www.robloxdev.com/articles/Disabling-Parts-of-Game-Interface), provides excellent documentation on using this property.
31600
31699
  * Tags: Deprecated
31601
31700
  * @deprecated
31602
31701
  */
@@ -33560,29 +33659,89 @@ interface VoiceChatService extends Instance {
33560
33659
  */
33561
33660
  readonly _nominal_VoiceChatService: unique symbol;
33562
33661
  /**
33563
- * Tags: ReadOnly, NotReplicated
33662
+ * Tags: Deprecated
33663
+ * @deprecated
33564
33664
  */
33565
- readonly VoiceChatState: Enum.VoiceChatState;
33566
- GetAndClearCallFailureMessage(this: VoiceChatService): string;
33567
33665
  GetAudioProcessingSettings(this: VoiceChatService): unknown;
33666
+ /**
33667
+ * Tags: Deprecated
33668
+ * @deprecated
33669
+ */
33568
33670
  GetMicDevices(this: VoiceChatService): unknown;
33671
+ /**
33672
+ * Tags: Deprecated
33673
+ * @deprecated
33674
+ */
33569
33675
  GetParticipants(this: VoiceChatService): unknown;
33676
+ /**
33677
+ * Tags: Deprecated
33678
+ * @deprecated
33679
+ */
33570
33680
  GetSpeakerDevices(this: VoiceChatService): unknown;
33681
+ /**
33682
+ * Tags: Deprecated
33683
+ * @deprecated
33684
+ */
33571
33685
  GetVoiceChatApiVersion(this: VoiceChatService): number;
33686
+ /**
33687
+ * Tags: Deprecated
33688
+ * @deprecated
33689
+ */
33572
33690
  GetVoiceChatAvailable(this: VoiceChatService): number;
33691
+ /**
33692
+ * Tags: Deprecated
33693
+ * @deprecated
33694
+ */
33573
33695
  IsPublishPaused(this: VoiceChatService): boolean;
33696
+ /**
33697
+ * Tags: Deprecated
33698
+ * @deprecated
33699
+ */
33574
33700
  IsSubscribePaused(this: VoiceChatService, userId: number): boolean;
33701
+ /**
33702
+ * Tags: Deprecated
33703
+ * @deprecated
33704
+ */
33575
33705
  JoinByGroupId(this: VoiceChatService, groupId: string, isMicMuted?: boolean): boolean;
33706
+ /**
33707
+ * Tags: Deprecated
33708
+ * @deprecated
33709
+ */
33576
33710
  JoinByGroupIdToken(this: VoiceChatService, groupId: string, isMicMuted?: boolean): boolean;
33711
+ /**
33712
+ * Tags: Deprecated
33713
+ * @deprecated
33714
+ */
33577
33715
  Leave(this: VoiceChatService): void;
33716
+ /**
33717
+ * Tags: Deprecated
33718
+ * @deprecated
33719
+ */
33578
33720
  PublishPause(this: VoiceChatService, paused: boolean): boolean;
33721
+ /**
33722
+ * Tags: Deprecated
33723
+ * @deprecated
33724
+ */
33579
33725
  SetMicDevice(this: VoiceChatService, micDeviceName: string, micDeviceGuid: string): void;
33726
+ /**
33727
+ * Tags: Deprecated
33728
+ * @deprecated
33729
+ */
33580
33730
  SetSpeakerDevice(this: VoiceChatService, speakerDeviceName: string, speakerDeviceGuid: string): void;
33731
+ /**
33732
+ * Tags: Deprecated
33733
+ * @deprecated
33734
+ */
33581
33735
  SubscribePause(this: VoiceChatService, userId: number, paused: boolean): boolean;
33736
+ /**
33737
+ * Tags: Deprecated
33738
+ * @deprecated
33739
+ */
33582
33740
  SubscribePauseAll(this: VoiceChatService, paused: boolean): boolean;
33583
- readonly ParticipantsStateChanged: RBXScriptSignal<(participantsLeft: Array<any>, participantsJoined: Array<any>, updatedStates: Array<any>) => void>;
33584
- readonly PlayerMicActivitySignalChange: RBXScriptSignal<(activityInfo: object) => void>;
33585
- readonly StateChanged: RBXScriptSignal<(oldValue: Enum.VoiceChatState, newValue: Enum.VoiceChatState) => void>;
33741
+ /**
33742
+ * Tags: Yields
33743
+ */
33744
+ IsVoiceEnabledForUserIdAsync(this: VoiceChatService, userId: number): boolean;
33586
33745
  }
33587
33746
 
33588
33747
  interface VoiceSource extends Instance {
@@ -124,6 +124,22 @@ interface ABTestService extends Instance {
124
124
  readonly OnUserABTestLoadingStatusChanged: RBXScriptSignal<(status: Enum.ABTestLoadingStatus, userId: number) => void>;
125
125
  }
126
126
 
127
+ interface KeyframeSequence extends Instance {
128
+ /**
129
+ * **DO NOT USE!**
130
+ *
131
+ * This field exists to force TypeScript to recognize this as a nominal type
132
+ * @hidden
133
+ * @deprecated
134
+ */
135
+ readonly _nominal_KeyframeSequence: unique symbol;
136
+ /**
137
+ * Contains the hip height of the [Humanoid](https://developer.roblox.com/en-us/api-reference/class/Humanoid) of the model that was used to author this [KeyframeSequence](https://developer.roblox.com/en-us/api-reference/class/KeyframeSequence). Default value is 1.35 since that is the hip height set for a standard R15 [character](https://developer.roblox.com/en-us/api-reference/class/Character).
138
+ * Tags: Hidden
139
+ */
140
+ AuthoredHipHeight: number;
141
+ }
142
+
127
143
  interface Animator extends Instance {
128
144
  /**
129
145
  * **DO NOT USE!**
@@ -863,22 +879,6 @@ interface InsertService extends Instance {
863
879
  CreateMeshPartAsync(this: InsertService, meshId: string, collisionFidelity: CastsToEnum<Enum.CollisionFidelity>, renderFidelity: CastsToEnum<Enum.RenderFidelity>): MeshPart;
864
880
  }
865
881
 
866
- interface KeyframeSequence extends Instance {
867
- /**
868
- * **DO NOT USE!**
869
- *
870
- * This field exists to force TypeScript to recognize this as a nominal type
871
- * @hidden
872
- * @deprecated
873
- */
874
- readonly _nominal_KeyframeSequence: unique symbol;
875
- /**
876
- * Contains the hip height of the [Humanoid](https://developer.roblox.com/en-us/api-reference/class/Humanoid) of the model that was used to author this [KeyframeSequence](https://developer.roblox.com/en-us/api-reference/class/KeyframeSequence). Default value is 1.35 since that is the hip height set for a standard R15 [character](https://developer.roblox.com/en-us/api-reference/class/Character).
877
- * Tags: Hidden
878
- */
879
- AuthoredHipHeight: number;
880
- }
881
-
882
882
  interface KeyframeSequenceProvider extends Instance {
883
883
  /**
884
884
  * **DO NOT USE!**
@@ -3385,6 +3385,10 @@ interface StudioData extends Instance {
3385
3385
  * Tags: Hidden
3386
3386
  */
3387
3387
  readonly EnableScriptCollabByDefaultOnLoad: boolean;
3388
+ /**
3389
+ * Tags: Hidden
3390
+ */
3391
+ readonly EnableTeamCreateStreamingOnLoad: boolean;
3388
3392
  /**
3389
3393
  * Tags: Hidden, NotReplicated
3390
3394
  */
@@ -5778,14 +5778,6 @@ declare namespace Enum {
5778
5778
 
5779
5779
  export const Automatic: Automatic;
5780
5780
 
5781
- export interface Direct3D9 {
5782
- Name: "Direct3D9";
5783
- Value: 3;
5784
- EnumType: EnumType<GraphicsMode>;
5785
- }
5786
-
5787
- export const Direct3D9: Direct3D9;
5788
-
5789
5781
  export interface Direct3D11 {
5790
5782
  Name: "Direct3D11";
5791
5783
  Value: 2;
@@ -5828,7 +5820,7 @@ declare namespace Enum {
5828
5820
 
5829
5821
  export function GetEnumItems(this: defined): Array<GraphicsMode>
5830
5822
  }
5831
- export type GraphicsMode = GraphicsMode.Automatic | GraphicsMode.Direct3D9 | GraphicsMode.Direct3D11 | GraphicsMode.OpenGL | GraphicsMode.Metal | GraphicsMode.Vulkan | GraphicsMode.NoGraphics;
5823
+ export type GraphicsMode = GraphicsMode.Automatic | GraphicsMode.Direct3D11 | GraphicsMode.OpenGL | GraphicsMode.Metal | GraphicsMode.Vulkan | GraphicsMode.NoGraphics;
5832
5824
  export namespace HandlesStyle {
5833
5825
  export interface Resize {
5834
5826
  Name: "Resize";
@@ -10149,6 +10141,90 @@ declare namespace Enum {
10149
10141
  export function GetEnumItems(this: defined): Array<PartType>
10150
10142
  }
10151
10143
  export type PartType = PartType.Ball | PartType.Block | PartType.Cylinder;
10144
+ export namespace ParticleEmitterShape {
10145
+ export interface Box {
10146
+ Name: "Box";
10147
+ Value: 0;
10148
+ EnumType: EnumType<ParticleEmitterShape>;
10149
+ }
10150
+
10151
+ export const Box: Box;
10152
+
10153
+ export interface Sphere {
10154
+ Name: "Sphere";
10155
+ Value: 1;
10156
+ EnumType: EnumType<ParticleEmitterShape>;
10157
+ }
10158
+
10159
+ export const Sphere: Sphere;
10160
+
10161
+ export interface Cylinder {
10162
+ Name: "Cylinder";
10163
+ Value: 2;
10164
+ EnumType: EnumType<ParticleEmitterShape>;
10165
+ }
10166
+
10167
+ export const Cylinder: Cylinder;
10168
+
10169
+ export interface Disc {
10170
+ Name: "Disc";
10171
+ Value: 3;
10172
+ EnumType: EnumType<ParticleEmitterShape>;
10173
+ }
10174
+
10175
+ export const Disc: Disc;
10176
+
10177
+ export function GetEnumItems(this: defined): Array<ParticleEmitterShape>
10178
+ }
10179
+ export type ParticleEmitterShape = ParticleEmitterShape.Box | ParticleEmitterShape.Sphere | ParticleEmitterShape.Cylinder | ParticleEmitterShape.Disc;
10180
+ export namespace ParticleEmitterShapeInOut {
10181
+ export interface Outward {
10182
+ Name: "Outward";
10183
+ Value: 0;
10184
+ EnumType: EnumType<ParticleEmitterShapeInOut>;
10185
+ }
10186
+
10187
+ export const Outward: Outward;
10188
+
10189
+ export interface Inward {
10190
+ Name: "Inward";
10191
+ Value: 1;
10192
+ EnumType: EnumType<ParticleEmitterShapeInOut>;
10193
+ }
10194
+
10195
+ export const Inward: Inward;
10196
+
10197
+ export interface InAndOut {
10198
+ Name: "InAndOut";
10199
+ Value: 2;
10200
+ EnumType: EnumType<ParticleEmitterShapeInOut>;
10201
+ }
10202
+
10203
+ export const InAndOut: InAndOut;
10204
+
10205
+ export function GetEnumItems(this: defined): Array<ParticleEmitterShapeInOut>
10206
+ }
10207
+ export type ParticleEmitterShapeInOut = ParticleEmitterShapeInOut.Outward | ParticleEmitterShapeInOut.Inward | ParticleEmitterShapeInOut.InAndOut;
10208
+ export namespace ParticleEmitterShapeStyle {
10209
+ export interface Volume {
10210
+ Name: "Volume";
10211
+ Value: 0;
10212
+ EnumType: EnumType<ParticleEmitterShapeStyle>;
10213
+ }
10214
+
10215
+ export const Volume: Volume;
10216
+
10217
+ export interface Surface {
10218
+ Name: "Surface";
10219
+ Value: 1;
10220
+ EnumType: EnumType<ParticleEmitterShapeStyle>;
10221
+ }
10222
+
10223
+ export const Surface: Surface;
10224
+
10225
+ export function GetEnumItems(this: defined): Array<ParticleEmitterShapeStyle>
10226
+ }
10227
+ export type ParticleEmitterShapeStyle = ParticleEmitterShapeStyle.Volume | ParticleEmitterShapeStyle.Surface;
10152
10228
  export namespace ParticleOrientation {
10153
10229
  export interface FacingCamera {
10154
10230
  Name: "FacingCamera";
@@ -320,6 +320,10 @@ interface AgentParameters {
320
320
  AgentHeight?: number;
321
321
  /** Sets whether off-mesh links for jumping are allowed. */
322
322
  AgentCanJump?: boolean;
323
+ /** Determines the spacing between intermediate waypoints in path. */
324
+ WaypointSpacing?: number;
325
+ /** Table of materials or defined PathfindingModifiers and their "cost" for traversal. Useful for making the agent prefer certain materials/regions over others. */
326
+ Costs?: { [K in Enum.Material["Name"]]?: number } & { [index: string]: number };
323
327
  }
324
328
 
325
329
  interface CollisionGroupInfo {
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@rbxts/types",
3
- "version": "1.0.532",
3
+ "version": "1.0.536",
4
4
  "publishConfig": {
5
5
  "access": "public"
6
6
  },