@rbxts/sound-manager 2.3.0 → 2.3.1

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package/README.md CHANGED
@@ -40,7 +40,7 @@ npm install @rbxts/sound-manager
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  ### ⚡ Starting with Sound Manager
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- Sound-Manager uses [`createSoundRegistry`]() and [`createSoundCategoryRegistry`]() to create sounds and categories.
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+ Sound-Manager uses [`createSoundRegistry`](https://dev-lukas0.github.io/Sound-Manager/docs/reference/create-sound-registry) and [`createSoundCategoryRegistry`](https://dev-lukas0.github.io/Sound-Manager/docs/reference/create-sound-category-registry) to create sounds and categories.
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  ```ts
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  import { createSoundRegistry } from "@rbxts/sound-manager";
@@ -83,6 +83,10 @@ local function createSoundRegistry(definitions)
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  local function stop(name, spatial)
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  if not spatial then
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  local sound = folder:FindFirstChild(name)
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+ if not sound then
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+ warn(`{name} not found! Tip: Preload the sound first before using it.`)
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+ return nil
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+ end
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  local _result = sound
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  if _result ~= nil then
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  _result:Stop()
@@ -122,6 +126,10 @@ local function createSoundRegistry(definitions)
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  local config = definitions[soundName]
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  if not spatial or not spatial.emitters then
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  local sound = folder:FindFirstChild(soundName)
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+ if not sound then
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+ warn(`{soundName} not found! Tip: Preload the sound first before using it.`)
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+ return nil
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+ end
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  sound.Volume = 0
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  sound:Play()
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  local step = 0.05
@@ -168,6 +176,7 @@ local function createSoundRegistry(definitions)
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  if not spatial or not spatial.emitters then
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  local sound = folder:FindFirstChild(soundName)
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  if not sound then
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+ warn(`{soundName} not found! Tip: Preload the sound first before using it.`)
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  return nil
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  end
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  local startVolume = sound.Volume
@@ -218,7 +227,8 @@ local function createSoundRegistry(definitions)
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  ]]
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  local function reset(sound)
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  local _sound = folder:FindFirstChild(sound)
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- if not (sound ~= 0 and sound == sound and sound ~= "" and sound) then
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+ if not _sound then
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+ warn(`{sound} not found! Tip: Preload the sound first before using it.`)
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  return nil
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  end
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  _sound.TimePosition = 0
@@ -245,7 +255,8 @@ local function createSoundRegistry(definitions)
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  ]]
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  local function setTimePosition(sound, timePosition)
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  local _sound = folder:FindFirstChild(sound)
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- if not (sound ~= 0 and sound == sound and sound ~= "" and sound) then
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+ if not _sound then
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+ warn(`{sound} not found! Tip: Preload the sound first before using it.`)
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  return nil
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  end
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  _sound.TimePosition = timePosition
@@ -279,7 +290,8 @@ local function createSoundRegistry(definitions)
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  local config = definitions[sound]
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  if not spatial or spatial.emitters then
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  local _sound = folder:FindFirstChild(sound)
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- if not (sound ~= 0 and sound == sound and sound ~= "" and sound) then
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+ if not _sound then
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+ warn(`{sound} not found! Tip: Preload the sound first before using it.`)
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  return nil
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  end
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  _sound.Volume = volume
@@ -315,6 +327,7 @@ local function createSoundRegistry(definitions)
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  if not spatial then
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  local _sound = folder:WaitForChild(sound)
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  if not _sound then
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+ warn(`{sound} not found! Tip: Preload the sound first before using it.`)
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  return nil
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  end
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  _sound.Ended:Connect(callback)
@@ -345,6 +358,9 @@ local function createSoundRegistry(definitions)
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  ]]
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  local function isPlaying(sound)
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  local _sound = folder:FindFirstChild(sound)
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+ if not _sound then
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+ warn(`{sound} not found! Tip: Preload the sound first before using it.`)
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+ end
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  if _sound.IsPlaying == true then
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  return true
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  else
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@rbxts/sound-manager",
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- "version": "2.3.0",
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+ "version": "2.3.1",
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  "description": "A sound manager for Roblox-Typescript projects.",
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  "main": "out/init.lua",
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  "scripts": {