@rbxts/falldown 1.1.9 → 1.2.0

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package/out/index.d.ts CHANGED
@@ -47,6 +47,10 @@ export interface IActiveRagdoll {
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  * @see {@linkcode Falldown.VelocityMode}
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  */
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  export declare class Falldown {
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+ /**
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+ * If `true`, players will have DevEnableMouseLock set to `false` when ragdolled, preventing shift-lock mode. This is necessary to avoid camera issues while ragdolled, but may affect player preference for shift-lock. Defaults to `true`.
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+ */
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+ static DisableShiftLockOnRagdoll: boolean;
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  /**
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  * Enum used to represent how velocity should be distributed across a ragdolled character's body parts.
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  * @static
package/out/init.luau CHANGED
@@ -377,6 +377,13 @@ do
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  function ActiveRagdoll:constructor(character, objectiveHeight, standFadeTime, humanoid, humanoidRootPart, leftTouchObj, rightTouchObj, jointDestructionInfo, bodypartGroupId, automaticDuration, exitMode, getupFront, getupBack)
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  self.Destroyed = Signal.new()
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  self.Ended = Signal.new()
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+ if Falldown.DisableShiftLockOnRagdoll then
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+ local player = Players:GetPlayerFromCharacter(character)
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+ if player then
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+ self._wasShiftLockEnabled = player.DevEnableMouseLock
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+ player.DevEnableMouseLock = false
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+ end
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+ end
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  character.Destroying:Once(function()
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  self.CharacterDead = true
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  table.clear(self._jointDestructionInfo)
@@ -832,6 +839,9 @@ do
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  clonedCharacter:Destroy()
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  end)
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  end
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+ if self._wasShiftLockEnabled ~= nil and self.Owner then
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+ self.Owner.DevEnableMouseLock = self._wasShiftLockEnabled
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+ end
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  PhysicsService:UnregisterCollisionGroup(self._bodypartGroupId)
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  self.Destroyed:Fire()
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  self.Destroyed:Destroy()
@@ -1644,6 +1654,7 @@ do
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  end
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  end
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  end
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+ Falldown.DisableShiftLockOnRagdoll = true
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  Falldown.VelocityMode = {
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  RootOnly = 0,
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  AllEqual = 1,
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@rbxts/falldown",
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- "version": "1.1.9",
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+ "version": "1.2.0",
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  "description": "A realistic ragdoll physics system for Roblox with smooth getup animations, collision management, and customizable velocity modes. Supports both R6 and R15 rigs with surface-aware positioning.",
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  "main": "out/init.luau",
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  "scripts": {