@rbxts/falldown 1.1.7 → 1.1.9

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Files changed (2) hide show
  1. package/out/init.luau +6 -1
  2. package/package.json +1 -1
package/out/init.luau CHANGED
@@ -861,8 +861,13 @@ do
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  function Falldown:SetupCollisionGroup(bodyPartMap, bodypartGroupId)
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  PhysicsService:RegisterCollisionGroup(bodypartGroupId)
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  PhysicsService:CollisionGroupSetCollidable(bodypartGroupId, bodypartGroupId, false)
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- for _, originalPart in bodyPartMap do
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+ PhysicsService:CollisionGroupSetCollidable(bodypartGroupId, "Debris", false)
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+ for partName, originalPart in bodyPartMap do
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  originalPart.CollisionGroup = bodypartGroupId
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+ if partName ~= "HumanoidRootPart" then
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+ originalPart:SetAttribute("Falldown_Reverse_CC_To", originalPart.CanCollide)
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+ originalPart.CanCollide = true
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+ end
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  end
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  end
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  function Falldown:CreateActiveRagdollR6(character, humanoid, standFadeTime, automaticDuration, exitMode, getupFront, getupBack)
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@rbxts/falldown",
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- "version": "1.1.7",
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+ "version": "1.1.9",
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  "description": "A realistic ragdoll physics system for Roblox with smooth getup animations, collision management, and customizable velocity modes. Supports both R6 and R15 rigs with surface-aware positioning.",
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  "main": "out/init.luau",
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  "scripts": {