@rbxts/falldown 1.1.5 → 1.1.6

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Files changed (2) hide show
  1. package/out/init.luau +5 -2
  2. package/package.json +1 -1
package/out/init.luau CHANGED
@@ -630,11 +630,14 @@ do
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  local immGroundPoint = _condition_2
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  local _vector3_1 = Vector3.new(0, self._objectiveHeight, 0)
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  local immCenter = immGroundPoint + _vector3_1
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- -- Face along the flattened feet-to-head direction (XZ plane)
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+ -- Determine facing: front (belly down) = feet->head, back = head->feet
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+ local immFacing_raw = ActiveRagdoll:GetVerticalDirection(self.HumanoidRootPart.CFrame.LookVector)
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  local head = self.Character:FindFirstChild("Head")
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  local feetMid = self.LeftTouchPart.Position:Lerp(self.RightTouchPart.Position, 0.5)
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  local headPos = if (head and head:IsA("BasePart")) then head.Position else self.HumanoidRootPart.Position
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- local immFacing = Vector3.new(headPos.X - feetMid.X, 0, headPos.Z - feetMid.Z)
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+ local feetToHead = Vector3.new(headPos.X - feetMid.X, 0, headPos.Z - feetMid.Z)
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+ -- facing === 1 means belly down (front), 0 means back down
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+ local immFacing = if immFacing_raw == 1 then feetToHead else feetToHead * (-1)
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  if immFacing.Magnitude < 1e-3 then
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  immFacing = Vector3.new(self.HumanoidRootPart.CFrame.LookVector.X, 0, self.HumanoidRootPart.CFrame.LookVector.Z)
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  end
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@rbxts/falldown",
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- "version": "1.1.5",
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+ "version": "1.1.6",
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  "description": "A realistic ragdoll physics system for Roblox with smooth getup animations, collision management, and customizable velocity modes. Supports both R6 and R15 rigs with surface-aware positioning.",
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  "main": "out/init.luau",
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  "scripts": {