@rbxts/falldown 1.1.1 → 1.1.3

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Files changed (2) hide show
  1. package/out/init.luau +20 -6
  2. package/package.json +1 -1
package/out/init.luau CHANGED
@@ -634,6 +634,9 @@ do
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  while self.Humanoid.MoveDirection.Magnitude <= 0 do
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  RunService.Stepped:Wait()
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  end
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+ if self.HumanoidRootPart.Anchored then
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+ return nil
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+ end
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  self.HumanoidRootPart:SetNetworkOwner(self.Owner)
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  end)
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  self.Ended:Fire()
@@ -783,6 +786,9 @@ do
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  while self.Humanoid.MoveDirection.Magnitude <= 0 do
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  RunService.Stepped:Wait()
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  end
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+ if self.HumanoidRootPart.Anchored then
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+ return nil
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+ end
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  self.HumanoidRootPart:SetNetworkOwner(self.Owner)
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  end)
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  self.Humanoid.EvaluateStateMachine = true
@@ -821,7 +827,7 @@ do
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  end
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  function Falldown:constructor()
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  end
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- function Falldown:MakeProxies(bodyPartMap, proxyGroupId, bodypartGroupId)
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+ function Falldown:MakeProxies(bodyPartMap, proxyGroupId, bodypartGroupId, owner)
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  PhysicsService:RegisterCollisionGroup(proxyGroupId)
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  PhysicsService:RegisterCollisionGroup(bodypartGroupId)
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  PhysicsService:CollisionGroupSetCollidable(proxyGroupId, bodypartGroupId, false)
@@ -852,7 +858,9 @@ do
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  weld.C0 = CFrame.identity
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  weld.Parent = proxyPart
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  proxyPart.Parent = Workspace
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- proxyPart:SetNetworkOwner(nil)
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+ if not proxyPart.Anchored then
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+ proxyPart:SetNetworkOwner(owner)
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+ end
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  proxyPart.CollisionGroup = proxyGroupId
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  originalPart.CollisionGroup = bodypartGroupId
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  proxyMap[partName] = proxyPart
@@ -890,15 +898,18 @@ do
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  BodyPartMapping.Torso = torso
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  BodyPartMapping.Head = head
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  BodyPartMapping.HumanoidRootPart = humanoidRootPart
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+ local owner = Players:GetPlayerFromCharacter(character)
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  local proxyGroupId = HttpService:GenerateGUID(false)
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  local bodypartGroupId = HttpService:GenerateGUID(false)
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  for _1, descendant in character:GetDescendants() do
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  if descendant:IsA("BasePart") then
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- descendant:SetNetworkOwner(nil)
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+ if not descendant.Anchored then
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+ descendant:SetNetworkOwner(owner)
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+ end
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  descendant.CollisionGroup = bodypartGroupId
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  end
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  end
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- local ProxyMapping = self:MakeProxies(BodyPartMapping, proxyGroupId, bodypartGroupId)
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+ local ProxyMapping = self:MakeProxies(BodyPartMapping, proxyGroupId, bodypartGroupId, owner)
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  humanoid:SetStateEnabled(Enum.HumanoidStateType.Jumping, false)
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  humanoid:SetStateEnabled(Enum.HumanoidStateType.GettingUp, false)
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  humanoid.PlatformStand = true
@@ -1148,15 +1159,18 @@ do
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  BodyPartMapping.UpperTorso = upperTorso
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  BodyPartMapping.Head = head
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  BodyPartMapping.HumanoidRootPart = humanoidRootPart
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+ local owner = Players:GetPlayerFromCharacter(character)
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  local proxyGroupId = HttpService:GenerateGUID(false)
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  local bodypartGroupId = HttpService:GenerateGUID(false)
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  for _1, descendant in character:GetDescendants() do
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  if descendant:IsA("BasePart") then
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- descendant:SetNetworkOwner(nil)
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+ if not descendant.Anchored then
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+ descendant:SetNetworkOwner(owner)
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+ end
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  descendant.CollisionGroup = bodypartGroupId
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  end
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  end
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- local ProxyMapping = self:MakeProxies(BodyPartMapping, proxyGroupId, bodypartGroupId)
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+ local ProxyMapping = self:MakeProxies(BodyPartMapping, proxyGroupId, bodypartGroupId, owner)
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  humanoid:SetStateEnabled(Enum.HumanoidStateType.Jumping, false)
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  humanoid:SetStateEnabled(Enum.HumanoidStateType.GettingUp, false)
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  humanoid.PlatformStand = true
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@rbxts/falldown",
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- "version": "1.1.1",
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+ "version": "1.1.3",
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  "description": "A realistic ragdoll physics system for Roblox with smooth getup animations, collision management, and customizable velocity modes. Supports both R6 and R15 rigs with surface-aware positioning.",
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  "main": "out/init.luau",
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  "scripts": {