@rbxts/falldown 1.1.1 → 1.1.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/out/init.luau +8 -6
- package/package.json +1 -1
package/out/init.luau
CHANGED
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@@ -821,7 +821,7 @@ do
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end
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function Falldown:constructor()
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end
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-
function Falldown:MakeProxies(bodyPartMap, proxyGroupId, bodypartGroupId)
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+
function Falldown:MakeProxies(bodyPartMap, proxyGroupId, bodypartGroupId, owner)
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PhysicsService:RegisterCollisionGroup(proxyGroupId)
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PhysicsService:RegisterCollisionGroup(bodypartGroupId)
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PhysicsService:CollisionGroupSetCollidable(proxyGroupId, bodypartGroupId, false)
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@@ -852,7 +852,7 @@ do
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weld.C0 = CFrame.identity
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weld.Parent = proxyPart
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proxyPart.Parent = Workspace
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-
proxyPart:SetNetworkOwner(
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+
proxyPart:SetNetworkOwner(owner)
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proxyPart.CollisionGroup = proxyGroupId
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originalPart.CollisionGroup = bodypartGroupId
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proxyMap[partName] = proxyPart
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@@ -890,15 +890,16 @@ do
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BodyPartMapping.Torso = torso
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BodyPartMapping.Head = head
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BodyPartMapping.HumanoidRootPart = humanoidRootPart
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+
local owner = Players:GetPlayerFromCharacter(character)
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local proxyGroupId = HttpService:GenerateGUID(false)
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local bodypartGroupId = HttpService:GenerateGUID(false)
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for _1, descendant in character:GetDescendants() do
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if descendant:IsA("BasePart") then
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-
descendant:SetNetworkOwner(
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+
descendant:SetNetworkOwner(owner)
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descendant.CollisionGroup = bodypartGroupId
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end
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end
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-
local ProxyMapping = self:MakeProxies(BodyPartMapping, proxyGroupId, bodypartGroupId)
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+
local ProxyMapping = self:MakeProxies(BodyPartMapping, proxyGroupId, bodypartGroupId, owner)
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humanoid:SetStateEnabled(Enum.HumanoidStateType.Jumping, false)
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humanoid:SetStateEnabled(Enum.HumanoidStateType.GettingUp, false)
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humanoid.PlatformStand = true
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@@ -1148,15 +1149,16 @@ do
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BodyPartMapping.UpperTorso = upperTorso
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BodyPartMapping.Head = head
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BodyPartMapping.HumanoidRootPart = humanoidRootPart
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+
local owner = Players:GetPlayerFromCharacter(character)
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local proxyGroupId = HttpService:GenerateGUID(false)
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local bodypartGroupId = HttpService:GenerateGUID(false)
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for _1, descendant in character:GetDescendants() do
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if descendant:IsA("BasePart") then
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-
descendant:SetNetworkOwner(
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+
descendant:SetNetworkOwner(owner)
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descendant.CollisionGroup = bodypartGroupId
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end
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end
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-
local ProxyMapping = self:MakeProxies(BodyPartMapping, proxyGroupId, bodypartGroupId)
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+
local ProxyMapping = self:MakeProxies(BodyPartMapping, proxyGroupId, bodypartGroupId, owner)
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humanoid:SetStateEnabled(Enum.HumanoidStateType.Jumping, false)
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humanoid:SetStateEnabled(Enum.HumanoidStateType.GettingUp, false)
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humanoid.PlatformStand = true
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package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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1
1
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{
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"name": "@rbxts/falldown",
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-
"version": "1.1.
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+
"version": "1.1.2",
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"description": "A realistic ragdoll physics system for Roblox with smooth getup animations, collision management, and customizable velocity modes. Supports both R6 and R15 rigs with surface-aware positioning.",
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"main": "out/init.luau",
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"scripts": {
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