@rb-games/core 0.1.6 → 0.2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +6 -0
- package/dist/helpers/index.js +1 -1
- package/dist/plugins/index.d.ts +1 -1
- package/dist/plugins/index.d.ts.map +1 -1
- package/dist/plugins/index.js +2 -515
- package/dist/plugins/index.js.map +1 -1
- package/dist/plugins/language/I18NextPlugin.types.d.ts +2 -2
- package/dist/state-machine/StateMachine.d.ts +18 -0
- package/dist/state-machine/StateMachine.d.ts.map +1 -1
- package/dist/state-machine/index.js +37 -10
- package/dist/state-machine/index.js.map +1 -1
- package/dist/utils/index.js +1 -1
- package/package.json +1 -1
- package/dist/plugins/service/ServiceAdapter.d.ts +0 -88
- package/dist/plugins/service/ServiceAdapter.d.ts.map +0 -1
- package/dist/plugins/service/ServiceEventHelper.d.ts +0 -6
- package/dist/plugins/service/ServiceEventHelper.d.ts.map +0 -1
- package/dist/plugins/service/ServicePlugin.d.ts +0 -135
- package/dist/plugins/service/ServicePlugin.d.ts.map +0 -1
- package/dist/plugins/service/ServicePlugin.types.d.ts +0 -14
- package/dist/plugins/service/ServicePlugin.types.d.ts.map +0 -1
- package/dist/plugins/service/adapters/DevAuthAdapter.d.ts +0 -56
- package/dist/plugins/service/adapters/DevAuthAdapter.d.ts.map +0 -1
- package/dist/plugins/service/adapters/RGSAdapter.d.ts +0 -82
- package/dist/plugins/service/adapters/RGSAdapter.d.ts.map +0 -1
- package/dist/plugins/service/adapters/index.d.ts +0 -7
- package/dist/plugins/service/adapters/index.d.ts.map +0 -1
- package/dist/plugins/service/adapters/resolvePublicIp.d.ts +0 -10
- package/dist/plugins/service/adapters/resolvePublicIp.d.ts.map +0 -1
- package/dist/plugins/service/index.d.ts +0 -10
- package/dist/plugins/service/index.d.ts.map +0 -1
- package/dist/plugins/service/types/api.types.d.ts +0 -299
- package/dist/plugins/service/types/api.types.d.ts.map +0 -1
- package/dist/plugins/service/types/index.d.ts +0 -6
- package/dist/plugins/service/types/index.d.ts.map +0 -1
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/**
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* Backend API Type Definitions
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* Based on Swagger API at /api-json
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* @module ServicePlugin/Types
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*/
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/**
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* Session state enum
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*/
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export type SessionState = 'ready' | 'processing' | 'finished';
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/**
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* Symbol type enum
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*/
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export type SymbolType = 'regular' | 'wild' | 'scatter' | 'bonus' | 'cluster';
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/**
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* Win model type
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*/
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export type WinModel = 'cluster' | 'line' | 'ways';
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/**
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* Game state type
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*/
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export type GameStateType = 'basic' | 'bonus';
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/**
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* Symbol definition
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*/
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export interface SymbolDefinition {
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id: number;
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name: string;
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type: SymbolType;
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}
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/**
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* Board configuration
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*/
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export interface BoardConfig {
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reels: number;
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rows: number;
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}
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/**
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* Payout entry for a specific count
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*/
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export interface PayoutEntry {
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count: number;
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value: number;
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andMore?: boolean;
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}
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/**
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* Symbol payout configuration
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*/
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export interface SymbolPayout {
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symbolId: number;
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payouts: PayoutEntry[];
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}
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/**
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* Cluster paytable configuration
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*/
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export interface ClusterPaytable {
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minCount: number;
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decimalBase: number;
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payouts: SymbolPayout[];
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}
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/**
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* Paytable configuration
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*/
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export interface PaytableConfig {
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cluster?: ClusterPaytable;
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}
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/**
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* Free spins award entry
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*/
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export interface FreeSpinsAward {
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count: number;
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spins: number;
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andMore?: boolean;
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}
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/**
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* Free spins configuration
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*/
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export interface FreeSpinsConfig {
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awards: FreeSpinsAward[];
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}
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/**
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* buy bonus configuration
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*/
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export interface GameActions {
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type: string;
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totalBetMultiplier: number;
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count?: number;
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}
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/**
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* Complete game configuration from backend
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*/
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export interface GameConfig {
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winModel: WinModel;
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spinCost: number;
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betMultipliers: BetMultiplierDefinition[];
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board: BoardConfig;
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symbols: SymbolDefinition[];
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reels: number[][];
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paytable: PaytableConfig;
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freeSpins: FreeSpinsConfig;
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actions: GameActions[];
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}
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/**
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* Basic game state
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*/
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export interface BasicGameState {
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state: 'basic';
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totalWin?: number;
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}
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/**
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* Bonus game state (active freespin round)
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*/
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export interface BonusGameState {
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state: 'bonus';
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bonusOrigin: 'spin' | 'buy-bonus' | 'buy-super-bonus';
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remainingFreespins: number;
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usedFreespins: number;
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totalFreespins: number;
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bet: number;
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totalWin: number;
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}
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/**
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* Bonus ended game state (carries summary until next spin)
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*/
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export interface BonusEndedGameState {
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state: 'bonus_ended';
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bonusOrigin: 'spin' | 'buy-bonus' | 'buy-super-bonus';
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usedFreespins: number;
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totalFreespins: number;
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bet: number;
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totalWin: number;
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}
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/**
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* Game state union type
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*/
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export type GameState = BasicGameState | BonusGameState | BonusEndedGameState;
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/**
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* Session response from GET /session
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*/
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export interface SessionResponse {
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sessionId: string;
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state: SessionState;
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nonce: number;
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serverSeedCommit: string;
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gameState: GameState;
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currentRoundId?: string | null;
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gameConfig: GameConfig;
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platform: PlatformResponse;
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}
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/**
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* Spin action request
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*/
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export interface SpinAction {
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type: string;
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totalBet: number;
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}
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/**
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* Gameplay request body
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*/
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export interface GameplayRequest {
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action: SpinAction;
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clientSeed?: string;
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}
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/**
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* Platform response (balance info)
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*/
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export interface PlatformResponse {
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balanceMinor: number;
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currency: string;
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}
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/**
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* Bet multiplier response
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*/
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export type BetMultiplierDefinition = number;
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/**
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* Cluster win information
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*/
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export interface ClusterWin {
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id: number;
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symbol: number;
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size: number;
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multiplier: number;
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payout: number;
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cells: number[];
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}
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/**
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* Scatter win information (temporary frontend implementation)
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*/
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export interface ScatterWin {
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symbol: number;
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count: number;
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cells: number[];
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}
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/**
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* Cluster mutation (one cascade step)
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*/
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export interface ClusterMutation {
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generationId: number;
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board: number[];
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cellMultipliers: number[];
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hitCounts?: number[];
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win: number;
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clusters: ClusterWin[];
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scatters?: ScatterWin;
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}
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/**
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* Gameplay action result payload
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*/
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export interface GameplayPayload {
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type?: 'spin-result';
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mutations: ClusterMutation[];
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}
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/**
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* Game state info for basic/bonus transitions
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*/
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export interface GameStateInfo {
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state: 'basic' | 'bonus' | 'bonus_ended';
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bonusOrigin?: string;
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remainingFreespins?: number;
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usedFreespins?: number;
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totalFreespins?: number;
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bet?: number;
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totalWin?: number;
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}
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/**
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* Gameplay response from POST /gameplay
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*/
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export interface GameplayResponse {
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type: 'finished';
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action: string;
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sessionId: string;
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roundId: string;
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roundStartNonce?: number;
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totalBet: number;
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winAmount: number;
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actionCost: number;
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actionResult: GameplayPayload;
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/** @deprecated Prefer `state` / `previousState` — not always present on play responses */
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gameState?: GameState;
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previousState?: GameStateInfo;
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state?: GameStateInfo;
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usedNonce: number;
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nextNonce: number;
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platform: PlatformResponse;
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}
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/**
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* History entry nonce — single action uses a number; multi-action range uses start/end.
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*/
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export type HistoryNonce = number | {
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start: number;
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end: number;
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};
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/**
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* History entry
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export interface HistoryEntry {
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roundId: string;
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nonce: HistoryNonce;
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action: string;
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totalBet: number;
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winAmount: number;
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timestamp?: number;
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nonces?: number[];
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kind?: 'single' | 'range';
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}
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/**
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* History response from GET /history
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export interface HistoryResponse {
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entries: HistoryEntry[];
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nextPointer?: number | null;
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}
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/**
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* Service action event types
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export declare enum ServiceActions {
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SESSION = "service:session",
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GAMEPLAY = "service:gameplay",
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HISTORY = "service:history",
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ERROR = "service:error",
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TIMEOUT = "service:timeout",
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BALANCE_UPDATE = "service:balance"
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}
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/**
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* Service event structure
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export interface ServiceEvent<T = unknown> {
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target: unknown;
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data: T;
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error?: unknown;
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}
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/**
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* Service error response
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export interface ServiceError {
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code?: number;
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message?: string;
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error?: string;
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}
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//# sourceMappingURL=api.types.d.ts.map
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@@ -1 +0,0 @@
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1
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