@raydiant/playlist-window-manager 0.28.2-rc1 → 0.28.2-rc3

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@@ -128,6 +128,7 @@ var BrowserWindowRenderer = /** @class */ (function () {
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  },
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  })
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  : this.createOrGetPooledBrowserWindow(windowId, {
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+ paintWhenInitiallyHidden: false,
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  show: false,
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  /**
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  * This option fixes window not being able to take fullscreen leaving
@@ -905,7 +905,7 @@ var PlaylistWindowManager = /** @class */ (function (_super) {
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  };
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  PlaylistWindowManager.prototype.swapWindows = function () {
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  return __awaiter(this, void 0, void 0, function () {
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- var nextPreviewPresentationId, preview, result, nextPresentation, shouldPreload;
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+ var nextPreviewPresentationId, preview, result, nextPresentation, shouldPreload, closeWindowPromise;
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  return __generator(this, function (_a) {
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  switch (_a.label) {
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  case 0:
@@ -941,19 +941,22 @@ var PlaylistWindowManager = /** @class */ (function (_super) {
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  if (this.nextWindow) {
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  this.nextWindow.show(this.isFocused);
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  }
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- if (!this.currentWindow) return [3 /*break*/, 4];
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- if (!(this.options.closeWindowDelayMs !== undefined)) return [3 /*break*/, 2];
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- return [4 /*yield*/, delay(this.options.closeWindowDelayMs)];
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+ if (!this.currentWindow) return [3 /*break*/, 2];
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+ // TODO: Kind of a hack, could use win.on('show') event to trigger hide?
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+ // Would only work in electron environment so need to do in BrowserWindowRenderer.
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+ // Should show be async then?
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+ // Or try paintWhenInitiallyHidden: false?
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+ if (this.options.closeWindowDelayMs !== undefined) {
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+ // Don't await here because this will cause a slight delay when playing the next window.
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+ // Instead we want to wait for window close at the end of this method.
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+ closeWindowPromise = delay(this.options.closeWindowDelayMs);
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+ }
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+ this.currentWindow.hide();
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+ return [4 /*yield*/, this.removeCurrentWindow()];
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  case 1:
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  _a.sent();
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  _a.label = 2;
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  case 2:
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- this.currentWindow.hide();
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- return [4 /*yield*/, this.removeCurrentWindow()];
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- case 3:
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- _a.sent();
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- _a.label = 4;
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- case 4:
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  // Swap windows.
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  this.currentWindow = this.nextWindow;
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  if (this.currentWindow) {
@@ -981,7 +984,12 @@ var PlaylistWindowManager = /** @class */ (function (_super) {
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  this.nextWindow = null;
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  this.nextPresentation = null;
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  }
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- return [2 /*return*/];
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+ if (!closeWindowPromise) return [3 /*break*/, 4];
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+ return [4 /*yield*/, closeWindowPromise];
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+ case 3:
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+ _a.sent();
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+ _a.label = 4;
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+ case 4: return [2 /*return*/];
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  }
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  });
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  });
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@raydiant/playlist-window-manager",
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- "version": "0.28.2-rc1",
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+ "version": "0.28.2-rc3",
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  "description": "Window manager for playlist playback.",
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  "main": "build/index.js",
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  "scripts": {
@@ -114,6 +114,7 @@ export default class BrowserWindowRenderer
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  },
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  })
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  : this.createOrGetPooledBrowserWindow(windowId, {
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+ paintWhenInitiallyHidden: false,
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  show: false,
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  /**
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  * This option fixes window not being able to take fullscreen leaving
@@ -753,9 +753,16 @@ export default class PlaylistWindowManager extends EventEmitter {
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  // If current window isn't defined we don't need to hide it but we still
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  // want to make the next window the new current window.
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+ let closeWindowPromise;
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  if (this.currentWindow) {
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+ // TODO: Kind of a hack, could use win.on('show') event to trigger hide?
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+ // Would only work in electron environment so need to do in BrowserWindowRenderer.
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+ // Should show be async then?
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+ // Or try paintWhenInitiallyHidden: false?
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  if (this.options.closeWindowDelayMs !== undefined) {
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- await delay(this.options.closeWindowDelayMs);
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+ // Don't await here because this will cause a slight delay when playing the next window.
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+ // Instead we want to wait for window close at the end of this method.
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+ closeWindowPromise = delay(this.options.closeWindowDelayMs);
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  }
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  this.currentWindow.hide();
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  await this.removeCurrentWindow();
@@ -791,6 +798,10 @@ export default class PlaylistWindowManager extends EventEmitter {
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  this.nextWindow = null;
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  this.nextPresentation = null;
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  }
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+
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+ if (closeWindowPromise) {
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+ await closeWindowPromise;
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+ }
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  }
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  private evalRuleEngine(warnIfPreloadMismatch = true): EvalRuleEngineResult {