@ray-js/robot-map-sdk 0.0.13 → 0.0.14-beta.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.d.ts +2 -0
- package/dist/index.rjs.js +1 -1
- package/dist-app/assets/{index-BzBtiwcY.js → index-D5NfGFNi.js} +1 -1
- package/dist-app/index.html +1 -1
- package/dist-docs/404.html +2 -2
- package/dist-docs/assets/{app.CoDGIQ53.js → app.BvEA7OUD.js} +1 -1
- package/dist-docs/assets/chunks/@localSearchIndexroot.DgSSKtBp.js +1 -0
- package/dist-docs/assets/chunks/{BitmapFont.DDRqV796.js → BitmapFont.ZlRh5xJO.js} +1 -1
- package/dist-docs/assets/chunks/{BufferResource.aFEHKM_N.js → BufferResource.CdcMCLiG.js} +1 -1
- package/dist-docs/assets/chunks/{CanvasRenderer.BefGXFZ-.js → CanvasRenderer.BG9dkLJp.js} +1 -1
- package/dist-docs/assets/chunks/{RenderTargetSystem.CsgIm493.js → RenderTargetSystem.DhOKhSsc.js} +1 -1
- package/dist-docs/assets/chunks/{VPLocalSearchBox.CVEAMjKj.js → VPLocalSearchBox.DceyzShG.js} +1 -1
- package/dist-docs/assets/chunks/{WebGLRenderer.p4DxJ1iF.js → WebGLRenderer.DuuxSWTv.js} +1 -1
- package/dist-docs/assets/chunks/{WebGPURenderer.BhOx1ll0.js → WebGPURenderer.CgbaDBMF.js} +1 -1
- package/dist-docs/assets/chunks/{browserAll.CXRAifqY.js → browserAll.BDysYc3x.js} +1 -1
- package/dist-docs/assets/chunks/{index.Dmmvsq5C.js → index.Bt4MWbdd.js} +5 -5
- package/dist-docs/assets/chunks/{theme.Cii0G4Y-.js → theme.CjTS9gFB.js} +3 -3
- package/dist-docs/assets/chunks/{webworkerAll.CY0RXZhY.js → webworkerAll.0Br3PwIr.js} +1 -1
- package/dist-docs/assets/{guide_getting-started.md.9hcfOAq4.js → guide_getting-started.md.DjSa-UXA.js} +2 -2
- package/dist-docs/assets/guide_getting-started.md.DjSa-UXA.lean.js +1 -0
- package/dist-docs/assets/{reference_config.md.DHynhVxG.js → reference_config.md.DJFVf513.js} +3 -3
- package/dist-docs/assets/{reference_config.md.DHynhVxG.lean.js → reference_config.md.DJFVf513.lean.js} +1 -1
- package/dist-docs/guide/advanced-usage.html +3 -3
- package/dist-docs/guide/concepts.html +3 -3
- package/dist-docs/guide/getting-started.html +5 -5
- package/dist-docs/guide/mcp.html +3 -3
- package/dist-docs/hashmap.json +1 -1
- package/dist-docs/index.html +3 -3
- package/dist-docs/plans/2026-03-04-detected-objects-visibility-design.html +3 -3
- package/dist-docs/plans/2026-03-04-show-detected-objects-implementation-plan.html +3 -3
- package/dist-docs/plans/2026-03-10-simulator-debug-design.html +3 -3
- package/dist-docs/plans/2026-03-10-simulator-events-console-design.html +3 -3
- package/dist-docs/plans/2026-03-10-simulator-events-console-implementation-plan.html +3 -3
- package/dist-docs/plans/2026-03-10-simulator-runtime-controls-design.html +3 -3
- package/dist-docs/plans/2026-03-10-simulator-runtime-controls-implementation-plan.html +3 -3
- package/dist-docs/plans/2026-03-11-simulator-logger-dump-implementation-plan.html +3 -3
- package/dist-docs/records/bugs/2026-02-28-fix-pixi-bindgroup-webgpu-snapshot-whitescreen-bugfix.html +3 -3
- package/dist-docs/records/bugs/2026-03-10-events-drawer-toolbar-scroll-bugfix.html +3 -3
- package/dist-docs/records/bugs/2026-03-10-simulator-initial-render-layout-bugfix.html +3 -3
- package/dist-docs/records/bugs/2026-03-10-simulator-wheel-scroll-leak-bugfix.html +3 -3
- package/dist-docs/records/bugs/2026-03-11-docs-server-bin-clean-bugfix.html +3 -3
- package/dist-docs/records/bugs/2026-03-11-render-result-runtime-sync-bugfix.html +3 -3
- package/dist-docs/records/plans/2026-03-02-furniture-feature-plan.html +3 -3
- package/dist-docs/records/plans/2026-03-10-simulator-events-console-plan.html +3 -3
- package/dist-docs/records/plans/2026-03-10-simulator-last-successful-combo-cache-plan.html +3 -3
- package/dist-docs/records/plans/2026-03-10-simulator-map-parsed-view-plan.html +3 -3
- package/dist-docs/records/plans/2026-03-10-simulator-map-playground-refactor-plan.html +3 -3
- package/dist-docs/records/plans/2026-03-10-simulator-playground-plan.html +3 -3
- package/dist-docs/records/plans/2026-03-10-simulator-runtime-controls-plan.html +3 -3
- package/dist-docs/records/plans/2026-03-11-docs-cli-ui-polish-plan.html +3 -3
- package/dist-docs/records/plans/2026-03-11-simulator-logger-dump-plan.html +3 -3
- package/dist-docs/records/plans/2026-03-11-simulator-src-migration-implementation.html +3 -3
- package/dist-docs/records/plans/2026-03-11-simulator-src-migration-plan.html +3 -3
- package/dist-docs/records/plans/2026-03-11-simulator-style-tokenization-plan.html +3 -3
- package/dist-docs/reference/callbacks.html +3 -3
- package/dist-docs/reference/config.html +6 -6
- package/dist-docs/reference/data.html +3 -3
- package/dist-docs/reference/methods.html +3 -3
- package/dist-docs/reference/runtime.html +3 -3
- package/dist-docs/reference/types.html +3 -3
- package/dist-docs/reference/utils.html +3 -3
- package/dist-docs/simulator/index.html +3 -3
- package/package.json +1 -1
- package/dist-docs/assets/chunks/@localSearchIndexroot.DELY0TLT.js +0 -1
- package/dist-docs/assets/guide_getting-started.md.9hcfOAq4.lean.js +0 -1
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<span class="line"><span style="--shiki-light:#E36209;--shiki-dark:#FFAB70;"> payload</span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">:</span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;"> unknown</span></span>
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<span class="line"><span style="--shiki-light:#E36209;--shiki-dark:#FFAB70;"> summary</span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">:</span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;"> string</span></span>
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<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">}</span></span></code></pre></div><h3 id="field-purpose" tabindex="-1">Field purpose <a class="header-anchor" href="#field-purpose" aria-label="Permalink to "Field purpose""></a></h3><ul><li><code>id</code>: stable render key.</li><li><code>name</code>: the exact callback name shown to developers.</li><li><code>timestamp</code>: raw sort and copy value.</li><li><code>timeLabel</code>: readable time for the list.</li><li><code>payload</code>: full callback payload used for JSON expansion and copy.</li><li><code>summary</code>: concise text for the collapsed row.</li></ul><h2 id="event-source-strategy" tabindex="-1">Event source strategy <a class="header-anchor" href="#event-source-strategy" aria-label="Permalink to "Event source strategy""></a></h2><p>The simulator must not infer events from UI state. It should record only what <code>MapApplication</code> actually emits.</p><p>Use wrapped SDK callbacks when creating or updating the map instance:</p><ul><li>inject a recorder-backed <code>events</code> object into the SDK config</li><li>let the SDK invoke callbacks normally</li><li>append a record to the event store inside each callback wrapper</li></ul><p>This guarantees the console reflects the real public API surface rather than a simulator-specific approximation.</p><h2 id="events-panel-behavior" tabindex="-1">Events panel behavior <a class="header-anchor" href="#events-panel-behavior" aria-label="Permalink to "Events panel behavior""></a></h2><p>The <code>Events</code> panel is a compact developer console.</p><h3 id="toolbar" tabindex="-1">Toolbar <a class="header-anchor" href="#toolbar" aria-label="Permalink to "Toolbar""></a></h3><p>The header includes:</p><ul><li>callback filter</li><li><code>Pause</code></li><li><code>Clear</code></li><li><code>Copy JSON</code></li></ul><h3 id="list-rows" tabindex="-1">List rows <a class="header-anchor" href="#list-rows" aria-label="Permalink to "List rows""></a></h3><p>Each row shows:</p><ul><li>callback name</li><li>event time</li><li>summary line</li><li>expand or collapse control for payload JSON</li></ul><h3 id="empty-state" tabindex="-1">Empty state <a class="header-anchor" href="#empty-state" aria-label="Permalink to "Empty state""></a></h3><p>Show a single neutral message:</p><ul><li><code>No SDK callbacks yet</code></li></ul><h3 id="capacity" tabindex="-1">Capacity <a class="header-anchor" href="#capacity" aria-label="Permalink to "Capacity""></a></h3><p>Keep only the most recent <code>100</code> records. Drop the oldest record first when the limit is exceeded.</p><h2 id="summary-rules" tabindex="-1">Summary rules <a class="header-anchor" href="#summary-rules" aria-label="Permalink to "Summary rules""></a></h2><p>Collapsed rows need short summaries that are useful at a glance.</p><p>Examples:</p><ul><li><code>onClickRoom</code> -> <code>roomId=8, name=阳台8</code></li><li><code>onClickRoomProperties</code> -> <code>roomId=8, property clicked</code></li></ul><p>Summary generation stays in a dedicated helper so more callbacks can be added later without bloating the panel component.</p><h2 id="ui-primitive-strategy" tabindex="-1">UI primitive strategy <a class="header-anchor" href="#ui-primitive-strategy" aria-label="Permalink to "UI primitive strategy""></a></h2><p>The simulator is starting to depend on recurring interaction patterns:</p><ul><li>tooltip</li><li>popover</li><li>dropdown menu</li><li>collapsible content</li><li>custom select behavior</li></ul><p>A full UI framework would add unnecessary visual and structural weight. This iteration introduces <code>reka-ui</code> as a headless primitive layer instead.</p><h3 id="why-reka-ui" tabindex="-1">Why <code>reka-ui</code> <a class="header-anchor" href="#why-reka-ui" aria-label="Permalink to "Why `reka-ui`""></a></h3><ul><li>It fits Vue 3 well.</li><li>It supplies behavior and accessibility without imposing a visual system.</li><li>It matches the simulator's existing design direction better than a full UI framework.</li><li>It creates a path to standardize future overlays and menus without forcing a full component rewrite now.</li></ul><h3 id="v1-usage-boundary" tabindex="-1">V1 usage boundary <a class="header-anchor" href="#v1-usage-boundary" aria-label="Permalink to "V1 usage boundary""></a></h3><p>Only use <code>reka-ui</code> where it solves an actual problem in this iteration:</p><ul><li>event filter menu or select</li><li>event row collapsible payload</li><li>tooltip or popover where the simulator already needs one</li></ul><p>Do not use this iteration to replace every custom simulator control.</p><h2 id="component-structure" tabindex="-1">Component structure <a class="header-anchor" href="#component-structure" aria-label="Permalink to "Component structure""></a></h2><p>Recommended additions:</p><ul><li><code>useSimulatorEvents.ts</code></li><li><code>eventSummaries.ts</code></li><li><code>SimulatorEventsPanel.vue</code></li><li><code>SimulatorEventItem.vue</code></li></ul><p>Expected integration points:</p><ul><li><code>useMapCanvas.ts</code> or <code>usePlaygroundRender.ts</code> for callback injection</li><li><code>useMapPlayground.ts</code> for page-level state wiring</li><li><code>MapPlayground.vue</code> for layout placement</li></ul><h2 id="data-flow" tabindex="-1">Data flow <a class="header-anchor" href="#data-flow" aria-label="Permalink to "Data flow""></a></h2><ol><li>The simulator creates the map instance with recorder-backed SDK callbacks.</li><li>The SDK fires a public callback.</li><li>The wrapper creates a <code>SimulatorEventRecord</code>.</li><li><code>useSimulatorEvents()</code> appends the record.</li><li><code>SimulatorEventsPanel.vue</code> reacts and renders the update.</li></ol><p>The source of truth is the event store, not the UI.</p><h2 id="error-handling" tabindex="-1">Error handling <a class="header-anchor" href="#error-handling" aria-label="Permalink to "Error handling""></a></h2><p>Event recording should fail soft.</p><ul><li>If summary generation fails, store the event with a fallback summary such as <code>payload recorded</code>.</li><li>If JSON copy fails, show a lightweight UI failure state but keep the list.</li><li>If the event filter or payload viewer fails, do not affect the map or runtime controls.</li></ul><h2 id="verification-strategy" tabindex="-1">Verification strategy <a class="header-anchor" href="#verification-strategy" aria-label="Permalink to "Verification strategy""></a></h2><ul><li>Click a room and confirm <code>onClickRoom</code> appears with the correct payload.</li><li>Click a room property label and confirm <code>onClickRoomProperties</code> appears.</li><li>Pause the console and confirm new callbacks stop appending.</li><li>Clear the console and confirm only event state resets.</li><li>Copy the event log and confirm the output is a valid JSON array.</li><li>Confirm the docs build still passes and the map preview remains visually stable.</li></ul></div></div></main><footer class="VPDocFooter" data-v-39a288b8 data-v-e257564d><!--[--><!--]--><div class="edit-info" data-v-e257564d><!----><div class="last-updated" data-v-e257564d><p class="VPLastUpdated" data-v-e257564d data-v-e98dd255>最后更新于: <time datetime="2026-03-10T10:32:53.000Z" data-v-e98dd255></time></p></div></div><!----></footer><!--[--><!--]--></div></div></div><!--[--><!--]--></div></div><!----><!--[--><!--]--></div></div>
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<div id="app"><div class="Layout" data-v-5d98c3a5><!--[--><!--]--><!--[--><span tabindex="-1" data-v-0b0ada53></span><a href="#VPContent" class="VPSkipLink visually-hidden" data-v-0b0ada53>Skip to content</a><!--]--><!----><header class="VPNav" data-v-5d98c3a5 data-v-ae24b3ad><div class="VPNavBar" data-v-ae24b3ad data-v-6aa21345><div class="wrapper" data-v-6aa21345><div class="container" data-v-6aa21345><div class="title" data-v-6aa21345><div class="VPNavBarTitle" data-v-6aa21345 data-v-1168a8e4><a class="title" href="/" data-v-1168a8e4><!--[--><!--]--><!----><span data-v-1168a8e4>Tuya Robot Map</span><!--[--><!--]--></a></div></div><div class="content" data-v-6aa21345><div class="content-body" data-v-6aa21345><!--[--><!--]--><div class="VPNavBarSearch search" data-v-6aa21345><!--[--><!----><div id="local-search"><button type="button" class="DocSearch DocSearch-Button" aria-label="Search"><span class="DocSearch-Button-Container"><span class="vp-icon DocSearch-Search-Icon"></span><span 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class="outline-marker" data-v-a5bbad30></div><div aria-level="2" class="outline-title" id="doc-outline-aria-label" role="heading" data-v-a5bbad30>页面导航</div><ul class="VPDocOutlineItem root" data-v-a5bbad30 data-v-b933a997><!--[--><!--]--></ul></div></nav><!--[--><!--]--><div class="spacer" data-v-3f215769></div><!--[--><!--]--><!----><!--[--><!--]--><!--[--><!--]--></div></div></div></div><div class="content" data-v-39a288b8><div class="content-container" data-v-39a288b8><!--[--><!--]--><main class="main" data-v-39a288b8><div style="position:relative;" class="vp-doc _plans_2026-03-10-simulator-events-console-implementation-plan" data-v-39a288b8><div><h1 id="simulator-events-console-implementation-plan" tabindex="-1">Simulator events console Implementation Plan <a class="header-anchor" href="#simulator-events-console-implementation-plan" aria-label="Permalink to "Simulator events console Implementation Plan""></a></h1><blockquote><p><strong>For Claude:</strong> REQUIRED SUB-SKILL: Use superpowers:executing-plans to implement this plan task-by-task.</p></blockquote><p><strong>Goal:</strong> Add a developer-facing <code>Events</code> console to the simulator that records public SDK callbacks and exposes them as a live, filterable event stream.</p><p><strong>Architecture:</strong> Keep event recording separate from source-data rendering and runtime patching. Inject recorder-backed <code>MapCallbacks</code> into the live map instance, store bounded event records in a focused composable, and render them in a dedicated panel near the map preview. Introduce <code>reka-ui</code> only for the new collapsible and menu primitives required by this console.</p><p><strong>Tech Stack:</strong> Vue 3 Composition API, VitePress, TypeScript, existing simulator composables, SDK <code>MapCallbacks</code>, <code>reka-ui</code></p><hr><h3 id="task-1-add-event-facing-simulator-types-and-helpers" tabindex="-1">Task 1: Add event-facing simulator types and helpers <a class="header-anchor" href="#task-1-add-event-facing-simulator-types-and-helpers" aria-label="Permalink to "Task 1: Add event-facing simulator types and helpers""></a></h3><p><strong>Files:</strong></p><ul><li>Modify: <code>docs/.vitepress/theme/components/simulator/types.ts</code></li><li>Create: <code>docs/.vitepress/theme/components/simulator/eventSummaries.ts</code></li><li>Test: <code>npx tsc --noEmit</code></li></ul><p><strong>Step 1: Add event record and filter types</strong></p><p>Define types for:</p><ul><li><code>SimulatorEventRecord</code></li><li>supported callback names in V1</li><li>event filter values</li><li>event panel action payloads if needed</li></ul><p><strong>Step 2: Add summary helpers</strong></p><p>Create a helper that maps supported callbacks to concise summaries and falls back to a safe default when payload parsing fails.</p><p><strong>Step 3: Run type-check</strong></p><p>Run: <code>npx tsc --noEmit</code> Expected: PASS</p><h3 id="task-2-build-the-event-store-composable" tabindex="-1">Task 2: Build the event store composable <a class="header-anchor" href="#task-2-build-the-event-store-composable" aria-label="Permalink to "Task 2: Build the event store composable""></a></h3><p><strong>Files:</strong></p><ul><li>Create: <code>docs/.vitepress/theme/components/simulator/useSimulatorEvents.ts</code></li><li>Test: <code>npx tsc --noEmit</code></li></ul><p><strong>Step 1: Create bounded event state</strong></p><p>Implement state for:</p><ul><li>full event list</li><li>paused state</li><li>active callback filter</li><li>derived filtered list</li></ul><p>Limit the stored list to the latest <code>100</code> entries.</p><p><strong>Step 2: Add event actions</strong></p><p>Implement:</p><ul><li><code>pushEvent()</code></li><li><code>clearEvents()</code></li><li><code>toggleEventsPaused()</code></li><li><code>setEventFilter()</code></li><li><code>copyEventsJson()</code></li></ul><p><strong>Step 3: Run type-check</strong></p><p>Run: <code>npx tsc --noEmit</code> Expected: PASS</p><h3 id="task-3-add-recorder-backed-sdk-callbacks" tabindex="-1">Task 3: Add recorder-backed SDK callbacks <a class="header-anchor" href="#task-3-add-recorder-backed-sdk-callbacks" aria-label="Permalink to "Task 3: Add recorder-backed SDK callbacks""></a></h3><p><strong>Files:</strong></p><ul><li>Modify: <code>docs/.vitepress/theme/components/simulator/useMapCanvas.ts</code></li><li>Modify: <code>docs/.vitepress/theme/components/simulator/usePlaygroundRender.ts</code></li><li>Modify: <code>docs/.vitepress/theme/components/simulator/useMapPlayground.ts</code></li><li>Test: <code>npx tsc --noEmit</code></li></ul><p><strong>Step 1: Define callback wrappers</strong></p><p>Create a recorder-backed <code>events</code> object that wraps supported <code>MapCallbacks</code> and forwards payloads into <code>pushEvent()</code>.</p><p><strong>Step 2: Attach wrappers to the map lifecycle</strong></p><p>Ensure the live map instance always receives the wrapped callbacks after render and after source-data reinitialization.</p><p><strong>Step 3: Keep runtime and event paths separate</strong></p><p>Do not route event recording through runtime patch logic or source-data cache logic.</p><p><strong>Step 4: Run type-check</strong></p><p>Run: <code>npx tsc --noEmit</code> Expected: PASS</p><h3 id="task-4-install-and-integrate-reka-ui-primitives" tabindex="-1">Task 4: Install and integrate <code>reka-ui</code> primitives <a class="header-anchor" href="#task-4-install-and-integrate-reka-ui-primitives" aria-label="Permalink to "Task 4: Install and integrate `reka-ui` primitives""></a></h3><p><strong>Files:</strong></p><ul><li>Modify: <code>package.json</code></li><li>Modify: lockfile</li><li>Test: <code>npm install</code></li><li>Test: <code>npx tsc --noEmit</code></li></ul><p><strong>Step 1: Add the dependency</strong></p><p>Install <code>reka-ui</code> and update the lockfile.</p><p><strong>Step 2: Verify the docs bundle resolves the package</strong></p><p>Confirm imports compile cleanly in the docs app.</p><p><strong>Step 3: Run type-check</strong></p><p>Run: <code>npx tsc --noEmit</code> Expected: PASS</p><h3 id="task-5-build-the-events-ui-components" tabindex="-1">Task 5: Build the events UI components <a class="header-anchor" href="#task-5-build-the-events-ui-components" aria-label="Permalink to "Task 5: Build the events UI components""></a></h3><p><strong>Files:</strong></p><ul><li>Create: <code>docs/.vitepress/theme/components/simulator/SimulatorEventsPanel.vue</code></li><li>Create: <code>docs/.vitepress/theme/components/simulator/SimulatorEventItem.vue</code></li><li>Test: <code>npm run lint</code></li></ul><p><strong>Step 1: Build the panel shell</strong></p><p>Render:</p><ul><li>title</li><li>filter control</li><li>pause button</li><li>clear button</li><li>copy button</li><li>empty state</li><li>scrollable event list</li></ul><p><strong>Step 2: Build event rows</strong></p><p>Each row must show:</p><ul><li>callback name</li><li>timestamp label</li><li>summary</li><li>collapsible JSON payload</li></ul><p>Use <code>reka-ui</code> primitives for the collapsible payload and filter control if they materially improve structure and accessibility.</p><p><strong>Step 3: Run lint</strong></p><p>Run: <code>npm run lint</code> Expected: PASS</p><h3 id="task-6-integrate-the-events-panel-into-the-simulator-layout" tabindex="-1">Task 6: Integrate the events panel into the simulator layout <a class="header-anchor" href="#task-6-integrate-the-events-panel-into-the-simulator-layout" aria-label="Permalink to "Task 6: Integrate the events panel into the simulator layout""></a></h3><p><strong>Files:</strong></p><ul><li>Modify: <code>docs/.vitepress/theme/components/MapPlayground.vue</code></li><li>Modify: <code>docs/.vitepress/theme/components/simulator/SimulatorPreviewPanel.vue</code></li><li>Modify: <code>docs/.vitepress/theme/components/simulator/useMapPlayground.ts</code></li><li>Test: <code>npm run docs:build</code></li></ul><p><strong>Step 1: Add the events panel below the map preview</strong></p><p>Keep the map large and ensure the event console does not collapse the preview area unreasonably.</p><p><strong>Step 2: Pass event state through the page-level composable</strong></p><p>Expose filtered events and event actions cleanly from <code>useMapPlayground()</code>.</p><p><strong>Step 3: Run docs build</strong></p><p>Run: <code>npm run docs:build</code> Expected: PASS</p><h3 id="task-7-verify-the-full-event-flow-and-update-traceability" tabindex="-1">Task 7: Verify the full event flow and update traceability <a class="header-anchor" href="#task-7-verify-the-full-event-flow-and-update-traceability" aria-label="Permalink to "Task 7: Verify the full event flow and update traceability""></a></h3><p><strong>Files:</strong></p><ul><li>Modify: <code>docs/records/plans/2026-03-10-simulator-events-console-plan.md</code></li><li>Test: <code>npm run lint</code></li><li>Test: <code>npx tsc --noEmit</code></li><li>Test: <code>npm run docs:build</code></li></ul><p><strong>Step 1: Update verification checklist</strong></p><p>Mark completed verification items and note any deferred event types.</p><p><strong>Step 2: Run the full validation suite</strong></p><p>Run: <code>npm run lint</code> Expected: PASS</p><p>Run: <code>npx tsc --noEmit</code> Expected: PASS</p><p>Run: <code>npm run docs:build</code> Expected: PASS</p><p><strong>Step 3: Prepare for implementation handoff</strong></p><p>Ensure the plan remains aligned with the approved design and current simulator structure.</p></div></div></main><footer class="VPDocFooter" data-v-39a288b8 data-v-e257564d><!--[--><!--]--><div class="edit-info" data-v-e257564d><!----><div class="last-updated" data-v-e257564d><p class="VPLastUpdated" data-v-e257564d data-v-e98dd255>最后更新于: <time datetime="2026-03-10T10:32:53.000Z" data-v-e98dd255></time></p></div></div><!----></footer><!--[--><!--]--></div></div></div><!--[--><!--]--></div></div><!----><!--[--><!--]--></div></div>
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<div id="app"><div class="Layout" data-v-5d98c3a5><!--[--><!--]--><!--[--><span tabindex="-1" data-v-0b0ada53></span><a href="#VPContent" class="VPSkipLink visually-hidden" data-v-0b0ada53>Skip to content</a><!--]--><!----><header class="VPNav" data-v-5d98c3a5 data-v-ae24b3ad><div class="VPNavBar" data-v-ae24b3ad data-v-6aa21345><div class="wrapper" data-v-6aa21345><div class="container" data-v-6aa21345><div class="title" data-v-6aa21345><div class="VPNavBarTitle" data-v-6aa21345 data-v-1168a8e4><a class="title" href="/" data-v-1168a8e4><!--[--><!--]--><!----><span data-v-1168a8e4>Tuya Robot Map</span><!--[--><!--]--></a></div></div><div class="content" data-v-6aa21345><div class="content-body" data-v-6aa21345><!--[--><!--]--><div class="VPNavBarSearch search" data-v-6aa21345><!--[--><!----><div id="local-search"><button type="button" class="DocSearch DocSearch-Button" aria-label="Search"><span class="DocSearch-Button-Container"><span class="vp-icon DocSearch-Search-Icon"></span><span 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class="outline-marker" data-v-a5bbad30></div><div aria-level="2" class="outline-title" id="doc-outline-aria-label" role="heading" data-v-a5bbad30>页面导航</div><ul class="VPDocOutlineItem root" data-v-a5bbad30 data-v-b933a997><!--[--><!--]--></ul></div></nav><!--[--><!--]--><div class="spacer" data-v-3f215769></div><!--[--><!--]--><!----><!--[--><!--]--><!--[--><!--]--></div></div></div></div><div class="content" data-v-39a288b8><div class="content-container" data-v-39a288b8><!--[--><!--]--><main class="main" data-v-39a288b8><div style="position:relative;" class="vp-doc _plans_2026-03-10-simulator-runtime-controls-design" data-v-39a288b8><div><h1 id="simulator-runtime-controls-design" tabindex="-1">Simulator runtime controls design <a class="header-anchor" href="#simulator-runtime-controls-design" aria-label="Permalink to "Simulator runtime controls design""></a></h1><h2 id="context" tabindex="-1">Context <a class="header-anchor" href="#context" aria-label="Permalink to "Context""></a></h2><p>The simulator page currently lets developers paste <code>mapHex</code>, <code>pathHex</code>, and <code>roomProperties</code> and preview the rendered map. It does not expose the SDK <code>runtime</code> layer, so developers cannot validate visibility toggles, room selection, interaction flags, or measurement settings without editing code.</p><p>This design adds a dedicated runtime control experience to the simulator while keeping the map preview large and the UI maintainable.</p><h2 id="goals" tabindex="-1">Goals <a class="header-anchor" href="#goals" aria-label="Permalink to "Goals""></a></h2><ul><li>Cover every field in <code>RuntimeConfig</code>.</li><li>Make runtime changes apply in real time through <code>mapApi.updateRuntime()</code>.</li><li>Represent field dependencies explicitly instead of exposing a flat form.</li><li>Prefer direct manipulation when the map already provides the right affordance.</li><li>Keep unsupported runtime fields visible but clearly disabled.</li></ul><h2 id="non-goals" tabindex="-1">Non-goals <a class="header-anchor" href="#non-goals" aria-label="Permalink to "Non-goals""></a></h2><ul><li>Do not add full editing workflows for forbidden zones, carpets, furniture, waypoints, or spots in this iteration.</li><li>Do not add a raw JSON editor as the primary runtime editing surface.</li><li>Do not persist runtime state across page reloads in this iteration.</li></ul><h2 id="recommended-approach" tabindex="-1">Recommended approach <a class="header-anchor" href="#recommended-approach" aria-label="Permalink to "Recommended approach""></a></h2><h3 id="option-1-flat-runtime-form" tabindex="-1">Option 1: flat runtime form <a class="header-anchor" href="#option-1-flat-runtime-form" aria-label="Permalink to "Option 1: flat runtime form""></a></h3><p>Render every runtime field in a single long form with basic controls.</p><ul><li>Pros: fastest to build.</li><li>Cons: poor dependency handling, weak discoverability, scales badly.</li></ul><h3 id="option-2-runtime-as-a-separate-tab" tabindex="-1">Option 2: runtime as a separate tab <a class="header-anchor" href="#option-2-runtime-as-a-separate-tab" aria-label="Permalink to "Option 2: runtime as a separate tab""></a></h3><p>Add a <code>Runtime</code> tab next to <code>Map</code>, <code>Path</code>, and <code>Room</code>.</p><ul><li>Pros: clear separation from source data.</li><li>Cons: weak link between runtime controls and live map interaction.</li></ul><h3 id="option-3-recommended-dedicated-runtime-console" tabindex="-1">Option 3: recommended, dedicated runtime console <a class="header-anchor" href="#option-3-recommended-dedicated-runtime-console" aria-label="Permalink to "Option 3: recommended, dedicated runtime console""></a></h3><p>Keep source data input and runtime controls separate. Add a dedicated <code>Runtime</code> panel in the left control column, and keep the right column focused on the large map preview.</p><ul><li>Pros: clear mental model, strong map-control linkage, scales well as more runtime fields and future config panels are added.</li><li>Cons: more initial design and state management work.</li></ul><p>This design uses option 3.</p><h2 id="page-information-architecture" tabindex="-1">Page information architecture <a class="header-anchor" href="#page-information-architecture" aria-label="Permalink to "Page information architecture""></a></h2><p>The simulator stays in a two-column layout.</p><ul><li>Left column: <ul><li><code>Data</code> panel for <code>Map</code>, <code>Path</code>, and <code>Room</code></li><li><code>Runtime</code> panel for all runtime controls</li><li><code>Inspector</code> panel for runtime snapshot and live state</li></ul></li><li>Right column: <ul><li>large map preview</li><li>light runtime summary overlay</li></ul></li></ul><p>The runtime panel is not merged into the existing source-data tabs. Source data answers "what is rendered"; runtime answers "how it behaves right now."</p><h2 id="runtime-group-design" tabindex="-1">Runtime group design <a class="header-anchor" href="#runtime-group-design" aria-label="Permalink to "Runtime group design""></a></h2><p>Group runtime fields by behavior instead of by raw type.</p><h3 id="visibility" tabindex="-1">Visibility <a class="header-anchor" href="#visibility" aria-label="Permalink to "Visibility""></a></h3><p>This group contains direct visibility toggles and uses a compact switch matrix.</p><ul><li><code>showPath</code></li><li><code>showRobot</code></li><li><code>showChargingStation</code></li><li><code>showRoomName</code></li><li><code>showRoomType</code></li><li><code>showRoomProperty</code></li><li><code>showRoomOrder</code></li><li><code>showRoomFloorType</code></li><li><code>showCarpet</code></li><li><code>showDetectedObjects</code></li><li><code>showChargingStationRing</code></li><li><code>showRobotRing</code></li><li><code>showRobotSleepAnimation</code></li><li><code>showRobotPulseCircle</code></li></ul><h3 id="room-selection" tabindex="-1">Room selection <a class="header-anchor" href="#room-selection" aria-label="Permalink to "Room selection""></a></h3><p>This is the highest-value interaction group and gets a dedicated sub-panel.</p><ul><li><code>enableRoomSelection</code></li><li><code>roomSelectionMode</code></li><li><code>selectRoomIds</code></li><li><code>roomPropertyFoldIds</code></li><li><code>dividingRoomId</code></li></ul><p>Key behavior:</p><ul><li>When <code>enableRoomSelection</code> is <code>false</code>, dependent controls remain visible but disabled with a clear reason.</li><li><code>selectRoomIds</code> supports two synchronized input channels: <ul><li>room checklist in the panel</li><li>direct room clicking on the map</li></ul></li><li>In <code>checkmark</code> mode, the panel uses a checkbox list.</li><li>In <code>order</code> mode, the panel shows ordered selected rooms and preserves order in <code>selectRoomIds</code>.</li><li><code>dividingRoomId</code> uses a room dropdown, not a free number field.</li><li><code>roomPropertyFoldIds</code> uses room multi-select, not raw array input.</li></ul><h3 id="interaction" tabindex="-1">Interaction <a class="header-anchor" href="#interaction" aria-label="Permalink to "Interaction""></a></h3><ul><li><code>enableInteraction</code></li><li><code>enableMapClickCapture</code></li></ul><p>Key behavior:</p><ul><li><code>enableInteraction</code> is the parent switch.</li><li>When <code>enableInteraction</code> is <code>false</code>, <code>enableMapClickCapture</code> is disabled and automatically normalized to <code>false</code>.</li><li>Captured click coordinates appear in the inspector as a read-only result.</li></ul><h3 id="geometry-and-measurement" tabindex="-1">Geometry and measurement <a class="header-anchor" href="#geometry-and-measurement" aria-label="Permalink to "Geometry and measurement""></a></h3><ul><li><code>mapRotation</code></li><li><code>unit</code></li><li><code>unitLabel</code></li></ul><p>Key behavior:</p><ul><li><code>mapRotation</code> uses a slider plus numeric input.</li><li><code>unit</code> uses a segmented control or select.</li><li><code>unitLabel</code> follows the default unit mapping until the user customizes it.</li></ul><h3 id="editing-state" tabindex="-1">Editing state <a class="header-anchor" href="#editing-state" aria-label="Permalink to "Editing state""></a></h3><ul><li><code>editingForbiddenSweepZoneIds</code></li><li><code>editingForbiddenMopZoneIds</code></li><li><code>editingCleanZoneIds</code></li><li><code>editingVirtualWallIds</code></li><li><code>editingSpotIds</code></li><li><code>editingWayPointIds</code></li><li><code>editingCarpetIds</code></li><li><code>editingFurnitureIds</code></li><li><code>selectedCarpetIds</code></li></ul><p>This group is visible but collapsed by default. Fields are disabled when the simulator lacks the supporting dataset or editing workflow.</p><h2 id="human-friendly-behaviors" tabindex="-1">Human-friendly behaviors <a class="header-anchor" href="#human-friendly-behaviors" aria-label="Permalink to "Human-friendly behaviors""></a></h2><p>The runtime console needs a few usability features so it feels like a real debug surface rather than a schema viewer.</p><ul><li>Keep a light "modified" indicator when runtime differs from defaults.</li><li>Provide safe presets such as <code>Default</code>, <code>Selection Debug</code>, <code>Minimal</code>, and <code>Labels Off</code>.</li><li>Show the current runtime snapshot as formatted JSON for copy-and-compare workflows.</li><li>Show why a control is disabled, not only that it is disabled.</li><li>Derive room labels from parsed map rooms and prefer <code>roomProperties</code> names when available.</li></ul><h2 id="state-model" tabindex="-1">State model <a class="header-anchor" href="#state-model" aria-label="Permalink to "State model""></a></h2><p>Split state into three layers.</p><h3 id="source-data-state" tabindex="-1">Source data state <a class="header-anchor" href="#source-data-state" aria-label="Permalink to "Source data state""></a></h3><p>Mutable source inputs:</p><ul><li><code>mapHex</code></li><li><code>pathHex</code></li><li><code>roomProperties</code></li></ul><p>This layer keeps its current render-and-cache flow.</p><h3 id="derived-map-state" tabindex="-1">Derived map state <a class="header-anchor" href="#derived-map-state" aria-label="Permalink to "Derived map state""></a></h3><p>Read-only values produced from parsed data and current map support:</p><ul><li><code>availableRooms</code></li><li><code>parsedMapData</code></li><li><code>parsedPathData</code></li><li><code>mapType</code></li><li><code>runtimeSupportMatrix</code></li><li><code>capturedMapClick</code></li></ul><h3 id="runtime-state" tabindex="-1">Runtime state <a class="header-anchor" href="#runtime-state" aria-label="Permalink to "Runtime state""></a></h3><p>Mutable runtime state managed separately from source data:</p><ul><li><code>runtimeDraft</code></li><li>optional <code>runtimeApplied</code> snapshot for diagnostics</li></ul><p>Runtime changes call <code>updateRuntime(partial)</code> and do not re-run map decoding.</p><h2 id="normalization-rules" tabindex="-1">Normalization rules <a class="header-anchor" href="#normalization-rules" aria-label="Permalink to "Normalization rules""></a></h2><p>Runtime state must stay valid as source data changes.</p><ul><li>Keep <code>selectRoomIds</code> when <code>enableRoomSelection</code> is off, but disable the UI.</li><li>Force <code>enableMapClickCapture</code> to <code>false</code> when <code>enableInteraction</code> is <code>false</code>.</li><li>Reset <code>dividingRoomId</code> to <code>-1</code> if the room no longer exists.</li><li>Filter invalid room IDs from <code>selectRoomIds</code> and <code>roomPropertyFoldIds</code>.</li><li>Preserve selection order in <code>order</code> mode.</li><li>Keep custom <code>unitLabel</code> if the user has overridden it.</li></ul><h2 id="error-handling" tabindex="-1">Error handling <a class="header-anchor" href="#error-handling" aria-label="Permalink to "Error handling""></a></h2><p>Runtime updates use light feedback instead of full render errors.</p><ul><li>If <code>updateRuntime()</code> fails, show a runtime-level error status and keep the last applied state.</li><li>If normalization removes invalid values, show a small informational status describing the change.</li><li>Unsupported fields stay visible and disabled rather than hidden.</li></ul><h2 id="component-boundaries" tabindex="-1">Component boundaries <a class="header-anchor" href="#component-boundaries" aria-label="Permalink to "Component boundaries""></a></h2><p>Add runtime support without re-centralizing the simulator into one file.</p><ul><li><code>MapPlayground.vue</code>: layout orchestration only</li><li><code>useMapPlayground.ts</code>: page-level state aggregation</li><li><code>useRuntimePlayground.ts</code>: runtime draft, dependencies, presets, snapshot</li><li><code>useRuntimeBindings.ts</code>: bridge between UI actions, map callbacks, and <code>mapApi.updateRuntime()</code></li><li><code>SimulatorRuntimePanel.vue</code>: runtime console shell</li><li><code>SimulatorRoomSelectionPanel.vue</code>: dedicated room-selection UI</li><li><code>SimulatorInspectorPanel.vue</code>: runtime JSON, selected rooms, click capture</li></ul><h2 id="verification" tabindex="-1">Verification <a class="header-anchor" href="#verification" aria-label="Permalink to "Verification""></a></h2><p>Validate the design with the following outcomes.</p><ul><li>Every <code>RuntimeConfig</code> field appears in the runtime console.</li><li>Runtime changes update the map through <code>updateRuntime()</code> without full redraw.</li><li>Room selection stays synchronized between panel and map.</li><li>Invalid room-linked values are normalized after source data changes.</li><li>Unsupported fields are visible, disabled, and labeled with the reason.</li><li>The map preview remains visually dominant on desktop and mobile layouts.</li></ul><h2 id="next-steps" tabindex="-1">Next steps <a class="header-anchor" href="#next-steps" aria-label="Permalink to "Next steps""></a></h2><p>Write an implementation plan that phases the runtime console into composables and components without destabilizing the existing simulator page.</p></div></div></main><footer class="VPDocFooter" data-v-39a288b8 data-v-e257564d><!--[--><!--]--><div class="edit-info" data-v-e257564d><!----><div class="last-updated" data-v-e257564d><p class="VPLastUpdated" data-v-e257564d data-v-e98dd255>最后更新于: <time datetime="2026-03-10T12:21:24.000Z" data-v-e98dd255></time></p></div></div><!----></footer><!--[--><!--]--></div></div></div><!--[--><!--]--></div></div><!----><!--[--><!--]--></div></div>
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<div id="app"><div class="Layout" data-v-5d98c3a5><!--[--><!--]--><!--[--><span tabindex="-1" data-v-0b0ada53></span><a href="#VPContent" class="VPSkipLink visually-hidden" data-v-0b0ada53>Skip to content</a><!--]--><!----><header class="VPNav" data-v-5d98c3a5 data-v-ae24b3ad><div class="VPNavBar" data-v-ae24b3ad data-v-6aa21345><div class="wrapper" data-v-6aa21345><div class="container" data-v-6aa21345><div class="title" data-v-6aa21345><div class="VPNavBarTitle" data-v-6aa21345 data-v-1168a8e4><a class="title" href="/" data-v-1168a8e4><!--[--><!--]--><!----><span data-v-1168a8e4>Tuya Robot Map</span><!--[--><!--]--></a></div></div><div class="content" data-v-6aa21345><div class="content-body" data-v-6aa21345><!--[--><!--]--><div class="VPNavBarSearch search" data-v-6aa21345><!--[--><!----><div id="local-search"><button type="button" class="DocSearch DocSearch-Button" aria-label="Search"><span class="DocSearch-Button-Container"><span class="vp-icon DocSearch-Search-Icon"></span><span class="DocSearch-Button-Placeholder">Search</span></span><span class="DocSearch-Button-Keys"><kbd class="DocSearch-Button-Key"></kbd><kbd class="DocSearch-Button-Key">K</kbd></span></button></div><!--]--></div><nav aria-labelledby="main-nav-aria-label" class="VPNavBarMenu menu" data-v-6aa21345 data-v-dc692963><span id="main-nav-aria-label" class="visually-hidden" data-v-dc692963> Main Navigation </span><!--[--><!--[--><a class="VPLink link VPNavBarMenuLink" href="/" tabindex="0" data-v-dc692963 data-v-e56f3d57><!--[--><span data-v-e56f3d57>首页</span><!--]--></a><!--]--><!--[--><a class="VPLink link VPNavBarMenuLink" href="/guide/concepts.html" tabindex="0" data-v-dc692963 data-v-e56f3d57><!--[--><span data-v-e56f3d57>指南</span><!--]--></a><!--]--><!--[--><a class="VPLink link VPNavBarMenuLink" href="/reference/data.html" tabindex="0" data-v-dc692963 data-v-e56f3d57><!--[--><span data-v-e56f3d57>参考</span><!--]--></a><!--]--><!--[--><a class="VPLink link VPNavBarMenuLink" 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class="divider" data-v-6aa21345><div class="divider-line" data-v-6aa21345></div></div></div><!----></header><div class="VPLocalNav empty fixed" data-v-5d98c3a5 data-v-a6f0e41e><div class="container" data-v-a6f0e41e><!----><div class="VPLocalNavOutlineDropdown" style="--vp-vh:0px;" data-v-a6f0e41e data-v-8a42e2b4><button data-v-8a42e2b4>Return to top</button><!----></div></div></div><!----><div class="VPContent" id="VPContent" data-v-5d98c3a5 data-v-1428d186><div class="VPDoc has-aside" data-v-1428d186 data-v-39a288b8><!--[--><!--]--><div class="container" data-v-39a288b8><div class="aside" data-v-39a288b8><div class="aside-curtain" data-v-39a288b8></div><div class="aside-container" data-v-39a288b8><div class="aside-content" data-v-39a288b8><div class="VPDocAside" data-v-39a288b8 data-v-3f215769><!--[--><!--]--><!--[--><!--]--><nav aria-labelledby="doc-outline-aria-label" class="VPDocAsideOutline" data-v-3f215769 data-v-a5bbad30><div class="content" data-v-a5bbad30><div class="outline-marker" data-v-a5bbad30></div><div aria-level="2" class="outline-title" id="doc-outline-aria-label" role="heading" data-v-a5bbad30>页面导航</div><ul class="VPDocOutlineItem root" data-v-a5bbad30 data-v-b933a997><!--[--><!--]--></ul></div></nav><!--[--><!--]--><div class="spacer" data-v-3f215769></div><!--[--><!--]--><!----><!--[--><!--]--><!--[--><!--]--></div></div></div></div><div class="content" data-v-39a288b8><div class="content-container" data-v-39a288b8><!--[--><!--]--><main class="main" data-v-39a288b8><div style="position:relative;" class="vp-doc _plans_2026-03-10-simulator-runtime-controls-implementation-plan" data-v-39a288b8><div><h1 id="simulator-runtime-controls-implementation-plan" tabindex="-1">Simulator runtime controls Implementation Plan <a class="header-anchor" href="#simulator-runtime-controls-implementation-plan" aria-label="Permalink to "Simulator runtime controls Implementation Plan""></a></h1><blockquote><p><strong>For Claude:</strong> REQUIRED SUB-SKILL: Use superpowers:executing-plans to implement this plan task-by-task.</p></blockquote><p><strong>Goal:</strong> Add a runtime control console to the simulator page so developers can inspect and update all <code>RuntimeConfig</code> fields from the docs UI.</p><p><strong>Architecture:</strong> Keep source data rendering and runtime updates on separate paths. Source inputs continue to use the existing full render pipeline, while runtime controls update a dedicated runtime draft and call <code>mapApi.updateRuntime()</code> incrementally. Build the new UI as focused simulator components and composables so the page stays maintainable.</p><p><strong>Tech Stack:</strong> Vue 3 Composition API, VitePress, TypeScript, existing simulator composables, <code>MapApplication.updateRuntime()</code></p><hr><h3 id="task-1-define-runtime-facing-simulator-types-and-defaults" tabindex="-1">Task 1: Define runtime-facing simulator types and defaults <a class="header-anchor" href="#task-1-define-runtime-facing-simulator-types-and-defaults" aria-label="Permalink to "Task 1: Define runtime-facing simulator types and defaults""></a></h3><p><strong>Files:</strong></p><ul><li>Modify: <code>docs/.vitepress/theme/components/simulator/types.ts</code></li><li>Modify: <code>docs/.vitepress/theme/components/simulator/constants.ts</code></li><li>Test: <code>npx tsc --noEmit</code></li></ul><p><strong>Step 1: Add runtime UI metadata types</strong></p><p>Add types for:</p><ul><li>runtime field groups</li><li>disabled-state reasons</li><li>room option descriptors</li><li>runtime preset descriptors</li><li>runtime support matrix</li></ul><p><strong>Step 2: Add simulator runtime defaults and labels</strong></p><p>Define:</p><ul><li>the default runtime draft</li><li>unit-to-label defaults</li><li>field-group metadata</li><li>safe preset definitions</li></ul><p><strong>Step 3: Run type-check</strong></p><p>Run: <code>npx tsc --noEmit</code> Expected: PASS</p><h3 id="task-2-build-runtime-state-composable" tabindex="-1">Task 2: Build runtime state composable <a class="header-anchor" href="#task-2-build-runtime-state-composable" aria-label="Permalink to "Task 2: Build runtime state composable""></a></h3><p><strong>Files:</strong></p><ul><li>Create: <code>docs/.vitepress/theme/components/simulator/useRuntimePlayground.ts</code></li><li>Modify: <code>docs/.vitepress/theme/components/simulator/useMapPlayground.ts</code></li><li>Test: <code>npx tsc --noEmit</code></li></ul><p><strong>Step 1: Create <code>useRuntimePlayground()</code></strong></p><p>Implement a composable that manages:</p><ul><li><code>runtimeDraft</code></li><li><code>runtimeModified</code></li><li>preset application</li><li>normalization helpers</li><li>runtime JSON snapshot</li><li>room-derived option lists</li></ul><p><strong>Step 2: Encode normalization rules</strong></p><p>Add helpers to:</p><ul><li>filter invalid room IDs</li><li>reset <code>dividingRoomId</code> to <code>-1</code> when needed</li><li>force <code>enableMapClickCapture</code> off when interaction is disabled</li><li>keep custom <code>unitLabel</code> once it has diverged from the default</li></ul><p><strong>Step 3: Integrate the composable into <code>useMapPlayground.ts</code></strong></p><p>Expose runtime state and actions from the page-level composable without mixing them into source-input logic.</p><p><strong>Step 4: Run type-check</strong></p><p>Run: <code>npx tsc --noEmit</code> Expected: PASS</p><h3 id="task-3-expose-map-instance-and-room-derived-support-data" tabindex="-1">Task 3: Expose map instance and room-derived support data <a class="header-anchor" href="#task-3-expose-map-instance-and-room-derived-support-data" aria-label="Permalink to "Task 3: Expose map instance and room-derived support data""></a></h3><p><strong>Files:</strong></p><ul><li>Modify: <code>docs/.vitepress/theme/components/simulator/useMapCanvas.ts</code></li><li>Modify: <code>docs/.vitepress/theme/components/simulator/usePlaygroundRender.ts</code></li><li>Modify: <code>docs/.vitepress/theme/components/simulator/summaries.ts</code></li><li>Test: <code>npx tsc --noEmit</code></li></ul><p><strong>Step 1: Expose the active map instance</strong></p><p>Update <code>useMapCanvas.ts</code> so callers can access the live map instance and call <code>updateRuntime()</code> after the initial render succeeds.</p><p><strong>Step 2: Extract room-level derived data after render</strong></p><p>Update <code>usePlaygroundRender.ts</code> to publish:</p><ul><li>parsed room list</li><li>room labels derived from map and <code>roomProperties</code></li><li>runtime support signals based on parsed content</li></ul><p><strong>Step 3: Avoid full redraw on runtime-only changes</strong></p><p>Keep <code>renderMap()</code> responsible for source data changes only. Do not route runtime updates back into this function.</p><p><strong>Step 4: Run type-check</strong></p><p>Run: <code>npx tsc --noEmit</code> Expected: PASS</p><h3 id="task-4-build-the-runtime-to-map-binding-layer" tabindex="-1">Task 4: Build the runtime-to-map binding layer <a class="header-anchor" href="#task-4-build-the-runtime-to-map-binding-layer" aria-label="Permalink to "Task 4: Build the runtime-to-map binding layer""></a></h3><p><strong>Files:</strong></p><ul><li>Create: <code>docs/.vitepress/theme/components/simulator/useRuntimeBindings.ts</code></li><li>Modify: <code>docs/.vitepress/theme/components/simulator/useMapPlayground.ts</code></li><li>Test: <code>npx tsc --noEmit</code></li></ul><p><strong>Step 1: Create <code>useRuntimeBindings()</code></strong></p><p>Implement bindings that:</p><ul><li>accept partial runtime changes from the UI</li><li>call <code>mapApi.updateRuntime(partial)</code></li><li>keep a last-applied snapshot</li><li>surface lightweight runtime errors</li></ul><p><strong>Step 2: Add room-click synchronization</strong></p><p>Wire map room-click callbacks so:</p><ul><li>clicking a room updates <code>selectRoomIds</code></li><li><code>checkmark</code> mode toggles selection</li><li><code>order</code> mode appends or removes while preserving order</li></ul><p><strong>Step 3: Add normalization after source re-render</strong></p><p>When map data changes, re-validate runtime draft against the new room list and re-apply the normalized runtime if needed.</p><p><strong>Step 4: Run type-check</strong></p><p>Run: <code>npx tsc --noEmit</code> Expected: PASS</p><h3 id="task-5-build-runtime-panel-ui-components" tabindex="-1">Task 5: Build runtime panel UI components <a class="header-anchor" href="#task-5-build-runtime-panel-ui-components" aria-label="Permalink to "Task 5: Build runtime panel UI components""></a></h3><p><strong>Files:</strong></p><ul><li>Create: <code>docs/.vitepress/theme/components/simulator/SimulatorRuntimePanel.vue</code></li><li>Create: <code>docs/.vitepress/theme/components/simulator/SimulatorRuntimeGroup.vue</code></li><li>Create: <code>docs/.vitepress/theme/components/simulator/SimulatorRuntimeField.vue</code></li><li>Create: <code>docs/.vitepress/theme/components/simulator/SimulatorRoomSelectionPanel.vue</code></li><li>Create: <code>docs/.vitepress/theme/components/simulator/SimulatorInspectorPanel.vue</code></li><li>Test: <code>npm run lint</code></li></ul><p><strong>Step 1: Build generic runtime group and field components</strong></p><p>Support the control types needed in V1:</p><ul><li>switch</li><li>select</li><li>segmented choice</li><li>range plus number</li><li>room checklist</li><li>room chips</li><li>disabled readonly lists</li></ul><p><strong>Step 2: Build the room-selection sub-panel</strong></p><p>Include:</p><ul><li>enable switch</li><li>selection mode switch</li><li>room checklist</li><li>selected-room chips</li><li>clear selection action</li><li>disabled-state hints</li></ul><p><strong>Step 3: Build the inspector panel</strong></p><p>Show:</p><ul><li>runtime snapshot JSON</li><li>selected room IDs</li><li>captured map click</li><li>lightweight dependency summary</li></ul><p><strong>Step 4: Run lint</strong></p><p>Run: <code>npm run lint</code> Expected: PASS</p><h3 id="task-6-integrate-runtime-console-into-page-layout" tabindex="-1">Task 6: Integrate runtime console into page layout <a class="header-anchor" href="#task-6-integrate-runtime-console-into-page-layout" aria-label="Permalink to "Task 6: Integrate runtime console into page layout""></a></h3><p><strong>Files:</strong></p><ul><li>Modify: <code>docs/.vitepress/theme/components/MapPlayground.vue</code></li><li>Modify: <code>docs/.vitepress/theme/components/simulator/useMapPlayground.ts</code></li><li>Test: <code>npm run docs:build</code></li></ul><p><strong>Step 1: Add the runtime and inspector panels to the left column</strong></p><p>Keep the existing source-data panel intact and add the runtime console beneath it without shrinking the map preview more than necessary.</p><p><strong>Step 2: Add preview-side runtime summary</strong></p><p>Show a lightweight summary overlay for key states such as:</p><ul><li>selection enabled</li><li>selected room count</li><li>map rotation</li></ul><p><strong>Step 3: Verify responsive behavior</strong></p><p>Ensure the layout remains usable on mobile and on medium desktop widths.</p><p><strong>Step 4: Run docs build</strong></p><p>Run: <code>npm run docs:build</code> Expected: PASS</p><h3 id="task-7-verify-the-full-simulator-flow" tabindex="-1">Task 7: Verify the full simulator flow <a class="header-anchor" href="#task-7-verify-the-full-simulator-flow" aria-label="Permalink to "Task 7: Verify the full simulator flow""></a></h3><p><strong>Files:</strong></p><ul><li>Modify: <code>docs/records/plans/2026-03-10-simulator-runtime-controls-plan.md</code></li><li>Test: <code>npm run lint</code></li><li>Test: <code>npx tsc --noEmit</code></li><li>Test: <code>npm run docs:build</code></li></ul><p><strong>Step 1: Run lint</strong></p><p>Run: <code>npm run lint</code> Expected: PASS</p><p><strong>Step 2: Run type-check</strong></p><p>Run: <code>npx tsc --noEmit</code> Expected: PASS</p><p><strong>Step 3: Run docs build</strong></p><p>Run: <code>npm run docs:build</code> Expected: PASS</p><p><strong>Step 4: Update the verification checklist</strong></p><p>Mark the record checklist with actual results and note any scoped follow-up work that was intentionally deferred.</p></div></div></main><footer class="VPDocFooter" data-v-39a288b8 data-v-e257564d><!--[--><!--]--><div class="edit-info" data-v-e257564d><!----><div class="last-updated" data-v-e257564d><p class="VPLastUpdated" data-v-e257564d data-v-e98dd255>最后更新于: <time datetime="2026-03-10T12:21:24.000Z" data-v-e98dd255></time></p></div></div><!----></footer><!--[--><!--]--></div></div></div><!--[--><!--]--></div></div><!----><!--[--><!--]--></div></div>
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<div id="app"><div class="Layout" data-v-5d98c3a5><!--[--><!--]--><!--[--><span tabindex="-1" data-v-0b0ada53></span><a href="#VPContent" class="VPSkipLink visually-hidden" data-v-0b0ada53>Skip to content</a><!--]--><!----><header class="VPNav" data-v-5d98c3a5 data-v-ae24b3ad><div class="VPNavBar" data-v-ae24b3ad data-v-6aa21345><div class="wrapper" data-v-6aa21345><div class="container" data-v-6aa21345><div class="title" data-v-6aa21345><div class="VPNavBarTitle" data-v-6aa21345 data-v-1168a8e4><a class="title" href="/" data-v-1168a8e4><!--[--><!--]--><!----><span data-v-1168a8e4>Tuya Robot Map</span><!--[--><!--]--></a></div></div><div class="content" data-v-6aa21345><div class="content-body" data-v-6aa21345><!--[--><!--]--><div class="VPNavBarSearch search" data-v-6aa21345><!--[--><!----><div id="local-search"><button type="button" class="DocSearch DocSearch-Button" aria-label="Search"><span class="DocSearch-Button-Container"><span class="vp-icon DocSearch-Search-Icon"></span><span 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class="divider" data-v-6aa21345><div class="divider-line" data-v-6aa21345></div></div></div><!----></header><div class="VPLocalNav empty fixed" data-v-5d98c3a5 data-v-a6f0e41e><div class="container" data-v-a6f0e41e><!----><div class="VPLocalNavOutlineDropdown" style="--vp-vh:0px;" data-v-a6f0e41e data-v-8a42e2b4><button data-v-8a42e2b4>Return to top</button><!----></div></div></div><!----><div class="VPContent" id="VPContent" data-v-5d98c3a5 data-v-1428d186><div class="VPDoc has-aside" data-v-1428d186 data-v-39a288b8><!--[--><!--]--><div class="container" data-v-39a288b8><div class="aside" data-v-39a288b8><div class="aside-curtain" data-v-39a288b8></div><div class="aside-container" data-v-39a288b8><div class="aside-content" data-v-39a288b8><div class="VPDocAside" data-v-39a288b8 data-v-3f215769><!--[--><!--]--><!--[--><!--]--><nav aria-labelledby="doc-outline-aria-label" class="VPDocAsideOutline" data-v-3f215769 data-v-a5bbad30><div class="content" data-v-a5bbad30><div class="outline-marker" data-v-a5bbad30></div><div aria-level="2" class="outline-title" id="doc-outline-aria-label" role="heading" data-v-a5bbad30>页面导航</div><ul class="VPDocOutlineItem root" data-v-a5bbad30 data-v-b933a997><!--[--><!--]--></ul></div></nav><!--[--><!--]--><div class="spacer" data-v-3f215769></div><!--[--><!--]--><!----><!--[--><!--]--><!--[--><!--]--></div></div></div></div><div class="content" data-v-39a288b8><div class="content-container" data-v-39a288b8><!--[--><!--]--><main class="main" data-v-39a288b8><div style="position:relative;" class="vp-doc _plans_2026-03-11-simulator-logger-dump-implementation-plan" data-v-39a288b8><div><h1 id="simulator-logger-and-diagnostic-dump-implementation-plan" tabindex="-1">Simulator logger and diagnostic dump implementation plan <a class="header-anchor" href="#simulator-logger-and-diagnostic-dump-implementation-plan" aria-label="Permalink to "Simulator logger and diagnostic dump implementation plan""></a></h1><blockquote><p><strong>For Claude:</strong> REQUIRED SUB-SKILL: Use superpowers:executing-plans to implement this plan task-by-task.</p></blockquote><p><strong>Goal:</strong> Add one-click diagnostic dump export/import with automatic state restore, and provide a header-level logger toggle that reloads the simulator with the selected logger mode.</p><p><strong>Architecture:</strong> Keep docs server CLI focused on serving/opening docs and remove logger-specific startup flags. In simulator runtime, keep <code>enableLogger</code> as local UI state (default off), rebuild the map instance after toggle, and show explicit ON/OFF state in the header.</p><p><strong>Tech Stack:</strong> Node.js CLI (<code>bin/docs-server.js</code>), Vue 3 composables/components in <code>src/simulator</code>, TypeScript runtime guards, browser File API.</p><hr><h3 id="task-1-simplify-docs-cli-logger-behavior" tabindex="-1">Task 1: Simplify docs CLI logger behavior <a class="header-anchor" href="#task-1-simplify-docs-cli-logger-behavior" aria-label="Permalink to "Task 1: Simplify docs CLI logger behavior""></a></h3><p><strong>Files:</strong></p><ul><li>Modify: <code>bin/docs-server.js</code></li></ul><ol><li>Remove <code>--logger</code> and <code>--no-logger</code> options from CLI help text and parser.</li><li>Remove simulator logger URL mapping logic during auto-open.</li><li>Keep <code>--open</code> behavior unchanged and open the docs root endpoint directly.</li></ol><h3 id="task-2-add-simulator-dump-types-and-payload-model" tabindex="-1">Task 2: Add simulator dump types and payload model <a class="header-anchor" href="#task-2-add-simulator-dump-types-and-payload-model" aria-label="Permalink to "Task 2: Add simulator dump types and payload model""></a></h3><p><strong>Files:</strong></p><ul><li>Modify: <code>src/simulator/types/index.ts</code></li></ul><ol><li>Add <code>SimulatorDiagnosticDumpPayload</code> and <code>SimulatorDiagnosticDumpFile</code> types.</li><li>Keep payload minimal: <code>mapHex</code>, <code>pathHex</code>, <code>roomProperties</code>, <code>runtime</code>.</li><li>Use versioned schema (<code>version: 1</code>) for forward compatibility.</li></ol><h3 id="task-3-add-robust-export-import-behavior-in-playground-composable" tabindex="-1">Task 3: Add robust export/import behavior in playground composable <a class="header-anchor" href="#task-3-add-robust-export-import-behavior-in-playground-composable" aria-label="Permalink to "Task 3: Add robust export/import behavior in playground composable""></a></h3><p><strong>Files:</strong></p><ul><li>Modify: <code>src/simulator/core/useRuntimeBindings.ts</code></li><li>Modify: <code>src/simulator/core/usePlaygroundRender.ts</code></li><li>Modify: <code>src/simulator/core/useMapPlayground.ts</code></li></ul><ol><li>Add a runtime snapshot apply helper to <code>useRuntimeBindings</code> for post-render runtime restore.</li><li>Implement <code>exportDiagnosticDump()</code>: <ul><li>Serialize current input + runtime to JSON.</li><li>Trigger browser file download with local-time filename suffix <code>.simulator-dump.json</code>.</li></ul></li><li>Implement <code>importDiagnosticDump(file)</code>: <ul><li>Read and validate JSON shape.</li><li>Validate and normalize runtime fields against runtime defaults.</li><li>Restore input values.</li><li>Re-render map.</li><li>Stop import flow if rendering fails.</li><li>Apply runtime snapshot only after successful render.</li></ul></li></ol><h3 id="task-4-add-global-header-controls-for-dump-and-logger-toggle" tabindex="-1">Task 4: Add global header controls for dump and logger toggle <a class="header-anchor" href="#task-4-add-global-header-controls-for-dump-and-logger-toggle" aria-label="Permalink to "Task 4: Add global header controls for dump and logger toggle""></a></h3><p><strong>Files:</strong></p><ul><li>Modify: <code>src/simulator/components/SimulatorActionBar.vue</code></li><li>Modify: <code>src/simulator/components/SimulatorMapPlayground.vue</code></li><li>Modify: <code>src/simulator/core/useMapPlayground.ts</code></li></ul><ol><li>Keep dump import/export controls in the global header toolbar.</li><li>Add a dedicated logger toggle button with clear ON/OFF visual states.</li><li>Set logger default state to off.</li><li>On logger toggle, rebuild/re-render map so <code>config.global.enableLogger</code> takes effect immediately.</li></ol><h3 id="task-5-add-traceability-record-for-this-iteration" tabindex="-1">Task 5: Add traceability record for this iteration <a class="header-anchor" href="#task-5-add-traceability-record-for-this-iteration" aria-label="Permalink to "Task 5: Add traceability record for this iteration""></a></h3><p><strong>Files:</strong></p><ul><li>Modify: <code>docs/records/plans/2026-03-11-simulator-logger-dump-plan.md</code></li></ul><ol><li>Update approach to reflect header-level logger toggle.</li><li>Remove outdated CLI logger-flag acceptance criteria.</li><li>Keep record in English and aligned with project traceability requirements.</li></ol><h3 id="task-6-verify-and-report" tabindex="-1">Task 6: Verify and report <a class="header-anchor" href="#task-6-verify-and-report" aria-label="Permalink to "Task 6: Verify and report""></a></h3><p><strong>Commands:</strong></p><ol><li>Run <code>npm run lint</code>.</li><li>Run <code>npx tsc --noEmit</code>.</li><li>Report results and any follow-up risks.</li></ol></div></div></main><footer class="VPDocFooter" data-v-39a288b8 data-v-e257564d><!--[--><!--]--><div class="edit-info" data-v-e257564d><!----><div class="last-updated" data-v-e257564d><p class="VPLastUpdated" data-v-e257564d data-v-e98dd255>最后更新于: <time datetime="2026-03-11T10:43:07.000Z" data-v-e98dd255></time></p></div></div><!----></footer><!--[--><!--]--></div></div></div><!--[--><!--]--></div></div><!----><!--[--><!--]--></div></div>
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class="outline-marker" data-v-a5bbad30></div><div aria-level="2" class="outline-title" id="doc-outline-aria-label" role="heading" data-v-a5bbad30>页面导航</div><ul class="VPDocOutlineItem root" data-v-a5bbad30 data-v-b933a997><!--[--><!--]--></ul></div></nav><!--[--><!--]--><div class="spacer" data-v-3f215769></div><!--[--><!--]--><!----><!--[--><!--]--><!--[--><!--]--></div></div></div></div><div class="content" data-v-39a288b8><div class="content-container" data-v-39a288b8><!--[--><!--]--><main class="main" data-v-39a288b8><div style="position:relative;" class="vp-doc _records_bugs_2026-02-28-fix-pixi-bindgroup-webgpu-snapshot-whitescreen-bugfix" data-v-39a288b8><div><h1 id="_2026-02-28-fix-pixi-webgpu-snapshot-roominfo-white-screen" tabindex="-1">2026-02-28 fix: Pixi WebGPU snapshot roomInfo white screen <a class="header-anchor" href="#_2026-02-28-fix-pixi-webgpu-snapshot-roominfo-white-screen" aria-label="Permalink to "2026-02-28 fix: Pixi WebGPU snapshot roomInfo white screen""></a></h1><h2 id="background" tabindex="-1">Background <a class="header-anchor" href="#background" aria-label="Permalink to "Background""></a></h2><p>After upgrading <code>pixi.js</code> to <code>8.16.0</code>, the WebGPU rendering flow started failing in one specific sequence: call <code>snapshotByData</code>, then render room information in the main instance.</p><p>This record captures the reproduction path, root cause, fix, and regression checklist so future Pixi upgrades are easier to verify.</p><h2 id="symptom" tabindex="-1">Symptom <a class="header-anchor" href="#symptom" aria-label="Permalink to "Symptom""></a></h2><p>In the demo, run this sequence:</p><ol><li>Render either Raster Map or Structured Map.</li><li>Click <strong>Snapshot Other Map</strong> (this triggers <code>snapshotByData</code>).</li><li>Click <strong>Draw roomInfo</strong>.</li></ol><p>The map turns white and the console reports:</p><ul><li><code>BindGroupSystem._createBindGroup</code></li><li><code>Cannot read properties of null (reading '0'/'2')</code></li></ul><h2 id="root-cause" tabindex="-1">Root cause <a class="header-anchor" href="#root-cause" aria-label="Permalink to "Root cause""></a></h2><p>The issue is in Pixi <code>BindGroup.setResource(resource, index)</code>.</p><p>When replacing a resource, the old logic incorrectly called <code>off('change')</code> on the <strong>new</strong> resource instead of the <strong>previous</strong> resource (<code>currentResource</code>). Because of this, stale listeners can survive on the old resource. After the old resource is destroyed, it can still trigger the current BindGroup callback and null out <code>resources[i]</code>, which later crashes WebGPU bind group creation.</p><h2 id="fix" tabindex="-1">Fix <a class="header-anchor" href="#fix" aria-label="Permalink to "Fix""></a></h2><p>The project patch updates both CJS and ESM files:</p><ul><li><code>node_modules/pixi.js/lib/rendering/renderers/gpu/shader/BindGroup.js</code></li><li><code>node_modules/pixi.js/lib/rendering/renderers/gpu/shader/BindGroup.mjs</code></li></ul><p>Key change:</p><div class="language-diff vp-adaptive-theme"><button title="Copy Code" class="copy"></button><span class="lang">diff</span><pre class="shiki shiki-themes github-light github-dark vp-code" tabindex="0"><code><span class="line"><span style="--shiki-light:#B31D28;--shiki-dark:#FDAEB7;">- resource.off?.("change", this.onResourceChange, this)</span></span>
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<span class="line"><span style="--shiki-light:#22863A;--shiki-dark:#85E89D;">+ currentResource.off?.("change", this.onResourceChange, this)</span></span></code></pre></div><p>Patch location:</p><ul><li><code>patches/pixi.js+8.16.0.patch</code></li></ul><h2 id="risk-assessment" tabindex="-1">Risk assessment <a class="header-anchor" href="#risk-assessment" aria-label="Permalink to "Risk assessment""></a></h2><p>This is a low-intrusion lifecycle fix. It only changes listener cleanup in the resource replacement path. It does not change rendering strategy or public business APIs.</p><h2 id="regression-checklist" tabindex="-1">Regression checklist <a class="header-anchor" href="#regression-checklist" aria-label="Permalink to "Regression checklist""></a></h2><p>Run these checks after each Pixi upgrade or patch refresh:</p><ol><li>Raster -> Snapshot Other Map -> Draw roomInfo.</li><li>Structured -> Snapshot Other Map -> Draw roomInfo.</li><li>Repeat snapshot multiple times, then toggle <code>showRoomProperty</code>.</li><li>Run one core flow on both WebGPU and WebGL.</li></ol><h2 id="related-changes" tabindex="-1">Related changes <a class="header-anchor" href="#related-changes" aria-label="Permalink to "Related changes""></a></h2><ul><li><code>package.json</code>: upgrade <code>pixi.js</code> to <code>8.16.0</code></li><li><code>yarn.lock</code>: lockfile update</li><li><code>patches/pixi.js+8.16.0.patch</code>: new versioned patch (includes this fix)</li></ul></div></div></main><footer class="VPDocFooter" data-v-39a288b8 data-v-e257564d><!--[--><!--]--><div class="edit-info" data-v-e257564d><!----><div class="last-updated" data-v-e257564d><p class="VPLastUpdated" data-v-e257564d data-v-e98dd255>最后更新于: <time datetime="2026-02-28T04:38:49.000Z" data-v-e98dd255></time></p></div></div><!----></footer><!--[--><!--]--></div></div></div><!--[--><!--]--></div></div><!----><!--[--><!--]--></div></div>
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