@raxrai/stylelab-ui 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +220 -0
- package/dist/index.cjs +13901 -0
- package/dist/index.cjs.map +1 -0
- package/dist/index.d.mts +418 -0
- package/dist/index.d.ts +418 -0
- package/dist/index.mjs +13875 -0
- package/dist/index.mjs.map +1 -0
- package/package.json +66 -0
- package/styles/stylelab.css +107 -0
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{"version":3,"sources":["../context/ThemeContext.tsx","../lib/theme-resolver.ts","../node_modules/clsx/dist/clsx.mjs","../node_modules/tailwind-merge/src/lib/utils.ts","../node_modules/tailwind-merge/src/lib/class-group-utils.ts","../node_modules/tailwind-merge/src/lib/lru-cache.ts","../node_modules/tailwind-merge/src/lib/parse-class-name.ts","../node_modules/tailwind-merge/src/lib/sort-modifiers.ts","../node_modules/tailwind-merge/src/lib/config-utils.ts","../node_modules/tailwind-merge/src/lib/merge-classlist.ts","../node_modules/tailwind-merge/src/lib/tw-join.ts","../node_modules/tailwind-merge/src/lib/create-tailwind-merge.ts","../node_modules/tailwind-merge/src/lib/from-theme.ts","../node_modules/tailwind-merge/src/lib/validators.ts","../node_modules/tailwind-merge/src/lib/default-config.ts","../node_modules/tailwind-merge/src/lib/merge-configs.ts","../node_modules/tailwind-merge/src/lib/extend-tailwind-merge.ts","../node_modules/tailwind-merge/src/lib/tw-merge.ts","../lib/utils.ts","../node_modules/shared/src/utils/mergeClasses.ts","../node_modules/shared/src/utils/toKebabCase.ts","../node_modules/shared/src/utils/toCamelCase.ts","../node_modules/shared/src/utils/toPascalCase.ts","../node_modules/lucide-react/src/defaultAttributes.ts","../node_modules/shared/src/utils/hasA11yProp.ts","../node_modules/lucide-react/src/Icon.ts","../node_modules/lucide-react/src/createLucideIcon.ts","../node_modules/lucide-react/src/icons/check.ts","../node_modules/lucide-react/src/icons/chevron-down.ts","../node_modules/lucide-react/src/icons/chevron-left.ts","../node_modules/lucide-react/src/icons/chevron-right.ts","../node_modules/lucide-react/src/icons/loader-circle.ts","../node_modules/lucide-react/src/icons/search.ts","../node_modules/lucide-react/src/icons/trending-down.ts","../node_modules/lucide-react/src/icons/trending-up.ts","../node_modules/lucide-react/src/icons/x.ts","../components/Accordion.tsx","../components/Alert.tsx","../components/Avatar.tsx","../node_modules/class-variance-authority/dist/index.mjs","../components/Badge.tsx","../components/BentoGrid.tsx","../components/Breadcrumbs.tsx","../components/Button.tsx","../components/Calendar.tsx","../components/Card.tsx","../components/DashboardShell.tsx","../components/CommandPalette.tsx","../components/DocumentAccordion.tsx","../components/DataTable.tsx","../src/hooks/useKeyboardNavigation.ts","../src/hooks/useClickOutside.ts","../components/Dropdown.tsx","../components/Flashcard.tsx","../node_modules/framer-motion/dist/es/context/LayoutGroupContext.mjs","../node_modules/framer-motion/dist/es/utils/use-constant.mjs","../node_modules/framer-motion/dist/es/context/PresenceContext.mjs","../node_modules/framer-motion/dist/es/context/MotionConfigContext.mjs","../node_modules/framer-motion/dist/es/components/AnimatePresence/use-presence.mjs","../node_modules/framer-motion/dist/es/utils/use-isomorphic-effect.mjs","../node_modules/framer-motion/dist/es/utils/is-browser.mjs","../node_modules/motion-utils/dist/es/noop.mjs","../node_modules/motion-utils/dist/es/errors.mjs","../node_modules/motion-utils/dist/es/memo.mjs","../node_modules/motion-utils/dist/es/progress.mjs","../node_modules/motion-utils/dist/es/time-conversion.mjs","../node_modules/framer-motion/dist/es/utils/GlobalConfig.mjs","../node_modules/framer-motion/dist/es/frameloop/render-step.mjs","../node_modules/framer-motion/dist/es/frameloop/batcher.mjs","../node_modules/framer-motion/dist/es/frameloop/frame.mjs","../node_modules/framer-motion/dist/es/context/LazyContext.mjs","../node_modules/framer-motion/dist/es/motion/features/definitions.mjs","../node_modules/framer-motion/dist/es/motion/features/load-features.mjs","../node_modules/framer-motion/dist/es/motion/utils/valid-prop.mjs","../node_modules/framer-motion/dist/es/render/dom/utils/filter-props.mjs","../node_modules/framer-motion/dist/es/utils/warn-once.mjs","../node_modules/framer-motion/dist/es/render/components/create-proxy.mjs","../node_modules/framer-motion/dist/es/motion/index.mjs","../node_modules/framer-motion/dist/es/context/MotionContext/index.mjs","../node_modules/framer-motion/dist/es/context/MotionContext/create.mjs","../node_modules/framer-motion/dist/es/render/utils/is-variant-label.mjs","../node_modules/framer-motion/dist/es/animation/utils/is-animation-controls.mjs","../node_modules/framer-motion/dist/es/render/utils/variant-props.mjs","../node_modules/framer-motion/dist/es/render/utils/is-controlling-variants.mjs","../node_modules/framer-motion/dist/es/context/MotionContext/utils.mjs","../node_modules/framer-motion/dist/es/motion/utils/symbol.mjs","../node_modules/framer-motion/dist/es/motion/utils/use-motion-ref.mjs","../node_modules/framer-motion/dist/es/utils/is-ref-object.mjs","../node_modules/framer-motion/dist/es/motion/utils/use-visual-element.mjs","../node_modules/framer-motion/dist/es/render/dom/utils/camel-to-dash.mjs","../node_modules/framer-motion/dist/es/animation/optimized-appear/data-id.mjs","../node_modules/fram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client\";\n\nimport {\n createContext,\n useCallback,\n useContext,\n useEffect,\n useMemo,\n useState,\n type ReactNode,\n} from \"react\";\nimport type { StyleLabTheme } from \"../lib/theme-resolver\";\n\ntype ThemeContextValue = {\n theme: StyleLabTheme;\n setTheme: (theme: StyleLabTheme) => void;\n};\n\nconst ThemeContext = createContext<ThemeContextValue | null>(null);\n\nconst STORAGE_KEY = \"stylelab-theme\";\n\nexport function ThemeProvider({\n children,\n defaultTheme = \"minimal\",\n}: {\n children: ReactNode;\n defaultTheme?: StyleLabTheme;\n}) {\n const [theme, setThemeState] = useState<StyleLabTheme>(defaultTheme);\n\n useEffect(() => {\n setThemeState(defaultTheme);\n if (typeof document !== \"undefined\") {\n try {\n document.documentElement.dataset.stylelabTheme = defaultTheme;\n } catch (_) {}\n }\n }, [defaultTheme]);\n\n const setTheme = useCallback((next: StyleLabTheme) => {\n setThemeState(next);\n if (typeof document !== \"undefined\") {\n try {\n document.documentElement.dataset.stylelabTheme = next;\n localStorage.setItem(STORAGE_KEY, next);\n } catch (_) {}\n }\n }, []);\n\n const value = useMemo(\n () => ({ theme, setTheme }),\n [theme, setTheme]\n );\n\n return (\n <ThemeContext.Provider value={value}>{children}</ThemeContext.Provider>\n );\n}\n\nconst DEFAULT_THEME: StyleLabTheme = \"minimal\";\n\nexport function useTheme(): ThemeContextValue {\n const ctx = useContext(ThemeContext);\n if (!ctx) {\n return {\n theme: DEFAULT_THEME,\n setTheme: () => {},\n };\n }\n return ctx;\n}\n","/**\n * StyleLab Theme Resolver\n * Maps component + variant to theme-specific class names.\n */\n\nexport type StyleLabTheme =\n | \"minimal\"\n | \"night\"\n | \"glass\"\n | \"neubrutal\"\n | \"clay\"\n | \"cyberpunk\"\n | \"retro\"\n | \"motion\";\n\nexport type ComponentName =\n | \"button\"\n | \"input\"\n | \"toggle\"\n | \"badge\"\n | \"slider\"\n | \"tabs\"\n | \"card\"\n | \"bento\"\n | \"navbar\"\n | \"sidebar\"\n | \"sectionHeader\"\n | \"modal\"\n | \"toast\"\n | \"progress\"\n | \"tooltip\"\n | \"dataTable\"\n | \"pricingCard\"\n | \"terminal\"\n | \"statsCard\"\n | \"commandPalette\"\n | \"accordion\"\n | \"skeleton\"\n | \"avatar\"\n | \"breadcrumbs\"\n | \"alert\"\n | \"calendar\"\n | \"timeline\";\n\ntype Variant = string;\n\nconst themeMap: Record<\n StyleLabTheme,\n Record<ComponentName, Record<string, string>>\n> = {\n minimal: {\n button: { primary: \"bg-zinc-900 text-white border border-zinc-200 transition-colors duration-200 hover:bg-zinc-800 hover:border-zinc-300 hover:shadow-md\", secondary: \"bg-transparent border border-zinc-200 text-zinc-900 hover:bg-zinc-100\", ghost: \"text-zinc-700 hover:bg-zinc-100\" },\n input: { default: \"border border-zinc-200 text-zinc-900 placeholder:text-zinc-400 focus:ring-1 focus:ring-zinc-400 focus:border-zinc-400\" },\n toggle: { default: \"bg-zinc-200 data-[state=on]:bg-zinc-900\" },\n badge: { default: \"bg-zinc-100 text-zinc-700 border border-zinc-200\" },\n slider: { default: \"bg-zinc-200 [&_.slider-thumb]:bg-zinc-900\" },\n tabs: { default: \"border-b border-zinc-200\", triggerActive: \"border-zinc-900 font-semibold\", triggerInactive: \"opacity-70\" },\n card: { default: \"bg-white text-zinc-900 border border-zinc-200 shadow-none\" },\n bento: { default: \"gap-4\" },\n navbar: { default: \"bg-white text-zinc-900 border-b border-zinc-200\" },\n sidebar: { default: \"bg-white text-zinc-900 border-r border-zinc-200\" },\n sectionHeader: { default: \"border-b border-zinc-200 text-zinc-900\" },\n modal: { default: \"bg-white text-zinc-900 border border-zinc-200 shadow-lg\" },\n toast: { default: \"bg-white text-zinc-900 border border-zinc-200 shadow-lg\" },\n progress: { default: \"bg-zinc-200 [&_.fill]:bg-zinc-900\" },\n tooltip: { default: \"bg-zinc-900 text-white\" },\n dataTable: { default: \"border border-zinc-200 divide-y divide-zinc-200 bg-white text-zinc-900\" },\n pricingCard: { default: \"border border-zinc-200 bg-white text-zinc-900\" },\n terminal: { default: \"bg-zinc-900 text-zinc-100 border border-zinc-700\" },\n statsCard: { default: \"border border-zinc-200 bg-white text-zinc-900\" },\n commandPalette: { default: \"bg-white text-zinc-900 border border-zinc-200 shadow-xl\" },\n accordion: { default: \"border-b border-zinc-200 text-zinc-900\" },\n skeleton: { default: \"bg-zinc-200/80\", shimmer: \"animate-skeleton-shimmer\" },\n avatar: { default: \"bg-zinc-200 text-zinc-700 border border-zinc-200\" },\n breadcrumbs: { default: \"text-zinc-500 [&_[data-sep]]:text-zinc-400\" },\n alert: { default: \"bg-zinc-50 text-zinc-900 border border-zinc-200\", info: \"bg-sky-50 text-sky-900 border-sky-200\", success: \"bg-emerald-50 text-emerald-900 border-emerald-200\", warning: \"bg-amber-50 text-amber-900 border-amber-200\", danger: \"bg-red-50 text-red-900 border-red-200\" },\n calendar: { default: \"bg-white text-zinc-900 border border-zinc-200\" },\n timeline: { default: \"border-l-2 border-zinc-200 text-zinc-900\" },\n },\n night: {\n button: { primary: \"bg-white text-zinc-950 border border-white/10 shadow-[inset_0_1px_0_0_rgba(255,255,255,0.1)] transition-colors duration-200 hover:bg-zinc-100 hover:shadow-md hover:border-white/20\", secondary: \"bg-zinc-900 border border-white/10 text-white hover:bg-zinc-800\", ghost: \"text-zinc-300 hover:bg-white/5\" },\n input: { default: \"bg-zinc-900 text-zinc-100 border border-white/10 placeholder:text-zinc-500 focus:ring-1 focus:ring-white/20 shadow-[inset_0_2px_4px_rgba(0,0,0,0.3)]\" },\n toggle: { default: \"bg-zinc-800 data-[state=on]:bg-white shadow-[inset_0_2px_4px_rgba(0,0,0,0.3)]\" },\n badge: { default: \"bg-zinc-800 text-zinc-300 border border-white/10\" },\n slider: { default: \"bg-zinc-800 [&_.slider-thumb]:bg-white shadow-[inset_0_2px_4px_rgba(0,0,0,0.3)]\" },\n tabs: { default: \"border-b border-white/10\", triggerActive: \"border-white font-semibold\", triggerInactive: \"opacity-70\" },\n card: { default: \"bg-zinc-950 text-zinc-100 border border-white/10 shadow-[inset_0_2px_4px_rgba(0,0,0,0.3)]\" },\n bento: { default: \"gap-4\" },\n navbar: { default: \"bg-zinc-950 text-zinc-100 border-b border-white/10\" },\n sidebar: { default: \"bg-zinc-950 text-zinc-100 border-r border-white/10\" },\n sectionHeader: { default: \"border-b border-white/10 text-zinc-100\" },\n modal: { default: \"bg-zinc-950 text-zinc-100 border border-white/10 shadow-[inset_0_2px_4px_rgba(0,0,0,0.3)]\" },\n toast: { default: \"bg-zinc-900 text-zinc-100 border border-white/10 shadow-lg\" },\n progress: { default: \"bg-zinc-800 [&_.fill]:bg-white shadow-[inset_0_2px_4px_rgba(0,0,0,0.3)]\" },\n tooltip: { default: \"bg-zinc-100 text-zinc-900 border border-zinc-200\" },\n dataTable: { default: \"border border-white/10 divide-y divide-white/10 bg-zinc-950 text-zinc-100\" },\n pricingCard: { default: \"border border-white/10 bg-zinc-950 text-zinc-100 shadow-[inset_0_2px_4px_rgba(0,0,0,0.3)]\" },\n terminal: { default: \"bg-zinc-950 text-zinc-100 border border-white/10\" },\n statsCard: { default: \"border border-white/10 bg-zinc-950 text-zinc-100 shadow-[inset_0_2px_4px_rgba(0,0,0,0.3)]\" },\n commandPalette: { default: \"bg-zinc-950 text-zinc-100 border border-white/10 shadow-xl\" },\n accordion: { default: \"border-b border-white/10 text-zinc-100\" },\n skeleton: { default: \"bg-zinc-800\", shimmer: \"animate-skeleton-shimmer\" },\n avatar: { default: \"bg-zinc-700 text-zinc-200 border border-white/10\" },\n breadcrumbs: { default: \"text-zinc-400 [&_[data-sep]]:text-zinc-500\" },\n alert: { default: \"bg-zinc-900/50 text-zinc-100 border border-white/10\", info: \"bg-sky-900/30 border-sky-500/30\", success: \"bg-emerald-900/30 border-emerald-500/30\", warning: \"bg-amber-900/30 border-amber-500/30\", danger: \"bg-red-900/30 border-red-500/30\" },\n calendar: { default: \"bg-zinc-950 text-zinc-100 border border-white/10\" },\n timeline: { default: \"border-l-2 border-white/20 text-zinc-100\" },\n },\n glass: {\n button: { primary: \"rounded-xl bg-white/70 backdrop-blur-2xl border border-white/60 text-slate-800 shadow-glass-soft transition-all duration-200 ease-in-out hover:-translate-y-0.5 hover:bg-white/80 hover:border-white/80 hover:shadow-glass-button-hover active:translate-y-0 active:shadow-glass-soft\", secondary: \"rounded-xl bg-white/50 backdrop-blur-2xl border border-white/60 text-slate-800 shadow-glass-soft transition-all duration-200 ease-in-out hover:-translate-y-0.5 hover:bg-white/60 hover:border-white/80 hover:shadow-glass-button-hover active:translate-y-0 active:shadow-glass-soft\", ghost: \"rounded-xl text-slate-700 backdrop-blur-xl transition-all duration-200 ease-in-out hover:-translate-y-0.5 hover:bg-white/40 hover:shadow-glass-soft hover:border hover:border-white/60\" },\n input: { default: \"rounded-xl bg-white/50 backdrop-blur-2xl border border-slate-200/80 text-slate-800 shadow-glass-soft placeholder:text-slate-500 focus:ring-2 focus:ring-slate-300/50 focus:border-slate-300\" },\n toggle: { default: \"rounded-full bg-white/50 data-[state=on]:bg-white/80 backdrop-blur-2xl border border-white/60 shadow-glass-soft\" },\n badge: { default: \"rounded-xl bg-white/60 backdrop-blur-2xl text-slate-700 border border-white/60 shadow-glass-soft\" },\n slider: { default: \"rounded-full bg-white/50 [&_.slider-thumb]:bg-white [&_.slider-thumb]:border-slate-200 [&_.slider-thumb]:shadow-glass-soft backdrop-blur-2xl border border-white/60 shadow-glass-soft\" },\n tabs: { default: \"border-b border-slate-200/60\", triggerActive: \"border-slate-700 font-semibold\", triggerInactive: \"opacity-70\" },\n card: { default: \"rounded-2xl bg-white/60 backdrop-blur-2xl border border-white/60 text-slate-800 shadow-glass-lift\" },\n bento: { default: \"gap-4\" },\n navbar: { default: \"rounded-none bg-white/50 backdrop-blur-2xl border-b border-white/60 text-slate-800 shadow-glass-soft\" },\n sidebar: { default: \"rounded-none bg-white/50 backdrop-blur-2xl border-r border-white/60 text-slate-800 shadow-glass-soft\" },\n sectionHeader: { default: \"border-b border-slate-200/60 text-slate-800\" },\n modal: { default: \"rounded-3xl bg-white/70 backdrop-blur-2xl border border-white/60 text-slate-800 shadow-glass-lift\" },\n toast: { default: \"rounded-2xl bg-white/70 backdrop-blur-2xl border border-white/60 text-slate-800 shadow-glass-lift-md\" },\n progress: { default: \"rounded-full bg-white/50 [&_.fill]:bg-white/90 [&_.fill]:shadow-glass-edge backdrop-blur-2xl shadow-glass-soft\" },\n tooltip: { default: \"rounded-xl bg-slate-800/90 backdrop-blur-xl text-white border border-slate-700/50 shadow-glass-soft\" },\n dataTable: { default: \"rounded-2xl bg-white/60 backdrop-blur-2xl border border-white/60 divide-y divide-slate-200/50 text-slate-800 shadow-glass-lift-md\" },\n pricingCard: { default: \"rounded-2xl bg-white/60 backdrop-blur-2xl border border-white/60 text-slate-800 shadow-glass-lift\" },\n terminal: { default: \"rounded-2xl bg-slate-800/40 backdrop-blur-2xl text-slate-200 border border-slate-500/30 shadow-glass-soft\" },\n statsCard: { default: \"rounded-2xl bg-white/60 backdrop-blur-2xl border border-white/60 text-slate-800 shadow-glass-lift-md\" },\n commandPalette: { default: \"rounded-2xl bg-white/70 backdrop-blur-2xl border border-white/60 text-slate-800 shadow-glass-lift\" },\n accordion: { default: \"border-b border-slate-200/60 text-slate-800\" },\n skeleton: { default: \"rounded-xl bg-white/50\", shimmer: \"animate-skeleton-shimmer\" },\n avatar: { default: \"rounded-full bg-white/60 text-slate-700 border border-white/60 shadow-glass-soft\" },\n breadcrumbs: { default: \"text-slate-500 [&_[data-sep]]:text-slate-400\" },\n alert: { default: \"rounded-xl bg-white/60 backdrop-blur-[8px] border border-white/60 text-slate-800 saturate-150\", info: \"bg-sky-400/30 backdrop-blur-[8px] border-sky-300/60 saturate-150\", success: \"bg-emerald-400/30 backdrop-blur-[8px] border-emerald-300/60 saturate-150\", warning: \"bg-amber-400/30 backdrop-blur-[8px] border-amber-300/60 saturate-150\", danger: \"bg-red-400/30 backdrop-blur-[8px] border-red-300/60 saturate-150\" },\n calendar: { default: \"rounded-2xl bg-white/60 backdrop-blur-2xl border border-white/60 text-slate-800 shadow-glass-lift\" },\n timeline: { default: \"border-l-2 border-slate-200/60 text-slate-800\" },\n },\n neubrutal: {\n button: { primary: \"rounded-none bg-[#FFD600] text-black border-4 border-black shadow-neubrutal hover:translate-x-1 hover:translate-y-1 hover:shadow-[4px_4px_0px_0px_rgba(0,0,0,1)]\", secondary: \"rounded-none bg-[#FF5733] text-black border-4 border-black shadow-neubrutal hover:translate-x-1 hover:translate-y-1\", ghost: \"rounded-none border-4 border-transparent hover:border-black hover:bg-zinc-100 text-black\" },\n input: { default: \"rounded-none border-4 border-black text-black placeholder:text-zinc-600 focus:ring-4 focus:ring-black/20 bg-white\" },\n toggle: { default: \"rounded-none border-4 border-black bg-white data-[state=on]:bg-[#FFD600] shadow-neubrutal\" },\n badge: { default: \"rounded-none bg-[#FFD600] text-black border-4 border-black\" },\n slider: { default: \"rounded-none border-4 border-black bg-white [&_.slider-thumb]:bg-[#FF5733] [&_.slider-thumb]:border-4 [&_.slider-thumb]:border-black\" },\n tabs: { default: \"border-b-4 border-black\", triggerActive: \"bg-[#FFD600] border-b-4 border-black font-bold -mb-[3px] pb-[5px] shadow-neubrutal\", triggerInactive: \"opacity-80\" },\n card: { default: \"rounded-none bg-white text-black border-4 border-black shadow-neubrutal\" },\n bento: { default: \"gap-4\" },\n navbar: { default: \"rounded-none bg-[#FFD600] text-black border-b-4 border-black shadow-neubrutal\" },\n sidebar: { default: \"rounded-none bg-[#FFD600]/30 border-r-4 border-black shadow-neubrutal text-black\" },\n sectionHeader: { default: \"border-b-4 border-black text-black\" },\n modal: { default: \"rounded-none bg-white text-black border-4 border-black shadow-neubrutal\" },\n toast: { default: \"rounded-none bg-white text-black border-4 border-black shadow-neubrutal\" },\n progress: { default: \"rounded-none border-4 border-black bg-white [&_.fill]:bg-[#FFD600]\" },\n tooltip: { default: \"rounded-none bg-[#FFD600] text-black border-4 border-black\" },\n dataTable: { default: \"rounded-none border-4 border-black divide-y-4 divide-black bg-white text-black [&_th]:border-b-4 [&_th]:border-black [&_td]:border-b [&_td]:border-black\" },\n pricingCard: { default: \"rounded-none bg-white text-black border-4 border-black shadow-neubrutal\" },\n terminal: { default: \"rounded-none bg-zinc-900 text-[#FFD600] border-4 border-black\" },\n statsCard: { default: \"rounded-none bg-white text-black border-4 border-black shadow-neubrutal\" },\n commandPalette: { default: \"rounded-none bg-white text-black border-4 border-black shadow-neubrutal\" },\n accordion: { default: \"border-b-4 border-black text-black\" },\n skeleton: { default: \"rounded-none bg-zinc-200 border-2 border-black\", shimmer: \"animate-skeleton-shimmer\" },\n avatar: { default: \"rounded-full bg-[#FFD600] text-black border-2 border-black\" },\n breadcrumbs: { default: \"text-black [&_[data-sep]]:text-zinc-600\" },\n alert: { default: \"rounded-none bg-white text-black border-4 border-black\", info: \"border-[#22d3ee] bg-sky-100\", success: \"border-emerald-600 bg-emerald-50\", warning: \"border-[#FFD600] bg-amber-50\", danger: \"border-[#FF5733] bg-red-50\" },\n calendar: { default: \"rounded-none bg-white text-black border-4 border-black shadow-neubrutal\" },\n timeline: { default: \"border-l-4 border-black text-black\" },\n },\n clay: {\n button: { primary: \"rounded-[40px] bg-rose-200 text-rose-900 border border-rose-300 shadow-clay-outer hover:shadow-[10px_10px_20px_rgba(0,0,0,0.08),inset_-8px_-8px_15px_rgba(0,0,0,0.2),inset_8px_8px_15px_rgba(255,255,255,0.4)]\", secondary: \"rounded-[40px] bg-sky-100 text-sky-900 shadow-clay-outer\", ghost: \"rounded-[40px] hover:bg-zinc-100 text-zinc-800\" },\n input: { default: \"rounded-[40px] border border-zinc-200 bg-zinc-50 text-zinc-900 placeholder:text-zinc-500 focus:ring-2 focus:ring-sky-300\" },\n toggle: { default: \"rounded-full bg-sky-100 data-[state=on]:bg-sky-300 data-[state=on]:shadow-clay-outer\" },\n badge: { default: \"rounded-[40px] bg-amber-100 text-amber-900\" },\n slider: { default: \"rounded-full bg-sky-100 [&_.slider-thumb]:rounded-full [&_.slider-thumb]:bg-rose-300\" },\n tabs: { default: \"border-b-2 border-zinc-200/80\", triggerActive: \"border-rose-600 font-semibold\", triggerInactive: \"opacity-70\" },\n card: { default: \"rounded-[40px] bg-rose-50 text-zinc-900 shadow-clay-outer border border-rose-100\" },\n bento: { default: \"gap-4\" },\n navbar: { default: \"rounded-b-3xl bg-white/80 text-zinc-900 backdrop-blur-md shadow-clay-outer border-b border-zinc-200\" },\n sidebar: { default: \"rounded-r-3xl bg-sky-50 text-zinc-900 shadow-clay-outer border-r border-sky-100\" },\n sectionHeader: { default: \"border-b-2 border-zinc-200/80 text-zinc-900\" },\n modal: { default: \"rounded-[40px] bg-white text-zinc-900 shadow-clay-outer\" },\n toast: { default: \"rounded-[40px] bg-white text-zinc-900 shadow-clay-outer\" },\n progress: { default: \"rounded-full bg-sky-100 [&_.fill]:rounded-full [&_.fill]:bg-rose-300\" },\n tooltip: { default: \"rounded-2xl bg-amber-100 text-amber-900 shadow-clay-outer\" },\n dataTable: { default: \"rounded-3xl bg-white text-zinc-900 shadow-clay-outer divide-y divide-zinc-100\" },\n pricingCard: { default: \"rounded-[40px] bg-white text-zinc-900 shadow-clay-outer\" },\n terminal: { default: \"rounded-3xl bg-zinc-800 text-emerald-300 shadow-clay-outer\" },\n statsCard: { default: \"rounded-[40px] bg-sky-50 text-zinc-900 shadow-clay-outer\" },\n commandPalette: { default: \"rounded-3xl bg-white text-zinc-900 shadow-clay-outer\" },\n accordion: { default: \"rounded-2xl text-zinc-900\" },\n skeleton: { default: \"rounded-2xl bg-sky-100\", shimmer: \"animate-skeleton-shimmer\" },\n avatar: { default: \"rounded-full bg-rose-200 text-rose-900 shadow-clay-outer border border-rose-200\" },\n breadcrumbs: { default: \"text-zinc-600 [&_[data-sep]]:text-zinc-400\" },\n alert: { default: \"rounded-2xl bg-rose-50 text-zinc-900 shadow-clay-outer border border-rose-100\", info: \"bg-sky-100 border-sky-200\", success: \"bg-emerald-100 border-emerald-200\", warning: \"bg-amber-100 border-amber-200\", danger: \"bg-red-100 border-red-200\" },\n calendar: { default: \"rounded-3xl bg-white text-zinc-900 shadow-clay-outer\" },\n timeline: { default: \"border-l-2 border-rose-200 text-zinc-900\" },\n },\n cyberpunk: {\n button: { primary: \"bg-transparent border-2 border-[#22d3ee] text-[#22d3ee] font-mono shadow-neon-glow hover:animate-glitch-anim\", secondary: \"bg-transparent border-2 border-[#ec4899] text-[#ec4899] font-mono hover:animate-glitch-anim\", ghost: \"text-[#22d3ee] font-mono hover:bg-[#22d3ee]/10\" },\n input: { default: \"bg-black border-2 border-[#22d3ee] text-[#22d3ee] placeholder:text-[#22d3ee]/50 font-mono focus:shadow-neon-glow\" },\n toggle: { default: \"bg-zinc-900 border-2 border-[#22d3ee] data-[state=on]:bg-[#22d3ee] data-[state=on]:shadow-neon-glow\" },\n badge: { default: \"bg-black border-2 border-[#ec4899] text-[#ec4899] font-mono\" },\n slider: { default: \"bg-zinc-900 [&_.slider-thumb]:border-2 [&_.slider-thumb]:border-[#22d3ee] [&_.slider-thumb]:bg-[#22d3ee] [&_.slider-thumb]:shadow-neon-glow\" },\n tabs: { default: \"border-b-2 border-[#22d3ee]\", triggerActive: \"text-[#22d3ee] border-[#22d3ee] font-bold shadow-neon-glow\", triggerInactive: \"opacity-50 text-[#22d3ee]/70\" },\n card: { default: \"bg-black text-[#22d3ee] border-2 border-[#22d3ee] clip-path-glitch shadow-neon-glow font-mono\" },\n bento: { default: \"gap-4\" },\n navbar: { default: \"bg-black text-[#22d3ee] border-b-2 border-[#22d3ee] font-mono\" },\n sidebar: { default: \"bg-black text-[#22d3ee] border-r-2 border-[#22d3ee] font-mono\" },\n sectionHeader: { default: \"border-b-2 border-[#22d3ee] text-[#22d3ee]\" },\n modal: { default: \"bg-black text-[#22d3ee] border-2 border-[#22d3ee] clip-path-glitch shadow-neon-glow font-mono\" },\n toast: { default: \"bg-black border-2 border-[#ec4899] text-[#ec4899] font-mono shadow-neon-glow\" },\n progress: { default: \"bg-zinc-900 [&_.fill]:bg-[#22d3ee] [&_.fill]:shadow-neon-glow\" },\n tooltip: { default: \"bg-black border-2 border-[#22d3ee] text-[#22d3ee] font-mono\" },\n dataTable: { default: \"bg-black text-[#22d3ee] border-2 border-[#22d3ee] divide-y divide-[#22d3ee]/50 font-mono\" },\n pricingCard: { default: \"bg-black text-[#22d3ee] border-2 border-[#22d3ee] clip-path-glitch font-mono\" },\n terminal: { default: \"bg-black border-2 border-[#22d3ee] font-mono text-[#22d3ee] shadow-neon-glow\" },\n statsCard: { default: \"bg-black text-[#22d3ee] border-2 border-[#22d3ee] font-mono clip-path-glitch\" },\n commandPalette: { default: \"bg-black text-[#22d3ee] border-2 border-[#22d3ee] font-mono shadow-neon-glow\" },\n accordion: { default: \"border-b-2 border-[#22d3ee] text-[#22d3ee]\" },\n skeleton: { default: \"bg-zinc-900 border border-[#22d3ee]/50\", flicker: \"animate-skeleton-flicker\" },\n avatar: { default: \"bg-zinc-900 text-[#22d3ee] border-2 border-[#22d3ee] font-mono\" },\n breadcrumbs: { default: \"text-[#22d3ee] font-mono [&_[data-sep]]:text-[#22d3ee]/60\" },\n alert: { default: \"bg-black text-[#22d3ee] border-2 border-[#22d3ee] font-mono\", info: \"border-[#22d3ee] text-[#22d3ee]\", success: \"border-emerald-500 text-emerald-400\", warning: \"border-[#FFD600] text-[#FFD600]\", danger: \"border-[#ec4899] text-[#ec4899]\" },\n calendar: { default: \"bg-black text-[#22d3ee] border-2 border-[#22d3ee] font-mono shadow-neon-glow\" },\n timeline: { default: \"border-l-2 border-[#22d3ee] text-[#22d3ee] font-mono\" },\n },\n retro: {\n button: { primary: \"rounded-none bg-lime-500 text-black border-2 border-black font-mono shadow-[4px_4px_0_0_rgba(0,0,0,1)] hover:bg-lime-400 active:shadow-[2px_2px_0_0_rgba(0,0,0,1)]\", secondary: \"rounded-none bg-white text-black border-2 border-black font-mono shadow-[4px_4px_0_0_rgba(0,0,0,1)] hover:bg-zinc-100 active:shadow-[2px_2px_0_0_rgba(0,0,0,1)]\", ghost: \"rounded-none font-mono text-black border-2 border-transparent hover:border-black hover:bg-zinc-100\" },\n input: { default: \"rounded-none border-2 border-black text-black placeholder:text-zinc-500 font-mono focus:ring-2 focus:ring-black focus:ring-offset-0 bg-white\" },\n toggle: { default: \"rounded-none border-2 border-black bg-zinc-200 data-[state=on]:bg-lime-500 shadow-[3px_3px_0_0_rgba(0,0,0,1)]\" },\n badge: { default: \"rounded-none bg-lime-500 text-black border-2 border-black font-mono\" },\n slider: { default: \"rounded-none border-2 border-black bg-zinc-200 [&_.slider-thumb]:rounded-none [&_.slider-thumb]:border-2 [&_.slider-thumb]:border-black [&_.slider-thumb]:bg-lime-500 [&_.slider-thumb]:shadow-[2px_2px_0_0_rgba(0,0,0,1)]\" },\n tabs: { default: \"border-b-2 border-black font-mono\", triggerActive: \"border-b-2 border-black font-bold bg-lime-500/20 -mb-[2px] pb-[6px]\", triggerInactive: \"opacity-70\" },\n card: { default: \"rounded-none bg-white text-black border-2 border-black shadow-[6px_6px_0_0_rgba(0,0,0,1)] font-mono\" },\n bento: { default: \"gap-4\" },\n navbar: { default: \"rounded-none bg-zinc-100 text-black border-b-2 border-black font-mono shadow-[0_4px_0_0_rgba(0,0,0,1)]\" },\n sidebar: { default: \"rounded-none bg-zinc-100 text-black border-r-2 border-black font-mono\" },\n sectionHeader: { default: \"border-b-2 border-black text-black font-mono\" },\n modal: { default: \"rounded-none bg-white text-black border-2 border-black shadow-[8px_8px_0_0_rgba(0,0,0,1)] font-mono\" },\n toast: { default: \"rounded-none bg-white text-black border-2 border-black shadow-[4px_4px_0_0_rgba(0,0,0,1)] font-mono\" },\n progress: { default: \"rounded-none border-2 border-black bg-zinc-200 [&_.fill]:rounded-none [&_.fill]:bg-lime-500\" },\n tooltip: { default: \"rounded-none bg-black text-white border-2 border-black font-mono\" },\n dataTable: { default: \"rounded-none border-2 border-black divide-y-2 divide-black bg-white text-black font-mono [&_th]:border-b-2 [&_th]:border-black\" },\n pricingCard: { default: \"rounded-none bg-white text-black border-2 border-black shadow-[6px_6px_0_0_rgba(0,0,0,1)] font-mono\" },\n terminal: { default: \"rounded-none bg-zinc-900 text-lime-400 border-2 border-black font-mono\" },\n statsCard: { default: \"rounded-none bg-white text-black border-2 border-black shadow-[4px_4px_0_0_rgba(0,0,0,1)] font-mono\" },\n commandPalette: { default: \"rounded-none bg-white text-black border-2 border-black shadow-[8px_8px_0_0_rgba(0,0,0,1)] font-mono\" },\n accordion: { default: \"border-b-2 border-black text-black font-mono\" },\n skeleton: { default: \"rounded-none bg-zinc-200 border-2 border-black\", shimmer: \"animate-skeleton-shimmer\" },\n avatar: { default: \"rounded-none bg-lime-500 text-black border-2 border-black font-mono\" },\n breadcrumbs: { default: \"text-black font-mono [&_[data-sep]]:text-zinc-500\" },\n alert: { default: \"rounded-none bg-white text-black border-2 border-black font-mono\", info: \"border-zinc-400 bg-zinc-100\", success: \"border-lime-600 bg-lime-50\", warning: \"border-amber-600 bg-amber-50\", danger: \"border-red-600 bg-red-50\" },\n calendar: { default: \"rounded-none bg-white text-black border-2 border-black font-mono shadow-[4px_4px_0_0_rgba(0,0,0,1)]\" },\n timeline: { default: \"border-l-2 border-black text-black font-mono\" },\n },\n motion: {\n button: { primary: \"rounded-xl bg-indigo-500 text-white border-0 shadow-lg transition-all duration-300 ease-out hover:scale-105 hover:-translate-y-0.5 hover:shadow-xl hover:bg-indigo-600 active:scale-100 active:translate-y-0 focus:ring-2 focus:ring-indigo-400 focus:ring-offset-2\", secondary: \"rounded-xl bg-white text-indigo-600 border-2 border-indigo-200 shadow-md transition-all duration-300 ease-out hover:scale-105 hover:-translate-y-0.5 hover:border-indigo-300 hover:shadow-lg active:scale-100 active:translate-y-0 focus:ring-2 focus:ring-indigo-300 focus:ring-offset-2\", ghost: \"rounded-xl text-indigo-600 transition-all duration-300 ease-out hover:scale-105 hover:bg-indigo-50 hover:-translate-y-0.5 active:scale-100 active:translate-y-0\" },\n input: { default: \"rounded-xl border-2 border-indigo-200 bg-white text-zinc-900 transition-all duration-300 ease-out placeholder:text-zinc-400 focus:scale-[1.01] focus:border-indigo-500 focus:ring-2 focus:ring-indigo-200 focus:ring-offset-0\" },\n toggle: { default: \"rounded-full bg-zinc-200 transition-all duration-300 ease-out data-[state=on]:bg-indigo-500 [&_.slider-thumb]:transition-transform [&_.slider-thumb]:duration-300 [&_.slider-thumb]:data-[state=on]:scale-110\" },\n badge: { default: \"rounded-full bg-indigo-100 text-indigo-700 border border-indigo-200 transition-all duration-300 ease-out hover:scale-110 hover:bg-indigo-200\" },\n slider: { default: \"rounded-full bg-zinc-200 transition-all duration-300 [&_.slider-thumb]:rounded-full [&_.slider-thumb]:bg-indigo-500 [&_.slider-thumb]:transition-transform [&_.slider-thumb]:duration-300 [&_.slider-thumb]:hover:scale-125 [&_.slider-thumb]:active:scale-110\" },\n tabs: { default: \"border-b-2 border-indigo-200 transition-colors duration-300\", triggerActive: \"border-indigo-500 font-semibold text-indigo-600 transition-all duration-300\", triggerInactive: \"opacity-70 transition-opacity duration-300 hover:opacity-100\" },\n card: { default: \"rounded-2xl bg-white text-zinc-900 border-2 border-indigo-100 shadow-lg transition-all duration-300 ease-out hover:scale-[1.02] hover:shadow-xl hover:border-indigo-200 hover:-translate-y-1\" },\n bento: { default: \"gap-4\" },\n navbar: { default: \"rounded-none bg-white/95 backdrop-blur-md text-zinc-900 border-b-2 border-indigo-100 shadow-sm transition-all duration-300\" },\n sidebar: { default: \"rounded-none bg-white/95 backdrop-blur-md text-zinc-900 border-r-2 border-indigo-100 transition-all duration-300\" },\n sectionHeader: { default: \"border-b-2 border-indigo-100 text-zinc-900 transition-colors duration-300\" },\n modal: { default: \"rounded-2xl bg-white text-zinc-900 border-2 border-indigo-100 shadow-2xl transition-all duration-300 ease-out\" },\n toast: { default: \"rounded-2xl bg-white text-zinc-900 border-2 border-indigo-100 shadow-xl transition-all duration-300 ease-out\" },\n progress: { default: \"rounded-full bg-indigo-100 transition-all duration-500 [&_.fill]:rounded-full [&_.fill]:bg-indigo-500 [&_.fill]:transition-all [&_.fill]:duration-500\" },\n tooltip: { default: \"rounded-xl bg-zinc-800 text-white shadow-lg transition-all duration-200 ease-out\" },\n dataTable: { default: \"rounded-2xl border-2 border-indigo-100 divide-y divide-indigo-100 bg-white text-zinc-900 shadow-lg transition-all duration-300 [&_tr]:transition-colors [&_tr]:duration-200 [&_tr:hover]:bg-indigo-50/50\" },\n pricingCard: { default: \"rounded-2xl bg-white text-zinc-900 border-2 border-indigo-100 shadow-xl transition-all duration-300 ease-out hover:scale-[1.02] hover:shadow-2xl hover:border-indigo-200 hover:-translate-y-1\" },\n terminal: { default: \"rounded-2xl bg-zinc-900 text-indigo-300 border-2 border-indigo-500/50 shadow-lg transition-all duration-300 [&_.opacity-80]:transition-opacity\" },\n statsCard: { default: \"rounded-2xl bg-white text-zinc-900 border-2 border-indigo-100 shadow-lg transition-all duration-300 ease-out hover:scale-[1.02] hover:shadow-xl hover:border-indigo-200\" },\n commandPalette: { default: \"rounded-2xl bg-white text-zinc-900 border-2 border-indigo-100 shadow-2xl transition-all duration-300 ease-out\" },\n accordion: { default: \"border-b-2 border-indigo-100 text-zinc-900 transition-colors duration-300 [&_[data-state=open]]:transition-all\" },\n skeleton: { default: \"rounded-xl bg-indigo-100/80\", shimmer: \"animate-skeleton-shimmer\" },\n avatar: { default: \"rounded-full bg-indigo-500 text-white border-2 border-indigo-200 transition-all duration-300 ease-out hover:scale-110 ring-2 ring-white shadow-md\" },\n breadcrumbs: { default: \"text-indigo-600 transition-colors duration-300 [&_[data-sep]]:text-indigo-400 [&_a:hover]:text-indigo-800\" },\n alert: { default: \"rounded-xl bg-indigo-50 text-indigo-900 border-2 border-indigo-200 transition-all duration-300\", info: \"bg-sky-50 border-sky-200 text-sky-900\", success: \"bg-emerald-50 border-emerald-200 text-emerald-900\", warning: \"bg-amber-50 border-amber-200 text-amber-900\", danger: \"bg-red-50 border-red-200 text-red-900\" },\n calendar: { default: \"rounded-2xl bg-white text-zinc-900 border-2 border-indigo-100 shadow-lg transition-all duration-300 hover:shadow-xl\" },\n timeline: { default: \"border-l-2 border-indigo-200 text-zinc-900 transition-colors duration-300 [&>div]:transition-all [&>div]:duration-300 [&>div:hover]:translate-x-0.5\" },\n },\n};\n\nexport function getThemeClass(\n theme: StyleLabTheme,\n component: ComponentName,\n variant: Variant = \"default\"\n): string {\n const comp = themeMap[theme]?.[component];\n if (!comp) return \"\";\n return comp[variant] ?? comp[\"default\"] ?? \"\";\n}\n\nexport const THEMES: StyleLabTheme[] = [\n \"minimal\",\n \"night\",\n \"glass\",\n \"neubrutal\",\n \"clay\",\n \"cyberpunk\",\n \"retro\",\n \"motion\",\n];\n","function r(e){var t,f,n=\"\";if(\"string\"==typeof e||\"number\"==typeof e)n+=e;else if(\"object\"==typeof e)if(Array.isArray(e)){var o=e.length;for(t=0;t<o;t++)e[t]&&(f=r(e[t]))&&(n&&(n+=\" \"),n+=f)}else for(f in e)e[f]&&(n&&(n+=\" \"),n+=f);return n}export function clsx(){for(var e,t,f=0,n=\"\",o=arguments.length;f<o;f++)(e=arguments[f])&&(t=r(e))&&(n&&(n+=\" \"),n+=t);return n}export default clsx;","/**\n * Concatenates two arrays faster than the array spread operator.\n */\nexport const concatArrays = <T, U>(\n array1: readonly T[],\n array2: readonly U[],\n): readonly (T | U)[] => {\n // Pre-allocate for better V8 optimization\n const combinedArray: (T | U)[] = new Array(array1.length + array2.length)\n for (let i = 0; i < array1.length; i++) {\n combinedArray[i] = array1[i]!\n }\n for (let i = 0; i < array2.length; i++) {\n combinedArray[array1.length + i] = array2[i]!\n }\n return combinedArray\n}\n","import {\n AnyClassGroupIds,\n AnyConfig,\n AnyThemeGroupIds,\n ClassGroup,\n ClassValidator,\n Config,\n ThemeGetter,\n ThemeObject,\n} from './types'\nimport { concatArrays } from './utils'\n\nexport interface ClassPartObject {\n nextPart: Map<string, ClassPartObject>\n validators: ClassValidatorObject[] | null\n classGroupId: AnyClassGroupIds | undefined // Always define optional props for consistent shape\n}\n\ninterface ClassValidatorObject {\n classGroupId: AnyClassGroupIds\n validator: ClassValidator\n}\n\n// Factory function ensures consistent object shapes\nconst createClassValidatorObject = (\n classGroupId: AnyClassGroupIds,\n validator: ClassValidator,\n): ClassValidatorObject => ({\n classGroupId,\n validator,\n})\n\n// Factory ensures consistent ClassPartObject shape\nconst createClassPartObject = (\n nextPart: Map<string, ClassPartObject> = new Map(),\n validators: ClassValidatorObject[] | null = null,\n classGroupId?: AnyClassGroupIds,\n): ClassPartObject => ({\n nextPart,\n validators,\n classGroupId,\n})\n\nconst CLASS_PART_SEPARATOR = '-'\n\nconst EMPTY_CONFLICTS: readonly AnyClassGroupIds[] = []\n// I use two dots here because one dot is used as prefix for class groups in plugins\nconst ARBITRARY_PROPERTY_PREFIX = 'arbitrary..'\n\nexport const createClassGroupUtils = (config: AnyConfig) => {\n const classMap = createClassMap(config)\n const { conflictingClassGroups, conflictingClassGroupModifiers } = config\n\n const getClassGroupId = (className: string) => {\n if (className.startsWith('[') && className.endsWith(']')) {\n return getGroupIdForArbitraryProperty(className)\n }\n\n const classParts = className.split(CLASS_PART_SEPARATOR)\n // Classes like `-inset-1` produce an empty string as first classPart. We assume that classes for negative values are used correctly and skip it.\n const startIndex = classParts[0] === '' && classParts.length > 1 ? 1 : 0\n return getGroupRecursive(classParts, startIndex, classMap)\n }\n\n const getConflictingClassGroupIds = (\n classGroupId: AnyClassGroupIds,\n hasPostfixModifier: boolean,\n ): readonly AnyClassGroupIds[] => {\n if (hasPostfixModifier) {\n const modifierConflicts = conflictingClassGroupModifiers[classGroupId]\n const baseConflicts = conflictingClassGroups[classGroupId]\n\n if (modifierConflicts) {\n if (baseConflicts) {\n // Merge base conflicts with modifier conflicts\n return concatArrays(baseConflicts, modifierConflicts)\n }\n // Only modifier conflicts\n return modifierConflicts\n }\n // Fall back to without postfix if no modifier conflicts\n return baseConflicts || EMPTY_CONFLICTS\n }\n\n return conflictingClassGroups[classGroupId] || EMPTY_CONFLICTS\n }\n\n return {\n getClassGroupId,\n getConflictingClassGroupIds,\n }\n}\n\nconst getGroupRecursive = (\n classParts: string[],\n startIndex: number,\n classPartObject: ClassPartObject,\n): AnyClassGroupIds | undefined => {\n const classPathsLength = classParts.length - startIndex\n if (classPathsLength === 0) {\n return classPartObject.classGroupId\n }\n\n const currentClassPart = classParts[startIndex]!\n const nextClassPartObject = classPartObject.nextPart.get(currentClassPart)\n\n if (nextClassPartObject) {\n const result = getGroupRecursive(classParts, startIndex + 1, nextClassPartObject)\n if (result) return result\n }\n\n const validators = classPartObject.validators\n if (validators === null) {\n return undefined\n }\n\n // Build classRest string efficiently by joining from startIndex onwards\n const classRest =\n startIndex === 0\n ? classParts.join(CLASS_PART_SEPARATOR)\n : classParts.slice(startIndex).join(CLASS_PART_SEPARATOR)\n const validatorsLength = validators.length\n\n for (let i = 0; i < validatorsLength; i++) {\n const validatorObj = validators[i]!\n if (validatorObj.validator(classRest)) {\n return validatorObj.classGroupId\n }\n }\n\n return undefined\n}\n\n/**\n * Get the class group ID for an arbitrary property.\n *\n * @param className - The class name to get the group ID for. Is expected to be string starting with `[` and ending with `]`.\n */\nconst getGroupIdForArbitraryProperty = (className: string): AnyClassGroupIds | undefined =>\n className.slice(1, -1).indexOf(':') === -1\n ? undefined\n : (() => {\n const content = className.slice(1, -1)\n const colonIndex = content.indexOf(':')\n const property = content.slice(0, colonIndex)\n return property ? ARBITRARY_PROPERTY_PREFIX + property : undefined\n })()\n\n/**\n * Exported for testing only\n */\nexport const createClassMap = (config: Config<AnyClassGroupIds, AnyThemeGroupIds>) => {\n const { theme, classGroups } = config\n return processClassGroups(classGroups, theme)\n}\n\n// Split into separate functions to maintain monomorphic call sites\nconst processClassGroups = (\n classGroups: Record<AnyClassGroupIds, ClassGroup<AnyThemeGroupIds>>,\n theme: ThemeObject<AnyThemeGroupIds>,\n): ClassPartObject => {\n const classMap = createClassPartObject()\n\n for (const classGroupId in classGroups) {\n const group = classGroups[classGroupId]!\n processClassesRecursively(group, classMap, classGroupId, theme)\n }\n\n return classMap\n}\n\nconst processClassesRecursively = (\n classGroup: ClassGroup<AnyThemeGroupIds>,\n classPartObject: ClassPartObject,\n classGroupId: AnyClassGroupIds,\n theme: ThemeObject<AnyThemeGroupIds>,\n) => {\n const len = classGroup.length\n for (let i = 0; i < len; i++) {\n const classDefinition = classGroup[i]!\n processClassDefinition(classDefinition, classPartObject, classGroupId, theme)\n }\n}\n\n// Split into separate functions for each type to maintain monomorphic call sites\nconst processClassDefinition = (\n classDefinition: ClassGroup<AnyThemeGroupIds>[number],\n classPartObject: ClassPartObject,\n classGroupId: AnyClassGroupIds,\n theme: ThemeObject<AnyThemeGroupIds>,\n) => {\n if (typeof classDefinition === 'string') {\n processStringDefinition(classDefinition, classPartObject, classGroupId)\n return\n }\n\n if (typeof classDefinition === 'function') {\n processFunctionDefinition(classDefinition, classPartObject, classGroupId, theme)\n return\n }\n\n processObjectDefinition(\n classDefinition as Record<string, ClassGroup<AnyThemeGroupIds>>,\n classPartObject,\n classGroupId,\n theme,\n )\n}\n\nconst processStringDefinition = (\n classDefinition: string,\n classPartObject: ClassPartObject,\n classGroupId: AnyClassGroupIds,\n) => {\n const classPartObjectToEdit =\n classDefinition === '' ? classPartObject : getPart(classPartObject, classDefinition)\n classPartObjectToEdit.classGroupId = classGroupId\n}\n\nconst processFunctionDefinition = (\n classDefinition: Function,\n classPartObject: ClassPartObject,\n classGroupId: AnyClassGroupIds,\n theme: ThemeObject<AnyThemeGroupIds>,\n) => {\n if (isThemeGetter(classDefinition)) {\n processClassesRecursively(classDefinition(theme), classPartObject, classGroupId, theme)\n return\n }\n\n if (classPartObject.validators === null) {\n classPartObject.validators = []\n }\n classPartObject.validators.push(\n createClassValidatorObject(classGroupId, classDefinition as ClassValidator),\n )\n}\n\nconst processObjectDefinition = (\n classDefinition: Record<string, ClassGroup<AnyThemeGroupIds>>,\n classPartObject: ClassPartObject,\n classGroupId: AnyClassGroupIds,\n theme: ThemeObject<AnyThemeGroupIds>,\n) => {\n const entries = Object.entries(classDefinition)\n const len = entries.length\n for (let i = 0; i < len; i++) {\n const [key, value] = entries[i]!\n processClassesRecursively(value, getPart(classPartObject, key), classGroupId, theme)\n }\n}\n\nconst getPart = (classPartObject: ClassPartObject, path: string): ClassPartObject => {\n let current = classPartObject\n const parts = path.split(CLASS_PART_SEPARATOR)\n const len = parts.length\n\n for (let i = 0; i < len; i++) {\n const part = parts[i]!\n\n let next = current.nextPart.get(part)\n if (!next) {\n next = createClassPartObject()\n current.nextPart.set(part, next)\n }\n current = next\n }\n\n return current\n}\n\n// Type guard maintains monomorphic check\nconst isThemeGetter = (func: Function): func is ThemeGetter =>\n 'isThemeGetter' in func && (func as ThemeGetter).isThemeGetter === true\n","// Export is needed because TypeScript complains about an error otherwise:\n// Error: …/tailwind-merge/src/config-utils.ts(8,17): semantic error TS4058: Return type of exported function has or is using name 'LruCache' from external module \"…/tailwind-merge/src/lru-cache\" but cannot be named.\nexport interface LruCache<Key extends string, Value> {\n get(key: Key): Value | undefined\n set(key: Key, value: Value): void\n}\n\n// LRU cache implementation using plain objects for simplicity\nexport const createLruCache = <Key extends string, Value>(\n maxCacheSize: number,\n): LruCache<Key, Value> => {\n if (maxCacheSize < 1) {\n return {\n get: () => undefined,\n set: () => {},\n }\n }\n\n let cacheSize = 0\n let cache: Record<Key, Value> = Object.create(null)\n let previousCache: Record<Key, Value> = Object.create(null)\n\n const update = (key: Key, value: Value) => {\n cache[key] = value\n cacheSize++\n\n if (cacheSize > maxCacheSize) {\n cacheSize = 0\n previousCache = cache\n cache = Object.create(null)\n }\n }\n\n return {\n get(key) {\n let value = cache[key]\n\n if (value !== undefined) {\n return value\n }\n if ((value = previousCache[key]) !== undefined) {\n update(key, value)\n return value\n }\n },\n set(key, value) {\n if (key in cache) {\n cache[key] = value\n } else {\n update(key, value)\n }\n },\n }\n}\n","import { AnyConfig, ParsedClassName } from './types'\n\nexport const IMPORTANT_MODIFIER = '!'\n\nconst MODIFIER_SEPARATOR = ':'\nconst EMPTY_MODIFIERS: string[] = []\n\n// Pre-allocated result object shape for consistency\nconst createResultObject = (\n modifiers: string[],\n hasImportantModifier: boolean,\n baseClassName: string,\n maybePostfixModifierPosition?: number,\n isExternal?: boolean,\n): ParsedClassName => ({\n modifiers,\n hasImportantModifier,\n baseClassName,\n maybePostfixModifierPosition,\n isExternal,\n})\n\nexport const createParseClassName = (config: AnyConfig) => {\n const { prefix, experimentalParseClassName } = config\n\n /**\n * Parse class name into parts.\n *\n * Inspired by `splitAtTopLevelOnly` used in Tailwind CSS\n * @see https://github.com/tailwindlabs/tailwindcss/blob/v3.2.2/src/util/splitAtTopLevelOnly.js\n */\n let parseClassName = (className: string): ParsedClassName => {\n // Use simple array with push for better performance\n const modifiers: string[] = []\n\n let bracketDepth = 0\n let parenDepth = 0\n let modifierStart = 0\n let postfixModifierPosition: number | undefined\n\n const len = className.length\n for (let index = 0; index < len; index++) {\n const currentCharacter = className[index]!\n\n if (bracketDepth === 0 && parenDepth === 0) {\n if (currentCharacter === MODIFIER_SEPARATOR) {\n modifiers.push(className.slice(modifierStart, index))\n modifierStart = index + 1\n continue\n }\n\n if (currentCharacter === '/') {\n postfixModifierPosition = index\n continue\n }\n }\n\n if (currentCharacter === '[') bracketDepth++\n else if (currentCharacter === ']') bracketDepth--\n else if (currentCharacter === '(') parenDepth++\n else if (currentCharacter === ')') parenDepth--\n }\n\n const baseClassNameWithImportantModifier =\n modifiers.length === 0 ? className : className.slice(modifierStart)\n\n // Inline important modifier check\n let baseClassName = baseClassNameWithImportantModifier\n let hasImportantModifier = false\n\n if (baseClassNameWithImportantModifier.endsWith(IMPORTANT_MODIFIER)) {\n baseClassName = baseClassNameWithImportantModifier.slice(0, -1)\n hasImportantModifier = true\n } else if (\n /**\n * In Tailwind CSS v3 the important modifier was at the start of the base class name. This is still supported for legacy reasons.\n * @see https://github.com/dcastil/tailwind-merge/issues/513#issuecomment-2614029864\n */\n baseClassNameWithImportantModifier.startsWith(IMPORTANT_MODIFIER)\n ) {\n baseClassName = baseClassNameWithImportantModifier.slice(1)\n hasImportantModifier = true\n }\n\n const maybePostfixModifierPosition =\n postfixModifierPosition && postfixModifierPosition > modifierStart\n ? postfixModifierPosition - modifierStart\n : undefined\n\n return createResultObject(\n modifiers,\n hasImportantModifier,\n baseClassName,\n maybePostfixModifierPosition,\n )\n }\n\n if (prefix) {\n const fullPrefix = prefix + MODIFIER_SEPARATOR\n const parseClassNameOriginal = parseClassName\n parseClassName = (className: string) =>\n className.startsWith(fullPrefix)\n ? parseClassNameOriginal(className.slice(fullPrefix.length))\n : createResultObject(EMPTY_MODIFIERS, false, className, undefined, true)\n }\n\n if (experimentalParseClassName) {\n const parseClassNameOriginal = parseClassName\n parseClassName = (className: string) =>\n experimentalParseClassName({ className, parseClassName: parseClassNameOriginal })\n }\n\n return parseClassName\n}\n","import { AnyConfig } from './types'\n\n/**\n * Sorts modifiers according to following schema:\n * - Predefined modifiers are sorted alphabetically\n * - When an arbitrary variant appears, it must be preserved which modifiers are before and after it\n */\nexport const createSortModifiers = (config: AnyConfig) => {\n // Pre-compute weights for all known modifiers for O(1) comparison\n const modifierWeights = new Map<string, number>()\n\n // Assign weights to sensitive modifiers (highest priority, but preserve order)\n config.orderSensitiveModifiers.forEach((mod, index) => {\n modifierWeights.set(mod, 1000000 + index) // High weights for sensitive mods\n })\n\n return (modifiers: readonly string[]): string[] => {\n const result: string[] = []\n let currentSegment: string[] = []\n\n // Process modifiers in one pass\n for (let i = 0; i < modifiers.length; i++) {\n const modifier = modifiers[i]!\n\n // Check if modifier is sensitive (starts with '[' or in orderSensitiveModifiers)\n const isArbitrary = modifier[0] === '['\n const isOrderSensitive = modifierWeights.has(modifier)\n\n if (isArbitrary || isOrderSensitive) {\n // Sort and flush current segment alphabetically\n if (currentSegment.length > 0) {\n currentSegment.sort()\n result.push(...currentSegment)\n currentSegment = []\n }\n result.push(modifier)\n } else {\n // Regular modifier - add to current segment for batch sorting\n currentSegment.push(modifier)\n }\n }\n\n // Sort and add any remaining segment items\n if (currentSegment.length > 0) {\n currentSegment.sort()\n result.push(...currentSegment)\n }\n\n return result\n }\n}\n","import { createClassGroupUtils } from './class-group-utils'\nimport { createLruCache } from './lru-cache'\nimport { createParseClassName } from './parse-class-name'\nimport { createSortModifiers } from './sort-modifiers'\nimport { AnyConfig } from './types'\n\nexport type ConfigUtils = ReturnType<typeof createConfigUtils>\n\nexport const createConfigUtils = (config: AnyConfig) => ({\n cache: createLruCache<string, string>(config.cacheSize),\n parseClassName: createParseClassName(config),\n sortModifiers: createSortModifiers(config),\n ...createClassGroupUtils(config),\n})\n","import { ConfigUtils } from './config-utils'\nimport { IMPORTANT_MODIFIER } from './parse-class-name'\n\nconst SPLIT_CLASSES_REGEX = /\\s+/\n\nexport const mergeClassList = (classList: string, configUtils: ConfigUtils) => {\n const { parseClassName, getClassGroupId, getConflictingClassGroupIds, sortModifiers } =\n configUtils\n\n /**\n * Set of classGroupIds in following format:\n * `{importantModifier}{variantModifiers}{classGroupId}`\n * @example 'float'\n * @example 'hover:focus:bg-color'\n * @example 'md:!pr'\n */\n const classGroupsInConflict: string[] = []\n const classNames = classList.trim().split(SPLIT_CLASSES_REGEX)\n\n let result = ''\n\n for (let index = classNames.length - 1; index >= 0; index -= 1) {\n const originalClassName = classNames[index]!\n\n const {\n isExternal,\n modifiers,\n hasImportantModifier,\n baseClassName,\n maybePostfixModifierPosition,\n } = parseClassName(originalClassName)\n\n if (isExternal) {\n result = originalClassName + (result.length > 0 ? ' ' + result : result)\n continue\n }\n\n let hasPostfixModifier = !!maybePostfixModifierPosition\n let classGroupId = getClassGroupId(\n hasPostfixModifier\n ? baseClassName.substring(0, maybePostfixModifierPosition)\n : baseClassName,\n )\n\n if (!classGroupId) {\n if (!hasPostfixModifier) {\n // Not a Tailwind class\n result = originalClassName + (result.length > 0 ? ' ' + result : result)\n continue\n }\n\n classGroupId = getClassGroupId(baseClassName)\n\n if (!classGroupId) {\n // Not a Tailwind class\n result = originalClassName + (result.length > 0 ? ' ' + result : result)\n continue\n }\n\n hasPostfixModifier = false\n }\n\n // Fast path: skip sorting for empty or single modifier\n const variantModifier =\n modifiers.length === 0\n ? ''\n : modifiers.length === 1\n ? modifiers[0]!\n : sortModifiers(modifiers).join(':')\n\n const modifierId = hasImportantModifier\n ? variantModifier + IMPORTANT_MODIFIER\n : variantModifier\n\n const classId = modifierId + classGroupId\n\n if (classGroupsInConflict.indexOf(classId) > -1) {\n // Tailwind class omitted due to conflict\n continue\n }\n\n classGroupsInConflict.push(classId)\n\n const conflictGroups = getConflictingClassGroupIds(classGroupId, hasPostfixModifier)\n for (let i = 0; i < conflictGroups.length; ++i) {\n const group = conflictGroups[i]!\n classGroupsInConflict.push(modifierId + group)\n }\n\n // Tailwind class not in conflict\n result = originalClassName + (result.length > 0 ? ' ' + result : result)\n }\n\n return result\n}\n","/**\n * The code in this file is copied from https://github.com/lukeed/clsx and modified to suit the needs of tailwind-merge better.\n *\n * Specifically:\n * - Runtime code from https://github.com/lukeed/clsx/blob/v1.2.1/src/index.js\n * - TypeScript types from https://github.com/lukeed/clsx/blob/v1.2.1/clsx.d.ts\n *\n * Original code has MIT license: Copyright (c) Luke Edwards <luke.edwards05@gmail.com> (lukeed.com)\n */\n\nexport type ClassNameValue = ClassNameArray | string | null | undefined | 0 | 0n | false\ntype ClassNameArray = ClassNameValue[]\n\nexport const twJoin = (...classLists: ClassNameValue[]): string => {\n let index = 0\n let argument: ClassNameValue\n let resolvedValue: string\n let string = ''\n\n while (index < classLists.length) {\n if ((argument = classLists[index++])) {\n if ((resolvedValue = toValue(argument))) {\n string && (string += ' ')\n string += resolvedValue\n }\n }\n }\n return string\n}\n\nconst toValue = (mix: ClassNameArray | string): string => {\n // Fast path for strings\n if (typeof mix === 'string') {\n return mix\n }\n\n let resolvedValue: string\n let string = ''\n\n for (let k = 0; k < mix.length; k++) {\n if (mix[k]) {\n if ((resolvedValue = toValue(mix[k] as ClassNameArray | string))) {\n string && (string += ' ')\n string += resolvedValue\n }\n }\n }\n\n return string\n}\n","import { createConfigUtils } from './config-utils'\nimport { mergeClassList } from './merge-classlist'\nimport { ClassNameValue, twJoin } from './tw-join'\nimport { AnyConfig } from './types'\n\ntype CreateConfigFirst = () => AnyConfig\ntype CreateConfigSubsequent = (config: AnyConfig) => AnyConfig\ntype TailwindMerge = (...classLists: ClassNameValue[]) => string\ntype ConfigUtils = ReturnType<typeof createConfigUtils>\n\nexport const createTailwindMerge = (\n createConfigFirst: CreateConfigFirst,\n ...createConfigRest: CreateConfigSubsequent[]\n): TailwindMerge => {\n let configUtils: ConfigUtils\n let cacheGet: ConfigUtils['cache']['get']\n let cacheSet: ConfigUtils['cache']['set']\n let functionToCall: (classList: string) => string\n\n const initTailwindMerge = (classList: string) => {\n const config = createConfigRest.reduce(\n (previousConfig, createConfigCurrent) => createConfigCurrent(previousConfig),\n createConfigFirst() as AnyConfig,\n )\n\n configUtils = createConfigUtils(config)\n cacheGet = configUtils.cache.get\n cacheSet = configUtils.cache.set\n functionToCall = tailwindMerge\n\n return tailwindMerge(classList)\n }\n\n const tailwindMerge = (classList: string) => {\n const cachedResult = cacheGet(classList)\n\n if (cachedResult) {\n return cachedResult\n }\n\n const result = mergeClassList(classList, configUtils)\n cacheSet(classList, result)\n\n return result\n }\n\n functionToCall = initTailwindMerge\n\n return (...args: ClassNameValue[]) => functionToCall(twJoin(...args))\n}\n","import { DefaultThemeGroupIds, NoInfer, ThemeGetter, ThemeObject } from './types'\n\nconst fallbackThemeArr: ThemeObject<DefaultThemeGroupIds>[DefaultThemeGroupIds] = []\n\nexport const fromTheme = <\n AdditionalThemeGroupIds extends string = never,\n DefaultThemeGroupIdsInner extends string = DefaultThemeGroupIds,\n>(\n key: NoInfer<DefaultThemeGroupIdsInner | AdditionalThemeGroupIds>,\n): ThemeGetter => {\n const themeGetter = (theme: ThemeObject<DefaultThemeGroupIdsInner | AdditionalThemeGroupIds>) =>\n theme[key] || fallbackThemeArr\n\n themeGetter.isThemeGetter = true as const\n\n return themeGetter\n}\n","const arbitraryValueRegex = /^\\[(?:(\\w[\\w-]*):)?(.+)\\]$/i\nconst arbitraryVariableRegex = /^\\((?:(\\w[\\w-]*):)?(.+)\\)$/i\nconst fractionRegex = /^\\d+(?:\\.\\d+)?\\/\\d+(?:\\.\\d+)?$/\nconst tshirtUnitRegex = /^(\\d+(\\.\\d+)?)?(xs|sm|md|lg|xl)$/\nconst lengthUnitRegex =\n /\\d+(%|px|r?em|[sdl]?v([hwib]|min|max)|pt|pc|in|cm|mm|cap|ch|ex|r?lh|cq(w|h|i|b|min|max))|\\b(calc|min|max|clamp)\\(.+\\)|^0$/\nconst colorFunctionRegex = /^(rgba?|hsla?|hwb|(ok)?(lab|lch)|color-mix)\\(.+\\)$/\n// Shadow always begins with x and y offset separated by underscore optionally prepended by inset\nconst shadowRegex = /^(inset_)?-?((\\d+)?\\.?(\\d+)[a-z]+|0)_-?((\\d+)?\\.?(\\d+)[a-z]+|0)/\nconst imageRegex =\n /^(url|image|image-set|cross-fade|element|(repeating-)?(linear|radial|conic)-gradient)\\(.+\\)$/\n\nexport const isFraction = (value: string) => fractionRegex.test(value)\n\nexport const isNumber = (value: string) => !!value && !Number.isNaN(Number(value))\n\nexport const isInteger = (value: string) => !!value && Number.isInteger(Number(value))\n\nexport const isPercent = (value: string) => value.endsWith('%') && isNumber(value.slice(0, -1))\n\nexport const isTshirtSize = (value: string) => tshirtUnitRegex.test(value)\n\nexport const isAny = () => true\n\nconst isLengthOnly = (value: string) =>\n // `colorFunctionRegex` check is necessary because color functions can have percentages in them which which would be incorrectly classified as lengths.\n // For example, `hsl(0 0% 0%)` would be classified as a length without this check.\n // I could also use lookbehind assertion in `lengthUnitRegex` but that isn't supported widely enough.\n lengthUnitRegex.test(value) && !colorFunctionRegex.test(value)\n\nconst isNever = () => false\n\nconst isShadow = (value: string) => shadowRegex.test(value)\n\nconst isImage = (value: string) => imageRegex.test(value)\n\nexport const isAnyNonArbitrary = (value: string) =>\n !isArbitraryValue(value) && !isArbitraryVariable(value)\n\nexport const isArbitrarySize = (value: string) => getIsArbitraryValue(value, isLabelSize, isNever)\n\nexport const isArbitraryValue = (value: string) => arbitraryValueRegex.test(value)\n\nexport const isArbitraryLength = (value: string) =>\n getIsArbitraryValue(value, isLabelLength, isLengthOnly)\n\nexport const isArbitraryNumber = (value: string) =>\n getIsArbitraryValue(value, isLabelNumber, isNumber)\n\nexport const isArbitraryWeight = (value: string) => getIsArbitraryValue(value, isLabelWeight, isAny)\n\nexport const isArbitraryFamilyName = (value: string) =>\n getIsArbitraryValue(value, isLabelFamilyName, isNever)\n\nexport const isArbitraryPosition = (value: string) =>\n getIsArbitraryValue(value, isLabelPosition, isNever)\n\nexport const isArbitraryImage = (value: string) => getIsArbitraryValue(value, isLabelImage, isImage)\n\nexport const isArbitraryShadow = (value: string) =>\n getIsArbitraryValue(value, isLabelShadow, isShadow)\n\nexport const isArbitraryVariable = (value: string) => arbitraryVariableRegex.test(value)\n\nexport const isArbitraryVariableLength = (value: string) =>\n getIsArbitraryVariable(value, isLabelLength)\n\nexport const isArbitraryVariableFamilyName = (value: string) =>\n getIsArbitraryVariable(value, isLabelFamilyName)\n\nexport const isArbitraryVariablePosition = (value: string) =>\n getIsArbitraryVariable(value, isLabelPosition)\n\nexport const isArbitraryVariableSize = (value: string) => getIsArbitraryVariable(value, isLabelSize)\n\nexport const isArbitraryVariableImage = (value: string) =>\n getIsArbitraryVariable(value, isLabelImage)\n\nexport const isArbitraryVariableShadow = (value: string) =>\n getIsArbitraryVariable(value, isLabelShadow, true)\n\nexport const isArbitraryVariableWeight = (value: string) =>\n getIsArbitraryVariable(value, isLabelWeight, true)\n\n// Helpers\n\nconst getIsArbitraryValue = (\n value: string,\n testLabel: (label: string) => boolean,\n testValue: (value: string) => boolean,\n) => {\n const result = arbitraryValueRegex.exec(value)\n\n if (result) {\n if (result[1]) {\n return testLabel(result[1])\n }\n\n return testValue(result[2]!)\n }\n\n return false\n}\n\nconst getIsArbitraryVariable = (\n value: string,\n testLabel: (label: string) => boolean,\n shouldMatchNoLabel = false,\n) => {\n const result = arbitraryVariableRegex.exec(value)\n\n if (result) {\n if (result[1]) {\n return testLabel(result[1])\n }\n return shouldMatchNoLabel\n }\n\n return false\n}\n\n// Labels\n\nconst isLabelPosition = (label: string) => label === 'position' || label === 'percentage'\n\nconst isLabelImage = (label: string) => label === 'image' || label === 'url'\n\nconst isLabelSize = (label: string) => label === 'length' || label === 'size' || label === 'bg-size'\n\nconst isLabelLength = (label: string) => label === 'length'\n\nconst isLabelNumber = (label: string) => label === 'number'\n\nconst isLabelFamilyName = (label: string) => label === 'family-name'\n\nconst isLabelWeight = (label: string) => label === 'number' || label === 'weight'\n\nconst isLabelShadow = (label: string) => label === 'shadow'\n","import { fromTheme } from './from-theme'\nimport { Config, DefaultClassGroupIds, DefaultThemeGroupIds } from './types'\nimport {\n isAny,\n isAnyNonArbitrary,\n isArbitraryFamilyName,\n isArbitraryImage,\n isArbitraryLength,\n isArbitraryNumber,\n isArbitraryPosition,\n isArbitraryShadow,\n isArbitrarySize,\n isArbitraryValue,\n isArbitraryVariable,\n isArbitraryVariableFamilyName,\n isArbitraryVariableImage,\n isArbitraryVariableLength,\n isArbitraryVariablePosition,\n isArbitraryVariableShadow,\n isArbitraryVariableSize,\n isArbitraryVariableWeight,\n isArbitraryWeight,\n isFraction,\n isInteger,\n isNumber,\n isPercent,\n isTshirtSize,\n} from './validators'\n\nexport const getDefaultConfig = () => {\n /**\n * Theme getters for theme variable namespaces\n * @see https://tailwindcss.com/docs/theme#theme-variable-namespaces\n */\n /***/\n\n const themeColor = fromTheme('color')\n const themeFont = fromTheme('font')\n const themeText = fromTheme('text')\n const themeFontWeight = fromTheme('font-weight')\n const themeTracking = fromTheme('tracking')\n const themeLeading = fromTheme('leading')\n const themeBreakpoint = fromTheme('breakpoint')\n const themeContainer = fromTheme('container')\n const themeSpacing = fromTheme('spacing')\n const themeRadius = fromTheme('radius')\n const themeShadow = fromTheme('shadow')\n const themeInsetShadow = fromTheme('inset-shadow')\n const themeTextShadow = fromTheme('text-shadow')\n const themeDropShadow = fromTheme('drop-shadow')\n const themeBlur = fromTheme('blur')\n const themePerspective = fromTheme('perspective')\n const themeAspect = fromTheme('aspect')\n const themeEase = fromTheme('ease')\n const themeAnimate = fromTheme('animate')\n\n /**\n * Helpers to avoid repeating the same scales\n *\n * We use functions that create a new array every time they're called instead of static arrays.\n * This ensures that users who modify any scale by mutating the array (e.g. with `array.push(element)`) don't accidentally mutate arrays in other parts of the config.\n */\n /***/\n\n const scaleBreak = () =>\n ['auto', 'avoid', 'all', 'avoid-page', 'page', 'left', 'right', 'column'] as const\n const scalePosition = () =>\n [\n 'center',\n 'top',\n 'bottom',\n 'left',\n 'right',\n 'top-left',\n // Deprecated since Tailwind CSS v4.1.0, see https://github.com/tailwindlabs/tailwindcss/pull/17378\n 'left-top',\n 'top-right',\n // Deprecated since Tailwind CSS v4.1.0, see https://github.com/tailwindlabs/tailwindcss/pull/17378\n 'right-top',\n 'bottom-right',\n // Deprecated since Tailwind CSS v4.1.0, see https://github.com/tailwindlabs/tailwindcss/pull/17378\n 'right-bottom',\n 'bottom-left',\n // Deprecated since Tailwind CSS v4.1.0, see https://github.com/tailwindlabs/tailwindcss/pull/17378\n 'left-bottom',\n ] as const\n const scalePositionWithArbitrary = () =>\n [...scalePosition(), isArbitraryVariable, isArbitraryValue] as const\n const scaleOverflow = () => ['auto', 'hidden', 'clip', 'visible', 'scroll'] as const\n const scaleOverscroll = () => ['auto', 'contain', 'none'] as const\n const scaleUnambiguousSpacing = () =>\n [isArbitraryVariable, isArbitraryValue, themeSpacing] as const\n const scaleInset = () => [isFraction, 'full', 'auto', ...scaleUnambiguousSpacing()] as const\n const scaleGridTemplateColsRows = () =>\n [isInteger, 'none', 'subgrid', isArbitraryVariable, isArbitraryValue] as const\n const scaleGridColRowStartAndEnd = () =>\n [\n 'auto',\n { span: ['full', isInteger, isArbitraryVariable, isArbitraryValue] },\n isInteger,\n isArbitraryVariable,\n isArbitraryValue,\n ] as const\n const scaleGridColRowStartOrEnd = () =>\n [isInteger, 'auto', isArbitraryVariable, isArbitraryValue] as const\n const scaleGridAutoColsRows = () =>\n ['auto', 'min', 'max', 'fr', isArbitraryVariable, isArbitraryValue] as const\n const scaleAlignPrimaryAxis = () =>\n [\n 'start',\n 'end',\n 'center',\n 'between',\n 'around',\n 'evenly',\n 'stretch',\n 'baseline',\n 'center-safe',\n 'end-safe',\n ] as const\n const scaleAlignSecondaryAxis = () =>\n ['start', 'end', 'center', 'stretch', 'center-safe', 'end-safe'] as const\n const scaleMargin = () => ['auto', ...scaleUnambiguousSpacing()] as const\n const scaleSizing = () =>\n [\n isFraction,\n 'auto',\n 'full',\n 'dvw',\n 'dvh',\n 'lvw',\n 'lvh',\n 'svw',\n 'svh',\n 'min',\n 'max',\n 'fit',\n ...scaleUnambiguousSpacing(),\n ] as const\n const scaleSizingInline = () =>\n [\n isFraction,\n 'screen',\n 'full',\n 'dvw',\n 'lvw',\n 'svw',\n 'min',\n 'max',\n 'fit',\n ...scaleUnambiguousSpacing(),\n ] as const\n const scaleSizingBlock = () =>\n [\n isFraction,\n 'screen',\n 'full',\n 'lh',\n 'dvh',\n 'lvh',\n 'svh',\n 'min',\n 'max',\n 'fit',\n ...scaleUnambiguousSpacing(),\n ] as const\n const scaleColor = () => [themeColor, isArbitraryVariable, isArbitraryValue] as const\n const scaleBgPosition = () =>\n [\n ...scalePosition(),\n isArbitraryVariablePosition,\n isArbitraryPosition,\n { position: [isArbitraryVariable, isArbitraryValue] },\n ] as const\n const scaleBgRepeat = () => ['no-repeat', { repeat: ['', 'x', 'y', 'space', 'round'] }] as const\n const scaleBgSize = () =>\n [\n 'auto',\n 'cover',\n 'contain',\n isArbitraryVariableSize,\n isArbitrarySize,\n { size: [isArbitraryVariable, isArbitraryValue] },\n ] as const\n const scaleGradientStopPosition = () =>\n [isPercent, isArbitraryVariableLength, isArbitraryLength] as const\n const scaleRadius = () =>\n [\n // Deprecated since Tailwind CSS v4.0.0\n '',\n 'none',\n 'full',\n themeRadius,\n isArbitraryVariable,\n isArbitraryValue,\n ] as const\n const scaleBorderWidth = () =>\n ['', isNumber, isArbitraryVariableLength, isArbitraryLength] as const\n const scaleLineStyle = () => ['solid', 'dashed', 'dotted', 'double'] as const\n const scaleBlendMode = () =>\n [\n 'normal',\n 'multiply',\n 'screen',\n 'overlay',\n 'darken',\n 'lighten',\n 'color-dodge',\n 'color-burn',\n 'hard-light',\n 'soft-light',\n 'difference',\n 'exclusion',\n 'hue',\n 'saturation',\n 'color',\n 'luminosity',\n ] as const\n const scaleMaskImagePosition = () =>\n [isNumber, isPercent, isArbitraryVariablePosition, isArbitraryPosition] as const\n const scaleBlur = () =>\n [\n // Deprecated since Tailwind CSS v4.0.0\n '',\n 'none',\n themeBlur,\n isArbitraryVariable,\n isArbitraryValue,\n ] as const\n const scaleRotate = () => ['none', isNumber, isArbitraryVariable, isArbitraryValue] as const\n const scaleScale = () => ['none', isNumber, isArbitraryVariable, isArbitraryValue] as const\n const scaleSkew = () => [isNumber, isArbitraryVariable, isArbitraryValue] as const\n const scaleTranslate = () => [isFraction, 'full', ...scaleUnambiguousSpacing()] as const\n\n return {\n cacheSize: 500,\n theme: {\n animate: ['spin', 'ping', 'pulse', 'bounce'],\n aspect: ['video'],\n blur: [isTshirtSize],\n breakpoint: [isTshirtSize],\n color: [isAny],\n container: [isTshirtSize],\n 'drop-shadow': [isTshirtSize],\n ease: ['in', 'out', 'in-out'],\n font: [isAnyNonArbitrary],\n 'font-weight': [\n 'thin',\n 'extralight',\n 'light',\n 'normal',\n 'medium',\n 'semibold',\n 'bold',\n 'extrabold',\n 'black',\n ],\n 'inset-shadow': [isTshirtSize],\n leading: ['none', 'tight', 'snug', 'normal', 'relaxed', 'loose'],\n perspective: ['dramatic', 'near', 'normal', 'midrange', 'distant', 'none'],\n radius: [isTshirtSize],\n shadow: [isTshirtSize],\n spacing: ['px', isNumber],\n text: [isTshirtSize],\n 'text-shadow': [isTshirtSize],\n tracking: ['tighter', 'tight', 'normal', 'wide', 'wider', 'widest'],\n },\n classGroups: {\n // --------------\n // --- Layout ---\n // --------------\n\n /**\n * Aspect Ratio\n * @see https://tailwindcss.com/docs/aspect-ratio\n */\n aspect: [\n {\n aspect: [\n 'auto',\n 'square',\n isFraction,\n isArbitraryValue,\n isArbitraryVariable,\n themeAspect,\n ],\n },\n ],\n /**\n * Container\n * @see https://tailwindcss.com/docs/container\n * @deprecated since Tailwind CSS v4.0.0\n */\n container: ['container'],\n /**\n * Columns\n * @see https://tailwindcss.com/docs/columns\n */\n columns: [\n { columns: [isNumber, isArbitraryValue, isArbitraryVariable, themeContainer] },\n ],\n /**\n * Break After\n * @see https://tailwindcss.com/docs/break-after\n */\n 'break-after': [{ 'break-after': scaleBreak() }],\n /**\n * Break Before\n * @see https://tailwindcss.com/docs/break-before\n */\n 'break-before': [{ 'break-before': scaleBreak() }],\n /**\n * Break Inside\n * @see https://tailwindcss.com/docs/break-inside\n */\n 'break-inside': [{ 'break-inside': ['auto', 'avoid', 'avoid-page', 'avoid-column'] }],\n /**\n * Box Decoration Break\n * @see https://tailwindcss.com/docs/box-decoration-break\n */\n 'box-decoration': [{ 'box-decoration': ['slice', 'clone'] }],\n /**\n * Box Sizing\n * @see https://tailwindcss.com/docs/box-sizing\n */\n box: [{ box: ['border', 'content'] }],\n /**\n * Display\n * @see https://tailwindcss.com/docs/display\n */\n display: [\n 'block',\n 'inline-block',\n 'inline',\n 'flex',\n 'inline-flex',\n 'table',\n 'inline-table',\n 'table-caption',\n 'table-cell',\n 'table-column',\n 'table-column-group',\n 'table-footer-group',\n 'table-header-group',\n 'table-row-group',\n 'table-row',\n 'flow-root',\n 'grid',\n 'inline-grid',\n 'contents',\n 'list-item',\n 'hidden',\n ],\n /**\n * Screen Reader Only\n * @see https://tailwindcss.com/docs/display#screen-reader-only\n */\n sr: ['sr-only', 'not-sr-only'],\n /**\n * Floats\n * @see https://tailwindcss.com/docs/float\n */\n float: [{ float: ['right', 'left', 'none', 'start', 'end'] }],\n /**\n * Clear\n * @see https://tailwindcss.com/docs/clear\n */\n clear: [{ clear: ['left', 'right', 'both', 'none', 'start', 'end'] }],\n /**\n * Isolation\n * @see https://tailwindcss.com/docs/isolation\n */\n isolation: ['isolate', 'isolation-auto'],\n /**\n * Object Fit\n * @see https://tailwindcss.com/docs/object-fit\n */\n 'object-fit': [{ object: ['contain', 'cover', 'fill', 'none', 'scale-down'] }],\n /**\n * Object Position\n * @see https://tailwindcss.com/docs/object-position\n */\n 'object-position': [{ object: scalePositionWithArbitrary() }],\n /**\n * Overflow\n * @see https://tailwindcss.com/docs/overflow\n */\n overflow: [{ overflow: scaleOverflow() }],\n /**\n * Overflow X\n * @see https://tailwindcss.com/docs/overflow\n */\n 'overflow-x': [{ 'overflow-x': scaleOverflow() }],\n /**\n * Overflow Y\n * @see https://tailwindcss.com/docs/overflow\n */\n 'overflow-y': [{ 'overflow-y': scaleOverflow() }],\n /**\n * Overscroll Behavior\n * @see https://tailwindcss.com/docs/overscroll-behavior\n */\n overscroll: [{ overscroll: scaleOverscroll() }],\n /**\n * Overscroll Behavior X\n * @see https://tailwindcss.com/docs/overscroll-behavior\n */\n 'overscroll-x': [{ 'overscroll-x': scaleOverscroll() }],\n /**\n * Overscroll Behavior Y\n * @see https://tailwindcss.com/docs/overscroll-behavior\n */\n 'overscroll-y': [{ 'overscroll-y': scaleOverscroll() }],\n /**\n * Position\n * @see https://tailwindcss.com/docs/position\n */\n position: ['static', 'fixed', 'absolute', 'relative', 'sticky'],\n /**\n * Inset\n * @see https://tailwindcss.com/docs/top-right-bottom-left\n */\n inset: [{ inset: scaleInset() }],\n /**\n * Inset Inline\n * @see https://tailwindcss.com/docs/top-right-bottom-left\n */\n 'inset-x': [{ 'inset-x': scaleInset() }],\n /**\n * Inset Block\n * @see https://tailwindcss.com/docs/top-right-bottom-left\n */\n 'inset-y': [{ 'inset-y': scaleInset() }],\n /**\n * Inset Inline Start\n * @see https://tailwindcss.com/docs/top-right-bottom-left\n * @todo class group will be renamed to `inset-s` in next major release\n */\n start: [\n {\n 'inset-s': scaleInset(),\n /**\n * @deprecated since Tailwind CSS v4.2.0 in favor of `inset-s-*` utilities.\n * @see https://github.com/tailwindlabs/tailwindcss/pull/19613\n */\n start: scaleInset(),\n },\n ],\n /**\n * Inset Inline End\n * @see https://tailwindcss.com/docs/top-right-bottom-left\n * @todo class group will be renamed to `inset-e` in next major release\n */\n end: [\n {\n 'inset-e': scaleInset(),\n /**\n * @deprecated since Tailwind CSS v4.2.0 in favor of `inset-e-*` utilities.\n * @see https://github.com/tailwindlabs/tailwindcss/pull/19613\n */\n end: scaleInset(),\n },\n ],\n /**\n * Inset Block Start\n * @see https://tailwindcss.com/docs/top-right-bottom-left\n */\n 'inset-bs': [{ 'inset-bs': scaleInset() }],\n /**\n * Inset Block End\n * @see https://tailwindcss.com/docs/top-right-bottom-left\n */\n 'inset-be': [{ 'inset-be': scaleInset() }],\n /**\n * Top\n * @see https://tailwindcss.com/docs/top-right-bottom-left\n */\n top: [{ top: scaleInset() }],\n /**\n * Right\n * @see https://tailwindcss.com/docs/top-right-bottom-left\n */\n right: [{ right: scaleInset() }],\n /**\n * Bottom\n * @see https://tailwindcss.com/docs/top-right-bottom-left\n */\n bottom: [{ bottom: scaleInset() }],\n /**\n * Left\n * @see https://tailwindcss.com/docs/top-right-bottom-left\n */\n left: [{ left: scaleInset() }],\n /**\n * Visibility\n * @see https://tailwindcss.com/docs/visibility\n */\n visibility: ['visible', 'invisible', 'collapse'],\n /**\n * Z-Index\n * @see https://tailwindcss.com/docs/z-index\n */\n z: [{ z: [isInteger, 'auto', isArbitraryVariable, isArbitraryValue] }],\n\n // ------------------------\n // --- Flexbox and Grid ---\n // ------------------------\n\n /**\n * Flex Basis\n * @see https://tailwindcss.com/docs/flex-basis\n */\n basis: [\n {\n basis: [\n isFraction,\n 'full',\n 'auto',\n themeContainer,\n ...scaleUnambiguousSpacing(),\n ],\n },\n ],\n /**\n * Flex Direction\n * @see https://tailwindcss.com/docs/flex-direction\n */\n 'flex-direction': [{ flex: ['row', 'row-reverse', 'col', 'col-reverse'] }],\n /**\n * Flex Wrap\n * @see https://tailwindcss.com/docs/flex-wrap\n */\n 'flex-wrap': [{ flex: ['nowrap', 'wrap', 'wrap-reverse'] }],\n /**\n * Flex\n * @see https://tailwindcss.com/docs/flex\n */\n flex: [{ flex: [isNumber, isFraction, 'auto', 'initial', 'none', isArbitraryValue] }],\n /**\n * Flex Grow\n * @see https://tailwindcss.com/docs/flex-grow\n */\n grow: [{ grow: ['', isNumber, isArbitraryVariable, isArbitraryValue] }],\n /**\n * Flex Shrink\n * @see https://tailwindcss.com/docs/flex-shrink\n */\n shrink: [{ shrink: ['', isNumber, isArbitraryVariable, isArbitraryValue] }],\n /**\n * Order\n * @see https://tailwindcss.com/docs/order\n */\n order: [\n {\n order: [\n isInteger,\n 'first',\n 'last',\n 'none',\n isArbitraryVariable,\n isArbitraryValue,\n ],\n },\n ],\n /**\n * Grid Template Columns\n * @see https://tailwindcss.com/docs/grid-template-columns\n */\n 'grid-cols': [{ 'grid-cols': scaleGridTemplateColsRows() }],\n /**\n * Grid Column Start / End\n * @see https://tailwindcss.com/docs/grid-column\n */\n 'col-start-end': [{ col: scaleGridColRowStartAndEnd() }],\n /**\n * Grid Column Start\n * @see https://tailwindcss.com/docs/grid-column\n */\n 'col-start': [{ 'col-start': scaleGridColRowStartOrEnd() }],\n /**\n * Grid Column End\n * @see https://tailwindcss.com/docs/grid-column\n */\n 'col-end': [{ 'col-end': scaleGridColRowStartOrEnd() }],\n /**\n * Grid Template Rows\n * @see https://tailwindcss.com/docs/grid-template-rows\n */\n 'grid-rows': [{ 'grid-rows': scaleGridTemplateColsRows() }],\n /**\n * Grid Row Start / End\n * @see https://tailwindcss.com/docs/grid-row\n */\n 'row-start-end': [{ row: scaleGridColRowStartAndEnd() }],\n /**\n * Grid Row Start\n * @see https://tailwindcss.com/docs/grid-row\n */\n 'row-start': [{ 'row-start': scaleGridColRowStartOrEnd() }],\n /**\n * Grid Row End\n * @see https://tailwindcss.com/docs/grid-row\n */\n 'row-end': [{ 'row-end': scaleGridColRowStartOrEnd() }],\n /**\n * Grid Auto Flow\n * @see https://tailwindcss.com/docs/grid-auto-flow\n */\n 'grid-flow': [{ 'grid-flow': ['row', 'col', 'dense', 'row-dense', 'col-dense'] }],\n /**\n * Grid Auto Columns\n * @see https://tailwindcss.com/docs/grid-auto-columns\n */\n 'auto-cols': [{ 'auto-cols': scaleGridAutoColsRows() }],\n /**\n * Grid Auto Rows\n * @see https://tailwindcss.com/docs/grid-auto-rows\n */\n 'auto-rows': [{ 'auto-rows': scaleGridAutoColsRows() }],\n /**\n * Gap\n * @see https://tailwindcss.com/docs/gap\n */\n gap: [{ gap: scaleUnambiguousSpacing() }],\n /**\n * Gap X\n * @see https://tailwindcss.com/docs/gap\n */\n 'gap-x': [{ 'gap-x': scaleUnambiguousSpacing() }],\n /**\n * Gap Y\n * @see https://tailwindcss.com/docs/gap\n */\n 'gap-y': [{ 'gap-y': scaleUnambiguousSpacing() }],\n /**\n * Justify Content\n * @see https://tailwindcss.com/docs/justify-content\n */\n 'justify-content': [{ justify: [...scaleAlignPrimaryAxis(), 'normal'] }],\n /**\n * Justify Items\n * @see https://tailwindcss.com/docs/justify-items\n */\n 'justify-items': [{ 'justify-items': [...scaleAlignSecondaryAxis(), 'normal'] }],\n /**\n * Justify Self\n * @see https://tailwindcss.com/docs/justify-self\n */\n 'justify-self': [{ 'justify-self': ['auto', ...scaleAlignSecondaryAxis()] }],\n /**\n * Align Content\n * @see https://tailwindcss.com/docs/align-content\n */\n 'align-content': [{ content: ['normal', ...scaleAlignPrimaryAxis()] }],\n /**\n * Align Items\n * @see https://tailwindcss.com/docs/align-items\n */\n 'align-items': [{ items: [...scaleAlignSecondaryAxis(), { baseline: ['', 'last'] }] }],\n /**\n * Align Self\n * @see https://tailwindcss.com/docs/align-self\n */\n 'align-self': [\n { self: ['auto', ...scaleAlignSecondaryAxis(), { baseline: ['', 'last'] }] },\n ],\n /**\n * Place Content\n * @see https://tailwindcss.com/docs/place-content\n */\n 'place-content': [{ 'place-content': scaleAlignPrimaryAxis() }],\n /**\n * Place Items\n * @see https://tailwindcss.com/docs/place-items\n */\n 'place-items': [{ 'place-items': [...scaleAlignSecondaryAxis(), 'baseline'] }],\n /**\n * Place Self\n * @see https://tailwindcss.com/docs/place-self\n */\n 'place-self': [{ 'place-self': ['auto', ...scaleAlignSecondaryAxis()] }],\n // Spacing\n /**\n * Padding\n * @see https://tailwindcss.com/docs/padding\n */\n p: [{ p: scaleUnambiguousSpacing() }],\n /**\n * Padding Inline\n * @see https://tailwindcss.com/docs/padding\n */\n px: [{ px: scaleUnambiguousSpacing() }],\n /**\n * Padding Block\n * @see https://tailwindcss.com/docs/padding\n */\n py: [{ py: scaleUnambiguousSpacing() }],\n /**\n * Padding Inline Start\n * @see https://tailwindcss.com/docs/padding\n */\n ps: [{ ps: scaleUnambiguousSpacing() }],\n /**\n * Padding Inline End\n * @see https://tailwindcss.com/docs/padding\n */\n pe: [{ pe: scaleUnambiguousSpacing() }],\n /**\n * Padding Block Start\n * @see https://tailwindcss.com/docs/padding\n */\n pbs: [{ pbs: scaleUnambiguousSpacing() }],\n /**\n * Padding Block End\n * @see https://tailwindcss.com/docs/padding\n */\n pbe: [{ pbe: scaleUnambiguousSpacing() }],\n /**\n * Padding Top\n * @see https://tailwindcss.com/docs/padding\n */\n pt: [{ pt: scaleUnambiguousSpacing() }],\n /**\n * Padding Right\n * @see https://tailwindcss.com/docs/padding\n */\n pr: [{ pr: scaleUnambiguousSpacing() }],\n /**\n * Padding Bottom\n * @see https://tailwindcss.com/docs/padding\n */\n pb: [{ pb: scaleUnambiguousSpacing() }],\n /**\n * Padding Left\n * @see https://tailwindcss.com/docs/padding\n */\n pl: [{ pl: scaleUnambiguousSpacing() }],\n /**\n * Margin\n * @see https://tailwindcss.com/docs/margin\n */\n m: [{ m: scaleMargin() }],\n /**\n * Margin Inline\n * @see https://tailwindcss.com/docs/margin\n */\n mx: [{ mx: scaleMargin() }],\n /**\n * Margin Block\n * @see https://tailwindcss.com/docs/margin\n */\n my: [{ my: scaleMargin() }],\n /**\n * Margin Inline Start\n * @see https://tailwindcss.com/docs/margin\n */\n ms: [{ ms: scaleMargin() }],\n /**\n * Margin Inline End\n * @see https://tailwindcss.com/docs/margin\n */\n me: [{ me: scaleMargin() }],\n /**\n * Margin Block Start\n * @see https://tailwindcss.com/docs/margin\n */\n mbs: [{ mbs: scaleMargin() }],\n /**\n * Margin Block End\n * @see https://tailwindcss.com/docs/margin\n */\n mbe: [{ mbe: scaleMargin() }],\n /**\n * Margin Top\n * @see https://tailwindcss.com/docs/margin\n */\n mt: [{ mt: scaleMargin() }],\n /**\n * Margin Right\n * @see https://tailwindcss.com/docs/margin\n */\n mr: [{ mr: scaleMargin() }],\n /**\n * Margin Bottom\n * @see https://tailwindcss.com/docs/margin\n */\n mb: [{ mb: scaleMargin() }],\n /**\n * Margin Left\n * @see https://tailwindcss.com/docs/margin\n */\n ml: [{ ml: scaleMargin() }],\n /**\n * Space Between X\n * @see https://tailwindcss.com/docs/margin#adding-space-between-children\n */\n 'space-x': [{ 'space-x': scaleUnambiguousSpacing() }],\n /**\n * Space Between X Reverse\n * @see https://tailwindcss.com/docs/margin#adding-space-between-children\n */\n 'space-x-reverse': ['space-x-reverse'],\n /**\n * Space Between Y\n * @see https://tailwindcss.com/docs/margin#adding-space-between-children\n */\n 'space-y': [{ 'space-y': scaleUnambiguousSpacing() }],\n /**\n * Space Between Y Reverse\n * @see https://tailwindcss.com/docs/margin#adding-space-between-children\n */\n 'space-y-reverse': ['space-y-reverse'],\n\n // --------------\n // --- Sizing ---\n // --------------\n\n /**\n * Size\n * @see https://tailwindcss.com/docs/width#setting-both-width-and-height\n */\n size: [{ size: scaleSizing() }],\n /**\n * Inline Size\n * @see https://tailwindcss.com/docs/width\n */\n 'inline-size': [{ inline: ['auto', ...scaleSizingInline()] }],\n /**\n * Min-Inline Size\n * @see https://tailwindcss.com/docs/min-width\n */\n 'min-inline-size': [{ 'min-inline': ['auto', ...scaleSizingInline()] }],\n /**\n * Max-Inline Size\n * @see https://tailwindcss.com/docs/max-width\n */\n 'max-inline-size': [{ 'max-inline': ['none', ...scaleSizingInline()] }],\n /**\n * Block Size\n * @see https://tailwindcss.com/docs/height\n */\n 'block-size': [{ block: ['auto', ...scaleSizingBlock()] }],\n /**\n * Min-Block Size\n * @see https://tailwindcss.com/docs/min-height\n */\n 'min-block-size': [{ 'min-block': ['auto', ...scaleSizingBlock()] }],\n /**\n * Max-Block Size\n * @see https://tailwindcss.com/docs/max-height\n */\n 'max-block-size': [{ 'max-block': ['none', ...scaleSizingBlock()] }],\n /**\n * Width\n * @see https://tailwindcss.com/docs/width\n */\n w: [{ w: [themeContainer, 'screen', ...scaleSizing()] }],\n /**\n * Min-Width\n * @see https://tailwindcss.com/docs/min-width\n */\n 'min-w': [\n {\n 'min-w': [\n themeContainer,\n 'screen',\n /** Deprecated. @see https://github.com/tailwindlabs/tailwindcss.com/issues/2027#issuecomment-2620152757 */\n 'none',\n ...scaleSizing(),\n ],\n },\n ],\n /**\n * Max-Width\n * @see https://tailwindcss.com/docs/max-width\n */\n 'max-w': [\n {\n 'max-w': [\n themeContainer,\n 'screen',\n 'none',\n /** Deprecated since Tailwind CSS v4.0.0. @see https://github.com/tailwindlabs/tailwindcss.com/issues/2027#issuecomment-2620152757 */\n 'prose',\n /** Deprecated since Tailwind CSS v4.0.0. @see https://github.com/tailwindlabs/tailwindcss.com/issues/2027#issuecomment-2620152757 */\n { screen: [themeBreakpoint] },\n ...scaleSizing(),\n ],\n },\n ],\n /**\n * Height\n * @see https://tailwindcss.com/docs/height\n */\n h: [{ h: ['screen', 'lh', ...scaleSizing()] }],\n /**\n * Min-Height\n * @see https://tailwindcss.com/docs/min-height\n */\n 'min-h': [{ 'min-h': ['screen', 'lh', 'none', ...scaleSizing()] }],\n /**\n * Max-Height\n * @see https://tailwindcss.com/docs/max-height\n */\n 'max-h': [{ 'max-h': ['screen', 'lh', ...scaleSizing()] }],\n\n // ------------------\n // --- Typography ---\n // ------------------\n\n /**\n * Font Size\n * @see https://tailwindcss.com/docs/font-size\n */\n 'font-size': [\n { text: ['base', themeText, isArbitraryVariableLength, isArbitraryLength] },\n ],\n /**\n * Font Smoothing\n * @see https://tailwindcss.com/docs/font-smoothing\n */\n 'font-smoothing': ['antialiased', 'subpixel-antialiased'],\n /**\n * Font Style\n * @see https://tailwindcss.com/docs/font-style\n */\n 'font-style': ['italic', 'not-italic'],\n /**\n * Font Weight\n * @see https://tailwindcss.com/docs/font-weight\n */\n 'font-weight': [\n {\n font: [themeFontWeight, isArbitraryVariableWeight, isArbitraryWeight],\n },\n ],\n /**\n * Font Stretch\n * @see https://tailwindcss.com/docs/font-stretch\n */\n 'font-stretch': [\n {\n 'font-stretch': [\n 'ultra-condensed',\n 'extra-condensed',\n 'condensed',\n 'semi-condensed',\n 'normal',\n 'semi-expanded',\n 'expanded',\n 'extra-expanded',\n 'ultra-expanded',\n isPercent,\n isArbitraryValue,\n ],\n },\n ],\n /**\n * Font Family\n * @see https://tailwindcss.com/docs/font-family\n */\n 'font-family': [\n { font: [isArbitraryVariableFamilyName, isArbitraryFamilyName, themeFont] },\n ],\n /**\n * Font Feature Settings\n * @see https://tailwindcss.com/docs/font-feature-settings\n */\n 'font-features': [{ 'font-features': [isArbitraryValue] }],\n /**\n * Font Variant Numeric\n * @see https://tailwindcss.com/docs/font-variant-numeric\n */\n 'fvn-normal': ['normal-nums'],\n /**\n * Font Variant Numeric\n * @see https://tailwindcss.com/docs/font-variant-numeric\n */\n 'fvn-ordinal': ['ordinal'],\n /**\n * Font Variant Numeric\n * @see https://tailwindcss.com/docs/font-variant-numeric\n */\n 'fvn-slashed-zero': ['slashed-zero'],\n /**\n * Font Variant Numeric\n * @see https://tailwindcss.com/docs/font-variant-numeric\n */\n 'fvn-figure': ['lining-nums', 'oldstyle-nums'],\n /**\n * Font Variant Numeric\n * @see https://tailwindcss.com/docs/font-variant-numeric\n */\n 'fvn-spacing': ['proportional-nums', 'tabular-nums'],\n /**\n * Font Variant Numeric\n * @see https://tailwindcss.com/docs/font-variant-numeric\n */\n 'fvn-fraction': ['diagonal-fractions', 'stacked-fractions'],\n /**\n * Letter Spacing\n * @see https://tailwindcss.com/docs/letter-spacing\n */\n tracking: [{ tracking: [themeTracking, isArbitraryVariable, isArbitraryValue] }],\n /**\n * Line Clamp\n * @see https://tailwindcss.com/docs/line-clamp\n */\n 'line-clamp': [\n { 'line-clamp': [isNumber, 'none', isArbitraryVariable, isArbitraryNumber] },\n ],\n /**\n * Line Height\n * @see https://tailwindcss.com/docs/line-height\n */\n leading: [\n {\n leading: [\n /** Deprecated since Tailwind CSS v4.0.0. @see https://github.com/tailwindlabs/tailwindcss.com/issues/2027#issuecomment-2620152757 */\n themeLeading,\n ...scaleUnambiguousSpacing(),\n ],\n },\n ],\n /**\n * List Style Image\n * @see https://tailwindcss.com/docs/list-style-image\n */\n 'list-image': [{ 'list-image': ['none', isArbitraryVariable, isArbitraryValue] }],\n /**\n * List Style Position\n * @see https://tailwindcss.com/docs/list-style-position\n */\n 'list-style-position': [{ list: ['inside', 'outside'] }],\n /**\n * List Style Type\n * @see https://tailwindcss.com/docs/list-style-type\n */\n 'list-style-type': [\n { list: ['disc', 'decimal', 'none', isArbitraryVariable, isArbitraryValue] },\n ],\n /**\n * Text Alignment\n * @see https://tailwindcss.com/docs/text-align\n */\n 'text-alignment': [{ text: ['left', 'center', 'right', 'justify', 'start', 'end'] }],\n /**\n * Placeholder Color\n * @deprecated since Tailwind CSS v3.0.0\n * @see https://v3.tailwindcss.com/docs/placeholder-color\n */\n 'placeholder-color': [{ placeholder: scaleColor() }],\n /**\n * Text Color\n * @see https://tailwindcss.com/docs/text-color\n */\n 'text-color': [{ text: scaleColor() }],\n /**\n * Text Decoration\n * @see https://tailwindcss.com/docs/text-decoration\n */\n 'text-decoration': ['underline', 'overline', 'line-through', 'no-underline'],\n /**\n * Text Decoration Style\n * @see https://tailwindcss.com/docs/text-decoration-style\n */\n 'text-decoration-style': [{ decoration: [...scaleLineStyle(), 'wavy'] }],\n /**\n * Text Decoration Thickness\n * @see https://tailwindcss.com/docs/text-decoration-thickness\n */\n 'text-decoration-thickness': [\n {\n decoration: [\n isNumber,\n 'from-font',\n 'auto',\n isArbitraryVariable,\n isArbitraryLength,\n ],\n },\n ],\n /**\n * Text Decoration Color\n * @see https://tailwindcss.com/docs/text-decoration-color\n */\n 'text-decoration-color': [{ decoration: scaleColor() }],\n /**\n * Text Underline Offset\n * @see https://tailwindcss.com/docs/text-underline-offset\n */\n 'underline-offset': [\n { 'underline-offset': [isNumber, 'auto', isArbitraryVariable, isArbitraryValue] },\n ],\n /**\n * Text Transform\n * @see https://tailwindcss.com/docs/text-transform\n */\n 'text-transform': ['uppercase', 'lowercase', 'capitalize', 'normal-case'],\n /**\n * Text Overflow\n * @see https://tailwindcss.com/docs/text-overflow\n */\n 'text-overflow': ['truncate', 'text-ellipsis', 'text-clip'],\n /**\n * Text Wrap\n * @see https://tailwindcss.com/docs/text-wrap\n */\n 'text-wrap': [{ text: ['wrap', 'nowrap', 'balance', 'pretty'] }],\n /**\n * Text Indent\n * @see https://tailwindcss.com/docs/text-indent\n */\n indent: [{ indent: scaleUnambiguousSpacing() }],\n /**\n * Vertical Alignment\n * @see https://tailwindcss.com/docs/vertical-align\n */\n 'vertical-align': [\n {\n align: [\n 'baseline',\n 'top',\n 'middle',\n 'bottom',\n 'text-top',\n 'text-bottom',\n 'sub',\n 'super',\n isArbitraryVariable,\n isArbitraryValue,\n ],\n },\n ],\n /**\n * Whitespace\n * @see https://tailwindcss.com/docs/whitespace\n */\n whitespace: [\n { whitespace: ['normal', 'nowrap', 'pre', 'pre-line', 'pre-wrap', 'break-spaces'] },\n ],\n /**\n * Word Break\n * @see https://tailwindcss.com/docs/word-break\n */\n break: [{ break: ['normal', 'words', 'all', 'keep'] }],\n /**\n * Overflow Wrap\n * @see https://tailwindcss.com/docs/overflow-wrap\n */\n wrap: [{ wrap: ['break-word', 'anywhere', 'normal'] }],\n /**\n * Hyphens\n * @see https://tailwindcss.com/docs/hyphens\n */\n hyphens: [{ hyphens: ['none', 'manual', 'auto'] }],\n /**\n * Content\n * @see https://tailwindcss.com/docs/content\n */\n content: [{ content: ['none', isArbitraryVariable, isArbitraryValue] }],\n\n // -------------------\n // --- Backgrounds ---\n // -------------------\n\n /**\n * Background Attachment\n * @see https://tailwindcss.com/docs/background-attachment\n */\n 'bg-attachment': [{ bg: ['fixed', 'local', 'scroll'] }],\n /**\n * Background Clip\n * @see https://tailwindcss.com/docs/background-clip\n */\n 'bg-clip': [{ 'bg-clip': ['border', 'padding', 'content', 'text'] }],\n /**\n * Background Origin\n * @see https://tailwindcss.com/docs/background-origin\n */\n 'bg-origin': [{ 'bg-origin': ['border', 'padding', 'content'] }],\n /**\n * Background Position\n * @see https://tailwindcss.com/docs/background-position\n */\n 'bg-position': [{ bg: scaleBgPosition() }],\n /**\n * Background Repeat\n * @see https://tailwindcss.com/docs/background-repeat\n */\n 'bg-repeat': [{ bg: scaleBgRepeat() }],\n /**\n * Background Size\n * @see https://tailwindcss.com/docs/background-size\n */\n 'bg-size': [{ bg: scaleBgSize() }],\n /**\n * Background Image\n * @see https://tailwindcss.com/docs/background-image\n */\n 'bg-image': [\n {\n bg: [\n 'none',\n {\n linear: [\n { to: ['t', 'tr', 'r', 'br', 'b', 'bl', 'l', 'tl'] },\n isInteger,\n isArbitraryVariable,\n isArbitraryValue,\n ],\n radial: ['', isArbitraryVariable, isArbitraryValue],\n conic: [isInteger, isArbitraryVariable, isArbitraryValue],\n },\n isArbitraryVariableImage,\n isArbitraryImage,\n ],\n },\n ],\n /**\n * Background Color\n * @see https://tailwindcss.com/docs/background-color\n */\n 'bg-color': [{ bg: scaleColor() }],\n /**\n * Gradient Color Stops From Position\n * @see https://tailwindcss.com/docs/gradient-color-stops\n */\n 'gradient-from-pos': [{ from: scaleGradientStopPosition() }],\n /**\n * Gradient Color Stops Via Position\n * @see https://tailwindcss.com/docs/gradient-color-stops\n */\n 'gradient-via-pos': [{ via: scaleGradientStopPosition() }],\n /**\n * Gradient Color Stops To Position\n * @see https://tailwindcss.com/docs/gradient-color-stops\n */\n 'gradient-to-pos': [{ to: scaleGradientStopPosition() }],\n /**\n * Gradient Color Stops From\n * @see https://tailwindcss.com/docs/gradient-color-stops\n */\n 'gradient-from': [{ from: scaleColor() }],\n /**\n * Gradient Color Stops Via\n * @see https://tailwindcss.com/docs/gradient-color-stops\n */\n 'gradient-via': [{ via: scaleColor() }],\n /**\n * Gradient Color Stops To\n * @see https://tailwindcss.com/docs/gradient-color-stops\n */\n 'gradient-to': [{ to: scaleColor() }],\n\n // ---------------\n // --- Borders ---\n // ---------------\n\n /**\n * Border Radius\n * @see https://tailwindcss.com/docs/border-radius\n */\n rounded: [{ rounded: scaleRadius() }],\n /**\n * Border Radius Start\n * @see https://tailwindcss.com/docs/border-radius\n */\n 'rounded-s': [{ 'rounded-s': scaleRadius() }],\n /**\n * Border Radius End\n * @see https://tailwindcss.com/docs/border-radius\n */\n 'rounded-e': [{ 'rounded-e': scaleRadius() }],\n /**\n * Border Radius Top\n * @see https://tailwindcss.com/docs/border-radius\n */\n 'rounded-t': [{ 'rounded-t': scaleRadius() }],\n /**\n * Border Radius Right\n * @see https://tailwindcss.com/docs/border-radius\n */\n 'rounded-r': [{ 'rounded-r': scaleRadius() }],\n /**\n * Border Radius Bottom\n * @see https://tailwindcss.com/docs/border-radius\n */\n 'rounded-b': [{ 'rounded-b': scaleRadius() }],\n /**\n * Border Radius Left\n * @see https://tailwindcss.com/docs/border-radius\n */\n 'rounded-l': [{ 'rounded-l': scaleRadius() }],\n /**\n * Border Radius Start Start\n * @see https://tailwindcss.com/docs/border-radius\n */\n 'rounded-ss': [{ 'rounded-ss': scaleRadius() }],\n /**\n * Border Radius Start End\n * @see https://tailwindcss.com/docs/border-radius\n */\n 'rounded-se': [{ 'rounded-se': scaleRadius() }],\n /**\n * Border Radius End End\n * @see https://tailwindcss.com/docs/border-radius\n */\n 'rounded-ee': [{ 'rounded-ee': scaleRadius() }],\n /**\n * Border Radius End Start\n * @see https://tailwindcss.com/docs/border-radius\n */\n 'rounded-es': [{ 'rounded-es': scaleRadius() }],\n /**\n * Border Radius Top Left\n * @see https://tailwindcss.com/docs/border-radius\n */\n 'rounded-tl': [{ 'rounded-tl': scaleRadius() }],\n /**\n * Border Radius Top Right\n * @see https://tailwindcss.com/docs/border-radius\n */\n 'rounded-tr': [{ 'rounded-tr': scaleRadius() }],\n /**\n * Border Radius Bottom Right\n * @see https://tailwindcss.com/docs/border-radius\n */\n 'rounded-br': [{ 'rounded-br': scaleRadius() }],\n /**\n * Border Radius Bottom Left\n * @see https://tailwindcss.com/docs/border-radius\n */\n 'rounded-bl': [{ 'rounded-bl': scaleRadius() }],\n /**\n * Border Width\n * @see https://tailwindcss.com/docs/border-width\n */\n 'border-w': [{ border: scaleBorderWidth() }],\n /**\n * Border Width Inline\n * @see https://tailwindcss.com/docs/border-width\n */\n 'border-w-x': [{ 'border-x': scaleBorderWidth() }],\n /**\n * Border Width Block\n * @see https://tailwindcss.com/docs/border-width\n */\n 'border-w-y': [{ 'border-y': scaleBorderWidth() }],\n /**\n * Border Width Inline Start\n * @see https://tailwindcss.com/docs/border-width\n */\n 'border-w-s': [{ 'border-s': scaleBorderWidth() }],\n /**\n * Border Width Inline End\n * @see https://tailwindcss.com/docs/border-width\n */\n 'border-w-e': [{ 'border-e': scaleBorderWidth() }],\n /**\n * Border Width Block Start\n * @see https://tailwindcss.com/docs/border-width\n */\n 'border-w-bs': [{ 'border-bs': scaleBorderWidth() }],\n /**\n * Border Width Block End\n * @see https://tailwindcss.com/docs/border-width\n */\n 'border-w-be': [{ 'border-be': scaleBorderWidth() }],\n /**\n * Border Width Top\n * @see https://tailwindcss.com/docs/border-width\n */\n 'border-w-t': [{ 'border-t': scaleBorderWidth() }],\n /**\n * Border Width Right\n * @see https://tailwindcss.com/docs/border-width\n */\n 'border-w-r': [{ 'border-r': scaleBorderWidth() }],\n /**\n * Border Width Bottom\n * @see https://tailwindcss.com/docs/border-width\n */\n 'border-w-b': [{ 'border-b': scaleBorderWidth() }],\n /**\n * Border Width Left\n * @see https://tailwindcss.com/docs/border-width\n */\n 'border-w-l': [{ 'border-l': scaleBorderWidth() }],\n /**\n * Divide Width X\n * @see https://tailwindcss.com/docs/border-width#between-children\n */\n 'divide-x': [{ 'divide-x': scaleBorderWidth() }],\n /**\n * Divide Width X Reverse\n * @see https://tailwindcss.com/docs/border-width#between-children\n */\n 'divide-x-reverse': ['divide-x-reverse'],\n /**\n * Divide Width Y\n * @see https://tailwindcss.com/docs/border-width#between-children\n */\n 'divide-y': [{ 'divide-y': scaleBorderWidth() }],\n /**\n * Divide Width Y Reverse\n * @see https://tailwindcss.com/docs/border-width#between-children\n */\n 'divide-y-reverse': ['divide-y-reverse'],\n /**\n * Border Style\n * @see https://tailwindcss.com/docs/border-style\n */\n 'border-style': [{ border: [...scaleLineStyle(), 'hidden', 'none'] }],\n /**\n * Divide Style\n * @see https://tailwindcss.com/docs/border-style#setting-the-divider-style\n */\n 'divide-style': [{ divide: [...scaleLineStyle(), 'hidden', 'none'] }],\n /**\n * Border Color\n * @see https://tailwindcss.com/docs/border-color\n */\n 'border-color': [{ border: scaleColor() }],\n /**\n * Border Color Inline\n * @see https://tailwindcss.com/docs/border-color\n */\n 'border-color-x': [{ 'border-x': scaleColor() }],\n /**\n * Border Color Block\n * @see https://tailwindcss.com/docs/border-color\n */\n 'border-color-y': [{ 'border-y': scaleColor() }],\n /**\n * Border Color Inline Start\n * @see https://tailwindcss.com/docs/border-color\n */\n 'border-color-s': [{ 'border-s': scaleColor() }],\n /**\n * Border Color Inline End\n * @see https://tailwindcss.com/docs/border-color\n */\n 'border-color-e': [{ 'border-e': scaleColor() }],\n /**\n * Border Color Block Start\n * @see https://tailwindcss.com/docs/border-color\n */\n 'border-color-bs': [{ 'border-bs': scaleColor() }],\n /**\n * Border Color Block End\n * @see https://tailwindcss.com/docs/border-color\n */\n 'border-color-be': [{ 'border-be': scaleColor() }],\n /**\n * Border Color Top\n * @see https://tailwindcss.com/docs/border-color\n */\n 'border-color-t': [{ 'border-t': scaleColor() }],\n /**\n * Border Color Right\n * @see https://tailwindcss.com/docs/border-color\n */\n 'border-color-r': [{ 'border-r': scaleColor() }],\n /**\n * Border Color Bottom\n * @see https://tailwindcss.com/docs/border-color\n */\n 'border-color-b': [{ 'border-b': scaleColor() }],\n /**\n * Border Color Left\n * @see https://tailwindcss.com/docs/border-color\n */\n 'border-color-l': [{ 'border-l': scaleColor() }],\n /**\n * Divide Color\n * @see https://tailwindcss.com/docs/divide-color\n */\n 'divide-color': [{ divide: scaleColor() }],\n /**\n * Outline Style\n * @see https://tailwindcss.com/docs/outline-style\n */\n 'outline-style': [{ outline: [...scaleLineStyle(), 'none', 'hidden'] }],\n /**\n * Outline Offset\n * @see https://tailwindcss.com/docs/outline-offset\n */\n 'outline-offset': [\n { 'outline-offset': [isNumber, isArbitraryVariable, isArbitraryValue] },\n ],\n /**\n * Outline Width\n * @see https://tailwindcss.com/docs/outline-width\n */\n 'outline-w': [\n { outline: ['', isNumber, isArbitraryVariableLength, isArbitraryLength] },\n ],\n /**\n * Outline Color\n * @see https://tailwindcss.com/docs/outline-color\n */\n 'outline-color': [{ outline: scaleColor() }],\n\n // ---------------\n // --- Effects ---\n // ---------------\n\n /**\n * Box Shadow\n * @see https://tailwindcss.com/docs/box-shadow\n */\n shadow: [\n {\n shadow: [\n // Deprecated since Tailwind CSS v4.0.0\n '',\n 'none',\n themeShadow,\n isArbitraryVariableShadow,\n isArbitraryShadow,\n ],\n },\n ],\n /**\n * Box Shadow Color\n * @see https://tailwindcss.com/docs/box-shadow#setting-the-shadow-color\n */\n 'shadow-color': [{ shadow: scaleColor() }],\n /**\n * Inset Box Shadow\n * @see https://tailwindcss.com/docs/box-shadow#adding-an-inset-shadow\n */\n 'inset-shadow': [\n {\n 'inset-shadow': [\n 'none',\n themeInsetShadow,\n isArbitraryVariableShadow,\n isArbitraryShadow,\n ],\n },\n ],\n /**\n * Inset Box Shadow Color\n * @see https://tailwindcss.com/docs/box-shadow#setting-the-inset-shadow-color\n */\n 'inset-shadow-color': [{ 'inset-shadow': scaleColor() }],\n /**\n * Ring Width\n * @see https://tailwindcss.com/docs/box-shadow#adding-a-ring\n */\n 'ring-w': [{ ring: scaleBorderWidth() }],\n /**\n * Ring Width Inset\n * @see https://v3.tailwindcss.com/docs/ring-width#inset-rings\n * @deprecated since Tailwind CSS v4.0.0\n * @see https://github.com/tailwindlabs/tailwindcss/blob/v4.0.0/packages/tailwindcss/src/utilities.ts#L4158\n */\n 'ring-w-inset': ['ring-inset'],\n /**\n * Ring Color\n * @see https://tailwindcss.com/docs/box-shadow#setting-the-ring-color\n */\n 'ring-color': [{ ring: scaleColor() }],\n /**\n * Ring Offset Width\n * @see https://v3.tailwindcss.com/docs/ring-offset-width\n * @deprecated since Tailwind CSS v4.0.0\n * @see https://github.com/tailwindlabs/tailwindcss/blob/v4.0.0/packages/tailwindcss/src/utilities.ts#L4158\n */\n 'ring-offset-w': [{ 'ring-offset': [isNumber, isArbitraryLength] }],\n /**\n * Ring Offset Color\n * @see https://v3.tailwindcss.com/docs/ring-offset-color\n * @deprecated since Tailwind CSS v4.0.0\n * @see https://github.com/tailwindlabs/tailwindcss/blob/v4.0.0/packages/tailwindcss/src/utilities.ts#L4158\n */\n 'ring-offset-color': [{ 'ring-offset': scaleColor() }],\n /**\n * Inset Ring Width\n * @see https://tailwindcss.com/docs/box-shadow#adding-an-inset-ring\n */\n 'inset-ring-w': [{ 'inset-ring': scaleBorderWidth() }],\n /**\n * Inset Ring Color\n * @see https://tailwindcss.com/docs/box-shadow#setting-the-inset-ring-color\n */\n 'inset-ring-color': [{ 'inset-ring': scaleColor() }],\n /**\n * Text Shadow\n * @see https://tailwindcss.com/docs/text-shadow\n */\n 'text-shadow': [\n {\n 'text-shadow': [\n 'none',\n themeTextShadow,\n isArbitraryVariableShadow,\n isArbitraryShadow,\n ],\n },\n ],\n /**\n * Text Shadow Color\n * @see https://tailwindcss.com/docs/text-shadow#setting-the-shadow-color\n */\n 'text-shadow-color': [{ 'text-shadow': scaleColor() }],\n /**\n * Opacity\n * @see https://tailwindcss.com/docs/opacity\n */\n opacity: [{ opacity: [isNumber, isArbitraryVariable, isArbitraryValue] }],\n /**\n * Mix Blend Mode\n * @see https://tailwindcss.com/docs/mix-blend-mode\n */\n 'mix-blend': [{ 'mix-blend': [...scaleBlendMode(), 'plus-darker', 'plus-lighter'] }],\n /**\n * Background Blend Mode\n * @see https://tailwindcss.com/docs/background-blend-mode\n */\n 'bg-blend': [{ 'bg-blend': scaleBlendMode() }],\n /**\n * Mask Clip\n * @see https://tailwindcss.com/docs/mask-clip\n */\n 'mask-clip': [\n { 'mask-clip': ['border', 'padding', 'content', 'fill', 'stroke', 'view'] },\n 'mask-no-clip',\n ],\n /**\n * Mask Composite\n * @see https://tailwindcss.com/docs/mask-composite\n */\n 'mask-composite': [{ mask: ['add', 'subtract', 'intersect', 'exclude'] }],\n /**\n * Mask Image\n * @see https://tailwindcss.com/docs/mask-image\n */\n 'mask-image-linear-pos': [{ 'mask-linear': [isNumber] }],\n 'mask-image-linear-from-pos': [{ 'mask-linear-from': scaleMaskImagePosition() }],\n 'mask-image-linear-to-pos': [{ 'mask-linear-to': scaleMaskImagePosition() }],\n 'mask-image-linear-from-color': [{ 'mask-linear-from': scaleColor() }],\n 'mask-image-linear-to-color': [{ 'mask-linear-to': scaleColor() }],\n 'mask-image-t-from-pos': [{ 'mask-t-from': scaleMaskImagePosition() }],\n 'mask-image-t-to-pos': [{ 'mask-t-to': scaleMaskImagePosition() }],\n 'mask-image-t-from-color': [{ 'mask-t-from': scaleColor() }],\n 'mask-image-t-to-color': [{ 'mask-t-to': scaleColor() }],\n 'mask-image-r-from-pos': [{ 'mask-r-from': scaleMaskImagePosition() }],\n 'mask-image-r-to-pos': [{ 'mask-r-to': scaleMaskImagePosition() }],\n 'mask-image-r-from-color': [{ 'mask-r-from': scaleColor() }],\n 'mask-image-r-to-color': [{ 'mask-r-to': scaleColor() }],\n 'mask-image-b-from-pos': [{ 'mask-b-from': scaleMaskImagePosition() }],\n 'mask-image-b-to-pos': [{ 'mask-b-to': scaleMaskImagePosition() }],\n 'mask-image-b-from-color': [{ 'mask-b-from': scaleColor() }],\n 'mask-image-b-to-color': [{ 'mask-b-to': scaleColor() }],\n 'mask-image-l-from-pos': [{ 'mask-l-from': scaleMaskImagePosition() }],\n 'mask-image-l-to-pos': [{ 'mask-l-to': scaleMaskImagePosition() }],\n 'mask-image-l-from-color': [{ 'mask-l-from': scaleColor() }],\n 'mask-image-l-to-color': [{ 'mask-l-to': scaleColor() }],\n 'mask-image-x-from-pos': [{ 'mask-x-from': scaleMaskImagePosition() }],\n 'mask-image-x-to-pos': [{ 'mask-x-to': scaleMaskImagePosition() }],\n 'mask-image-x-from-color': [{ 'mask-x-from': scaleColor() }],\n 'mask-image-x-to-color': [{ 'mask-x-to': scaleColor() }],\n 'mask-image-y-from-pos': [{ 'mask-y-from': scaleMaskImagePosition() }],\n 'mask-image-y-to-pos': [{ 'mask-y-to': scaleMaskImagePosition() }],\n 'mask-image-y-from-color': [{ 'mask-y-from': scaleColor() }],\n 'mask-image-y-to-color': [{ 'mask-y-to': scaleColor() }],\n 'mask-image-radial': [{ 'mask-radial': [isArbitraryVariable, isArbitraryValue] }],\n 'mask-image-radial-from-pos': [{ 'mask-radial-from': scaleMaskImagePosition() }],\n 'mask-image-radial-to-pos': [{ 'mask-radial-to': scaleMaskImagePosition() }],\n 'mask-image-radial-from-color': [{ 'mask-radial-from': scaleColor() }],\n 'mask-image-radial-to-color': [{ 'mask-radial-to': scaleColor() }],\n 'mask-image-radial-shape': [{ 'mask-radial': ['circle', 'ellipse'] }],\n 'mask-image-radial-size': [\n { 'mask-radial': [{ closest: ['side', 'corner'], farthest: ['side', 'corner'] }] },\n ],\n 'mask-image-radial-pos': [{ 'mask-radial-at': scalePosition() }],\n 'mask-image-conic-pos': [{ 'mask-conic': [isNumber] }],\n 'mask-image-conic-from-pos': [{ 'mask-conic-from': scaleMaskImagePosition() }],\n 'mask-image-conic-to-pos': [{ 'mask-conic-to': scaleMaskImagePosition() }],\n 'mask-image-conic-from-color': [{ 'mask-conic-from': scaleColor() }],\n 'mask-image-conic-to-color': [{ 'mask-conic-to': scaleColor() }],\n /**\n * Mask Mode\n * @see https://tailwindcss.com/docs/mask-mode\n */\n 'mask-mode': [{ mask: ['alpha', 'luminance', 'match'] }],\n /**\n * Mask Origin\n * @see https://tailwindcss.com/docs/mask-origin\n */\n 'mask-origin': [\n { 'mask-origin': ['border', 'padding', 'content', 'fill', 'stroke', 'view'] },\n ],\n /**\n * Mask Position\n * @see https://tailwindcss.com/docs/mask-position\n */\n 'mask-position': [{ mask: scaleBgPosition() }],\n /**\n * Mask Repeat\n * @see https://tailwindcss.com/docs/mask-repeat\n */\n 'mask-repeat': [{ mask: scaleBgRepeat() }],\n /**\n * Mask Size\n * @see https://tailwindcss.com/docs/mask-size\n */\n 'mask-size': [{ mask: scaleBgSize() }],\n /**\n * Mask Type\n * @see https://tailwindcss.com/docs/mask-type\n */\n 'mask-type': [{ 'mask-type': ['alpha', 'luminance'] }],\n /**\n * Mask Image\n * @see https://tailwindcss.com/docs/mask-image\n */\n 'mask-image': [{ mask: ['none', isArbitraryVariable, isArbitraryValue] }],\n\n // ---------------\n // --- Filters ---\n // ---------------\n\n /**\n * Filter\n * @see https://tailwindcss.com/docs/filter\n */\n filter: [\n {\n filter: [\n // Deprecated since Tailwind CSS v3.0.0\n '',\n 'none',\n isArbitraryVariable,\n isArbitraryValue,\n ],\n },\n ],\n /**\n * Blur\n * @see https://tailwindcss.com/docs/blur\n */\n blur: [{ blur: scaleBlur() }],\n /**\n * Brightness\n * @see https://tailwindcss.com/docs/brightness\n */\n brightness: [{ brightness: [isNumber, isArbitraryVariable, isArbitraryValue] }],\n /**\n * Contrast\n * @see https://tailwindcss.com/docs/contrast\n */\n contrast: [{ contrast: [isNumber, isArbitraryVariable, isArbitraryValue] }],\n /**\n * Drop Shadow\n * @see https://tailwindcss.com/docs/drop-shadow\n */\n 'drop-shadow': [\n {\n 'drop-shadow': [\n // Deprecated since Tailwind CSS v4.0.0\n '',\n 'none',\n themeDropShadow,\n isArbitraryVariableShadow,\n isArbitraryShadow,\n ],\n },\n ],\n /**\n * Drop Shadow Color\n * @see https://tailwindcss.com/docs/filter-drop-shadow#setting-the-shadow-color\n */\n 'drop-shadow-color': [{ 'drop-shadow': scaleColor() }],\n /**\n * Grayscale\n * @see https://tailwindcss.com/docs/grayscale\n */\n grayscale: [{ grayscale: ['', isNumber, isArbitraryVariable, isArbitraryValue] }],\n /**\n * Hue Rotate\n * @see https://tailwindcss.com/docs/hue-rotate\n */\n 'hue-rotate': [{ 'hue-rotate': [isNumber, isArbitraryVariable, isArbitraryValue] }],\n /**\n * Invert\n * @see https://tailwindcss.com/docs/invert\n */\n invert: [{ invert: ['', isNumber, isArbitraryVariable, isArbitraryValue] }],\n /**\n * Saturate\n * @see https://tailwindcss.com/docs/saturate\n */\n saturate: [{ saturate: [isNumber, isArbitraryVariable, isArbitraryValue] }],\n /**\n * Sepia\n * @see https://tailwindcss.com/docs/sepia\n */\n sepia: [{ sepia: ['', isNumber, isArbitraryVariable, isArbitraryValue] }],\n /**\n * Backdrop Filter\n * @see https://tailwindcss.com/docs/backdrop-filter\n */\n 'backdrop-filter': [\n {\n 'backdrop-filter': [\n // Deprecated since Tailwind CSS v3.0.0\n '',\n 'none',\n isArbitraryVariable,\n isArbitraryValue,\n ],\n },\n ],\n /**\n * Backdrop Blur\n * @see https://tailwindcss.com/docs/backdrop-blur\n */\n 'backdrop-blur': [{ 'backdrop-blur': scaleBlur() }],\n /**\n * Backdrop Brightness\n * @see https://tailwindcss.com/docs/backdrop-brightness\n */\n 'backdrop-brightness': [\n { 'backdrop-brightness': [isNumber, isArbitraryVariable, isArbitraryValue] },\n ],\n /**\n * Backdrop Contrast\n * @see https://tailwindcss.com/docs/backdrop-contrast\n */\n 'backdrop-contrast': [\n { 'backdrop-contrast': [isNumber, isArbitraryVariable, isArbitraryValue] },\n ],\n /**\n * Backdrop Grayscale\n * @see https://tailwindcss.com/docs/backdrop-grayscale\n */\n 'backdrop-grayscale': [\n { 'backdrop-grayscale': ['', isNumber, isArbitraryVariable, isArbitraryValue] },\n ],\n /**\n * Backdrop Hue Rotate\n * @see https://tailwindcss.com/docs/backdrop-hue-rotate\n */\n 'backdrop-hue-rotate': [\n { 'backdrop-hue-rotate': [isNumber, isArbitraryVariable, isArbitraryValue] },\n ],\n /**\n * Backdrop Invert\n * @see https://tailwindcss.com/docs/backdrop-invert\n */\n 'backdrop-invert': [\n { 'backdrop-invert': ['', isNumber, isArbitraryVariable, isArbitraryValue] },\n ],\n /**\n * Backdrop Opacity\n * @see https://tailwindcss.com/docs/backdrop-opacity\n */\n 'backdrop-opacity': [\n { 'backdrop-opacity': [isNumber, isArbitraryVariable, isArbitraryValue] },\n ],\n /**\n * Backdrop Saturate\n * @see https://tailwindcss.com/docs/backdrop-saturate\n */\n 'backdrop-saturate': [\n { 'backdrop-saturate': [isNumber, isArbitraryVariable, isArbitraryValue] },\n ],\n /**\n * Backdrop Sepia\n * @see https://tailwindcss.com/docs/backdrop-sepia\n */\n 'backdrop-sepia': [\n { 'backdrop-sepia': ['', isNumber, isArbitraryVariable, isArbitraryValue] },\n ],\n\n // --------------\n // --- Tables ---\n // --------------\n\n /**\n * Border Collapse\n * @see https://tailwindcss.com/docs/border-collapse\n */\n 'border-collapse': [{ border: ['collapse', 'separate'] }],\n /**\n * Border Spacing\n * @see https://tailwindcss.com/docs/border-spacing\n */\n 'border-spacing': [{ 'border-spacing': scaleUnambiguousSpacing() }],\n /**\n * Border Spacing X\n * @see https://tailwindcss.com/docs/border-spacing\n */\n 'border-spacing-x': [{ 'border-spacing-x': scaleUnambiguousSpacing() }],\n /**\n * Border Spacing Y\n * @see https://tailwindcss.com/docs/border-spacing\n */\n 'border-spacing-y': [{ 'border-spacing-y': scaleUnambiguousSpacing() }],\n /**\n * Table Layout\n * @see https://tailwindcss.com/docs/table-layout\n */\n 'table-layout': [{ table: ['auto', 'fixed'] }],\n /**\n * Caption Side\n * @see https://tailwindcss.com/docs/caption-side\n */\n caption: [{ caption: ['top', 'bottom'] }],\n\n // ---------------------------------\n // --- Transitions and Animation ---\n // ---------------------------------\n\n /**\n * Transition Property\n * @see https://tailwindcss.com/docs/transition-property\n */\n transition: [\n {\n transition: [\n '',\n 'all',\n 'colors',\n 'opacity',\n 'shadow',\n 'transform',\n 'none',\n isArbitraryVariable,\n isArbitraryValue,\n ],\n },\n ],\n /**\n * Transition Behavior\n * @see https://tailwindcss.com/docs/transition-behavior\n */\n 'transition-behavior': [{ transition: ['normal', 'discrete'] }],\n /**\n * Transition Duration\n * @see https://tailwindcss.com/docs/transition-duration\n */\n duration: [{ duration: [isNumber, 'initial', isArbitraryVariable, isArbitraryValue] }],\n /**\n * Transition Timing Function\n * @see https://tailwindcss.com/docs/transition-timing-function\n */\n ease: [\n { ease: ['linear', 'initial', themeEase, isArbitraryVariable, isArbitraryValue] },\n ],\n /**\n * Transition Delay\n * @see https://tailwindcss.com/docs/transition-delay\n */\n delay: [{ delay: [isNumber, isArbitraryVariable, isArbitraryValue] }],\n /**\n * Animation\n * @see https://tailwindcss.com/docs/animation\n */\n animate: [{ animate: ['none', themeAnimate, isArbitraryVariable, isArbitraryValue] }],\n\n // ------------------\n // --- Transforms ---\n // ------------------\n\n /**\n * Backface Visibility\n * @see https://tailwindcss.com/docs/backface-visibility\n */\n backface: [{ backface: ['hidden', 'visible'] }],\n /**\n * Perspective\n * @see https://tailwindcss.com/docs/perspective\n */\n perspective: [\n { perspective: [themePerspective, isArbitraryVariable, isArbitraryValue] },\n ],\n /**\n * Perspective Origin\n * @see https://tailwindcss.com/docs/perspective-origin\n */\n 'perspective-origin': [{ 'perspective-origin': scalePositionWithArbitrary() }],\n /**\n * Rotate\n * @see https://tailwindcss.com/docs/rotate\n */\n rotate: [{ rotate: scaleRotate() }],\n /**\n * Rotate X\n * @see https://tailwindcss.com/docs/rotate\n */\n 'rotate-x': [{ 'rotate-x': scaleRotate() }],\n /**\n * Rotate Y\n * @see https://tailwindcss.com/docs/rotate\n */\n 'rotate-y': [{ 'rotate-y': scaleRotate() }],\n /**\n * Rotate Z\n * @see https://tailwindcss.com/docs/rotate\n */\n 'rotate-z': [{ 'rotate-z': scaleRotate() }],\n /**\n * Scale\n * @see https://tailwindcss.com/docs/scale\n */\n scale: [{ scale: scaleScale() }],\n /**\n * Scale X\n * @see https://tailwindcss.com/docs/scale\n */\n 'scale-x': [{ 'scale-x': scaleScale() }],\n /**\n * Scale Y\n * @see https://tailwindcss.com/docs/scale\n */\n 'scale-y': [{ 'scale-y': scaleScale() }],\n /**\n * Scale Z\n * @see https://tailwindcss.com/docs/scale\n */\n 'scale-z': [{ 'scale-z': scaleScale() }],\n /**\n * Scale 3D\n * @see https://tailwindcss.com/docs/scale\n */\n 'scale-3d': ['scale-3d'],\n /**\n * Skew\n * @see https://tailwindcss.com/docs/skew\n */\n skew: [{ skew: scaleSkew() }],\n /**\n * Skew X\n * @see https://tailwindcss.com/docs/skew\n */\n 'skew-x': [{ 'skew-x': scaleSkew() }],\n /**\n * Skew Y\n * @see https://tailwindcss.com/docs/skew\n */\n 'skew-y': [{ 'skew-y': scaleSkew() }],\n /**\n * Transform\n * @see https://tailwindcss.com/docs/transform\n */\n transform: [\n { transform: [isArbitraryVariable, isArbitraryValue, '', 'none', 'gpu', 'cpu'] },\n ],\n /**\n * Transform Origin\n * @see https://tailwindcss.com/docs/transform-origin\n */\n 'transform-origin': [{ origin: scalePositionWithArbitrary() }],\n /**\n * Transform Style\n * @see https://tailwindcss.com/docs/transform-style\n */\n 'transform-style': [{ transform: ['3d', 'flat'] }],\n /**\n * Translate\n * @see https://tailwindcss.com/docs/translate\n */\n translate: [{ translate: scaleTranslate() }],\n /**\n * Translate X\n * @see https://tailwindcss.com/docs/translate\n */\n 'translate-x': [{ 'translate-x': scaleTranslate() }],\n /**\n * Translate Y\n * @see https://tailwindcss.com/docs/translate\n */\n 'translate-y': [{ 'translate-y': scaleTranslate() }],\n /**\n * Translate Z\n * @see https://tailwindcss.com/docs/translate\n */\n 'translate-z': [{ 'translate-z': scaleTranslate() }],\n /**\n * Translate None\n * @see https://tailwindcss.com/docs/translate\n */\n 'translate-none': ['translate-none'],\n\n // ---------------------\n // --- Interactivity ---\n // ---------------------\n\n /**\n * Accent Color\n * @see https://tailwindcss.com/docs/accent-color\n */\n accent: [{ accent: scaleColor() }],\n /**\n * Appearance\n * @see https://tailwindcss.com/docs/appearance\n */\n appearance: [{ appearance: ['none', 'auto'] }],\n /**\n * Caret Color\n * @see https://tailwindcss.com/docs/just-in-time-mode#caret-color-utilities\n */\n 'caret-color': [{ caret: scaleColor() }],\n /**\n * Color Scheme\n * @see https://tailwindcss.com/docs/color-scheme\n */\n 'color-scheme': [\n { scheme: ['normal', 'dark', 'light', 'light-dark', 'only-dark', 'only-light'] },\n ],\n /**\n * Cursor\n * @see https://tailwindcss.com/docs/cursor\n */\n cursor: [\n {\n cursor: [\n 'auto',\n 'default',\n 'pointer',\n 'wait',\n 'text',\n 'move',\n 'help',\n 'not-allowed',\n 'none',\n 'context-menu',\n 'progress',\n 'cell',\n 'crosshair',\n 'vertical-text',\n 'alias',\n 'copy',\n 'no-drop',\n 'grab',\n 'grabbing',\n 'all-scroll',\n 'col-resize',\n 'row-resize',\n 'n-resize',\n 'e-resize',\n 's-resize',\n 'w-resize',\n 'ne-resize',\n 'nw-resize',\n 'se-resize',\n 'sw-resize',\n 'ew-resize',\n 'ns-resize',\n 'nesw-resize',\n 'nwse-resize',\n 'zoom-in',\n 'zoom-out',\n isArbitraryVariable,\n isArbitraryValue,\n ],\n },\n ],\n /**\n * Field Sizing\n * @see https://tailwindcss.com/docs/field-sizing\n */\n 'field-sizing': [{ 'field-sizing': ['fixed', 'content'] }],\n /**\n * Pointer Events\n * @see https://tailwindcss.com/docs/pointer-events\n */\n 'pointer-events': [{ 'pointer-events': ['auto', 'none'] }],\n /**\n * Resize\n * @see https://tailwindcss.com/docs/resize\n */\n resize: [{ resize: ['none', '', 'y', 'x'] }],\n /**\n * Scroll Behavior\n * @see https://tailwindcss.com/docs/scroll-behavior\n */\n 'scroll-behavior': [{ scroll: ['auto', 'smooth'] }],\n /**\n * Scroll Margin\n * @see https://tailwindcss.com/docs/scroll-margin\n */\n 'scroll-m': [{ 'scroll-m': scaleUnambiguousSpacing() }],\n /**\n * Scroll Margin Inline\n * @see https://tailwindcss.com/docs/scroll-margin\n */\n 'scroll-mx': [{ 'scroll-mx': scaleUnambiguousSpacing() }],\n /**\n * Scroll Margin Block\n * @see https://tailwindcss.com/docs/scroll-margin\n */\n 'scroll-my': [{ 'scroll-my': scaleUnambiguousSpacing() }],\n /**\n * Scroll Margin Inline Start\n * @see https://tailwindcss.com/docs/scroll-margin\n */\n 'scroll-ms': [{ 'scroll-ms': scaleUnambiguousSpacing() }],\n /**\n * Scroll Margin Inline End\n * @see https://tailwindcss.com/docs/scroll-margin\n */\n 'scroll-me': [{ 'scroll-me': scaleUnambiguousSpacing() }],\n /**\n * Scroll Margin Block Start\n * @see https://tailwindcss.com/docs/scroll-margin\n */\n 'scroll-mbs': [{ 'scroll-mbs': scaleUnambiguousSpacing() }],\n /**\n * Scroll Margin Block End\n * @see https://tailwindcss.com/docs/scroll-margin\n */\n 'scroll-mbe': [{ 'scroll-mbe': scaleUnambiguousSpacing() }],\n /**\n * Scroll Margin Top\n * @see https://tailwindcss.com/docs/scroll-margin\n */\n 'scroll-mt': [{ 'scroll-mt': scaleUnambiguousSpacing() }],\n /**\n * Scroll Margin Right\n * @see https://tailwindcss.com/docs/scroll-margin\n */\n 'scroll-mr': [{ 'scroll-mr': scaleUnambiguousSpacing() }],\n /**\n * Scroll Margin Bottom\n * @see https://tailwindcss.com/docs/scroll-margin\n */\n 'scroll-mb': [{ 'scroll-mb': scaleUnambiguousSpacing() }],\n /**\n * Scroll Margin Left\n * @see https://tailwindcss.com/docs/scroll-margin\n */\n 'scroll-ml': [{ 'scroll-ml': scaleUnambiguousSpacing() }],\n /**\n * Scroll Padding\n * @see https://tailwindcss.com/docs/scroll-padding\n */\n 'scroll-p': [{ 'scroll-p': scaleUnambiguousSpacing() }],\n /**\n * Scroll Padding Inline\n * @see https://tailwindcss.com/docs/scroll-padding\n */\n 'scroll-px': [{ 'scroll-px': scaleUnambiguousSpacing() }],\n /**\n * Scroll Padding Block\n * @see https://tailwindcss.com/docs/scroll-padding\n */\n 'scroll-py': [{ 'scroll-py': scaleUnambiguousSpacing() }],\n /**\n * Scroll Padding Inline Start\n * @see https://tailwindcss.com/docs/scroll-padding\n */\n 'scroll-ps': [{ 'scroll-ps': scaleUnambiguousSpacing() }],\n /**\n * Scroll Padding Inline End\n * @see https://tailwindcss.com/docs/scroll-padding\n */\n 'scroll-pe': [{ 'scroll-pe': scaleUnambiguousSpacing() }],\n /**\n * Scroll Padding Block Start\n * @see https://tailwindcss.com/docs/scroll-padding\n */\n 'scroll-pbs': [{ 'scroll-pbs': scaleUnambiguousSpacing() }],\n /**\n * Scroll Padding Block End\n * @see https://tailwindcss.com/docs/scroll-padding\n */\n 'scroll-pbe': [{ 'scroll-pbe': scaleUnambiguousSpacing() }],\n /**\n * Scroll Padding Top\n * @see https://tailwindcss.com/docs/scroll-padding\n */\n 'scroll-pt': [{ 'scroll-pt': scaleUnambiguousSpacing() }],\n /**\n * Scroll Padding Right\n * @see https://tailwindcss.com/docs/scroll-padding\n */\n 'scroll-pr': [{ 'scroll-pr': scaleUnambiguousSpacing() }],\n /**\n * Scroll Padding Bottom\n * @see https://tailwindcss.com/docs/scroll-padding\n */\n 'scroll-pb': [{ 'scroll-pb': scaleUnambiguousSpacing() }],\n /**\n * Scroll Padding Left\n * @see https://tailwindcss.com/docs/scroll-padding\n */\n 'scroll-pl': [{ 'scroll-pl': scaleUnambiguousSpacing() }],\n /**\n * Scroll Snap Align\n * @see https://tailwindcss.com/docs/scroll-snap-align\n */\n 'snap-align': [{ snap: ['start', 'end', 'center', 'align-none'] }],\n /**\n * Scroll Snap Stop\n * @see https://tailwindcss.com/docs/scroll-snap-stop\n */\n 'snap-stop': [{ snap: ['normal', 'always'] }],\n /**\n * Scroll Snap Type\n * @see https://tailwindcss.com/docs/scroll-snap-type\n */\n 'snap-type': [{ snap: ['none', 'x', 'y', 'both'] }],\n /**\n * Scroll Snap Type Strictness\n * @see https://tailwindcss.com/docs/scroll-snap-type\n */\n 'snap-strictness': [{ snap: ['mandatory', 'proximity'] }],\n /**\n * Touch Action\n * @see https://tailwindcss.com/docs/touch-action\n */\n touch: [{ touch: ['auto', 'none', 'manipulation'] }],\n /**\n * Touch Action X\n * @see https://tailwindcss.com/docs/touch-action\n */\n 'touch-x': [{ 'touch-pan': ['x', 'left', 'right'] }],\n /**\n * Touch Action Y\n * @see https://tailwindcss.com/docs/touch-action\n */\n 'touch-y': [{ 'touch-pan': ['y', 'up', 'down'] }],\n /**\n * Touch Action Pinch Zoom\n * @see https://tailwindcss.com/docs/touch-action\n */\n 'touch-pz': ['touch-pinch-zoom'],\n /**\n * User Select\n * @see https://tailwindcss.com/docs/user-select\n */\n select: [{ select: ['none', 'text', 'all', 'auto'] }],\n /**\n * Will Change\n * @see https://tailwindcss.com/docs/will-change\n */\n 'will-change': [\n {\n 'will-change': [\n 'auto',\n 'scroll',\n 'contents',\n 'transform',\n isArbitraryVariable,\n isArbitraryValue,\n ],\n },\n ],\n\n // -----------\n // --- SVG ---\n // -----------\n\n /**\n * Fill\n * @see https://tailwindcss.com/docs/fill\n */\n fill: [{ fill: ['none', ...scaleColor()] }],\n /**\n * Stroke Width\n * @see https://tailwindcss.com/docs/stroke-width\n */\n 'stroke-w': [\n {\n stroke: [\n isNumber,\n isArbitraryVariableLength,\n isArbitraryLength,\n isArbitraryNumber,\n ],\n },\n ],\n /**\n * Stroke\n * @see https://tailwindcss.com/docs/stroke\n */\n stroke: [{ stroke: ['none', ...scaleColor()] }],\n\n // ---------------------\n // --- Accessibility ---\n // ---------------------\n\n /**\n * Forced Color Adjust\n * @see https://tailwindcss.com/docs/forced-color-adjust\n */\n 'forced-color-adjust': [{ 'forced-color-adjust': ['auto', 'none'] }],\n },\n conflictingClassGroups: {\n overflow: ['overflow-x', 'overflow-y'],\n overscroll: ['overscroll-x', 'overscroll-y'],\n inset: [\n 'inset-x',\n 'inset-y',\n 'inset-bs',\n 'inset-be',\n 'start',\n 'end',\n 'top',\n 'right',\n 'bottom',\n 'left',\n ],\n 'inset-x': ['right', 'left'],\n 'inset-y': ['top', 'bottom'],\n flex: ['basis', 'grow', 'shrink'],\n gap: ['gap-x', 'gap-y'],\n p: ['px', 'py', 'ps', 'pe', 'pbs', 'pbe', 'pt', 'pr', 'pb', 'pl'],\n px: ['pr', 'pl'],\n py: ['pt', 'pb'],\n m: ['mx', 'my', 'ms', 'me', 'mbs', 'mbe', 'mt', 'mr', 'mb', 'ml'],\n mx: ['mr', 'ml'],\n my: ['mt', 'mb'],\n size: ['w', 'h'],\n 'font-size': ['leading'],\n 'fvn-normal': [\n 'fvn-ordinal',\n 'fvn-slashed-zero',\n 'fvn-figure',\n 'fvn-spacing',\n 'fvn-fraction',\n ],\n 'fvn-ordinal': ['fvn-normal'],\n 'fvn-slashed-zero': ['fvn-normal'],\n 'fvn-figure': ['fvn-normal'],\n 'fvn-spacing': ['fvn-normal'],\n 'fvn-fraction': ['fvn-normal'],\n 'line-clamp': ['display', 'overflow'],\n rounded: [\n 'rounded-s',\n 'rounded-e',\n 'rounded-t',\n 'rounded-r',\n 'rounded-b',\n 'rounded-l',\n 'rounded-ss',\n 'rounded-se',\n 'rounded-ee',\n 'rounded-es',\n 'rounded-tl',\n 'rounded-tr',\n 'rounded-br',\n 'rounded-bl',\n ],\n 'rounded-s': ['rounded-ss', 'rounded-es'],\n 'rounded-e': ['rounded-se', 'rounded-ee'],\n 'rounded-t': ['rounded-tl', 'rounded-tr'],\n 'rounded-r': ['rounded-tr', 'rounded-br'],\n 'rounded-b': ['rounded-br', 'rounded-bl'],\n 'rounded-l': ['rounded-tl', 'rounded-bl'],\n 'border-spacing': ['border-spacing-x', 'border-spacing-y'],\n 'border-w': [\n 'border-w-x',\n 'border-w-y',\n 'border-w-s',\n 'border-w-e',\n 'border-w-bs',\n 'border-w-be',\n 'border-w-t',\n 'border-w-r',\n 'border-w-b',\n 'border-w-l',\n ],\n 'border-w-x': ['border-w-r', 'border-w-l'],\n 'border-w-y': ['border-w-t', 'border-w-b'],\n 'border-color': [\n 'border-color-x',\n 'border-color-y',\n 'border-color-s',\n 'border-color-e',\n 'border-color-bs',\n 'border-color-be',\n 'border-color-t',\n 'border-color-r',\n 'border-color-b',\n 'border-color-l',\n ],\n 'border-color-x': ['border-color-r', 'border-color-l'],\n 'border-color-y': ['border-color-t', 'border-color-b'],\n translate: ['translate-x', 'translate-y', 'translate-none'],\n 'translate-none': ['translate', 'translate-x', 'translate-y', 'translate-z'],\n 'scroll-m': [\n 'scroll-mx',\n 'scroll-my',\n 'scroll-ms',\n 'scroll-me',\n 'scroll-mbs',\n 'scroll-mbe',\n 'scroll-mt',\n 'scroll-mr',\n 'scroll-mb',\n 'scroll-ml',\n ],\n 'scroll-mx': ['scroll-mr', 'scroll-ml'],\n 'scroll-my': ['scroll-mt', 'scroll-mb'],\n 'scroll-p': [\n 'scroll-px',\n 'scroll-py',\n 'scroll-ps',\n 'scroll-pe',\n 'scroll-pbs',\n 'scroll-pbe',\n 'scroll-pt',\n 'scroll-pr',\n 'scroll-pb',\n 'scroll-pl',\n ],\n 'scroll-px': ['scroll-pr', 'scroll-pl'],\n 'scroll-py': ['scroll-pt', 'scroll-pb'],\n touch: ['touch-x', 'touch-y', 'touch-pz'],\n 'touch-x': ['touch'],\n 'touch-y': ['touch'],\n 'touch-pz': ['touch'],\n },\n conflictingClassGroupModifiers: {\n 'font-size': ['leading'],\n },\n orderSensitiveModifiers: [\n '*',\n '**',\n 'after',\n 'backdrop',\n 'before',\n 'details-content',\n 'file',\n 'first-letter',\n 'first-line',\n 'marker',\n 'placeholder',\n 'selection',\n ],\n } as const satisfies Config<DefaultClassGroupIds, DefaultThemeGroupIds>\n}\n","import { AnyConfig, ConfigExtension, NoInfer } from './types'\n\n/**\n * @param baseConfig Config where other config will be merged into. This object will be mutated.\n * @param configExtension Partial config to merge into the `baseConfig`.\n */\nexport const mergeConfigs = <ClassGroupIds extends string, ThemeGroupIds extends string = never>(\n baseConfig: AnyConfig,\n {\n cacheSize,\n prefix,\n experimentalParseClassName,\n extend = {},\n override = {},\n }: ConfigExtension<ClassGroupIds, ThemeGroupIds>,\n) => {\n overrideProperty(baseConfig, 'cacheSize', cacheSize)\n overrideProperty(baseConfig, 'prefix', prefix)\n overrideProperty(baseConfig, 'experimentalParseClassName', experimentalParseClassName)\n\n overrideConfigProperties(baseConfig.theme, override.theme)\n overrideConfigProperties(baseConfig.classGroups, override.classGroups)\n overrideConfigProperties(baseConfig.conflictingClassGroups, override.conflictingClassGroups)\n overrideConfigProperties(\n baseConfig.conflictingClassGroupModifiers,\n override.conflictingClassGroupModifiers,\n )\n overrideProperty(baseConfig, 'orderSensitiveModifiers', override.orderSensitiveModifiers)\n\n mergeConfigProperties(baseConfig.theme, extend.theme)\n mergeConfigProperties(baseConfig.classGroups, extend.classGroups)\n mergeConfigProperties(baseConfig.conflictingClassGroups, extend.conflictingClassGroups)\n mergeConfigProperties(\n baseConfig.conflictingClassGroupModifiers,\n extend.conflictingClassGroupModifiers,\n )\n mergeArrayProperties(baseConfig, extend, 'orderSensitiveModifiers')\n\n return baseConfig\n}\n\nconst overrideProperty = <T extends object, K extends keyof T>(\n baseObject: T,\n overrideKey: K,\n overrideValue: T[K] | undefined,\n) => {\n if (overrideValue !== undefined) {\n baseObject[overrideKey] = overrideValue\n }\n}\n\nconst overrideConfigProperties = (\n baseObject: Partial<Record<string, readonly unknown[]>>,\n overrideObject: Partial<Record<string, readonly unknown[]>> | undefined,\n) => {\n if (overrideObject) {\n for (const key in overrideObject) {\n overrideProperty(baseObject, key, overrideObject[key])\n }\n }\n}\n\nconst mergeConfigProperties = (\n baseObject: Partial<Record<string, readonly unknown[]>>,\n mergeObject: Partial<Record<string, readonly unknown[]>> | undefined,\n) => {\n if (mergeObject) {\n for (const key in mergeObject) {\n mergeArrayProperties(baseObject, mergeObject, key)\n }\n }\n}\n\nconst mergeArrayProperties = <Key extends string>(\n baseObject: Partial<Record<NoInfer<Key>, readonly unknown[]>>,\n mergeObject: Partial<Record<NoInfer<Key>, readonly unknown[]>>,\n key: Key,\n) => {\n const mergeValue = mergeObject[key]\n\n if (mergeValue !== undefined) {\n baseObject[key] = baseObject[key] ? baseObject[key].concat(mergeValue) : mergeValue\n }\n}\n","import { createTailwindMerge } from './create-tailwind-merge'\nimport { getDefaultConfig } from './default-config'\nimport { mergeConfigs } from './merge-configs'\nimport { AnyConfig, ConfigExtension, DefaultClassGroupIds, DefaultThemeGroupIds } from './types'\n\ntype CreateConfigSubsequent = (config: AnyConfig) => AnyConfig\n\nexport const extendTailwindMerge = <\n AdditionalClassGroupIds extends string = never,\n AdditionalThemeGroupIds extends string = never,\n>(\n configExtension:\n | ConfigExtension<\n DefaultClassGroupIds | AdditionalClassGroupIds,\n DefaultThemeGroupIds | AdditionalThemeGroupIds\n >\n | CreateConfigSubsequent,\n ...createConfig: CreateConfigSubsequent[]\n) =>\n typeof configExtension === 'function'\n ? createTailwindMerge(getDefaultConfig, configExtension, ...createConfig)\n : createTailwindMerge(\n () => mergeConfigs(getDefaultConfig(), configExtension),\n ...createConfig,\n )\n","import { createTailwindMerge } from './create-tailwind-merge'\nimport { getDefaultConfig } from './default-config'\n\nexport const twMerge = createTailwindMerge(getDefaultConfig)\n","import { clsx, type ClassValue } from \"clsx\";\nimport { twMerge } from \"tailwind-merge\";\n\n/**\n * Merges class names with Tailwind-aware deduplication.\n * Use for all component className composition.\n */\nexport function cn(...inputs: ClassValue[]): string {\n return twMerge(clsx(inputs));\n}\n","/**\n * Merges classes into a single string\n *\n * @param {array} classes\n * @returns {string} A string of classes\n */\nexport const mergeClasses = <ClassType = string | undefined | null>(...classes: ClassType[]) =>\n classes\n .filter((className, index, array) => {\n return (\n Boolean(className) &&\n (className as string).trim() !== '' &&\n array.indexOf(className) === index\n );\n })\n .join(' ')\n .trim();\n","/**\n * Converts string to kebab case\n *\n * @param {string} string\n * @returns {string} A kebabized string\n */\nexport const toKebabCase = (string: string) =>\n string.replace(/([a-z0-9])([A-Z])/g, '$1-$2').toLowerCase();\n","/**\n * Converts string to camel case\n *\n * @param {string} string\n * @returns {string} A camelized string\n */\nexport const toCamelCase = <T extends string>(string: T) =>\n string.replace(/^([A-Z])|[\\s-_]+(\\w)/g, (match, p1, p2) =>\n p2 ? p2.toUpperCase() : p1.toLowerCase(),\n );\n","import { CamelToPascal } from '../utility-types';\nimport { toCamelCase } from './toCamelCase';\n\n/**\n * Converts string to pascal case\n *\n * @param {string} string\n * @returns {string} A pascalized string\n */\nexport const toPascalCase = <T extends string>(string: T): CamelToPascal<T> => {\n const camelCase = toCamelCase(string);\n\n return (camelCase.charAt(0).toUpperCase() + camelCase.slice(1)) as CamelToPascal<T>;\n};\n","export default {\n xmlns: 'http://www.w3.org/2000/svg',\n width: 24,\n height: 24,\n viewBox: '0 0 24 24',\n fill: 'none',\n stroke: 'currentColor',\n strokeWidth: 2,\n strokeLinecap: 'round',\n strokeLinejoin: 'round',\n};\n","/**\n * Check if a component has an accessibility prop\n *\n * @param {object} props\n * @returns {boolean} Whether the component has an accessibility prop\n */\nexport const hasA11yProp = (props: Record<string, any>) => {\n for (const prop in props) {\n if (prop.startsWith('aria-') || prop === 'role' || prop === 'title') {\n return true;\n }\n }\n\n return false;\n};\n","import { createElement, forwardRef } from 'react';\nimport defaultAttributes from './defaultAttributes';\nimport { IconNode, LucideProps } from './types';\nimport { mergeClasses, hasA11yProp } from '@lucide/shared';\n\ninterface IconComponentProps extends LucideProps {\n iconNode: IconNode;\n}\n\n/**\n * Lucide icon component\n *\n * @component Icon\n * @param {object} props\n * @param {string} props.color - The color of the icon\n * @param {number} props.size - The size of the icon\n * @param {number} props.strokeWidth - The stroke width of the icon\n * @param {boolean} props.absoluteStrokeWidth - Whether to use absolute stroke width\n * @param {string} props.className - The class name of the icon\n * @param {IconNode} props.children - The children of the icon\n * @param {IconNode} props.iconNode - The icon node of the icon\n *\n * @returns {ForwardRefExoticComponent} LucideIcon\n */\nconst Icon = forwardRef<SVGSVGElement, IconComponentProps>(\n (\n {\n color = 'currentColor',\n size = 24,\n strokeWidth = 2,\n absoluteStrokeWidth,\n className = '',\n children,\n iconNode,\n ...rest\n },\n ref,\n ) =>\n createElement(\n 'svg',\n {\n ref,\n ...defaultAttributes,\n width: size,\n height: size,\n stroke: color,\n strokeWidth: absoluteStrokeWidth ? (Number(strokeWidth) * 24) / Number(size) : strokeWidth,\n className: mergeClasses('lucide', className),\n ...(!children && !hasA11yProp(rest) && { 'aria-hidden': 'true' }),\n ...rest,\n },\n [\n ...iconNode.map(([tag, attrs]) => createElement(tag, attrs)),\n ...(Array.isArray(children) ? children : [children]),\n ],\n ),\n);\n\nexport default Icon;\n","import { createElement, forwardRef } from 'react';\nimport { mergeClasses, toKebabCase, toPascalCase } from '@lucide/shared';\nimport { IconNode, LucideProps } from './types';\nimport Icon from './Icon';\n\n/**\n * Create a Lucide icon component\n * @param {string} iconName\n * @param {array} iconNode\n * @returns {ForwardRefExoticComponent} LucideIcon\n */\nconst createLucideIcon = (iconName: string, iconNode: IconNode) => {\n const Component = forwardRef<SVGSVGElement, LucideProps>(({ className, ...props }, ref) =>\n createElement(Icon, {\n ref,\n iconNode,\n className: mergeClasses(\n `lucide-${toKebabCase(toPascalCase(iconName))}`,\n `lucide-${iconName}`,\n className,\n ),\n ...props,\n }),\n );\n\n Component.displayName = toPascalCase(iconName);\n\n return Component;\n};\n\nexport default createLucideIcon;\n","import createLucideIcon from '../createLucideIcon';\nimport { IconNode } from '../types';\n\nexport const __iconNode: IconNode = [['path', { d: 'M20 6 9 17l-5-5', key: '1gmf2c' }]];\n\n/**\n * @component @name Check\n * @description Lucide SVG icon component, renders SVG Element with children.\n *\n * @preview  - https://lucide.dev/icons/check\n * @see https://lucide.dev/guide/packages/lucide-react - Documentation\n *\n * @param {Object} props - Lucide icons props and any valid SVG attribute\n * @returns {JSX.Element} JSX Element\n *\n */\nconst Check = createLucideIcon('check', __iconNode);\n\nexport default Check;\n","import createLucideIcon from '../createLucideIcon';\nimport { IconNode } from '../types';\n\nexport const __iconNode: IconNode = [['path', { d: 'm6 9 6 6 6-6', key: 'qrunsl' }]];\n\n/**\n * @component @name ChevronDown\n * @description Lucide SVG icon component, renders SVG Element with children.\n *\n * @preview  - https://lucide.dev/icons/chevron-down\n * @see https://lucide.dev/guide/packages/lucide-react - Documentation\n *\n * @param {Object} props - Lucide icons props and any valid SVG attribute\n * @returns {JSX.Element} JSX Element\n *\n */\nconst ChevronDown = createLucideIcon('chevron-down', __iconNode);\n\nexport default ChevronDown;\n","import createLucideIcon from '../createLucideIcon';\nimport { IconNode } from '../types';\n\nexport const __iconNode: IconNode = [['path', { d: 'm15 18-6-6 6-6', key: '1wnfg3' }]];\n\n/**\n * @component @name ChevronLeft\n * @description Lucide SVG icon component, renders SVG Element with children.\n *\n * @preview  - https://lucide.dev/icons/chevron-left\n * @see https://lucide.dev/guide/packages/lucide-react - Documentation\n *\n * @param {Object} props - Lucide icons props and any valid SVG attribute\n * @returns {JSX.Element} JSX Element\n *\n */\nconst ChevronLeft = createLucideIcon('chevron-left', __iconNode);\n\nexport default ChevronLeft;\n","import createLucideIcon from '../createLucideIcon';\nimport { IconNode } from '../types';\n\nexport const __iconNode: IconNode = [['path', { d: 'm9 18 6-6-6-6', key: 'mthhwq' }]];\n\n/**\n * @component @name ChevronRight\n * @description Lucide SVG icon component, renders SVG Element with children.\n *\n * @preview  - https://lucide.dev/icons/chevron-right\n * @see https://lucide.dev/guide/packages/lucide-react - Documentation\n *\n * @param {Object} props - Lucide icons props and any valid SVG attribute\n * @returns {JSX.Element} JSX Element\n *\n */\nconst ChevronRight = createLucideIcon('chevron-right', __iconNode);\n\nexport default ChevronRight;\n","import createLucideIcon from '../createLucideIcon';\nimport { IconNode } from '../types';\n\nexport const __iconNode: IconNode = [['path', { d: 'M21 12a9 9 0 1 1-6.219-8.56', key: '13zald' }]];\n\n/**\n * @component @name LoaderCircle\n * @description Lucide SVG icon component, renders SVG Element with children.\n *\n * @preview  - https://lucide.dev/icons/loader-circle\n * @see https://lucide.dev/guide/packages/lucide-react - Documentation\n *\n * @param {Object} props - Lucide icons props and any valid SVG attribute\n * @returns {JSX.Element} JSX Element\n *\n */\nconst LoaderCircle = createLucideIcon('loader-circle', __iconNode);\n\nexport default LoaderCircle;\n","import createLucideIcon from '../createLucideIcon';\nimport { IconNode } from '../types';\n\nexport const __iconNode: IconNode = [\n ['path', { d: 'm21 21-4.34-4.34', key: '14j7rj' }],\n ['circle', { cx: '11', cy: '11', r: '8', key: '4ej97u' }],\n];\n\n/**\n * @component @name Search\n * @description Lucide SVG icon component, renders SVG Element with children.\n *\n * @preview  - https://lucide.dev/icons/search\n * @see https://lucide.dev/guide/packages/lucide-react - Documentation\n *\n * @param {Object} props - Lucide icons props and any valid SVG attribute\n * @returns {JSX.Element} JSX Element\n *\n */\nconst Search = createLucideIcon('search', __iconNode);\n\nexport default Search;\n","import createLucideIcon from '../createLucideIcon';\nimport { IconNode } from '../types';\n\nexport const __iconNode: IconNode = [\n ['path', { d: 'M16 17h6v-6', key: 't6n2it' }],\n ['path', { d: 'm22 17-8.5-8.5-5 5L2 7', key: 'x473p' }],\n];\n\n/**\n * @component @name TrendingDown\n * @description Lucide SVG icon component, renders SVG Element with children.\n *\n * @preview  - https://lucide.dev/icons/trending-down\n * @see https://lucide.dev/guide/packages/lucide-react - Documentation\n *\n * @param {Object} props - Lucide icons props and any valid SVG attribute\n * @returns {JSX.Element} JSX Element\n *\n */\nconst TrendingDown = createLucideIcon('trending-down', __iconNode);\n\nexport default TrendingDown;\n","import createLucideIcon from '../createLucideIcon';\nimport { IconNode } from '../types';\n\nexport const __iconNode: IconNode = [\n ['path', { d: 'M16 7h6v6', key: 'box55l' }],\n ['path', { d: 'm22 7-8.5 8.5-5-5L2 17', key: '1t1m79' }],\n];\n\n/**\n * @component @name TrendingUp\n * @description Lucide SVG icon component, renders SVG Element with children.\n *\n * @preview  - https://lucide.dev/icons/trending-up\n * @see https://lucide.dev/guide/packages/lucide-react - Documentation\n *\n * @param {Object} props - Lucide icons props and any valid SVG attribute\n * @returns {JSX.Element} JSX Element\n *\n */\nconst TrendingUp = createLucideIcon('trending-up', __iconNode);\n\nexport default TrendingUp;\n","import createLucideIcon from '../createLucideIcon';\nimport { IconNode } from '../types';\n\nexport const __iconNode: IconNode = [\n ['path', { d: 'M18 6 6 18', key: '1bl5f8' }],\n ['path', { d: 'm6 6 12 12', key: 'd8bk6v' }],\n];\n\n/**\n * @component @name X\n * @description Lucide SVG icon component, renders SVG Element with children.\n *\n * @preview  - https://lucide.dev/icons/x\n * @see https://lucide.dev/guide/packages/lucide-react - Documentation\n *\n * @param {Object} props - Lucide icons props and any valid SVG attribute\n * @returns {JSX.Element} JSX Element\n *\n */\nconst X = createLucideIcon('x', __iconNode);\n\nexport default X;\n","\"use client\";\n\nimport { useTheme } from \"../context/ThemeContext\";\nimport { getThemeClass } from \"../lib/theme-resolver\";\nimport { cn } from \"../lib/utils\";\nimport { ChevronDown } from \"lucide-react\";\nimport {\n useCallback,\n useEffect,\n useRef,\n useState,\n type ReactNode,\n} from \"react\";\n\nexport type AccordionItem = {\n id: string;\n title: ReactNode;\n content: ReactNode;\n};\n\nfunction AccordionPanel({\n item,\n isOpen,\n onToggle,\n themeClass,\n}: {\n item: AccordionItem;\n isOpen: boolean;\n onToggle: () => void;\n themeClass: string;\n}) {\n const contentRef = useRef<HTMLDivElement | null>(null);\n const [height, setHeight] = useState<number>(0);\n\n useEffect(() => {\n if (!isOpen || !contentRef.current) {\n setHeight(0);\n return;\n }\n const el = contentRef.current;\n const measured = el.scrollHeight;\n setHeight(measured);\n }, [isOpen, item.content]);\n\n return (\n <div className=\"border-b border-inherit last:border-b-0\">\n <button\n type=\"button\"\n onClick={onToggle}\n className=\"flex w-full items-center justify-between py-4 text-left font-medium focus-visible:outline-none focus-visible:ring-2 focus-visible:ring-offset-2\"\n aria-expanded={isOpen}\n aria-controls={`accordion-${item.id}`}\n id={`accordion-heading-${item.id}`}\n >\n {item.title}\n <ChevronDown\n className={cn(\"size-5 shrink-0 transition-transform\", isOpen && \"rotate-180\")}\n aria-hidden\n />\n </button>\n <div\n id={`accordion-${item.id}`}\n role=\"region\"\n aria-labelledby={`accordion-heading-${item.id}`}\n className=\"overflow-hidden transition-[height] duration-200 ease-out\"\n style={{ height: isOpen ? height : 0 }}\n >\n <div\n ref={contentRef}\n className=\"pb-4 pt-0 text-sm opacity-90\"\n >\n {item.content}\n </div>\n </div>\n </div>\n );\n}\n\nexport type AccordionProps = {\n items: AccordionItem[];\n allowMultiple?: boolean;\n /** Optional ids that should be open by default. */\n defaultOpenIds?: string[];\n className?: string;\n style?: React.CSSProperties;\n theme?: import(\"../lib/theme-resolver\").StyleLabTheme;\n};\n\nexport function Accordion({\n items,\n allowMultiple = false,\n defaultOpenIds,\n className,\n style,\n theme: themeProp,\n}: AccordionProps) {\n const [open, setOpen] = useState<Set<string>>(\n () => new Set(defaultOpenIds ?? [])\n );\n const { theme: contextTheme } = useTheme();\n const theme = themeProp ?? contextTheme;\n const themeClass = getThemeClass(theme, \"accordion\", \"default\");\n\n const toggle = useCallback(\n (id: string) => {\n setOpen((prev) => {\n const next = new Set(prev);\n if (next.has(id)) next.delete(id);\n else {\n if (!allowMultiple) next.clear();\n next.add(id);\n }\n return next;\n });\n },\n [allowMultiple]\n );\n\n return (\n <div className={cn(themeClass, className)} style={style}>\n {items.map((item) => (\n <AccordionPanel\n key={item.id}\n item={item}\n isOpen={open.has(item.id)}\n onToggle={() => toggle(item.id)}\n themeClass={themeClass}\n />\n ))}\n </div>\n );\n}\n","\"use client\";\n\nimport { useTheme } from \"../context/ThemeContext\";\nimport { getThemeClass } from \"../lib/theme-resolver\";\nimport { cn } from \"../lib/utils\";\nimport { forwardRef, type HTMLAttributes, type ReactNode } from \"react\";\n\nexport type AlertIntent = \"default\" | \"info\" | \"success\" | \"warning\" | \"danger\";\n\nexport type AlertProps = HTMLAttributes<HTMLDivElement> & {\n intent?: AlertIntent;\n title?: ReactNode;\n children?: ReactNode;\n theme?: import(\"../lib/theme-resolver\").StyleLabTheme;\n};\n\nexport const Alert = forwardRef<HTMLDivElement, AlertProps>(function Alert(\n {\n intent = \"default\",\n title,\n children,\n className,\n theme: themeProp,\n role = \"alert\",\n ...props\n },\n ref\n) {\n const { theme: contextTheme } = useTheme();\n const theme = themeProp ?? contextTheme;\n const themeClass = getThemeClass(theme, \"alert\", intent);\n return (\n <div\n ref={ref}\n role={role}\n className={cn(\"rounded-lg border px-4 py-3\", themeClass, className)}\n {...props}\n >\n {title != null && (\n <div className=\"font-semibold mb-1\">{title}</div>\n )}\n {children}\n </div>\n );\n});\n","\"use client\";\n\nimport { useTheme } from \"../context/ThemeContext\";\nimport { getThemeClass } from \"../lib/theme-resolver\";\nimport { cn } from \"../lib/utils\";\nimport { forwardRef, type HTMLAttributes } from \"react\";\n\nexport type AvatarProps = HTMLAttributes<HTMLDivElement> & {\n src?: string | null;\n alt?: string;\n /** Fallback when no image: initials (e.g. \"JD\") or any string */\n fallback?: string;\n theme?: import(\"../lib/theme-resolver\").StyleLabTheme;\n};\n\nfunction getInitials(name: string): string {\n return name\n .trim()\n .split(/\\s+/)\n .map((s) => s[0])\n .join(\"\")\n .toUpperCase()\n .slice(0, 2);\n}\n\nexport const Avatar = forwardRef<HTMLDivElement, AvatarProps>(function Avatar(\n {\n src,\n alt = \"\",\n fallback,\n className,\n theme: themeProp,\n style,\n children,\n ...props\n },\n ref\n) {\n const { theme: contextTheme } = useTheme();\n const theme = themeProp ?? contextTheme;\n const themeClass = getThemeClass(theme, \"avatar\", \"default\");\n const isNeubrutal = theme === \"neubrutal\";\n const borderClass = isNeubrutal ? \"border-2 border-black\" : \"\";\n const displayFallback = fallback ?? (alt ? getInitials(alt) : \"?\");\n\n return (\n <div\n ref={ref}\n role=\"img\"\n aria-label={alt || undefined}\n className={cn(\n \"inline-flex size-10 shrink-0 items-center justify-center overflow-hidden rounded-full text-sm font-medium\",\n themeClass,\n borderClass,\n className\n )}\n style={style}\n {...props}\n >\n {src ? (\n <img\n src={src}\n alt={alt}\n className=\"size-full object-cover\"\n referrerPolicy=\"no-referrer\"\n />\n ) : (\n <span aria-hidden>{displayFallback}</span>\n )}\n {children}\n </div>\n );\n});\n\nexport type AvatarGroupProps = HTMLAttributes<HTMLDivElement> & {\n children: React.ReactNode;\n max?: number;\n theme?: import(\"../lib/theme-resolver\").StyleLabTheme;\n};\n\nexport function AvatarGroup({\n children,\n max = 4,\n className,\n theme: themeProp,\n ...props\n}: AvatarGroupProps) {\n const { theme: contextTheme } = useTheme();\n const theme = themeProp ?? contextTheme;\n const themeClass = getThemeClass(theme, \"avatar\", \"default\");\n const isNeubrutal = theme === \"neubrutal\";\n const borderClass = isNeubrutal ? \"border-2 border-black\" : \"border-2 border-white dark:border-zinc-900\";\n const childArray = Array.isArray(children) ? children : [children];\n const visible = childArray.slice(0, max);\n const remaining = childArray.length - max;\n\n return (\n <div\n className={cn(\"flex -space-x-2\", className)}\n role=\"group\"\n aria-label=\"Avatar group\"\n {...props}\n >\n {visible.map((child, i) => (\n <div\n key={i}\n className={cn(\n \"size-10 shrink-0 rounded-full overflow-hidden ring-2 ring-current\",\n themeClass,\n borderClass\n )}\n style={{ zIndex: visible.length - i }}\n >\n {child}\n </div>\n ))}\n {remaining > 0 && (\n <div\n className={cn(\n \"inline-flex size-10 shrink-0 items-center justify-center rounded-full text-xs font-medium ring-2 ring-current\",\n themeClass,\n borderClass\n )}\n style={{ zIndex: 0 }}\n >\n +{remaining}\n </div>\n )}\n </div>\n );\n}\n","/**\n * Copyright 2022 Joe Bell. All rights reserved.\n *\n * This file is licensed to you under the Apache License, Version 2.0\n * (the \"License\"); you may not use this file except in compliance with the\n * License. You may obtain a copy of the License at\n *\n * http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software\n * distributed under the License is distributed on an \"AS IS\" BASIS, WITHOUT\n * WARRANTIES OR REPRESENTATIONS OF ANY KIND, either express or implied. See the\n * License for the specific language governing permissions and limitations under\n * the License.\n */ import { clsx } from \"clsx\";\nconst falsyToString = (value)=>typeof value === \"boolean\" ? `${value}` : value === 0 ? \"0\" : value;\nexport const cx = clsx;\nexport const cva = (base, config)=>(props)=>{\n var _config_compoundVariants;\n if ((config === null || config === void 0 ? void 0 : config.variants) == null) return cx(base, props === null || props === void 0 ? void 0 : props.class, props === null || props === void 0 ? void 0 : props.className);\n const { variants, defaultVariants } = config;\n const getVariantClassNames = Object.keys(variants).map((variant)=>{\n const variantProp = props === null || props === void 0 ? void 0 : props[variant];\n const defaultVariantProp = defaultVariants === null || defaultVariants === void 0 ? void 0 : defaultVariants[variant];\n if (variantProp === null) return null;\n const variantKey = falsyToString(variantProp) || falsyToString(defaultVariantProp);\n return variants[variant][variantKey];\n });\n const propsWithoutUndefined = props && Object.entries(props).reduce((acc, param)=>{\n let [key, value] = param;\n if (value === undefined) {\n return acc;\n }\n acc[key] = value;\n return acc;\n }, {});\n const getCompoundVariantClassNames = config === null || config === void 0 ? void 0 : (_config_compoundVariants = config.compoundVariants) === null || _config_compoundVariants === void 0 ? void 0 : _config_compoundVariants.reduce((acc, param)=>{\n let { class: cvClass, className: cvClassName, ...compoundVariantOptions } = param;\n return Object.entries(compoundVariantOptions).every((param)=>{\n let [key, value] = param;\n return Array.isArray(value) ? value.includes({\n ...defaultVariants,\n ...propsWithoutUndefined\n }[key]) : ({\n ...defaultVariants,\n ...propsWithoutUndefined\n })[key] === value;\n }) ? [\n ...acc,\n cvClass,\n cvClassName\n ] : acc;\n }, []);\n return cx(base, getVariantClassNames, getCompoundVariantClassNames, props === null || props === void 0 ? void 0 : props.class, props === null || props === void 0 ? void 0 : props.className);\n };\n\n","\"use client\";\n\nimport { useTheme } from \"../context/ThemeContext\";\nimport { getThemeClass } from \"../lib/theme-resolver\";\nimport { cn } from \"../lib/utils\";\nimport { cva, type VariantProps } from \"class-variance-authority\";\nimport { forwardRef, type HTMLAttributes, type ReactNode } from \"react\";\n\nconst badgeVariants = cva(\n \"inline-flex items-center gap-1 rounded-full px-2.5 py-0.5 text-xs font-medium\",\n {\n variants: {\n variant: {\n default: \"\",\n success: \"bg-emerald-100 text-emerald-800 dark:bg-emerald-900/30 dark:text-emerald-400\",\n warning: \"bg-amber-100 text-amber-800 dark:bg-amber-900/30 dark:text-amber-400\",\n error: \"bg-red-100 text-red-800 dark:bg-red-900/30 dark:text-red-400\",\n },\n },\n defaultVariants: {\n variant: \"default\",\n },\n }\n);\n\nexport type BadgeProps = HTMLAttributes<HTMLSpanElement> &\n VariantProps<typeof badgeVariants> & {\n dot?: boolean;\n theme?: import(\"../lib/theme-resolver\").StyleLabTheme;\n };\n\nexport const Badge = forwardRef<HTMLSpanElement, BadgeProps>(function Badge(\n {\n children,\n variant = \"default\",\n dot = false,\n className,\n theme: themeProp,\n ...props\n },\n ref\n) {\n const { theme: contextTheme } = useTheme();\n const theme = themeProp ?? contextTheme;\n const themeClass =\n variant === \"default\" ? getThemeClass(theme, \"badge\", \"default\") : \"\";\n return (\n <span\n ref={ref}\n className={cn(\n badgeVariants({ variant }),\n variant === \"default\" && themeClass,\n className\n )}\n {...props}\n >\n {dot && (\n <span\n className=\"size-1.5 shrink-0 rounded-full bg-current opacity-80\"\n aria-hidden\n />\n )}\n {children}\n </span>\n );\n});\n","\"use client\";\n\nimport { useTheme } from \"../context/ThemeContext\";\nimport { getThemeClass } from \"../lib/theme-resolver\";\nimport { cn } from \"../lib/utils\";\n\nexport function BentoGrid({\n children,\n className,\n style,\n}: {\n children: React.ReactNode;\n className?: string;\n style?: React.CSSProperties;\n}) {\n const { theme } = useTheme();\n const themeClass = getThemeClass(theme, \"bento\", \"default\");\n return (\n <div\n className={cn(\n \"grid grid-cols-1 gap-4 sm:grid-cols-2 lg:grid-cols-3\",\n themeClass,\n className\n )}\n style={style}\n >\n {children}\n </div>\n );\n}\n","\"use client\";\n\nimport { useTheme } from \"../context/ThemeContext\";\nimport { getThemeClass } from \"../lib/theme-resolver\";\nimport { cn } from \"../lib/utils\";\nimport { type ReactNode } from \"react\";\n\nexport type BreadcrumbItem = {\n label: ReactNode;\n href?: string;\n};\n\nexport type BreadcrumbsProps = {\n items: BreadcrumbItem[];\n separator?: ReactNode;\n className?: string;\n theme?: import(\"../lib/theme-resolver\").StyleLabTheme;\n};\n\nconst defaultSeparators: Record<string, ReactNode> = {\n minimal: \"/\",\n night: \"/\",\n glass: \"›\",\n neubrutal: \"→\",\n clay: \"›\",\n cyberpunk: \">\",\n retro: \">\",\n motion: \"›\",\n};\n\nexport function Breadcrumbs({\n items,\n separator,\n className,\n theme: themeProp,\n}: BreadcrumbsProps) {\n const { theme: contextTheme } = useTheme();\n const theme = themeProp ?? contextTheme;\n const themeClass = getThemeClass(theme, \"breadcrumbs\", \"default\");\n const sep = separator ?? defaultSeparators[theme] ?? \"/\";\n\n return (\n <nav aria-label=\"Breadcrumb\" className={cn(\"flex flex-wrap items-center gap-1.5 text-sm\", themeClass, className)}>\n {items.map((item, i) => (\n <span key={i} className=\"inline-flex items-center gap-1.5\">\n {i > 0 && (\n <span data-sep className=\"shrink-0 opacity-70\" aria-hidden>\n {sep}\n </span>\n )}\n {item.href != null ? (\n <a href={item.href} className=\"hover:underline\">\n {item.label}\n </a>\n ) : (\n <span className=\"font-medium\" aria-current={i === items.length - 1 ? \"page\" : undefined}>\n {item.label}\n </span>\n )}\n </span>\n ))}\n </nav>\n );\n}\n","\"use client\";\n\nimport { useTheme } from \"../context/ThemeContext\";\nimport { getThemeClass } from \"../lib/theme-resolver\";\nimport { cn } from \"../lib/utils\";\nimport { cva, type VariantProps } from \"class-variance-authority\";\nimport { Loader2 } from \"lucide-react\";\nimport {\n forwardRef,\n type AnchorHTMLAttributes,\n type ButtonHTMLAttributes,\n type ElementType,\n type ReactNode,\n} from \"react\";\n\nconst buttonVariants = cva(\n \"inline-flex items-center justify-center font-medium transition-colors disabled:opacity-50 disabled:pointer-events-none\",\n {\n variants: {\n size: {\n sm: \"px-3 py-1.5 text-xs gap-1.5\",\n md: \"px-4 py-2 text-sm gap-2\",\n lg: \"px-6 py-3 text-base gap-3\",\n },\n },\n defaultVariants: {\n size: \"md\",\n },\n }\n);\n\ntype ButtonVariant = \"primary\" | \"secondary\" | \"ghost\";\n\nexport type ButtonProps<T extends ElementType = \"button\"> = {\n as?: T;\n variant?: ButtonVariant;\n size?: VariantProps<typeof buttonVariants>[\"size\"];\n /** @deprecated Use isLoading */\n loading?: boolean;\n isLoading?: boolean;\n leftIcon?: ReactNode;\n rightIcon?: ReactNode;\n className?: string;\n children?: ReactNode;\n} & (T extends \"a\"\n ? AnchorHTMLAttributes<HTMLAnchorElement>\n : ButtonHTMLAttributes<HTMLButtonElement>);\n\nfunction ButtonInner<T extends ElementType = \"button\">(\n props: ButtonProps<T>,\n ref: React.ForwardedRef<HTMLButtonElement | HTMLAnchorElement>\n) {\n const {\n as,\n variant = \"primary\",\n size = \"md\",\n loading,\n isLoading = false,\n leftIcon,\n rightIcon,\n className,\n children,\n disabled,\n type,\n ...rest\n } = props as ButtonProps<\"button\">;\n\n const { theme } = useTheme();\n const themeClass = getThemeClass(theme, \"button\", variant);\n const loadingState = isLoading ?? loading;\n const isDisabled = disabled ?? loadingState;\n\n const Comp = (as ?? \"button\") as ElementType;\n const isAnchor = Comp === \"a\";\n\n const combinedClassName = cn(\n buttonVariants({ size }),\n themeClass,\n className\n );\n\n const common = {\n ref: ref as React.Ref<HTMLButtonElement & HTMLAnchorElement>,\n className: combinedClassName,\n \"aria-busy\": loadingState ? true : undefined,\n };\n\n if (isAnchor) {\n const { href, ...anchorRest } = rest as AnchorHTMLAttributes<HTMLAnchorElement>;\n return (\n <a\n {...common}\n href={href}\n aria-disabled={isDisabled ? true : undefined}\n {...anchorRest}\n >\n {loadingState ? (\n <Loader2 className=\"size-4 shrink-0 animate-spin\" aria-hidden />\n ) : (\n leftIcon\n )}\n {children}\n {!loadingState && rightIcon}\n </a>\n );\n }\n\n const buttonRest = rest as ButtonHTMLAttributes<HTMLButtonElement>;\n return (\n <button\n {...common}\n type={type ?? \"button\"}\n disabled={isDisabled}\n {...buttonRest}\n >\n {loadingState ? (\n <Loader2 className=\"size-4 shrink-0 animate-spin\" aria-hidden />\n ) : (\n leftIcon\n )}\n {children}\n {!loadingState && rightIcon}\n </button>\n );\n}\n\nexport const Button = forwardRef(ButtonInner) as <T extends ElementType = \"button\">(\n props: ButtonProps<T> & { ref?: React.ForwardedRef<HTMLButtonElement | HTMLAnchorElement> }\n) => React.ReactElement;\n","\"use client\";\n\nimport { useTheme } from \"../context/ThemeContext\";\nimport { getThemeClass } from \"../lib/theme-resolver\";\nimport { cn } from \"../lib/utils\";\nimport { useMemo, useState, type ReactNode } from \"react\";\n\nfunction getDaysInMonth(year: number, month: number): number {\n return new Date(year, month + 1, 0).getDate();\n}\n\nfunction getFirstDayOfMonth(year: number, month: number): number {\n return new Date(year, month, 1).getDay();\n}\n\nfunction buildMonthGrid(year: number, month: number): (number | null)[] {\n const days = getDaysInMonth(year, month);\n const first = getFirstDayOfMonth(year, month);\n const grid: (number | null)[] = [];\n for (let i = 0; i < first; i++) grid.push(null);\n for (let d = 1; d <= days; d++) grid.push(d);\n return grid;\n}\n\nconst WEEKDAYS = [\"Sun\", \"Mon\", \"Tue\", \"Wed\", \"Thu\", \"Fri\", \"Sat\"];\nconst MONTHS = [\n \"January\", \"February\", \"March\", \"April\", \"May\", \"June\",\n \"July\", \"August\", \"September\", \"October\", \"November\", \"December\",\n];\n\nexport type CalendarProps = {\n value?: Date | null;\n defaultValue?: Date | null;\n onSelect?: (date: Date) => void;\n min?: Date;\n max?: Date;\n className?: string;\n theme?: import(\"../lib/theme-resolver\").StyleLabTheme;\n};\n\nexport function Calendar({\n value: controlledValue,\n defaultValue,\n onSelect,\n min,\n max,\n className,\n theme: themeProp,\n}: CalendarProps) {\n const [uncontrolled, setUncontrolled] = useState<Date | null>(\n () => defaultValue ?? null\n );\n const isControlled = controlledValue !== undefined;\n const value = isControlled ? controlledValue ?? null : uncontrolled;\n\n const { theme: contextTheme } = useTheme();\n const theme = themeProp ?? contextTheme;\n const themeClass = getThemeClass(theme, \"calendar\", \"default\");\n\n const [view, setView] = useState(() => {\n const d = value ?? new Date();\n return { year: d.getFullYear(), month: d.getMonth() };\n });\n\n const grid = useMemo(\n () => buildMonthGrid(view.year, view.month),\n [view.year, view.month]\n );\n\n const handlePrev = () => {\n setView((v) =>\n v.month === 0\n ? { year: v.year - 1, month: 11 }\n : { year: v.year, month: v.month - 1 }\n );\n };\n\n const handleNext = () => {\n setView((v) =>\n v.month === 11\n ? { year: v.year + 1, month: 0 }\n : { year: v.year, month: v.month + 1 }\n );\n };\n\n const isDisabled = (day: number) => {\n const d = new Date(view.year, view.month, day);\n if (min && d < new Date(min.getFullYear(), min.getMonth(), min.getDate()))\n return true;\n if (max && d > new Date(max.getFullYear(), max.getMonth(), max.getDate()))\n return true;\n return false;\n };\n\n const isSelected = (day: number) => {\n if (!value) return false;\n return (\n value.getFullYear() === view.year &&\n value.getMonth() === view.month &&\n value.getDate() === day\n );\n };\n\n const handleDay = (day: number) => {\n if (isDisabled(day)) return;\n const d = new Date(view.year, view.month, day);\n if (!isControlled) setUncontrolled(d);\n onSelect?.(d);\n };\n\n return (\n <div\n className={cn(\"inline-block max-w-full min-w-0 border p-3 sm:p-4 rounded-xl\", themeClass, className)}\n >\n <div className=\"flex items-center justify-between mb-3\">\n <button\n type=\"button\"\n onClick={handlePrev}\n className=\"p-1 rounded hover:opacity-80\"\n aria-label=\"Previous month\"\n >\n ←\n </button>\n <span className=\"text-sm font-medium\">\n {MONTHS[view.month]} {view.year}\n </span>\n <button\n type=\"button\"\n onClick={handleNext}\n className=\"p-1 rounded hover:opacity-80\"\n aria-label=\"Next month\"\n >\n →\n </button>\n </div>\n <div className=\"grid grid-cols-7 gap-1 text-center text-xs\">\n {WEEKDAYS.map((w) => (\n <div key={w} className=\"font-medium opacity-70 py-1\">\n {w}\n </div>\n ))}\n {grid.map((day, i) =>\n day === null ? (\n <div key={`e-${i}`} />\n ) : (\n <button\n key={day}\n type=\"button\"\n disabled={isDisabled(day)}\n onClick={() => handleDay(day)}\n className={cn(\n \"py-2 rounded-md transition-colors\",\n isSelected(day) && \"bg-current/20 font-semibold\",\n !isSelected(day) && \"hover:bg-black/5 dark:hover:bg-white/10\",\n isDisabled(day) && \"opacity-40 cursor-not-allowed\"\n )}\n >\n {day}\n </button>\n )\n )}\n </div>\n </div>\n );\n}\n","\"use client\";\n\nimport { useTheme } from \"../context/ThemeContext\";\nimport { getThemeClass } from \"../lib/theme-resolver\";\nimport { cn } from \"../lib/utils\";\nimport { cva, type VariantProps } from \"class-variance-authority\";\nimport { forwardRef, type HTMLAttributes, type ReactNode } from \"react\";\n\nconst cardVariants = cva(\"rounded-xl\", {\n variants: {\n padding: {\n none: \"p-0\",\n sm: \"p-4\",\n md: \"p-6\",\n },\n isHoverable: {\n true: \"transition-shadow hover:shadow-lg\",\n false: \"\",\n },\n },\n defaultVariants: {\n padding: \"md\",\n isHoverable: false,\n },\n});\n\nexport type CardProps = HTMLAttributes<HTMLDivElement> &\n VariantProps<typeof cardVariants> & {\n header?: ReactNode;\n footer?: ReactNode;\n theme?: import(\"../lib/theme-resolver\").StyleLabTheme;\n };\n\nexport const Card = forwardRef<HTMLDivElement, CardProps>(function Card(\n {\n header,\n footer,\n padding = \"md\",\n isHoverable = false,\n className,\n theme: themeProp,\n children,\n ...props\n },\n ref\n) {\n const { theme: contextTheme } = useTheme();\n const theme = themeProp ?? contextTheme;\n const themeClass = getThemeClass(theme, \"card\", \"default\");\n return (\n <div\n ref={ref}\n className={cn(\n cardVariants({ padding, isHoverable }),\n themeClass,\n className\n )}\n {...props}\n >\n {header != null && (\n <div\n className={cn(\n \"border-b border-inherit first:rounded-t-xl [.rounded-xl_&]:rounded-t-xl\",\n padding === \"none\" && \"p-0\",\n padding === \"sm\" && \"p-4\",\n padding === \"md\" && \"px-6 py-4\"\n )}\n >\n {header}\n </div>\n )}\n {children}\n {footer != null && (\n <div\n className={cn(\n \"border-t border-inherit last:rounded-b-xl [.rounded-xl_&]:rounded-b-xl\",\n padding === \"none\" && \"p-0\",\n padding === \"sm\" && \"p-4\",\n padding === \"md\" && \"px-6 py-4\"\n )}\n >\n {footer}\n </div>\n )}\n </div>\n );\n});\n","\"use client\";\n\nimport { useState } from \"react\";\nimport type { ReactNode } from \"react\";\nimport { useTheme } from \"../context/ThemeContext\";\nimport type { StyleLabTheme } from \"../lib/theme-resolver\";\nimport { cn } from \"../lib/utils\";\n\nexport type DashboardNavItem = {\n href: string;\n label: string;\n};\n\nexport type DashboardShellProps = {\n children: ReactNode;\n navItems: DashboardNavItem[];\n adminNavItems?: DashboardNavItem[];\n currentPath?: string;\n userEmail?: string;\n userRole?: string;\n onLogout?: () => void;\n logo?: ReactNode;\n className?: string;\n};\n\nconst SHELL_BG_BY_THEME: Record<StyleLabTheme, string> = {\n minimal: \"bg-gradient-to-br from-slate-50 via-zinc-50 to-slate-100\",\n night: \"bg-zinc-950 text-zinc-100\",\n glass:\n \"bg-gradient-to-br from-slate-900 via-sky-900/40 to-slate-950 text-slate-100\",\n neubrutal: \"bg-[#FFD600] text-black\",\n clay:\n \"bg-gradient-to-br from-rose-100 via-sky-50 to-amber-100 text-zinc-900\",\n cyberpunk: \"bg-black text-[#22d3ee] font-mono\",\n retro: \"bg-zinc-100 text-black font-mono\",\n motion: \"bg-gradient-to-br from-indigo-50 via-white to-purple-50 text-zinc-900\",\n};\n\nexport function DashboardShell({\n children,\n navItems,\n adminNavItems,\n currentPath,\n userEmail,\n userRole,\n onLogout,\n logo,\n className,\n}: DashboardShellProps) {\n const [mobileOpen, setMobileOpen] = useState(false);\n const isAdmin = userRole === \"ADMIN\";\n const { theme } = useTheme();\n const shellBg = SHELL_BG_BY_THEME[theme];\n\n const isActive = (href: string) =>\n currentPath ? currentPath === href || currentPath.startsWith(href) : false;\n\n return (\n <div className={cn(\"min-h-screen\", shellBg, className)}>\n <header className=\"sticky top-0 z-40 border-b border-white/20 bg-white/70 text-zinc-900 shadow-sm shadow-black/5 backdrop-blur-xl dark:border-zinc-800 dark:bg-zinc-950/90 dark:text-zinc-100\">\n <div className=\"mx-auto flex h-14 max-w-7xl items-center justify-between px-4 sm:px-6 lg:px-8\">\n <div className=\"flex items-center gap-2\">\n <button\n type=\"button\"\n onClick={() => setMobileOpen((v) => !v)}\n className=\"inline-flex h-9 w-9 items-center justify-center rounded-lg text-zinc-600 hover:bg-black/5 hover:text-zinc-900 dark:text-zinc-300 dark:hover:bg-zinc-800 sm:hidden\"\n aria-label=\"Toggle navigation\"\n aria-expanded={mobileOpen}\n >\n {mobileOpen ? (\n <span className=\"text-lg leading-none\">×</span>\n ) : (\n <span className=\"text-xl leading-none\">☰</span>\n )}\n </button>\n\n <div className=\"flex items-center gap-2\">\n {logo ?? (\n <span className=\"rounded-md bg-black px-2 py-1 text-xs font-semibold uppercase tracking-wide text-white dark:bg-white dark:text-black\">\n Dashboard\n </span>\n )}\n </div>\n\n <nav className=\"ml-6 hidden items-center gap-1 text-sm sm:flex\">\n {navItems.map((item) => (\n <a\n key={item.href}\n href={item.href}\n className={cn(\n \"inline-flex items-center rounded-full px-4 py-1.5 font-medium transition-colors\",\n isActive(item.href)\n ? \"bg-black/5 text-zinc-900 dark:bg-zinc-800 dark:text-zinc-50\"\n : \"text-zinc-600 hover:bg-black/5 hover:text-zinc-900 dark:text-zinc-300 dark:hover:bg-zinc-800 dark:hover:text-zinc-50\"\n )}\n >\n {item.label}\n </a>\n ))}\n {isAdmin && adminNavItems && adminNavItems.length > 0 && (\n <>\n <span className=\"mx-2 h-4 w-px bg-zinc-300/70 dark:bg-zinc-600\" />\n {adminNavItems.map((item) => (\n <a\n key={item.href}\n href={item.href}\n className={cn(\n \"inline-flex items-center rounded-full px-4 py-1.5 text-sm font-medium transition-colors\",\n isActive(item.href)\n ? \"bg-black/5 text-zinc-900 dark:bg-zinc-800 dark:text-zinc-50\"\n : \"text-zinc-600 hover:bg-black/5 hover:text-zinc-900 dark:text-zinc-300 dark:hover:bg-zinc-800 dark:hover:text-zinc-50\"\n )}\n >\n {item.label}\n </a>\n ))}\n </>\n )}\n </nav>\n </div>\n\n <div className=\"flex items-center gap-2 text-sm\">\n {userEmail && (\n <span className=\"hidden max-w-[160px] truncate text-zinc-500 dark:text-zinc-300 sm:inline\">\n {userEmail}\n </span>\n )}\n {onLogout && (\n <button\n type=\"button\"\n onClick={onLogout}\n className=\"rounded-full px-3 py-1.5 font-medium text-zinc-600 transition-colors hover:bg-black/5 hover:text-zinc-900 dark:text-zinc-300 dark:hover:bg-zinc-800 dark:hover:text-zinc-50 sm:px-4\"\n >\n Logout\n </button>\n )}\n </div>\n </div>\n\n {mobileOpen && (\n <div className=\"border-t border-zinc-200/60 bg-white/90 px-4 pb-4 pt-3 text-sm shadow-sm dark:border-zinc-800 dark:bg-zinc-950 sm:hidden\">\n <div className=\"space-y-1\">\n {navItems.map((item) => (\n <a\n key={item.href}\n href={item.href}\n className={cn(\n \"block rounded-lg px-4 py-2.5 font-medium transition-colors\",\n isActive(item.href)\n ? \"bg-black/5 text-zinc-900 dark:bg-zinc-800 dark:text-zinc-50\"\n : \"text-zinc-600 hover:bg-black/5 hover:text-zinc-900 dark:text-zinc-300 dark:hover:bg-zinc-800 dark:hover:text-zinc-50\"\n )}\n >\n {item.label}\n </a>\n ))}\n </div>\n {isAdmin && adminNavItems && adminNavItems.length > 0 && (\n <>\n <div className=\"my-2 h-px bg-zinc-200 dark:bg-zinc-700\" />\n <div className=\"space-y-1\">\n {adminNavItems.map((item) => (\n <a\n key={item.href}\n href={item.href}\n className={cn(\n \"block rounded-lg px-4 py-2.5 font-medium transition-colors\",\n isActive(item.href)\n ? \"bg-black/5 text-zinc-900 dark:bg-zinc-800 dark:text-zinc-50\"\n : \"text-zinc-600 hover:bg-black/5 hover:text-zinc-900 dark:text-zinc-300 dark:hover:bg-zinc-800 dark:hover:text-zinc-50\"\n )}\n >\n {item.label}\n </a>\n ))}\n </div>\n </>\n )}\n\n {userEmail && (\n <div className=\"mt-3 border-t border-zinc-200 pt-3 text-xs text-zinc-500 dark:border-zinc-700 dark:text-zinc-400\">\n {userEmail}\n </div>\n )}\n {onLogout && (\n <button\n type=\"button\"\n onClick={onLogout}\n className=\"mt-2 w-full rounded-lg px-4 py-2.5 text-left text-sm font-medium text-zinc-600 transition-colors hover:bg-black/5 hover:text-zinc-900 dark:text-zinc-300 dark:hover:bg-zinc-800 dark:hover:text-zinc-50\"\n >\n Logout\n </button>\n )}\n </div>\n )}\n </header>\n\n <main className=\"mx-auto max-w-7xl px-4 py-8 sm:px-6 lg:px-8\">\n {children}\n </main>\n </div>\n );\n}\n\n\n","\"use client\";\n\nimport { useTheme } from \"../context/ThemeContext\";\nimport { getThemeClass } from \"../lib/theme-resolver\";\nimport { Search } from \"lucide-react\";\nimport { useCallback, useEffect, useMemo, useRef, useState } from \"react\";\n\ntype CommandItem = {\n id: string;\n label: string;\n shortcut?: string;\n onSelect: () => void;\n};\n\nexport type CommandPaletteProps = {\n open: boolean;\n onClose: () => void;\n commands: CommandItem[];\n placeholder?: string;\n theme?: import(\"../lib/theme-resolver\").StyleLabTheme;\n};\n\nexport function CommandPalette({\n open,\n onClose,\n commands,\n placeholder = \"Type a command...\",\n theme: themeProp,\n}: CommandPaletteProps) {\n const [query, setQuery] = useState(\"\");\n const [selected, setSelected] = useState(0);\n const listRef = useRef<HTMLUListElement>(null);\n const { theme: contextTheme } = useTheme();\n const theme = themeProp ?? contextTheme;\n const themeClass = getThemeClass(theme, \"commandPalette\", \"default\");\n\n const filtered = useMemo(() => {\n if (!query.trim()) return commands;\n const q = query.toLowerCase();\n return commands.filter((c) => c.label.toLowerCase().includes(q));\n }, [commands, query]);\n\n const safeSelected = Math.min(selected, Math.max(0, filtered.length - 1));\n\n useEffect(() => {\n if (open) {\n setQuery(\"\");\n setSelected(0);\n }\n }, [open]);\n\n useEffect(() => {\n setSelected((s) => Math.min(s, Math.max(0, filtered.length - 1)));\n }, [filtered.length]);\n\n const runSelected = useCallback(() => {\n const item = filtered[safeSelected];\n if (item) {\n item.onSelect();\n onClose();\n }\n }, [filtered, safeSelected, onClose]);\n\n useEffect(() => {\n if (!open) return;\n const handler = (e: KeyboardEvent) => {\n if (e.key === \"Escape\") {\n e.preventDefault();\n onClose();\n return;\n }\n if (e.key === \"ArrowDown\") {\n e.preventDefault();\n setSelected((s) => (s + 1) % Math.max(1, filtered.length));\n return;\n }\n if (e.key === \"ArrowUp\") {\n e.preventDefault();\n setSelected((s) =>\n (s - 1 + filtered.length) % Math.max(1, filtered.length)\n );\n return;\n }\n if (e.key === \"Enter\") {\n e.preventDefault();\n runSelected();\n }\n };\n document.addEventListener(\"keydown\", handler, true);\n return () => document.removeEventListener(\"keydown\", handler, true);\n }, [open, onClose, filtered.length, runSelected]);\n\n useEffect(() => {\n const el = listRef.current;\n if (!el) return;\n const item = el.querySelector(`[data-index=\"${safeSelected}\"]`);\n item?.scrollIntoView({ block: \"nearest\", behavior: \"smooth\" });\n }, [safeSelected]);\n\n if (!open) return null;\n\n return (\n <div\n className=\"fixed inset-0 z-50 flex items-start justify-center pt-[20vh] p-4\"\n role=\"dialog\"\n aria-modal=\"true\"\n aria-label=\"Command palette\"\n >\n <div\n className=\"absolute inset-0 bg-black/50 backdrop-blur-sm\"\n onClick={onClose}\n aria-hidden\n />\n <div\n className={`relative z-10 w-full max-w-[calc(100vw-2rem)] sm:max-w-xl overflow-hidden rounded-xl mx-2 sm:mx-0 ${themeClass}`}\n >\n <div className=\"flex items-center gap-2 border-b border-inherit px-3 py-2\">\n <Search className=\"size-4 shrink-0 opacity-60\" aria-hidden />\n <input\n type=\"text\"\n value={query}\n onChange={(e) => setQuery(e.target.value)}\n placeholder={placeholder}\n className=\"flex-1 bg-transparent outline-none placeholder:opacity-60\"\n autoFocus\n aria-autocomplete=\"list\"\n aria-controls=\"command-palette-list\"\n aria-expanded=\"true\"\n />\n <kbd className=\"rounded border border-inherit px-1.5 py-0.5 text-xs opacity-60\">\n ESC\n </kbd>\n </div>\n <ul\n ref={listRef}\n id=\"command-palette-list\"\n role=\"listbox\"\n className=\"max-h-72 overflow-auto py-2\"\n >\n {filtered.length === 0 ? (\n <li className=\"px-4 py-3 text-sm opacity-60\">No results.</li>\n ) : (\n filtered.map((cmd, i) => (\n <li key={cmd.id} role=\"option\" data-index={i}>\n <button\n type=\"button\"\n onClick={() => {\n cmd.onSelect();\n onClose();\n }}\n onMouseEnter={() => setSelected(i)}\n className={`flex w-full items-center justify-between px-4 py-2 text-left text-sm ${\n i === safeSelected ? \"bg-current/10\" : \"\"\n }`}\n >\n {cmd.label}\n {cmd.shortcut ? (\n <kbd className=\"rounded border border-inherit px-1.5 py-0.5 text-xs opacity-60\">\n {cmd.shortcut}\n </kbd>\n ) : null}\n </button>\n </li>\n ))\n )}\n </ul>\n </div>\n </div>\n );\n}\n","\"use client\";\n\nimport type { ReactNode } from \"react\";\nimport { useTheme } from \"../context/ThemeContext\";\nimport type { StyleLabTheme } from \"../lib/theme-resolver\";\nimport { Accordion, type AccordionItem } from \"./Accordion\";\n\nexport type DocumentAccordionProps = {\n title: ReactNode;\n content?: ReactNode;\n pdfUrl?: string;\n /**\n * Whether the panel should be open by default.\n * Defaults to false.\n */\n defaultOpen?: boolean;\n className?: string;\n theme?: StyleLabTheme;\n};\n\nexport function DocumentAccordion({\n title,\n content,\n pdfUrl,\n defaultOpen = false,\n className,\n theme: themeProp,\n}: DocumentAccordionProps) {\n const { theme: contextTheme } = useTheme();\n const theme = themeProp ?? contextTheme;\n\n const items: AccordionItem[] = [\n {\n id: \"document\",\n title,\n content: (\n <div className=\"rounded-xl border border-black/5 bg-white/60 p-0 shadow-sm backdrop-blur-md dark:border-white/10 dark:bg-zinc-950/80\">\n {pdfUrl ? (\n <div className=\"flex flex-col gap-3\">\n <div className=\"flex justify-end px-4 pt-4\">\n <a\n href={pdfUrl}\n target=\"_blank\"\n rel=\"noreferrer\"\n className=\"inline-flex items-center gap-1 rounded-full border border-black/5 bg-white/70 px-3 py-1 text-xs font-medium text-blue-700 shadow-sm transition hover:bg-white dark:border-white/20 dark:bg-zinc-900/80 dark:text-sky-300\"\n >\n <span>Open PDF</span>\n <span aria-hidden>↗</span>\n </a>\n </div>\n <div className=\"h-[60vh] w-full border-t border-black/5 dark:border-white/10\">\n <iframe\n src={`https://docs.google.com/viewer?url=${encodeURIComponent(\n pdfUrl\n )}&embedded=true`}\n title=\"Document preview\"\n className=\"h-full w-full border-0\"\n />\n </div>\n </div>\n ) : content ? (\n <div className=\"whitespace-pre-wrap p-4 text-sm leading-relaxed text-zinc-800 dark:text-zinc-100\">\n {content}\n </div>\n ) : null}\n </div>\n ),\n },\n ];\n\n return (\n <Accordion\n items={items}\n allowMultiple={false}\n className={className}\n theme={theme}\n defaultOpenIds={defaultOpen ? [\"document\"] : []}\n />\n );\n}\n\n\n","\"use client\";\n\nimport { useTheme } from \"../context/ThemeContext\";\nimport { getThemeClass } from \"../lib/theme-resolver\";\nimport { cn } from \"../lib/utils\";\n\ntype Column<T> = {\n key: keyof T | string;\n header: string;\n render?: (row: T) => React.ReactNode;\n};\n\nexport function DataTable<T extends Record<string, unknown>>({\n columns,\n data,\n getRowKey,\n className,\n style,\n}: {\n columns: Column<T>[];\n data: T[];\n /** Return a unique key for each row (e.g. row.id). Defaults to row index. */\n getRowKey?: (row: T, index: number) => string | number;\n className?: string;\n style?: React.CSSProperties;\n}) {\n const { theme } = useTheme();\n const themeClass = getThemeClass(theme, \"dataTable\", \"default\");\n\n return (\n <div\n className={cn(\n \"overflow-x-auto rounded-lg -mx-1 px-1 sm:mx-0 sm:px-0\",\n themeClass,\n className\n )}\n style={style}\n >\n <table className=\"w-full min-w-[480px] text-left text-sm\">\n <thead>\n <tr className=\"border-b border-inherit\">\n {columns.map((col) => (\n <th\n key={String(col.key)}\n className=\"px-4 py-3 font-medium\"\n >\n {col.header}\n </th>\n ))}\n </tr>\n </thead>\n <tbody>\n {data.map((row, i) => (\n <tr\n key={getRowKey ? getRowKey(row, i) : i}\n className=\"border-b border-inherit last:border-0\"\n >\n {columns.map((col) => (\n <td key={String(col.key)} className=\"px-4 py-3\">\n {col.render\n ? col.render(row)\n : String(row[col.key as keyof T] ?? \"\")}\n </td>\n ))}\n </tr>\n ))}\n </tbody>\n </table>\n </div>\n );\n}\n","\"use client\";\n\nimport { useCallback, useEffect } from \"react\";\n\ntype KeyHandler = (e: KeyboardEvent) => void;\n\n/**\n * Registers keyboard handlers (Escape to close, Arrow keys for lists/tabs).\n * Returns a stable register function so handlers can be updated without re-running the effect.\n */\nexport function useKeyboardNavigation(\n options: {\n onEscape?: KeyHandler;\n onArrowDown?: KeyHandler;\n onArrowUp?: KeyHandler;\n onArrowLeft?: KeyHandler;\n onArrowRight?: KeyHandler;\n enabled?: boolean;\n }\n) {\n const {\n onEscape,\n onArrowDown,\n onArrowUp,\n onArrowLeft,\n onArrowRight,\n enabled = true,\n } = options;\n\n const handleKeyDown = useCallback(\n (e: KeyboardEvent) => {\n if (!enabled) return;\n if (e.key === \"Escape\") {\n onEscape?.(e);\n return;\n }\n if (e.key === \"ArrowDown\") {\n onArrowDown?.(e);\n return;\n }\n if (e.key === \"ArrowUp\") {\n onArrowUp?.(e);\n return;\n }\n if (e.key === \"ArrowLeft\") {\n onArrowLeft?.(e);\n return;\n }\n if (e.key === \"ArrowRight\") {\n onArrowRight?.(e);\n }\n },\n [enabled, onEscape, onArrowDown, onArrowUp, onArrowLeft, onArrowRight]\n );\n\n useEffect(() => {\n if (!enabled) return;\n document.addEventListener(\"keydown\", handleKeyDown, true);\n return () => document.removeEventListener(\"keydown\", handleKeyDown, true);\n }, [enabled, handleKeyDown]);\n}\n\n/**\n * Returns the next index when moving in a list (for arrow-key navigation).\n * Wrap: from last goes to first, from first with ArrowUp goes to last.\n */\nexport function getNextListIndex(\n current: number,\n direction: \"up\" | \"down\",\n length: number\n): number {\n if (length <= 0) return 0;\n if (direction === \"down\") {\n return current >= length - 1 ? 0 : current + 1;\n }\n return current <= 0 ? length - 1 : current - 1;\n}\n","\"use client\";\n\nimport { type RefObject, useCallback, useEffect } from \"react\";\n\n/**\n * Invokes callback when a click occurs outside the given element(s).\n * Used for Dropdown, Modal overlay, Popover.\n */\nexport function useClickOutside(\n ref: RefObject<HTMLElement | null> | RefObject<HTMLElement | null>[],\n handler: (e: MouseEvent | TouchEvent) => void,\n options?: { enabled?: boolean }\n) {\n const enabled = options?.enabled !== false;\n\n const handle = useCallback(\n (e: MouseEvent | TouchEvent) => {\n const target = e.target as Node;\n const refs = Array.isArray(ref) ? ref : [ref];\n const isOutside = refs.every(\n (r) => r.current != null && !r.current.contains(target)\n );\n if (isOutside) handler(e);\n },\n [ref, handler]\n );\n\n useEffect(() => {\n if (!enabled) return;\n document.addEventListener(\"mousedown\", handle);\n document.addEventListener(\"touchstart\", handle);\n return () => {\n document.removeEventListener(\"mousedown\", handle);\n document.removeEventListener(\"touchstart\", handle);\n };\n }, [enabled, handle]);\n}\n","\"use client\";\n\nimport { useTheme } from \"../context/ThemeContext\";\nimport { getThemeClass } from \"../lib/theme-resolver\";\nimport { getNextListIndex } from \"../src/hooks/useKeyboardNavigation\";\nimport { useClickOutside } from \"../src/hooks/useClickOutside\";\nimport { cn } from \"../lib/utils\";\nimport {\n useCallback,\n useEffect,\n useRef,\n useState,\n type ReactNode,\n} from \"react\";\n\nexport type DropdownItem = {\n value: string;\n label: ReactNode;\n disabled?: boolean;\n};\n\nexport type DropdownProps = {\n trigger: ReactNode;\n items: DropdownItem[];\n value?: string;\n defaultValue?: string;\n onValueChange?: (value: string) => void;\n className?: string;\n style?: React.CSSProperties;\n theme?: import(\"../lib/theme-resolver\").StyleLabTheme;\n};\n\nexport function Dropdown({\n trigger,\n items,\n value: controlledValue,\n defaultValue,\n onValueChange,\n className,\n style,\n theme: themeProp,\n}: DropdownProps) {\n const [open, setOpen] = useState(false);\n const [uncontrolledValue, setUncontrolledValue] = useState(defaultValue ?? \"\");\n const isControlled = controlledValue !== undefined;\n const displayValue = isControlled ? controlledValue : uncontrolledValue;\n const [highlightedIndex, setHighlightedIndex] = useState(-1);\n const listRef = useRef<HTMLUListElement>(null);\n const containerRef = useRef<HTMLDivElement>(null);\n const { theme: contextTheme } = useTheme();\n const theme = themeProp ?? contextTheme;\n const themeClass = getThemeClass(theme, \"card\", \"default\");\n\n useClickOutside(\n containerRef,\n useCallback(() => setOpen(false), []),\n { enabled: open }\n );\n\n const setValue = useCallback(\n (v: string) => {\n if (!isControlled) setUncontrolledValue(v);\n onValueChange?.(v);\n },\n [isControlled, onValueChange]\n );\n\n const selectIndex = useCallback(\n (index: number) => {\n const item = items[index];\n if (item?.disabled) return;\n setValue(item.value);\n setOpen(false);\n setHighlightedIndex(-1);\n },\n [items, setValue]\n );\n\n useEffect(() => {\n if (!open) {\n setHighlightedIndex(-1);\n return;\n }\n const current = items.findIndex((i) => i.value === displayValue);\n setHighlightedIndex(current >= 0 ? current : 0);\n }, [open, displayValue, items]);\n\n const handleKeyDown = useCallback(\n (e: React.KeyboardEvent) => {\n if (!open) {\n if (e.key === \"Enter\" || e.key === \" \" || e.key === \"ArrowDown\") {\n e.preventDefault();\n setOpen(true);\n setHighlightedIndex(0);\n }\n return;\n }\n if (e.key === \"Escape\") {\n e.preventDefault();\n setOpen(false);\n return;\n }\n if (e.key === \"ArrowDown\") {\n e.preventDefault();\n const next = getNextListIndex(highlightedIndex, \"down\", items.length);\n setHighlightedIndex(next);\n listRef.current?.querySelectorAll(\"[role='option']\")[next]?.scrollIntoView?.({ block: \"nearest\" });\n return;\n }\n if (e.key === \"ArrowUp\") {\n e.preventDefault();\n const next = getNextListIndex(highlightedIndex, \"up\", items.length);\n setHighlightedIndex(next);\n listRef.current?.querySelectorAll(\"[role='option']\")[next]?.scrollIntoView?.({ block: \"nearest\" });\n return;\n }\n if (e.key === \"Enter\" || e.key === \" \") {\n e.preventDefault();\n selectIndex(highlightedIndex);\n }\n },\n [open, highlightedIndex, items.length, selectIndex]\n );\n\n return (\n <div\n ref={containerRef}\n className={cn(\"relative inline-block\", className)}\n style={style}\n onKeyDown={handleKeyDown}\n >\n <div\n role=\"button\"\n tabIndex={0}\n aria-haspopup=\"listbox\"\n aria-expanded={open}\n aria-activedescendant={open && items[highlightedIndex] ? `dropdown-option-${items[highlightedIndex].value}` : undefined}\n onClick={() => setOpen((o) => !o)}\n >\n {trigger}\n </div>\n {open && (\n <ul\n ref={listRef}\n role=\"listbox\"\n className={cn(\n \"absolute z-50 mt-1 max-h-60 w-full min-w-[8rem] overflow-auto rounded-lg py-1 shadow-lg\",\n themeClass\n )}\n >\n {items.map((item, i) => (\n <li\n key={item.value}\n id={`dropdown-option-${item.value}`}\n role=\"option\"\n aria-selected={displayValue === item.value}\n aria-disabled={item.disabled}\n className={cn(\n \"cursor-pointer px-3 py-2 text-sm outline-none focus:bg-black/5 focus:dark:bg-white/10\",\n highlightedIndex === i && \"bg-black/5 dark:bg-white/10\",\n item.disabled && \"pointer-events-none opacity-50\"\n )}\n onClick={() => !item.disabled && selectIndex(i)}\n onMouseEnter={() => setHighlightedIndex(i)}\n >\n {item.label}\n </li>\n ))}\n </ul>\n )}\n </div>\n );\n}\n","\"use client\";\n\nimport { useState } from \"react\";\nimport { motion } from \"framer-motion\";\nimport type { HTMLAttributes } from \"react\";\nimport { useTheme } from \"../context/ThemeContext\";\nimport type { StyleLabTheme } from \"../lib/theme-resolver\";\nimport { cn } from \"../lib/utils\";\n\nexport type FlashcardProps = {\n question: string;\n answer: string;\n} & HTMLAttributes<HTMLDivElement>;\n\nconst FRONT_BY_THEME: Record<StyleLabTheme, string> = {\n minimal:\n \"border-black/5 bg-gradient-to-br from-white to-zinc-50 text-zinc-900 shadow-[0_4px_20px_-4px_rgba(0,0,0,0.1)]\",\n night:\n \"border-white/10 bg-gradient-to-br from-zinc-950 to-black text-zinc-100 shadow-[0_10px_40px_rgba(0,0,0,0.7)]\",\n glass:\n \"border-white/60 bg-white/20 backdrop-blur-2xl text-slate-900 shadow-glass-lift\",\n neubrutal:\n \"border-4 border-black bg-[#FFD600] text-black shadow-neubrutal\",\n clay:\n \"border border-rose-100 bg-rose-50 text-zinc-900 shadow-clay-outer\",\n cyberpunk:\n \"border-2 border-[#22d3ee] bg-black text-[#22d3ee] font-mono shadow-neon-glow\",\n retro:\n \"border-2 border-black bg-white text-black font-mono shadow-[4px_4px_0_0_rgba(0,0,0,1)]\",\n motion:\n \"border-2 border-indigo-200 bg-white text-indigo-900 shadow-lg transition-all duration-300 hover:scale-[1.02] hover:shadow-xl hover:border-indigo-300 hover:-translate-y-0.5\",\n};\n\nconst BACK_BY_THEME: Record<StyleLabTheme, string> = {\n minimal:\n \"from-indigo-600 via-sky-600 to-sky-700 text-white shadow-[0_4px_24px_-4px_rgba(37,99,235,0.6)]\",\n night:\n \"from-zinc-900 via-zinc-950 to-black text-zinc-50 shadow-[0_10px_40px_rgba(0,0,0,0.8)]\",\n glass:\n \"from-sky-500/80 via-slate-900/90 to-slate-950 text-white shadow-glass-lift\",\n neubrutal:\n \"from-[#FFD600] via-[#FF5733] to-[#FF5733] text-black shadow-neubrutal\",\n clay:\n \"from-rose-300 via-sky-300 to-amber-300 text-zinc-900 shadow-clay-outer\",\n cyberpunk:\n \"from-black via-zinc-900 to-black text-[#22d3ee] font-mono shadow-neon-glow\",\n retro:\n \"from-zinc-800 to-black text-lime-400 font-mono\",\n motion:\n \"from-indigo-600 via-purple-600 to-indigo-700 text-white transition-all duration-500\",\n};\n\nexport function Flashcard({\n question,\n answer,\n className,\n ...props\n}: FlashcardProps) {\n const [isFlipped, setIsFlipped] = useState(false);\n const { theme } = useTheme();\n\n return (\n <div\n className={cn(\n \"group relative h-64 w-full cursor-pointer [perspective:1000px]\",\n className\n )}\n onClick={() => setIsFlipped((v) => !v)}\n {...props}\n >\n <motion.div\n className=\"relative h-full w-full [transform-style:preserve-3d]\"\n animate={{ rotateY: isFlipped ? 180 : 0 }}\n transition={{ duration: 0.6, type: \"spring\", stiffness: 260, damping: 20 }}\n >\n {/* Front: question */}\n <div\n className={cn(\n \"absolute inset-0 flex h-full w-full items-center justify-center overflow-hidden rounded-2xl border p-6 text-center transition-all duration-300 [backface-visibility:hidden]\",\n FRONT_BY_THEME[theme]\n )}\n >\n <div className=\"pointer-events-none absolute -right-10 -top-10 h-32 w-32 rounded-bl-full bg-sky-100 opacity-50 transition-transform group-hover:scale-110\" />\n <div className=\"pointer-events-none absolute -bottom-8 -left-8 h-24 w-24 rounded-tr-full bg-indigo-100 opacity-50 transition-transform group-hover:scale-110\" />\n\n <div className=\"relative z-10 flex h-full w-full flex-col items-center justify-center gap-4\">\n <span className=\"inline-flex items-center rounded-full bg-sky-100/80 px-3 py-1 text-[11px] font-semibold uppercase tracking-wide text-sky-800\">\n Question\n </span>\n <p className=\"px-4 text-balance text-xl font-semibold leading-tight md:text-2xl\">\n {question}\n </p>\n <span className=\"mt-2 text-xs font-medium opacity-70\">\n Tap to reveal answer\n </span>\n </div>\n </div>\n\n {/* Back: answer */}\n <div\n className={cn(\n \"absolute inset-0 flex h-full w-full flex-col overflow-hidden rounded-2xl bg-gradient-to-br p-6 text-left text-sm transition-all duration-300 [backface-visibility:hidden]\",\n BACK_BY_THEME[theme]\n )}\n style={{ transform: \"rotateY(180deg)\" }}\n >\n <div className=\"pointer-events-none absolute -right-10 -top-10 h-40 w-40 rounded-full bg-white/10 blur-2xl\" />\n <div className=\"pointer-events-none absolute -bottom-10 -left-10 h-32 w-32 rounded-full bg-sky-300/20 blur-xl\" />\n\n <div className=\"relative z-10 flex items-center justify-between text-xs font-medium opacity-80\">\n <span className=\"inline-flex items-center rounded-full border border-white/30 bg-white/10 px-2.5 py-1 uppercase tracking-wide backdrop-blur-sm\">\n Answer\n </span>\n <span>Tap to flip back</span>\n </div>\n\n <div className=\"relative z-10 mt-4 flex-1 overflow-auto rounded-lg bg-black/10 p-3 text-sm leading-relaxed\">\n {answer}\n </div>\n </div>\n </motion.div>\n </div>\n );\n}\n\n\n","\"use client\";\nimport { createContext } from 'react';\n\nconst LayoutGroupContext = createContext({});\n\nexport { LayoutGroupContext };\n","import { useRef } from 'react';\n\n/**\n * Creates a constant value over the lifecycle of a component.\n *\n * Even if `useMemo` is provided an empty array as its final argument, it doesn't offer\n * a guarantee that it won't re-run for performance reasons later on. By using `useConstant`\n * you can ensure that initialisers don't execute twice or more.\n */\nfunction useConstant(init) {\n const ref = useRef(null);\n if (ref.current === null) {\n ref.current = init();\n }\n return ref.current;\n}\n\nexport { useConstant };\n","\"use client\";\nimport { createContext } from 'react';\n\n/**\n * @public\n */\nconst PresenceContext = createContext(null);\n\nexport { PresenceContext };\n","\"use client\";\nimport { createContext } from 'react';\n\n/**\n * @public\n */\nconst MotionConfigContext = createContext({\n transformPagePoint: (p) => p,\n isStatic: false,\n reducedMotion: \"never\",\n});\n\nexport { MotionConfigContext };\n","import { useContext, useId, useEffect, useCallback } from 'react';\nimport { PresenceContext } from '../../context/PresenceContext.mjs';\n\n/**\n * When a component is the child of `AnimatePresence`, it can use `usePresence`\n * to access information about whether it's still present in the React tree.\n *\n * ```jsx\n * import { usePresence } from \"framer-motion\"\n *\n * export const Component = () => {\n * const [isPresent, safeToRemove] = usePresence()\n *\n * useEffect(() => {\n * !isPresent && setTimeout(safeToRemove, 1000)\n * }, [isPresent])\n *\n * return <div />\n * }\n * ```\n *\n * If `isPresent` is `false`, it means that a component has been removed the tree, but\n * `AnimatePresence` won't really remove it until `safeToRemove` has been called.\n *\n * @public\n */\nfunction usePresence(subscribe = true) {\n const context = useContext(PresenceContext);\n if (context === null)\n return [true, null];\n const { isPresent, onExitComplete, register } = context;\n // It's safe to call the following hooks conditionally (after an early return) because the context will always\n // either be null or non-null for the lifespan of the component.\n const id = useId();\n useEffect(() => {\n if (subscribe)\n register(id);\n }, [subscribe]);\n const safeToRemove = useCallback(() => subscribe && onExitComplete && onExitComplete(id), [id, onExitComplete, subscribe]);\n return !isPresent && onExitComplete ? [false, safeToRemove] : [true];\n}\n/**\n * Similar to `usePresence`, except `useIsPresent` simply returns whether or not the component is present.\n * There is no `safeToRemove` function.\n *\n * ```jsx\n * import { useIsPresent } from \"framer-motion\"\n *\n * export const Component = () => {\n * const isPresent = useIsPresent()\n *\n * useEffect(() => {\n * !isPresent && console.log(\"I've been removed!\")\n * }, [isPresent])\n *\n * return <div />\n * }\n * ```\n *\n * @public\n */\nfunction useIsPresent() {\n return isPresent(useContext(PresenceContext));\n}\nfunction isPresent(context) {\n return context === null ? true : context.isPresent;\n}\n\nexport { isPresent, useIsPresent, usePresence };\n","import { useLayoutEffect, useEffect } from 'react';\nimport { isBrowser } from './is-browser.mjs';\n\nconst useIsomorphicLayoutEffect = isBrowser ? useLayoutEffect : useEffect;\n\nexport { useIsomorphicLayoutEffect };\n","const isBrowser = typeof window !== \"undefined\";\n\nexport { isBrowser };\n","/*#__NO_SIDE_EFFECTS__*/\nconst noop = (any) => any;\n\nexport { noop };\n","import { noop } from './noop.mjs';\n\nlet warning = noop;\nlet invariant = noop;\nif (process.env.NODE_ENV !== \"production\") {\n warning = (check, message) => {\n if (!check && typeof console !== \"undefined\") {\n console.warn(message);\n }\n };\n invariant = (check, message) => {\n if (!check) {\n throw new Error(message);\n }\n };\n}\n\nexport { invariant, warning };\n","/*#__NO_SIDE_EFFECTS__*/\nfunction memo(callback) {\n let result;\n return () => {\n if (result === undefined)\n result = callback();\n return result;\n };\n}\n\nexport { memo };\n","/*\n Progress within given range\n\n Given a lower limit and an upper limit, we return the progress\n (expressed as a number 0-1) represented by the given value, and\n limit that progress to within 0-1.\n\n @param [number]: Lower limit\n @param [number]: Upper limit\n @param [number]: Value to find progress within given range\n @return [number]: Progress of value within range as expressed 0-1\n*/\n/*#__NO_SIDE_EFFECTS__*/\nconst progress = (from, to, value) => {\n const toFromDifference = to - from;\n return toFromDifference === 0 ? 1 : (value - from) / toFromDifference;\n};\n\nexport { progress };\n","/**\n * Converts seconds to milliseconds\n *\n * @param seconds - Time in seconds.\n * @return milliseconds - Converted time in milliseconds.\n */\n/*#__NO_SIDE_EFFECTS__*/\nconst secondsToMilliseconds = (seconds) => seconds * 1000;\n/*#__NO_SIDE_EFFECTS__*/\nconst millisecondsToSeconds = (milliseconds) => milliseconds / 1000;\n\nexport { millisecondsToSeconds, secondsToMilliseconds };\n","const MotionGlobalConfig = {\n skipAnimations: false,\n useManualTiming: false,\n};\n\nexport { MotionGlobalConfig };\n","function createRenderStep(runNextFrame) {\n /**\n * We create and reuse two queues, one to queue jobs for the current frame\n * and one for the next. We reuse to avoid triggering GC after x frames.\n */\n let thisFrame = new Set();\n let nextFrame = new Set();\n /**\n * Track whether we're currently processing jobs in this step. This way\n * we can decide whether to schedule new jobs for this frame or next.\n */\n let isProcessing = false;\n let flushNextFrame = false;\n /**\n * A set of processes which were marked keepAlive when scheduled.\n */\n const toKeepAlive = new WeakSet();\n let latestFrameData = {\n delta: 0.0,\n timestamp: 0.0,\n isProcessing: false,\n };\n function triggerCallback(callback) {\n if (toKeepAlive.has(callback)) {\n step.schedule(callback);\n runNextFrame();\n }\n callback(latestFrameData);\n }\n const step = {\n /**\n * Schedule a process to run on the next frame.\n */\n schedule: (callback, keepAlive = false, immediate = false) => {\n const addToCurrentFrame = immediate && isProcessing;\n const queue = addToCurrentFrame ? thisFrame : nextFrame;\n if (keepAlive)\n toKeepAlive.add(callback);\n if (!queue.has(callback))\n queue.add(callback);\n return callback;\n },\n /**\n * Cancel the provided callback from running on the next frame.\n */\n cancel: (callback) => {\n nextFrame.delete(callback);\n toKeepAlive.delete(callback);\n },\n /**\n * Execute all schedule callbacks.\n */\n process: (frameData) => {\n latestFrameData = frameData;\n /**\n * If we're already processing we've probably been triggered by a flushSync\n * inside an existing process. Instead of executing, mark flushNextFrame\n * as true and ensure we flush the following frame at the end of this one.\n */\n if (isProcessing) {\n flushNextFrame = true;\n return;\n }\n isProcessing = true;\n [thisFrame, nextFrame] = [nextFrame, thisFrame];\n // Execute this frame\n thisFrame.forEach(triggerCallback);\n // Clear the frame so no callbacks remain. This is to avoid\n // memory leaks should this render step not run for a while.\n thisFrame.clear();\n isProcessing = false;\n if (flushNextFrame) {\n flushNextFrame = false;\n step.process(frameData);\n }\n },\n };\n return step;\n}\n\nexport { createRenderStep };\n","import { MotionGlobalConfig } from '../utils/GlobalConfig.mjs';\nimport { createRenderStep } from './render-step.mjs';\n\nconst stepsOrder = [\n \"read\", // Read\n \"resolveKeyframes\", // Write/Read/Write/Read\n \"update\", // Compute\n \"preRender\", // Compute\n \"render\", // Write\n \"postRender\", // Compute\n];\nconst maxElapsed = 40;\nfunction createRenderBatcher(scheduleNextBatch, allowKeepAlive) {\n let runNextFrame = false;\n let useDefaultElapsed = true;\n const state = {\n delta: 0.0,\n timestamp: 0.0,\n isProcessing: false,\n };\n const flagRunNextFrame = () => (runNextFrame = true);\n const steps = stepsOrder.reduce((acc, key) => {\n acc[key] = createRenderStep(flagRunNextFrame);\n return acc;\n }, {});\n const { read, resolveKeyframes, update, preRender, render, postRender } = steps;\n const processBatch = () => {\n const timestamp = MotionGlobalConfig.useManualTiming\n ? state.timestamp\n : performance.now();\n runNextFrame = false;\n state.delta = useDefaultElapsed\n ? 1000 / 60\n : Math.max(Math.min(timestamp - state.timestamp, maxElapsed), 1);\n state.timestamp = timestamp;\n state.isProcessing = true;\n // Unrolled render loop for better per-frame performance\n read.process(state);\n resolveKeyframes.process(state);\n update.process(state);\n preRender.process(state);\n render.process(state);\n postRender.process(state);\n state.isProcessing = false;\n if (runNextFrame && allowKeepAlive) {\n useDefaultElapsed = false;\n scheduleNextBatch(processBatch);\n }\n };\n const wake = () => {\n runNextFrame = true;\n useDefaultElapsed = true;\n if (!state.isProcessing) {\n scheduleNextBatch(processBatch);\n }\n };\n const schedule = stepsOrder.reduce((acc, key) => {\n const step = steps[key];\n acc[key] = (process, keepAlive = false, immediate = false) => {\n if (!runNextFrame)\n wake();\n return step.schedule(process, keepAlive, immediate);\n };\n return acc;\n }, {});\n const cancel = (process) => {\n for (let i = 0; i < stepsOrder.length; i++) {\n steps[stepsOrder[i]].cancel(process);\n }\n };\n return { schedule, cancel, state, steps };\n}\n\nexport { createRenderBatcher, stepsOrder };\n","import { noop } from 'motion-utils';\nimport { createRenderBatcher } from './batcher.mjs';\n\nconst { schedule: frame, cancel: cancelFrame, state: frameData, steps: frameSteps, } = createRenderBatcher(typeof requestAnimationFrame !== \"undefined\" ? requestAnimationFrame : noop, true);\n\nexport { cancelFrame, frame, frameData, frameSteps };\n","\"use client\";\nimport { createContext } from 'react';\n\nconst LazyContext = createContext({ strict: false });\n\nexport { LazyContext };\n","const featureProps = {\n animation: [\n \"animate\",\n \"variants\",\n \"whileHover\",\n \"whileTap\",\n \"exit\",\n \"whileInView\",\n \"whileFocus\",\n \"whileDrag\",\n ],\n exit: [\"exit\"],\n drag: [\"drag\", \"dragControls\"],\n focus: [\"whileFocus\"],\n hover: [\"whileHover\", \"onHoverStart\", \"onHoverEnd\"],\n tap: [\"whileTap\", \"onTap\", \"onTapStart\", \"onTapCancel\"],\n pan: [\"onPan\", \"onPanStart\", \"onPanSessionStart\", \"onPanEnd\"],\n inView: [\"whileInView\", \"onViewportEnter\", \"onViewportLeave\"],\n layout: [\"layout\", \"layoutId\"],\n};\nconst featureDefinitions = {};\nfor (const key in featureProps) {\n featureDefinitions[key] = {\n isEnabled: (props) => featureProps[key].some((name) => !!props[name]),\n };\n}\n\nexport { featureDefinitions };\n","import { featureDefinitions } from './definitions.mjs';\n\nfunction loadFeatures(features) {\n for (const key in features) {\n featureDefinitions[key] = {\n ...featureDefinitions[key],\n ...features[key],\n };\n }\n}\n\nexport { loadFeatures };\n","/**\n * A list of all valid MotionProps.\n *\n * @privateRemarks\n * This doesn't throw if a `MotionProp` name is missing - it should.\n */\nconst validMotionProps = new Set([\n \"animate\",\n \"exit\",\n \"variants\",\n \"initial\",\n \"style\",\n \"values\",\n \"variants\",\n \"transition\",\n \"transformTemplate\",\n \"custom\",\n \"inherit\",\n \"onBeforeLayoutMeasure\",\n \"onAnimationStart\",\n \"onAnimationComplete\",\n \"onUpdate\",\n \"onDragStart\",\n \"onDrag\",\n \"onDragEnd\",\n \"onMeasureDragConstraints\",\n \"onDirectionLock\",\n \"onDragTransitionEnd\",\n \"_dragX\",\n \"_dragY\",\n \"onHoverStart\",\n \"onHoverEnd\",\n \"onViewportEnter\",\n \"onViewportLeave\",\n \"globalTapTarget\",\n \"ignoreStrict\",\n \"viewport\",\n]);\n/**\n * Check whether a prop name is a valid `MotionProp` key.\n *\n * @param key - Name of the property to check\n * @returns `true` is key is a valid `MotionProp`.\n *\n * @public\n */\nfunction isValidMotionProp(key) {\n return (key.startsWith(\"while\") ||\n (key.startsWith(\"drag\") && key !== \"draggable\") ||\n key.startsWith(\"layout\") ||\n key.startsWith(\"onTap\") ||\n key.startsWith(\"onPan\") ||\n key.startsWith(\"onLayout\") ||\n validMotionProps.has(key));\n}\n\nexport { isValidMotionProp };\n","import { isValidMotionProp } from '../../../motion/utils/valid-prop.mjs';\n\nlet shouldForward = (key) => !isValidMotionProp(key);\nfunction loadExternalIsValidProp(isValidProp) {\n if (!isValidProp)\n return;\n // Explicitly filter our events\n shouldForward = (key) => key.startsWith(\"on\") ? !isValidMotionProp(key) : isValidProp(key);\n}\n/**\n * Emotion and Styled Components both allow users to pass through arbitrary props to their components\n * to dynamically generate CSS. They both use the `@emotion/is-prop-valid` package to determine which\n * of these should be passed to the underlying DOM node.\n *\n * However, when styling a Motion component `styled(motion.div)`, both packages pass through *all* props\n * as it's seen as an arbitrary component rather than a DOM node. Motion only allows arbitrary props\n * passed through the `custom` prop so it doesn't *need* the payload or computational overhead of\n * `@emotion/is-prop-valid`, however to fix this problem we need to use it.\n *\n * By making it an optionalDependency we can offer this functionality only in the situations where it's\n * actually required.\n */\ntry {\n /**\n * We attempt to import this package but require won't be defined in esm environments, in that case\n * isPropValid will have to be provided via `MotionContext`. In a 6.0.0 this should probably be removed\n * in favour of explicit injection.\n */\n loadExternalIsValidProp(require(\"@emotion/is-prop-valid\").default);\n}\ncatch (_a) {\n // We don't need to actually do anything here - the fallback is the existing `isPropValid`.\n}\nfunction filterProps(props, isDom, forwardMotionProps) {\n const filteredProps = {};\n for (const key in props) {\n /**\n * values is considered a valid prop by Emotion, so if it's present\n * this will be rendered out to the DOM unless explicitly filtered.\n *\n * We check the type as it could be used with the `feColorMatrix`\n * element, which we support.\n */\n if (key === \"values\" && typeof props.values === \"object\")\n continue;\n if (shouldForward(key) ||\n (forwardMotionProps === true && isValidMotionProp(key)) ||\n (!isDom && !isValidMotionProp(key)) ||\n // If trying to use native HTML drag events, forward drag listeners\n (props[\"draggable\"] &&\n key.startsWith(\"onDrag\"))) {\n filteredProps[key] =\n props[key];\n }\n }\n return filteredProps;\n}\n\nexport { filterProps, loadExternalIsValidProp };\n","const warned = new Set();\nfunction warnOnce(condition, message, element) {\n if (condition || warned.has(message))\n return;\n console.warn(message);\n if (element)\n console.warn(element);\n warned.add(message);\n}\n\nexport { warnOnce };\n","import { warnOnce } from '../../utils/warn-once.mjs';\n\nfunction createDOMMotionComponentProxy(componentFactory) {\n if (typeof Proxy === \"undefined\") {\n return componentFactory;\n }\n /**\n * A cache of generated `motion` components, e.g `motion.div`, `motion.input` etc.\n * Rather than generating them anew every render.\n */\n const componentCache = new Map();\n const deprecatedFactoryFunction = (...args) => {\n if (process.env.NODE_ENV !== \"production\") {\n warnOnce(false, \"motion() is deprecated. Use motion.create() instead.\");\n }\n return componentFactory(...args);\n };\n return new Proxy(deprecatedFactoryFunction, {\n /**\n * Called when `motion` is referenced with a prop: `motion.div`, `motion.input` etc.\n * The prop name is passed through as `key` and we can use that to generate a `motion`\n * DOM component with that name.\n */\n get: (_target, key) => {\n if (key === \"create\")\n return componentFactory;\n /**\n * If this element doesn't exist in the component cache, create it and cache.\n */\n if (!componentCache.has(key)) {\n componentCache.set(key, componentFactory(key));\n }\n return componentCache.get(key);\n },\n });\n}\n\nexport { createDOMMotionComponentProxy };\n","\"use client\";\nimport { jsxs, jsx } from 'react/jsx-runtime';\nimport { warning, invariant } from 'motion-utils';\nimport { forwardRef, useContext } from 'react';\nimport { LayoutGroupContext } from '../context/LayoutGroupContext.mjs';\nimport { LazyContext } from '../context/LazyContext.mjs';\nimport { MotionConfigContext } from '../context/MotionConfigContext.mjs';\nimport { MotionContext } from '../context/MotionContext/index.mjs';\nimport { useCreateMotionContext } from '../context/MotionContext/create.mjs';\nimport { isBrowser } from '../utils/is-browser.mjs';\nimport { featureDefinitions } from './features/definitions.mjs';\nimport { loadFeatures } from './features/load-features.mjs';\nimport { motionComponentSymbol } from './utils/symbol.mjs';\nimport { useMotionRef } from './utils/use-motion-ref.mjs';\nimport { useVisualElement } from './utils/use-visual-element.mjs';\n\n/**\n * Create a `motion` component.\n *\n * This function accepts a Component argument, which can be either a string (ie \"div\"\n * for `motion.div`), or an actual React component.\n *\n * Alongside this is a config option which provides a way of rendering the provided\n * component \"offline\", or outside the React render cycle.\n */\nfunction createRendererMotionComponent({ preloadedFeatures, createVisualElement, useRender, useVisualState, Component, }) {\n var _a, _b;\n preloadedFeatures && loadFeatures(preloadedFeatures);\n function MotionComponent(props, externalRef) {\n /**\n * If we need to measure the element we load this functionality in a\n * separate class component in order to gain access to getSnapshotBeforeUpdate.\n */\n let MeasureLayout;\n const configAndProps = {\n ...useContext(MotionConfigContext),\n ...props,\n layoutId: useLayoutId(props),\n };\n const { isStatic } = configAndProps;\n const context = useCreateMotionContext(props);\n const visualState = useVisualState(props, isStatic);\n if (!isStatic && isBrowser) {\n useStrictMode(configAndProps, preloadedFeatures);\n const layoutProjection = getProjectionFunctionality(configAndProps);\n MeasureLayout = layoutProjection.MeasureLayout;\n /**\n * Create a VisualElement for this component. A VisualElement provides a common\n * interface to renderer-specific APIs (ie DOM/Three.js etc) as well as\n * providing a way of rendering to these APIs outside of the React render loop\n * for more performant animations and interactions\n */\n context.visualElement = useVisualElement(Component, visualState, configAndProps, createVisualElement, layoutProjection.ProjectionNode);\n }\n /**\n * The mount order and hierarchy is specific to ensure our element ref\n * is hydrated by the time features fire their effects.\n */\n return (jsxs(MotionContext.Provider, { value: context, children: [MeasureLayout && context.visualElement ? (jsx(MeasureLayout, { visualElement: context.visualElement, ...configAndProps })) : null, useRender(Component, props, useMotionRef(visualState, context.visualElement, externalRef), visualState, isStatic, context.visualElement)] }));\n }\n MotionComponent.displayName = `motion.${typeof Component === \"string\"\n ? Component\n : `create(${(_b = (_a = Component.displayName) !== null && _a !== void 0 ? _a : Component.name) !== null && _b !== void 0 ? _b : \"\"})`}`;\n const ForwardRefMotionComponent = forwardRef(MotionComponent);\n ForwardRefMotionComponent[motionComponentSymbol] = Component;\n return ForwardRefMotionComponent;\n}\nfunction useLayoutId({ layoutId }) {\n const layoutGroupId = useContext(LayoutGroupContext).id;\n return layoutGroupId && layoutId !== undefined\n ? layoutGroupId + \"-\" + layoutId\n : layoutId;\n}\nfunction useStrictMode(configAndProps, preloadedFeatures) {\n const isStrict = useContext(LazyContext).strict;\n /**\n * If we're in development mode, check to make sure we're not rendering a motion component\n * as a child of LazyMotion, as this will break the file-size benefits of using it.\n */\n if (process.env.NODE_ENV !== \"production\" &&\n preloadedFeatures &&\n isStrict) {\n const strictMessage = \"You have rendered a `motion` component within a `LazyMotion` component. This will break tree shaking. Import and render a `m` component instead.\";\n configAndProps.ignoreStrict\n ? warning(false, strictMessage)\n : invariant(false, strictMessage);\n }\n}\nfunction getProjectionFunctionality(props) {\n const { drag, layout } = featureDefinitions;\n if (!drag && !layout)\n return {};\n const combined = { ...drag, ...layout };\n return {\n MeasureLayout: (drag === null || drag === void 0 ? void 0 : drag.isEnabled(props)) || (layout === null || layout === void 0 ? void 0 : layout.isEnabled(props))\n ? combined.MeasureLayout\n : undefined,\n ProjectionNode: combined.ProjectionNode,\n };\n}\n\nexport { createRendererMotionComponent };\n","\"use client\";\nimport { createContext } from 'react';\n\nconst MotionContext = createContext({});\n\nexport { MotionContext };\n","import { useContext, useMemo } from 'react';\nimport { MotionContext } from './index.mjs';\nimport { getCurrentTreeVariants } from './utils.mjs';\n\nfunction useCreateMotionContext(props) {\n const { initial, animate } = getCurrentTreeVariants(props, useContext(MotionContext));\n return useMemo(() => ({ initial, animate }), [variantLabelsAsDependency(initial), variantLabelsAsDependency(animate)]);\n}\nfunction variantLabelsAsDependency(prop) {\n return Array.isArray(prop) ? prop.join(\" \") : prop;\n}\n\nexport { useCreateMotionContext };\n","/**\n * Decides if the supplied variable is variant label\n */\nfunction isVariantLabel(v) {\n return typeof v === \"string\" || Array.isArray(v);\n}\n\nexport { isVariantLabel };\n","function isAnimationControls(v) {\n return (v !== null &&\n typeof v === \"object\" &&\n typeof v.start === \"function\");\n}\n\nexport { isAnimationControls };\n","const variantPriorityOrder = [\n \"animate\",\n \"whileInView\",\n \"whileFocus\",\n \"whileHover\",\n \"whileTap\",\n \"whileDrag\",\n \"exit\",\n];\nconst variantProps = [\"initial\", ...variantPriorityOrder];\n\nexport { variantPriorityOrder, variantProps };\n","import { isAnimationControls } from '../../animation/utils/is-animation-controls.mjs';\nimport { isVariantLabel } from './is-variant-label.mjs';\nimport { variantProps } from './variant-props.mjs';\n\nfunction isControllingVariants(props) {\n return (isAnimationControls(props.animate) ||\n variantProps.some((name) => isVariantLabel(props[name])));\n}\nfunction isVariantNode(props) {\n return Boolean(isControllingVariants(props) || props.variants);\n}\n\nexport { isControllingVariants, isVariantNode };\n","import { isVariantLabel } from '../../render/utils/is-variant-label.mjs';\nimport { isControllingVariants } from '../../render/utils/is-controlling-variants.mjs';\n\nfunction getCurrentTreeVariants(props, context) {\n if (isControllingVariants(props)) {\n const { initial, animate } = props;\n return {\n initial: initial === false || isVariantLabel(initial)\n ? initial\n : undefined,\n animate: isVariantLabel(animate) ? animate : undefined,\n };\n }\n return props.inherit !== false ? context : {};\n}\n\nexport { getCurrentTreeVariants };\n","const motionComponentSymbol = Symbol.for(\"motionComponentSymbol\");\n\nexport { motionComponentSymbol };\n","import { useCallback } from 'react';\nimport { isRefObject } from '../../utils/is-ref-object.mjs';\n\n/**\n * Creates a ref function that, when called, hydrates the provided\n * external ref and VisualElement.\n */\nfunction useMotionRef(visualState, visualElement, externalRef) {\n return useCallback((instance) => {\n if (instance) {\n visualState.onMount && visualState.onMount(instance);\n }\n if (visualElement) {\n if (instance) {\n visualElement.mount(instance);\n }\n else {\n visualElement.unmount();\n }\n }\n if (externalRef) {\n if (typeof externalRef === \"function\") {\n externalRef(instance);\n }\n else if (isRefObject(externalRef)) {\n externalRef.current = instance;\n }\n }\n }, \n /**\n * Only pass a new ref callback to React if we've received a visual element\n * factory. Otherwise we'll be mounting/remounting every time externalRef\n * or other dependencies change.\n */\n [visualElement]);\n}\n\nexport { useMotionRef };\n","function isRefObject(ref) {\n return (ref &&\n typeof ref === \"object\" &&\n Object.prototype.hasOwnProperty.call(ref, \"current\"));\n}\n\nexport { isRefObject };\n","import { useContext, useRef, useInsertionEffect, useEffect } from 'react';\nimport { PresenceContext } from '../../context/PresenceContext.mjs';\nimport { MotionContext } from '../../context/MotionContext/index.mjs';\nimport { useIsomorphicLayoutEffect } from '../../utils/use-isomorphic-effect.mjs';\nimport { LazyContext } from '../../context/LazyContext.mjs';\nimport { MotionConfigContext } from '../../context/MotionConfigContext.mjs';\nimport { optimizedAppearDataAttribute } from '../../animation/optimized-appear/data-id.mjs';\nimport { microtask } from '../../frameloop/microtask.mjs';\nimport { isRefObject } from '../../utils/is-ref-object.mjs';\nimport { SwitchLayoutGroupContext } from '../../context/SwitchLayoutGroupContext.mjs';\n\nfunction useVisualElement(Component, visualState, props, createVisualElement, ProjectionNodeConstructor) {\n var _a, _b;\n const { visualElement: parent } = useContext(MotionContext);\n const lazyContext = useContext(LazyContext);\n const presenceContext = useContext(PresenceContext);\n const reducedMotionConfig = useContext(MotionConfigContext).reducedMotion;\n const visualElementRef = useRef(null);\n /**\n * If we haven't preloaded a renderer, check to see if we have one lazy-loaded\n */\n createVisualElement = createVisualElement || lazyContext.renderer;\n if (!visualElementRef.current && createVisualElement) {\n visualElementRef.current = createVisualElement(Component, {\n visualState,\n parent,\n props,\n presenceContext,\n blockInitialAnimation: presenceContext\n ? presenceContext.initial === false\n : false,\n reducedMotionConfig,\n });\n }\n const visualElement = visualElementRef.current;\n /**\n * Load Motion gesture and animation features. These are rendered as renderless\n * components so each feature can optionally make use of React lifecycle methods.\n */\n const initialLayoutGroupConfig = useContext(SwitchLayoutGroupContext);\n if (visualElement &&\n !visualElement.projection &&\n ProjectionNodeConstructor &&\n (visualElement.type === \"html\" || visualElement.type === \"svg\")) {\n createProjectionNode(visualElementRef.current, props, ProjectionNodeConstructor, initialLayoutGroupConfig);\n }\n const isMounted = useRef(false);\n useInsertionEffect(() => {\n /**\n * Check the component has already mounted before calling\n * `update` unnecessarily. This ensures we skip the initial update.\n */\n if (visualElement && isMounted.current) {\n visualElement.update(props, presenceContext);\n }\n });\n /**\n * Cache this value as we want to know whether HandoffAppearAnimations\n * was present on initial render - it will be deleted after this.\n */\n const optimisedAppearId = props[optimizedAppearDataAttribute];\n const wantsHandoff = useRef(Boolean(optimisedAppearId) &&\n !((_a = window.MotionHandoffIsComplete) === null || _a === void 0 ? void 0 : _a.call(window, optimisedAppearId)) &&\n ((_b = window.MotionHasOptimisedAnimation) === null || _b === void 0 ? void 0 : _b.call(window, optimisedAppearId)));\n useIsomorphicLayoutEffect(() => {\n if (!visualElement)\n return;\n isMounted.current = true;\n window.MotionIsMounted = true;\n visualElement.updateFeatures();\n microtask.render(visualElement.render);\n /**\n * Ideally this function would always run in a useEffect.\n *\n * However, if we have optimised appear animations to handoff from,\n * it needs to happen synchronously to ensure there's no flash of\n * incorrect styles in the event of a hydration error.\n *\n * So if we detect a situtation where optimised appear animations\n * are running, we use useLayoutEffect to trigger animations.\n */\n if (wantsHandoff.current && visualElement.animationState) {\n visualElement.animationState.animateChanges();\n }\n });\n useEffect(() => {\n if (!visualElement)\n return;\n if (!wantsHandoff.current && visualElement.animationState) {\n visualElement.animationState.animateChanges();\n }\n if (wantsHandoff.current) {\n // This ensures all future calls to animateChanges() in this component will run in useEffect\n queueMicrotask(() => {\n var _a;\n (_a = window.MotionHandoffMarkAsComplete) === null || _a === void 0 ? void 0 : _a.call(window, optimisedAppearId);\n });\n wantsHandoff.current = false;\n }\n });\n return visualElement;\n}\nfunction createProjectionNode(visualElement, props, ProjectionNodeConstructor, initialPromotionConfig) {\n const { layoutId, layout, drag, dragConstraints, layoutScroll, layoutRoot, } = props;\n visualElement.projection = new ProjectionNodeConstructor(visualElement.latestValues, props[\"data-framer-portal-id\"]\n ? undefined\n : getClosestProjectingNode(visualElement.parent));\n visualElement.projection.setOptions({\n layoutId,\n layout,\n alwaysMeasureLayout: Boolean(drag) || (dragConstraints && isRefObject(dragConstraints)),\n visualElement,\n /**\n * TODO: Update options in an effect. This could be tricky as it'll be too late\n * to update by the time layout animations run.\n * We also need to fix this safeToRemove by linking it up to the one returned by usePresence,\n * ensuring it gets called if there's no potential layout animations.\n *\n */\n animationType: typeof layout === \"string\" ? layout : \"both\",\n initialPromotionConfig,\n layoutScroll,\n layoutRoot,\n });\n}\nfunction getClosestProjectingNode(visualElement) {\n if (!visualElement)\n return undefined;\n return visualElement.options.allowProjection !== false\n ? visualElement.projection\n : getClosestProjectingNode(visualElement.parent);\n}\n\nexport { useVisualElement };\n","/**\n * Convert camelCase to dash-case properties.\n */\nconst camelToDash = (str) => str.replace(/([a-z])([A-Z])/gu, \"$1-$2\").toLowerCase();\n\nexport { camelToDash };\n","import { camelToDash } from '../../render/dom/utils/camel-to-dash.mjs';\n\nconst optimizedAppearDataId = \"framerAppearId\";\nconst optimizedAppearDataAttribute = \"data-\" + camelToDash(optimizedAppearDataId);\n\nexport { optimizedAppearDataAttribute, optimizedAppearDataId };\n","import { createRenderBatcher } from './batcher.mjs';\n\nconst { schedule: microtask, cancel: cancelMicrotask } = createRenderBatcher(queueMicrotask, false);\n\nexport { cancelMicrotask, microtask };\n","\"use client\";\nimport { createContext } from 'react';\n\n/**\n * Internal, exported only for usage in Framer\n */\nconst SwitchLayoutGroupContext = createContext({});\n\nexport { SwitchLayoutGroupContext };\n","/**\n * We keep these listed separately as we use the lowercase tag names as part\n * of the runtime bundle to detect SVG components\n */\nconst lowercaseSVGElements = [\n \"animate\",\n \"circle\",\n \"defs\",\n \"desc\",\n \"ellipse\",\n \"g\",\n \"image\",\n \"line\",\n \"filter\",\n \"marker\",\n \"mask\",\n \"metadata\",\n \"path\",\n \"pattern\",\n \"polygon\",\n \"polyline\",\n \"rect\",\n \"stop\",\n \"switch\",\n \"symbol\",\n \"svg\",\n \"text\",\n \"tspan\",\n \"use\",\n \"view\",\n];\n\nexport { lowercaseSVGElements };\n","import { lowercaseSVGElements } from '../../svg/lowercase-elements.mjs';\n\nfunction isSVGComponent(Component) {\n if (\n /**\n * If it's not a string, it's a custom React component. Currently we only support\n * HTML custom React components.\n */\n typeof Component !== \"string\" ||\n /**\n * If it contains a dash, the element is a custom HTML webcomponent.\n */\n Component.includes(\"-\")) {\n return false;\n }\n else if (\n /**\n * If it's in our list of lowercase SVG tags, it's an SVG component\n */\n lowercaseSVGElements.indexOf(Component) > -1 ||\n /**\n * If it contains a capital letter, it's an SVG component\n */\n /[A-Z]/u.test(Component)) {\n return true;\n }\n return false;\n}\n\nexport { isSVGComponent };\n","import { useContext } from 'react';\nimport { isAnimationControls } from '../../animation/utils/is-animation-controls.mjs';\nimport { MotionContext } from '../../context/MotionContext/index.mjs';\nimport { PresenceContext } from '../../context/PresenceContext.mjs';\nimport { isControllingVariants, isVariantNode } from '../../render/utils/is-controlling-variants.mjs';\nimport { resolveVariantFromProps } from '../../render/utils/resolve-variants.mjs';\nimport { useConstant } from '../../utils/use-constant.mjs';\nimport { resolveMotionValue } from '../../value/utils/resolve-motion-value.mjs';\n\nfunction makeState({ scrapeMotionValuesFromProps, createRenderState, onUpdate, }, props, context, presenceContext) {\n const state = {\n latestValues: makeLatestValues(props, context, presenceContext, scrapeMotionValuesFromProps),\n renderState: createRenderState(),\n };\n if (onUpdate) {\n /**\n * onMount works without the VisualElement because it could be\n * called before the VisualElement payload has been hydrated.\n * (e.g. if someone is using m components <m.circle />)\n */\n state.onMount = (instance) => onUpdate({ props, current: instance, ...state });\n state.onUpdate = (visualElement) => onUpdate(visualElement);\n }\n return state;\n}\nconst makeUseVisualState = (config) => (props, isStatic) => {\n const context = useContext(MotionContext);\n const presenceContext = useContext(PresenceContext);\n const make = () => makeState(config, props, context, presenceContext);\n return isStatic ? make() : useConstant(make);\n};\nfunction makeLatestValues(props, context, presenceContext, scrapeMotionValues) {\n const values = {};\n const motionValues = scrapeMotionValues(props, {});\n for (const key in motionValues) {\n values[key] = resolveMotionValue(motionValues[key]);\n }\n let { initial, animate } = props;\n const isControllingVariants$1 = isControllingVariants(props);\n const isVariantNode$1 = isVariantNode(props);\n if (context &&\n isVariantNode$1 &&\n !isControllingVariants$1 &&\n props.inherit !== false) {\n if (initial === undefined)\n initial = context.initial;\n if (animate === undefined)\n animate = context.animate;\n }\n let isInitialAnimationBlocked = presenceContext\n ? presenceContext.initial === false\n : false;\n isInitialAnimationBlocked = isInitialAnimationBlocked || initial === false;\n const variantToSet = isInitialAnimationBlocked ? animate : initial;\n if (variantToSet &&\n typeof variantToSet !== \"boolean\" &&\n !isAnimationControls(variantToSet)) {\n const list = Array.isArray(variantToSet) ? variantToSet : [variantToSet];\n for (let i = 0; i < list.length; i++) {\n const resolved = resolveVariantFromProps(props, list[i]);\n if (resolved) {\n const { transitionEnd, transition, ...target } = resolved;\n for (const key in target) {\n let valueTarget = target[key];\n if (Array.isArray(valueTarget)) {\n /**\n * Take final keyframe if the initial animation is blocked because\n * we want to initialise at the end of that blocked animation.\n */\n const index = isInitialAnimationBlocked\n ? valueTarget.length - 1\n : 0;\n valueTarget = valueTarget[index];\n }\n if (valueTarget !== null) {\n values[key] = valueTarget;\n }\n }\n for (const key in transitionEnd) {\n values[key] = transitionEnd[key];\n }\n }\n }\n }\n return values;\n}\n\nexport { makeUseVisualState };\n","function getValueState(visualElement) {\n const state = [{}, {}];\n visualElement === null || visualElement === void 0 ? void 0 : visualElement.values.forEach((value, key) => {\n state[0][key] = value.get();\n state[1][key] = value.getVelocity();\n });\n return state;\n}\nfunction resolveVariantFromProps(props, definition, custom, visualElement) {\n /**\n * If the variant definition is a function, resolve.\n */\n if (typeof definition === \"function\") {\n const [current, velocity] = getValueState(visualElement);\n definition = definition(custom !== undefined ? custom : props.custom, current, velocity);\n }\n /**\n * If the variant definition is a variant label, or\n * the function returned a variant label, resolve.\n */\n if (typeof definition === \"string\") {\n definition = props.variants && props.variants[definition];\n }\n /**\n * At this point we've resolved both functions and variant labels,\n * but the resolved variant label might itself have been a function.\n * If so, resolve. This can only have returned a valid target object.\n */\n if (typeof definition === \"function\") {\n const [current, velocity] = getValueState(visualElement);\n definition = definition(custom !== undefined ? custom : props.custom, current, velocity);\n }\n return definition;\n}\n\nexport { resolveVariantFromProps };\n","const isKeyframesTarget = (v) => {\n return Array.isArray(v);\n};\n\nexport { isKeyframesTarget };\n","import { isKeyframesTarget } from '../animation/utils/is-keyframes-target.mjs';\n\nconst isCustomValue = (v) => {\n return Boolean(v && typeof v === \"object\" && v.mix && v.toValue);\n};\nconst resolveFinalValueInKeyframes = (v) => {\n // TODO maybe throw if v.length - 1 is placeholder token?\n return isKeyframesTarget(v) ? v[v.length - 1] || 0 : v;\n};\n\nexport { isCustomValue, resolveFinalValueInKeyframes };\n","const isMotionValue = (value) => Boolean(value && value.getVelocity);\n\nexport { isMotionValue };\n","import { isCustomValue } from '../../utils/resolve-value.mjs';\nimport { isMotionValue } from './is-motion-value.mjs';\n\n/**\n * If the provided value is a MotionValue, this returns the actual value, otherwise just the value itself\n *\n * TODO: Remove and move to library\n */\nfunction resolveMotionValue(value) {\n const unwrappedValue = isMotionValue(value) ? value.get() : value;\n return isCustomValue(unwrappedValue)\n ? unwrappedValue.toValue()\n : unwrappedValue;\n}\n\nexport { resolveMotionValue };\n","/**\n * Generate a list of every possible transform key.\n */\nconst transformPropOrder = [\n \"transformPerspective\",\n \"x\",\n \"y\",\n \"z\",\n \"translateX\",\n \"translateY\",\n \"translateZ\",\n \"scale\",\n \"scaleX\",\n \"scaleY\",\n \"rotate\",\n \"rotateX\",\n \"rotateY\",\n \"rotateZ\",\n \"skew\",\n \"skewX\",\n \"skewY\",\n];\n/**\n * A quick lookup for transform props.\n */\nconst transformProps = new Set(transformPropOrder);\n\nexport { transformPropOrder, transformProps };\n","const checkStringStartsWith = (token) => (key) => typeof key === \"string\" && key.startsWith(token);\nconst isCSSVariableName = \n/*@__PURE__*/ checkStringStartsWith(\"--\");\nconst startsAsVariableToken = \n/*@__PURE__*/ checkStringStartsWith(\"var(--\");\nconst isCSSVariableToken = (value) => {\n const startsWithToken = startsAsVariableToken(value);\n if (!startsWithToken)\n return false;\n // Ensure any comments are stripped from the value as this can harm performance of the regex.\n return singleCssVariableRegex.test(value.split(\"/*\")[0].trim());\n};\nconst singleCssVariableRegex = /var\\(--(?:[\\w-]+\\s*|[\\w-]+\\s*,(?:\\s*[^)(\\s]|\\s*\\((?:[^)(]|\\([^)(]*\\))*\\))+\\s*)\\)$/iu;\n\nexport { isCSSVariableName, isCSSVariableToken };\n","/**\n * Provided a value and a ValueType, returns the value as that value type.\n */\nconst getValueAsType = (value, type) => {\n return type && typeof value === \"number\"\n ? type.transform(value)\n : value;\n};\n\nexport { getValueAsType };\n","const clamp = (min, max, v) => {\n if (v > max)\n return max;\n if (v < min)\n return min;\n return v;\n};\n\nexport { clamp };\n","import { clamp } from '../../../utils/clamp.mjs';\n\nconst number = {\n test: (v) => typeof v === \"number\",\n parse: parseFloat,\n transform: (v) => v,\n};\nconst alpha = {\n ...number,\n transform: (v) => clamp(0, 1, v),\n};\nconst scale = {\n ...number,\n default: 1,\n};\n\nexport { alpha, number, scale };\n","const createUnitType = (unit) => ({\n test: (v) => typeof v === \"string\" && v.endsWith(unit) && v.split(\" \").length === 1,\n parse: parseFloat,\n transform: (v) => `${v}${unit}`,\n});\nconst degrees = /*@__PURE__*/ createUnitType(\"deg\");\nconst percent = /*@__PURE__*/ createUnitType(\"%\");\nconst px = /*@__PURE__*/ createUnitType(\"px\");\nconst vh = /*@__PURE__*/ createUnitType(\"vh\");\nconst vw = /*@__PURE__*/ createUnitType(\"vw\");\nconst progressPercentage = {\n ...percent,\n parse: (v) => percent.parse(v) / 100,\n transform: (v) => percent.transform(v * 100),\n};\n\nexport { degrees, percent, progressPercentage, px, vh, vw };\n","import { px } from '../../../value/types/numbers/units.mjs';\n\nconst browserNumberValueTypes = {\n // Border props\n borderWidth: px,\n borderTopWidth: px,\n borderRightWidth: px,\n borderBottomWidth: px,\n borderLeftWidth: px,\n borderRadius: px,\n radius: px,\n borderTopLeftRadius: px,\n borderTopRightRadius: px,\n borderBottomRightRadius: px,\n borderBottomLeftRadius: px,\n // Positioning props\n width: px,\n maxWidth: px,\n height: px,\n maxHeight: px,\n top: px,\n right: px,\n bottom: px,\n left: px,\n // Spacing props\n padding: px,\n paddingTop: px,\n paddingRight: px,\n paddingBottom: px,\n paddingLeft: px,\n margin: px,\n marginTop: px,\n marginRight: px,\n marginBottom: px,\n marginLeft: px,\n // Misc\n backgroundPositionX: px,\n backgroundPositionY: px,\n};\n\nexport { browserNumberValueTypes };\n","import { scale, alpha } from '../../../value/types/numbers/index.mjs';\nimport { degrees, px, progressPercentage } from '../../../value/types/numbers/units.mjs';\n\nconst transformValueTypes = {\n rotate: degrees,\n rotateX: degrees,\n rotateY: degrees,\n rotateZ: degrees,\n scale,\n scaleX: scale,\n scaleY: scale,\n scaleZ: scale,\n skew: degrees,\n skewX: degrees,\n skewY: degrees,\n distance: px,\n translateX: px,\n translateY: px,\n translateZ: px,\n x: px,\n y: px,\n z: px,\n perspective: px,\n transformPerspective: px,\n opacity: alpha,\n originX: progressPercentage,\n originY: progressPercentage,\n originZ: px,\n};\n\nexport { transformValueTypes };\n","import { number } from '../../../value/types/numbers/index.mjs';\n\nconst int = {\n ...number,\n transform: Math.round,\n};\n\nexport { int };\n","import { alpha } from '../../../value/types/numbers/index.mjs';\nimport { px } from '../../../value/types/numbers/units.mjs';\nimport { browserNumberValueTypes } from './number-browser.mjs';\nimport { transformValueTypes } from './transform.mjs';\nimport { int } from './type-int.mjs';\n\nconst numberValueTypes = {\n ...browserNumberValueTypes,\n ...transformValueTypes,\n zIndex: int,\n size: px,\n // SVG\n fillOpacity: alpha,\n strokeOpacity: alpha,\n numOctaves: int,\n};\n\nexport { numberValueTypes };\n","import { getValueAsType } from '../../dom/value-types/get-as-type.mjs';\nimport { numberValueTypes } from '../../dom/value-types/number.mjs';\nimport { transformPropOrder } from './keys-transform.mjs';\n\nconst translateAlias = {\n x: \"translateX\",\n y: \"translateY\",\n z: \"translateZ\",\n transformPerspective: \"perspective\",\n};\nconst numTransforms = transformPropOrder.length;\n/**\n * Build a CSS transform style from individual x/y/scale etc properties.\n *\n * This outputs with a default order of transforms/scales/rotations, this can be customised by\n * providing a transformTemplate function.\n */\nfunction buildTransform(latestValues, transform, transformTemplate) {\n // The transform string we're going to build into.\n let transformString = \"\";\n let transformIsDefault = true;\n /**\n * Loop over all possible transforms in order, adding the ones that\n * are present to the transform string.\n */\n for (let i = 0; i < numTransforms; i++) {\n const key = transformPropOrder[i];\n const value = latestValues[key];\n if (value === undefined)\n continue;\n let valueIsDefault = true;\n if (typeof value === \"number\") {\n valueIsDefault = value === (key.startsWith(\"scale\") ? 1 : 0);\n }\n else {\n valueIsDefault = parseFloat(value) === 0;\n }\n if (!valueIsDefault || transformTemplate) {\n const valueAsType = getValueAsType(value, numberValueTypes[key]);\n if (!valueIsDefault) {\n transformIsDefault = false;\n const transformName = translateAlias[key] || key;\n transformString += `${transformName}(${valueAsType}) `;\n }\n if (transformTemplate) {\n transform[key] = valueAsType;\n }\n }\n }\n transformString = transformString.trim();\n // If we have a custom `transform` template, pass our transform values and\n // generated transformString to that before returning\n if (transformTemplate) {\n transformString = transformTemplate(transform, transformIsDefault ? \"\" : transformString);\n }\n else if (transformIsDefault) {\n transformString = \"none\";\n }\n return transformString;\n}\n\nexport { buildTransform };\n","import { isCSSVariableName } from '../../dom/utils/is-css-variable.mjs';\nimport { getValueAsType } from '../../dom/value-types/get-as-type.mjs';\nimport { numberValueTypes } from '../../dom/value-types/number.mjs';\nimport { buildTransform } from './build-transform.mjs';\nimport { transformProps } from './keys-transform.mjs';\n\nfunction buildHTMLStyles(state, latestValues, transformTemplate) {\n const { style, vars, transformOrigin } = state;\n // Track whether we encounter any transform or transformOrigin values.\n let hasTransform = false;\n let hasTransformOrigin = false;\n /**\n * Loop over all our latest animated values and decide whether to handle them\n * as a style or CSS variable.\n *\n * Transforms and transform origins are kept separately for further processing.\n */\n for (const key in latestValues) {\n const value = latestValues[key];\n if (transformProps.has(key)) {\n // If this is a transform, flag to enable further transform processing\n hasTransform = true;\n continue;\n }\n else if (isCSSVariableName(key)) {\n vars[key] = value;\n continue;\n }\n else {\n // Convert the value to its default value type, ie 0 -> \"0px\"\n const valueAsType = getValueAsType(value, numberValueTypes[key]);\n if (key.startsWith(\"origin\")) {\n // If this is a transform origin, flag and enable further transform-origin processing\n hasTransformOrigin = true;\n transformOrigin[key] =\n valueAsType;\n }\n else {\n style[key] = valueAsType;\n }\n }\n }\n if (!latestValues.transform) {\n if (hasTransform || transformTemplate) {\n style.transform = buildTransform(latestValues, state.transform, transformTemplate);\n }\n else if (style.transform) {\n /**\n * If we have previously created a transform but currently don't have any,\n * reset transform style to none.\n */\n style.transform = \"none\";\n }\n }\n /**\n * Build a transformOrigin style. Uses the same defaults as the browser for\n * undefined origins.\n */\n if (hasTransformOrigin) {\n const { originX = \"50%\", originY = \"50%\", originZ = 0, } = transformOrigin;\n style.transformOrigin = `${originX} ${originY} ${originZ}`;\n }\n}\n\nexport { buildHTMLStyles };\n","import { px } from '../../../value/types/numbers/units.mjs';\n\nconst dashKeys = {\n offset: \"stroke-dashoffset\",\n array: \"stroke-dasharray\",\n};\nconst camelKeys = {\n offset: \"strokeDashoffset\",\n array: \"strokeDasharray\",\n};\n/**\n * Build SVG path properties. Uses the path's measured length to convert\n * our custom pathLength, pathSpacing and pathOffset into stroke-dashoffset\n * and stroke-dasharray attributes.\n *\n * This function is mutative to reduce per-frame GC.\n */\nfunction buildSVGPath(attrs, length, spacing = 1, offset = 0, useDashCase = true) {\n // Normalise path length by setting SVG attribute pathLength to 1\n attrs.pathLength = 1;\n // We use dash case when setting attributes directly to the DOM node and camel case\n // when defining props on a React component.\n const keys = useDashCase ? dashKeys : camelKeys;\n // Build the dash offset\n attrs[keys.offset] = px.transform(-offset);\n // Build the dash array\n const pathLength = px.transform(length);\n const pathSpacing = px.transform(spacing);\n attrs[keys.array] = `${pathLength} ${pathSpacing}`;\n}\n\nexport { buildSVGPath };\n","import { px } from '../../../value/types/numbers/units.mjs';\n\nfunction calcOrigin(origin, offset, size) {\n return typeof origin === \"string\"\n ? origin\n : px.transform(offset + size * origin);\n}\n/**\n * The SVG transform origin defaults are different to CSS and is less intuitive,\n * so we use the measured dimensions of the SVG to reconcile these.\n */\nfunction calcSVGTransformOrigin(dimensions, originX, originY) {\n const pxOriginX = calcOrigin(originX, dimensions.x, dimensions.width);\n const pxOriginY = calcOrigin(originY, dimensions.y, dimensions.height);\n return `${pxOriginX} ${pxOriginY}`;\n}\n\nexport { calcSVGTransformOrigin };\n","import { buildHTMLStyles } from '../../html/utils/build-styles.mjs';\nimport { buildSVGPath } from './path.mjs';\nimport { calcSVGTransformOrigin } from './transform-origin.mjs';\n\n/**\n * Build SVG visual attrbutes, like cx and style.transform\n */\nfunction buildSVGAttrs(state, { attrX, attrY, attrScale, originX, originY, pathLength, pathSpacing = 1, pathOffset = 0, \n// This is object creation, which we try to avoid per-frame.\n...latest }, isSVGTag, transformTemplate) {\n buildHTMLStyles(state, latest, transformTemplate);\n /**\n * For svg tags we just want to make sure viewBox is animatable and treat all the styles\n * as normal HTML tags.\n */\n if (isSVGTag) {\n if (state.style.viewBox) {\n state.attrs.viewBox = state.style.viewBox;\n }\n return;\n }\n state.attrs = state.style;\n state.style = {};\n const { attrs, style, dimensions } = state;\n /**\n * However, we apply transforms as CSS transforms. So if we detect a transform we take it from attrs\n * and copy it into style.\n */\n if (attrs.transform) {\n if (dimensions)\n style.transform = attrs.transform;\n delete attrs.transform;\n }\n // Parse transformOrigin\n if (dimensions &&\n (originX !== undefined || originY !== undefined || style.transform)) {\n style.transformOrigin = calcSVGTransformOrigin(dimensions, originX !== undefined ? originX : 0.5, originY !== undefined ? originY : 0.5);\n }\n // Render attrX/attrY/attrScale as attributes\n if (attrX !== undefined)\n attrs.x = attrX;\n if (attrY !== undefined)\n attrs.y = attrY;\n if (attrScale !== undefined)\n attrs.scale = attrScale;\n // Build SVG path if one has been defined\n if (pathLength !== undefined) {\n buildSVGPath(attrs, pathLength, pathSpacing, pathOffset, false);\n }\n}\n\nexport { buildSVGAttrs };\n","const createHtmlRenderState = () => ({\n style: {},\n transform: {},\n transformOrigin: {},\n vars: {},\n});\n\nexport { createHtmlRenderState };\n","import { createHtmlRenderState } from '../../html/utils/create-render-state.mjs';\n\nconst createSvgRenderState = () => ({\n ...createHtmlRenderState(),\n attrs: {},\n});\n\nexport { createSvgRenderState };\n","const isSVGTag = (tag) => typeof tag === \"string\" && tag.toLowerCase() === \"svg\";\n\nexport { isSVGTag };\n","function renderHTML(element, { style, vars }, styleProp, projection) {\n Object.assign(element.style, style, projection && projection.getProjectionStyles(styleProp));\n // Loop over any CSS variables and assign those.\n for (const key in vars) {\n element.style.setProperty(key, vars[key]);\n }\n}\n\nexport { renderHTML };\n","/**\n * A set of attribute names that are always read/written as camel case.\n */\nconst camelCaseAttributes = new Set([\n \"baseFrequency\",\n \"diffuseConstant\",\n \"kernelMatrix\",\n \"kernelUnitLength\",\n \"keySplines\",\n \"keyTimes\",\n \"limitingConeAngle\",\n \"markerHeight\",\n \"markerWidth\",\n \"numOctaves\",\n \"targetX\",\n \"targetY\",\n \"surfaceScale\",\n \"specularConstant\",\n \"specularExponent\",\n \"stdDeviation\",\n \"tableValues\",\n \"viewBox\",\n \"gradientTransform\",\n \"pathLength\",\n \"startOffset\",\n \"textLength\",\n \"lengthAdjust\",\n]);\n\nexport { camelCaseAttributes };\n","import { camelToDash } from '../../dom/utils/camel-to-dash.mjs';\nimport { renderHTML } from '../../html/utils/render.mjs';\nimport { camelCaseAttributes } from './camel-case-attrs.mjs';\n\nfunction renderSVG(element, renderState, _styleProp, projection) {\n renderHTML(element, renderState, undefined, projection);\n for (const key in renderState.attrs) {\n element.setAttribute(!camelCaseAttributes.has(key) ? camelToDash(key) : key, renderState.attrs[key]);\n }\n}\n\nexport { renderSVG };\n","const scaleCorrectors = {};\nfunction addScaleCorrector(correctors) {\n Object.assign(scaleCorrectors, correctors);\n}\n\nexport { addScaleCorrector, scaleCorrectors };\n","import { scaleCorrectors } from '../../projection/styles/scale-correction.mjs';\nimport { transformProps } from '../../render/html/utils/keys-transform.mjs';\n\nfunction isForcedMotionValue(key, { layout, layoutId }) {\n return (transformProps.has(key) ||\n key.startsWith(\"origin\") ||\n ((layout || layoutId !== undefined) &&\n (!!scaleCorrectors[key] || key === \"opacity\")));\n}\n\nexport { isForcedMotionValue };\n","import { isForcedMotionValue } from '../../../motion/utils/is-forced-motion-value.mjs';\nimport { isMotionValue } from '../../../value/utils/is-motion-value.mjs';\n\nfunction scrapeMotionValuesFromProps(props, prevProps, visualElement) {\n var _a;\n const { style } = props;\n const newValues = {};\n for (const key in style) {\n if (isMotionValue(style[key]) ||\n (prevProps.style &&\n isMotionValue(prevProps.style[key])) ||\n isForcedMotionValue(key, props) ||\n ((_a = visualElement === null || visualElement === void 0 ? void 0 : visualElement.getValue(key)) === null || _a === void 0 ? void 0 : _a.liveStyle) !== undefined) {\n newValues[key] = style[key];\n }\n }\n return newValues;\n}\n\nexport { scrapeMotionValuesFromProps };\n","import { isMotionValue } from '../../../value/utils/is-motion-value.mjs';\nimport { transformPropOrder } from '../../html/utils/keys-transform.mjs';\nimport { scrapeMotionValuesFromProps as scrapeMotionValuesFromProps$1 } from '../../html/utils/scrape-motion-values.mjs';\n\nfunction scrapeMotionValuesFromProps(props, prevProps, visualElement) {\n const newValues = scrapeMotionValuesFromProps$1(props, prevProps, visualElement);\n for (const key in props) {\n if (isMotionValue(props[key]) ||\n isMotionValue(prevProps[key])) {\n const targetKey = transformPropOrder.indexOf(key) !== -1\n ? \"attr\" + key.charAt(0).toUpperCase() + key.substring(1)\n : key;\n newValues[targetKey] = props[key];\n }\n }\n return newValues;\n}\n\nexport { scrapeMotionValuesFromProps };\n","import { frame } from '../../frameloop/frame.mjs';\nimport { makeUseVisualState } from '../../motion/utils/use-visual-state.mjs';\nimport { transformProps } from '../html/utils/keys-transform.mjs';\nimport { buildSVGAttrs } from './utils/build-attrs.mjs';\nimport { createSvgRenderState } from './utils/create-render-state.mjs';\nimport { isSVGTag } from './utils/is-svg-tag.mjs';\nimport { renderSVG } from './utils/render.mjs';\nimport { scrapeMotionValuesFromProps } from './utils/scrape-motion-values.mjs';\n\nfunction updateSVGDimensions(instance, renderState) {\n try {\n renderState.dimensions =\n typeof instance.getBBox === \"function\"\n ? instance.getBBox()\n : instance.getBoundingClientRect();\n }\n catch (e) {\n // Most likely trying to measure an unrendered element under Firefox\n renderState.dimensions = {\n x: 0,\n y: 0,\n width: 0,\n height: 0,\n };\n }\n}\nconst layoutProps = [\"x\", \"y\", \"width\", \"height\", \"cx\", \"cy\", \"r\"];\nconst svgMotionConfig = {\n useVisualState: makeUseVisualState({\n scrapeMotionValuesFromProps: scrapeMotionValuesFromProps,\n createRenderState: createSvgRenderState,\n onUpdate: ({ props, prevProps, current, renderState, latestValues, }) => {\n if (!current)\n return;\n let hasTransform = !!props.drag;\n if (!hasTransform) {\n for (const key in latestValues) {\n if (transformProps.has(key)) {\n hasTransform = true;\n break;\n }\n }\n }\n if (!hasTransform)\n return;\n let needsMeasure = !prevProps;\n if (prevProps) {\n /**\n * Check the layout props for changes, if any are found we need to\n * measure the element again.\n */\n for (let i = 0; i < layoutProps.length; i++) {\n const key = layoutProps[i];\n if (props[key] !==\n prevProps[key]) {\n needsMeasure = true;\n }\n }\n }\n if (!needsMeasure)\n return;\n frame.read(() => {\n updateSVGDimensions(current, renderState);\n frame.render(() => {\n buildSVGAttrs(renderState, latestValues, isSVGTag(current.tagName), props.transformTemplate);\n renderSVG(current, renderState);\n });\n });\n },\n }),\n};\n\nexport { svgMotionConfig };\n","import { makeUseVisualState } from '../../motion/utils/use-visual-state.mjs';\nimport { scrapeMotionValuesFromProps } from './utils/scrape-motion-values.mjs';\nimport { createHtmlRenderState } from './utils/create-render-state.mjs';\n\nconst htmlMotionConfig = {\n useVisualState: makeUseVisualState({\n scrapeMotionValuesFromProps,\n createRenderState: createHtmlRenderState,\n }),\n};\n\nexport { htmlMotionConfig };\n","import { Fragment, useMemo, createElement } from 'react';\nimport { useHTMLProps } from '../html/use-props.mjs';\nimport { filterProps } from './utils/filter-props.mjs';\nimport { isSVGComponent } from './utils/is-svg-component.mjs';\nimport { useSVGProps } from '../svg/use-props.mjs';\nimport { isMotionValue } from '../../value/utils/is-motion-value.mjs';\n\nfunction createUseRender(forwardMotionProps = false) {\n const useRender = (Component, props, ref, { latestValues }, isStatic) => {\n const useVisualProps = isSVGComponent(Component)\n ? useSVGProps\n : useHTMLProps;\n const visualProps = useVisualProps(props, latestValues, isStatic, Component);\n const filteredProps = filterProps(props, typeof Component === \"string\", forwardMotionProps);\n const elementProps = Component !== Fragment\n ? { ...filteredProps, ...visualProps, ref }\n : {};\n /**\n * If component has been handed a motion value as its child,\n * memoise its initial value and render that. Subsequent updates\n * will be handled by the onChange handler\n */\n const { children } = props;\n const renderedChildren = useMemo(() => (isMotionValue(children) ? children.get() : children), [children]);\n return createElement(Component, {\n ...elementProps,\n children: renderedChildren,\n });\n };\n return useRender;\n}\n\nexport { createUseRender };\n","import { useMemo } from 'react';\nimport { isForcedMotionValue } from '../../motion/utils/is-forced-motion-value.mjs';\nimport { isMotionValue } from '../../value/utils/is-motion-value.mjs';\nimport { buildHTMLStyles } from './utils/build-styles.mjs';\nimport { createHtmlRenderState } from './utils/create-render-state.mjs';\n\nfunction copyRawValuesOnly(target, source, props) {\n for (const key in source) {\n if (!isMotionValue(source[key]) && !isForcedMotionValue(key, props)) {\n target[key] = source[key];\n }\n }\n}\nfunction useInitialMotionValues({ transformTemplate }, visualState) {\n return useMemo(() => {\n const state = createHtmlRenderState();\n buildHTMLStyles(state, visualState, transformTemplate);\n return Object.assign({}, state.vars, state.style);\n }, [visualState]);\n}\nfunction useStyle(props, visualState) {\n const styleProp = props.style || {};\n const style = {};\n /**\n * Copy non-Motion Values straight into style\n */\n copyRawValuesOnly(style, styleProp, props);\n Object.assign(style, useInitialMotionValues(props, visualState));\n return style;\n}\nfunction useHTMLProps(props, visualState) {\n // The `any` isn't ideal but it is the type of createElement props argument\n const htmlProps = {};\n const style = useStyle(props, visualState);\n if (props.drag && props.dragListener !== false) {\n // Disable the ghost element when a user drags\n htmlProps.draggable = false;\n // Disable text selection\n style.userSelect =\n style.WebkitUserSelect =\n style.WebkitTouchCallout =\n \"none\";\n // Disable scrolling on the draggable direction\n style.touchAction =\n props.drag === true\n ? \"none\"\n : `pan-${props.drag === \"x\" ? \"y\" : \"x\"}`;\n }\n if (props.tabIndex === undefined &&\n (props.onTap || props.onTapStart || props.whileTap)) {\n htmlProps.tabIndex = 0;\n }\n htmlProps.style = style;\n return htmlProps;\n}\n\nexport { copyRawValuesOnly, useHTMLProps };\n","import { useMemo } from 'react';\nimport { copyRawValuesOnly } from '../html/use-props.mjs';\nimport { buildSVGAttrs } from './utils/build-attrs.mjs';\nimport { createSvgRenderState } from './utils/create-render-state.mjs';\nimport { isSVGTag } from './utils/is-svg-tag.mjs';\n\nfunction useSVGProps(props, visualState, _isStatic, Component) {\n const visualProps = useMemo(() => {\n const state = createSvgRenderState();\n buildSVGAttrs(state, visualState, isSVGTag(Component), props.transformTemplate);\n return {\n ...state.attrs,\n style: { ...state.style },\n };\n }, [visualState]);\n if (props.style) {\n const rawStyles = {};\n copyRawValuesOnly(rawStyles, props.style, props);\n visualProps.style = { ...rawStyles, ...visualProps.style };\n }\n return visualProps;\n}\n\nexport { useSVGProps };\n","import { createRendererMotionComponent } from '../../motion/index.mjs';\nimport { isSVGComponent } from '../dom/utils/is-svg-component.mjs';\nimport { svgMotionConfig } from '../svg/config-motion.mjs';\nimport { htmlMotionConfig } from '../html/config-motion.mjs';\nimport { createUseRender } from '../dom/use-render.mjs';\n\nfunction createMotionComponentFactory(preloadedFeatures, createVisualElement) {\n return function createMotionComponent(Component, { forwardMotionProps } = { forwardMotionProps: false }) {\n const baseConfig = isSVGComponent(Component)\n ? svgMotionConfig\n : htmlMotionConfig;\n const config = {\n ...baseConfig,\n preloadedFeatures,\n useRender: createUseRender(forwardMotionProps),\n createVisualElement,\n Component,\n };\n return createRendererMotionComponent(config);\n };\n}\n\nexport { createMotionComponentFactory };\n","function shallowCompare(next, prev) {\n if (!Array.isArray(prev))\n return false;\n const prevLength = prev.length;\n if (prevLength !== next.length)\n return false;\n for (let i = 0; i < prevLength; i++) {\n if (prev[i] !== next[i])\n return false;\n }\n return true;\n}\n\nexport { shallowCompare };\n","import { resolveVariantFromProps } from './resolve-variants.mjs';\n\nfunction resolveVariant(visualElement, definition, custom) {\n const props = visualElement.getProps();\n return resolveVariantFromProps(props, definition, custom !== undefined ? custom : props.custom, visualElement);\n}\n\nexport { resolveVariant };\n","import { memo } from 'motion-utils';\n\nconst supportsScrollTimeline = memo(() => window.ScrollTimeline !== undefined);\n\nexport { supportsScrollTimeline };\n","import { supportsScrollTimeline } from '../../utils/supports/scroll-timeline.mjs';\n\nclass BaseGroupPlaybackControls {\n constructor(animations) {\n // Bound to accomodate common `return animation.stop` pattern\n this.stop = () => this.runAll(\"stop\");\n this.animations = animations.filter(Boolean);\n }\n get finished() {\n // Support for new finished Promise and legacy thennable API\n return Promise.all(this.animations.map((animation) => \"finished\" in animation ? animation.finished : animation));\n }\n /**\n * TODO: Filter out cancelled or stopped animations before returning\n */\n getAll(propName) {\n return this.animations[0][propName];\n }\n setAll(propName, newValue) {\n for (let i = 0; i < this.animations.length; i++) {\n this.animations[i][propName] = newValue;\n }\n }\n attachTimeline(timeline, fallback) {\n const subscriptions = this.animations.map((animation) => {\n if (supportsScrollTimeline() && animation.attachTimeline) {\n return animation.attachTimeline(timeline);\n }\n else if (typeof fallback === \"function\") {\n return fallback(animation);\n }\n });\n return () => {\n subscriptions.forEach((cancel, i) => {\n cancel && cancel();\n this.animations[i].stop();\n });\n };\n }\n get time() {\n return this.getAll(\"time\");\n }\n set time(time) {\n this.setAll(\"time\", time);\n }\n get speed() {\n return this.getAll(\"speed\");\n }\n set speed(speed) {\n this.setAll(\"speed\", speed);\n }\n get startTime() {\n return this.getAll(\"startTime\");\n }\n get duration() {\n let max = 0;\n for (let i = 0; i < this.animations.length; i++) {\n max = Math.max(max, this.animations[i].duration);\n }\n return max;\n }\n runAll(methodName) {\n this.animations.forEach((controls) => controls[methodName]());\n }\n flatten() {\n this.runAll(\"flatten\");\n }\n play() {\n this.runAll(\"play\");\n }\n pause() {\n this.runAll(\"pause\");\n }\n cancel() {\n this.runAll(\"cancel\");\n }\n complete() {\n this.runAll(\"complete\");\n }\n}\n\nexport { BaseGroupPlaybackControls };\n","import { BaseGroupPlaybackControls } from './BaseGroup.mjs';\n\n/**\n * TODO: This is a temporary class to support the legacy\n * thennable API\n */\nclass GroupPlaybackControls extends BaseGroupPlaybackControls {\n then(onResolve, onReject) {\n return Promise.all(this.animations).then(onResolve).catch(onReject);\n }\n}\n\nexport { GroupPlaybackControls };\n","function getValueTransition(transition, key) {\n return transition\n ? transition[key] ||\n transition[\"default\"] ||\n transition\n : undefined;\n}\n\nexport { getValueTransition };\n","/**\n * Implement a practical max duration for keyframe generation\n * to prevent infinite loops\n */\nconst maxGeneratorDuration = 20000;\nfunction calcGeneratorDuration(generator) {\n let duration = 0;\n const timeStep = 50;\n let state = generator.next(duration);\n while (!state.done && duration < maxGeneratorDuration) {\n duration += timeStep;\n state = generator.next(duration);\n }\n return duration >= maxGeneratorDuration ? Infinity : duration;\n}\n\nexport { calcGeneratorDuration, maxGeneratorDuration };\n","function isGenerator(type) {\n return typeof type === \"function\";\n}\n\nexport { isGenerator };\n","function attachTimeline(animation, timeline) {\n animation.timeline = timeline;\n animation.onfinish = null;\n}\n\nexport { attachTimeline };\n","const isBezierDefinition = (easing) => Array.isArray(easing) && typeof easing[0] === \"number\";\n\nexport { isBezierDefinition };\n","/**\n * Add the ability for test suites to manually set support flags\n * to better test more environments.\n */\nconst supportsFlags = {\n linearEasing: undefined,\n};\n\nexport { supportsFlags };\n","import { memo } from 'motion-utils';\nimport { supportsFlags } from './flags.mjs';\n\nfunction memoSupports(callback, supportsFlag) {\n const memoized = memo(callback);\n return () => { var _a; return (_a = supportsFlags[supportsFlag]) !== null && _a !== void 0 ? _a : memoized(); };\n}\n\nexport { memoSupports };\n","import { memoSupports } from './memo.mjs';\n\nconst supportsLinearEasing = /*@__PURE__*/ memoSupports(() => {\n try {\n document\n .createElement(\"div\")\n .animate({ opacity: 0 }, { easing: \"linear(0, 1)\" });\n }\n catch (e) {\n return false;\n }\n return true;\n}, \"linearEasing\");\n\nexport { supportsLinearEasing };\n","import { progress } from 'motion-utils';\n\nconst generateLinearEasing = (easing, duration, // as milliseconds\nresolution = 10 // as milliseconds\n) => {\n let points = \"\";\n const numPoints = Math.max(Math.round(duration / resolution), 2);\n for (let i = 0; i < numPoints; i++) {\n points += easing(progress(0, numPoints - 1, i)) + \", \";\n }\n return `linear(${points.substring(0, points.length - 2)})`;\n};\n\nexport { generateLinearEasing };\n","import { isBezierDefinition } from '../../../utils/is-bezier-definition.mjs';\nimport { supportsLinearEasing } from '../../../utils/supports/linear-easing.mjs';\nimport { generateLinearEasing } from './linear.mjs';\n\nfunction isWaapiSupportedEasing(easing) {\n return Boolean((typeof easing === \"function\" && supportsLinearEasing()) ||\n !easing ||\n (typeof easing === \"string\" &&\n (easing in supportedWaapiEasing || supportsLinearEasing())) ||\n isBezierDefinition(easing) ||\n (Array.isArray(easing) && easing.every(isWaapiSupportedEasing)));\n}\nconst cubicBezierAsString = ([a, b, c, d]) => `cubic-bezier(${a}, ${b}, ${c}, ${d})`;\nconst supportedWaapiEasing = {\n linear: \"linear\",\n ease: \"ease\",\n easeIn: \"ease-in\",\n easeOut: \"ease-out\",\n easeInOut: \"ease-in-out\",\n circIn: /*@__PURE__*/ cubicBezierAsString([0, 0.65, 0.55, 1]),\n circOut: /*@__PURE__*/ cubicBezierAsString([0.55, 0, 1, 0.45]),\n backIn: /*@__PURE__*/ cubicBezierAsString([0.31, 0.01, 0.66, -0.59]),\n backOut: /*@__PURE__*/ cubicBezierAsString([0.33, 1.53, 0.69, 0.99]),\n};\nfunction mapEasingToNativeEasing(easing, duration) {\n if (!easing) {\n return undefined;\n }\n else if (typeof easing === \"function\" && supportsLinearEasing()) {\n return generateLinearEasing(easing, duration);\n }\n else if (isBezierDefinition(easing)) {\n return cubicBezierAsString(easing);\n }\n else if (Array.isArray(easing)) {\n return easing.map((segmentEasing) => mapEasingToNativeEasing(segmentEasing, duration) ||\n supportedWaapiEasing.easeOut);\n }\n else {\n return supportedWaapiEasing[easing];\n }\n}\n\nexport { cubicBezierAsString, isWaapiSupportedEasing, mapEasingToNativeEasing, supportedWaapiEasing };\n","const isDragging = {\n x: false,\n y: false,\n};\nfunction isDragActive() {\n return isDragging.x || isDragging.y;\n}\n\nexport { isDragActive, isDragging };\n","function resolveElements(elementOrSelector, scope, selectorCache) {\n var _a;\n if (elementOrSelector instanceof Element) {\n return [elementOrSelector];\n }\n else if (typeof elementOrSelector === \"string\") {\n let root = document;\n if (scope) {\n // TODO: Refactor to utils package\n // invariant(\n // Boolean(scope.current),\n // \"Scope provided, but no element detected.\"\n // )\n root = scope.current;\n }\n const elements = (_a = selectorCache === null || selectorCache === void 0 ? void 0 : selectorCache[elementOrSelector]) !== null && _a !== void 0 ? _a : root.querySelectorAll(elementOrSelector);\n return elements ? Array.from(elements) : [];\n }\n return Array.from(elementOrSelector);\n}\n\nexport { resolveElements };\n","import { resolveElements } from '../../utils/resolve-elements.mjs';\n\nfunction setupGesture(elementOrSelector, options) {\n const elements = resolveElements(elementOrSelector);\n const gestureAbortController = new AbortController();\n const eventOptions = {\n passive: true,\n ...options,\n signal: gestureAbortController.signal,\n };\n const cancel = () => gestureAbortController.abort();\n return [elements, eventOptions, cancel];\n}\n\nexport { setupGesture };\n","import { isDragActive } from './drag/state/is-active.mjs';\nimport { setupGesture } from './utils/setup.mjs';\n\n/**\n * Filter out events that are not pointer events, or are triggering\n * while a Motion gesture is active.\n */\nfunction filterEvents(callback) {\n return (event) => {\n if (event.pointerType === \"touch\" || isDragActive())\n return;\n callback(event);\n };\n}\n/**\n * Create a hover gesture. hover() is different to .addEventListener(\"pointerenter\")\n * in that it has an easier syntax, filters out polyfilled touch events, interoperates\n * with drag gestures, and automatically removes the \"pointerennd\" event listener when the hover ends.\n *\n * @public\n */\nfunction hover(elementOrSelector, onHoverStart, options = {}) {\n const [elements, eventOptions, cancel] = setupGesture(elementOrSelector, options);\n const onPointerEnter = filterEvents((enterEvent) => {\n const { target } = enterEvent;\n const onHoverEnd = onHoverStart(enterEvent);\n if (typeof onHoverEnd !== \"function\" || !target)\n return;\n const onPointerLeave = filterEvents((leaveEvent) => {\n onHoverEnd(leaveEvent);\n target.removeEventListener(\"pointerleave\", onPointerLeave);\n });\n target.addEventListener(\"pointerleave\", onPointerLeave, eventOptions);\n });\n elements.forEach((element) => {\n element.addEventListener(\"pointerenter\", onPointerEnter, eventOptions);\n });\n return cancel;\n}\n\nexport { hover };\n","/**\n * Recursively traverse up the tree to check whether the provided child node\n * is the parent or a descendant of it.\n *\n * @param parent - Element to find\n * @param child - Element to test against parent\n */\nconst isNodeOrChild = (parent, child) => {\n if (!child) {\n return false;\n }\n else if (parent === child) {\n return true;\n }\n else {\n return isNodeOrChild(parent, child.parentElement);\n }\n};\n\nexport { isNodeOrChild };\n","const isPrimaryPointer = (event) => {\n if (event.pointerType === \"mouse\") {\n return typeof event.button !== \"number\" || event.button <= 0;\n }\n else {\n /**\n * isPrimary is true for all mice buttons, whereas every touch point\n * is regarded as its own input. So subsequent concurrent touch points\n * will be false.\n *\n * Specifically match against false here as incomplete versions of\n * PointerEvents in very old browser might have it set as undefined.\n */\n return event.isPrimary !== false;\n }\n};\n\nexport { isPrimaryPointer };\n","const focusableElements = new Set([\n \"BUTTON\",\n \"INPUT\",\n \"SELECT\",\n \"TEXTAREA\",\n \"A\",\n]);\nfunction isElementKeyboardAccessible(element) {\n return (focusableElements.has(element.tagName) ||\n element.tabIndex !== -1);\n}\n\nexport { isElementKeyboardAccessible };\n","const isPressing = new WeakSet();\n\nexport { isPressing };\n","import { isPressing } from './state.mjs';\n\n/**\n * Filter out events that are not \"Enter\" keys.\n */\nfunction filterEvents(callback) {\n return (event) => {\n if (event.key !== \"Enter\")\n return;\n callback(event);\n };\n}\nfunction firePointerEvent(target, type) {\n target.dispatchEvent(new PointerEvent(\"pointer\" + type, { isPrimary: true, bubbles: true }));\n}\nconst enableKeyboardPress = (focusEvent, eventOptions) => {\n const element = focusEvent.currentTarget;\n if (!element)\n return;\n const handleKeydown = filterEvents(() => {\n if (isPressing.has(element))\n return;\n firePointerEvent(element, \"down\");\n const handleKeyup = filterEvents(() => {\n firePointerEvent(element, \"up\");\n });\n const handleBlur = () => firePointerEvent(element, \"cancel\");\n element.addEventListener(\"keyup\", handleKeyup, eventOptions);\n element.addEventListener(\"blur\", handleBlur, eventOptions);\n });\n element.addEventListener(\"keydown\", handleKeydown, eventOptions);\n /**\n * Add an event listener that fires on blur to remove the keydown events.\n */\n element.addEventListener(\"blur\", () => element.removeEventListener(\"keydown\", handleKeydown), eventOptions);\n};\n\nexport { enableKeyboardPress };\n","import { isDragActive } from '../drag/state/is-active.mjs';\nimport { isNodeOrChild } from '../utils/is-node-or-child.mjs';\nimport { isPrimaryPointer } from '../utils/is-primary-pointer.mjs';\nimport { setupGesture } from '../utils/setup.mjs';\nimport { isElementKeyboardAccessible } from './utils/is-keyboard-accessible.mjs';\nimport { enableKeyboardPress } from './utils/keyboard.mjs';\nimport { isPressing } from './utils/state.mjs';\n\n/**\n * Filter out events that are not primary pointer events, or are triggering\n * while a Motion gesture is active.\n */\nfunction isValidPressEvent(event) {\n return isPrimaryPointer(event) && !isDragActive();\n}\n/**\n * Create a press gesture.\n *\n * Press is different to `\"pointerdown\"`, `\"pointerup\"` in that it\n * automatically filters out secondary pointer events like right\n * click and multitouch.\n *\n * It also adds accessibility support for keyboards, where\n * an element with a press gesture will receive focus and\n * trigger on Enter `\"keydown\"` and `\"keyup\"` events.\n *\n * This is different to a browser's `\"click\"` event, which does\n * respond to keyboards but only for the `\"click\"` itself, rather\n * than the press start and end/cancel. The element also needs\n * to be focusable for this to work, whereas a press gesture will\n * make an element focusable by default.\n *\n * @public\n */\nfunction press(elementOrSelector, onPressStart, options = {}) {\n const [elements, eventOptions, cancelEvents] = setupGesture(elementOrSelector, options);\n const startPress = (startEvent) => {\n const element = startEvent.currentTarget;\n if (!isValidPressEvent(startEvent) || isPressing.has(element))\n return;\n isPressing.add(element);\n const onPressEnd = onPressStart(startEvent);\n const onPointerEnd = (endEvent, success) => {\n window.removeEventListener(\"pointerup\", onPointerUp);\n window.removeEventListener(\"pointercancel\", onPointerCancel);\n if (!isValidPressEvent(endEvent) || !isPressing.has(element)) {\n return;\n }\n isPressing.delete(element);\n if (typeof onPressEnd === \"function\") {\n onPressEnd(endEvent, { success });\n }\n };\n const onPointerUp = (upEvent) => {\n onPointerEnd(upEvent, options.useGlobalTarget ||\n isNodeOrChild(element, upEvent.target));\n };\n const onPointerCancel = (cancelEvent) => {\n onPointerEnd(cancelEvent, false);\n };\n window.addEventListener(\"pointerup\", onPointerUp, eventOptions);\n window.addEventListener(\"pointercancel\", onPointerCancel, eventOptions);\n };\n elements.forEach((element) => {\n if (!isElementKeyboardAccessible(element) &&\n element.getAttribute(\"tabindex\") === null) {\n element.tabIndex = 0;\n }\n const target = options.useGlobalTarget ? window : element;\n target.addEventListener(\"pointerdown\", startPress, eventOptions);\n element.addEventListener(\"focus\", (event) => enableKeyboardPress(event, eventOptions), eventOptions);\n });\n return cancelEvents;\n}\n\nexport { press };\n","import { isDragging } from './is-active.mjs';\n\nfunction setDragLock(axis) {\n if (axis === \"x\" || axis === \"y\") {\n if (isDragging[axis]) {\n return null;\n }\n else {\n isDragging[axis] = true;\n return () => {\n isDragging[axis] = false;\n };\n }\n }\n else {\n if (isDragging.x || isDragging.y) {\n return null;\n }\n else {\n isDragging.x = isDragging.y = true;\n return () => {\n isDragging.x = isDragging.y = false;\n };\n }\n }\n}\n\nexport { setDragLock };\n","import { transformPropOrder } from './keys-transform.mjs';\n\nconst positionalKeys = new Set([\n \"width\",\n \"height\",\n \"top\",\n \"left\",\n \"right\",\n \"bottom\",\n ...transformPropOrder,\n]);\n\nexport { positionalKeys };\n","import { MotionGlobalConfig } from '../utils/GlobalConfig.mjs';\nimport { frameData } from './frame.mjs';\n\nlet now;\nfunction clearTime() {\n now = undefined;\n}\n/**\n * An eventloop-synchronous alternative to performance.now().\n *\n * Ensures that time measurements remain consistent within a synchronous context.\n * Usually calling performance.now() twice within the same synchronous context\n * will return different values which isn't useful for animations when we're usually\n * trying to sync animations to the same frame.\n */\nconst time = {\n now: () => {\n if (now === undefined) {\n time.set(frameData.isProcessing || MotionGlobalConfig.useManualTiming\n ? frameData.timestamp\n : performance.now());\n }\n return now;\n },\n set: (newTime) => {\n now = newTime;\n queueMicrotask(clearTime);\n },\n};\n\nexport { time };\n","function addUniqueItem(arr, item) {\n if (arr.indexOf(item) === -1)\n arr.push(item);\n}\nfunction removeItem(arr, item) {\n const index = arr.indexOf(item);\n if (index > -1)\n arr.splice(index, 1);\n}\n// Adapted from array-move\nfunction moveItem([...arr], fromIndex, toIndex) {\n const startIndex = fromIndex < 0 ? arr.length + fromIndex : fromIndex;\n if (startIndex >= 0 && startIndex < arr.length) {\n const endIndex = toIndex < 0 ? arr.length + toIndex : toIndex;\n const [item] = arr.splice(fromIndex, 1);\n arr.splice(endIndex, 0, item);\n }\n return arr;\n}\n\nexport { addUniqueItem, moveItem, removeItem };\n","import { addUniqueItem, removeItem } from './array.mjs';\n\nclass SubscriptionManager {\n constructor() {\n this.subscriptions = [];\n }\n add(handler) {\n addUniqueItem(this.subscriptions, handler);\n return () => removeItem(this.subscriptions, handler);\n }\n notify(a, b, c) {\n const numSubscriptions = this.subscriptions.length;\n if (!numSubscriptions)\n return;\n if (numSubscriptions === 1) {\n /**\n * If there's only a single handler we can just call it without invoking a loop.\n */\n this.subscriptions[0](a, b, c);\n }\n else {\n for (let i = 0; i < numSubscriptions; i++) {\n /**\n * Check whether the handler exists before firing as it's possible\n * the subscriptions were modified during this loop running.\n */\n const handler = this.subscriptions[i];\n handler && handler(a, b, c);\n }\n }\n }\n getSize() {\n return this.subscriptions.length;\n }\n clear() {\n this.subscriptions.length = 0;\n }\n}\n\nexport { SubscriptionManager };\n","/*\n Convert velocity into velocity per second\n\n @param [number]: Unit per frame\n @param [number]: Frame duration in ms\n*/\nfunction velocityPerSecond(velocity, frameDuration) {\n return frameDuration ? velocity * (1000 / frameDuration) : 0;\n}\n\nexport { velocityPerSecond };\n","import { time } from '../frameloop/sync-time.mjs';\nimport { SubscriptionManager } from '../utils/subscription-manager.mjs';\nimport { velocityPerSecond } from '../utils/velocity-per-second.mjs';\nimport { warnOnce } from '../utils/warn-once.mjs';\nimport { frame } from '../frameloop/frame.mjs';\n\n/**\n * Maximum time between the value of two frames, beyond which we\n * assume the velocity has since been 0.\n */\nconst MAX_VELOCITY_DELTA = 30;\nconst isFloat = (value) => {\n return !isNaN(parseFloat(value));\n};\nconst collectMotionValues = {\n current: undefined,\n};\n/**\n * `MotionValue` is used to track the state and velocity of motion values.\n *\n * @public\n */\nclass MotionValue {\n /**\n * @param init - The initiating value\n * @param config - Optional configuration options\n *\n * - `transformer`: A function to transform incoming values with.\n *\n * @internal\n */\n constructor(init, options = {}) {\n /**\n * This will be replaced by the build step with the latest version number.\n * When MotionValues are provided to motion components, warn if versions are mixed.\n */\n this.version = \"11.18.2\";\n /**\n * Tracks whether this value can output a velocity. Currently this is only true\n * if the value is numerical, but we might be able to widen the scope here and support\n * other value types.\n *\n * @internal\n */\n this.canTrackVelocity = null;\n /**\n * An object containing a SubscriptionManager for each active event.\n */\n this.events = {};\n this.updateAndNotify = (v, render = true) => {\n const currentTime = time.now();\n /**\n * If we're updating the value during another frame or eventloop\n * than the previous frame, then the we set the previous frame value\n * to current.\n */\n if (this.updatedAt !== currentTime) {\n this.setPrevFrameValue();\n }\n this.prev = this.current;\n this.setCurrent(v);\n // Update update subscribers\n if (this.current !== this.prev && this.events.change) {\n this.events.change.notify(this.current);\n }\n // Update render subscribers\n if (render && this.events.renderRequest) {\n this.events.renderRequest.notify(this.current);\n }\n };\n this.hasAnimated = false;\n this.setCurrent(init);\n this.owner = options.owner;\n }\n setCurrent(current) {\n this.current = current;\n this.updatedAt = time.now();\n if (this.canTrackVelocity === null && current !== undefined) {\n this.canTrackVelocity = isFloat(this.current);\n }\n }\n setPrevFrameValue(prevFrameValue = this.current) {\n this.prevFrameValue = prevFrameValue;\n this.prevUpdatedAt = this.updatedAt;\n }\n /**\n * Adds a function that will be notified when the `MotionValue` is updated.\n *\n * It returns a function that, when called, will cancel the subscription.\n *\n * When calling `onChange` inside a React component, it should be wrapped with the\n * `useEffect` hook. As it returns an unsubscribe function, this should be returned\n * from the `useEffect` function to ensure you don't add duplicate subscribers..\n *\n * ```jsx\n * export const MyComponent = () => {\n * const x = useMotionValue(0)\n * const y = useMotionValue(0)\n * const opacity = useMotionValue(1)\n *\n * useEffect(() => {\n * function updateOpacity() {\n * const maxXY = Math.max(x.get(), y.get())\n * const newOpacity = transform(maxXY, [0, 100], [1, 0])\n * opacity.set(newOpacity)\n * }\n *\n * const unsubscribeX = x.on(\"change\", updateOpacity)\n * const unsubscribeY = y.on(\"change\", updateOpacity)\n *\n * return () => {\n * unsubscribeX()\n * unsubscribeY()\n * }\n * }, [])\n *\n * return <motion.div style={{ x }} />\n * }\n * ```\n *\n * @param subscriber - A function that receives the latest value.\n * @returns A function that, when called, will cancel this subscription.\n *\n * @deprecated\n */\n onChange(subscription) {\n if (process.env.NODE_ENV !== \"production\") {\n warnOnce(false, `value.onChange(callback) is deprecated. Switch to value.on(\"change\", callback).`);\n }\n return this.on(\"change\", subscription);\n }\n on(eventName, callback) {\n if (!this.events[eventName]) {\n this.events[eventName] = new SubscriptionManager();\n }\n const unsubscribe = this.events[eventName].add(callback);\n if (eventName === \"change\") {\n return () => {\n unsubscribe();\n /**\n * If we have no more change listeners by the start\n * of the next frame, stop active animations.\n */\n frame.read(() => {\n if (!this.events.change.getSize()) {\n this.stop();\n }\n });\n };\n }\n return unsubscribe;\n }\n clearListeners() {\n for (const eventManagers in this.events) {\n this.events[eventManagers].clear();\n }\n }\n /**\n * Attaches a passive effect to the `MotionValue`.\n *\n * @internal\n */\n attach(passiveEffect, stopPassiveEffect) {\n this.passiveEffect = passiveEffect;\n this.stopPassiveEffect = stopPassiveEffect;\n }\n /**\n * Sets the state of the `MotionValue`.\n *\n * @remarks\n *\n * ```jsx\n * const x = useMotionValue(0)\n * x.set(10)\n * ```\n *\n * @param latest - Latest value to set.\n * @param render - Whether to notify render subscribers. Defaults to `true`\n *\n * @public\n */\n set(v, render = true) {\n if (!render || !this.passiveEffect) {\n this.updateAndNotify(v, render);\n }\n else {\n this.passiveEffect(v, this.updateAndNotify);\n }\n }\n setWithVelocity(prev, current, delta) {\n this.set(current);\n this.prev = undefined;\n this.prevFrameValue = prev;\n this.prevUpdatedAt = this.updatedAt - delta;\n }\n /**\n * Set the state of the `MotionValue`, stopping any active animations,\n * effects, and resets velocity to `0`.\n */\n jump(v, endAnimation = true) {\n this.updateAndNotify(v);\n this.prev = v;\n this.prevUpdatedAt = this.prevFrameValue = undefined;\n endAnimation && this.stop();\n if (this.stopPassiveEffect)\n this.stopPassiveEffect();\n }\n /**\n * Returns the latest state of `MotionValue`\n *\n * @returns - The latest state of `MotionValue`\n *\n * @public\n */\n get() {\n if (collectMotionValues.current) {\n collectMotionValues.current.push(this);\n }\n return this.current;\n }\n /**\n * @public\n */\n getPrevious() {\n return this.prev;\n }\n /**\n * Returns the latest velocity of `MotionValue`\n *\n * @returns - The latest velocity of `MotionValue`. Returns `0` if the state is non-numerical.\n *\n * @public\n */\n getVelocity() {\n const currentTime = time.now();\n if (!this.canTrackVelocity ||\n this.prevFrameValue === undefined ||\n currentTime - this.updatedAt > MAX_VELOCITY_DELTA) {\n return 0;\n }\n const delta = Math.min(this.updatedAt - this.prevUpdatedAt, MAX_VELOCITY_DELTA);\n // Casts because of parseFloat's poor typing\n return velocityPerSecond(parseFloat(this.current) -\n parseFloat(this.prevFrameValue), delta);\n }\n /**\n * Registers a new animation to control this `MotionValue`. Only one\n * animation can drive a `MotionValue` at one time.\n *\n * ```jsx\n * value.start()\n * ```\n *\n * @param animation - A function that starts the provided animation\n *\n * @internal\n */\n start(startAnimation) {\n this.stop();\n return new Promise((resolve) => {\n this.hasAnimated = true;\n this.animation = startAnimation(resolve);\n if (this.events.animationStart) {\n this.events.animationStart.notify();\n }\n }).then(() => {\n if (this.events.animationComplete) {\n this.events.animationComplete.notify();\n }\n this.clearAnimation();\n });\n }\n /**\n * Stop the currently active animation.\n *\n * @public\n */\n stop() {\n if (this.animation) {\n this.animation.stop();\n if (this.events.animationCancel) {\n this.events.animationCancel.notify();\n }\n }\n this.clearAnimation();\n }\n /**\n * Returns `true` if this value is currently animating.\n *\n * @public\n */\n isAnimating() {\n return !!this.animation;\n }\n clearAnimation() {\n delete this.animation;\n }\n /**\n * Destroy and clean up subscribers to this `MotionValue`.\n *\n * The `MotionValue` hooks like `useMotionValue` and `useTransform` automatically\n * handle the lifecycle of the returned `MotionValue`, so this method is only necessary if you've manually\n * created a `MotionValue` via the `motionValue` function.\n *\n * @public\n */\n destroy() {\n this.clearListeners();\n this.stop();\n if (this.stopPassiveEffect) {\n this.stopPassiveEffect();\n }\n }\n}\nfunction motionValue(init, options) {\n return new MotionValue(init, options);\n}\n\nexport { MotionValue, collectMotionValues, motionValue };\n","import { resolveFinalValueInKeyframes } from '../../utils/resolve-value.mjs';\nimport { motionValue } from '../../value/index.mjs';\nimport { resolveVariant } from './resolve-dynamic-variants.mjs';\n\n/**\n * Set VisualElement's MotionValue, creating a new MotionValue for it if\n * it doesn't exist.\n */\nfunction setMotionValue(visualElement, key, value) {\n if (visualElement.hasValue(key)) {\n visualElement.getValue(key).set(value);\n }\n else {\n visualElement.addValue(key, motionValue(value));\n }\n}\nfunction setTarget(visualElement, definition) {\n const resolved = resolveVariant(visualElement, definition);\n let { transitionEnd = {}, transition = {}, ...target } = resolved || {};\n target = { ...target, ...transitionEnd };\n for (const key in target) {\n const value = resolveFinalValueInKeyframes(target[key]);\n setMotionValue(visualElement, key, value);\n }\n}\n\nexport { setTarget };\n","import { isMotionValue } from '../utils/is-motion-value.mjs';\n\nfunction isWillChangeMotionValue(value) {\n return Boolean(isMotionValue(value) && value.add);\n}\n\nexport { isWillChangeMotionValue };\n","import { isWillChangeMotionValue } from './is.mjs';\n\nfunction addValueToWillChange(visualElement, key) {\n const willChange = visualElement.getValue(\"willChange\");\n /**\n * It could be that a user has set willChange to a regular MotionValue,\n * in which case we can't add the value to it.\n */\n if (isWillChangeMotionValue(willChange)) {\n return willChange.add(key);\n }\n}\n\nexport { addValueToWillChange };\n","import { optimizedAppearDataAttribute } from './data-id.mjs';\n\nfunction getOptimisedAppearId(visualElement) {\n return visualElement.props[optimizedAppearDataAttribute];\n}\n\nexport { getOptimisedAppearId };\n","const instantAnimationState = {\n current: false,\n};\n\nexport { instantAnimationState };\n","import { noop } from 'motion-utils';\n\n/*\n Bezier function generator\n This has been modified from Gaëtan Renaudeau's BezierEasing\n https://github.com/gre/bezier-easing/blob/master/src/index.js\n https://github.com/gre/bezier-easing/blob/master/LICENSE\n \n I've removed the newtonRaphsonIterate algo because in benchmarking it\n wasn't noticiably faster than binarySubdivision, indeed removing it\n usually improved times, depending on the curve.\n I also removed the lookup table, as for the added bundle size and loop we're\n only cutting ~4 or so subdivision iterations. I bumped the max iterations up\n to 12 to compensate and this still tended to be faster for no perceivable\n loss in accuracy.\n Usage\n const easeOut = cubicBezier(.17,.67,.83,.67);\n const x = easeOut(0.5); // returns 0.627...\n*/\n// Returns x(t) given t, x1, and x2, or y(t) given t, y1, and y2.\nconst calcBezier = (t, a1, a2) => (((1.0 - 3.0 * a2 + 3.0 * a1) * t + (3.0 * a2 - 6.0 * a1)) * t + 3.0 * a1) *\n t;\nconst subdivisionPrecision = 0.0000001;\nconst subdivisionMaxIterations = 12;\nfunction binarySubdivide(x, lowerBound, upperBound, mX1, mX2) {\n let currentX;\n let currentT;\n let i = 0;\n do {\n currentT = lowerBound + (upperBound - lowerBound) / 2.0;\n currentX = calcBezier(currentT, mX1, mX2) - x;\n if (currentX > 0.0) {\n upperBound = currentT;\n }\n else {\n lowerBound = currentT;\n }\n } while (Math.abs(currentX) > subdivisionPrecision &&\n ++i < subdivisionMaxIterations);\n return currentT;\n}\nfunction cubicBezier(mX1, mY1, mX2, mY2) {\n // If this is a linear gradient, return linear easing\n if (mX1 === mY1 && mX2 === mY2)\n return noop;\n const getTForX = (aX) => binarySubdivide(aX, 0, 1, mX1, mX2);\n // If animation is at start/end, return t without easing\n return (t) => t === 0 || t === 1 ? t : calcBezier(getTForX(t), mY1, mY2);\n}\n\nexport { cubicBezier };\n","// Accepts an easing function and returns a new one that outputs mirrored values for\n// the second half of the animation. Turns easeIn into easeInOut.\nconst mirrorEasing = (easing) => (p) => p <= 0.5 ? easing(2 * p) / 2 : (2 - easing(2 * (1 - p))) / 2;\n\nexport { mirrorEasing };\n","// Accepts an easing function and returns a new one that outputs reversed values.\n// Turns easeIn into easeOut.\nconst reverseEasing = (easing) => (p) => 1 - easing(1 - p);\n\nexport { reverseEasing };\n","import { cubicBezier } from './cubic-bezier.mjs';\nimport { mirrorEasing } from './modifiers/mirror.mjs';\nimport { reverseEasing } from './modifiers/reverse.mjs';\n\nconst backOut = /*@__PURE__*/ cubicBezier(0.33, 1.53, 0.69, 0.99);\nconst backIn = /*@__PURE__*/ reverseEasing(backOut);\nconst backInOut = /*@__PURE__*/ mirrorEasing(backIn);\n\nexport { backIn, backInOut, backOut };\n","import { backIn } from './back.mjs';\n\nconst anticipate = (p) => (p *= 2) < 1 ? 0.5 * backIn(p) : 0.5 * (2 - Math.pow(2, -10 * (p - 1)));\n\nexport { anticipate };\n","import { mirrorEasing } from './modifiers/mirror.mjs';\nimport { reverseEasing } from './modifiers/reverse.mjs';\n\nconst circIn = (p) => 1 - Math.sin(Math.acos(p));\nconst circOut = reverseEasing(circIn);\nconst circInOut = mirrorEasing(circIn);\n\nexport { circIn, circInOut, circOut };\n","/**\n * Check if the value is a zero value string like \"0px\" or \"0%\"\n */\nconst isZeroValueString = (v) => /^0[^.\\s]+$/u.test(v);\n\nexport { isZeroValueString };\n","import { isZeroValueString } from '../../utils/is-zero-value-string.mjs';\n\nfunction isNone(value) {\n if (typeof value === \"number\") {\n return value === 0;\n }\n else if (value !== null) {\n return value === \"none\" || value === \"0\" || isZeroValueString(value);\n }\n else {\n return true;\n }\n}\n\nexport { isNone };\n","// If this number is a decimal, make it just five decimal places\n// to avoid exponents\nconst sanitize = (v) => Math.round(v * 100000) / 100000;\n\nexport { sanitize };\n","const floatRegex = /-?(?:\\d+(?:\\.\\d+)?|\\.\\d+)/gu;\n\nexport { floatRegex };\n","function isNullish(v) {\n return v == null;\n}\n\nexport { isNullish };\n","const singleColorRegex = /^(?:#[\\da-f]{3,8}|(?:rgb|hsl)a?\\((?:-?[\\d.]+%?[,\\s]+){2}-?[\\d.]+%?\\s*(?:[,/]\\s*)?(?:\\b\\d+(?:\\.\\d+)?|\\.\\d+)?%?\\))$/iu;\n\nexport { singleColorRegex };\n","import { floatRegex } from '../utils/float-regex.mjs';\nimport { isNullish } from '../utils/is-nullish.mjs';\nimport { singleColorRegex } from '../utils/single-color-regex.mjs';\n\n/**\n * Returns true if the provided string is a color, ie rgba(0,0,0,0) or #000,\n * but false if a number or multiple colors\n */\nconst isColorString = (type, testProp) => (v) => {\n return Boolean((typeof v === \"string\" &&\n singleColorRegex.test(v) &&\n v.startsWith(type)) ||\n (testProp &&\n !isNullish(v) &&\n Object.prototype.hasOwnProperty.call(v, testProp)));\n};\nconst splitColor = (aName, bName, cName) => (v) => {\n if (typeof v !== \"string\")\n return v;\n const [a, b, c, alpha] = v.match(floatRegex);\n return {\n [aName]: parseFloat(a),\n [bName]: parseFloat(b),\n [cName]: parseFloat(c),\n alpha: alpha !== undefined ? parseFloat(alpha) : 1,\n };\n};\n\nexport { isColorString, splitColor };\n","import { clamp } from '../../../utils/clamp.mjs';\nimport { alpha, number } from '../numbers/index.mjs';\nimport { sanitize } from '../utils/sanitize.mjs';\nimport { isColorString, splitColor } from './utils.mjs';\n\nconst clampRgbUnit = (v) => clamp(0, 255, v);\nconst rgbUnit = {\n ...number,\n transform: (v) => Math.round(clampRgbUnit(v)),\n};\nconst rgba = {\n test: /*@__PURE__*/ isColorString(\"rgb\", \"red\"),\n parse: /*@__PURE__*/ splitColor(\"red\", \"green\", \"blue\"),\n transform: ({ red, green, blue, alpha: alpha$1 = 1 }) => \"rgba(\" +\n rgbUnit.transform(red) +\n \", \" +\n rgbUnit.transform(green) +\n \", \" +\n rgbUnit.transform(blue) +\n \", \" +\n sanitize(alpha.transform(alpha$1)) +\n \")\",\n};\n\nexport { rgbUnit, rgba };\n","import { rgba } from './rgba.mjs';\nimport { isColorString } from './utils.mjs';\n\nfunction parseHex(v) {\n let r = \"\";\n let g = \"\";\n let b = \"\";\n let a = \"\";\n // If we have 6 characters, ie #FF0000\n if (v.length > 5) {\n r = v.substring(1, 3);\n g = v.substring(3, 5);\n b = v.substring(5, 7);\n a = v.substring(7, 9);\n // Or we have 3 characters, ie #F00\n }\n else {\n r = v.substring(1, 2);\n g = v.substring(2, 3);\n b = v.substring(3, 4);\n a = v.substring(4, 5);\n r += r;\n g += g;\n b += b;\n a += a;\n }\n return {\n red: parseInt(r, 16),\n green: parseInt(g, 16),\n blue: parseInt(b, 16),\n alpha: a ? parseInt(a, 16) / 255 : 1,\n };\n}\nconst hex = {\n test: /*@__PURE__*/ isColorString(\"#\"),\n parse: parseHex,\n transform: rgba.transform,\n};\n\nexport { hex };\n","import { alpha } from '../numbers/index.mjs';\nimport { percent } from '../numbers/units.mjs';\nimport { sanitize } from '../utils/sanitize.mjs';\nimport { isColorString, splitColor } from './utils.mjs';\n\nconst hsla = {\n test: /*@__PURE__*/ isColorString(\"hsl\", \"hue\"),\n parse: /*@__PURE__*/ splitColor(\"hue\", \"saturation\", \"lightness\"),\n transform: ({ hue, saturation, lightness, alpha: alpha$1 = 1 }) => {\n return (\"hsla(\" +\n Math.round(hue) +\n \", \" +\n percent.transform(sanitize(saturation)) +\n \", \" +\n percent.transform(sanitize(lightness)) +\n \", \" +\n sanitize(alpha.transform(alpha$1)) +\n \")\");\n },\n};\n\nexport { hsla };\n","import { hex } from './hex.mjs';\nimport { hsla } from './hsla.mjs';\nimport { rgba } from './rgba.mjs';\n\nconst color = {\n test: (v) => rgba.test(v) || hex.test(v) || hsla.test(v),\n parse: (v) => {\n if (rgba.test(v)) {\n return rgba.parse(v);\n }\n else if (hsla.test(v)) {\n return hsla.parse(v);\n }\n else {\n return hex.parse(v);\n }\n },\n transform: (v) => {\n return typeof v === \"string\"\n ? v\n : v.hasOwnProperty(\"red\")\n ? rgba.transform(v)\n : hsla.transform(v);\n },\n};\n\nexport { color };\n","const colorRegex = /(?:#[\\da-f]{3,8}|(?:rgb|hsl)a?\\((?:-?[\\d.]+%?[,\\s]+){2}-?[\\d.]+%?\\s*(?:[,/]\\s*)?(?:\\b\\d+(?:\\.\\d+)?|\\.\\d+)?%?\\))/giu;\n\nexport { colorRegex };\n","import { color } from '../color/index.mjs';\nimport { colorRegex } from '../utils/color-regex.mjs';\nimport { floatRegex } from '../utils/float-regex.mjs';\nimport { sanitize } from '../utils/sanitize.mjs';\n\nfunction test(v) {\n var _a, _b;\n return (isNaN(v) &&\n typeof v === \"string\" &&\n (((_a = v.match(floatRegex)) === null || _a === void 0 ? void 0 : _a.length) || 0) +\n (((_b = v.match(colorRegex)) === null || _b === void 0 ? void 0 : _b.length) || 0) >\n 0);\n}\nconst NUMBER_TOKEN = \"number\";\nconst COLOR_TOKEN = \"color\";\nconst VAR_TOKEN = \"var\";\nconst VAR_FUNCTION_TOKEN = \"var(\";\nconst SPLIT_TOKEN = \"${}\";\n// this regex consists of the `singleCssVariableRegex|rgbHSLValueRegex|digitRegex`\nconst complexRegex = /var\\s*\\(\\s*--(?:[\\w-]+\\s*|[\\w-]+\\s*,(?:\\s*[^)(\\s]|\\s*\\((?:[^)(]|\\([^)(]*\\))*\\))+\\s*)\\)|#[\\da-f]{3,8}|(?:rgb|hsl)a?\\((?:-?[\\d.]+%?[,\\s]+){2}-?[\\d.]+%?\\s*(?:[,/]\\s*)?(?:\\b\\d+(?:\\.\\d+)?|\\.\\d+)?%?\\)|-?(?:\\d+(?:\\.\\d+)?|\\.\\d+)/giu;\nfunction analyseComplexValue(value) {\n const originalValue = value.toString();\n const values = [];\n const indexes = {\n color: [],\n number: [],\n var: [],\n };\n const types = [];\n let i = 0;\n const tokenised = originalValue.replace(complexRegex, (parsedValue) => {\n if (color.test(parsedValue)) {\n indexes.color.push(i);\n types.push(COLOR_TOKEN);\n values.push(color.parse(parsedValue));\n }\n else if (parsedValue.startsWith(VAR_FUNCTION_TOKEN)) {\n indexes.var.push(i);\n types.push(VAR_TOKEN);\n values.push(parsedValue);\n }\n else {\n indexes.number.push(i);\n types.push(NUMBER_TOKEN);\n values.push(parseFloat(parsedValue));\n }\n ++i;\n return SPLIT_TOKEN;\n });\n const split = tokenised.split(SPLIT_TOKEN);\n return { values, split, indexes, types };\n}\nfunction parseComplexValue(v) {\n return analyseComplexValue(v).values;\n}\nfunction createTransformer(source) {\n const { split, types } = analyseComplexValue(source);\n const numSections = split.length;\n return (v) => {\n let output = \"\";\n for (let i = 0; i < numSections; i++) {\n output += split[i];\n if (v[i] !== undefined) {\n const type = types[i];\n if (type === NUMBER_TOKEN) {\n output += sanitize(v[i]);\n }\n else if (type === COLOR_TOKEN) {\n output += color.transform(v[i]);\n }\n else {\n output += v[i];\n }\n }\n }\n return output;\n };\n}\nconst convertNumbersToZero = (v) => typeof v === \"number\" ? 0 : v;\nfunction getAnimatableNone(v) {\n const parsed = parseComplexValue(v);\n const transformer = createTransformer(v);\n return transformer(parsed.map(convertNumbersToZero));\n}\nconst complex = {\n test,\n parse: parseComplexValue,\n createTransformer,\n getAnimatableNone,\n};\n\nexport { analyseComplexValue, complex };\n","import { complex } from './index.mjs';\nimport { floatRegex } from '../utils/float-regex.mjs';\n\n/**\n * Properties that should default to 1 or 100%\n */\nconst maxDefaults = new Set([\"brightness\", \"contrast\", \"saturate\", \"opacity\"]);\nfunction applyDefaultFilter(v) {\n const [name, value] = v.slice(0, -1).split(\"(\");\n if (name === \"drop-shadow\")\n return v;\n const [number] = value.match(floatRegex) || [];\n if (!number)\n return v;\n const unit = value.replace(number, \"\");\n let defaultValue = maxDefaults.has(name) ? 1 : 0;\n if (number !== value)\n defaultValue *= 100;\n return name + \"(\" + defaultValue + unit + \")\";\n}\nconst functionRegex = /\\b([a-z-]*)\\(.*?\\)/gu;\nconst filter = {\n ...complex,\n getAnimatableNone: (v) => {\n const functions = v.match(functionRegex);\n return functions ? functions.map(applyDefaultFilter).join(\" \") : v;\n },\n};\n\nexport { filter };\n","import { color } from '../../../value/types/color/index.mjs';\nimport { filter } from '../../../value/types/complex/filter.mjs';\nimport { numberValueTypes } from './number.mjs';\n\n/**\n * A map of default value types for common values\n */\nconst defaultValueTypes = {\n ...numberValueTypes,\n // Color props\n color,\n backgroundColor: color,\n outlineColor: color,\n fill: color,\n stroke: color,\n // Border props\n borderColor: color,\n borderTopColor: color,\n borderRightColor: color,\n borderBottomColor: color,\n borderLeftColor: color,\n filter,\n WebkitFilter: filter,\n};\n/**\n * Gets the default ValueType for the provided value key\n */\nconst getDefaultValueType = (key) => defaultValueTypes[key];\n\nexport { defaultValueTypes, getDefaultValueType };\n","import { complex } from '../../../value/types/complex/index.mjs';\nimport { filter } from '../../../value/types/complex/filter.mjs';\nimport { getDefaultValueType } from './defaults.mjs';\n\nfunction getAnimatableNone(key, value) {\n let defaultValueType = getDefaultValueType(key);\n if (defaultValueType !== filter)\n defaultValueType = complex;\n // If value is not recognised as animatable, ie \"none\", create an animatable version origin based on the target\n return defaultValueType.getAnimatableNone\n ? defaultValueType.getAnimatableNone(value)\n : undefined;\n}\n\nexport { getAnimatableNone };\n","import { analyseComplexValue } from '../../../value/types/complex/index.mjs';\nimport { getAnimatableNone } from '../../dom/value-types/animatable-none.mjs';\n\n/**\n * If we encounter keyframes like \"none\" or \"0\" and we also have keyframes like\n * \"#fff\" or \"200px 200px\" we want to find a keyframe to serve as a template for\n * the \"none\" keyframes. In this case \"#fff\" or \"200px 200px\" - then these get turned into\n * zero equivalents, i.e. \"#fff0\" or \"0px 0px\".\n */\nconst invalidTemplates = new Set([\"auto\", \"none\", \"0\"]);\nfunction makeNoneKeyframesAnimatable(unresolvedKeyframes, noneKeyframeIndexes, name) {\n let i = 0;\n let animatableTemplate = undefined;\n while (i < unresolvedKeyframes.length && !animatableTemplate) {\n const keyframe = unresolvedKeyframes[i];\n if (typeof keyframe === \"string\" &&\n !invalidTemplates.has(keyframe) &&\n analyseComplexValue(keyframe).values.length) {\n animatableTemplate = unresolvedKeyframes[i];\n }\n i++;\n }\n if (animatableTemplate && name) {\n for (const noneIndex of noneKeyframeIndexes) {\n unresolvedKeyframes[noneIndex] = getAnimatableNone(name, animatableTemplate);\n }\n }\n}\n\nexport { makeNoneKeyframesAnimatable };\n","import { number } from '../../../value/types/numbers/index.mjs';\nimport { px } from '../../../value/types/numbers/units.mjs';\nimport { transformPropOrder } from '../../html/utils/keys-transform.mjs';\n\nconst isNumOrPxType = (v) => v === number || v === px;\nconst getPosFromMatrix = (matrix, pos) => parseFloat(matrix.split(\", \")[pos]);\nconst getTranslateFromMatrix = (pos2, pos3) => (_bbox, { transform }) => {\n if (transform === \"none\" || !transform)\n return 0;\n const matrix3d = transform.match(/^matrix3d\\((.+)\\)$/u);\n if (matrix3d) {\n return getPosFromMatrix(matrix3d[1], pos3);\n }\n else {\n const matrix = transform.match(/^matrix\\((.+)\\)$/u);\n if (matrix) {\n return getPosFromMatrix(matrix[1], pos2);\n }\n else {\n return 0;\n }\n }\n};\nconst transformKeys = new Set([\"x\", \"y\", \"z\"]);\nconst nonTranslationalTransformKeys = transformPropOrder.filter((key) => !transformKeys.has(key));\nfunction removeNonTranslationalTransform(visualElement) {\n const removedTransforms = [];\n nonTranslationalTransformKeys.forEach((key) => {\n const value = visualElement.getValue(key);\n if (value !== undefined) {\n removedTransforms.push([key, value.get()]);\n value.set(key.startsWith(\"scale\") ? 1 : 0);\n }\n });\n return removedTransforms;\n}\nconst positionalValues = {\n // Dimensions\n width: ({ x }, { paddingLeft = \"0\", paddingRight = \"0\" }) => x.max - x.min - parseFloat(paddingLeft) - parseFloat(paddingRight),\n height: ({ y }, { paddingTop = \"0\", paddingBottom = \"0\" }) => y.max - y.min - parseFloat(paddingTop) - parseFloat(paddingBottom),\n top: (_bbox, { top }) => parseFloat(top),\n left: (_bbox, { left }) => parseFloat(left),\n bottom: ({ y }, { top }) => parseFloat(top) + (y.max - y.min),\n right: ({ x }, { left }) => parseFloat(left) + (x.max - x.min),\n // Transform\n x: getTranslateFromMatrix(4, 13),\n y: getTranslateFromMatrix(5, 14),\n};\n// Alias translate longform names\npositionalValues.translateX = positionalValues.x;\npositionalValues.translateY = positionalValues.y;\n\nexport { isNumOrPxType, positionalValues, removeNonTranslationalTransform };\n","import { removeNonTranslationalTransform } from '../dom/utils/unit-conversion.mjs';\nimport { frame } from '../../frameloop/frame.mjs';\n\nconst toResolve = new Set();\nlet isScheduled = false;\nlet anyNeedsMeasurement = false;\nfunction measureAllKeyframes() {\n if (anyNeedsMeasurement) {\n const resolversToMeasure = Array.from(toResolve).filter((resolver) => resolver.needsMeasurement);\n const elementsToMeasure = new Set(resolversToMeasure.map((resolver) => resolver.element));\n const transformsToRestore = new Map();\n /**\n * Write pass\n * If we're measuring elements we want to remove bounding box-changing transforms.\n */\n elementsToMeasure.forEach((element) => {\n const removedTransforms = removeNonTranslationalTransform(element);\n if (!removedTransforms.length)\n return;\n transformsToRestore.set(element, removedTransforms);\n element.render();\n });\n // Read\n resolversToMeasure.forEach((resolver) => resolver.measureInitialState());\n // Write\n elementsToMeasure.forEach((element) => {\n element.render();\n const restore = transformsToRestore.get(element);\n if (restore) {\n restore.forEach(([key, value]) => {\n var _a;\n (_a = element.getValue(key)) === null || _a === void 0 ? void 0 : _a.set(value);\n });\n }\n });\n // Read\n resolversToMeasure.forEach((resolver) => resolver.measureEndState());\n // Write\n resolversToMeasure.forEach((resolver) => {\n if (resolver.suspendedScrollY !== undefined) {\n window.scrollTo(0, resolver.suspendedScrollY);\n }\n });\n }\n anyNeedsMeasurement = false;\n isScheduled = false;\n toResolve.forEach((resolver) => resolver.complete());\n toResolve.clear();\n}\nfunction readAllKeyframes() {\n toResolve.forEach((resolver) => {\n resolver.readKeyframes();\n if (resolver.needsMeasurement) {\n anyNeedsMeasurement = true;\n }\n });\n}\nfunction flushKeyframeResolvers() {\n readAllKeyframes();\n measureAllKeyframes();\n}\nclass KeyframeResolver {\n constructor(unresolvedKeyframes, onComplete, name, motionValue, element, isAsync = false) {\n /**\n * Track whether this resolver has completed. Once complete, it never\n * needs to attempt keyframe resolution again.\n */\n this.isComplete = false;\n /**\n * Track whether this resolver is async. If it is, it'll be added to the\n * resolver queue and flushed in the next frame. Resolvers that aren't going\n * to trigger read/write thrashing don't need to be async.\n */\n this.isAsync = false;\n /**\n * Track whether this resolver needs to perform a measurement\n * to resolve its keyframes.\n */\n this.needsMeasurement = false;\n /**\n * Track whether this resolver is currently scheduled to resolve\n * to allow it to be cancelled and resumed externally.\n */\n this.isScheduled = false;\n this.unresolvedKeyframes = [...unresolvedKeyframes];\n this.onComplete = onComplete;\n this.name = name;\n this.motionValue = motionValue;\n this.element = element;\n this.isAsync = isAsync;\n }\n scheduleResolve() {\n this.isScheduled = true;\n if (this.isAsync) {\n toResolve.add(this);\n if (!isScheduled) {\n isScheduled = true;\n frame.read(readAllKeyframes);\n frame.resolveKeyframes(measureAllKeyframes);\n }\n }\n else {\n this.readKeyframes();\n this.complete();\n }\n }\n readKeyframes() {\n const { unresolvedKeyframes, name, element, motionValue } = this;\n /**\n * If a keyframe is null, we hydrate it either by reading it from\n * the instance, or propagating from previous keyframes.\n */\n for (let i = 0; i < unresolvedKeyframes.length; i++) {\n if (unresolvedKeyframes[i] === null) {\n /**\n * If the first keyframe is null, we need to find its value by sampling the element\n */\n if (i === 0) {\n const currentValue = motionValue === null || motionValue === void 0 ? void 0 : motionValue.get();\n const finalKeyframe = unresolvedKeyframes[unresolvedKeyframes.length - 1];\n if (currentValue !== undefined) {\n unresolvedKeyframes[0] = currentValue;\n }\n else if (element && name) {\n const valueAsRead = element.readValue(name, finalKeyframe);\n if (valueAsRead !== undefined && valueAsRead !== null) {\n unresolvedKeyframes[0] = valueAsRead;\n }\n }\n if (unresolvedKeyframes[0] === undefined) {\n unresolvedKeyframes[0] = finalKeyframe;\n }\n if (motionValue && currentValue === undefined) {\n motionValue.set(unresolvedKeyframes[0]);\n }\n }\n else {\n unresolvedKeyframes[i] = unresolvedKeyframes[i - 1];\n }\n }\n }\n }\n setFinalKeyframe() { }\n measureInitialState() { }\n renderEndStyles() { }\n measureEndState() { }\n complete() {\n this.isComplete = true;\n this.onComplete(this.unresolvedKeyframes, this.finalKeyframe);\n toResolve.delete(this);\n }\n cancel() {\n if (!this.isComplete) {\n this.isScheduled = false;\n toResolve.delete(this);\n }\n }\n resume() {\n if (!this.isComplete)\n this.scheduleResolve();\n }\n}\n\nexport { KeyframeResolver, flushKeyframeResolvers };\n","/**\n * Check if value is a numerical string, ie a string that is purely a number eg \"100\" or \"-100.1\"\n */\nconst isNumericalString = (v) => /^-?(?:\\d+(?:\\.\\d+)?|\\.\\d+)$/u.test(v);\n\nexport { isNumericalString };\n","import { invariant } from 'motion-utils';\nimport { isNumericalString } from '../../../utils/is-numerical-string.mjs';\nimport { isCSSVariableToken } from './is-css-variable.mjs';\n\n/**\n * Parse Framer's special CSS variable format into a CSS token and a fallback.\n *\n * ```\n * `var(--foo, #fff)` => [`--foo`, '#fff']\n * ```\n *\n * @param current\n */\nconst splitCSSVariableRegex = \n// eslint-disable-next-line redos-detector/no-unsafe-regex -- false positive, as it can match a lot of words\n/^var\\(--(?:([\\w-]+)|([\\w-]+), ?([a-zA-Z\\d ()%#.,-]+))\\)/u;\nfunction parseCSSVariable(current) {\n const match = splitCSSVariableRegex.exec(current);\n if (!match)\n return [,];\n const [, token1, token2, fallback] = match;\n return [`--${token1 !== null && token1 !== void 0 ? token1 : token2}`, fallback];\n}\nconst maxDepth = 4;\nfunction getVariableValue(current, element, depth = 1) {\n invariant(depth <= maxDepth, `Max CSS variable fallback depth detected in property \"${current}\". This may indicate a circular fallback dependency.`);\n const [token, fallback] = parseCSSVariable(current);\n // No CSS variable detected\n if (!token)\n return;\n // Attempt to read this CSS variable off the element\n const resolved = window.getComputedStyle(element).getPropertyValue(token);\n if (resolved) {\n const trimmed = resolved.trim();\n return isNumericalString(trimmed) ? parseFloat(trimmed) : trimmed;\n }\n return isCSSVariableToken(fallback)\n ? getVariableValue(fallback, element, depth + 1)\n : fallback;\n}\n\nexport { getVariableValue, parseCSSVariable };\n","/**\n * Tests a provided value against a ValueType\n */\nconst testValueType = (v) => (type) => type.test(v);\n\nexport { testValueType };\n","/**\n * ValueType for \"auto\"\n */\nconst auto = {\n test: (v) => v === \"auto\",\n parse: (v) => v,\n};\n\nexport { auto };\n","import { number } from '../../../value/types/numbers/index.mjs';\nimport { px, percent, degrees, vw, vh } from '../../../value/types/numbers/units.mjs';\nimport { testValueType } from './test.mjs';\nimport { auto } from './type-auto.mjs';\n\n/**\n * A list of value types commonly used for dimensions\n */\nconst dimensionValueTypes = [number, px, percent, degrees, vw, vh, auto];\n/**\n * Tests a dimensional value against the list of dimension ValueTypes\n */\nconst findDimensionValueType = (v) => dimensionValueTypes.find(testValueType(v));\n\nexport { dimensionValueTypes, findDimensionValueType };\n","import { isNone } from '../../animation/utils/is-none.mjs';\nimport { positionalKeys } from '../html/utils/keys-position.mjs';\nimport { makeNoneKeyframesAnimatable } from '../html/utils/make-none-animatable.mjs';\nimport { KeyframeResolver } from '../utils/KeyframesResolver.mjs';\nimport { getVariableValue } from './utils/css-variables-conversion.mjs';\nimport { isCSSVariableToken } from './utils/is-css-variable.mjs';\nimport { isNumOrPxType, positionalValues } from './utils/unit-conversion.mjs';\nimport { findDimensionValueType } from './value-types/dimensions.mjs';\n\nclass DOMKeyframesResolver extends KeyframeResolver {\n constructor(unresolvedKeyframes, onComplete, name, motionValue, element) {\n super(unresolvedKeyframes, onComplete, name, motionValue, element, true);\n }\n readKeyframes() {\n const { unresolvedKeyframes, element, name } = this;\n if (!element || !element.current)\n return;\n super.readKeyframes();\n /**\n * If any keyframe is a CSS variable, we need to find its value by sampling the element\n */\n for (let i = 0; i < unresolvedKeyframes.length; i++) {\n let keyframe = unresolvedKeyframes[i];\n if (typeof keyframe === \"string\") {\n keyframe = keyframe.trim();\n if (isCSSVariableToken(keyframe)) {\n const resolved = getVariableValue(keyframe, element.current);\n if (resolved !== undefined) {\n unresolvedKeyframes[i] = resolved;\n }\n if (i === unresolvedKeyframes.length - 1) {\n this.finalKeyframe = keyframe;\n }\n }\n }\n }\n /**\n * Resolve \"none\" values. We do this potentially twice - once before and once after measuring keyframes.\n * This could be seen as inefficient but it's a trade-off to avoid measurements in more situations, which\n * have a far bigger performance impact.\n */\n this.resolveNoneKeyframes();\n /**\n * Check to see if unit type has changed. If so schedule jobs that will\n * temporarily set styles to the destination keyframes.\n * Skip if we have more than two keyframes or this isn't a positional value.\n * TODO: We can throw if there are multiple keyframes and the value type changes.\n */\n if (!positionalKeys.has(name) || unresolvedKeyframes.length !== 2) {\n return;\n }\n const [origin, target] = unresolvedKeyframes;\n const originType = findDimensionValueType(origin);\n const targetType = findDimensionValueType(target);\n /**\n * Either we don't recognise these value types or we can animate between them.\n */\n if (originType === targetType)\n return;\n /**\n * If both values are numbers or pixels, we can animate between them by\n * converting them to numbers.\n */\n if (isNumOrPxType(originType) && isNumOrPxType(targetType)) {\n for (let i = 0; i < unresolvedKeyframes.length; i++) {\n const value = unresolvedKeyframes[i];\n if (typeof value === \"string\") {\n unresolvedKeyframes[i] = parseFloat(value);\n }\n }\n }\n else {\n /**\n * Else, the only way to resolve this is by measuring the element.\n */\n this.needsMeasurement = true;\n }\n }\n resolveNoneKeyframes() {\n const { unresolvedKeyframes, name } = this;\n const noneKeyframeIndexes = [];\n for (let i = 0; i < unresolvedKeyframes.length; i++) {\n if (isNone(unresolvedKeyframes[i])) {\n noneKeyframeIndexes.push(i);\n }\n }\n if (noneKeyframeIndexes.length) {\n makeNoneKeyframesAnimatable(unresolvedKeyframes, noneKeyframeIndexes, name);\n }\n }\n measureInitialState() {\n const { element, unresolvedKeyframes, name } = this;\n if (!element || !element.current)\n return;\n if (name === \"height\") {\n this.suspendedScrollY = window.pageYOffset;\n }\n this.measuredOrigin = positionalValues[name](element.measureViewportBox(), window.getComputedStyle(element.current));\n unresolvedKeyframes[0] = this.measuredOrigin;\n // Set final key frame to measure after next render\n const measureKeyframe = unresolvedKeyframes[unresolvedKeyframes.length - 1];\n if (measureKeyframe !== undefined) {\n element.getValue(name, measureKeyframe).jump(measureKeyframe, false);\n }\n }\n measureEndState() {\n var _a;\n const { element, name, unresolvedKeyframes } = this;\n if (!element || !element.current)\n return;\n const value = element.getValue(name);\n value && value.jump(this.measuredOrigin, false);\n const finalKeyframeIndex = unresolvedKeyframes.length - 1;\n const finalKeyframe = unresolvedKeyframes[finalKeyframeIndex];\n unresolvedKeyframes[finalKeyframeIndex] = positionalValues[name](element.measureViewportBox(), window.getComputedStyle(element.current));\n if (finalKeyframe !== null && this.finalKeyframe === undefined) {\n this.finalKeyframe = finalKeyframe;\n }\n // If we removed transform values, reapply them before the next render\n if ((_a = this.removedTransforms) === null || _a === void 0 ? void 0 : _a.length) {\n this.removedTransforms.forEach(([unsetTransformName, unsetTransformValue]) => {\n element\n .getValue(unsetTransformName)\n .set(unsetTransformValue);\n });\n }\n this.resolveNoneKeyframes();\n }\n}\n\nexport { DOMKeyframesResolver };\n","import { complex } from '../../value/types/complex/index.mjs';\n\n/**\n * Check if a value is animatable. Examples:\n *\n * ✅: 100, \"100px\", \"#fff\"\n * ❌: \"block\", \"url(2.jpg)\"\n * @param value\n *\n * @internal\n */\nconst isAnimatable = (value, name) => {\n // If the list of keys tat might be non-animatable grows, replace with Set\n if (name === \"zIndex\")\n return false;\n // If it's a number or a keyframes array, we can animate it. We might at some point\n // need to do a deep isAnimatable check of keyframes, or let Popmotion handle this,\n // but for now lets leave it like this for performance reasons\n if (typeof value === \"number\" || Array.isArray(value))\n return true;\n if (typeof value === \"string\" && // It's animatable if we have a string\n (complex.test(value) || value === \"0\") && // And it contains numbers and/or colors\n !value.startsWith(\"url(\") // Unless it starts with \"url(\"\n ) {\n return true;\n }\n return false;\n};\n\nexport { isAnimatable };\n","import { isGenerator } from 'motion-dom';\nimport { warning } from 'motion-utils';\nimport { isAnimatable } from '../../utils/is-animatable.mjs';\n\nfunction hasKeyframesChanged(keyframes) {\n const current = keyframes[0];\n if (keyframes.length === 1)\n return true;\n for (let i = 0; i < keyframes.length; i++) {\n if (keyframes[i] !== current)\n return true;\n }\n}\nfunction canAnimate(keyframes, name, type, velocity) {\n /**\n * Check if we're able to animate between the start and end keyframes,\n * and throw a warning if we're attempting to animate between one that's\n * animatable and another that isn't.\n */\n const originKeyframe = keyframes[0];\n if (originKeyframe === null)\n return false;\n /**\n * These aren't traditionally animatable but we do support them.\n * In future we could look into making this more generic or replacing\n * this function with mix() === mixImmediate\n */\n if (name === \"display\" || name === \"visibility\")\n return true;\n const targetKeyframe = keyframes[keyframes.length - 1];\n const isOriginAnimatable = isAnimatable(originKeyframe, name);\n const isTargetAnimatable = isAnimatable(targetKeyframe, name);\n warning(isOriginAnimatable === isTargetAnimatable, `You are trying to animate ${name} from \"${originKeyframe}\" to \"${targetKeyframe}\". ${originKeyframe} is not an animatable value - to enable this animation set ${originKeyframe} to a value animatable to ${targetKeyframe} via the \\`style\\` property.`);\n // Always skip if any of these are true\n if (!isOriginAnimatable || !isTargetAnimatable) {\n return false;\n }\n return (hasKeyframesChanged(keyframes) ||\n ((type === \"spring\" || isGenerator(type)) && velocity));\n}\n\nexport { canAnimate };\n","const isNotNull = (value) => value !== null;\nfunction getFinalKeyframe(keyframes, { repeat, repeatType = \"loop\" }, finalKeyframe) {\n const resolvedKeyframes = keyframes.filter(isNotNull);\n const index = repeat && repeatType !== \"loop\" && repeat % 2 === 1\n ? 0\n : resolvedKeyframes.length - 1;\n return !index || finalKeyframe === undefined\n ? resolvedKeyframes[index]\n : finalKeyframe;\n}\n\nexport { getFinalKeyframe };\n","import { time } from '../../frameloop/sync-time.mjs';\nimport { flushKeyframeResolvers } from '../../render/utils/KeyframesResolver.mjs';\nimport { instantAnimationState } from '../../utils/use-instant-transition-state.mjs';\nimport { canAnimate } from './utils/can-animate.mjs';\nimport { getFinalKeyframe } from './waapi/utils/get-final-keyframe.mjs';\n\n/**\n * Maximum time allowed between an animation being created and it being\n * resolved for us to use the latter as the start time.\n *\n * This is to ensure that while we prefer to \"start\" an animation as soon\n * as it's triggered, we also want to avoid a visual jump if there's a big delay\n * between these two moments.\n */\nconst MAX_RESOLVE_DELAY = 40;\nclass BaseAnimation {\n constructor({ autoplay = true, delay = 0, type = \"keyframes\", repeat = 0, repeatDelay = 0, repeatType = \"loop\", ...options }) {\n // Track whether the animation has been stopped. Stopped animations won't restart.\n this.isStopped = false;\n this.hasAttemptedResolve = false;\n this.createdAt = time.now();\n this.options = {\n autoplay,\n delay,\n type,\n repeat,\n repeatDelay,\n repeatType,\n ...options,\n };\n this.updateFinishedPromise();\n }\n /**\n * This method uses the createdAt and resolvedAt to calculate the\n * animation startTime. *Ideally*, we would use the createdAt time as t=0\n * as the following frame would then be the first frame of the animation in\n * progress, which would feel snappier.\n *\n * However, if there's a delay (main thread work) between the creation of\n * the animation and the first commited frame, we prefer to use resolvedAt\n * to avoid a sudden jump into the animation.\n */\n calcStartTime() {\n if (!this.resolvedAt)\n return this.createdAt;\n return this.resolvedAt - this.createdAt > MAX_RESOLVE_DELAY\n ? this.resolvedAt\n : this.createdAt;\n }\n /**\n * A getter for resolved data. If keyframes are not yet resolved, accessing\n * this.resolved will synchronously flush all pending keyframe resolvers.\n * This is a deoptimisation, but at its worst still batches read/writes.\n */\n get resolved() {\n if (!this._resolved && !this.hasAttemptedResolve) {\n flushKeyframeResolvers();\n }\n return this._resolved;\n }\n /**\n * A method to be called when the keyframes resolver completes. This method\n * will check if its possible to run the animation and, if not, skip it.\n * Otherwise, it will call initPlayback on the implementing class.\n */\n onKeyframesResolved(keyframes, finalKeyframe) {\n this.resolvedAt = time.now();\n this.hasAttemptedResolve = true;\n const { name, type, velocity, delay, onComplete, onUpdate, isGenerator, } = this.options;\n /**\n * If we can't animate this value with the resolved keyframes\n * then we should complete it immediately.\n */\n if (!isGenerator && !canAnimate(keyframes, name, type, velocity)) {\n // Finish immediately\n if (instantAnimationState.current || !delay) {\n onUpdate &&\n onUpdate(getFinalKeyframe(keyframes, this.options, finalKeyframe));\n onComplete && onComplete();\n this.resolveFinishedPromise();\n return;\n }\n // Finish after a delay\n else {\n this.options.duration = 0;\n }\n }\n const resolvedAnimation = this.initPlayback(keyframes, finalKeyframe);\n if (resolvedAnimation === false)\n return;\n this._resolved = {\n keyframes,\n finalKeyframe,\n ...resolvedAnimation,\n };\n this.onPostResolved();\n }\n onPostResolved() { }\n /**\n * Allows the returned animation to be awaited or promise-chained. Currently\n * resolves when the animation finishes at all but in a future update could/should\n * reject if its cancels.\n */\n then(resolve, reject) {\n return this.currentFinishedPromise.then(resolve, reject);\n }\n flatten() {\n this.options.type = \"keyframes\";\n this.options.ease = \"linear\";\n }\n updateFinishedPromise() {\n this.currentFinishedPromise = new Promise((resolve) => {\n this.resolveFinishedPromise = resolve;\n });\n }\n}\n\nexport { BaseAnimation };\n","/*\n Value in range from progress\n\n Given a lower limit and an upper limit, we return the value within\n that range as expressed by progress (usually a number from 0 to 1)\n\n So progress = 0.5 would change\n\n from -------- to\n\n to\n\n from ---- to\n\n E.g. from = 10, to = 20, progress = 0.5 => 15\n\n @param [number]: Lower limit of range\n @param [number]: Upper limit of range\n @param [number]: The progress between lower and upper limits expressed 0-1\n @return [number]: Value as calculated from progress within range (not limited within range)\n*/\nconst mixNumber = (from, to, progress) => {\n return from + (to - from) * progress;\n};\n\nexport { mixNumber };\n","// Adapted from https://gist.github.com/mjackson/5311256\nfunction hueToRgb(p, q, t) {\n if (t < 0)\n t += 1;\n if (t > 1)\n t -= 1;\n if (t < 1 / 6)\n return p + (q - p) * 6 * t;\n if (t < 1 / 2)\n return q;\n if (t < 2 / 3)\n return p + (q - p) * (2 / 3 - t) * 6;\n return p;\n}\nfunction hslaToRgba({ hue, saturation, lightness, alpha }) {\n hue /= 360;\n saturation /= 100;\n lightness /= 100;\n let red = 0;\n let green = 0;\n let blue = 0;\n if (!saturation) {\n red = green = blue = lightness;\n }\n else {\n const q = lightness < 0.5\n ? lightness * (1 + saturation)\n : lightness + saturation - lightness * saturation;\n const p = 2 * lightness - q;\n red = hueToRgb(p, q, hue + 1 / 3);\n green = hueToRgb(p, q, hue);\n blue = hueToRgb(p, q, hue - 1 / 3);\n }\n return {\n red: Math.round(red * 255),\n green: Math.round(green * 255),\n blue: Math.round(blue * 255),\n alpha,\n };\n}\n\nexport { hslaToRgba };\n","function mixImmediate(a, b) {\n return (p) => (p > 0 ? b : a);\n}\n\nexport { mixImmediate };\n","import { mixNumber } from './number.mjs';\nimport { warning } from 'motion-utils';\nimport { hslaToRgba } from '../hsla-to-rgba.mjs';\nimport { hex } from '../../value/types/color/hex.mjs';\nimport { rgba } from '../../value/types/color/rgba.mjs';\nimport { hsla } from '../../value/types/color/hsla.mjs';\nimport { mixImmediate } from './immediate.mjs';\n\n// Linear color space blending\n// Explained https://www.youtube.com/watch?v=LKnqECcg6Gw\n// Demonstrated http://codepen.io/osublake/pen/xGVVaN\nconst mixLinearColor = (from, to, v) => {\n const fromExpo = from * from;\n const expo = v * (to * to - fromExpo) + fromExpo;\n return expo < 0 ? 0 : Math.sqrt(expo);\n};\nconst colorTypes = [hex, rgba, hsla];\nconst getColorType = (v) => colorTypes.find((type) => type.test(v));\nfunction asRGBA(color) {\n const type = getColorType(color);\n warning(Boolean(type), `'${color}' is not an animatable color. Use the equivalent color code instead.`);\n if (!Boolean(type))\n return false;\n let model = type.parse(color);\n if (type === hsla) {\n // TODO Remove this cast - needed since Motion's stricter typing\n model = hslaToRgba(model);\n }\n return model;\n}\nconst mixColor = (from, to) => {\n const fromRGBA = asRGBA(from);\n const toRGBA = asRGBA(to);\n if (!fromRGBA || !toRGBA) {\n return mixImmediate(from, to);\n }\n const blended = { ...fromRGBA };\n return (v) => {\n blended.red = mixLinearColor(fromRGBA.red, toRGBA.red, v);\n blended.green = mixLinearColor(fromRGBA.green, toRGBA.green, v);\n blended.blue = mixLinearColor(fromRGBA.blue, toRGBA.blue, v);\n blended.alpha = mixNumber(fromRGBA.alpha, toRGBA.alpha, v);\n return rgba.transform(blended);\n };\n};\n\nexport { mixColor, mixLinearColor };\n","/**\n * Pipe\n * Compose other transformers to run linearily\n * pipe(min(20), max(40))\n * @param {...functions} transformers\n * @return {function}\n */\nconst combineFunctions = (a, b) => (v) => b(a(v));\nconst pipe = (...transformers) => transformers.reduce(combineFunctions);\n\nexport { pipe };\n","const invisibleValues = new Set([\"none\", \"hidden\"]);\n/**\n * Returns a function that, when provided a progress value between 0 and 1,\n * will return the \"none\" or \"hidden\" string only when the progress is that of\n * the origin or target.\n */\nfunction mixVisibility(origin, target) {\n if (invisibleValues.has(origin)) {\n return (p) => (p <= 0 ? origin : target);\n }\n else {\n return (p) => (p >= 1 ? target : origin);\n }\n}\n\nexport { invisibleValues, mixVisibility };\n","import { mixNumber as mixNumber$1 } from './number.mjs';\nimport { mixColor } from './color.mjs';\nimport { pipe } from '../pipe.mjs';\nimport { warning } from 'motion-utils';\nimport { color } from '../../value/types/color/index.mjs';\nimport { complex, analyseComplexValue } from '../../value/types/complex/index.mjs';\nimport { isCSSVariableToken } from '../../render/dom/utils/is-css-variable.mjs';\nimport { invisibleValues, mixVisibility } from './visibility.mjs';\nimport { mixImmediate } from './immediate.mjs';\n\nfunction mixNumber(a, b) {\n return (p) => mixNumber$1(a, b, p);\n}\nfunction getMixer(a) {\n if (typeof a === \"number\") {\n return mixNumber;\n }\n else if (typeof a === \"string\") {\n return isCSSVariableToken(a)\n ? mixImmediate\n : color.test(a)\n ? mixColor\n : mixComplex;\n }\n else if (Array.isArray(a)) {\n return mixArray;\n }\n else if (typeof a === \"object\") {\n return color.test(a) ? mixColor : mixObject;\n }\n return mixImmediate;\n}\nfunction mixArray(a, b) {\n const output = [...a];\n const numValues = output.length;\n const blendValue = a.map((v, i) => getMixer(v)(v, b[i]));\n return (p) => {\n for (let i = 0; i < numValues; i++) {\n output[i] = blendValue[i](p);\n }\n return output;\n };\n}\nfunction mixObject(a, b) {\n const output = { ...a, ...b };\n const blendValue = {};\n for (const key in output) {\n if (a[key] !== undefined && b[key] !== undefined) {\n blendValue[key] = getMixer(a[key])(a[key], b[key]);\n }\n }\n return (v) => {\n for (const key in blendValue) {\n output[key] = blendValue[key](v);\n }\n return output;\n };\n}\nfunction matchOrder(origin, target) {\n var _a;\n const orderedOrigin = [];\n const pointers = { color: 0, var: 0, number: 0 };\n for (let i = 0; i < target.values.length; i++) {\n const type = target.types[i];\n const originIndex = origin.indexes[type][pointers[type]];\n const originValue = (_a = origin.values[originIndex]) !== null && _a !== void 0 ? _a : 0;\n orderedOrigin[i] = originValue;\n pointers[type]++;\n }\n return orderedOrigin;\n}\nconst mixComplex = (origin, target) => {\n const template = complex.createTransformer(target);\n const originStats = analyseComplexValue(origin);\n const targetStats = analyseComplexValue(target);\n const canInterpolate = originStats.indexes.var.length === targetStats.indexes.var.length &&\n originStats.indexes.color.length === targetStats.indexes.color.length &&\n originStats.indexes.number.length >= targetStats.indexes.number.length;\n if (canInterpolate) {\n if ((invisibleValues.has(origin) &&\n !targetStats.values.length) ||\n (invisibleValues.has(target) &&\n !originStats.values.length)) {\n return mixVisibility(origin, target);\n }\n return pipe(mixArray(matchOrder(originStats, targetStats), targetStats.values), template);\n }\n else {\n warning(true, `Complex values '${origin}' and '${target}' too different to mix. Ensure all colors are of the same type, and that each contains the same quantity of number and color values. Falling back to instant transition.`);\n return mixImmediate(origin, target);\n }\n};\n\nexport { getMixer, mixArray, mixComplex, mixObject };\n","import { getMixer } from './complex.mjs';\nimport { mixNumber } from './number.mjs';\n\nfunction mix(from, to, p) {\n if (typeof from === \"number\" &&\n typeof to === \"number\" &&\n typeof p === \"number\") {\n return mixNumber(from, to, p);\n }\n const mixer = getMixer(from);\n return mixer(from, to);\n}\n\nexport { mix };\n","import { velocityPerSecond } from '../../../utils/velocity-per-second.mjs';\n\nconst velocitySampleDuration = 5; // ms\nfunction calcGeneratorVelocity(resolveValue, t, current) {\n const prevT = Math.max(t - velocitySampleDuration, 0);\n return velocityPerSecond(current - resolveValue(prevT), t - prevT);\n}\n\nexport { calcGeneratorVelocity };\n","const springDefaults = {\n // Default spring physics\n stiffness: 100,\n damping: 10,\n mass: 1.0,\n velocity: 0.0,\n // Default duration/bounce-based options\n duration: 800, // in ms\n bounce: 0.3,\n visualDuration: 0.3, // in seconds\n // Rest thresholds\n restSpeed: {\n granular: 0.01,\n default: 2,\n },\n restDelta: {\n granular: 0.005,\n default: 0.5,\n },\n // Limits\n minDuration: 0.01, // in seconds\n maxDuration: 10.0, // in seconds\n minDamping: 0.05,\n maxDamping: 1,\n};\n\nexport { springDefaults };\n","import { warning, secondsToMilliseconds, millisecondsToSeconds } from 'motion-utils';\nimport { clamp } from '../../../utils/clamp.mjs';\nimport { springDefaults } from './defaults.mjs';\n\nconst safeMin = 0.001;\nfunction findSpring({ duration = springDefaults.duration, bounce = springDefaults.bounce, velocity = springDefaults.velocity, mass = springDefaults.mass, }) {\n let envelope;\n let derivative;\n warning(duration <= secondsToMilliseconds(springDefaults.maxDuration), \"Spring duration must be 10 seconds or less\");\n let dampingRatio = 1 - bounce;\n /**\n * Restrict dampingRatio and duration to within acceptable ranges.\n */\n dampingRatio = clamp(springDefaults.minDamping, springDefaults.maxDamping, dampingRatio);\n duration = clamp(springDefaults.minDuration, springDefaults.maxDuration, millisecondsToSeconds(duration));\n if (dampingRatio < 1) {\n /**\n * Underdamped spring\n */\n envelope = (undampedFreq) => {\n const exponentialDecay = undampedFreq * dampingRatio;\n const delta = exponentialDecay * duration;\n const a = exponentialDecay - velocity;\n const b = calcAngularFreq(undampedFreq, dampingRatio);\n const c = Math.exp(-delta);\n return safeMin - (a / b) * c;\n };\n derivative = (undampedFreq) => {\n const exponentialDecay = undampedFreq * dampingRatio;\n const delta = exponentialDecay * duration;\n const d = delta * velocity + velocity;\n const e = Math.pow(dampingRatio, 2) * Math.pow(undampedFreq, 2) * duration;\n const f = Math.exp(-delta);\n const g = calcAngularFreq(Math.pow(undampedFreq, 2), dampingRatio);\n const factor = -envelope(undampedFreq) + safeMin > 0 ? -1 : 1;\n return (factor * ((d - e) * f)) / g;\n };\n }\n else {\n /**\n * Critically-damped spring\n */\n envelope = (undampedFreq) => {\n const a = Math.exp(-undampedFreq * duration);\n const b = (undampedFreq - velocity) * duration + 1;\n return -safeMin + a * b;\n };\n derivative = (undampedFreq) => {\n const a = Math.exp(-undampedFreq * duration);\n const b = (velocity - undampedFreq) * (duration * duration);\n return a * b;\n };\n }\n const initialGuess = 5 / duration;\n const undampedFreq = approximateRoot(envelope, derivative, initialGuess);\n duration = secondsToMilliseconds(duration);\n if (isNaN(undampedFreq)) {\n return {\n stiffness: springDefaults.stiffness,\n damping: springDefaults.damping,\n duration,\n };\n }\n else {\n const stiffness = Math.pow(undampedFreq, 2) * mass;\n return {\n stiffness,\n damping: dampingRatio * 2 * Math.sqrt(mass * stiffness),\n duration,\n };\n }\n}\nconst rootIterations = 12;\nfunction approximateRoot(envelope, derivative, initialGuess) {\n let result = initialGuess;\n for (let i = 1; i < rootIterations; i++) {\n result = result - envelope(result) / derivative(result);\n }\n return result;\n}\nfunction calcAngularFreq(undampedFreq, dampingRatio) {\n return undampedFreq * Math.sqrt(1 - dampingRatio * dampingRatio);\n}\n\nexport { calcAngularFreq, findSpring };\n","import { calcGeneratorDuration, maxGeneratorDuration, generateLinearEasing } from 'motion-dom';\nimport { millisecondsToSeconds, secondsToMilliseconds } from 'motion-utils';\nimport { clamp } from '../../../utils/clamp.mjs';\nimport { calcGeneratorVelocity } from '../utils/velocity.mjs';\nimport { springDefaults } from './defaults.mjs';\nimport { findSpring, calcAngularFreq } from './find.mjs';\n\nconst durationKeys = [\"duration\", \"bounce\"];\nconst physicsKeys = [\"stiffness\", \"damping\", \"mass\"];\nfunction isSpringType(options, keys) {\n return keys.some((key) => options[key] !== undefined);\n}\nfunction getSpringOptions(options) {\n let springOptions = {\n velocity: springDefaults.velocity,\n stiffness: springDefaults.stiffness,\n damping: springDefaults.damping,\n mass: springDefaults.mass,\n isResolvedFromDuration: false,\n ...options,\n };\n // stiffness/damping/mass overrides duration/bounce\n if (!isSpringType(options, physicsKeys) &&\n isSpringType(options, durationKeys)) {\n if (options.visualDuration) {\n const visualDuration = options.visualDuration;\n const root = (2 * Math.PI) / (visualDuration * 1.2);\n const stiffness = root * root;\n const damping = 2 *\n clamp(0.05, 1, 1 - (options.bounce || 0)) *\n Math.sqrt(stiffness);\n springOptions = {\n ...springOptions,\n mass: springDefaults.mass,\n stiffness,\n damping,\n };\n }\n else {\n const derived = findSpring(options);\n springOptions = {\n ...springOptions,\n ...derived,\n mass: springDefaults.mass,\n };\n springOptions.isResolvedFromDuration = true;\n }\n }\n return springOptions;\n}\nfunction spring(optionsOrVisualDuration = springDefaults.visualDuration, bounce = springDefaults.bounce) {\n const options = typeof optionsOrVisualDuration !== \"object\"\n ? {\n visualDuration: optionsOrVisualDuration,\n keyframes: [0, 1],\n bounce,\n }\n : optionsOrVisualDuration;\n let { restSpeed, restDelta } = options;\n const origin = options.keyframes[0];\n const target = options.keyframes[options.keyframes.length - 1];\n /**\n * This is the Iterator-spec return value. We ensure it's mutable rather than using a generator\n * to reduce GC during animation.\n */\n const state = { done: false, value: origin };\n const { stiffness, damping, mass, duration, velocity, isResolvedFromDuration, } = getSpringOptions({\n ...options,\n velocity: -millisecondsToSeconds(options.velocity || 0),\n });\n const initialVelocity = velocity || 0.0;\n const dampingRatio = damping / (2 * Math.sqrt(stiffness * mass));\n const initialDelta = target - origin;\n const undampedAngularFreq = millisecondsToSeconds(Math.sqrt(stiffness / mass));\n /**\n * If we're working on a granular scale, use smaller defaults for determining\n * when the spring is finished.\n *\n * These defaults have been selected emprically based on what strikes a good\n * ratio between feeling good and finishing as soon as changes are imperceptible.\n */\n const isGranularScale = Math.abs(initialDelta) < 5;\n restSpeed || (restSpeed = isGranularScale\n ? springDefaults.restSpeed.granular\n : springDefaults.restSpeed.default);\n restDelta || (restDelta = isGranularScale\n ? springDefaults.restDelta.granular\n : springDefaults.restDelta.default);\n let resolveSpring;\n if (dampingRatio < 1) {\n const angularFreq = calcAngularFreq(undampedAngularFreq, dampingRatio);\n // Underdamped spring\n resolveSpring = (t) => {\n const envelope = Math.exp(-dampingRatio * undampedAngularFreq * t);\n return (target -\n envelope *\n (((initialVelocity +\n dampingRatio * undampedAngularFreq * initialDelta) /\n angularFreq) *\n Math.sin(angularFreq * t) +\n initialDelta * Math.cos(angularFreq * t)));\n };\n }\n else if (dampingRatio === 1) {\n // Critically damped spring\n resolveSpring = (t) => target -\n Math.exp(-undampedAngularFreq * t) *\n (initialDelta +\n (initialVelocity + undampedAngularFreq * initialDelta) * t);\n }\n else {\n // Overdamped spring\n const dampedAngularFreq = undampedAngularFreq * Math.sqrt(dampingRatio * dampingRatio - 1);\n resolveSpring = (t) => {\n const envelope = Math.exp(-dampingRatio * undampedAngularFreq * t);\n // When performing sinh or cosh values can hit Infinity so we cap them here\n const freqForT = Math.min(dampedAngularFreq * t, 300);\n return (target -\n (envelope *\n ((initialVelocity +\n dampingRatio * undampedAngularFreq * initialDelta) *\n Math.sinh(freqForT) +\n dampedAngularFreq *\n initialDelta *\n Math.cosh(freqForT))) /\n dampedAngularFreq);\n };\n }\n const generator = {\n calculatedDuration: isResolvedFromDuration ? duration || null : null,\n next: (t) => {\n const current = resolveSpring(t);\n if (!isResolvedFromDuration) {\n let currentVelocity = 0.0;\n /**\n * We only need to calculate velocity for under-damped springs\n * as over- and critically-damped springs can't overshoot, so\n * checking only for displacement is enough.\n */\n if (dampingRatio < 1) {\n currentVelocity =\n t === 0\n ? secondsToMilliseconds(initialVelocity)\n : calcGeneratorVelocity(resolveSpring, t, current);\n }\n const isBelowVelocityThreshold = Math.abs(currentVelocity) <= restSpeed;\n const isBelowDisplacementThreshold = Math.abs(target - current) <= restDelta;\n state.done =\n isBelowVelocityThreshold && isBelowDisplacementThreshold;\n }\n else {\n state.done = t >= duration;\n }\n state.value = state.done ? target : current;\n return state;\n },\n toString: () => {\n const calculatedDuration = Math.min(calcGeneratorDuration(generator), maxGeneratorDuration);\n const easing = generateLinearEasing((progress) => generator.next(calculatedDuration * progress).value, calculatedDuration, 30);\n return calculatedDuration + \"ms \" + easing;\n },\n };\n return generator;\n}\n\nexport { spring };\n","import { spring } from './spring/index.mjs';\nimport { calcGeneratorVelocity } from './utils/velocity.mjs';\n\nfunction inertia({ keyframes, velocity = 0.0, power = 0.8, timeConstant = 325, bounceDamping = 10, bounceStiffness = 500, modifyTarget, min, max, restDelta = 0.5, restSpeed, }) {\n const origin = keyframes[0];\n const state = {\n done: false,\n value: origin,\n };\n const isOutOfBounds = (v) => (min !== undefined && v < min) || (max !== undefined && v > max);\n const nearestBoundary = (v) => {\n if (min === undefined)\n return max;\n if (max === undefined)\n return min;\n return Math.abs(min - v) < Math.abs(max - v) ? min : max;\n };\n let amplitude = power * velocity;\n const ideal = origin + amplitude;\n const target = modifyTarget === undefined ? ideal : modifyTarget(ideal);\n /**\n * If the target has changed we need to re-calculate the amplitude, otherwise\n * the animation will start from the wrong position.\n */\n if (target !== ideal)\n amplitude = target - origin;\n const calcDelta = (t) => -amplitude * Math.exp(-t / timeConstant);\n const calcLatest = (t) => target + calcDelta(t);\n const applyFriction = (t) => {\n const delta = calcDelta(t);\n const latest = calcLatest(t);\n state.done = Math.abs(delta) <= restDelta;\n state.value = state.done ? target : latest;\n };\n /**\n * Ideally this would resolve for t in a stateless way, we could\n * do that by always precalculating the animation but as we know\n * this will be done anyway we can assume that spring will\n * be discovered during that.\n */\n let timeReachedBoundary;\n let spring$1;\n const checkCatchBoundary = (t) => {\n if (!isOutOfBounds(state.value))\n return;\n timeReachedBoundary = t;\n spring$1 = spring({\n keyframes: [state.value, nearestBoundary(state.value)],\n velocity: calcGeneratorVelocity(calcLatest, t, state.value), // TODO: This should be passing * 1000\n damping: bounceDamping,\n stiffness: bounceStiffness,\n restDelta,\n restSpeed,\n });\n };\n checkCatchBoundary(0);\n return {\n calculatedDuration: null,\n next: (t) => {\n /**\n * We need to resolve the friction to figure out if we need a\n * spring but we don't want to do this twice per frame. So here\n * we flag if we updated for this frame and later if we did\n * we can skip doing it again.\n */\n let hasUpdatedFrame = false;\n if (!spring$1 && timeReachedBoundary === undefined) {\n hasUpdatedFrame = true;\n applyFriction(t);\n checkCatchBoundary(t);\n }\n /**\n * If we have a spring and the provided t is beyond the moment the friction\n * animation crossed the min/max boundary, use the spring.\n */\n if (timeReachedBoundary !== undefined && t >= timeReachedBoundary) {\n return spring$1.next(t - timeReachedBoundary);\n }\n else {\n !hasUpdatedFrame && applyFriction(t);\n return state;\n }\n },\n };\n}\n\nexport { inertia };\n","import { cubicBezier } from './cubic-bezier.mjs';\n\nconst easeIn = /*@__PURE__*/ cubicBezier(0.42, 0, 1, 1);\nconst easeOut = /*@__PURE__*/ cubicBezier(0, 0, 0.58, 1);\nconst easeInOut = /*@__PURE__*/ cubicBezier(0.42, 0, 0.58, 1);\n\nexport { easeIn, easeInOut, easeOut };\n","const isEasingArray = (ease) => {\n return Array.isArray(ease) && typeof ease[0] !== \"number\";\n};\n\nexport { isEasingArray };\n","import { isBezierDefinition } from 'motion-dom';\nimport { invariant, noop } from 'motion-utils';\nimport { anticipate } from '../anticipate.mjs';\nimport { backIn, backInOut, backOut } from '../back.mjs';\nimport { circIn, circInOut, circOut } from '../circ.mjs';\nimport { cubicBezier } from '../cubic-bezier.mjs';\nimport { easeIn, easeInOut, easeOut } from '../ease.mjs';\n\nconst easingLookup = {\n linear: noop,\n easeIn,\n easeInOut,\n easeOut,\n circIn,\n circInOut,\n circOut,\n backIn,\n backInOut,\n backOut,\n anticipate,\n};\nconst easingDefinitionToFunction = (definition) => {\n if (isBezierDefinition(definition)) {\n // If cubic bezier definition, create bezier curve\n invariant(definition.length === 4, `Cubic bezier arrays must contain four numerical values.`);\n const [x1, y1, x2, y2] = definition;\n return cubicBezier(x1, y1, x2, y2);\n }\n else if (typeof definition === \"string\") {\n // Else lookup from table\n invariant(easingLookup[definition] !== undefined, `Invalid easing type '${definition}'`);\n return easingLookup[definition];\n }\n return definition;\n};\n\nexport { easingDefinitionToFunction };\n","import { invariant, noop, progress } from 'motion-utils';\nimport { clamp } from './clamp.mjs';\nimport { mix } from './mix/index.mjs';\nimport { pipe } from './pipe.mjs';\n\nfunction createMixers(output, ease, customMixer) {\n const mixers = [];\n const mixerFactory = customMixer || mix;\n const numMixers = output.length - 1;\n for (let i = 0; i < numMixers; i++) {\n let mixer = mixerFactory(output[i], output[i + 1]);\n if (ease) {\n const easingFunction = Array.isArray(ease) ? ease[i] || noop : ease;\n mixer = pipe(easingFunction, mixer);\n }\n mixers.push(mixer);\n }\n return mixers;\n}\n/**\n * Create a function that maps from a numerical input array to a generic output array.\n *\n * Accepts:\n * - Numbers\n * - Colors (hex, hsl, hsla, rgb, rgba)\n * - Complex (combinations of one or more numbers or strings)\n *\n * ```jsx\n * const mixColor = interpolate([0, 1], ['#fff', '#000'])\n *\n * mixColor(0.5) // 'rgba(128, 128, 128, 1)'\n * ```\n *\n * TODO Revist this approach once we've moved to data models for values,\n * probably not needed to pregenerate mixer functions.\n *\n * @public\n */\nfunction interpolate(input, output, { clamp: isClamp = true, ease, mixer } = {}) {\n const inputLength = input.length;\n invariant(inputLength === output.length, \"Both input and output ranges must be the same length\");\n /**\n * If we're only provided a single input, we can just make a function\n * that returns the output.\n */\n if (inputLength === 1)\n return () => output[0];\n if (inputLength === 2 && output[0] === output[1])\n return () => output[1];\n const isZeroDeltaRange = input[0] === input[1];\n // If input runs highest -> lowest, reverse both arrays\n if (input[0] > input[inputLength - 1]) {\n input = [...input].reverse();\n output = [...output].reverse();\n }\n const mixers = createMixers(output, ease, mixer);\n const numMixers = mixers.length;\n const interpolator = (v) => {\n if (isZeroDeltaRange && v < input[0])\n return output[0];\n let i = 0;\n if (numMixers > 1) {\n for (; i < input.length - 2; i++) {\n if (v < input[i + 1])\n break;\n }\n }\n const progressInRange = progress(input[i], input[i + 1], v);\n return mixers[i](progressInRange);\n };\n return isClamp\n ? (v) => interpolator(clamp(input[0], input[inputLength - 1], v))\n : interpolator;\n}\n\nexport { interpolate };\n","import { progress } from 'motion-utils';\nimport { mixNumber } from '../mix/number.mjs';\n\nfunction fillOffset(offset, remaining) {\n const min = offset[offset.length - 1];\n for (let i = 1; i <= remaining; i++) {\n const offsetProgress = progress(0, remaining, i);\n offset.push(mixNumber(min, 1, offsetProgress));\n }\n}\n\nexport { fillOffset };\n","import { fillOffset } from './fill.mjs';\n\nfunction defaultOffset(arr) {\n const offset = [0];\n fillOffset(offset, arr.length - 1);\n return offset;\n}\n\nexport { defaultOffset };\n","function convertOffsetToTimes(offset, duration) {\n return offset.map((o) => o * duration);\n}\n\nexport { convertOffsetToTimes };\n","import { easeInOut } from '../../easing/ease.mjs';\nimport { isEasingArray } from '../../easing/utils/is-easing-array.mjs';\nimport { easingDefinitionToFunction } from '../../easing/utils/map.mjs';\nimport { interpolate } from '../../utils/interpolate.mjs';\nimport { defaultOffset } from '../../utils/offsets/default.mjs';\nimport { convertOffsetToTimes } from '../../utils/offsets/time.mjs';\n\nfunction defaultEasing(values, easing) {\n return values.map(() => easing || easeInOut).splice(0, values.length - 1);\n}\nfunction keyframes({ duration = 300, keyframes: keyframeValues, times, ease = \"easeInOut\", }) {\n /**\n * Easing functions can be externally defined as strings. Here we convert them\n * into actual functions.\n */\n const easingFunctions = isEasingArray(ease)\n ? ease.map(easingDefinitionToFunction)\n : easingDefinitionToFunction(ease);\n /**\n * This is the Iterator-spec return value. We ensure it's mutable rather than using a generator\n * to reduce GC during animation.\n */\n const state = {\n done: false,\n value: keyframeValues[0],\n };\n /**\n * Create a times array based on the provided 0-1 offsets\n */\n const absoluteTimes = convertOffsetToTimes(\n // Only use the provided offsets if they're the correct length\n // TODO Maybe we should warn here if there's a length mismatch\n times && times.length === keyframeValues.length\n ? times\n : defaultOffset(keyframeValues), duration);\n const mapTimeToKeyframe = interpolate(absoluteTimes, keyframeValues, {\n ease: Array.isArray(easingFunctions)\n ? easingFunctions\n : defaultEasing(keyframeValues, easingFunctions),\n });\n return {\n calculatedDuration: duration,\n next: (t) => {\n state.value = mapTimeToKeyframe(t);\n state.done = t >= duration;\n return state;\n },\n };\n}\n\nexport { defaultEasing, keyframes };\n","import { time } from '../../../frameloop/sync-time.mjs';\nimport { frame, cancelFrame, frameData } from '../../../frameloop/frame.mjs';\n\nconst frameloopDriver = (update) => {\n const passTimestamp = ({ timestamp }) => update(timestamp);\n return {\n start: () => frame.update(passTimestamp, true),\n stop: () => cancelFrame(passTimestamp),\n /**\n * If we're processing this frame we can use the\n * framelocked timestamp to keep things in sync.\n */\n now: () => (frameData.isProcessing ? frameData.timestamp : time.now()),\n };\n};\n\nexport { frameloopDriver };\n","import { isGenerator, calcGeneratorDuration } from 'motion-dom';\nimport { invariant, millisecondsToSeconds, secondsToMilliseconds } from 'motion-utils';\nimport { KeyframeResolver } from '../../render/utils/KeyframesResolver.mjs';\nimport { clamp } from '../../utils/clamp.mjs';\nimport { mix } from '../../utils/mix/index.mjs';\nimport { pipe } from '../../utils/pipe.mjs';\nimport { inertia } from '../generators/inertia.mjs';\nimport { keyframes } from '../generators/keyframes.mjs';\nimport { spring } from '../generators/spring/index.mjs';\nimport { BaseAnimation } from './BaseAnimation.mjs';\nimport { frameloopDriver } from './drivers/driver-frameloop.mjs';\nimport { getFinalKeyframe } from './waapi/utils/get-final-keyframe.mjs';\n\nconst generators = {\n decay: inertia,\n inertia,\n tween: keyframes,\n keyframes: keyframes,\n spring,\n};\nconst percentToProgress = (percent) => percent / 100;\n/**\n * Animation that runs on the main thread. Designed to be WAAPI-spec in the subset of\n * features we expose publically. Mostly the compatibility is to ensure visual identity\n * between both WAAPI and main thread animations.\n */\nclass MainThreadAnimation extends BaseAnimation {\n constructor(options) {\n super(options);\n /**\n * The time at which the animation was paused.\n */\n this.holdTime = null;\n /**\n * The time at which the animation was cancelled.\n */\n this.cancelTime = null;\n /**\n * The current time of the animation.\n */\n this.currentTime = 0;\n /**\n * Playback speed as a factor. 0 would be stopped, -1 reverse and 2 double speed.\n */\n this.playbackSpeed = 1;\n /**\n * The state of the animation to apply when the animation is resolved. This\n * allows calls to the public API to control the animation before it is resolved,\n * without us having to resolve it first.\n */\n this.pendingPlayState = \"running\";\n /**\n * The time at which the animation was started.\n */\n this.startTime = null;\n this.state = \"idle\";\n /**\n * This method is bound to the instance to fix a pattern where\n * animation.stop is returned as a reference from a useEffect.\n */\n this.stop = () => {\n this.resolver.cancel();\n this.isStopped = true;\n if (this.state === \"idle\")\n return;\n this.teardown();\n const { onStop } = this.options;\n onStop && onStop();\n };\n const { name, motionValue, element, keyframes } = this.options;\n const KeyframeResolver$1 = (element === null || element === void 0 ? void 0 : element.KeyframeResolver) || KeyframeResolver;\n const onResolved = (resolvedKeyframes, finalKeyframe) => this.onKeyframesResolved(resolvedKeyframes, finalKeyframe);\n this.resolver = new KeyframeResolver$1(keyframes, onResolved, name, motionValue, element);\n this.resolver.scheduleResolve();\n }\n flatten() {\n super.flatten();\n // If we've already resolved the animation, re-initialise it\n if (this._resolved) {\n Object.assign(this._resolved, this.initPlayback(this._resolved.keyframes));\n }\n }\n initPlayback(keyframes$1) {\n const { type = \"keyframes\", repeat = 0, repeatDelay = 0, repeatType, velocity = 0, } = this.options;\n const generatorFactory = isGenerator(type)\n ? type\n : generators[type] || keyframes;\n /**\n * If our generator doesn't support mixing numbers, we need to replace keyframes with\n * [0, 100] and then make a function that maps that to the actual keyframes.\n *\n * 100 is chosen instead of 1 as it works nicer with spring animations.\n */\n let mapPercentToKeyframes;\n let mirroredGenerator;\n if (generatorFactory !== keyframes &&\n typeof keyframes$1[0] !== \"number\") {\n if (process.env.NODE_ENV !== \"production\") {\n invariant(keyframes$1.length === 2, `Only two keyframes currently supported with spring and inertia animations. Trying to animate ${keyframes$1}`);\n }\n mapPercentToKeyframes = pipe(percentToProgress, mix(keyframes$1[0], keyframes$1[1]));\n keyframes$1 = [0, 100];\n }\n const generator = generatorFactory({ ...this.options, keyframes: keyframes$1 });\n /**\n * If we have a mirror repeat type we need to create a second generator that outputs the\n * mirrored (not reversed) animation and later ping pong between the two generators.\n */\n if (repeatType === \"mirror\") {\n mirroredGenerator = generatorFactory({\n ...this.options,\n keyframes: [...keyframes$1].reverse(),\n velocity: -velocity,\n });\n }\n /**\n * If duration is undefined and we have repeat options,\n * we need to calculate a duration from the generator.\n *\n * We set it to the generator itself to cache the duration.\n * Any timeline resolver will need to have already precalculated\n * the duration by this step.\n */\n if (generator.calculatedDuration === null) {\n generator.calculatedDuration = calcGeneratorDuration(generator);\n }\n const { calculatedDuration } = generator;\n const resolvedDuration = calculatedDuration + repeatDelay;\n const totalDuration = resolvedDuration * (repeat + 1) - repeatDelay;\n return {\n generator,\n mirroredGenerator,\n mapPercentToKeyframes,\n calculatedDuration,\n resolvedDuration,\n totalDuration,\n };\n }\n onPostResolved() {\n const { autoplay = true } = this.options;\n this.play();\n if (this.pendingPlayState === \"paused\" || !autoplay) {\n this.pause();\n }\n else {\n this.state = this.pendingPlayState;\n }\n }\n tick(timestamp, sample = false) {\n const { resolved } = this;\n // If the animations has failed to resolve, return the final keyframe.\n if (!resolved) {\n const { keyframes } = this.options;\n return { done: true, value: keyframes[keyframes.length - 1] };\n }\n const { finalKeyframe, generator, mirroredGenerator, mapPercentToKeyframes, keyframes, calculatedDuration, totalDuration, resolvedDuration, } = resolved;\n if (this.startTime === null)\n return generator.next(0);\n const { delay, repeat, repeatType, repeatDelay, onUpdate } = this.options;\n /**\n * requestAnimationFrame timestamps can come through as lower than\n * the startTime as set by performance.now(). Here we prevent this,\n * though in the future it could be possible to make setting startTime\n * a pending operation that gets resolved here.\n */\n if (this.speed > 0) {\n this.startTime = Math.min(this.startTime, timestamp);\n }\n else if (this.speed < 0) {\n this.startTime = Math.min(timestamp - totalDuration / this.speed, this.startTime);\n }\n // Update currentTime\n if (sample) {\n this.currentTime = timestamp;\n }\n else if (this.holdTime !== null) {\n this.currentTime = this.holdTime;\n }\n else {\n // Rounding the time because floating point arithmetic is not always accurate, e.g. 3000.367 - 1000.367 =\n // 2000.0000000000002. This is a problem when we are comparing the currentTime with the duration, for\n // example.\n this.currentTime =\n Math.round(timestamp - this.startTime) * this.speed;\n }\n // Rebase on delay\n const timeWithoutDelay = this.currentTime - delay * (this.speed >= 0 ? 1 : -1);\n const isInDelayPhase = this.speed >= 0\n ? timeWithoutDelay < 0\n : timeWithoutDelay > totalDuration;\n this.currentTime = Math.max(timeWithoutDelay, 0);\n // If this animation has finished, set the current time to the total duration.\n if (this.state === \"finished\" && this.holdTime === null) {\n this.currentTime = totalDuration;\n }\n let elapsed = this.currentTime;\n let frameGenerator = generator;\n if (repeat) {\n /**\n * Get the current progress (0-1) of the animation. If t is >\n * than duration we'll get values like 2.5 (midway through the\n * third iteration)\n */\n const progress = Math.min(this.currentTime, totalDuration) / resolvedDuration;\n /**\n * Get the current iteration (0 indexed). For instance the floor of\n * 2.5 is 2.\n */\n let currentIteration = Math.floor(progress);\n /**\n * Get the current progress of the iteration by taking the remainder\n * so 2.5 is 0.5 through iteration 2\n */\n let iterationProgress = progress % 1.0;\n /**\n * If iteration progress is 1 we count that as the end\n * of the previous iteration.\n */\n if (!iterationProgress && progress >= 1) {\n iterationProgress = 1;\n }\n iterationProgress === 1 && currentIteration--;\n currentIteration = Math.min(currentIteration, repeat + 1);\n /**\n * Reverse progress if we're not running in \"normal\" direction\n */\n const isOddIteration = Boolean(currentIteration % 2);\n if (isOddIteration) {\n if (repeatType === \"reverse\") {\n iterationProgress = 1 - iterationProgress;\n if (repeatDelay) {\n iterationProgress -= repeatDelay / resolvedDuration;\n }\n }\n else if (repeatType === \"mirror\") {\n frameGenerator = mirroredGenerator;\n }\n }\n elapsed = clamp(0, 1, iterationProgress) * resolvedDuration;\n }\n /**\n * If we're in negative time, set state as the initial keyframe.\n * This prevents delay: x, duration: 0 animations from finishing\n * instantly.\n */\n const state = isInDelayPhase\n ? { done: false, value: keyframes[0] }\n : frameGenerator.next(elapsed);\n if (mapPercentToKeyframes) {\n state.value = mapPercentToKeyframes(state.value);\n }\n let { done } = state;\n if (!isInDelayPhase && calculatedDuration !== null) {\n done =\n this.speed >= 0\n ? this.currentTime >= totalDuration\n : this.currentTime <= 0;\n }\n const isAnimationFinished = this.holdTime === null &&\n (this.state === \"finished\" || (this.state === \"running\" && done));\n if (isAnimationFinished && finalKeyframe !== undefined) {\n state.value = getFinalKeyframe(keyframes, this.options, finalKeyframe);\n }\n if (onUpdate) {\n onUpdate(state.value);\n }\n if (isAnimationFinished) {\n this.finish();\n }\n return state;\n }\n get duration() {\n const { resolved } = this;\n return resolved ? millisecondsToSeconds(resolved.calculatedDuration) : 0;\n }\n get time() {\n return millisecondsToSeconds(this.currentTime);\n }\n set time(newTime) {\n newTime = secondsToMilliseconds(newTime);\n this.currentTime = newTime;\n if (this.holdTime !== null || this.speed === 0) {\n this.holdTime = newTime;\n }\n else if (this.driver) {\n this.startTime = this.driver.now() - newTime / this.speed;\n }\n }\n get speed() {\n return this.playbackSpeed;\n }\n set speed(newSpeed) {\n const hasChanged = this.playbackSpeed !== newSpeed;\n this.playbackSpeed = newSpeed;\n if (hasChanged) {\n this.time = millisecondsToSeconds(this.currentTime);\n }\n }\n play() {\n if (!this.resolver.isScheduled) {\n this.resolver.resume();\n }\n if (!this._resolved) {\n this.pendingPlayState = \"running\";\n return;\n }\n if (this.isStopped)\n return;\n const { driver = frameloopDriver, onPlay, startTime } = this.options;\n if (!this.driver) {\n this.driver = driver((timestamp) => this.tick(timestamp));\n }\n onPlay && onPlay();\n const now = this.driver.now();\n if (this.holdTime !== null) {\n this.startTime = now - this.holdTime;\n }\n else if (!this.startTime) {\n this.startTime = startTime !== null && startTime !== void 0 ? startTime : this.calcStartTime();\n }\n else if (this.state === \"finished\") {\n this.startTime = now;\n }\n if (this.state === \"finished\") {\n this.updateFinishedPromise();\n }\n this.cancelTime = this.startTime;\n this.holdTime = null;\n /**\n * Set playState to running only after we've used it in\n * the previous logic.\n */\n this.state = \"running\";\n this.driver.start();\n }\n pause() {\n var _a;\n if (!this._resolved) {\n this.pendingPlayState = \"paused\";\n return;\n }\n this.state = \"paused\";\n this.holdTime = (_a = this.currentTime) !== null && _a !== void 0 ? _a : 0;\n }\n complete() {\n if (this.state !== \"running\") {\n this.play();\n }\n this.pendingPlayState = this.state = \"finished\";\n this.holdTime = null;\n }\n finish() {\n this.teardown();\n this.state = \"finished\";\n const { onComplete } = this.options;\n onComplete && onComplete();\n }\n cancel() {\n if (this.cancelTime !== null) {\n this.tick(this.cancelTime);\n }\n this.teardown();\n this.updateFinishedPromise();\n }\n teardown() {\n this.state = \"idle\";\n this.stopDriver();\n this.resolveFinishedPromise();\n this.updateFinishedPromise();\n this.startTime = this.cancelTime = null;\n this.resolver.cancel();\n }\n stopDriver() {\n if (!this.driver)\n return;\n this.driver.stop();\n this.driver = undefined;\n }\n sample(time) {\n this.startTime = 0;\n return this.tick(time, true);\n }\n}\n// Legacy interface\nfunction animateValue(options) {\n return new MainThreadAnimation(options);\n}\n\nexport { MainThreadAnimation, animateValue };\n","/**\n * A list of values that can be hardware-accelerated.\n */\nconst acceleratedValues = new Set([\n \"opacity\",\n \"clipPath\",\n \"filter\",\n \"transform\",\n // TODO: Can be accelerated but currently disabled until https://issues.chromium.org/issues/41491098 is resolved\n // or until we implement support for linear() easing.\n // \"background-color\"\n]);\n\nexport { acceleratedValues };\n","import { mapEasingToNativeEasing } from 'motion-dom';\n\nfunction startWaapiAnimation(element, valueName, keyframes, { delay = 0, duration = 300, repeat = 0, repeatType = \"loop\", ease = \"easeInOut\", times, } = {}) {\n const keyframeOptions = { [valueName]: keyframes };\n if (times)\n keyframeOptions.offset = times;\n const easing = mapEasingToNativeEasing(ease, duration);\n /**\n * If this is an easing array, apply to keyframes, not animation as a whole\n */\n if (Array.isArray(easing))\n keyframeOptions.easing = easing;\n return element.animate(keyframeOptions, {\n delay,\n duration,\n easing: !Array.isArray(easing) ? easing : \"linear\",\n fill: \"both\",\n iterations: repeat + 1,\n direction: repeatType === \"reverse\" ? \"alternate\" : \"normal\",\n });\n}\n\nexport { startWaapiAnimation };\n","import { memo } from 'motion-utils';\n\nconst supportsWaapi = /*@__PURE__*/ memo(() => Object.hasOwnProperty.call(Element.prototype, \"animate\"));\n\nexport { supportsWaapi };\n","import { supportsLinearEasing, attachTimeline, isGenerator, isWaapiSupportedEasing } from 'motion-dom';\nimport { millisecondsToSeconds, secondsToMilliseconds, noop } from 'motion-utils';\nimport { anticipate } from '../../easing/anticipate.mjs';\nimport { backInOut } from '../../easing/back.mjs';\nimport { circInOut } from '../../easing/circ.mjs';\nimport { DOMKeyframesResolver } from '../../render/dom/DOMKeyframesResolver.mjs';\nimport { BaseAnimation } from './BaseAnimation.mjs';\nimport { MainThreadAnimation } from './MainThreadAnimation.mjs';\nimport { acceleratedValues } from './utils/accelerated-values.mjs';\nimport { startWaapiAnimation } from './waapi/index.mjs';\nimport { getFinalKeyframe } from './waapi/utils/get-final-keyframe.mjs';\nimport { supportsWaapi } from './waapi/utils/supports-waapi.mjs';\n\n/**\n * 10ms is chosen here as it strikes a balance between smooth\n * results (more than one keyframe per frame at 60fps) and\n * keyframe quantity.\n */\nconst sampleDelta = 10; //ms\n/**\n * Implement a practical max duration for keyframe generation\n * to prevent infinite loops\n */\nconst maxDuration = 20000;\n/**\n * Check if an animation can run natively via WAAPI or requires pregenerated keyframes.\n * WAAPI doesn't support spring or function easings so we run these as JS animation before\n * handing off.\n */\nfunction requiresPregeneratedKeyframes(options) {\n return (isGenerator(options.type) ||\n options.type === \"spring\" ||\n !isWaapiSupportedEasing(options.ease));\n}\nfunction pregenerateKeyframes(keyframes, options) {\n /**\n * Create a main-thread animation to pregenerate keyframes.\n * We sample this at regular intervals to generate keyframes that we then\n * linearly interpolate between.\n */\n const sampleAnimation = new MainThreadAnimation({\n ...options,\n keyframes,\n repeat: 0,\n delay: 0,\n isGenerator: true,\n });\n let state = { done: false, value: keyframes[0] };\n const pregeneratedKeyframes = [];\n /**\n * Bail after 20 seconds of pre-generated keyframes as it's likely\n * we're heading for an infinite loop.\n */\n let t = 0;\n while (!state.done && t < maxDuration) {\n state = sampleAnimation.sample(t);\n pregeneratedKeyframes.push(state.value);\n t += sampleDelta;\n }\n return {\n times: undefined,\n keyframes: pregeneratedKeyframes,\n duration: t - sampleDelta,\n ease: \"linear\",\n };\n}\nconst unsupportedEasingFunctions = {\n anticipate,\n backInOut,\n circInOut,\n};\nfunction isUnsupportedEase(key) {\n return key in unsupportedEasingFunctions;\n}\nclass AcceleratedAnimation extends BaseAnimation {\n constructor(options) {\n super(options);\n const { name, motionValue, element, keyframes } = this.options;\n this.resolver = new DOMKeyframesResolver(keyframes, (resolvedKeyframes, finalKeyframe) => this.onKeyframesResolved(resolvedKeyframes, finalKeyframe), name, motionValue, element);\n this.resolver.scheduleResolve();\n }\n initPlayback(keyframes, finalKeyframe) {\n let { duration = 300, times, ease, type, motionValue, name, startTime, } = this.options;\n /**\n * If element has since been unmounted, return false to indicate\n * the animation failed to initialised.\n */\n if (!motionValue.owner || !motionValue.owner.current) {\n return false;\n }\n /**\n * If the user has provided an easing function name that isn't supported\n * by WAAPI (like \"anticipate\"), we need to provide the corressponding\n * function. This will later get converted to a linear() easing function.\n */\n if (typeof ease === \"string\" &&\n supportsLinearEasing() &&\n isUnsupportedEase(ease)) {\n ease = unsupportedEasingFunctions[ease];\n }\n /**\n * If this animation needs pre-generated keyframes then generate.\n */\n if (requiresPregeneratedKeyframes(this.options)) {\n const { onComplete, onUpdate, motionValue, element, ...options } = this.options;\n const pregeneratedAnimation = pregenerateKeyframes(keyframes, options);\n keyframes = pregeneratedAnimation.keyframes;\n // If this is a very short animation, ensure we have\n // at least two keyframes to animate between as older browsers\n // can't animate between a single keyframe.\n if (keyframes.length === 1) {\n keyframes[1] = keyframes[0];\n }\n duration = pregeneratedAnimation.duration;\n times = pregeneratedAnimation.times;\n ease = pregeneratedAnimation.ease;\n type = \"keyframes\";\n }\n const animation = startWaapiAnimation(motionValue.owner.current, name, keyframes, { ...this.options, duration, times, ease });\n // Override the browser calculated startTime with one synchronised to other JS\n // and WAAPI animations starting this event loop.\n animation.startTime = startTime !== null && startTime !== void 0 ? startTime : this.calcStartTime();\n if (this.pendingTimeline) {\n attachTimeline(animation, this.pendingTimeline);\n this.pendingTimeline = undefined;\n }\n else {\n /**\n * Prefer the `onfinish` prop as it's more widely supported than\n * the `finished` promise.\n *\n * Here, we synchronously set the provided MotionValue to the end\n * keyframe. If we didn't, when the WAAPI animation is finished it would\n * be removed from the element which would then revert to its old styles.\n */\n animation.onfinish = () => {\n const { onComplete } = this.options;\n motionValue.set(getFinalKeyframe(keyframes, this.options, finalKeyframe));\n onComplete && onComplete();\n this.cancel();\n this.resolveFinishedPromise();\n };\n }\n return {\n animation,\n duration,\n times,\n type,\n ease,\n keyframes: keyframes,\n };\n }\n get duration() {\n const { resolved } = this;\n if (!resolved)\n return 0;\n const { duration } = resolved;\n return millisecondsToSeconds(duration);\n }\n get time() {\n const { resolved } = this;\n if (!resolved)\n return 0;\n const { animation } = resolved;\n return millisecondsToSeconds(animation.currentTime || 0);\n }\n set time(newTime) {\n const { resolved } = this;\n if (!resolved)\n return;\n const { animation } = resolved;\n animation.currentTime = secondsToMilliseconds(newTime);\n }\n get speed() {\n const { resolved } = this;\n if (!resolved)\n return 1;\n const { animation } = resolved;\n return animation.playbackRate;\n }\n set speed(newSpeed) {\n const { resolved } = this;\n if (!resolved)\n return;\n const { animation } = resolved;\n animation.playbackRate = newSpeed;\n }\n get state() {\n const { resolved } = this;\n if (!resolved)\n return \"idle\";\n const { animation } = resolved;\n return animation.playState;\n }\n get startTime() {\n const { resolved } = this;\n if (!resolved)\n return null;\n const { animation } = resolved;\n // Coerce to number as TypeScript incorrectly types this\n // as CSSNumberish\n return animation.startTime;\n }\n /**\n * Replace the default DocumentTimeline with another AnimationTimeline.\n * Currently used for scroll animations.\n */\n attachTimeline(timeline) {\n if (!this._resolved) {\n this.pendingTimeline = timeline;\n }\n else {\n const { resolved } = this;\n if (!resolved)\n return noop;\n const { animation } = resolved;\n attachTimeline(animation, timeline);\n }\n return noop;\n }\n play() {\n if (this.isStopped)\n return;\n const { resolved } = this;\n if (!resolved)\n return;\n const { animation } = resolved;\n if (animation.playState === \"finished\") {\n this.updateFinishedPromise();\n }\n animation.play();\n }\n pause() {\n const { resolved } = this;\n if (!resolved)\n return;\n const { animation } = resolved;\n animation.pause();\n }\n stop() {\n this.resolver.cancel();\n this.isStopped = true;\n if (this.state === \"idle\")\n return;\n this.resolveFinishedPromise();\n this.updateFinishedPromise();\n const { resolved } = this;\n if (!resolved)\n return;\n const { animation, keyframes, duration, type, ease, times } = resolved;\n if (animation.playState === \"idle\" ||\n animation.playState === \"finished\") {\n return;\n }\n /**\n * WAAPI doesn't natively have any interruption capabilities.\n *\n * Rather than read commited styles back out of the DOM, we can\n * create a renderless JS animation and sample it twice to calculate\n * its current value, \"previous\" value, and therefore allow\n * Motion to calculate velocity for any subsequent animation.\n */\n if (this.time) {\n const { motionValue, onUpdate, onComplete, element, ...options } = this.options;\n const sampleAnimation = new MainThreadAnimation({\n ...options,\n keyframes,\n duration,\n type,\n ease,\n times,\n isGenerator: true,\n });\n const sampleTime = secondsToMilliseconds(this.time);\n motionValue.setWithVelocity(sampleAnimation.sample(sampleTime - sampleDelta).value, sampleAnimation.sample(sampleTime).value, sampleDelta);\n }\n const { onStop } = this.options;\n onStop && onStop();\n this.cancel();\n }\n complete() {\n const { resolved } = this;\n if (!resolved)\n return;\n resolved.animation.finish();\n }\n cancel() {\n const { resolved } = this;\n if (!resolved)\n return;\n resolved.animation.cancel();\n }\n static supports(options) {\n const { motionValue, name, repeatDelay, repeatType, damping, type } = options;\n if (!motionValue ||\n !motionValue.owner ||\n !(motionValue.owner.current instanceof HTMLElement)) {\n return false;\n }\n const { onUpdate, transformTemplate } = motionValue.owner.getProps();\n return (supportsWaapi() &&\n name &&\n acceleratedValues.has(name) &&\n /**\n * If we're outputting values to onUpdate then we can't use WAAPI as there's\n * no way to read the value from WAAPI every frame.\n */\n !onUpdate &&\n !transformTemplate &&\n !repeatDelay &&\n repeatType !== \"mirror\" &&\n damping !== 0 &&\n type !== \"inertia\");\n }\n}\n\nexport { AcceleratedAnimation };\n","import { transformProps } from '../../render/html/utils/keys-transform.mjs';\n\nconst underDampedSpring = {\n type: \"spring\",\n stiffness: 500,\n damping: 25,\n restSpeed: 10,\n};\nconst criticallyDampedSpring = (target) => ({\n type: \"spring\",\n stiffness: 550,\n damping: target === 0 ? 2 * Math.sqrt(550) : 30,\n restSpeed: 10,\n});\nconst keyframesTransition = {\n type: \"keyframes\",\n duration: 0.8,\n};\n/**\n * Default easing curve is a slightly shallower version of\n * the default browser easing curve.\n */\nconst ease = {\n type: \"keyframes\",\n ease: [0.25, 0.1, 0.35, 1],\n duration: 0.3,\n};\nconst getDefaultTransition = (valueKey, { keyframes }) => {\n if (keyframes.length > 2) {\n return keyframesTransition;\n }\n else if (transformProps.has(valueKey)) {\n return valueKey.startsWith(\"scale\")\n ? criticallyDampedSpring(keyframes[1])\n : underDampedSpring;\n }\n return ease;\n};\n\nexport { getDefaultTransition };\n","/**\n * Decide whether a transition is defined on a given Transition.\n * This filters out orchestration options and returns true\n * if any options are left.\n */\nfunction isTransitionDefined({ when, delay: _delay, delayChildren, staggerChildren, staggerDirection, repeat, repeatType, repeatDelay, from, elapsed, ...transition }) {\n return !!Object.keys(transition).length;\n}\n\nexport { isTransitionDefined };\n","import { getValueTransition, GroupPlaybackControls } from 'motion-dom';\nimport { secondsToMilliseconds } from 'motion-utils';\nimport { frame } from '../../frameloop/frame.mjs';\nimport { MotionGlobalConfig } from '../../utils/GlobalConfig.mjs';\nimport { instantAnimationState } from '../../utils/use-instant-transition-state.mjs';\nimport { AcceleratedAnimation } from '../animators/AcceleratedAnimation.mjs';\nimport { MainThreadAnimation } from '../animators/MainThreadAnimation.mjs';\nimport { getFinalKeyframe } from '../animators/waapi/utils/get-final-keyframe.mjs';\nimport { getDefaultTransition } from '../utils/default-transitions.mjs';\nimport { isTransitionDefined } from '../utils/is-transition-defined.mjs';\n\nconst animateMotionValue = (name, value, target, transition = {}, element, isHandoff) => (onComplete) => {\n const valueTransition = getValueTransition(transition, name) || {};\n /**\n * Most transition values are currently completely overwritten by value-specific\n * transitions. In the future it'd be nicer to blend these transitions. But for now\n * delay actually does inherit from the root transition if not value-specific.\n */\n const delay = valueTransition.delay || transition.delay || 0;\n /**\n * Elapsed isn't a public transition option but can be passed through from\n * optimized appear effects in milliseconds.\n */\n let { elapsed = 0 } = transition;\n elapsed = elapsed - secondsToMilliseconds(delay);\n let options = {\n keyframes: Array.isArray(target) ? target : [null, target],\n ease: \"easeOut\",\n velocity: value.getVelocity(),\n ...valueTransition,\n delay: -elapsed,\n onUpdate: (v) => {\n value.set(v);\n valueTransition.onUpdate && valueTransition.onUpdate(v);\n },\n onComplete: () => {\n onComplete();\n valueTransition.onComplete && valueTransition.onComplete();\n },\n name,\n motionValue: value,\n element: isHandoff ? undefined : element,\n };\n /**\n * If there's no transition defined for this value, we can generate\n * unqiue transition settings for this value.\n */\n if (!isTransitionDefined(valueTransition)) {\n options = {\n ...options,\n ...getDefaultTransition(name, options),\n };\n }\n /**\n * Both WAAPI and our internal animation functions use durations\n * as defined by milliseconds, while our external API defines them\n * as seconds.\n */\n if (options.duration) {\n options.duration = secondsToMilliseconds(options.duration);\n }\n if (options.repeatDelay) {\n options.repeatDelay = secondsToMilliseconds(options.repeatDelay);\n }\n if (options.from !== undefined) {\n options.keyframes[0] = options.from;\n }\n let shouldSkip = false;\n if (options.type === false ||\n (options.duration === 0 && !options.repeatDelay)) {\n options.duration = 0;\n if (options.delay === 0) {\n shouldSkip = true;\n }\n }\n if (instantAnimationState.current ||\n MotionGlobalConfig.skipAnimations) {\n shouldSkip = true;\n options.duration = 0;\n options.delay = 0;\n }\n /**\n * If we can or must skip creating the animation, and apply only\n * the final keyframe, do so. We also check once keyframes are resolved but\n * this early check prevents the need to create an animation at all.\n */\n if (shouldSkip && !isHandoff && value.get() !== undefined) {\n const finalKeyframe = getFinalKeyframe(options.keyframes, valueTransition);\n if (finalKeyframe !== undefined) {\n frame.update(() => {\n options.onUpdate(finalKeyframe);\n options.onComplete();\n });\n // We still want to return some animation controls here rather\n // than returning undefined\n return new GroupPlaybackControls([]);\n }\n }\n /**\n * Animate via WAAPI if possible. If this is a handoff animation, the optimised animation will be running via\n * WAAPI. Therefore, this animation must be JS to ensure it runs \"under\" the\n * optimised animation.\n */\n if (!isHandoff && AcceleratedAnimation.supports(options)) {\n return new AcceleratedAnimation(options);\n }\n else {\n return new MainThreadAnimation(options);\n }\n};\n\nexport { animateMotionValue };\n","import { getValueTransition } from 'motion-dom';\nimport { positionalKeys } from '../../render/html/utils/keys-position.mjs';\nimport { setTarget } from '../../render/utils/setters.mjs';\nimport { addValueToWillChange } from '../../value/use-will-change/add-will-change.mjs';\nimport { getOptimisedAppearId } from '../optimized-appear/get-appear-id.mjs';\nimport { animateMotionValue } from './motion-value.mjs';\nimport { frame } from '../../frameloop/frame.mjs';\n\n/**\n * Decide whether we should block this animation. Previously, we achieved this\n * just by checking whether the key was listed in protectedKeys, but this\n * posed problems if an animation was triggered by afterChildren and protectedKeys\n * had been set to true in the meantime.\n */\nfunction shouldBlockAnimation({ protectedKeys, needsAnimating }, key) {\n const shouldBlock = protectedKeys.hasOwnProperty(key) && needsAnimating[key] !== true;\n needsAnimating[key] = false;\n return shouldBlock;\n}\nfunction animateTarget(visualElement, targetAndTransition, { delay = 0, transitionOverride, type } = {}) {\n var _a;\n let { transition = visualElement.getDefaultTransition(), transitionEnd, ...target } = targetAndTransition;\n if (transitionOverride)\n transition = transitionOverride;\n const animations = [];\n const animationTypeState = type &&\n visualElement.animationState &&\n visualElement.animationState.getState()[type];\n for (const key in target) {\n const value = visualElement.getValue(key, (_a = visualElement.latestValues[key]) !== null && _a !== void 0 ? _a : null);\n const valueTarget = target[key];\n if (valueTarget === undefined ||\n (animationTypeState &&\n shouldBlockAnimation(animationTypeState, key))) {\n continue;\n }\n const valueTransition = {\n delay,\n ...getValueTransition(transition || {}, key),\n };\n /**\n * If this is the first time a value is being animated, check\n * to see if we're handling off from an existing animation.\n */\n let isHandoff = false;\n if (window.MotionHandoffAnimation) {\n const appearId = getOptimisedAppearId(visualElement);\n if (appearId) {\n const startTime = window.MotionHandoffAnimation(appearId, key, frame);\n if (startTime !== null) {\n valueTransition.startTime = startTime;\n isHandoff = true;\n }\n }\n }\n addValueToWillChange(visualElement, key);\n value.start(animateMotionValue(key, value, valueTarget, visualElement.shouldReduceMotion && positionalKeys.has(key)\n ? { type: false }\n : valueTransition, visualElement, isHandoff));\n const animation = value.animation;\n if (animation) {\n animations.push(animation);\n }\n }\n if (transitionEnd) {\n Promise.all(animations).then(() => {\n frame.update(() => {\n transitionEnd && setTarget(visualElement, transitionEnd);\n });\n });\n }\n return animations;\n}\n\nexport { animateTarget };\n","import { resolveVariant } from '../../render/utils/resolve-dynamic-variants.mjs';\nimport { animateTarget } from './visual-element-target.mjs';\n\nfunction animateVariant(visualElement, variant, options = {}) {\n var _a;\n const resolved = resolveVariant(visualElement, variant, options.type === \"exit\"\n ? (_a = visualElement.presenceContext) === null || _a === void 0 ? void 0 : _a.custom\n : undefined);\n let { transition = visualElement.getDefaultTransition() || {} } = resolved || {};\n if (options.transitionOverride) {\n transition = options.transitionOverride;\n }\n /**\n * If we have a variant, create a callback that runs it as an animation.\n * Otherwise, we resolve a Promise immediately for a composable no-op.\n */\n const getAnimation = resolved\n ? () => Promise.all(animateTarget(visualElement, resolved, options))\n : () => Promise.resolve();\n /**\n * If we have children, create a callback that runs all their animations.\n * Otherwise, we resolve a Promise immediately for a composable no-op.\n */\n const getChildAnimations = visualElement.variantChildren && visualElement.variantChildren.size\n ? (forwardDelay = 0) => {\n const { delayChildren = 0, staggerChildren, staggerDirection, } = transition;\n return animateChildren(visualElement, variant, delayChildren + forwardDelay, staggerChildren, staggerDirection, options);\n }\n : () => Promise.resolve();\n /**\n * If the transition explicitly defines a \"when\" option, we need to resolve either\n * this animation or all children animations before playing the other.\n */\n const { when } = transition;\n if (when) {\n const [first, last] = when === \"beforeChildren\"\n ? [getAnimation, getChildAnimations]\n : [getChildAnimations, getAnimation];\n return first().then(() => last());\n }\n else {\n return Promise.all([getAnimation(), getChildAnimations(options.delay)]);\n }\n}\nfunction animateChildren(visualElement, variant, delayChildren = 0, staggerChildren = 0, staggerDirection = 1, options) {\n const animations = [];\n const maxStaggerDuration = (visualElement.variantChildren.size - 1) * staggerChildren;\n const generateStaggerDuration = staggerDirection === 1\n ? (i = 0) => i * staggerChildren\n : (i = 0) => maxStaggerDuration - i * staggerChildren;\n Array.from(visualElement.variantChildren)\n .sort(sortByTreeOrder)\n .forEach((child, i) => {\n child.notify(\"AnimationStart\", variant);\n animations.push(animateVariant(child, variant, {\n ...options,\n delay: delayChildren + generateStaggerDuration(i),\n }).then(() => child.notify(\"AnimationComplete\", variant)));\n });\n return Promise.all(animations);\n}\nfunction sortByTreeOrder(a, b) {\n return a.sortNodePosition(b);\n}\n\nexport { animateVariant, sortByTreeOrder };\n","import { resolveVariant } from '../../render/utils/resolve-dynamic-variants.mjs';\nimport { animateTarget } from './visual-element-target.mjs';\nimport { animateVariant } from './visual-element-variant.mjs';\n\nfunction animateVisualElement(visualElement, definition, options = {}) {\n visualElement.notify(\"AnimationStart\", definition);\n let animation;\n if (Array.isArray(definition)) {\n const animations = definition.map((variant) => animateVariant(visualElement, variant, options));\n animation = Promise.all(animations);\n }\n else if (typeof definition === \"string\") {\n animation = animateVariant(visualElement, definition, options);\n }\n else {\n const resolvedDefinition = typeof definition === \"function\"\n ? resolveVariant(visualElement, definition, options.custom)\n : definition;\n animation = Promise.all(animateTarget(visualElement, resolvedDefinition, options));\n }\n return animation.then(() => {\n visualElement.notify(\"AnimationComplete\", definition);\n });\n}\n\nexport { animateVisualElement };\n","import { isVariantLabel } from './is-variant-label.mjs';\nimport { variantProps } from './variant-props.mjs';\n\nconst numVariantProps = variantProps.length;\nfunction getVariantContext(visualElement) {\n if (!visualElement)\n return undefined;\n if (!visualElement.isControllingVariants) {\n const context = visualElement.parent\n ? getVariantContext(visualElement.parent) || {}\n : {};\n if (visualElement.props.initial !== undefined) {\n context.initial = visualElement.props.initial;\n }\n return context;\n }\n const context = {};\n for (let i = 0; i < numVariantProps; i++) {\n const name = variantProps[i];\n const prop = visualElement.props[name];\n if (isVariantLabel(prop) || prop === false) {\n context[name] = prop;\n }\n }\n return context;\n}\n\nexport { getVariantContext };\n","import { isAnimationControls } from '../../animation/utils/is-animation-controls.mjs';\nimport { isKeyframesTarget } from '../../animation/utils/is-keyframes-target.mjs';\nimport { shallowCompare } from '../../utils/shallow-compare.mjs';\nimport { isVariantLabel } from './is-variant-label.mjs';\nimport { resolveVariant } from './resolve-dynamic-variants.mjs';\nimport { variantPriorityOrder } from './variant-props.mjs';\nimport { animateVisualElement } from '../../animation/interfaces/visual-element.mjs';\nimport { getVariantContext } from './get-variant-context.mjs';\n\nconst reversePriorityOrder = [...variantPriorityOrder].reverse();\nconst numAnimationTypes = variantPriorityOrder.length;\nfunction animateList(visualElement) {\n return (animations) => Promise.all(animations.map(({ animation, options }) => animateVisualElement(visualElement, animation, options)));\n}\nfunction createAnimationState(visualElement) {\n let animate = animateList(visualElement);\n let state = createState();\n let isInitialRender = true;\n /**\n * This function will be used to reduce the animation definitions for\n * each active animation type into an object of resolved values for it.\n */\n const buildResolvedTypeValues = (type) => (acc, definition) => {\n var _a;\n const resolved = resolveVariant(visualElement, definition, type === \"exit\"\n ? (_a = visualElement.presenceContext) === null || _a === void 0 ? void 0 : _a.custom\n : undefined);\n if (resolved) {\n const { transition, transitionEnd, ...target } = resolved;\n acc = { ...acc, ...target, ...transitionEnd };\n }\n return acc;\n };\n /**\n * This just allows us to inject mocked animation functions\n * @internal\n */\n function setAnimateFunction(makeAnimator) {\n animate = makeAnimator(visualElement);\n }\n /**\n * When we receive new props, we need to:\n * 1. Create a list of protected keys for each type. This is a directory of\n * value keys that are currently being \"handled\" by types of a higher priority\n * so that whenever an animation is played of a given type, these values are\n * protected from being animated.\n * 2. Determine if an animation type needs animating.\n * 3. Determine if any values have been removed from a type and figure out\n * what to animate those to.\n */\n function animateChanges(changedActiveType) {\n const { props } = visualElement;\n const context = getVariantContext(visualElement.parent) || {};\n /**\n * A list of animations that we'll build into as we iterate through the animation\n * types. This will get executed at the end of the function.\n */\n const animations = [];\n /**\n * Keep track of which values have been removed. Then, as we hit lower priority\n * animation types, we can check if they contain removed values and animate to that.\n */\n const removedKeys = new Set();\n /**\n * A dictionary of all encountered keys. This is an object to let us build into and\n * copy it without iteration. Each time we hit an animation type we set its protected\n * keys - the keys its not allowed to animate - to the latest version of this object.\n */\n let encounteredKeys = {};\n /**\n * If a variant has been removed at a given index, and this component is controlling\n * variant animations, we want to ensure lower-priority variants are forced to animate.\n */\n let removedVariantIndex = Infinity;\n /**\n * Iterate through all animation types in reverse priority order. For each, we want to\n * detect which values it's handling and whether or not they've changed (and therefore\n * need to be animated). If any values have been removed, we want to detect those in\n * lower priority props and flag for animation.\n */\n for (let i = 0; i < numAnimationTypes; i++) {\n const type = reversePriorityOrder[i];\n const typeState = state[type];\n const prop = props[type] !== undefined\n ? props[type]\n : context[type];\n const propIsVariant = isVariantLabel(prop);\n /**\n * If this type has *just* changed isActive status, set activeDelta\n * to that status. Otherwise set to null.\n */\n const activeDelta = type === changedActiveType ? typeState.isActive : null;\n if (activeDelta === false)\n removedVariantIndex = i;\n /**\n * If this prop is an inherited variant, rather than been set directly on the\n * component itself, we want to make sure we allow the parent to trigger animations.\n *\n * TODO: Can probably change this to a !isControllingVariants check\n */\n let isInherited = prop === context[type] &&\n prop !== props[type] &&\n propIsVariant;\n /**\n *\n */\n if (isInherited &&\n isInitialRender &&\n visualElement.manuallyAnimateOnMount) {\n isInherited = false;\n }\n /**\n * Set all encountered keys so far as the protected keys for this type. This will\n * be any key that has been animated or otherwise handled by active, higher-priortiy types.\n */\n typeState.protectedKeys = { ...encounteredKeys };\n // Check if we can skip analysing this prop early\n if (\n // If it isn't active and hasn't *just* been set as inactive\n (!typeState.isActive && activeDelta === null) ||\n // If we didn't and don't have any defined prop for this animation type\n (!prop && !typeState.prevProp) ||\n // Or if the prop doesn't define an animation\n isAnimationControls(prop) ||\n typeof prop === \"boolean\") {\n continue;\n }\n /**\n * As we go look through the values defined on this type, if we detect\n * a changed value or a value that was removed in a higher priority, we set\n * this to true and add this prop to the animation list.\n */\n const variantDidChange = checkVariantsDidChange(typeState.prevProp, prop);\n let shouldAnimateType = variantDidChange ||\n // If we're making this variant active, we want to always make it active\n (type === changedActiveType &&\n typeState.isActive &&\n !isInherited &&\n propIsVariant) ||\n // If we removed a higher-priority variant (i is in reverse order)\n (i > removedVariantIndex && propIsVariant);\n let handledRemovedValues = false;\n /**\n * As animations can be set as variant lists, variants or target objects, we\n * coerce everything to an array if it isn't one already\n */\n const definitionList = Array.isArray(prop) ? prop : [prop];\n /**\n * Build an object of all the resolved values. We'll use this in the subsequent\n * animateChanges calls to determine whether a value has changed.\n */\n let resolvedValues = definitionList.reduce(buildResolvedTypeValues(type), {});\n if (activeDelta === false)\n resolvedValues = {};\n /**\n * Now we need to loop through all the keys in the prev prop and this prop,\n * and decide:\n * 1. If the value has changed, and needs animating\n * 2. If it has been removed, and needs adding to the removedKeys set\n * 3. If it has been removed in a higher priority type and needs animating\n * 4. If it hasn't been removed in a higher priority but hasn't changed, and\n * needs adding to the type's protectedKeys list.\n */\n const { prevResolvedValues = {} } = typeState;\n const allKeys = {\n ...prevResolvedValues,\n ...resolvedValues,\n };\n const markToAnimate = (key) => {\n shouldAnimateType = true;\n if (removedKeys.has(key)) {\n handledRemovedValues = true;\n removedKeys.delete(key);\n }\n typeState.needsAnimating[key] = true;\n const motionValue = visualElement.getValue(key);\n if (motionValue)\n motionValue.liveStyle = false;\n };\n for (const key in allKeys) {\n const next = resolvedValues[key];\n const prev = prevResolvedValues[key];\n // If we've already handled this we can just skip ahead\n if (encounteredKeys.hasOwnProperty(key))\n continue;\n /**\n * If the value has changed, we probably want to animate it.\n */\n let valueHasChanged = false;\n if (isKeyframesTarget(next) && isKeyframesTarget(prev)) {\n valueHasChanged = !shallowCompare(next, prev);\n }\n else {\n valueHasChanged = next !== prev;\n }\n if (valueHasChanged) {\n if (next !== undefined && next !== null) {\n // If next is defined and doesn't equal prev, it needs animating\n markToAnimate(key);\n }\n else {\n // If it's undefined, it's been removed.\n removedKeys.add(key);\n }\n }\n else if (next !== undefined && removedKeys.has(key)) {\n /**\n * If next hasn't changed and it isn't undefined, we want to check if it's\n * been removed by a higher priority\n */\n markToAnimate(key);\n }\n else {\n /**\n * If it hasn't changed, we add it to the list of protected values\n * to ensure it doesn't get animated.\n */\n typeState.protectedKeys[key] = true;\n }\n }\n /**\n * Update the typeState so next time animateChanges is called we can compare the\n * latest prop and resolvedValues to these.\n */\n typeState.prevProp = prop;\n typeState.prevResolvedValues = resolvedValues;\n /**\n *\n */\n if (typeState.isActive) {\n encounteredKeys = { ...encounteredKeys, ...resolvedValues };\n }\n if (isInitialRender && visualElement.blockInitialAnimation) {\n shouldAnimateType = false;\n }\n /**\n * If this is an inherited prop we want to skip this animation\n * unless the inherited variants haven't changed on this render.\n */\n const willAnimateViaParent = isInherited && variantDidChange;\n const needsAnimating = !willAnimateViaParent || handledRemovedValues;\n if (shouldAnimateType && needsAnimating) {\n animations.push(...definitionList.map((animation) => ({\n animation: animation,\n options: { type },\n })));\n }\n }\n /**\n * If there are some removed value that haven't been dealt with,\n * we need to create a new animation that falls back either to the value\n * defined in the style prop, or the last read value.\n */\n if (removedKeys.size) {\n const fallbackAnimation = {};\n removedKeys.forEach((key) => {\n const fallbackTarget = visualElement.getBaseTarget(key);\n const motionValue = visualElement.getValue(key);\n if (motionValue)\n motionValue.liveStyle = true;\n // @ts-expect-error - @mattgperry to figure if we should do something here\n fallbackAnimation[key] = fallbackTarget !== null && fallbackTarget !== void 0 ? fallbackTarget : null;\n });\n animations.push({ animation: fallbackAnimation });\n }\n let shouldAnimate = Boolean(animations.length);\n if (isInitialRender &&\n (props.initial === false || props.initial === props.animate) &&\n !visualElement.manuallyAnimateOnMount) {\n shouldAnimate = false;\n }\n isInitialRender = false;\n return shouldAnimate ? animate(animations) : Promise.resolve();\n }\n /**\n * Change whether a certain animation type is active.\n */\n function setActive(type, isActive) {\n var _a;\n // If the active state hasn't changed, we can safely do nothing here\n if (state[type].isActive === isActive)\n return Promise.resolve();\n // Propagate active change to children\n (_a = visualElement.variantChildren) === null || _a === void 0 ? void 0 : _a.forEach((child) => { var _a; return (_a = child.animationState) === null || _a === void 0 ? void 0 : _a.setActive(type, isActive); });\n state[type].isActive = isActive;\n const animations = animateChanges(type);\n for (const key in state) {\n state[key].protectedKeys = {};\n }\n return animations;\n }\n return {\n animateChanges,\n setActive,\n setAnimateFunction,\n getState: () => state,\n reset: () => {\n state = createState();\n isInitialRender = true;\n },\n };\n}\nfunction checkVariantsDidChange(prev, next) {\n if (typeof next === \"string\") {\n return next !== prev;\n }\n else if (Array.isArray(next)) {\n return !shallowCompare(next, prev);\n }\n return false;\n}\nfunction createTypeState(isActive = false) {\n return {\n isActive,\n protectedKeys: {},\n needsAnimating: {},\n prevResolvedValues: {},\n };\n}\nfunction createState() {\n return {\n animate: createTypeState(true),\n whileInView: createTypeState(),\n whileHover: createTypeState(),\n whileTap: createTypeState(),\n whileDrag: createTypeState(),\n whileFocus: createTypeState(),\n exit: createTypeState(),\n };\n}\n\nexport { checkVariantsDidChange, createAnimationState };\n","class Feature {\n constructor(node) {\n this.isMounted = false;\n this.node = node;\n }\n update() { }\n}\n\nexport { Feature };\n","import { isAnimationControls } from '../../../animation/utils/is-animation-controls.mjs';\nimport { createAnimationState } from '../../../render/utils/animation-state.mjs';\nimport { Feature } from '../Feature.mjs';\n\nclass AnimationFeature extends Feature {\n /**\n * We dynamically generate the AnimationState manager as it contains a reference\n * to the underlying animation library. We only want to load that if we load this,\n * so people can optionally code split it out using the `m` component.\n */\n constructor(node) {\n super(node);\n node.animationState || (node.animationState = createAnimationState(node));\n }\n updateAnimationControlsSubscription() {\n const { animate } = this.node.getProps();\n if (isAnimationControls(animate)) {\n this.unmountControls = animate.subscribe(this.node);\n }\n }\n /**\n * Subscribe any provided AnimationControls to the component's VisualElement\n */\n mount() {\n this.updateAnimationControlsSubscription();\n }\n update() {\n const { animate } = this.node.getProps();\n const { animate: prevAnimate } = this.node.prevProps || {};\n if (animate !== prevAnimate) {\n this.updateAnimationControlsSubscription();\n }\n }\n unmount() {\n var _a;\n this.node.animationState.reset();\n (_a = this.unmountControls) === null || _a === void 0 ? void 0 : _a.call(this);\n }\n}\n\nexport { AnimationFeature };\n","import { Feature } from '../Feature.mjs';\n\nlet id = 0;\nclass ExitAnimationFeature extends Feature {\n constructor() {\n super(...arguments);\n this.id = id++;\n }\n update() {\n if (!this.node.presenceContext)\n return;\n const { isPresent, onExitComplete } = this.node.presenceContext;\n const { isPresent: prevIsPresent } = this.node.prevPresenceContext || {};\n if (!this.node.animationState || isPresent === prevIsPresent) {\n return;\n }\n const exitAnimation = this.node.animationState.setActive(\"exit\", !isPresent);\n if (onExitComplete && !isPresent) {\n exitAnimation.then(() => onExitComplete(this.id));\n }\n }\n mount() {\n const { register } = this.node.presenceContext || {};\n if (register) {\n this.unmount = register(this.id);\n }\n }\n unmount() { }\n}\n\nexport { ExitAnimationFeature };\n","import { AnimationFeature } from './animation/index.mjs';\nimport { ExitAnimationFeature } from './animation/exit.mjs';\n\nconst animations = {\n animation: {\n Feature: AnimationFeature,\n },\n exit: {\n Feature: ExitAnimationFeature,\n },\n};\n\nexport { animations };\n","function addDomEvent(target, eventName, handler, options = { passive: true }) {\n target.addEventListener(eventName, handler, options);\n return () => target.removeEventListener(eventName, handler);\n}\n\nexport { addDomEvent };\n","import { isPrimaryPointer } from 'motion-dom';\n\nfunction extractEventInfo(event) {\n return {\n point: {\n x: event.pageX,\n y: event.pageY,\n },\n };\n}\nconst addPointerInfo = (handler) => {\n return (event) => isPrimaryPointer(event) && handler(event, extractEventInfo(event));\n};\n\nexport { addPointerInfo, extractEventInfo };\n","import { addDomEvent } from './add-dom-event.mjs';\nimport { addPointerInfo } from './event-info.mjs';\n\nfunction addPointerEvent(target, eventName, handler, options) {\n return addDomEvent(target, eventName, addPointerInfo(handler), options);\n}\n\nexport { addPointerEvent };\n","const distance = (a, b) => Math.abs(a - b);\nfunction distance2D(a, b) {\n // Multi-dimensional\n const xDelta = distance(a.x, b.x);\n const yDelta = distance(a.y, b.y);\n return Math.sqrt(xDelta ** 2 + yDelta ** 2);\n}\n\nexport { distance, distance2D };\n","import { isPrimaryPointer } from 'motion-dom';\nimport { secondsToMilliseconds, millisecondsToSeconds } from 'motion-utils';\nimport { addPointerEvent } from '../../events/add-pointer-event.mjs';\nimport { extractEventInfo } from '../../events/event-info.mjs';\nimport { distance2D } from '../../utils/distance.mjs';\nimport { pipe } from '../../utils/pipe.mjs';\nimport { frame, cancelFrame, frameData } from '../../frameloop/frame.mjs';\n\n/**\n * @internal\n */\nclass PanSession {\n constructor(event, handlers, { transformPagePoint, contextWindow, dragSnapToOrigin = false, } = {}) {\n /**\n * @internal\n */\n this.startEvent = null;\n /**\n * @internal\n */\n this.lastMoveEvent = null;\n /**\n * @internal\n */\n this.lastMoveEventInfo = null;\n /**\n * @internal\n */\n this.handlers = {};\n /**\n * @internal\n */\n this.contextWindow = window;\n this.updatePoint = () => {\n if (!(this.lastMoveEvent && this.lastMoveEventInfo))\n return;\n const info = getPanInfo(this.lastMoveEventInfo, this.history);\n const isPanStarted = this.startEvent !== null;\n // Only start panning if the offset is larger than 3 pixels. If we make it\n // any larger than this we'll want to reset the pointer history\n // on the first update to avoid visual snapping to the cursoe.\n const isDistancePastThreshold = distance2D(info.offset, { x: 0, y: 0 }) >= 3;\n if (!isPanStarted && !isDistancePastThreshold)\n return;\n const { point } = info;\n const { timestamp } = frameData;\n this.history.push({ ...point, timestamp });\n const { onStart, onMove } = this.handlers;\n if (!isPanStarted) {\n onStart && onStart(this.lastMoveEvent, info);\n this.startEvent = this.lastMoveEvent;\n }\n onMove && onMove(this.lastMoveEvent, info);\n };\n this.handlePointerMove = (event, info) => {\n this.lastMoveEvent = event;\n this.lastMoveEventInfo = transformPoint(info, this.transformPagePoint);\n // Throttle mouse move event to once per frame\n frame.update(this.updatePoint, true);\n };\n this.handlePointerUp = (event, info) => {\n this.end();\n const { onEnd, onSessionEnd, resumeAnimation } = this.handlers;\n if (this.dragSnapToOrigin)\n resumeAnimation && resumeAnimation();\n if (!(this.lastMoveEvent && this.lastMoveEventInfo))\n return;\n const panInfo = getPanInfo(event.type === \"pointercancel\"\n ? this.lastMoveEventInfo\n : transformPoint(info, this.transformPagePoint), this.history);\n if (this.startEvent && onEnd) {\n onEnd(event, panInfo);\n }\n onSessionEnd && onSessionEnd(event, panInfo);\n };\n // If we have more than one touch, don't start detecting this gesture\n if (!isPrimaryPointer(event))\n return;\n this.dragSnapToOrigin = dragSnapToOrigin;\n this.handlers = handlers;\n this.transformPagePoint = transformPagePoint;\n this.contextWindow = contextWindow || window;\n const info = extractEventInfo(event);\n const initialInfo = transformPoint(info, this.transformPagePoint);\n const { point } = initialInfo;\n const { timestamp } = frameData;\n this.history = [{ ...point, timestamp }];\n const { onSessionStart } = handlers;\n onSessionStart &&\n onSessionStart(event, getPanInfo(initialInfo, this.history));\n this.removeListeners = pipe(addPointerEvent(this.contextWindow, \"pointermove\", this.handlePointerMove), addPointerEvent(this.contextWindow, \"pointerup\", this.handlePointerUp), addPointerEvent(this.contextWindow, \"pointercancel\", this.handlePointerUp));\n }\n updateHandlers(handlers) {\n this.handlers = handlers;\n }\n end() {\n this.removeListeners && this.removeListeners();\n cancelFrame(this.updatePoint);\n }\n}\nfunction transformPoint(info, transformPagePoint) {\n return transformPagePoint ? { point: transformPagePoint(info.point) } : info;\n}\nfunction subtractPoint(a, b) {\n return { x: a.x - b.x, y: a.y - b.y };\n}\nfunction getPanInfo({ point }, history) {\n return {\n point,\n delta: subtractPoint(point, lastDevicePoint(history)),\n offset: subtractPoint(point, startDevicePoint(history)),\n velocity: getVelocity(history, 0.1),\n };\n}\nfunction startDevicePoint(history) {\n return history[0];\n}\nfunction lastDevicePoint(history) {\n return history[history.length - 1];\n}\nfunction getVelocity(history, timeDelta) {\n if (history.length < 2) {\n return { x: 0, y: 0 };\n }\n let i = history.length - 1;\n let timestampedPoint = null;\n const lastPoint = lastDevicePoint(history);\n while (i >= 0) {\n timestampedPoint = history[i];\n if (lastPoint.timestamp - timestampedPoint.timestamp >\n secondsToMilliseconds(timeDelta)) {\n break;\n }\n i--;\n }\n if (!timestampedPoint) {\n return { x: 0, y: 0 };\n }\n const time = millisecondsToSeconds(lastPoint.timestamp - timestampedPoint.timestamp);\n if (time === 0) {\n return { x: 0, y: 0 };\n }\n const currentVelocity = {\n x: (lastPoint.x - timestampedPoint.x) / time,\n y: (lastPoint.y - timestampedPoint.y) / time,\n };\n if (currentVelocity.x === Infinity) {\n currentVelocity.x = 0;\n }\n if (currentVelocity.y === Infinity) {\n currentVelocity.y = 0;\n }\n return currentVelocity;\n}\n\nexport { PanSession };\n","import { mixNumber } from '../../utils/mix/number.mjs';\n\nconst SCALE_PRECISION = 0.0001;\nconst SCALE_MIN = 1 - SCALE_PRECISION;\nconst SCALE_MAX = 1 + SCALE_PRECISION;\nconst TRANSLATE_PRECISION = 0.01;\nconst TRANSLATE_MIN = 0 - TRANSLATE_PRECISION;\nconst TRANSLATE_MAX = 0 + TRANSLATE_PRECISION;\nfunction calcLength(axis) {\n return axis.max - axis.min;\n}\nfunction isNear(value, target, maxDistance) {\n return Math.abs(value - target) <= maxDistance;\n}\nfunction calcAxisDelta(delta, source, target, origin = 0.5) {\n delta.origin = origin;\n delta.originPoint = mixNumber(source.min, source.max, delta.origin);\n delta.scale = calcLength(target) / calcLength(source);\n delta.translate =\n mixNumber(target.min, target.max, delta.origin) - delta.originPoint;\n if ((delta.scale >= SCALE_MIN && delta.scale <= SCALE_MAX) ||\n isNaN(delta.scale)) {\n delta.scale = 1.0;\n }\n if ((delta.translate >= TRANSLATE_MIN &&\n delta.translate <= TRANSLATE_MAX) ||\n isNaN(delta.translate)) {\n delta.translate = 0.0;\n }\n}\nfunction calcBoxDelta(delta, source, target, origin) {\n calcAxisDelta(delta.x, source.x, target.x, origin ? origin.originX : undefined);\n calcAxisDelta(delta.y, source.y, target.y, origin ? origin.originY : undefined);\n}\nfunction calcRelativeAxis(target, relative, parent) {\n target.min = parent.min + relative.min;\n target.max = target.min + calcLength(relative);\n}\nfunction calcRelativeBox(target, relative, parent) {\n calcRelativeAxis(target.x, relative.x, parent.x);\n calcRelativeAxis(target.y, relative.y, parent.y);\n}\nfunction calcRelativeAxisPosition(target, layout, parent) {\n target.min = layout.min - parent.min;\n target.max = target.min + calcLength(layout);\n}\nfunction calcRelativePosition(target, layout, parent) {\n calcRelativeAxisPosition(target.x, layout.x, parent.x);\n calcRelativeAxisPosition(target.y, layout.y, parent.y);\n}\n\nexport { calcAxisDelta, calcBoxDelta, calcLength, calcRelativeAxis, calcRelativeAxisPosition, calcRelativeBox, calcRelativePosition, isNear };\n","import { progress } from 'motion-utils';\nimport { calcLength } from '../../../projection/geometry/delta-calc.mjs';\nimport { clamp } from '../../../utils/clamp.mjs';\nimport { mixNumber } from '../../../utils/mix/number.mjs';\n\n/**\n * Apply constraints to a point. These constraints are both physical along an\n * axis, and an elastic factor that determines how much to constrain the point\n * by if it does lie outside the defined parameters.\n */\nfunction applyConstraints(point, { min, max }, elastic) {\n if (min !== undefined && point < min) {\n // If we have a min point defined, and this is outside of that, constrain\n point = elastic\n ? mixNumber(min, point, elastic.min)\n : Math.max(point, min);\n }\n else if (max !== undefined && point > max) {\n // If we have a max point defined, and this is outside of that, constrain\n point = elastic\n ? mixNumber(max, point, elastic.max)\n : Math.min(point, max);\n }\n return point;\n}\n/**\n * Calculate constraints in terms of the viewport when defined relatively to the\n * measured axis. This is measured from the nearest edge, so a max constraint of 200\n * on an axis with a max value of 300 would return a constraint of 500 - axis length\n */\nfunction calcRelativeAxisConstraints(axis, min, max) {\n return {\n min: min !== undefined ? axis.min + min : undefined,\n max: max !== undefined\n ? axis.max + max - (axis.max - axis.min)\n : undefined,\n };\n}\n/**\n * Calculate constraints in terms of the viewport when\n * defined relatively to the measured bounding box.\n */\nfunction calcRelativeConstraints(layoutBox, { top, left, bottom, right }) {\n return {\n x: calcRelativeAxisConstraints(layoutBox.x, left, right),\n y: calcRelativeAxisConstraints(layoutBox.y, top, bottom),\n };\n}\n/**\n * Calculate viewport constraints when defined as another viewport-relative axis\n */\nfunction calcViewportAxisConstraints(layoutAxis, constraintsAxis) {\n let min = constraintsAxis.min - layoutAxis.min;\n let max = constraintsAxis.max - layoutAxis.max;\n // If the constraints axis is actually smaller than the layout axis then we can\n // flip the constraints\n if (constraintsAxis.max - constraintsAxis.min <\n layoutAxis.max - layoutAxis.min) {\n [min, max] = [max, min];\n }\n return { min, max };\n}\n/**\n * Calculate viewport constraints when defined as another viewport-relative box\n */\nfunction calcViewportConstraints(layoutBox, constraintsBox) {\n return {\n x: calcViewportAxisConstraints(layoutBox.x, constraintsBox.x),\n y: calcViewportAxisConstraints(layoutBox.y, constraintsBox.y),\n };\n}\n/**\n * Calculate a transform origin relative to the source axis, between 0-1, that results\n * in an asthetically pleasing scale/transform needed to project from source to target.\n */\nfunction calcOrigin(source, target) {\n let origin = 0.5;\n const sourceLength = calcLength(source);\n const targetLength = calcLength(target);\n if (targetLength > sourceLength) {\n origin = progress(target.min, target.max - sourceLength, source.min);\n }\n else if (sourceLength > targetLength) {\n origin = progress(source.min, source.max - targetLength, target.min);\n }\n return clamp(0, 1, origin);\n}\n/**\n * Rebase the calculated viewport constraints relative to the layout.min point.\n */\nfunction rebaseAxisConstraints(layout, constraints) {\n const relativeConstraints = {};\n if (constraints.min !== undefined) {\n relativeConstraints.min = constraints.min - layout.min;\n }\n if (constraints.max !== undefined) {\n relativeConstraints.max = constraints.max - layout.min;\n }\n return relativeConstraints;\n}\nconst defaultElastic = 0.35;\n/**\n * Accepts a dragElastic prop and returns resolved elastic values for each axis.\n */\nfunction resolveDragElastic(dragElastic = defaultElastic) {\n if (dragElastic === false) {\n dragElastic = 0;\n }\n else if (dragElastic === true) {\n dragElastic = defaultElastic;\n }\n return {\n x: resolveAxisElastic(dragElastic, \"left\", \"right\"),\n y: resolveAxisElastic(dragElastic, \"top\", \"bottom\"),\n };\n}\nfunction resolveAxisElastic(dragElastic, minLabel, maxLabel) {\n return {\n min: resolvePointElastic(dragElastic, minLabel),\n max: resolvePointElastic(dragElastic, maxLabel),\n };\n}\nfunction resolvePointElastic(dragElastic, label) {\n return typeof dragElastic === \"number\"\n ? dragElastic\n : dragElastic[label] || 0;\n}\n\nexport { applyConstraints, calcOrigin, calcRelativeAxisConstraints, calcRelativeConstraints, calcViewportAxisConstraints, calcViewportConstraints, defaultElastic, rebaseAxisConstraints, resolveAxisElastic, resolveDragElastic, resolvePointElastic };\n","const createAxisDelta = () => ({\n translate: 0,\n scale: 1,\n origin: 0,\n originPoint: 0,\n});\nconst createDelta = () => ({\n x: createAxisDelta(),\n y: createAxisDelta(),\n});\nconst createAxis = () => ({ min: 0, max: 0 });\nconst createBox = () => ({\n x: createAxis(),\n y: createAxis(),\n});\n\nexport { createAxis, createAxisDelta, createBox, createDelta };\n","function eachAxis(callback) {\n return [callback(\"x\"), callback(\"y\")];\n}\n\nexport { eachAxis };\n","/**\n * Bounding boxes tend to be defined as top, left, right, bottom. For various operations\n * it's easier to consider each axis individually. This function returns a bounding box\n * as a map of single-axis min/max values.\n */\nfunction convertBoundingBoxToBox({ top, left, right, bottom, }) {\n return {\n x: { min: left, max: right },\n y: { min: top, max: bottom },\n };\n}\nfunction convertBoxToBoundingBox({ x, y }) {\n return { top: y.min, right: x.max, bottom: y.max, left: x.min };\n}\n/**\n * Applies a TransformPoint function to a bounding box. TransformPoint is usually a function\n * provided by Framer to allow measured points to be corrected for device scaling. This is used\n * when measuring DOM elements and DOM event points.\n */\nfunction transformBoxPoints(point, transformPoint) {\n if (!transformPoint)\n return point;\n const topLeft = transformPoint({ x: point.left, y: point.top });\n const bottomRight = transformPoint({ x: point.right, y: point.bottom });\n return {\n top: topLeft.y,\n left: topLeft.x,\n bottom: bottomRight.y,\n right: bottomRight.x,\n };\n}\n\nexport { convertBoundingBoxToBox, convertBoxToBoundingBox, transformBoxPoints };\n","function isIdentityScale(scale) {\n return scale === undefined || scale === 1;\n}\nfunction hasScale({ scale, scaleX, scaleY }) {\n return (!isIdentityScale(scale) ||\n !isIdentityScale(scaleX) ||\n !isIdentityScale(scaleY));\n}\nfunction hasTransform(values) {\n return (hasScale(values) ||\n has2DTranslate(values) ||\n values.z ||\n values.rotate ||\n values.rotateX ||\n values.rotateY ||\n values.skewX ||\n values.skewY);\n}\nfunction has2DTranslate(values) {\n return is2DTranslate(values.x) || is2DTranslate(values.y);\n}\nfunction is2DTranslate(value) {\n return value && value !== \"0%\";\n}\n\nexport { has2DTranslate, hasScale, hasTransform };\n","import { mixNumber } from '../../utils/mix/number.mjs';\nimport { hasTransform } from '../utils/has-transform.mjs';\n\n/**\n * Scales a point based on a factor and an originPoint\n */\nfunction scalePoint(point, scale, originPoint) {\n const distanceFromOrigin = point - originPoint;\n const scaled = scale * distanceFromOrigin;\n return originPoint + scaled;\n}\n/**\n * Applies a translate/scale delta to a point\n */\nfunction applyPointDelta(point, translate, scale, originPoint, boxScale) {\n if (boxScale !== undefined) {\n point = scalePoint(point, boxScale, originPoint);\n }\n return scalePoint(point, scale, originPoint) + translate;\n}\n/**\n * Applies a translate/scale delta to an axis\n */\nfunction applyAxisDelta(axis, translate = 0, scale = 1, originPoint, boxScale) {\n axis.min = applyPointDelta(axis.min, translate, scale, originPoint, boxScale);\n axis.max = applyPointDelta(axis.max, translate, scale, originPoint, boxScale);\n}\n/**\n * Applies a translate/scale delta to a box\n */\nfunction applyBoxDelta(box, { x, y }) {\n applyAxisDelta(box.x, x.translate, x.scale, x.originPoint);\n applyAxisDelta(box.y, y.translate, y.scale, y.originPoint);\n}\nconst TREE_SCALE_SNAP_MIN = 0.999999999999;\nconst TREE_SCALE_SNAP_MAX = 1.0000000000001;\n/**\n * Apply a tree of deltas to a box. We do this to calculate the effect of all the transforms\n * in a tree upon our box before then calculating how to project it into our desired viewport-relative box\n *\n * This is the final nested loop within updateLayoutDelta for future refactoring\n */\nfunction applyTreeDeltas(box, treeScale, treePath, isSharedTransition = false) {\n const treeLength = treePath.length;\n if (!treeLength)\n return;\n // Reset the treeScale\n treeScale.x = treeScale.y = 1;\n let node;\n let delta;\n for (let i = 0; i < treeLength; i++) {\n node = treePath[i];\n delta = node.projectionDelta;\n /**\n * TODO: Prefer to remove this, but currently we have motion components with\n * display: contents in Framer.\n */\n const { visualElement } = node.options;\n if (visualElement &&\n visualElement.props.style &&\n visualElement.props.style.display === \"contents\") {\n continue;\n }\n if (isSharedTransition &&\n node.options.layoutScroll &&\n node.scroll &&\n node !== node.root) {\n transformBox(box, {\n x: -node.scroll.offset.x,\n y: -node.scroll.offset.y,\n });\n }\n if (delta) {\n // Incoporate each ancestor's scale into a culmulative treeScale for this component\n treeScale.x *= delta.x.scale;\n treeScale.y *= delta.y.scale;\n // Apply each ancestor's calculated delta into this component's recorded layout box\n applyBoxDelta(box, delta);\n }\n if (isSharedTransition && hasTransform(node.latestValues)) {\n transformBox(box, node.latestValues);\n }\n }\n /**\n * Snap tree scale back to 1 if it's within a non-perceivable threshold.\n * This will help reduce useless scales getting rendered.\n */\n if (treeScale.x < TREE_SCALE_SNAP_MAX &&\n treeScale.x > TREE_SCALE_SNAP_MIN) {\n treeScale.x = 1.0;\n }\n if (treeScale.y < TREE_SCALE_SNAP_MAX &&\n treeScale.y > TREE_SCALE_SNAP_MIN) {\n treeScale.y = 1.0;\n }\n}\nfunction translateAxis(axis, distance) {\n axis.min = axis.min + distance;\n axis.max = axis.max + distance;\n}\n/**\n * Apply a transform to an axis from the latest resolved motion values.\n * This function basically acts as a bridge between a flat motion value map\n * and applyAxisDelta\n */\nfunction transformAxis(axis, axisTranslate, axisScale, boxScale, axisOrigin = 0.5) {\n const originPoint = mixNumber(axis.min, axis.max, axisOrigin);\n // Apply the axis delta to the final axis\n applyAxisDelta(axis, axisTranslate, axisScale, originPoint, boxScale);\n}\n/**\n * Apply a transform to a box from the latest resolved motion values.\n */\nfunction transformBox(box, transform) {\n transformAxis(box.x, transform.x, transform.scaleX, transform.scale, transform.originX);\n transformAxis(box.y, transform.y, transform.scaleY, transform.scale, transform.originY);\n}\n\nexport { applyAxisDelta, applyBoxDelta, applyPointDelta, applyTreeDeltas, scalePoint, transformAxis, transformBox, translateAxis };\n","import { convertBoundingBoxToBox, transformBoxPoints } from '../geometry/conversion.mjs';\nimport { translateAxis } from '../geometry/delta-apply.mjs';\n\nfunction measureViewportBox(instance, transformPoint) {\n return convertBoundingBoxToBox(transformBoxPoints(instance.getBoundingClientRect(), transformPoint));\n}\nfunction measurePageBox(element, rootProjectionNode, transformPagePoint) {\n const viewportBox = measureViewportBox(element, transformPagePoint);\n const { scroll } = rootProjectionNode;\n if (scroll) {\n translateAxis(viewportBox.x, scroll.offset.x);\n translateAxis(viewportBox.y, scroll.offset.y);\n }\n return viewportBox;\n}\n\nexport { measurePageBox, measureViewportBox };\n","// Fixes https://github.com/motiondivision/motion/issues/2270\nconst getContextWindow = ({ current }) => {\n return current ? current.ownerDocument.defaultView : null;\n};\n\nexport { getContextWindow };\n","import { invariant } from 'motion-utils';\nimport { setDragLock } from 'motion-dom';\nimport { PanSession } from '../pan/PanSession.mjs';\nimport { isRefObject } from '../../utils/is-ref-object.mjs';\nimport { addPointerEvent } from '../../events/add-pointer-event.mjs';\nimport { applyConstraints, calcRelativeConstraints, resolveDragElastic, rebaseAxisConstraints, calcViewportConstraints, calcOrigin, defaultElastic } from './utils/constraints.mjs';\nimport { createBox } from '../../projection/geometry/models.mjs';\nimport { eachAxis } from '../../projection/utils/each-axis.mjs';\nimport { measurePageBox } from '../../projection/utils/measure.mjs';\nimport { extractEventInfo } from '../../events/event-info.mjs';\nimport { convertBoxToBoundingBox, convertBoundingBoxToBox } from '../../projection/geometry/conversion.mjs';\nimport { addDomEvent } from '../../events/add-dom-event.mjs';\nimport { calcLength } from '../../projection/geometry/delta-calc.mjs';\nimport { mixNumber } from '../../utils/mix/number.mjs';\nimport { percent } from '../../value/types/numbers/units.mjs';\nimport { animateMotionValue } from '../../animation/interfaces/motion-value.mjs';\nimport { getContextWindow } from '../../utils/get-context-window.mjs';\nimport { addValueToWillChange } from '../../value/use-will-change/add-will-change.mjs';\nimport { frame } from '../../frameloop/frame.mjs';\n\nconst elementDragControls = new WeakMap();\n/**\n *\n */\n// let latestPointerEvent: PointerEvent\nclass VisualElementDragControls {\n constructor(visualElement) {\n this.openDragLock = null;\n this.isDragging = false;\n this.currentDirection = null;\n this.originPoint = { x: 0, y: 0 };\n /**\n * The permitted boundaries of travel, in pixels.\n */\n this.constraints = false;\n this.hasMutatedConstraints = false;\n /**\n * The per-axis resolved elastic values.\n */\n this.elastic = createBox();\n this.visualElement = visualElement;\n }\n start(originEvent, { snapToCursor = false } = {}) {\n /**\n * Don't start dragging if this component is exiting\n */\n const { presenceContext } = this.visualElement;\n if (presenceContext && presenceContext.isPresent === false)\n return;\n const onSessionStart = (event) => {\n const { dragSnapToOrigin } = this.getProps();\n // Stop or pause any animations on both axis values immediately. This allows the user to throw and catch\n // the component.\n dragSnapToOrigin ? this.pauseAnimation() : this.stopAnimation();\n if (snapToCursor) {\n this.snapToCursor(extractEventInfo(event).point);\n }\n };\n const onStart = (event, info) => {\n // Attempt to grab the global drag gesture lock - maybe make this part of PanSession\n const { drag, dragPropagation, onDragStart } = this.getProps();\n if (drag && !dragPropagation) {\n if (this.openDragLock)\n this.openDragLock();\n this.openDragLock = setDragLock(drag);\n // If we don 't have the lock, don't start dragging\n if (!this.openDragLock)\n return;\n }\n this.isDragging = true;\n this.currentDirection = null;\n this.resolveConstraints();\n if (this.visualElement.projection) {\n this.visualElement.projection.isAnimationBlocked = true;\n this.visualElement.projection.target = undefined;\n }\n /**\n * Record gesture origin\n */\n eachAxis((axis) => {\n let current = this.getAxisMotionValue(axis).get() || 0;\n /**\n * If the MotionValue is a percentage value convert to px\n */\n if (percent.test(current)) {\n const { projection } = this.visualElement;\n if (projection && projection.layout) {\n const measuredAxis = projection.layout.layoutBox[axis];\n if (measuredAxis) {\n const length = calcLength(measuredAxis);\n current = length * (parseFloat(current) / 100);\n }\n }\n }\n this.originPoint[axis] = current;\n });\n // Fire onDragStart event\n if (onDragStart) {\n frame.postRender(() => onDragStart(event, info));\n }\n addValueToWillChange(this.visualElement, \"transform\");\n const { animationState } = this.visualElement;\n animationState && animationState.setActive(\"whileDrag\", true);\n };\n const onMove = (event, info) => {\n // latestPointerEvent = event\n const { dragPropagation, dragDirectionLock, onDirectionLock, onDrag, } = this.getProps();\n // If we didn't successfully receive the gesture lock, early return.\n if (!dragPropagation && !this.openDragLock)\n return;\n const { offset } = info;\n // Attempt to detect drag direction if directionLock is true\n if (dragDirectionLock && this.currentDirection === null) {\n this.currentDirection = getCurrentDirection(offset);\n // If we've successfully set a direction, notify listener\n if (this.currentDirection !== null) {\n onDirectionLock && onDirectionLock(this.currentDirection);\n }\n return;\n }\n // Update each point with the latest position\n this.updateAxis(\"x\", info.point, offset);\n this.updateAxis(\"y\", info.point, offset);\n /**\n * Ideally we would leave the renderer to fire naturally at the end of\n * this frame but if the element is about to change layout as the result\n * of a re-render we want to ensure the browser can read the latest\n * bounding box to ensure the pointer and element don't fall out of sync.\n */\n this.visualElement.render();\n /**\n * This must fire after the render call as it might trigger a state\n * change which itself might trigger a layout update.\n */\n onDrag && onDrag(event, info);\n };\n const onSessionEnd = (event, info) => this.stop(event, info);\n const resumeAnimation = () => eachAxis((axis) => {\n var _a;\n return this.getAnimationState(axis) === \"paused\" &&\n ((_a = this.getAxisMotionValue(axis).animation) === null || _a === void 0 ? void 0 : _a.play());\n });\n const { dragSnapToOrigin } = this.getProps();\n this.panSession = new PanSession(originEvent, {\n onSessionStart,\n onStart,\n onMove,\n onSessionEnd,\n resumeAnimation,\n }, {\n transformPagePoint: this.visualElement.getTransformPagePoint(),\n dragSnapToOrigin,\n contextWindow: getContextWindow(this.visualElement),\n });\n }\n stop(event, info) {\n const isDragging = this.isDragging;\n this.cancel();\n if (!isDragging)\n return;\n const { velocity } = info;\n this.startAnimation(velocity);\n const { onDragEnd } = this.getProps();\n if (onDragEnd) {\n frame.postRender(() => onDragEnd(event, info));\n }\n }\n cancel() {\n this.isDragging = false;\n const { projection, animationState } = this.visualElement;\n if (projection) {\n projection.isAnimationBlocked = false;\n }\n this.panSession && this.panSession.end();\n this.panSession = undefined;\n const { dragPropagation } = this.getProps();\n if (!dragPropagation && this.openDragLock) {\n this.openDragLock();\n this.openDragLock = null;\n }\n animationState && animationState.setActive(\"whileDrag\", false);\n }\n updateAxis(axis, _point, offset) {\n const { drag } = this.getProps();\n // If we're not dragging this axis, do an early return.\n if (!offset || !shouldDrag(axis, drag, this.currentDirection))\n return;\n const axisValue = this.getAxisMotionValue(axis);\n let next = this.originPoint[axis] + offset[axis];\n // Apply constraints\n if (this.constraints && this.constraints[axis]) {\n next = applyConstraints(next, this.constraints[axis], this.elastic[axis]);\n }\n axisValue.set(next);\n }\n resolveConstraints() {\n var _a;\n const { dragConstraints, dragElastic } = this.getProps();\n const layout = this.visualElement.projection &&\n !this.visualElement.projection.layout\n ? this.visualElement.projection.measure(false)\n : (_a = this.visualElement.projection) === null || _a === void 0 ? void 0 : _a.layout;\n const prevConstraints = this.constraints;\n if (dragConstraints && isRefObject(dragConstraints)) {\n if (!this.constraints) {\n this.constraints = this.resolveRefConstraints();\n }\n }\n else {\n if (dragConstraints && layout) {\n this.constraints = calcRelativeConstraints(layout.layoutBox, dragConstraints);\n }\n else {\n this.constraints = false;\n }\n }\n this.elastic = resolveDragElastic(dragElastic);\n /**\n * If we're outputting to external MotionValues, we want to rebase the measured constraints\n * from viewport-relative to component-relative.\n */\n if (prevConstraints !== this.constraints &&\n layout &&\n this.constraints &&\n !this.hasMutatedConstraints) {\n eachAxis((axis) => {\n if (this.constraints !== false &&\n this.getAxisMotionValue(axis)) {\n this.constraints[axis] = rebaseAxisConstraints(layout.layoutBox[axis], this.constraints[axis]);\n }\n });\n }\n }\n resolveRefConstraints() {\n const { dragConstraints: constraints, onMeasureDragConstraints } = this.getProps();\n if (!constraints || !isRefObject(constraints))\n return false;\n const constraintsElement = constraints.current;\n invariant(constraintsElement !== null, \"If `dragConstraints` is set as a React ref, that ref must be passed to another component's `ref` prop.\");\n const { projection } = this.visualElement;\n // TODO\n if (!projection || !projection.layout)\n return false;\n const constraintsBox = measurePageBox(constraintsElement, projection.root, this.visualElement.getTransformPagePoint());\n let measuredConstraints = calcViewportConstraints(projection.layout.layoutBox, constraintsBox);\n /**\n * If there's an onMeasureDragConstraints listener we call it and\n * if different constraints are returned, set constraints to that\n */\n if (onMeasureDragConstraints) {\n const userConstraints = onMeasureDragConstraints(convertBoxToBoundingBox(measuredConstraints));\n this.hasMutatedConstraints = !!userConstraints;\n if (userConstraints) {\n measuredConstraints = convertBoundingBoxToBox(userConstraints);\n }\n }\n return measuredConstraints;\n }\n startAnimation(velocity) {\n const { drag, dragMomentum, dragElastic, dragTransition, dragSnapToOrigin, onDragTransitionEnd, } = this.getProps();\n const constraints = this.constraints || {};\n const momentumAnimations = eachAxis((axis) => {\n if (!shouldDrag(axis, drag, this.currentDirection)) {\n return;\n }\n let transition = (constraints && constraints[axis]) || {};\n if (dragSnapToOrigin)\n transition = { min: 0, max: 0 };\n /**\n * Overdamp the boundary spring if `dragElastic` is disabled. There's still a frame\n * of spring animations so we should look into adding a disable spring option to `inertia`.\n * We could do something here where we affect the `bounceStiffness` and `bounceDamping`\n * using the value of `dragElastic`.\n */\n const bounceStiffness = dragElastic ? 200 : 1000000;\n const bounceDamping = dragElastic ? 40 : 10000000;\n const inertia = {\n type: \"inertia\",\n velocity: dragMomentum ? velocity[axis] : 0,\n bounceStiffness,\n bounceDamping,\n timeConstant: 750,\n restDelta: 1,\n restSpeed: 10,\n ...dragTransition,\n ...transition,\n };\n // If we're not animating on an externally-provided `MotionValue` we can use the\n // component's animation controls which will handle interactions with whileHover (etc),\n // otherwise we just have to animate the `MotionValue` itself.\n return this.startAxisValueAnimation(axis, inertia);\n });\n // Run all animations and then resolve the new drag constraints.\n return Promise.all(momentumAnimations).then(onDragTransitionEnd);\n }\n startAxisValueAnimation(axis, transition) {\n const axisValue = this.getAxisMotionValue(axis);\n addValueToWillChange(this.visualElement, axis);\n return axisValue.start(animateMotionValue(axis, axisValue, 0, transition, this.visualElement, false));\n }\n stopAnimation() {\n eachAxis((axis) => this.getAxisMotionValue(axis).stop());\n }\n pauseAnimation() {\n eachAxis((axis) => { var _a; return (_a = this.getAxisMotionValue(axis).animation) === null || _a === void 0 ? void 0 : _a.pause(); });\n }\n getAnimationState(axis) {\n var _a;\n return (_a = this.getAxisMotionValue(axis).animation) === null || _a === void 0 ? void 0 : _a.state;\n }\n /**\n * Drag works differently depending on which props are provided.\n *\n * - If _dragX and _dragY are provided, we output the gesture delta directly to those motion values.\n * - Otherwise, we apply the delta to the x/y motion values.\n */\n getAxisMotionValue(axis) {\n const dragKey = `_drag${axis.toUpperCase()}`;\n const props = this.visualElement.getProps();\n const externalMotionValue = props[dragKey];\n return externalMotionValue\n ? externalMotionValue\n : this.visualElement.getValue(axis, (props.initial\n ? props.initial[axis]\n : undefined) || 0);\n }\n snapToCursor(point) {\n eachAxis((axis) => {\n const { drag } = this.getProps();\n // If we're not dragging this axis, do an early return.\n if (!shouldDrag(axis, drag, this.currentDirection))\n return;\n const { projection } = this.visualElement;\n const axisValue = this.getAxisMotionValue(axis);\n if (projection && projection.layout) {\n const { min, max } = projection.layout.layoutBox[axis];\n axisValue.set(point[axis] - mixNumber(min, max, 0.5));\n }\n });\n }\n /**\n * When the viewport resizes we want to check if the measured constraints\n * have changed and, if so, reposition the element within those new constraints\n * relative to where it was before the resize.\n */\n scalePositionWithinConstraints() {\n if (!this.visualElement.current)\n return;\n const { drag, dragConstraints } = this.getProps();\n const { projection } = this.visualElement;\n if (!isRefObject(dragConstraints) || !projection || !this.constraints)\n return;\n /**\n * Stop current animations as there can be visual glitching if we try to do\n * this mid-animation\n */\n this.stopAnimation();\n /**\n * Record the relative position of the dragged element relative to the\n * constraints box and save as a progress value.\n */\n const boxProgress = { x: 0, y: 0 };\n eachAxis((axis) => {\n const axisValue = this.getAxisMotionValue(axis);\n if (axisValue && this.constraints !== false) {\n const latest = axisValue.get();\n boxProgress[axis] = calcOrigin({ min: latest, max: latest }, this.constraints[axis]);\n }\n });\n /**\n * Update the layout of this element and resolve the latest drag constraints\n */\n const { transformTemplate } = this.visualElement.getProps();\n this.visualElement.current.style.transform = transformTemplate\n ? transformTemplate({}, \"\")\n : \"none\";\n projection.root && projection.root.updateScroll();\n projection.updateLayout();\n this.resolveConstraints();\n /**\n * For each axis, calculate the current progress of the layout axis\n * within the new constraints.\n */\n eachAxis((axis) => {\n if (!shouldDrag(axis, drag, null))\n return;\n /**\n * Calculate a new transform based on the previous box progress\n */\n const axisValue = this.getAxisMotionValue(axis);\n const { min, max } = this.constraints[axis];\n axisValue.set(mixNumber(min, max, boxProgress[axis]));\n });\n }\n addListeners() {\n if (!this.visualElement.current)\n return;\n elementDragControls.set(this.visualElement, this);\n const element = this.visualElement.current;\n /**\n * Attach a pointerdown event listener on this DOM element to initiate drag tracking.\n */\n const stopPointerListener = addPointerEvent(element, \"pointerdown\", (event) => {\n const { drag, dragListener = true } = this.getProps();\n drag && dragListener && this.start(event);\n });\n const measureDragConstraints = () => {\n const { dragConstraints } = this.getProps();\n if (isRefObject(dragConstraints) && dragConstraints.current) {\n this.constraints = this.resolveRefConstraints();\n }\n };\n const { projection } = this.visualElement;\n const stopMeasureLayoutListener = projection.addEventListener(\"measure\", measureDragConstraints);\n if (projection && !projection.layout) {\n projection.root && projection.root.updateScroll();\n projection.updateLayout();\n }\n frame.read(measureDragConstraints);\n /**\n * Attach a window resize listener to scale the draggable target within its defined\n * constraints as the window resizes.\n */\n const stopResizeListener = addDomEvent(window, \"resize\", () => this.scalePositionWithinConstraints());\n /**\n * If the element's layout changes, calculate the delta and apply that to\n * the drag gesture's origin point.\n */\n const stopLayoutUpdateListener = projection.addEventListener(\"didUpdate\", (({ delta, hasLayoutChanged }) => {\n if (this.isDragging && hasLayoutChanged) {\n eachAxis((axis) => {\n const motionValue = this.getAxisMotionValue(axis);\n if (!motionValue)\n return;\n this.originPoint[axis] += delta[axis].translate;\n motionValue.set(motionValue.get() + delta[axis].translate);\n });\n this.visualElement.render();\n }\n }));\n return () => {\n stopResizeListener();\n stopPointerListener();\n stopMeasureLayoutListener();\n stopLayoutUpdateListener && stopLayoutUpdateListener();\n };\n }\n getProps() {\n const props = this.visualElement.getProps();\n const { drag = false, dragDirectionLock = false, dragPropagation = false, dragConstraints = false, dragElastic = defaultElastic, dragMomentum = true, } = props;\n return {\n ...props,\n drag,\n dragDirectionLock,\n dragPropagation,\n dragConstraints,\n dragElastic,\n dragMomentum,\n };\n }\n}\nfunction shouldDrag(direction, drag, currentDirection) {\n return ((drag === true || drag === direction) &&\n (currentDirection === null || currentDirection === direction));\n}\n/**\n * Based on an x/y offset determine the current drag direction. If both axis' offsets are lower\n * than the provided threshold, return `null`.\n *\n * @param offset - The x/y offset from origin.\n * @param lockThreshold - (Optional) - the minimum absolute offset before we can determine a drag direction.\n */\nfunction getCurrentDirection(offset, lockThreshold = 10) {\n let direction = null;\n if (Math.abs(offset.y) > lockThreshold) {\n direction = \"y\";\n }\n else if (Math.abs(offset.x) > lockThreshold) {\n direction = \"x\";\n }\n return direction;\n}\n\nexport { VisualElementDragControls, elementDragControls };\n","import { Feature } from '../../motion/features/Feature.mjs';\nimport { noop } from 'motion-utils';\nimport { VisualElementDragControls } from './VisualElementDragControls.mjs';\n\nclass DragGesture extends Feature {\n constructor(node) {\n super(node);\n this.removeGroupControls = noop;\n this.removeListeners = noop;\n this.controls = new VisualElementDragControls(node);\n }\n mount() {\n // If we've been provided a DragControls for manual control over the drag gesture,\n // subscribe this component to it on mount.\n const { dragControls } = this.node.getProps();\n if (dragControls) {\n this.removeGroupControls = dragControls.subscribe(this.controls);\n }\n this.removeListeners = this.controls.addListeners() || noop;\n }\n unmount() {\n this.removeGroupControls();\n this.removeListeners();\n }\n}\n\nexport { DragGesture };\n","import { PanSession } from './PanSession.mjs';\nimport { addPointerEvent } from '../../events/add-pointer-event.mjs';\nimport { Feature } from '../../motion/features/Feature.mjs';\nimport { noop } from 'motion-utils';\nimport { getContextWindow } from '../../utils/get-context-window.mjs';\nimport { frame } from '../../frameloop/frame.mjs';\n\nconst asyncHandler = (handler) => (event, info) => {\n if (handler) {\n frame.postRender(() => handler(event, info));\n }\n};\nclass PanGesture extends Feature {\n constructor() {\n super(...arguments);\n this.removePointerDownListener = noop;\n }\n onPointerDown(pointerDownEvent) {\n this.session = new PanSession(pointerDownEvent, this.createPanHandlers(), {\n transformPagePoint: this.node.getTransformPagePoint(),\n contextWindow: getContextWindow(this.node),\n });\n }\n createPanHandlers() {\n const { onPanSessionStart, onPanStart, onPan, onPanEnd } = this.node.getProps();\n return {\n onSessionStart: asyncHandler(onPanSessionStart),\n onStart: asyncHandler(onPanStart),\n onMove: onPan,\n onEnd: (event, info) => {\n delete this.session;\n if (onPanEnd) {\n frame.postRender(() => onPanEnd(event, info));\n }\n },\n };\n }\n mount() {\n this.removePointerDownListener = addPointerEvent(this.node.current, \"pointerdown\", (event) => this.onPointerDown(event));\n }\n update() {\n this.session && this.session.updateHandlers(this.createPanHandlers());\n }\n unmount() {\n this.removePointerDownListener();\n this.session && this.session.end();\n }\n}\n\nexport { PanGesture };\n","\"use client\";\nimport { jsx } from 'react/jsx-runtime';\nimport { useContext, Component } from 'react';\nimport { usePresence } from '../../../components/AnimatePresence/use-presence.mjs';\nimport { LayoutGroupContext } from '../../../context/LayoutGroupContext.mjs';\nimport { SwitchLayoutGroupContext } from '../../../context/SwitchLayoutGroupContext.mjs';\nimport { globalProjectionState } from '../../../projection/node/state.mjs';\nimport { correctBorderRadius } from '../../../projection/styles/scale-border-radius.mjs';\nimport { correctBoxShadow } from '../../../projection/styles/scale-box-shadow.mjs';\nimport { addScaleCorrector } from '../../../projection/styles/scale-correction.mjs';\nimport { microtask } from '../../../frameloop/microtask.mjs';\nimport { frame } from '../../../frameloop/frame.mjs';\n\nclass MeasureLayoutWithContext extends Component {\n /**\n * This only mounts projection nodes for components that\n * need measuring, we might want to do it for all components\n * in order to incorporate transforms\n */\n componentDidMount() {\n const { visualElement, layoutGroup, switchLayoutGroup, layoutId } = this.props;\n const { projection } = visualElement;\n addScaleCorrector(defaultScaleCorrectors);\n if (projection) {\n if (layoutGroup.group)\n layoutGroup.group.add(projection);\n if (switchLayoutGroup && switchLayoutGroup.register && layoutId) {\n switchLayoutGroup.register(projection);\n }\n projection.root.didUpdate();\n projection.addEventListener(\"animationComplete\", () => {\n this.safeToRemove();\n });\n projection.setOptions({\n ...projection.options,\n onExitComplete: () => this.safeToRemove(),\n });\n }\n globalProjectionState.hasEverUpdated = true;\n }\n getSnapshotBeforeUpdate(prevProps) {\n const { layoutDependency, visualElement, drag, isPresent } = this.props;\n const projection = visualElement.projection;\n if (!projection)\n return null;\n /**\n * TODO: We use this data in relegate to determine whether to\n * promote a previous element. There's no guarantee its presence data\n * will have updated by this point - if a bug like this arises it will\n * have to be that we markForRelegation and then find a new lead some other way,\n * perhaps in didUpdate\n */\n projection.isPresent = isPresent;\n if (drag ||\n prevProps.layoutDependency !== layoutDependency ||\n layoutDependency === undefined) {\n projection.willUpdate();\n }\n else {\n this.safeToRemove();\n }\n if (prevProps.isPresent !== isPresent) {\n if (isPresent) {\n projection.promote();\n }\n else if (!projection.relegate()) {\n /**\n * If there's another stack member taking over from this one,\n * it's in charge of the exit animation and therefore should\n * be in charge of the safe to remove. Otherwise we call it here.\n */\n frame.postRender(() => {\n const stack = projection.getStack();\n if (!stack || !stack.members.length) {\n this.safeToRemove();\n }\n });\n }\n }\n return null;\n }\n componentDidUpdate() {\n const { projection } = this.props.visualElement;\n if (projection) {\n projection.root.didUpdate();\n microtask.postRender(() => {\n if (!projection.currentAnimation && projection.isLead()) {\n this.safeToRemove();\n }\n });\n }\n }\n componentWillUnmount() {\n const { visualElement, layoutGroup, switchLayoutGroup: promoteContext, } = this.props;\n const { projection } = visualElement;\n if (projection) {\n projection.scheduleCheckAfterUnmount();\n if (layoutGroup && layoutGroup.group)\n layoutGroup.group.remove(projection);\n if (promoteContext && promoteContext.deregister)\n promoteContext.deregister(projection);\n }\n }\n safeToRemove() {\n const { safeToRemove } = this.props;\n safeToRemove && safeToRemove();\n }\n render() {\n return null;\n }\n}\nfunction MeasureLayout(props) {\n const [isPresent, safeToRemove] = usePresence();\n const layoutGroup = useContext(LayoutGroupContext);\n return (jsx(MeasureLayoutWithContext, { ...props, layoutGroup: layoutGroup, switchLayoutGroup: useContext(SwitchLayoutGroupContext), isPresent: isPresent, safeToRemove: safeToRemove }));\n}\nconst defaultScaleCorrectors = {\n borderRadius: {\n ...correctBorderRadius,\n applyTo: [\n \"borderTopLeftRadius\",\n \"borderTopRightRadius\",\n \"borderBottomLeftRadius\",\n \"borderBottomRightRadius\",\n ],\n },\n borderTopLeftRadius: correctBorderRadius,\n borderTopRightRadius: correctBorderRadius,\n borderBottomLeftRadius: correctBorderRadius,\n borderBottomRightRadius: correctBorderRadius,\n boxShadow: correctBoxShadow,\n};\n\nexport { MeasureLayout };\n","/**\n * This should only ever be modified on the client otherwise it'll\n * persist through server requests. If we need instanced states we\n * could lazy-init via root.\n */\nconst globalProjectionState = {\n /**\n * Global flag as to whether the tree has animated since the last time\n * we resized the window\n */\n hasAnimatedSinceResize: true,\n /**\n * We set this to true once, on the first update. Any nodes added to the tree beyond that\n * update will be given a `data-projection-id` attribute.\n */\n hasEverUpdated: false,\n};\n\nexport { globalProjectionState };\n","import { px } from '../../value/types/numbers/units.mjs';\n\nfunction pixelsToPercent(pixels, axis) {\n if (axis.max === axis.min)\n return 0;\n return (pixels / (axis.max - axis.min)) * 100;\n}\n/**\n * We always correct borderRadius as a percentage rather than pixels to reduce paints.\n * For example, if you are projecting a box that is 100px wide with a 10px borderRadius\n * into a box that is 200px wide with a 20px borderRadius, that is actually a 10%\n * borderRadius in both states. If we animate between the two in pixels that will trigger\n * a paint each time. If we animate between the two in percentage we'll avoid a paint.\n */\nconst correctBorderRadius = {\n correct: (latest, node) => {\n if (!node.target)\n return latest;\n /**\n * If latest is a string, if it's a percentage we can return immediately as it's\n * going to be stretched appropriately. Otherwise, if it's a pixel, convert it to a number.\n */\n if (typeof latest === \"string\") {\n if (px.test(latest)) {\n latest = parseFloat(latest);\n }\n else {\n return latest;\n }\n }\n /**\n * If latest is a number, it's a pixel value. We use the current viewportBox to calculate that\n * pixel value as a percentage of each axis\n */\n const x = pixelsToPercent(latest, node.target.x);\n const y = pixelsToPercent(latest, node.target.y);\n return `${x}% ${y}%`;\n },\n};\n\nexport { correctBorderRadius, pixelsToPercent };\n","import { mixNumber } from '../../utils/mix/number.mjs';\nimport { complex } from '../../value/types/complex/index.mjs';\n\nconst correctBoxShadow = {\n correct: (latest, { treeScale, projectionDelta }) => {\n const original = latest;\n const shadow = complex.parse(latest);\n // TODO: Doesn't support multiple shadows\n if (shadow.length > 5)\n return original;\n const template = complex.createTransformer(latest);\n const offset = typeof shadow[0] !== \"number\" ? 1 : 0;\n // Calculate the overall context scale\n const xScale = projectionDelta.x.scale * treeScale.x;\n const yScale = projectionDelta.y.scale * treeScale.y;\n shadow[0 + offset] /= xScale;\n shadow[1 + offset] /= yScale;\n /**\n * Ideally we'd correct x and y scales individually, but because blur and\n * spread apply to both we have to take a scale average and apply that instead.\n * We could potentially improve the outcome of this by incorporating the ratio between\n * the two scales.\n */\n const averageScale = mixNumber(xScale, yScale, 0.5);\n // Blur\n if (typeof shadow[2 + offset] === \"number\")\n shadow[2 + offset] /= averageScale;\n // Spread\n if (typeof shadow[3 + offset] === \"number\")\n shadow[3 + offset] /= averageScale;\n return template(shadow);\n },\n};\n\nexport { correctBoxShadow };\n","import { motionValue } from '../../value/index.mjs';\nimport { isMotionValue } from '../../value/utils/is-motion-value.mjs';\nimport { animateMotionValue } from '../interfaces/motion-value.mjs';\n\nfunction animateSingleValue(value, keyframes, options) {\n const motionValue$1 = isMotionValue(value) ? value : motionValue(value);\n motionValue$1.start(animateMotionValue(\"\", motionValue$1, keyframes, options));\n return motionValue$1.animation;\n}\n\nexport { animateSingleValue };\n","function isSVGElement(element) {\n return element instanceof SVGElement && element.tagName !== \"svg\";\n}\n\nexport { isSVGElement };\n","const compareByDepth = (a, b) => a.depth - b.depth;\n\nexport { compareByDepth };\n","import { addUniqueItem, removeItem } from '../../utils/array.mjs';\nimport { compareByDepth } from './compare-by-depth.mjs';\n\nclass FlatTree {\n constructor() {\n this.children = [];\n this.isDirty = false;\n }\n add(child) {\n addUniqueItem(this.children, child);\n this.isDirty = true;\n }\n remove(child) {\n removeItem(this.children, child);\n this.isDirty = true;\n }\n forEach(callback) {\n this.isDirty && this.children.sort(compareByDepth);\n this.isDirty = false;\n this.children.forEach(callback);\n }\n}\n\nexport { FlatTree };\n","import { secondsToMilliseconds } from 'motion-utils';\nimport { time } from '../frameloop/sync-time.mjs';\nimport { frame, cancelFrame } from '../frameloop/frame.mjs';\n\n/**\n * Timeout defined in ms\n */\nfunction delay(callback, timeout) {\n const start = time.now();\n const checkElapsed = ({ timestamp }) => {\n const elapsed = timestamp - start;\n if (elapsed >= timeout) {\n cancelFrame(checkElapsed);\n callback(elapsed - timeout);\n }\n };\n frame.read(checkElapsed, true);\n return () => cancelFrame(checkElapsed);\n}\nfunction delayInSeconds(callback, timeout) {\n return delay(callback, secondsToMilliseconds(timeout));\n}\n\nexport { delay, delayInSeconds };\n","import { progress, noop } from 'motion-utils';\nimport { circOut } from '../../easing/circ.mjs';\nimport { mixNumber } from '../../utils/mix/number.mjs';\nimport { percent, px } from '../../value/types/numbers/units.mjs';\n\nconst borders = [\"TopLeft\", \"TopRight\", \"BottomLeft\", \"BottomRight\"];\nconst numBorders = borders.length;\nconst asNumber = (value) => typeof value === \"string\" ? parseFloat(value) : value;\nconst isPx = (value) => typeof value === \"number\" || px.test(value);\nfunction mixValues(target, follow, lead, progress, shouldCrossfadeOpacity, isOnlyMember) {\n if (shouldCrossfadeOpacity) {\n target.opacity = mixNumber(0, \n // TODO Reinstate this if only child\n lead.opacity !== undefined ? lead.opacity : 1, easeCrossfadeIn(progress));\n target.opacityExit = mixNumber(follow.opacity !== undefined ? follow.opacity : 1, 0, easeCrossfadeOut(progress));\n }\n else if (isOnlyMember) {\n target.opacity = mixNumber(follow.opacity !== undefined ? follow.opacity : 1, lead.opacity !== undefined ? lead.opacity : 1, progress);\n }\n /**\n * Mix border radius\n */\n for (let i = 0; i < numBorders; i++) {\n const borderLabel = `border${borders[i]}Radius`;\n let followRadius = getRadius(follow, borderLabel);\n let leadRadius = getRadius(lead, borderLabel);\n if (followRadius === undefined && leadRadius === undefined)\n continue;\n followRadius || (followRadius = 0);\n leadRadius || (leadRadius = 0);\n const canMix = followRadius === 0 ||\n leadRadius === 0 ||\n isPx(followRadius) === isPx(leadRadius);\n if (canMix) {\n target[borderLabel] = Math.max(mixNumber(asNumber(followRadius), asNumber(leadRadius), progress), 0);\n if (percent.test(leadRadius) || percent.test(followRadius)) {\n target[borderLabel] += \"%\";\n }\n }\n else {\n target[borderLabel] = leadRadius;\n }\n }\n /**\n * Mix rotation\n */\n if (follow.rotate || lead.rotate) {\n target.rotate = mixNumber(follow.rotate || 0, lead.rotate || 0, progress);\n }\n}\nfunction getRadius(values, radiusName) {\n return values[radiusName] !== undefined\n ? values[radiusName]\n : values.borderRadius;\n}\n// /**\n// * We only want to mix the background color if there's a follow element\n// * that we're not crossfading opacity between. For instance with switch\n// * AnimateSharedLayout animations, this helps the illusion of a continuous\n// * element being animated but also cuts down on the number of paints triggered\n// * for elements where opacity is doing that work for us.\n// */\n// if (\n// !hasFollowElement &&\n// latestLeadValues.backgroundColor &&\n// latestFollowValues.backgroundColor\n// ) {\n// /**\n// * This isn't ideal performance-wise as mixColor is creating a new function every frame.\n// * We could probably create a mixer that runs at the start of the animation but\n// * the idea behind the crossfader is that it runs dynamically between two potentially\n// * changing targets (ie opacity or borderRadius may be animating independently via variants)\n// */\n// leadState.backgroundColor = followState.backgroundColor = mixColor(\n// latestFollowValues.backgroundColor as string,\n// latestLeadValues.backgroundColor as string\n// )(p)\n// }\nconst easeCrossfadeIn = /*@__PURE__*/ compress(0, 0.5, circOut);\nconst easeCrossfadeOut = /*@__PURE__*/ compress(0.5, 0.95, noop);\nfunction compress(min, max, easing) {\n return (p) => {\n // Could replace ifs with clamp\n if (p < min)\n return 0;\n if (p > max)\n return 1;\n return easing(progress(min, max, p));\n };\n}\n\nexport { mixValues };\n","/**\n * Reset an axis to the provided origin box.\n *\n * This is a mutative operation.\n */\nfunction copyAxisInto(axis, originAxis) {\n axis.min = originAxis.min;\n axis.max = originAxis.max;\n}\n/**\n * Reset a box to the provided origin box.\n *\n * This is a mutative operation.\n */\nfunction copyBoxInto(box, originBox) {\n copyAxisInto(box.x, originBox.x);\n copyAxisInto(box.y, originBox.y);\n}\n/**\n * Reset a delta to the provided origin box.\n *\n * This is a mutative operation.\n */\nfunction copyAxisDeltaInto(delta, originDelta) {\n delta.translate = originDelta.translate;\n delta.scale = originDelta.scale;\n delta.originPoint = originDelta.originPoint;\n delta.origin = originDelta.origin;\n}\n\nexport { copyAxisDeltaInto, copyAxisInto, copyBoxInto };\n","import { mixNumber } from '../../utils/mix/number.mjs';\nimport { percent } from '../../value/types/numbers/units.mjs';\nimport { scalePoint } from './delta-apply.mjs';\n\n/**\n * Remove a delta from a point. This is essentially the steps of applyPointDelta in reverse\n */\nfunction removePointDelta(point, translate, scale, originPoint, boxScale) {\n point -= translate;\n point = scalePoint(point, 1 / scale, originPoint);\n if (boxScale !== undefined) {\n point = scalePoint(point, 1 / boxScale, originPoint);\n }\n return point;\n}\n/**\n * Remove a delta from an axis. This is essentially the steps of applyAxisDelta in reverse\n */\nfunction removeAxisDelta(axis, translate = 0, scale = 1, origin = 0.5, boxScale, originAxis = axis, sourceAxis = axis) {\n if (percent.test(translate)) {\n translate = parseFloat(translate);\n const relativeProgress = mixNumber(sourceAxis.min, sourceAxis.max, translate / 100);\n translate = relativeProgress - sourceAxis.min;\n }\n if (typeof translate !== \"number\")\n return;\n let originPoint = mixNumber(originAxis.min, originAxis.max, origin);\n if (axis === originAxis)\n originPoint -= translate;\n axis.min = removePointDelta(axis.min, translate, scale, originPoint, boxScale);\n axis.max = removePointDelta(axis.max, translate, scale, originPoint, boxScale);\n}\n/**\n * Remove a transforms from an axis. This is essentially the steps of applyAxisTransforms in reverse\n * and acts as a bridge between motion values and removeAxisDelta\n */\nfunction removeAxisTransforms(axis, transforms, [key, scaleKey, originKey], origin, sourceAxis) {\n removeAxisDelta(axis, transforms[key], transforms[scaleKey], transforms[originKey], transforms.scale, origin, sourceAxis);\n}\n/**\n * The names of the motion values we want to apply as translation, scale and origin.\n */\nconst xKeys = [\"x\", \"scaleX\", \"originX\"];\nconst yKeys = [\"y\", \"scaleY\", \"originY\"];\n/**\n * Remove a transforms from an box. This is essentially the steps of applyAxisBox in reverse\n * and acts as a bridge between motion values and removeAxisDelta\n */\nfunction removeBoxTransforms(box, transforms, originBox, sourceBox) {\n removeAxisTransforms(box.x, transforms, xKeys, originBox ? originBox.x : undefined, sourceBox ? sourceBox.x : undefined);\n removeAxisTransforms(box.y, transforms, yKeys, originBox ? originBox.y : undefined, sourceBox ? sourceBox.y : undefined);\n}\n\nexport { removeAxisDelta, removeAxisTransforms, removeBoxTransforms, removePointDelta };\n","import { calcLength } from './delta-calc.mjs';\n\nfunction isAxisDeltaZero(delta) {\n return delta.translate === 0 && delta.scale === 1;\n}\nfunction isDeltaZero(delta) {\n return isAxisDeltaZero(delta.x) && isAxisDeltaZero(delta.y);\n}\nfunction axisEquals(a, b) {\n return a.min === b.min && a.max === b.max;\n}\nfunction boxEquals(a, b) {\n return axisEquals(a.x, b.x) && axisEquals(a.y, b.y);\n}\nfunction axisEqualsRounded(a, b) {\n return (Math.round(a.min) === Math.round(b.min) &&\n Math.round(a.max) === Math.round(b.max));\n}\nfunction boxEqualsRounded(a, b) {\n return axisEqualsRounded(a.x, b.x) && axisEqualsRounded(a.y, b.y);\n}\nfunction aspectRatio(box) {\n return calcLength(box.x) / calcLength(box.y);\n}\nfunction axisDeltaEquals(a, b) {\n return (a.translate === b.translate &&\n a.scale === b.scale &&\n a.originPoint === b.originPoint);\n}\n\nexport { aspectRatio, axisDeltaEquals, axisEquals, axisEqualsRounded, boxEquals, boxEqualsRounded, isDeltaZero };\n","import { addUniqueItem, removeItem } from '../../utils/array.mjs';\n\nclass NodeStack {\n constructor() {\n this.members = [];\n }\n add(node) {\n addUniqueItem(this.members, node);\n node.scheduleRender();\n }\n remove(node) {\n removeItem(this.members, node);\n if (node === this.prevLead) {\n this.prevLead = undefined;\n }\n if (node === this.lead) {\n const prevLead = this.members[this.members.length - 1];\n if (prevLead) {\n this.promote(prevLead);\n }\n }\n }\n relegate(node) {\n const indexOfNode = this.members.findIndex((member) => node === member);\n if (indexOfNode === 0)\n return false;\n /**\n * Find the next projection node that is present\n */\n let prevLead;\n for (let i = indexOfNode; i >= 0; i--) {\n const member = this.members[i];\n if (member.isPresent !== false) {\n prevLead = member;\n break;\n }\n }\n if (prevLead) {\n this.promote(prevLead);\n return true;\n }\n else {\n return false;\n }\n }\n promote(node, preserveFollowOpacity) {\n const prevLead = this.lead;\n if (node === prevLead)\n return;\n this.prevLead = prevLead;\n this.lead = node;\n node.show();\n if (prevLead) {\n prevLead.instance && prevLead.scheduleRender();\n node.scheduleRender();\n node.resumeFrom = prevLead;\n if (preserveFollowOpacity) {\n node.resumeFrom.preserveOpacity = true;\n }\n if (prevLead.snapshot) {\n node.snapshot = prevLead.snapshot;\n node.snapshot.latestValues =\n prevLead.animationValues || prevLead.latestValues;\n }\n if (node.root && node.root.isUpdating) {\n node.isLayoutDirty = true;\n }\n const { crossfade } = node.options;\n if (crossfade === false) {\n prevLead.hide();\n }\n /**\n * TODO:\n * - Test border radius when previous node was deleted\n * - boxShadow mixing\n * - Shared between element A in scrolled container and element B (scroll stays the same or changes)\n * - Shared between element A in transformed container and element B (transform stays the same or changes)\n * - Shared between element A in scrolled page and element B (scroll stays the same or changes)\n * ---\n * - Crossfade opacity of root nodes\n * - layoutId changes after animation\n * - layoutId changes mid animation\n */\n }\n }\n exitAnimationComplete() {\n this.members.forEach((node) => {\n const { options, resumingFrom } = node;\n options.onExitComplete && options.onExitComplete();\n if (resumingFrom) {\n resumingFrom.options.onExitComplete &&\n resumingFrom.options.onExitComplete();\n }\n });\n }\n scheduleRender() {\n this.members.forEach((node) => {\n node.instance && node.scheduleRender(false);\n });\n }\n /**\n * Clear any leads that have been removed this render to prevent them from being\n * used in future animations and to prevent memory leaks\n */\n removeLeadSnapshot() {\n if (this.lead && this.lead.snapshot) {\n this.lead.snapshot = undefined;\n }\n }\n}\n\nexport { NodeStack };\n","function buildProjectionTransform(delta, treeScale, latestTransform) {\n let transform = \"\";\n /**\n * The translations we use to calculate are always relative to the viewport coordinate space.\n * But when we apply scales, we also scale the coordinate space of an element and its children.\n * For instance if we have a treeScale (the culmination of all parent scales) of 0.5 and we need\n * to move an element 100 pixels, we actually need to move it 200 in within that scaled space.\n */\n const xTranslate = delta.x.translate / treeScale.x;\n const yTranslate = delta.y.translate / treeScale.y;\n const zTranslate = (latestTransform === null || latestTransform === void 0 ? void 0 : latestTransform.z) || 0;\n if (xTranslate || yTranslate || zTranslate) {\n transform = `translate3d(${xTranslate}px, ${yTranslate}px, ${zTranslate}px) `;\n }\n /**\n * Apply scale correction for the tree transform.\n * This will apply scale to the screen-orientated axes.\n */\n if (treeScale.x !== 1 || treeScale.y !== 1) {\n transform += `scale(${1 / treeScale.x}, ${1 / treeScale.y}) `;\n }\n if (latestTransform) {\n const { transformPerspective, rotate, rotateX, rotateY, skewX, skewY } = latestTransform;\n if (transformPerspective)\n transform = `perspective(${transformPerspective}px) ${transform}`;\n if (rotate)\n transform += `rotate(${rotate}deg) `;\n if (rotateX)\n transform += `rotateX(${rotateX}deg) `;\n if (rotateY)\n transform += `rotateY(${rotateY}deg) `;\n if (skewX)\n transform += `skewX(${skewX}deg) `;\n if (skewY)\n transform += `skewY(${skewY}deg) `;\n }\n /**\n * Apply scale to match the size of the element to the size we want it.\n * This will apply scale to the element-orientated axes.\n */\n const elementScaleX = delta.x.scale * treeScale.x;\n const elementScaleY = delta.y.scale * treeScale.y;\n if (elementScaleX !== 1 || elementScaleY !== 1) {\n transform += `scale(${elementScaleX}, ${elementScaleY})`;\n }\n return transform || \"none\";\n}\n\nexport { buildProjectionTransform };\n","import { getValueTransition } from 'motion-dom';\nimport { noop } from 'motion-utils';\nimport { animateSingleValue } from '../../animation/animate/single-value.mjs';\nimport { getOptimisedAppearId } from '../../animation/optimized-appear/get-appear-id.mjs';\nimport { cancelFrame, frameData, frameSteps, frame } from '../../frameloop/frame.mjs';\nimport { microtask } from '../../frameloop/microtask.mjs';\nimport { time } from '../../frameloop/sync-time.mjs';\nimport { isSVGElement } from '../../render/dom/utils/is-svg-element.mjs';\nimport { FlatTree } from '../../render/utils/flat-tree.mjs';\nimport { clamp } from '../../utils/clamp.mjs';\nimport { delay } from '../../utils/delay.mjs';\nimport { mixNumber } from '../../utils/mix/number.mjs';\nimport { SubscriptionManager } from '../../utils/subscription-manager.mjs';\nimport { resolveMotionValue } from '../../value/utils/resolve-motion-value.mjs';\nimport { mixValues } from '../animation/mix-values.mjs';\nimport { copyBoxInto, copyAxisDeltaInto } from '../geometry/copy.mjs';\nimport { translateAxis, transformBox, applyBoxDelta, applyTreeDeltas } from '../geometry/delta-apply.mjs';\nimport { calcRelativePosition, calcRelativeBox, calcBoxDelta, calcLength, isNear } from '../geometry/delta-calc.mjs';\nimport { removeBoxTransforms } from '../geometry/delta-remove.mjs';\nimport { createBox, createDelta } from '../geometry/models.mjs';\nimport { boxEqualsRounded, isDeltaZero, axisDeltaEquals, aspectRatio, boxEquals } from '../geometry/utils.mjs';\nimport { NodeStack } from '../shared/stack.mjs';\nimport { scaleCorrectors } from '../styles/scale-correction.mjs';\nimport { buildProjectionTransform } from '../styles/transform.mjs';\nimport { eachAxis } from '../utils/each-axis.mjs';\nimport { hasTransform, hasScale, has2DTranslate } from '../utils/has-transform.mjs';\nimport { globalProjectionState } from './state.mjs';\n\nconst metrics = {\n type: \"projectionFrame\",\n totalNodes: 0,\n resolvedTargetDeltas: 0,\n recalculatedProjection: 0,\n};\nconst isDebug = typeof window !== \"undefined\" && window.MotionDebug !== undefined;\nconst transformAxes = [\"\", \"X\", \"Y\", \"Z\"];\nconst hiddenVisibility = { visibility: \"hidden\" };\n/**\n * We use 1000 as the animation target as 0-1000 maps better to pixels than 0-1\n * which has a noticeable difference in spring animations\n */\nconst animationTarget = 1000;\nlet id = 0;\nfunction resetDistortingTransform(key, visualElement, values, sharedAnimationValues) {\n const { latestValues } = visualElement;\n // Record the distorting transform and then temporarily set it to 0\n if (latestValues[key]) {\n values[key] = latestValues[key];\n visualElement.setStaticValue(key, 0);\n if (sharedAnimationValues) {\n sharedAnimationValues[key] = 0;\n }\n }\n}\nfunction cancelTreeOptimisedTransformAnimations(projectionNode) {\n projectionNode.hasCheckedOptimisedAppear = true;\n if (projectionNode.root === projectionNode)\n return;\n const { visualElement } = projectionNode.options;\n if (!visualElement)\n return;\n const appearId = getOptimisedAppearId(visualElement);\n if (window.MotionHasOptimisedAnimation(appearId, \"transform\")) {\n const { layout, layoutId } = projectionNode.options;\n window.MotionCancelOptimisedAnimation(appearId, \"transform\", frame, !(layout || layoutId));\n }\n const { parent } = projectionNode;\n if (parent && !parent.hasCheckedOptimisedAppear) {\n cancelTreeOptimisedTransformAnimations(parent);\n }\n}\nfunction createProjectionNode({ attachResizeListener, defaultParent, measureScroll, checkIsScrollRoot, resetTransform, }) {\n return class ProjectionNode {\n constructor(latestValues = {}, parent = defaultParent === null || defaultParent === void 0 ? void 0 : defaultParent()) {\n /**\n * A unique ID generated for every projection node.\n */\n this.id = id++;\n /**\n * An id that represents a unique session instigated by startUpdate.\n */\n this.animationId = 0;\n /**\n * A Set containing all this component's children. This is used to iterate\n * through the children.\n *\n * TODO: This could be faster to iterate as a flat array stored on the root node.\n */\n this.children = new Set();\n /**\n * Options for the node. We use this to configure what kind of layout animations\n * we should perform (if any).\n */\n this.options = {};\n /**\n * We use this to detect when its safe to shut down part of a projection tree.\n * We have to keep projecting children for scale correction and relative projection\n * until all their parents stop performing layout animations.\n */\n this.isTreeAnimating = false;\n this.isAnimationBlocked = false;\n /**\n * Flag to true if we think this layout has been changed. We can't always know this,\n * currently we set it to true every time a component renders, or if it has a layoutDependency\n * if that has changed between renders. Additionally, components can be grouped by LayoutGroup\n * and if one node is dirtied, they all are.\n */\n this.isLayoutDirty = false;\n /**\n * Flag to true if we think the projection calculations for this node needs\n * recalculating as a result of an updated transform or layout animation.\n */\n this.isProjectionDirty = false;\n /**\n * Flag to true if the layout *or* transform has changed. This then gets propagated\n * throughout the projection tree, forcing any element below to recalculate on the next frame.\n */\n this.isSharedProjectionDirty = false;\n /**\n * Flag transform dirty. This gets propagated throughout the whole tree but is only\n * respected by shared nodes.\n */\n this.isTransformDirty = false;\n /**\n * Block layout updates for instant layout transitions throughout the tree.\n */\n this.updateManuallyBlocked = false;\n this.updateBlockedByResize = false;\n /**\n * Set to true between the start of the first `willUpdate` call and the end of the `didUpdate`\n * call.\n */\n this.isUpdating = false;\n /**\n * If this is an SVG element we currently disable projection transforms\n */\n this.isSVG = false;\n /**\n * Flag to true (during promotion) if a node doing an instant layout transition needs to reset\n * its projection styles.\n */\n this.needsReset = false;\n /**\n * Flags whether this node should have its transform reset prior to measuring.\n */\n this.shouldResetTransform = false;\n /**\n * Store whether this node has been checked for optimised appear animations. As\n * effects fire bottom-up, and we want to look up the tree for appear animations,\n * this makes sure we only check each path once, stopping at nodes that\n * have already been checked.\n */\n this.hasCheckedOptimisedAppear = false;\n /**\n * An object representing the calculated contextual/accumulated/tree scale.\n * This will be used to scale calculcated projection transforms, as these are\n * calculated in screen-space but need to be scaled for elements to layoutly\n * make it to their calculated destinations.\n *\n * TODO: Lazy-init\n */\n this.treeScale = { x: 1, y: 1 };\n /**\n *\n */\n this.eventHandlers = new Map();\n this.hasTreeAnimated = false;\n // Note: Currently only running on root node\n this.updateScheduled = false;\n this.scheduleUpdate = () => this.update();\n this.projectionUpdateScheduled = false;\n this.checkUpdateFailed = () => {\n if (this.isUpdating) {\n this.isUpdating = false;\n this.clearAllSnapshots();\n }\n };\n /**\n * This is a multi-step process as shared nodes might be of different depths. Nodes\n * are sorted by depth order, so we need to resolve the entire tree before moving to\n * the next step.\n */\n this.updateProjection = () => {\n this.projectionUpdateScheduled = false;\n /**\n * Reset debug counts. Manually resetting rather than creating a new\n * object each frame.\n */\n if (isDebug) {\n metrics.totalNodes =\n metrics.resolvedTargetDeltas =\n metrics.recalculatedProjection =\n 0;\n }\n this.nodes.forEach(propagateDirtyNodes);\n this.nodes.forEach(resolveTargetDelta);\n this.nodes.forEach(calcProjection);\n this.nodes.forEach(cleanDirtyNodes);\n if (isDebug) {\n window.MotionDebug.record(metrics);\n }\n };\n /**\n * Frame calculations\n */\n this.resolvedRelativeTargetAt = 0.0;\n this.hasProjected = false;\n this.isVisible = true;\n this.animationProgress = 0;\n /**\n * Shared layout\n */\n // TODO Only running on root node\n this.sharedNodes = new Map();\n this.latestValues = latestValues;\n this.root = parent ? parent.root || parent : this;\n this.path = parent ? [...parent.path, parent] : [];\n this.parent = parent;\n this.depth = parent ? parent.depth + 1 : 0;\n for (let i = 0; i < this.path.length; i++) {\n this.path[i].shouldResetTransform = true;\n }\n if (this.root === this)\n this.nodes = new FlatTree();\n }\n addEventListener(name, handler) {\n if (!this.eventHandlers.has(name)) {\n this.eventHandlers.set(name, new SubscriptionManager());\n }\n return this.eventHandlers.get(name).add(handler);\n }\n notifyListeners(name, ...args) {\n const subscriptionManager = this.eventHandlers.get(name);\n subscriptionManager && subscriptionManager.notify(...args);\n }\n hasListeners(name) {\n return this.eventHandlers.has(name);\n }\n /**\n * Lifecycles\n */\n mount(instance, isLayoutDirty = this.root.hasTreeAnimated) {\n if (this.instance)\n return;\n this.isSVG = isSVGElement(instance);\n this.instance = instance;\n const { layoutId, layout, visualElement } = this.options;\n if (visualElement && !visualElement.current) {\n visualElement.mount(instance);\n }\n this.root.nodes.add(this);\n this.parent && this.parent.children.add(this);\n if (isLayoutDirty && (layout || layoutId)) {\n this.isLayoutDirty = true;\n }\n if (attachResizeListener) {\n let cancelDelay;\n const resizeUnblockUpdate = () => (this.root.updateBlockedByResize = false);\n attachResizeListener(instance, () => {\n this.root.updateBlockedByResize = true;\n cancelDelay && cancelDelay();\n cancelDelay = delay(resizeUnblockUpdate, 250);\n if (globalProjectionState.hasAnimatedSinceResize) {\n globalProjectionState.hasAnimatedSinceResize = false;\n this.nodes.forEach(finishAnimation);\n }\n });\n }\n if (layoutId) {\n this.root.registerSharedNode(layoutId, this);\n }\n // Only register the handler if it requires layout animation\n if (this.options.animate !== false &&\n visualElement &&\n (layoutId || layout)) {\n this.addEventListener(\"didUpdate\", ({ delta, hasLayoutChanged, hasRelativeTargetChanged, layout: newLayout, }) => {\n if (this.isTreeAnimationBlocked()) {\n this.target = undefined;\n this.relativeTarget = undefined;\n return;\n }\n // TODO: Check here if an animation exists\n const layoutTransition = this.options.transition ||\n visualElement.getDefaultTransition() ||\n defaultLayoutTransition;\n const { onLayoutAnimationStart, onLayoutAnimationComplete, } = visualElement.getProps();\n /**\n * The target layout of the element might stay the same,\n * but its position relative to its parent has changed.\n */\n const targetChanged = !this.targetLayout ||\n !boxEqualsRounded(this.targetLayout, newLayout) ||\n hasRelativeTargetChanged;\n /**\n * If the layout hasn't seemed to have changed, it might be that the\n * element is visually in the same place in the document but its position\n * relative to its parent has indeed changed. So here we check for that.\n */\n const hasOnlyRelativeTargetChanged = !hasLayoutChanged && hasRelativeTargetChanged;\n if (this.options.layoutRoot ||\n (this.resumeFrom && this.resumeFrom.instance) ||\n hasOnlyRelativeTargetChanged ||\n (hasLayoutChanged &&\n (targetChanged || !this.currentAnimation))) {\n if (this.resumeFrom) {\n this.resumingFrom = this.resumeFrom;\n this.resumingFrom.resumingFrom = undefined;\n }\n this.setAnimationOrigin(delta, hasOnlyRelativeTargetChanged);\n const animationOptions = {\n ...getValueTransition(layoutTransition, \"layout\"),\n onPlay: onLayoutAnimationStart,\n onComplete: onLayoutAnimationComplete,\n };\n if (visualElement.shouldReduceMotion ||\n this.options.layoutRoot) {\n animationOptions.delay = 0;\n animationOptions.type = false;\n }\n this.startAnimation(animationOptions);\n }\n else {\n /**\n * If the layout hasn't changed and we have an animation that hasn't started yet,\n * finish it immediately. Otherwise it will be animating from a location\n * that was probably never commited to screen and look like a jumpy box.\n */\n if (!hasLayoutChanged) {\n finishAnimation(this);\n }\n if (this.isLead() && this.options.onExitComplete) {\n this.options.onExitComplete();\n }\n }\n this.targetLayout = newLayout;\n });\n }\n }\n unmount() {\n this.options.layoutId && this.willUpdate();\n this.root.nodes.remove(this);\n const stack = this.getStack();\n stack && stack.remove(this);\n this.parent && this.parent.children.delete(this);\n this.instance = undefined;\n cancelFrame(this.updateProjection);\n }\n // only on the root\n blockUpdate() {\n this.updateManuallyBlocked = true;\n }\n unblockUpdate() {\n this.updateManuallyBlocked = false;\n }\n isUpdateBlocked() {\n return this.updateManuallyBlocked || this.updateBlockedByResize;\n }\n isTreeAnimationBlocked() {\n return (this.isAnimationBlocked ||\n (this.parent && this.parent.isTreeAnimationBlocked()) ||\n false);\n }\n // Note: currently only running on root node\n startUpdate() {\n if (this.isUpdateBlocked())\n return;\n this.isUpdating = true;\n this.nodes && this.nodes.forEach(resetSkewAndRotation);\n this.animationId++;\n }\n getTransformTemplate() {\n const { visualElement } = this.options;\n return visualElement && visualElement.getProps().transformTemplate;\n }\n willUpdate(shouldNotifyListeners = true) {\n this.root.hasTreeAnimated = true;\n if (this.root.isUpdateBlocked()) {\n this.options.onExitComplete && this.options.onExitComplete();\n return;\n }\n /**\n * If we're running optimised appear animations then these must be\n * cancelled before measuring the DOM. This is so we can measure\n * the true layout of the element rather than the WAAPI animation\n * which will be unaffected by the resetSkewAndRotate step.\n *\n * Note: This is a DOM write. Worst case scenario is this is sandwiched\n * between other snapshot reads which will cause unnecessary style recalculations.\n * This has to happen here though, as we don't yet know which nodes will need\n * snapshots in startUpdate(), but we only want to cancel optimised animations\n * if a layout animation measurement is actually going to be affected by them.\n */\n if (window.MotionCancelOptimisedAnimation &&\n !this.hasCheckedOptimisedAppear) {\n cancelTreeOptimisedTransformAnimations(this);\n }\n !this.root.isUpdating && this.root.startUpdate();\n if (this.isLayoutDirty)\n return;\n this.isLayoutDirty = true;\n for (let i = 0; i < this.path.length; i++) {\n const node = this.path[i];\n node.shouldResetTransform = true;\n node.updateScroll(\"snapshot\");\n if (node.options.layoutRoot) {\n node.willUpdate(false);\n }\n }\n const { layoutId, layout } = this.options;\n if (layoutId === undefined && !layout)\n return;\n const transformTemplate = this.getTransformTemplate();\n this.prevTransformTemplateValue = transformTemplate\n ? transformTemplate(this.latestValues, \"\")\n : undefined;\n this.updateSnapshot();\n shouldNotifyListeners && this.notifyListeners(\"willUpdate\");\n }\n update() {\n this.updateScheduled = false;\n const updateWasBlocked = this.isUpdateBlocked();\n // When doing an instant transition, we skip the layout update,\n // but should still clean up the measurements so that the next\n // snapshot could be taken correctly.\n if (updateWasBlocked) {\n this.unblockUpdate();\n this.clearAllSnapshots();\n this.nodes.forEach(clearMeasurements);\n return;\n }\n if (!this.isUpdating) {\n this.nodes.forEach(clearIsLayoutDirty);\n }\n this.isUpdating = false;\n /**\n * Write\n */\n this.nodes.forEach(resetTransformStyle);\n /**\n * Read ==================\n */\n // Update layout measurements of updated children\n this.nodes.forEach(updateLayout);\n /**\n * Write\n */\n // Notify listeners that the layout is updated\n this.nodes.forEach(notifyLayoutUpdate);\n this.clearAllSnapshots();\n /**\n * Manually flush any pending updates. Ideally\n * we could leave this to the following requestAnimationFrame but this seems\n * to leave a flash of incorrectly styled content.\n */\n const now = time.now();\n frameData.delta = clamp(0, 1000 / 60, now - frameData.timestamp);\n frameData.timestamp = now;\n frameData.isProcessing = true;\n frameSteps.update.process(frameData);\n frameSteps.preRender.process(frameData);\n frameSteps.render.process(frameData);\n frameData.isProcessing = false;\n }\n didUpdate() {\n if (!this.updateScheduled) {\n this.updateScheduled = true;\n microtask.read(this.scheduleUpdate);\n }\n }\n clearAllSnapshots() {\n this.nodes.forEach(clearSnapshot);\n this.sharedNodes.forEach(removeLeadSnapshots);\n }\n scheduleUpdateProjection() {\n if (!this.projectionUpdateScheduled) {\n this.projectionUpdateScheduled = true;\n frame.preRender(this.updateProjection, false, true);\n }\n }\n scheduleCheckAfterUnmount() {\n /**\n * If the unmounting node is in a layoutGroup and did trigger a willUpdate,\n * we manually call didUpdate to give a chance to the siblings to animate.\n * Otherwise, cleanup all snapshots to prevents future nodes from reusing them.\n */\n frame.postRender(() => {\n if (this.isLayoutDirty) {\n this.root.didUpdate();\n }\n else {\n this.root.checkUpdateFailed();\n }\n });\n }\n /**\n * Update measurements\n */\n updateSnapshot() {\n if (this.snapshot || !this.instance)\n return;\n this.snapshot = this.measure();\n }\n updateLayout() {\n if (!this.instance)\n return;\n // TODO: Incorporate into a forwarded scroll offset\n this.updateScroll();\n if (!(this.options.alwaysMeasureLayout && this.isLead()) &&\n !this.isLayoutDirty) {\n return;\n }\n /**\n * When a node is mounted, it simply resumes from the prevLead's\n * snapshot instead of taking a new one, but the ancestors scroll\n * might have updated while the prevLead is unmounted. We need to\n * update the scroll again to make sure the layout we measure is\n * up to date.\n */\n if (this.resumeFrom && !this.resumeFrom.instance) {\n for (let i = 0; i < this.path.length; i++) {\n const node = this.path[i];\n node.updateScroll();\n }\n }\n const prevLayout = this.layout;\n this.layout = this.measure(false);\n this.layoutCorrected = createBox();\n this.isLayoutDirty = false;\n this.projectionDelta = undefined;\n this.notifyListeners(\"measure\", this.layout.layoutBox);\n const { visualElement } = this.options;\n visualElement &&\n visualElement.notify(\"LayoutMeasure\", this.layout.layoutBox, prevLayout ? prevLayout.layoutBox : undefined);\n }\n updateScroll(phase = \"measure\") {\n let needsMeasurement = Boolean(this.options.layoutScroll && this.instance);\n if (this.scroll &&\n this.scroll.animationId === this.root.animationId &&\n this.scroll.phase === phase) {\n needsMeasurement = false;\n }\n if (needsMeasurement) {\n const isRoot = checkIsScrollRoot(this.instance);\n this.scroll = {\n animationId: this.root.animationId,\n phase,\n isRoot,\n offset: measureScroll(this.instance),\n wasRoot: this.scroll ? this.scroll.isRoot : isRoot,\n };\n }\n }\n resetTransform() {\n if (!resetTransform)\n return;\n const isResetRequested = this.isLayoutDirty ||\n this.shouldResetTransform ||\n this.options.alwaysMeasureLayout;\n const hasProjection = this.projectionDelta && !isDeltaZero(this.projectionDelta);\n const transformTemplate = this.getTransformTemplate();\n const transformTemplateValue = transformTemplate\n ? transformTemplate(this.latestValues, \"\")\n : undefined;\n const transformTemplateHasChanged = transformTemplateValue !== this.prevTransformTemplateValue;\n if (isResetRequested &&\n (hasProjection ||\n hasTransform(this.latestValues) ||\n transformTemplateHasChanged)) {\n resetTransform(this.instance, transformTemplateValue);\n this.shouldResetTransform = false;\n this.scheduleRender();\n }\n }\n measure(removeTransform = true) {\n const pageBox = this.measurePageBox();\n let layoutBox = this.removeElementScroll(pageBox);\n /**\n * Measurements taken during the pre-render stage\n * still have transforms applied so we remove them\n * via calculation.\n */\n if (removeTransform) {\n layoutBox = this.removeTransform(layoutBox);\n }\n roundBox(layoutBox);\n return {\n animationId: this.root.animationId,\n measuredBox: pageBox,\n layoutBox,\n latestValues: {},\n source: this.id,\n };\n }\n measurePageBox() {\n var _a;\n const { visualElement } = this.options;\n if (!visualElement)\n return createBox();\n const box = visualElement.measureViewportBox();\n const wasInScrollRoot = ((_a = this.scroll) === null || _a === void 0 ? void 0 : _a.wasRoot) || this.path.some(checkNodeWasScrollRoot);\n if (!wasInScrollRoot) {\n // Remove viewport scroll to give page-relative coordinates\n const { scroll } = this.root;\n if (scroll) {\n translateAxis(box.x, scroll.offset.x);\n translateAxis(box.y, scroll.offset.y);\n }\n }\n return box;\n }\n removeElementScroll(box) {\n var _a;\n const boxWithoutScroll = createBox();\n copyBoxInto(boxWithoutScroll, box);\n if ((_a = this.scroll) === null || _a === void 0 ? void 0 : _a.wasRoot) {\n return boxWithoutScroll;\n }\n /**\n * Performance TODO: Keep a cumulative scroll offset down the tree\n * rather than loop back up the path.\n */\n for (let i = 0; i < this.path.length; i++) {\n const node = this.path[i];\n const { scroll, options } = node;\n if (node !== this.root && scroll && options.layoutScroll) {\n /**\n * If this is a new scroll root, we want to remove all previous scrolls\n * from the viewport box.\n */\n if (scroll.wasRoot) {\n copyBoxInto(boxWithoutScroll, box);\n }\n translateAxis(boxWithoutScroll.x, scroll.offset.x);\n translateAxis(boxWithoutScroll.y, scroll.offset.y);\n }\n }\n return boxWithoutScroll;\n }\n applyTransform(box, transformOnly = false) {\n const withTransforms = createBox();\n copyBoxInto(withTransforms, box);\n for (let i = 0; i < this.path.length; i++) {\n const node = this.path[i];\n if (!transformOnly &&\n node.options.layoutScroll &&\n node.scroll &&\n node !== node.root) {\n transformBox(withTransforms, {\n x: -node.scroll.offset.x,\n y: -node.scroll.offset.y,\n });\n }\n if (!hasTransform(node.latestValues))\n continue;\n transformBox(withTransforms, node.latestValues);\n }\n if (hasTransform(this.latestValues)) {\n transformBox(withTransforms, this.latestValues);\n }\n return withTransforms;\n }\n removeTransform(box) {\n const boxWithoutTransform = createBox();\n copyBoxInto(boxWithoutTransform, box);\n for (let i = 0; i < this.path.length; i++) {\n const node = this.path[i];\n if (!node.instance)\n continue;\n if (!hasTransform(node.latestValues))\n continue;\n hasScale(node.latestValues) && node.updateSnapshot();\n const sourceBox = createBox();\n const nodeBox = node.measurePageBox();\n copyBoxInto(sourceBox, nodeBox);\n removeBoxTransforms(boxWithoutTransform, node.latestValues, node.snapshot ? node.snapshot.layoutBox : undefined, sourceBox);\n }\n if (hasTransform(this.latestValues)) {\n removeBoxTransforms(boxWithoutTransform, this.latestValues);\n }\n return boxWithoutTransform;\n }\n setTargetDelta(delta) {\n this.targetDelta = delta;\n this.root.scheduleUpdateProjection();\n this.isProjectionDirty = true;\n }\n setOptions(options) {\n this.options = {\n ...this.options,\n ...options,\n crossfade: options.crossfade !== undefined ? options.crossfade : true,\n };\n }\n clearMeasurements() {\n this.scroll = undefined;\n this.layout = undefined;\n this.snapshot = undefined;\n this.prevTransformTemplateValue = undefined;\n this.targetDelta = undefined;\n this.target = undefined;\n this.isLayoutDirty = false;\n }\n forceRelativeParentToResolveTarget() {\n if (!this.relativeParent)\n return;\n /**\n * If the parent target isn't up-to-date, force it to update.\n * This is an unfortunate de-optimisation as it means any updating relative\n * projection will cause all the relative parents to recalculate back\n * up the tree.\n */\n if (this.relativeParent.resolvedRelativeTargetAt !==\n frameData.timestamp) {\n this.relativeParent.resolveTargetDelta(true);\n }\n }\n resolveTargetDelta(forceRecalculation = false) {\n var _a;\n /**\n * Once the dirty status of nodes has been spread through the tree, we also\n * need to check if we have a shared node of a different depth that has itself\n * been dirtied.\n */\n const lead = this.getLead();\n this.isProjectionDirty || (this.isProjectionDirty = lead.isProjectionDirty);\n this.isTransformDirty || (this.isTransformDirty = lead.isTransformDirty);\n this.isSharedProjectionDirty || (this.isSharedProjectionDirty = lead.isSharedProjectionDirty);\n const isShared = Boolean(this.resumingFrom) || this !== lead;\n /**\n * We don't use transform for this step of processing so we don't\n * need to check whether any nodes have changed transform.\n */\n const canSkip = !(forceRecalculation ||\n (isShared && this.isSharedProjectionDirty) ||\n this.isProjectionDirty ||\n ((_a = this.parent) === null || _a === void 0 ? void 0 : _a.isProjectionDirty) ||\n this.attemptToResolveRelativeTarget ||\n this.root.updateBlockedByResize);\n if (canSkip)\n return;\n const { layout, layoutId } = this.options;\n /**\n * If we have no layout, we can't perform projection, so early return\n */\n if (!this.layout || !(layout || layoutId))\n return;\n this.resolvedRelativeTargetAt = frameData.timestamp;\n /**\n * If we don't have a targetDelta but do have a layout, we can attempt to resolve\n * a relativeParent. This will allow a component to perform scale correction\n * even if no animation has started.\n */\n if (!this.targetDelta && !this.relativeTarget) {\n const relativeParent = this.getClosestProjectingParent();\n if (relativeParent &&\n relativeParent.layout &&\n this.animationProgress !== 1) {\n this.relativeParent = relativeParent;\n this.forceRelativeParentToResolveTarget();\n this.relativeTarget = createBox();\n this.relativeTargetOrigin = createBox();\n calcRelativePosition(this.relativeTargetOrigin, this.layout.layoutBox, relativeParent.layout.layoutBox);\n copyBoxInto(this.relativeTarget, this.relativeTargetOrigin);\n }\n else {\n this.relativeParent = this.relativeTarget = undefined;\n }\n }\n /**\n * If we have no relative target or no target delta our target isn't valid\n * for this frame.\n */\n if (!this.relativeTarget && !this.targetDelta)\n return;\n /**\n * Lazy-init target data structure\n */\n if (!this.target) {\n this.target = createBox();\n this.targetWithTransforms = createBox();\n }\n /**\n * If we've got a relative box for this component, resolve it into a target relative to the parent.\n */\n if (this.relativeTarget &&\n this.relativeTargetOrigin &&\n this.relativeParent &&\n this.relativeParent.target) {\n this.forceRelativeParentToResolveTarget();\n calcRelativeBox(this.target, this.relativeTarget, this.relativeParent.target);\n /**\n * If we've only got a targetDelta, resolve it into a target\n */\n }\n else if (this.targetDelta) {\n if (Boolean(this.resumingFrom)) {\n // TODO: This is creating a new object every frame\n this.target = this.applyTransform(this.layout.layoutBox);\n }\n else {\n copyBoxInto(this.target, this.layout.layoutBox);\n }\n applyBoxDelta(this.target, this.targetDelta);\n }\n else {\n /**\n * If no target, use own layout as target\n */\n copyBoxInto(this.target, this.layout.layoutBox);\n }\n /**\n * If we've been told to attempt to resolve a relative target, do so.\n */\n if (this.attemptToResolveRelativeTarget) {\n this.attemptToResolveRelativeTarget = false;\n const relativeParent = this.getClosestProjectingParent();\n if (relativeParent &&\n Boolean(relativeParent.resumingFrom) ===\n Boolean(this.resumingFrom) &&\n !relativeParent.options.layoutScroll &&\n relativeParent.target &&\n this.animationProgress !== 1) {\n this.relativeParent = relativeParent;\n this.forceRelativeParentToResolveTarget();\n this.relativeTarget = createBox();\n this.relativeTargetOrigin = createBox();\n calcRelativePosition(this.relativeTargetOrigin, this.target, relativeParent.target);\n copyBoxInto(this.relativeTarget, this.relativeTargetOrigin);\n }\n else {\n this.relativeParent = this.relativeTarget = undefined;\n }\n }\n /**\n * Increase debug counter for resolved target deltas\n */\n if (isDebug) {\n metrics.resolvedTargetDeltas++;\n }\n }\n getClosestProjectingParent() {\n if (!this.parent ||\n hasScale(this.parent.latestValues) ||\n has2DTranslate(this.parent.latestValues)) {\n return undefined;\n }\n if (this.parent.isProjecting()) {\n return this.parent;\n }\n else {\n return this.parent.getClosestProjectingParent();\n }\n }\n isProjecting() {\n return Boolean((this.relativeTarget ||\n this.targetDelta ||\n this.options.layoutRoot) &&\n this.layout);\n }\n calcProjection() {\n var _a;\n const lead = this.getLead();\n const isShared = Boolean(this.resumingFrom) || this !== lead;\n let canSkip = true;\n /**\n * If this is a normal layout animation and neither this node nor its nearest projecting\n * is dirty then we can't skip.\n */\n if (this.isProjectionDirty || ((_a = this.parent) === null || _a === void 0 ? void 0 : _a.isProjectionDirty)) {\n canSkip = false;\n }\n /**\n * If this is a shared layout animation and this node's shared projection is dirty then\n * we can't skip.\n */\n if (isShared &&\n (this.isSharedProjectionDirty || this.isTransformDirty)) {\n canSkip = false;\n }\n /**\n * If we have resolved the target this frame we must recalculate the\n * projection to ensure it visually represents the internal calculations.\n */\n if (this.resolvedRelativeTargetAt === frameData.timestamp) {\n canSkip = false;\n }\n if (canSkip)\n return;\n const { layout, layoutId } = this.options;\n /**\n * If this section of the tree isn't animating we can\n * delete our target sources for the following frame.\n */\n this.isTreeAnimating = Boolean((this.parent && this.parent.isTreeAnimating) ||\n this.currentAnimation ||\n this.pendingAnimation);\n if (!this.isTreeAnimating) {\n this.targetDelta = this.relativeTarget = undefined;\n }\n if (!this.layout || !(layout || layoutId))\n return;\n /**\n * Reset the corrected box with the latest values from box, as we're then going\n * to perform mutative operations on it.\n */\n copyBoxInto(this.layoutCorrected, this.layout.layoutBox);\n /**\n * Record previous tree scales before updating.\n */\n const prevTreeScaleX = this.treeScale.x;\n const prevTreeScaleY = this.treeScale.y;\n /**\n * Apply all the parent deltas to this box to produce the corrected box. This\n * is the layout box, as it will appear on screen as a result of the transforms of its parents.\n */\n applyTreeDeltas(this.layoutCorrected, this.treeScale, this.path, isShared);\n /**\n * If this layer needs to perform scale correction but doesn't have a target,\n * use the layout as the target.\n */\n if (lead.layout &&\n !lead.target &&\n (this.treeScale.x !== 1 || this.treeScale.y !== 1)) {\n lead.target = lead.layout.layoutBox;\n lead.targetWithTransforms = createBox();\n }\n const { target } = lead;\n if (!target) {\n /**\n * If we don't have a target to project into, but we were previously\n * projecting, we want to remove the stored transform and schedule\n * a render to ensure the elements reflect the removed transform.\n */\n if (this.prevProjectionDelta) {\n this.createProjectionDeltas();\n this.scheduleRender();\n }\n return;\n }\n if (!this.projectionDelta || !this.prevProjectionDelta) {\n this.createProjectionDeltas();\n }\n else {\n copyAxisDeltaInto(this.prevProjectionDelta.x, this.projectionDelta.x);\n copyAxisDeltaInto(this.prevProjectionDelta.y, this.projectionDelta.y);\n }\n /**\n * Update the delta between the corrected box and the target box before user-set transforms were applied.\n * This will allow us to calculate the corrected borderRadius and boxShadow to compensate\n * for our layout reprojection, but still allow them to be scaled correctly by the user.\n * It might be that to simplify this we may want to accept that user-set scale is also corrected\n * and we wouldn't have to keep and calc both deltas, OR we could support a user setting\n * to allow people to choose whether these styles are corrected based on just the\n * layout reprojection or the final bounding box.\n */\n calcBoxDelta(this.projectionDelta, this.layoutCorrected, target, this.latestValues);\n if (this.treeScale.x !== prevTreeScaleX ||\n this.treeScale.y !== prevTreeScaleY ||\n !axisDeltaEquals(this.projectionDelta.x, this.prevProjectionDelta.x) ||\n !axisDeltaEquals(this.projectionDelta.y, this.prevProjectionDelta.y)) {\n this.hasProjected = true;\n this.scheduleRender();\n this.notifyListeners(\"projectionUpdate\", target);\n }\n /**\n * Increase debug counter for recalculated projections\n */\n if (isDebug) {\n metrics.recalculatedProjection++;\n }\n }\n hide() {\n this.isVisible = false;\n // TODO: Schedule render\n }\n show() {\n this.isVisible = true;\n // TODO: Schedule render\n }\n scheduleRender(notifyAll = true) {\n var _a;\n (_a = this.options.visualElement) === null || _a === void 0 ? void 0 : _a.scheduleRender();\n if (notifyAll) {\n const stack = this.getStack();\n stack && stack.scheduleRender();\n }\n if (this.resumingFrom && !this.resumingFrom.instance) {\n this.resumingFrom = undefined;\n }\n }\n createProjectionDeltas() {\n this.prevProjectionDelta = createDelta();\n this.projectionDelta = createDelta();\n this.projectionDeltaWithTransform = createDelta();\n }\n setAnimationOrigin(delta, hasOnlyRelativeTargetChanged = false) {\n const snapshot = this.snapshot;\n const snapshotLatestValues = snapshot\n ? snapshot.latestValues\n : {};\n const mixedValues = { ...this.latestValues };\n const targetDelta = createDelta();\n if (!this.relativeParent ||\n !this.relativeParent.options.layoutRoot) {\n this.relativeTarget = this.relativeTargetOrigin = undefined;\n }\n this.attemptToResolveRelativeTarget = !hasOnlyRelativeTargetChanged;\n const relativeLayout = createBox();\n const snapshotSource = snapshot ? snapshot.source : undefined;\n const layoutSource = this.layout ? this.layout.source : undefined;\n const isSharedLayoutAnimation = snapshotSource !== layoutSource;\n const stack = this.getStack();\n const isOnlyMember = !stack || stack.members.length <= 1;\n const shouldCrossfadeOpacity = Boolean(isSharedLayoutAnimation &&\n !isOnlyMember &&\n this.options.crossfade === true &&\n !this.path.some(hasOpacityCrossfade));\n this.animationProgress = 0;\n let prevRelativeTarget;\n this.mixTargetDelta = (latest) => {\n const progress = latest / 1000;\n mixAxisDelta(targetDelta.x, delta.x, progress);\n mixAxisDelta(targetDelta.y, delta.y, progress);\n this.setTargetDelta(targetDelta);\n if (this.relativeTarget &&\n this.relativeTargetOrigin &&\n this.layout &&\n this.relativeParent &&\n this.relativeParent.layout) {\n calcRelativePosition(relativeLayout, this.layout.layoutBox, this.relativeParent.layout.layoutBox);\n mixBox(this.relativeTarget, this.relativeTargetOrigin, relativeLayout, progress);\n /**\n * If this is an unchanged relative target we can consider the\n * projection not dirty.\n */\n if (prevRelativeTarget &&\n boxEquals(this.relativeTarget, prevRelativeTarget)) {\n this.isProjectionDirty = false;\n }\n if (!prevRelativeTarget)\n prevRelativeTarget = createBox();\n copyBoxInto(prevRelativeTarget, this.relativeTarget);\n }\n if (isSharedLayoutAnimation) {\n this.animationValues = mixedValues;\n mixValues(mixedValues, snapshotLatestValues, this.latestValues, progress, shouldCrossfadeOpacity, isOnlyMember);\n }\n this.root.scheduleUpdateProjection();\n this.scheduleRender();\n this.animationProgress = progress;\n };\n this.mixTargetDelta(this.options.layoutRoot ? 1000 : 0);\n }\n startAnimation(options) {\n this.notifyListeners(\"animationStart\");\n this.currentAnimation && this.currentAnimation.stop();\n if (this.resumingFrom && this.resumingFrom.currentAnimation) {\n this.resumingFrom.currentAnimation.stop();\n }\n if (this.pendingAnimation) {\n cancelFrame(this.pendingAnimation);\n this.pendingAnimation = undefined;\n }\n /**\n * Start the animation in the next frame to have a frame with progress 0,\n * where the target is the same as when the animation started, so we can\n * calculate the relative positions correctly for instant transitions.\n */\n this.pendingAnimation = frame.update(() => {\n globalProjectionState.hasAnimatedSinceResize = true;\n this.currentAnimation = animateSingleValue(0, animationTarget, {\n ...options,\n onUpdate: (latest) => {\n this.mixTargetDelta(latest);\n options.onUpdate && options.onUpdate(latest);\n },\n onComplete: () => {\n options.onComplete && options.onComplete();\n this.completeAnimation();\n },\n });\n if (this.resumingFrom) {\n this.resumingFrom.currentAnimation = this.currentAnimation;\n }\n this.pendingAnimation = undefined;\n });\n }\n completeAnimation() {\n if (this.resumingFrom) {\n this.resumingFrom.currentAnimation = undefined;\n this.resumingFrom.preserveOpacity = undefined;\n }\n const stack = this.getStack();\n stack && stack.exitAnimationComplete();\n this.resumingFrom =\n this.currentAnimation =\n this.animationValues =\n undefined;\n this.notifyListeners(\"animationComplete\");\n }\n finishAnimation() {\n if (this.currentAnimation) {\n this.mixTargetDelta && this.mixTargetDelta(animationTarget);\n this.currentAnimation.stop();\n }\n this.completeAnimation();\n }\n applyTransformsToTarget() {\n const lead = this.getLead();\n let { targetWithTransforms, target, layout, latestValues } = lead;\n if (!targetWithTransforms || !target || !layout)\n return;\n /**\n * If we're only animating position, and this element isn't the lead element,\n * then instead of projecting into the lead box we instead want to calculate\n * a new target that aligns the two boxes but maintains the layout shape.\n */\n if (this !== lead &&\n this.layout &&\n layout &&\n shouldAnimatePositionOnly(this.options.animationType, this.layout.layoutBox, layout.layoutBox)) {\n target = this.target || createBox();\n const xLength = calcLength(this.layout.layoutBox.x);\n target.x.min = lead.target.x.min;\n target.x.max = target.x.min + xLength;\n const yLength = calcLength(this.layout.layoutBox.y);\n target.y.min = lead.target.y.min;\n target.y.max = target.y.min + yLength;\n }\n copyBoxInto(targetWithTransforms, target);\n /**\n * Apply the latest user-set transforms to the targetBox to produce the targetBoxFinal.\n * This is the final box that we will then project into by calculating a transform delta and\n * applying it to the corrected box.\n */\n transformBox(targetWithTransforms, latestValues);\n /**\n * Update the delta between the corrected box and the final target box, after\n * user-set transforms are applied to it. This will be used by the renderer to\n * create a transform style that will reproject the element from its layout layout\n * into the desired bounding box.\n */\n calcBoxDelta(this.projectionDeltaWithTransform, this.layoutCorrected, targetWithTransforms, latestValues);\n }\n registerSharedNode(layoutId, node) {\n if (!this.sharedNodes.has(layoutId)) {\n this.sharedNodes.set(layoutId, new NodeStack());\n }\n const stack = this.sharedNodes.get(layoutId);\n stack.add(node);\n const config = node.options.initialPromotionConfig;\n node.promote({\n transition: config ? config.transition : undefined,\n preserveFollowOpacity: config && config.shouldPreserveFollowOpacity\n ? config.shouldPreserveFollowOpacity(node)\n : undefined,\n });\n }\n isLead() {\n const stack = this.getStack();\n return stack ? stack.lead === this : true;\n }\n getLead() {\n var _a;\n const { layoutId } = this.options;\n return layoutId ? ((_a = this.getStack()) === null || _a === void 0 ? void 0 : _a.lead) || this : this;\n }\n getPrevLead() {\n var _a;\n const { layoutId } = this.options;\n return layoutId ? (_a = this.getStack()) === null || _a === void 0 ? void 0 : _a.prevLead : undefined;\n }\n getStack() {\n const { layoutId } = this.options;\n if (layoutId)\n return this.root.sharedNodes.get(layoutId);\n }\n promote({ needsReset, transition, preserveFollowOpacity, } = {}) {\n const stack = this.getStack();\n if (stack)\n stack.promote(this, preserveFollowOpacity);\n if (needsReset) {\n this.projectionDelta = undefined;\n this.needsReset = true;\n }\n if (transition)\n this.setOptions({ transition });\n }\n relegate() {\n const stack = this.getStack();\n if (stack) {\n return stack.relegate(this);\n }\n else {\n return false;\n }\n }\n resetSkewAndRotation() {\n const { visualElement } = this.options;\n if (!visualElement)\n return;\n // If there's no detected skew or rotation values, we can early return without a forced render.\n let hasDistortingTransform = false;\n /**\n * An unrolled check for rotation values. Most elements don't have any rotation and\n * skipping the nested loop and new object creation is 50% faster.\n */\n const { latestValues } = visualElement;\n if (latestValues.z ||\n latestValues.rotate ||\n latestValues.rotateX ||\n latestValues.rotateY ||\n latestValues.rotateZ ||\n latestValues.skewX ||\n latestValues.skewY) {\n hasDistortingTransform = true;\n }\n // If there's no distorting values, we don't need to do any more.\n if (!hasDistortingTransform)\n return;\n const resetValues = {};\n if (latestValues.z) {\n resetDistortingTransform(\"z\", visualElement, resetValues, this.animationValues);\n }\n // Check the skew and rotate value of all axes and reset to 0\n for (let i = 0; i < transformAxes.length; i++) {\n resetDistortingTransform(`rotate${transformAxes[i]}`, visualElement, resetValues, this.animationValues);\n resetDistortingTransform(`skew${transformAxes[i]}`, visualElement, resetValues, this.animationValues);\n }\n // Force a render of this element to apply the transform with all skews and rotations\n // set to 0.\n visualElement.render();\n // Put back all the values we reset\n for (const key in resetValues) {\n visualElement.setStaticValue(key, resetValues[key]);\n if (this.animationValues) {\n this.animationValues[key] = resetValues[key];\n }\n }\n // Schedule a render for the next frame. This ensures we won't visually\n // see the element with the reset rotate value applied.\n visualElement.scheduleRender();\n }\n getProjectionStyles(styleProp) {\n var _a, _b;\n if (!this.instance || this.isSVG)\n return undefined;\n if (!this.isVisible) {\n return hiddenVisibility;\n }\n const styles = {\n visibility: \"\",\n };\n const transformTemplate = this.getTransformTemplate();\n if (this.needsReset) {\n this.needsReset = false;\n styles.opacity = \"\";\n styles.pointerEvents =\n resolveMotionValue(styleProp === null || styleProp === void 0 ? void 0 : styleProp.pointerEvents) || \"\";\n styles.transform = transformTemplate\n ? transformTemplate(this.latestValues, \"\")\n : \"none\";\n return styles;\n }\n const lead = this.getLead();\n if (!this.projectionDelta || !this.layout || !lead.target) {\n const emptyStyles = {};\n if (this.options.layoutId) {\n emptyStyles.opacity =\n this.latestValues.opacity !== undefined\n ? this.latestValues.opacity\n : 1;\n emptyStyles.pointerEvents =\n resolveMotionValue(styleProp === null || styleProp === void 0 ? void 0 : styleProp.pointerEvents) || \"\";\n }\n if (this.hasProjected && !hasTransform(this.latestValues)) {\n emptyStyles.transform = transformTemplate\n ? transformTemplate({}, \"\")\n : \"none\";\n this.hasProjected = false;\n }\n return emptyStyles;\n }\n const valuesToRender = lead.animationValues || lead.latestValues;\n this.applyTransformsToTarget();\n styles.transform = buildProjectionTransform(this.projectionDeltaWithTransform, this.treeScale, valuesToRender);\n if (transformTemplate) {\n styles.transform = transformTemplate(valuesToRender, styles.transform);\n }\n const { x, y } = this.projectionDelta;\n styles.transformOrigin = `${x.origin * 100}% ${y.origin * 100}% 0`;\n if (lead.animationValues) {\n /**\n * If the lead component is animating, assign this either the entering/leaving\n * opacity\n */\n styles.opacity =\n lead === this\n ? (_b = (_a = valuesToRender.opacity) !== null && _a !== void 0 ? _a : this.latestValues.opacity) !== null && _b !== void 0 ? _b : 1\n : this.preserveOpacity\n ? this.latestValues.opacity\n : valuesToRender.opacityExit;\n }\n else {\n /**\n * Or we're not animating at all, set the lead component to its layout\n * opacity and other components to hidden.\n */\n styles.opacity =\n lead === this\n ? valuesToRender.opacity !== undefined\n ? valuesToRender.opacity\n : \"\"\n : valuesToRender.opacityExit !== undefined\n ? valuesToRender.opacityExit\n : 0;\n }\n /**\n * Apply scale correction\n */\n for (const key in scaleCorrectors) {\n if (valuesToRender[key] === undefined)\n continue;\n const { correct, applyTo } = scaleCorrectors[key];\n /**\n * Only apply scale correction to the value if we have an\n * active projection transform. Otherwise these values become\n * vulnerable to distortion if the element changes size without\n * a corresponding layout animation.\n */\n const corrected = styles.transform === \"none\"\n ? valuesToRender[key]\n : correct(valuesToRender[key], lead);\n if (applyTo) {\n const num = applyTo.length;\n for (let i = 0; i < num; i++) {\n styles[applyTo[i]] = corrected;\n }\n }\n else {\n styles[key] = corrected;\n }\n }\n /**\n * Disable pointer events on follow components. This is to ensure\n * that if a follow component covers a lead component it doesn't block\n * pointer events on the lead.\n */\n if (this.options.layoutId) {\n styles.pointerEvents =\n lead === this\n ? resolveMotionValue(styleProp === null || styleProp === void 0 ? void 0 : styleProp.pointerEvents) || \"\"\n : \"none\";\n }\n return styles;\n }\n clearSnapshot() {\n this.resumeFrom = this.snapshot = undefined;\n }\n // Only run on root\n resetTree() {\n this.root.nodes.forEach((node) => { var _a; return (_a = node.currentAnimation) === null || _a === void 0 ? void 0 : _a.stop(); });\n this.root.nodes.forEach(clearMeasurements);\n this.root.sharedNodes.clear();\n }\n };\n}\nfunction updateLayout(node) {\n node.updateLayout();\n}\nfunction notifyLayoutUpdate(node) {\n var _a;\n const snapshot = ((_a = node.resumeFrom) === null || _a === void 0 ? void 0 : _a.snapshot) || node.snapshot;\n if (node.isLead() &&\n node.layout &&\n snapshot &&\n node.hasListeners(\"didUpdate\")) {\n const { layoutBox: layout, measuredBox: measuredLayout } = node.layout;\n const { animationType } = node.options;\n const isShared = snapshot.source !== node.layout.source;\n // TODO Maybe we want to also resize the layout snapshot so we don't trigger\n // animations for instance if layout=\"size\" and an element has only changed position\n if (animationType === \"size\") {\n eachAxis((axis) => {\n const axisSnapshot = isShared\n ? snapshot.measuredBox[axis]\n : snapshot.layoutBox[axis];\n const length = calcLength(axisSnapshot);\n axisSnapshot.min = layout[axis].min;\n axisSnapshot.max = axisSnapshot.min + length;\n });\n }\n else if (shouldAnimatePositionOnly(animationType, snapshot.layoutBox, layout)) {\n eachAxis((axis) => {\n const axisSnapshot = isShared\n ? snapshot.measuredBox[axis]\n : snapshot.layoutBox[axis];\n const length = calcLength(layout[axis]);\n axisSnapshot.max = axisSnapshot.min + length;\n /**\n * Ensure relative target gets resized and rerendererd\n */\n if (node.relativeTarget && !node.currentAnimation) {\n node.isProjectionDirty = true;\n node.relativeTarget[axis].max =\n node.relativeTarget[axis].min + length;\n }\n });\n }\n const layoutDelta = createDelta();\n calcBoxDelta(layoutDelta, layout, snapshot.layoutBox);\n const visualDelta = createDelta();\n if (isShared) {\n calcBoxDelta(visualDelta, node.applyTransform(measuredLayout, true), snapshot.measuredBox);\n }\n else {\n calcBoxDelta(visualDelta, layout, snapshot.layoutBox);\n }\n const hasLayoutChanged = !isDeltaZero(layoutDelta);\n let hasRelativeTargetChanged = false;\n if (!node.resumeFrom) {\n const relativeParent = node.getClosestProjectingParent();\n /**\n * If the relativeParent is itself resuming from a different element then\n * the relative snapshot is not relavent\n */\n if (relativeParent && !relativeParent.resumeFrom) {\n const { snapshot: parentSnapshot, layout: parentLayout } = relativeParent;\n if (parentSnapshot && parentLayout) {\n const relativeSnapshot = createBox();\n calcRelativePosition(relativeSnapshot, snapshot.layoutBox, parentSnapshot.layoutBox);\n const relativeLayout = createBox();\n calcRelativePosition(relativeLayout, layout, parentLayout.layoutBox);\n if (!boxEqualsRounded(relativeSnapshot, relativeLayout)) {\n hasRelativeTargetChanged = true;\n }\n if (relativeParent.options.layoutRoot) {\n node.relativeTarget = relativeLayout;\n node.relativeTargetOrigin = relativeSnapshot;\n node.relativeParent = relativeParent;\n }\n }\n }\n }\n node.notifyListeners(\"didUpdate\", {\n layout,\n snapshot,\n delta: visualDelta,\n layoutDelta,\n hasLayoutChanged,\n hasRelativeTargetChanged,\n });\n }\n else if (node.isLead()) {\n const { onExitComplete } = node.options;\n onExitComplete && onExitComplete();\n }\n /**\n * Clearing transition\n * TODO: Investigate why this transition is being passed in as {type: false } from Framer\n * and why we need it at all\n */\n node.options.transition = undefined;\n}\nfunction propagateDirtyNodes(node) {\n /**\n * Increase debug counter for nodes encountered this frame\n */\n if (isDebug) {\n metrics.totalNodes++;\n }\n if (!node.parent)\n return;\n /**\n * If this node isn't projecting, propagate isProjectionDirty. It will have\n * no performance impact but it will allow the next child that *is* projecting\n * but *isn't* dirty to just check its parent to see if *any* ancestor needs\n * correcting.\n */\n if (!node.isProjecting()) {\n node.isProjectionDirty = node.parent.isProjectionDirty;\n }\n /**\n * Propagate isSharedProjectionDirty and isTransformDirty\n * throughout the whole tree. A future revision can take another look at\n * this but for safety we still recalcualte shared nodes.\n */\n node.isSharedProjectionDirty || (node.isSharedProjectionDirty = Boolean(node.isProjectionDirty ||\n node.parent.isProjectionDirty ||\n node.parent.isSharedProjectionDirty));\n node.isTransformDirty || (node.isTransformDirty = node.parent.isTransformDirty);\n}\nfunction cleanDirtyNodes(node) {\n node.isProjectionDirty =\n node.isSharedProjectionDirty =\n node.isTransformDirty =\n false;\n}\nfunction clearSnapshot(node) {\n node.clearSnapshot();\n}\nfunction clearMeasurements(node) {\n node.clearMeasurements();\n}\nfunction clearIsLayoutDirty(node) {\n node.isLayoutDirty = false;\n}\nfunction resetTransformStyle(node) {\n const { visualElement } = node.options;\n if (visualElement && visualElement.getProps().onBeforeLayoutMeasure) {\n visualElement.notify(\"BeforeLayoutMeasure\");\n }\n node.resetTransform();\n}\nfunction finishAnimation(node) {\n node.finishAnimation();\n node.targetDelta = node.relativeTarget = node.target = undefined;\n node.isProjectionDirty = true;\n}\nfunction resolveTargetDelta(node) {\n node.resolveTargetDelta();\n}\nfunction calcProjection(node) {\n node.calcProjection();\n}\nfunction resetSkewAndRotation(node) {\n node.resetSkewAndRotation();\n}\nfunction removeLeadSnapshots(stack) {\n stack.removeLeadSnapshot();\n}\nfunction mixAxisDelta(output, delta, p) {\n output.translate = mixNumber(delta.translate, 0, p);\n output.scale = mixNumber(delta.scale, 1, p);\n output.origin = delta.origin;\n output.originPoint = delta.originPoint;\n}\nfunction mixAxis(output, from, to, p) {\n output.min = mixNumber(from.min, to.min, p);\n output.max = mixNumber(from.max, to.max, p);\n}\nfunction mixBox(output, from, to, p) {\n mixAxis(output.x, from.x, to.x, p);\n mixAxis(output.y, from.y, to.y, p);\n}\nfunction hasOpacityCrossfade(node) {\n return (node.animationValues && node.animationValues.opacityExit !== undefined);\n}\nconst defaultLayoutTransition = {\n duration: 0.45,\n ease: [0.4, 0, 0.1, 1],\n};\nconst userAgentContains = (string) => typeof navigator !== \"undefined\" &&\n navigator.userAgent &&\n navigator.userAgent.toLowerCase().includes(string);\n/**\n * Measured bounding boxes must be rounded in Safari and\n * left untouched in Chrome, otherwise non-integer layouts within scaled-up elements\n * can appear to jump.\n */\nconst roundPoint = userAgentContains(\"applewebkit/\") && !userAgentContains(\"chrome/\")\n ? Math.round\n : noop;\nfunction roundAxis(axis) {\n // Round to the nearest .5 pixels to support subpixel layouts\n axis.min = roundPoint(axis.min);\n axis.max = roundPoint(axis.max);\n}\nfunction roundBox(box) {\n roundAxis(box.x);\n roundAxis(box.y);\n}\nfunction shouldAnimatePositionOnly(animationType, snapshot, layout) {\n return (animationType === \"position\" ||\n (animationType === \"preserve-aspect\" &&\n !isNear(aspectRatio(snapshot), aspectRatio(layout), 0.2)));\n}\nfunction checkNodeWasScrollRoot(node) {\n var _a;\n return node !== node.root && ((_a = node.scroll) === null || _a === void 0 ? void 0 : _a.wasRoot);\n}\n\nexport { cleanDirtyNodes, createProjectionNode, mixAxis, mixAxisDelta, mixBox, propagateDirtyNodes };\n","import { createProjectionNode } from './create-projection-node.mjs';\nimport { addDomEvent } from '../../events/add-dom-event.mjs';\n\nconst DocumentProjectionNode = createProjectionNode({\n attachResizeListener: (ref, notify) => addDomEvent(ref, \"resize\", notify),\n measureScroll: () => ({\n x: document.documentElement.scrollLeft || document.body.scrollLeft,\n y: document.documentElement.scrollTop || document.body.scrollTop,\n }),\n checkIsScrollRoot: () => true,\n});\n\nexport { DocumentProjectionNode };\n","import { createProjectionNode } from './create-projection-node.mjs';\nimport { DocumentProjectionNode } from './DocumentProjectionNode.mjs';\n\nconst rootProjectionNode = {\n current: undefined,\n};\nconst HTMLProjectionNode = createProjectionNode({\n measureScroll: (instance) => ({\n x: instance.scrollLeft,\n y: instance.scrollTop,\n }),\n defaultParent: () => {\n if (!rootProjectionNode.current) {\n const documentNode = new DocumentProjectionNode({});\n documentNode.mount(window);\n documentNode.setOptions({ layoutScroll: true });\n rootProjectionNode.current = documentNode;\n }\n return rootProjectionNode.current;\n },\n resetTransform: (instance, value) => {\n instance.style.transform = value !== undefined ? value : \"none\";\n },\n checkIsScrollRoot: (instance) => Boolean(window.getComputedStyle(instance).position === \"fixed\"),\n});\n\nexport { HTMLProjectionNode, rootProjectionNode };\n","import { DragGesture } from '../../gestures/drag/index.mjs';\nimport { PanGesture } from '../../gestures/pan/index.mjs';\nimport { MeasureLayout } from './layout/MeasureLayout.mjs';\nimport { HTMLProjectionNode } from '../../projection/node/HTMLProjectionNode.mjs';\n\nconst drag = {\n pan: {\n Feature: PanGesture,\n },\n drag: {\n Feature: DragGesture,\n ProjectionNode: HTMLProjectionNode,\n MeasureLayout,\n },\n};\n\nexport { drag };\n","import { Feature } from '../motion/features/Feature.mjs';\nimport { hover } from 'motion-dom';\nimport { extractEventInfo } from '../events/event-info.mjs';\nimport { frame } from '../frameloop/frame.mjs';\n\nfunction handleHoverEvent(node, event, lifecycle) {\n const { props } = node;\n if (node.animationState && props.whileHover) {\n node.animationState.setActive(\"whileHover\", lifecycle === \"Start\");\n }\n const eventName = (\"onHover\" + lifecycle);\n const callback = props[eventName];\n if (callback) {\n frame.postRender(() => callback(event, extractEventInfo(event)));\n }\n}\nclass HoverGesture extends Feature {\n mount() {\n const { current } = this.node;\n if (!current)\n return;\n this.unmount = hover(current, (startEvent) => {\n handleHoverEvent(this.node, startEvent, \"Start\");\n return (endEvent) => handleHoverEvent(this.node, endEvent, \"End\");\n });\n }\n unmount() { }\n}\n\nexport { HoverGesture };\n","import { addDomEvent } from '../events/add-dom-event.mjs';\nimport { Feature } from '../motion/features/Feature.mjs';\nimport { pipe } from '../utils/pipe.mjs';\n\nclass FocusGesture extends Feature {\n constructor() {\n super(...arguments);\n this.isActive = false;\n }\n onFocus() {\n let isFocusVisible = false;\n /**\n * If this element doesn't match focus-visible then don't\n * apply whileHover. But, if matches throws that focus-visible\n * is not a valid selector then in that browser outline styles will be applied\n * to the element by default and we want to match that behaviour with whileFocus.\n */\n try {\n isFocusVisible = this.node.current.matches(\":focus-visible\");\n }\n catch (e) {\n isFocusVisible = true;\n }\n if (!isFocusVisible || !this.node.animationState)\n return;\n this.node.animationState.setActive(\"whileFocus\", true);\n this.isActive = true;\n }\n onBlur() {\n if (!this.isActive || !this.node.animationState)\n return;\n this.node.animationState.setActive(\"whileFocus\", false);\n this.isActive = false;\n }\n mount() {\n this.unmount = pipe(addDomEvent(this.node.current, \"focus\", () => this.onFocus()), addDomEvent(this.node.current, \"blur\", () => this.onBlur()));\n }\n unmount() { }\n}\n\nexport { FocusGesture };\n","import { Feature } from '../motion/features/Feature.mjs';\nimport { press } from 'motion-dom';\nimport { extractEventInfo } from '../events/event-info.mjs';\nimport { frame } from '../frameloop/frame.mjs';\n\nfunction handlePressEvent(node, event, lifecycle) {\n const { props } = node;\n if (node.animationState && props.whileTap) {\n node.animationState.setActive(\"whileTap\", lifecycle === \"Start\");\n }\n const eventName = (\"onTap\" + (lifecycle === \"End\" ? \"\" : lifecycle));\n const callback = props[eventName];\n if (callback) {\n frame.postRender(() => callback(event, extractEventInfo(event)));\n }\n}\nclass PressGesture extends Feature {\n mount() {\n const { current } = this.node;\n if (!current)\n return;\n this.unmount = press(current, (startEvent) => {\n handlePressEvent(this.node, startEvent, \"Start\");\n return (endEvent, { success }) => handlePressEvent(this.node, endEvent, success ? \"End\" : \"Cancel\");\n }, { useGlobalTarget: this.node.props.globalTapTarget });\n }\n unmount() { }\n}\n\nexport { PressGesture };\n","/**\n * Map an IntersectionHandler callback to an element. We only ever make one handler for one\n * element, so even though these handlers might all be triggered by different\n * observers, we can keep them in the same map.\n */\nconst observerCallbacks = new WeakMap();\n/**\n * Multiple observers can be created for multiple element/document roots. Each with\n * different settings. So here we store dictionaries of observers to each root,\n * using serialised settings (threshold/margin) as lookup keys.\n */\nconst observers = new WeakMap();\nconst fireObserverCallback = (entry) => {\n const callback = observerCallbacks.get(entry.target);\n callback && callback(entry);\n};\nconst fireAllObserverCallbacks = (entries) => {\n entries.forEach(fireObserverCallback);\n};\nfunction initIntersectionObserver({ root, ...options }) {\n const lookupRoot = root || document;\n /**\n * If we don't have an observer lookup map for this root, create one.\n */\n if (!observers.has(lookupRoot)) {\n observers.set(lookupRoot, {});\n }\n const rootObservers = observers.get(lookupRoot);\n const key = JSON.stringify(options);\n /**\n * If we don't have an observer for this combination of root and settings,\n * create one.\n */\n if (!rootObservers[key]) {\n rootObservers[key] = new IntersectionObserver(fireAllObserverCallbacks, { root, ...options });\n }\n return rootObservers[key];\n}\nfunction observeIntersection(element, options, callback) {\n const rootInteresectionObserver = initIntersectionObserver(options);\n observerCallbacks.set(element, callback);\n rootInteresectionObserver.observe(element);\n return () => {\n observerCallbacks.delete(element);\n rootInteresectionObserver.unobserve(element);\n };\n}\n\nexport { observeIntersection };\n","import { Feature } from '../Feature.mjs';\nimport { observeIntersection } from './observers.mjs';\n\nconst thresholdNames = {\n some: 0,\n all: 1,\n};\nclass InViewFeature extends Feature {\n constructor() {\n super(...arguments);\n this.hasEnteredView = false;\n this.isInView = false;\n }\n startObserver() {\n this.unmount();\n const { viewport = {} } = this.node.getProps();\n const { root, margin: rootMargin, amount = \"some\", once } = viewport;\n const options = {\n root: root ? root.current : undefined,\n rootMargin,\n threshold: typeof amount === \"number\" ? amount : thresholdNames[amount],\n };\n const onIntersectionUpdate = (entry) => {\n const { isIntersecting } = entry;\n /**\n * If there's been no change in the viewport state, early return.\n */\n if (this.isInView === isIntersecting)\n return;\n this.isInView = isIntersecting;\n /**\n * Handle hasEnteredView. If this is only meant to run once, and\n * element isn't visible, early return. Otherwise set hasEnteredView to true.\n */\n if (once && !isIntersecting && this.hasEnteredView) {\n return;\n }\n else if (isIntersecting) {\n this.hasEnteredView = true;\n }\n if (this.node.animationState) {\n this.node.animationState.setActive(\"whileInView\", isIntersecting);\n }\n /**\n * Use the latest committed props rather than the ones in scope\n * when this observer is created\n */\n const { onViewportEnter, onViewportLeave } = this.node.getProps();\n const callback = isIntersecting ? onViewportEnter : onViewportLeave;\n callback && callback(entry);\n };\n return observeIntersection(this.node.current, options, onIntersectionUpdate);\n }\n mount() {\n this.startObserver();\n }\n update() {\n if (typeof IntersectionObserver === \"undefined\")\n return;\n const { props, prevProps } = this.node;\n const hasOptionsChanged = [\"amount\", \"margin\", \"root\"].some(hasViewportOptionChanged(props, prevProps));\n if (hasOptionsChanged) {\n this.startObserver();\n }\n }\n unmount() { }\n}\nfunction hasViewportOptionChanged({ viewport = {} }, { viewport: prevViewport = {} } = {}) {\n return (name) => viewport[name] !== prevViewport[name];\n}\n\nexport { InViewFeature };\n","import { HoverGesture } from '../../gestures/hover.mjs';\nimport { FocusGesture } from '../../gestures/focus.mjs';\nimport { PressGesture } from '../../gestures/press.mjs';\nimport { InViewFeature } from './viewport/index.mjs';\n\nconst gestureAnimations = {\n inView: {\n Feature: InViewFeature,\n },\n tap: {\n Feature: PressGesture,\n },\n focus: {\n Feature: FocusGesture,\n },\n hover: {\n Feature: HoverGesture,\n },\n};\n\nexport { gestureAnimations };\n","import { HTMLProjectionNode } from '../../projection/node/HTMLProjectionNode.mjs';\nimport { MeasureLayout } from './layout/MeasureLayout.mjs';\n\nconst layout = {\n layout: {\n ProjectionNode: HTMLProjectionNode,\n MeasureLayout,\n },\n};\n\nexport { layout };\n","import { Fragment } from 'react';\nimport { HTMLVisualElement } from '../html/HTMLVisualElement.mjs';\nimport { SVGVisualElement } from '../svg/SVGVisualElement.mjs';\nimport { isSVGComponent } from './utils/is-svg-component.mjs';\n\nconst createDomVisualElement = (Component, options) => {\n return isSVGComponent(Component)\n ? new SVGVisualElement(options)\n : new HTMLVisualElement(options, {\n allowProjection: Component !== Fragment,\n });\n};\n\nexport { createDomVisualElement };\n","// Does this device prefer reduced motion? Returns `null` server-side.\nconst prefersReducedMotion = { current: null };\nconst hasReducedMotionListener = { current: false };\n\nexport { hasReducedMotionListener, prefersReducedMotion };\n","import { isBrowser } from '../is-browser.mjs';\nimport { hasReducedMotionListener, prefersReducedMotion } from './state.mjs';\n\nfunction initPrefersReducedMotion() {\n hasReducedMotionListener.current = true;\n if (!isBrowser)\n return;\n if (window.matchMedia) {\n const motionMediaQuery = window.matchMedia(\"(prefers-reduced-motion)\");\n const setReducedMotionPreferences = () => (prefersReducedMotion.current = motionMediaQuery.matches);\n motionMediaQuery.addListener(setReducedMotionPreferences);\n setReducedMotionPreferences();\n }\n else {\n prefersReducedMotion.current = false;\n }\n}\n\nexport { initPrefersReducedMotion };\n","import { color } from '../../../value/types/color/index.mjs';\nimport { complex } from '../../../value/types/complex/index.mjs';\nimport { dimensionValueTypes } from './dimensions.mjs';\nimport { testValueType } from './test.mjs';\n\n/**\n * A list of all ValueTypes\n */\nconst valueTypes = [...dimensionValueTypes, color, complex];\n/**\n * Tests a value against the list of ValueTypes\n */\nconst findValueType = (v) => valueTypes.find(testValueType(v));\n\nexport { findValueType };\n","const visualElementStore = new WeakMap();\n\nexport { visualElementStore };\n","import { warnOnce } from '../../utils/warn-once.mjs';\nimport { motionValue } from '../../value/index.mjs';\nimport { isMotionValue } from '../../value/utils/is-motion-value.mjs';\n\nfunction updateMotionValuesFromProps(element, next, prev) {\n for (const key in next) {\n const nextValue = next[key];\n const prevValue = prev[key];\n if (isMotionValue(nextValue)) {\n /**\n * If this is a motion value found in props or style, we want to add it\n * to our visual element's motion value map.\n */\n element.addValue(key, nextValue);\n /**\n * Check the version of the incoming motion value with this version\n * and warn against mismatches.\n */\n if (process.env.NODE_ENV === \"development\") {\n warnOnce(nextValue.version === \"11.18.2\", `Attempting to mix Motion versions ${nextValue.version} with 11.18.2 may not work as expected.`);\n }\n }\n else if (isMotionValue(prevValue)) {\n /**\n * If we're swapping from a motion value to a static value,\n * create a new motion value from that\n */\n element.addValue(key, motionValue(nextValue, { owner: element }));\n }\n else if (prevValue !== nextValue) {\n /**\n * If this is a flat value that has changed, update the motion value\n * or create one if it doesn't exist. We only want to do this if we're\n * not handling the value with our animation state.\n */\n if (element.hasValue(key)) {\n const existingValue = element.getValue(key);\n if (existingValue.liveStyle === true) {\n existingValue.jump(nextValue);\n }\n else if (!existingValue.hasAnimated) {\n existingValue.set(nextValue);\n }\n }\n else {\n const latestValue = element.getStaticValue(key);\n element.addValue(key, motionValue(latestValue !== undefined ? latestValue : nextValue, { owner: element }));\n }\n }\n }\n // Handle removed values\n for (const key in prev) {\n if (next[key] === undefined)\n element.removeValue(key);\n }\n return next;\n}\n\nexport { updateMotionValuesFromProps };\n","import { time } from '../frameloop/sync-time.mjs';\nimport { featureDefinitions } from '../motion/features/definitions.mjs';\nimport { createBox } from '../projection/geometry/models.mjs';\nimport { isNumericalString } from '../utils/is-numerical-string.mjs';\nimport { isZeroValueString } from '../utils/is-zero-value-string.mjs';\nimport { initPrefersReducedMotion } from '../utils/reduced-motion/index.mjs';\nimport { hasReducedMotionListener, prefersReducedMotion } from '../utils/reduced-motion/state.mjs';\nimport { SubscriptionManager } from '../utils/subscription-manager.mjs';\nimport { warnOnce } from '../utils/warn-once.mjs';\nimport { motionValue } from '../value/index.mjs';\nimport { complex } from '../value/types/complex/index.mjs';\nimport { isMotionValue } from '../value/utils/is-motion-value.mjs';\nimport { getAnimatableNone } from './dom/value-types/animatable-none.mjs';\nimport { findValueType } from './dom/value-types/find.mjs';\nimport { transformProps } from './html/utils/keys-transform.mjs';\nimport { visualElementStore } from './store.mjs';\nimport { isControllingVariants, isVariantNode } from './utils/is-controlling-variants.mjs';\nimport { KeyframeResolver } from './utils/KeyframesResolver.mjs';\nimport { updateMotionValuesFromProps } from './utils/motion-values.mjs';\nimport { resolveVariantFromProps } from './utils/resolve-variants.mjs';\nimport { frame, cancelFrame } from '../frameloop/frame.mjs';\n\nconst propEventHandlers = [\n \"AnimationStart\",\n \"AnimationComplete\",\n \"Update\",\n \"BeforeLayoutMeasure\",\n \"LayoutMeasure\",\n \"LayoutAnimationStart\",\n \"LayoutAnimationComplete\",\n];\n/**\n * A VisualElement is an imperative abstraction around UI elements such as\n * HTMLElement, SVGElement, Three.Object3D etc.\n */\nclass VisualElement {\n /**\n * This method takes React props and returns found MotionValues. For example, HTML\n * MotionValues will be found within the style prop, whereas for Three.js within attribute arrays.\n *\n * This isn't an abstract method as it needs calling in the constructor, but it is\n * intended to be one.\n */\n scrapeMotionValuesFromProps(_props, _prevProps, _visualElement) {\n return {};\n }\n constructor({ parent, props, presenceContext, reducedMotionConfig, blockInitialAnimation, visualState, }, options = {}) {\n /**\n * A reference to the current underlying Instance, e.g. a HTMLElement\n * or Three.Mesh etc.\n */\n this.current = null;\n /**\n * A set containing references to this VisualElement's children.\n */\n this.children = new Set();\n /**\n * Determine what role this visual element should take in the variant tree.\n */\n this.isVariantNode = false;\n this.isControllingVariants = false;\n /**\n * Decides whether this VisualElement should animate in reduced motion\n * mode.\n *\n * TODO: This is currently set on every individual VisualElement but feels\n * like it could be set globally.\n */\n this.shouldReduceMotion = null;\n /**\n * A map of all motion values attached to this visual element. Motion\n * values are source of truth for any given animated value. A motion\n * value might be provided externally by the component via props.\n */\n this.values = new Map();\n this.KeyframeResolver = KeyframeResolver;\n /**\n * Cleanup functions for active features (hover/tap/exit etc)\n */\n this.features = {};\n /**\n * A map of every subscription that binds the provided or generated\n * motion values onChange listeners to this visual element.\n */\n this.valueSubscriptions = new Map();\n /**\n * A reference to the previously-provided motion values as returned\n * from scrapeMotionValuesFromProps. We use the keys in here to determine\n * if any motion values need to be removed after props are updated.\n */\n this.prevMotionValues = {};\n /**\n * An object containing a SubscriptionManager for each active event.\n */\n this.events = {};\n /**\n * An object containing an unsubscribe function for each prop event subscription.\n * For example, every \"Update\" event can have multiple subscribers via\n * VisualElement.on(), but only one of those can be defined via the onUpdate prop.\n */\n this.propEventSubscriptions = {};\n this.notifyUpdate = () => this.notify(\"Update\", this.latestValues);\n this.render = () => {\n if (!this.current)\n return;\n this.triggerBuild();\n this.renderInstance(this.current, this.renderState, this.props.style, this.projection);\n };\n this.renderScheduledAt = 0.0;\n this.scheduleRender = () => {\n const now = time.now();\n if (this.renderScheduledAt < now) {\n this.renderScheduledAt = now;\n frame.render(this.render, false, true);\n }\n };\n const { latestValues, renderState, onUpdate } = visualState;\n this.onUpdate = onUpdate;\n this.latestValues = latestValues;\n this.baseTarget = { ...latestValues };\n this.initialValues = props.initial ? { ...latestValues } : {};\n this.renderState = renderState;\n this.parent = parent;\n this.props = props;\n this.presenceContext = presenceContext;\n this.depth = parent ? parent.depth + 1 : 0;\n this.reducedMotionConfig = reducedMotionConfig;\n this.options = options;\n this.blockInitialAnimation = Boolean(blockInitialAnimation);\n this.isControllingVariants = isControllingVariants(props);\n this.isVariantNode = isVariantNode(props);\n if (this.isVariantNode) {\n this.variantChildren = new Set();\n }\n this.manuallyAnimateOnMount = Boolean(parent && parent.current);\n /**\n * Any motion values that are provided to the element when created\n * aren't yet bound to the element, as this would technically be impure.\n * However, we iterate through the motion values and set them to the\n * initial values for this component.\n *\n * TODO: This is impure and we should look at changing this to run on mount.\n * Doing so will break some tests but this isn't necessarily a breaking change,\n * more a reflection of the test.\n */\n const { willChange, ...initialMotionValues } = this.scrapeMotionValuesFromProps(props, {}, this);\n for (const key in initialMotionValues) {\n const value = initialMotionValues[key];\n if (latestValues[key] !== undefined && isMotionValue(value)) {\n value.set(latestValues[key], false);\n }\n }\n }\n mount(instance) {\n this.current = instance;\n visualElementStore.set(instance, this);\n if (this.projection && !this.projection.instance) {\n this.projection.mount(instance);\n }\n if (this.parent && this.isVariantNode && !this.isControllingVariants) {\n this.removeFromVariantTree = this.parent.addVariantChild(this);\n }\n this.values.forEach((value, key) => this.bindToMotionValue(key, value));\n if (!hasReducedMotionListener.current) {\n initPrefersReducedMotion();\n }\n this.shouldReduceMotion =\n this.reducedMotionConfig === \"never\"\n ? false\n : this.reducedMotionConfig === \"always\"\n ? true\n : prefersReducedMotion.current;\n if (process.env.NODE_ENV !== \"production\") {\n warnOnce(this.shouldReduceMotion !== true, \"You have Reduced Motion enabled on your device. Animations may not appear as expected.\");\n }\n if (this.parent)\n this.parent.children.add(this);\n this.update(this.props, this.presenceContext);\n }\n unmount() {\n visualElementStore.delete(this.current);\n this.projection && this.projection.unmount();\n cancelFrame(this.notifyUpdate);\n cancelFrame(this.render);\n this.valueSubscriptions.forEach((remove) => remove());\n this.valueSubscriptions.clear();\n this.removeFromVariantTree && this.removeFromVariantTree();\n this.parent && this.parent.children.delete(this);\n for (const key in this.events) {\n this.events[key].clear();\n }\n for (const key in this.features) {\n const feature = this.features[key];\n if (feature) {\n feature.unmount();\n feature.isMounted = false;\n }\n }\n this.current = null;\n }\n bindToMotionValue(key, value) {\n if (this.valueSubscriptions.has(key)) {\n this.valueSubscriptions.get(key)();\n }\n const valueIsTransform = transformProps.has(key);\n const removeOnChange = value.on(\"change\", (latestValue) => {\n this.latestValues[key] = latestValue;\n this.props.onUpdate && frame.preRender(this.notifyUpdate);\n if (valueIsTransform && this.projection) {\n this.projection.isTransformDirty = true;\n }\n });\n const removeOnRenderRequest = value.on(\"renderRequest\", this.scheduleRender);\n let removeSyncCheck;\n if (window.MotionCheckAppearSync) {\n removeSyncCheck = window.MotionCheckAppearSync(this, key, value);\n }\n this.valueSubscriptions.set(key, () => {\n removeOnChange();\n removeOnRenderRequest();\n if (removeSyncCheck)\n removeSyncCheck();\n if (value.owner)\n value.stop();\n });\n }\n sortNodePosition(other) {\n /**\n * If these nodes aren't even of the same type we can't compare their depth.\n */\n if (!this.current ||\n !this.sortInstanceNodePosition ||\n this.type !== other.type) {\n return 0;\n }\n return this.sortInstanceNodePosition(this.current, other.current);\n }\n updateFeatures() {\n let key = \"animation\";\n for (key in featureDefinitions) {\n const featureDefinition = featureDefinitions[key];\n if (!featureDefinition)\n continue;\n const { isEnabled, Feature: FeatureConstructor } = featureDefinition;\n /**\n * If this feature is enabled but not active, make a new instance.\n */\n if (!this.features[key] &&\n FeatureConstructor &&\n isEnabled(this.props)) {\n this.features[key] = new FeatureConstructor(this);\n }\n /**\n * If we have a feature, mount or update it.\n */\n if (this.features[key]) {\n const feature = this.features[key];\n if (feature.isMounted) {\n feature.update();\n }\n else {\n feature.mount();\n feature.isMounted = true;\n }\n }\n }\n }\n triggerBuild() {\n this.build(this.renderState, this.latestValues, this.props);\n }\n /**\n * Measure the current viewport box with or without transforms.\n * Only measures axis-aligned boxes, rotate and skew must be manually\n * removed with a re-render to work.\n */\n measureViewportBox() {\n return this.current\n ? this.measureInstanceViewportBox(this.current, this.props)\n : createBox();\n }\n getStaticValue(key) {\n return this.latestValues[key];\n }\n setStaticValue(key, value) {\n this.latestValues[key] = value;\n }\n /**\n * Update the provided props. Ensure any newly-added motion values are\n * added to our map, old ones removed, and listeners updated.\n */\n update(props, presenceContext) {\n if (props.transformTemplate || this.props.transformTemplate) {\n this.scheduleRender();\n }\n this.prevProps = this.props;\n this.props = props;\n this.prevPresenceContext = this.presenceContext;\n this.presenceContext = presenceContext;\n /**\n * Update prop event handlers ie onAnimationStart, onAnimationComplete\n */\n for (let i = 0; i < propEventHandlers.length; i++) {\n const key = propEventHandlers[i];\n if (this.propEventSubscriptions[key]) {\n this.propEventSubscriptions[key]();\n delete this.propEventSubscriptions[key];\n }\n const listenerName = (\"on\" + key);\n const listener = props[listenerName];\n if (listener) {\n this.propEventSubscriptions[key] = this.on(key, listener);\n }\n }\n this.prevMotionValues = updateMotionValuesFromProps(this, this.scrapeMotionValuesFromProps(props, this.prevProps, this), this.prevMotionValues);\n if (this.handleChildMotionValue) {\n this.handleChildMotionValue();\n }\n this.onUpdate && this.onUpdate(this);\n }\n getProps() {\n return this.props;\n }\n /**\n * Returns the variant definition with a given name.\n */\n getVariant(name) {\n return this.props.variants ? this.props.variants[name] : undefined;\n }\n /**\n * Returns the defined default transition on this component.\n */\n getDefaultTransition() {\n return this.props.transition;\n }\n getTransformPagePoint() {\n return this.props.transformPagePoint;\n }\n getClosestVariantNode() {\n return this.isVariantNode\n ? this\n : this.parent\n ? this.parent.getClosestVariantNode()\n : undefined;\n }\n /**\n * Add a child visual element to our set of children.\n */\n addVariantChild(child) {\n const closestVariantNode = this.getClosestVariantNode();\n if (closestVariantNode) {\n closestVariantNode.variantChildren &&\n closestVariantNode.variantChildren.add(child);\n return () => closestVariantNode.variantChildren.delete(child);\n }\n }\n /**\n * Add a motion value and bind it to this visual element.\n */\n addValue(key, value) {\n // Remove existing value if it exists\n const existingValue = this.values.get(key);\n if (value !== existingValue) {\n if (existingValue)\n this.removeValue(key);\n this.bindToMotionValue(key, value);\n this.values.set(key, value);\n this.latestValues[key] = value.get();\n }\n }\n /**\n * Remove a motion value and unbind any active subscriptions.\n */\n removeValue(key) {\n this.values.delete(key);\n const unsubscribe = this.valueSubscriptions.get(key);\n if (unsubscribe) {\n unsubscribe();\n this.valueSubscriptions.delete(key);\n }\n delete this.latestValues[key];\n this.removeValueFromRenderState(key, this.renderState);\n }\n /**\n * Check whether we have a motion value for this key\n */\n hasValue(key) {\n return this.values.has(key);\n }\n getValue(key, defaultValue) {\n if (this.props.values && this.props.values[key]) {\n return this.props.values[key];\n }\n let value = this.values.get(key);\n if (value === undefined && defaultValue !== undefined) {\n value = motionValue(defaultValue === null ? undefined : defaultValue, { owner: this });\n this.addValue(key, value);\n }\n return value;\n }\n /**\n * If we're trying to animate to a previously unencountered value,\n * we need to check for it in our state and as a last resort read it\n * directly from the instance (which might have performance implications).\n */\n readValue(key, target) {\n var _a;\n let value = this.latestValues[key] !== undefined || !this.current\n ? this.latestValues[key]\n : (_a = this.getBaseTargetFromProps(this.props, key)) !== null && _a !== void 0 ? _a : this.readValueFromInstance(this.current, key, this.options);\n if (value !== undefined && value !== null) {\n if (typeof value === \"string\" &&\n (isNumericalString(value) || isZeroValueString(value))) {\n // If this is a number read as a string, ie \"0\" or \"200\", convert it to a number\n value = parseFloat(value);\n }\n else if (!findValueType(value) && complex.test(target)) {\n value = getAnimatableNone(key, target);\n }\n this.setBaseTarget(key, isMotionValue(value) ? value.get() : value);\n }\n return isMotionValue(value) ? value.get() : value;\n }\n /**\n * Set the base target to later animate back to. This is currently\n * only hydrated on creation and when we first read a value.\n */\n setBaseTarget(key, value) {\n this.baseTarget[key] = value;\n }\n /**\n * Find the base target for a value thats been removed from all animation\n * props.\n */\n getBaseTarget(key) {\n var _a;\n const { initial } = this.props;\n let valueFromInitial;\n if (typeof initial === \"string\" || typeof initial === \"object\") {\n const variant = resolveVariantFromProps(this.props, initial, (_a = this.presenceContext) === null || _a === void 0 ? void 0 : _a.custom);\n if (variant) {\n valueFromInitial = variant[key];\n }\n }\n /**\n * If this value still exists in the current initial variant, read that.\n */\n if (initial && valueFromInitial !== undefined) {\n return valueFromInitial;\n }\n /**\n * Alternatively, if this VisualElement config has defined a getBaseTarget\n * so we can read the value from an alternative source, try that.\n */\n const target = this.getBaseTargetFromProps(this.props, key);\n if (target !== undefined && !isMotionValue(target))\n return target;\n /**\n * If the value was initially defined on initial, but it doesn't any more,\n * return undefined. Otherwise return the value as initially read from the DOM.\n */\n return this.initialValues[key] !== undefined &&\n valueFromInitial === undefined\n ? undefined\n : this.baseTarget[key];\n }\n on(eventName, callback) {\n if (!this.events[eventName]) {\n this.events[eventName] = new SubscriptionManager();\n }\n return this.events[eventName].add(callback);\n }\n notify(eventName, ...args) {\n if (this.events[eventName]) {\n this.events[eventName].notify(...args);\n }\n }\n}\n\nexport { VisualElement };\n","import { VisualElement } from '../VisualElement.mjs';\nimport { DOMKeyframesResolver } from './DOMKeyframesResolver.mjs';\nimport { isMotionValue } from '../../value/utils/is-motion-value.mjs';\n\nclass DOMVisualElement extends VisualElement {\n constructor() {\n super(...arguments);\n this.KeyframeResolver = DOMKeyframesResolver;\n }\n sortInstanceNodePosition(a, b) {\n /**\n * compareDocumentPosition returns a bitmask, by using the bitwise &\n * we're returning true if 2 in that bitmask is set to true. 2 is set\n * to true if b preceeds a.\n */\n return a.compareDocumentPosition(b) & 2 ? 1 : -1;\n }\n getBaseTargetFromProps(props, key) {\n return props.style\n ? props.style[key]\n : undefined;\n }\n removeValueFromRenderState(key, { vars, style }) {\n delete vars[key];\n delete style[key];\n }\n handleChildMotionValue() {\n if (this.childSubscription) {\n this.childSubscription();\n delete this.childSubscription;\n }\n const { children } = this.props;\n if (isMotionValue(children)) {\n this.childSubscription = children.on(\"change\", (latest) => {\n if (this.current) {\n this.current.textContent = `${latest}`;\n }\n });\n }\n }\n}\n\nexport { DOMVisualElement };\n","import { measureViewportBox } from '../../projection/utils/measure.mjs';\nimport { DOMVisualElement } from '../dom/DOMVisualElement.mjs';\nimport { isCSSVariableName } from '../dom/utils/is-css-variable.mjs';\nimport { getDefaultValueType } from '../dom/value-types/defaults.mjs';\nimport { buildHTMLStyles } from './utils/build-styles.mjs';\nimport { transformProps } from './utils/keys-transform.mjs';\nimport { renderHTML } from './utils/render.mjs';\nimport { scrapeMotionValuesFromProps } from './utils/scrape-motion-values.mjs';\n\nfunction getComputedStyle(element) {\n return window.getComputedStyle(element);\n}\nclass HTMLVisualElement extends DOMVisualElement {\n constructor() {\n super(...arguments);\n this.type = \"html\";\n this.renderInstance = renderHTML;\n }\n readValueFromInstance(instance, key) {\n if (transformProps.has(key)) {\n const defaultType = getDefaultValueType(key);\n return defaultType ? defaultType.default || 0 : 0;\n }\n else {\n const computedStyle = getComputedStyle(instance);\n const value = (isCSSVariableName(key)\n ? computedStyle.getPropertyValue(key)\n : computedStyle[key]) || 0;\n return typeof value === \"string\" ? value.trim() : value;\n }\n }\n measureInstanceViewportBox(instance, { transformPagePoint }) {\n return measureViewportBox(instance, transformPagePoint);\n }\n build(renderState, latestValues, props) {\n buildHTMLStyles(renderState, latestValues, props.transformTemplate);\n }\n scrapeMotionValuesFromProps(props, prevProps, visualElement) {\n return scrapeMotionValuesFromProps(props, prevProps, visualElement);\n }\n}\n\nexport { HTMLVisualElement, getComputedStyle };\n","import { createBox } from '../../projection/geometry/models.mjs';\nimport { DOMVisualElement } from '../dom/DOMVisualElement.mjs';\nimport { camelToDash } from '../dom/utils/camel-to-dash.mjs';\nimport { getDefaultValueType } from '../dom/value-types/defaults.mjs';\nimport { transformProps } from '../html/utils/keys-transform.mjs';\nimport { buildSVGAttrs } from './utils/build-attrs.mjs';\nimport { camelCaseAttributes } from './utils/camel-case-attrs.mjs';\nimport { isSVGTag } from './utils/is-svg-tag.mjs';\nimport { renderSVG } from './utils/render.mjs';\nimport { scrapeMotionValuesFromProps } from './utils/scrape-motion-values.mjs';\n\nclass SVGVisualElement extends DOMVisualElement {\n constructor() {\n super(...arguments);\n this.type = \"svg\";\n this.isSVGTag = false;\n this.measureInstanceViewportBox = createBox;\n }\n getBaseTargetFromProps(props, key) {\n return props[key];\n }\n readValueFromInstance(instance, key) {\n if (transformProps.has(key)) {\n const defaultType = getDefaultValueType(key);\n return defaultType ? defaultType.default || 0 : 0;\n }\n key = !camelCaseAttributes.has(key) ? camelToDash(key) : key;\n return instance.getAttribute(key);\n }\n scrapeMotionValuesFromProps(props, prevProps, visualElement) {\n return scrapeMotionValuesFromProps(props, prevProps, visualElement);\n }\n build(renderState, latestValues, props) {\n buildSVGAttrs(renderState, latestValues, this.isSVGTag, props.transformTemplate);\n }\n renderInstance(instance, renderState, styleProp, projection) {\n renderSVG(instance, renderState, styleProp, projection);\n }\n mount(instance) {\n this.isSVGTag = isSVGTag(instance.tagName);\n super.mount(instance);\n }\n}\n\nexport { SVGVisualElement };\n","import { animations } from '../../../motion/features/animations.mjs';\nimport { drag } from '../../../motion/features/drag.mjs';\nimport { gestureAnimations } from '../../../motion/features/gestures.mjs';\nimport { layout } from '../../../motion/features/layout.mjs';\nimport { createMotionComponentFactory } from '../create-factory.mjs';\nimport { createDomVisualElement } from '../../dom/create-visual-element.mjs';\n\nconst createMotionComponent = /*@__PURE__*/ createMotionComponentFactory({\n ...animations,\n ...gestureAnimations,\n ...drag,\n ...layout,\n}, createDomVisualElement);\n\nexport { createMotionComponent };\n","import { createDOMMotionComponentProxy } from '../create-proxy.mjs';\nimport { createMotionComponent } from './create.mjs';\n\nconst motion = /*@__PURE__*/ createDOMMotionComponentProxy(createMotionComponent);\n\nexport { motion };\n","\"use client\";\n\nimport type { HTMLAttributes, ReactNode } from \"react\";\nimport { useTheme } from \"../context/ThemeContext\";\nimport type { StyleLabTheme } from \"../lib/theme-resolver\";\nimport { cn } from \"../lib/utils\";\n\nexport type GraphicCardProps = {\n children: ReactNode;\n} & HTMLAttributes<HTMLDivElement>;\n\nconst SURFACE_BY_THEME: Record<StyleLabTheme, string> = {\n minimal:\n \"bg-gradient-to-br from-white to-zinc-50 border-black/5 shadow-[0_4px_20px_-4px_rgba(0,0,0,0.08)] hover:shadow-[0_10px_40px_-6px_rgba(0,0,0,0.18)]\",\n night:\n \"bg-zinc-950 border-white/10 shadow-[0_10px_40px_rgba(0,0,0,0.7)]\",\n glass:\n \"bg-white/20 border-white/60 backdrop-blur-2xl shadow-glass-lift\",\n neubrutal:\n \"bg-[#FFD600] border-4 border-black shadow-neubrutal\",\n clay:\n \"bg-rose-50 border border-rose-100 shadow-clay-outer\",\n cyberpunk:\n \"bg-black border-2 border-[#22d3ee] font-mono shadow-neon-glow\",\n retro:\n \"bg-white border-2 border-black font-mono shadow-[4px_4px_0_0_rgba(0,0,0,1)]\",\n motion:\n \"bg-white border-2 border-indigo-200 shadow-lg transition-all duration-300 hover:scale-[1.02] hover:shadow-xl hover:border-indigo-300 hover:-translate-y-0.5\",\n};\n\nexport function GraphicCard({\n children,\n className,\n ...props\n}: GraphicCardProps) {\n const { theme } = useTheme();\n const surface = SURFACE_BY_THEME[theme];\n\n return (\n <div\n className={cn(\n \"group relative w-full overflow-hidden rounded-2xl p-6 transition-all duration-300\",\n surface,\n className\n )}\n {...props}\n >\n <div className=\"pointer-events-none absolute -right-10 -top-10 h-32 w-32 rounded-bl-full bg-sky-100 opacity-60 transition-transform group-hover:scale-110\" />\n <div className=\"pointer-events-none absolute -bottom-8 -left-8 h-24 w-24 rounded-tr-full bg-indigo-100 opacity-60 transition-transform group-hover:scale-110\" />\n\n <div className=\"relative z-10 h-full w-full\">{children}</div>\n </div>\n );\n}\n\n","\"use client\";\n\nimport { useTheme } from \"../context/ThemeContext\";\nimport { getThemeClass } from \"../lib/theme-resolver\";\nimport { cn } from \"../lib/utils\";\nimport { cva, type VariantProps } from \"class-variance-authority\";\nimport { forwardRef, type InputHTMLAttributes, type ReactNode } from \"react\";\n\nconst inputVariants = cva(\n \"w-full rounded-lg px-3 py-2 text-sm outline-none transition-shadow\",\n {\n variants: {\n size: {\n sm: \"py-1.5 text-xs\",\n md: \"py-2 text-sm\",\n lg: \"py-2.5 text-base\",\n },\n },\n defaultVariants: {\n size: \"md\",\n },\n }\n);\n\nexport type InputProps = Omit<InputHTMLAttributes<HTMLInputElement>, \"size\"> &\n VariantProps<typeof inputVariants> & {\n label?: string;\n error?: string;\n helperText?: string;\n prefix?: ReactNode;\n suffix?: ReactNode;\n theme?: import(\"../lib/theme-resolver\").StyleLabTheme;\n };\n\nexport const Input = forwardRef<HTMLInputElement, InputProps>(function Input(\n {\n label,\n error,\n helperText,\n prefix,\n suffix,\n size = \"md\",\n className,\n id: idProp,\n disabled,\n theme: themeProp,\n ...props\n },\n ref\n) {\n const { theme: contextTheme } = useTheme();\n const theme = themeProp ?? contextTheme;\n const themeClass = getThemeClass(theme, \"input\", \"default\");\n const id = idProp ?? (label ? `input-${label.replace(/\\s/g, \"-\").toLowerCase()}` : undefined);\n const hasAddon = Boolean(prefix || suffix);\n\n const inputEl = (\n <input\n ref={ref}\n id={id}\n aria-invalid={error ? true : undefined}\n aria-describedby={\n [error && `${id}-error`, helperText && `${id}-helper`].filter(Boolean).join(\" \") || undefined\n }\n disabled={disabled}\n className={cn(\n inputVariants({ size }),\n themeClass,\n error && \"border-red-500 focus:ring-red-500 focus:border-red-500\",\n hasAddon && \"rounded-none first:rounded-l-lg last:rounded-r-lg\",\n !hasAddon && \"rounded-lg\",\n className\n )}\n {...props}\n />\n );\n\n return (\n <div className=\"w-full\">\n {label && (\n <label\n htmlFor={id}\n className=\"mb-1 block text-sm font-medium text-zinc-700 dark:text-zinc-300\"\n >\n {label}\n </label>\n )}\n {hasAddon ? (\n <div className=\"flex overflow-hidden rounded-lg border border-inherit [&>*]:border [&>*]:border-zinc-200 [&>*]:border-l-0 first:[&>*]:border-l [&>*]:border-inherit\">\n {prefix && (\n <span className=\"flex items-center bg-zinc-100 px-3 py-2 text-sm text-zinc-500 dark:bg-zinc-800 dark:text-zinc-400\">\n {prefix}\n </span>\n )}\n {inputEl}\n {suffix && (\n <span className=\"flex items-center bg-zinc-100 px-3 py-2 text-sm text-zinc-500 dark:bg-zinc-800 dark:text-zinc-400\">\n {suffix}\n </span>\n )}\n </div>\n ) : (\n inputEl\n )}\n {error && (\n <p id={id ? `${id}-error` : undefined} className=\"mt-1 text-sm text-red-600\" role=\"alert\">\n {error}\n </p>\n )}\n {helperText && !error && (\n <p\n id={id ? `${id}-helper` : undefined}\n className=\"mt-1 text-sm text-zinc-500 dark:text-zinc-400\"\n >\n {helperText}\n </p>\n )}\n </div>\n );\n});\n","\"use client\";\n\nimport { useCallback, useEffect, useRef } from \"react\";\n\n/**\n * Traps focus within the container element while active.\n * Used for Modal, Dialog, Drawer. Restores focus to previously focused element on cleanup.\n */\nexport function useFocusTrap(active: boolean, options?: { returnFocus?: boolean }) {\n const containerRef = useRef<HTMLElement | null>(null);\n const previousFocusRef = useRef<HTMLElement | null>(null);\n const { returnFocus = true } = options ?? {};\n\n const getFocusables = useCallback((el: HTMLElement): HTMLElement[] => {\n const selector = [\n \"a[href]\",\n \"button:not([disabled])\",\n \"input:not([disabled])\",\n \"select:not([disabled])\",\n \"textarea:not([disabled])\",\n \"[tabindex]:not([tabindex='-1'])\",\n ].join(\", \");\n return Array.from(el.querySelectorAll<HTMLElement>(selector)).filter(\n (node) => node.offsetParent !== null\n );\n }, []);\n\n useEffect(() => {\n if (!active || !containerRef.current) return;\n\n previousFocusRef.current =\n (typeof document !== \"undefined\" ? document.activeElement as HTMLElement : null) ?? null;\n const container = containerRef.current;\n const focusables = getFocusables(container);\n if (focusables.length === 0) return;\n\n const first = focusables[0];\n const last = focusables[focusables.length - 1];\n first?.focus();\n\n const handleKeyDown = (e: KeyboardEvent) => {\n if (e.key !== \"Tab\") return;\n if (e.shiftKey) {\n if (document.activeElement === first) {\n e.preventDefault();\n last?.focus();\n }\n } else {\n if (document.activeElement === last) {\n e.preventDefault();\n first?.focus();\n }\n }\n };\n\n container.addEventListener(\"keydown\", handleKeyDown);\n return () => {\n container.removeEventListener(\"keydown\", handleKeyDown);\n if (returnFocus && previousFocusRef.current?.focus) {\n previousFocusRef.current.focus();\n }\n };\n }, [active, getFocusables, returnFocus]);\n\n return containerRef;\n}\n","\"use client\";\n\nimport { useTheme } from \"../context/ThemeContext\";\nimport { getThemeClass } from \"../lib/theme-resolver\";\nimport { useFocusTrap } from \"../src/hooks/useFocusTrap\";\nimport { cn } from \"../lib/utils\";\nimport { cva, type VariantProps } from \"class-variance-authority\";\nimport { X } from \"lucide-react\";\nimport { useCallback, useEffect, type ReactNode } from \"react\";\n\nconst modalVariants = cva(\n \"relative z-10 max-h-[90vh] w-full max-w-[calc(100vw-2rem)] overflow-auto rounded-xl p-4 sm:p-6\",\n {\n variants: {\n size: {\n sm: \"max-w-sm\",\n md: \"max-w-md\",\n lg: \"max-w-lg\",\n },\n },\n defaultVariants: {\n size: \"md\",\n },\n }\n);\n\nexport type ModalProps = VariantProps<typeof modalVariants> & {\n open: boolean;\n onClose: () => void;\n title?: string;\n size?: \"sm\" | \"md\" | \"lg\";\n className?: string;\n style?: React.CSSProperties;\n children?: ReactNode;\n theme?: import(\"../lib/theme-resolver\").StyleLabTheme;\n};\n\nexport function Modal({\n open,\n onClose,\n title,\n size = \"md\",\n className,\n style,\n children,\n theme: themeProp,\n}: ModalProps) {\n const { theme: contextTheme } = useTheme();\n const theme = themeProp ?? contextTheme;\n const themeClass = getThemeClass(theme, \"modal\", \"default\");\n const focusTrapRef = useFocusTrap(open, { returnFocus: true });\n\n const handleEscape = useCallback(\n (e: KeyboardEvent) => {\n if (e.key === \"Escape\") onClose();\n },\n [onClose]\n );\n\n useEffect(() => {\n if (!open) return;\n document.addEventListener(\"keydown\", handleEscape);\n document.body.style.overflow = \"hidden\";\n return () => {\n document.removeEventListener(\"keydown\", handleEscape);\n document.body.style.overflow = \"\";\n };\n }, [open, handleEscape]);\n\n if (!open) return null;\n\n return (\n <div\n className=\"fixed inset-0 z-50 flex items-center justify-center p-3 sm:p-4\"\n role=\"dialog\"\n aria-modal=\"true\"\n aria-labelledby={title ? \"modal-title\" : undefined}\n >\n <div\n className=\"fixed inset-0 bg-black/50 backdrop-blur-sm\"\n onClick={onClose}\n onKeyDown={(e) => e.key === \"Escape\" && onClose()}\n aria-hidden\n />\n <div\n ref={focusTrapRef as React.RefObject<HTMLDivElement>}\n className={cn(modalVariants({ size }), themeClass, className)}\n style={style}\n >\n {title ? (\n <div className=\"flex items-center justify-between border-b border-inherit pb-4\">\n <h2 id=\"modal-title\" className=\"text-lg font-semibold\">\n {title}\n </h2>\n <button\n type=\"button\"\n onClick={onClose}\n className=\"rounded p-1 hover:opacity-80 focus-visible:outline-none focus-visible:ring-2\"\n aria-label=\"Close\"\n >\n <X className=\"size-5\" />\n </button>\n </div>\n ) : (\n <button\n type=\"button\"\n onClick={onClose}\n className=\"absolute right-4 top-4 rounded p-1 hover:opacity-80 focus-visible:outline-none focus-visible:ring-2\"\n aria-label=\"Close\"\n >\n <X className=\"size-5\" />\n </button>\n )}\n <div className=\"mt-4\">{children}</div>\n </div>\n </div>\n );\n}\n","\"use client\";\n\nimport { useTheme } from \"../context/ThemeContext\";\nimport { getThemeClass } from \"../lib/theme-resolver\";\nimport { cn } from \"../lib/utils\";\n\nexport function Navbar({\n children,\n className,\n style,\n}: {\n children: React.ReactNode;\n className?: string;\n style?: React.CSSProperties;\n}) {\n const { theme } = useTheme();\n const themeClass = getThemeClass(theme, \"navbar\", \"default\");\n return (\n <nav\n className={cn(\n \"sticky top-0 z-50 flex h-14 w-full flex-wrap items-center gap-2 px-3 sm:px-4\",\n themeClass,\n className\n )}\n style={style}\n >\n {children}\n </nav>\n );\n}\n","\"use client\";\n\nimport { useTheme } from \"../context/ThemeContext\";\nimport { getThemeClass } from \"../lib/theme-resolver\";\nimport { cn } from \"../lib/utils\";\nimport { Check } from \"lucide-react\";\n\ntype Tier = {\n name: string;\n price: string;\n description?: string;\n features: string[];\n cta: string;\n highlighted?: boolean;\n};\n\nexport function PricingCard({\n tier,\n onSelect,\n className,\n style,\n}: {\n tier: Tier;\n onSelect?: () => void;\n className?: string;\n style?: React.CSSProperties;\n}) {\n const { theme } = useTheme();\n const themeClass = getThemeClass(theme, \"pricingCard\", \"default\");\n\n return (\n <div\n className={cn(\n \"flex flex-col rounded-xl p-4 sm:p-6\",\n themeClass,\n tier.highlighted && \"ring-2 ring-offset-2 ring-current\",\n className\n )}\n style={style}\n >\n <h3 className=\"text-lg font-semibold\">{tier.name}</h3>\n <p className=\"mt-2 text-2xl font-bold\">{tier.price}</p>\n {tier.description ? (\n <p className=\"mt-1 text-sm opacity-80\">{tier.description}</p>\n ) : null}\n <ul className=\"mt-4 flex flex-1 flex-col gap-2\">\n {tier.features.map((f, i) => (\n <li key={i} className=\"flex items-center gap-2 text-sm\">\n <Check className=\"size-4 shrink-0\" aria-hidden />\n {f}\n </li>\n ))}\n </ul>\n <button\n type=\"button\"\n onClick={onSelect}\n className=\"mt-6 w-full rounded-lg border-2 border-current px-4 py-2 text-sm font-medium hover:opacity-90\"\n >\n {tier.cta}\n </button>\n </div>\n );\n}\n","\"use client\";\n\nimport { useTheme } from \"../context/ThemeContext\";\nimport { getThemeClass } from \"../lib/theme-resolver\";\nimport { cn } from \"../lib/utils\";\n\ntype Props = {\n value: number;\n max?: number;\n segmented?: boolean;\n className?: string;\n style?: React.CSSProperties;\n};\n\nexport function ProgressBar({\n value,\n max = 100,\n segmented = false,\n className,\n style,\n}: Props) {\n const { theme } = useTheme();\n const themeClass = getThemeClass(theme, \"progress\", \"default\");\n const pct = Math.min(100, Math.max(0, (value / max) * 100));\n\n if (segmented) {\n const segments = 10;\n const filled = Math.round((pct / 100) * segments);\n return (\n <div\n className={cn(\n \"flex h-3 w-full gap-0.5 overflow-hidden rounded-full\",\n themeClass,\n className\n )}\n style={style}\n >\n {Array.from({ length: segments }).map((_, i) => (\n <div\n key={i}\n className={cn(\n \"fill h-full flex-1 rounded-full transition-colors\",\n i < filled ? \"opacity-100\" : \"opacity-30\"\n )}\n />\n ))}\n </div>\n );\n }\n\n return (\n <div\n className={cn(\n \"relative h-3 w-full overflow-hidden rounded-full\",\n themeClass,\n className\n )}\n style={style}\n >\n <span\n className=\"fill absolute left-0 top-0 h-full rounded-full transition-[width] duration-300\"\n style={{ width: `${pct}%` }}\n />\n </div>\n );\n}\n","\"use client\";\n\nimport { useTheme } from \"../context/ThemeContext\";\nimport { getThemeClass } from \"../lib/theme-resolver\";\nimport { cn } from \"../lib/utils\";\n\nexport function SectionHeader({\n title,\n subtitle,\n className,\n style,\n}: {\n title: string;\n subtitle?: string;\n className?: string;\n style?: React.CSSProperties;\n}) {\n const { theme } = useTheme();\n const themeClass = getThemeClass(theme, \"sectionHeader\", \"default\");\n return (\n <header className={cn(\"pb-4\", themeClass, className)} style={style}>\n <h2 className=\"text-lg font-semibold sm:text-xl\">{title}</h2>\n {subtitle ? (\n <p className=\"mt-1 text-sm opacity-80\">{subtitle}</p>\n ) : null}\n <div className=\"mt-3 border-b border-inherit\" />\n </header>\n );\n}\n","\"use client\";\n\nimport { useTheme } from \"../context/ThemeContext\";\nimport { getThemeClass } from \"../lib/theme-resolver\";\nimport { cn } from \"../lib/utils\";\nimport { ChevronLeft, ChevronRight } from \"lucide-react\";\nimport { useCallback, useState } from \"react\";\n\nexport function Sidebar({\n children,\n className,\n style,\n}: {\n children: React.ReactNode;\n className?: string;\n style?: React.CSSProperties;\n}) {\n const [collapsed, setCollapsed] = useState(false);\n const { theme } = useTheme();\n const themeClass = getThemeClass(theme, \"sidebar\", \"default\");\n const toggle = useCallback(() => setCollapsed((c) => !c), []);\n\n return (\n <aside\n className={cn(\n \"flex h-full flex-col transition-[width] duration-200\",\n collapsed ? \"w-12 sm:w-14\" : \"w-48 max-w-[85vw] sm:w-56 sm:max-w-none\",\n themeClass,\n className\n )}\n style={style}\n >\n <div className=\"flex flex-1 flex-col overflow-hidden py-4\">\n {children}\n </div>\n <button\n type=\"button\"\n onClick={toggle}\n className=\"flex h-10 w-full items-center justify-center border-t border-inherit text-inherit hover:opacity-80\"\n aria-label={collapsed ? \"Expand sidebar\" : \"Collapse sidebar\"}\n >\n {collapsed ? <ChevronRight className=\"size-5\" /> : <ChevronLeft className=\"size-5\" />}\n </button>\n </aside>\n );\n}\n","\"use client\";\n\nimport { useTheme } from \"../context/ThemeContext\";\nimport { getThemeClass } from \"../lib/theme-resolver\";\nimport { cn } from \"../lib/utils\";\nimport { cva, type VariantProps } from \"class-variance-authority\";\nimport { forwardRef, type HTMLAttributes } from \"react\";\n\nconst skeletonVariants = cva(\"\", {\n variants: {\n variant: {\n rectangle: \"rounded-lg\",\n circle: \"rounded-full aspect-square\",\n text: \"rounded h-4\",\n },\n },\n defaultVariants: {\n variant: \"rectangle\",\n },\n});\n\nexport type SkeletonProps = HTMLAttributes<HTMLDivElement> &\n VariantProps<typeof skeletonVariants> & {\n theme?: import(\"../lib/theme-resolver\").StyleLabTheme;\n };\n\nexport const Skeleton = forwardRef<HTMLDivElement, SkeletonProps>(\n function Skeleton(\n { variant = \"rectangle\", className, theme: themeProp, style, ...props },\n ref\n ) {\n const { theme: contextTheme } = useTheme();\n const theme = themeProp ?? contextTheme;\n const baseClass = getThemeClass(theme, \"skeleton\", \"default\");\n const animationVariant =\n theme === \"cyberpunk\"\n ? getThemeClass(theme, \"skeleton\", \"flicker\")\n : getThemeClass(theme, \"skeleton\", \"shimmer\");\n return (\n <div\n ref={ref}\n role=\"status\"\n aria-label=\"Loading\"\n className={cn(\n skeletonVariants({ variant }),\n baseClass,\n animationVariant,\n className\n )}\n style={style}\n {...props}\n />\n );\n }\n);\n","\"use client\";\n\nimport { useTheme } from \"../context/ThemeContext\";\nimport { getThemeClass } from \"../lib/theme-resolver\";\nimport { cn } from \"../lib/utils\";\nimport { cva, type VariantProps } from \"class-variance-authority\";\nimport {\n forwardRef,\n useCallback,\n useState,\n type InputHTMLAttributes,\n} from \"react\";\n\nconst sliderVariants = cva(\n \"relative flex w-full touch-none items-center overflow-visible py-1\",\n {\n variants: {\n size: {\n sm: \"py-0.5\",\n md: \"py-1\",\n lg: \"py-2\",\n },\n },\n defaultVariants: {\n size: \"md\",\n },\n }\n);\n\nconst trackVariants = cva(\n \"relative h-3 w-full rounded-full overflow-visible\",\n { variants: {}, defaultVariants: {} }\n);\n\nexport type SliderProps = Omit<\n InputHTMLAttributes<HTMLInputElement>,\n \"type\" | \"value\" | \"defaultValue\" | \"onChange\" | \"size\"\n> &\n VariantProps<typeof sliderVariants> & {\n min?: number;\n max?: number;\n step?: number;\n value?: number;\n defaultValue?: number;\n onValueChange?: (value: number) => void;\n theme?: import(\"../lib/theme-resolver\").StyleLabTheme;\n };\n\nexport const Slider = forwardRef<HTMLInputElement, SliderProps>(function Slider(\n {\n min = 0,\n max = 100,\n step = 1,\n value: controlledValue,\n defaultValue = 50,\n onValueChange,\n size = \"md\",\n className,\n theme: themeProp,\n ...props\n },\n ref\n) {\n const [uncontrolled, setUncontrolled] = useState(defaultValue);\n const isControlled = controlledValue !== undefined;\n const value = isControlled ? controlledValue : uncontrolled;\n const { theme: contextTheme } = useTheme();\n const theme = themeProp ?? contextTheme;\n const themeClass = getThemeClass(theme, \"slider\", \"default\");\n const pct = ((value - min) / (max - min)) * 100;\n\n const handleChange = useCallback(\n (e: React.ChangeEvent<HTMLInputElement>) => {\n const next = Number(e.target.value);\n if (!isControlled) setUncontrolled(next);\n onValueChange?.(next);\n },\n [isControlled, onValueChange]\n );\n\n return (\n <div className={cn(sliderVariants({ size }), className)}>\n <div className={cn(trackVariants(), themeClass)}>\n <span\n className=\"fill absolute left-0 top-0 h-full rounded-full bg-inherit\"\n style={{ width: `${pct}%` }}\n />\n <span\n className=\"slider-thumb absolute top-1/2 size-4 -translate-x-1/2 -translate-y-1/2 rounded-full border-2 border-current bg-white shadow\"\n style={{ left: `${pct}%` }}\n />\n </div>\n <input\n ref={ref}\n type=\"range\"\n min={min}\n max={max}\n step={step}\n value={value}\n onChange={handleChange}\n className=\"absolute inset-0 h-full w-full cursor-pointer opacity-0\"\n aria-valuemin={min}\n aria-valuemax={max}\n aria-valuenow={value}\n {...props}\n />\n </div>\n );\n});\n","\"use client\";\n\nimport { useTheme } from \"../context/ThemeContext\";\nimport { getThemeClass } from \"../lib/theme-resolver\";\nimport { cn } from \"../lib/utils\";\nimport { TrendingDown, TrendingUp } from \"lucide-react\";\n\nexport function StatsCard({\n label,\n value,\n trend,\n className,\n style,\n}: {\n label: string;\n value: string | number;\n trend?: { direction: \"up\" | \"down\"; value: string };\n className?: string;\n style?: React.CSSProperties;\n}) {\n const { theme } = useTheme();\n const themeClass = getThemeClass(theme, \"statsCard\", \"default\");\n\n return (\n <div className={cn(\"rounded-xl p-6\", themeClass, className)} style={style}>\n <p className=\"text-sm font-medium opacity-80\">{label}</p>\n <p className=\"mt-2 text-2xl font-bold tracking-tight\">{value}</p>\n {trend ? (\n <p\n className={cn(\n \"mt-2 flex items-center gap-1 text-sm\",\n trend.direction === \"up\" ? \"text-emerald-600\" : \"text-rose-600\"\n )}\n >\n {trend.direction === \"up\" ? (\n <TrendingUp className=\"size-4\" aria-hidden />\n ) : (\n <TrendingDown className=\"size-4\" aria-hidden />\n )}\n {trend.value}\n </p>\n ) : null}\n </div>\n );\n}\n","\"use client\";\n\nimport { useTheme } from \"../context/ThemeContext\";\nimport { getThemeClass } from \"../lib/theme-resolver\";\nimport { getNextListIndex } from \"../src/hooks/useKeyboardNavigation\";\nimport { cn } from \"../lib/utils\";\nimport { cva, type VariantProps } from \"class-variance-authority\";\nimport {\n useCallback,\n useEffect,\n useRef,\n useState,\n type ReactNode,\n} from \"react\";\n\nconst tabsListVariants = cva(\n \"flex min-w-0 overflow-x-auto scrollbar-thin -mx-1 px-1 sm:mx-0 sm:overflow-visible\",\n {\n variants: {},\n defaultVariants: {},\n }\n);\n\nconst tabTriggerVariants = cva(\n \"shrink-0 px-3 py-2 text-sm font-medium transition-colors focus-visible:outline-none focus-visible:ring-2 focus-visible:ring-offset-2 rounded-t -mb-px border-b-2 border-transparent sm:px-4\",\n {\n variants: {\n active: {\n true: \"border-current\",\n false: \"opacity-70 hover:opacity-100\",\n },\n },\n defaultVariants: {\n active: false,\n },\n }\n);\n\nexport type TabItem = {\n label: string;\n value: string;\n content: ReactNode;\n};\n\nexport type TabsProps = VariantProps<typeof tabsListVariants> & {\n items: TabItem[];\n defaultValue?: string;\n value?: string;\n onValueChange?: (value: string) => void;\n className?: string;\n style?: React.CSSProperties;\n theme?: import(\"../lib/theme-resolver\").StyleLabTheme;\n};\n\nexport function Tabs({\n items,\n defaultValue,\n value: controlledValue,\n onValueChange,\n className,\n style,\n theme: themeProp,\n}: TabsProps) {\n const [uncontrolled, setUncontrolled] = useState(\n () => defaultValue ?? items[0]?.value ?? \"\"\n );\n const isControlled = controlledValue !== undefined;\n const value = isControlled ? controlledValue : uncontrolled;\n const activeIndex = items.findIndex((i) => i.value === value);\n const safeIndex = activeIndex >= 0 ? activeIndex : 0;\n const triggerRefs = useRef<(HTMLButtonElement | null)[]>([]);\n const { theme: contextTheme } = useTheme();\n const theme = themeProp ?? contextTheme;\n const listThemeClass = getThemeClass(theme, \"tabs\", \"default\");\n const triggerActiveClass = getThemeClass(theme, \"tabs\", \"triggerActive\");\n const triggerInactiveClass = getThemeClass(theme, \"tabs\", \"triggerInactive\");\n\n const setValue = useCallback(\n (v: string) => {\n if (!isControlled) setUncontrolled(v);\n onValueChange?.(v);\n },\n [isControlled, onValueChange]\n );\n\n useEffect(() => {\n triggerRefs.current = triggerRefs.current.slice(0, items.length);\n }, [items.length]);\n\n const handleKeyDown = useCallback(\n (e: React.KeyboardEvent) => {\n if (e.key === \"ArrowLeft\") {\n e.preventDefault();\n const next = getNextListIndex(safeIndex, \"up\", items.length);\n setValue(items[next].value);\n triggerRefs.current[next]?.focus();\n } else if (e.key === \"ArrowRight\") {\n e.preventDefault();\n const next = getNextListIndex(safeIndex, \"down\", items.length);\n setValue(items[next].value);\n triggerRefs.current[next]?.focus();\n }\n },\n [items, safeIndex, setValue]\n );\n\n const activeItem = items[safeIndex];\n const content = activeItem?.content ?? null;\n\n return (\n <div className={cn(\"w-full min-w-0\", className)} style={style}>\n <div\n role=\"tablist\"\n className={cn(tabsListVariants(), listThemeClass)}\n onKeyDown={handleKeyDown}\n >\n {items.map((item, i) => {\n const isActive = value === item.value;\n return (\n <button\n key={item.value}\n ref={(el) => {\n triggerRefs.current[i] = el;\n }}\n type=\"button\"\n role=\"tab\"\n aria-selected={isActive}\n aria-controls={`tabpanel-${item.value}`}\n id={`tab-${item.value}`}\n tabIndex={isActive ? 0 : -1}\n onClick={() => setValue(item.value)}\n className={cn(\n tabTriggerVariants({ active: isActive }),\n isActive ? triggerActiveClass : triggerInactiveClass\n )}\n >\n {item.label}\n </button>\n );\n })}\n </div>\n <div\n role=\"tabpanel\"\n id={activeItem ? `tabpanel-${activeItem.value}` : undefined}\n aria-labelledby={activeItem ? `tab-${activeItem.value}` : undefined}\n className=\"mt-2 overflow-hidden transition-[height] duration-200 ease-out\"\n >\n {content}\n </div>\n </div>\n );\n}\n","\"use client\";\n\nimport { useTheme } from \"../context/ThemeContext\";\nimport { getThemeClass } from \"../lib/theme-resolver\";\nimport { cn } from \"../lib/utils\";\n\nexport function Terminal({\n title = \"terminal\",\n children,\n className,\n style,\n}: {\n title?: string;\n children: React.ReactNode;\n className?: string;\n style?: React.CSSProperties;\n}) {\n const { theme } = useTheme();\n const themeClass = getThemeClass(theme, \"terminal\", \"default\");\n const isCyberpunk = theme === \"cyberpunk\";\n\n return (\n <div\n className={cn(\"overflow-hidden rounded-xl font-mono text-sm\", themeClass, className)}\n style={style}\n >\n <div className=\"flex items-center gap-2 border-b border-inherit px-4 py-2\">\n <span className=\"size-3 rounded-full bg-red-500/80\" />\n <span className=\"size-3 rounded-full bg-amber-500/80\" />\n <span className=\"size-3 rounded-full bg-emerald-500/80\" />\n <span className=\"ml-2 flex-1 truncate opacity-80\">{title}</span>\n </div>\n <div className=\"relative p-4\">\n {isCyberpunk ? 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