@rafaelaugusto/jolt 0.1.0-beta.1 → 0.1.0-beta.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +58 -5
- package/dist/animate.d.ts.map +1 -1
- package/dist/animate.js +18 -5
- package/dist/animate.js.map +1 -1
- package/dist/driver/ios.d.ts.map +1 -1
- package/dist/driver/ios.js +7 -0
- package/dist/driver/ios.js.map +1 -1
- package/dist/engine.d.ts +6 -3
- package/dist/engine.d.ts.map +1 -1
- package/dist/engine.js +15 -2
- package/dist/engine.js.map +1 -1
- package/dist/haptics.d.ts +18 -0
- package/dist/haptics.d.ts.map +1 -0
- package/dist/haptics.js +96 -0
- package/dist/haptics.js.map +1 -0
- package/dist/index.d.ts +7 -0
- package/dist/index.d.ts.map +1 -1
- package/dist/index.js +3 -0
- package/dist/index.js.map +1 -1
- package/dist/particles.d.ts +39 -0
- package/dist/particles.d.ts.map +1 -0
- package/dist/particles.js +264 -0
- package/dist/particles.js.map +1 -0
- package/dist/shimmer.d.ts +12 -0
- package/dist/shimmer.d.ts.map +1 -0
- package/dist/shimmer.js +160 -0
- package/dist/shimmer.js.map +1 -0
- package/dist/symbol-effect.d.ts +23 -0
- package/dist/symbol-effect.d.ts.map +1 -0
- package/dist/symbol-effect.js +186 -0
- package/dist/symbol-effect.js.map +1 -0
- package/dist/types.d.ts +3 -0
- package/dist/types.d.ts.map +1 -1
- package/package.json +2 -1
- package/src/animate.ts +21 -3
- package/src/driver/ios.ts +11 -0
- package/src/engine.ts +15 -3
- package/src/haptics.ts +125 -0
- package/src/index.ts +11 -0
- package/src/particles.ts +323 -0
- package/src/shimmer.ts +179 -0
- package/src/symbol-effect.ts +225 -0
- package/src/types.ts +3 -0
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import { Image, ImageSource, isIOS } from '@nativescript/core'
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import { toView } from './animate.js'
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import type { Animation } from './engine.js'
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import type { Target } from './types.js'
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export type SymbolEffectName = 'bounce' | 'pulse' | 'scale' | 'variableColor'
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export type SymbolEffect = SymbolEffectName | { replace: `sys://${string}` }
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export interface SymbolEffectOptions {
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/** Native playback speed multiplier. Defaults to 1. */
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speed?: number
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/** Repeat bounce, pulse or variableColor until stopped. Defaults to false. */
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repeat?: boolean
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}
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const running = new WeakMap<Image, SymbolAnimation>()
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const names: readonly string[] = ['bounce', 'pulse', 'scale', 'variableColor']
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/**
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* Plays an iOS 17+ SF Symbol effect on a NativeScript Image.
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* Scale holds until stopped; replacements also update the Image's src.
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*
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* ```ts
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* symbolEffect(icon, 'bounce')
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* symbolEffect(icon, { replace: 'sys://heart.fill' })
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* ```
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*/
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export function symbolEffect(
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target: Target,
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effect: SymbolEffect,
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options: SymbolEffectOptions = {},
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): Animation {
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const view = toView(target)
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if (!(view instanceof Image)) throw new TypeError('symbolEffect expects an Image.')
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if (
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typeof effect === 'string'
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? !names.includes(effect)
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: !effect ||
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typeof effect.replace !== 'string' ||
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!/^sys:\/\/[^\s/]+$/.test(effect.replace)
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) {
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throw new TypeError('Expected a symbol effect name or { replace: "sys://name" }.')
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}
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const speed = options.speed ?? 1
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if (!Number.isFinite(speed) || speed <= 0)
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throw new RangeError('Symbol effect speed must be a positive finite number.')
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if (options.repeat !== undefined && typeof options.repeat !== 'boolean')
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throw new TypeError('Symbol effect repeat must be a boolean.')
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if (options.repeat && (typeof effect !== 'string' || effect === 'scale'))
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throw new TypeError('Only bounce, pulse and variableColor can repeat.')
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return new SymbolAnimation(view, effect, speed, options.repeat ?? false)
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}
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class SymbolAnimation implements Animation {
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readonly finished: Promise<boolean>
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private resolve!: (finished: boolean) => void
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private settled = false
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private started = false
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private changingSource = false
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private waitingForLoad: boolean
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private native: UIImageView | undefined
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private nativeEffect: NSSymbolEffect | undefined
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private replacement: UIImage | undefined
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constructor(
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private readonly view: Image,
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private readonly effect: SymbolEffect,
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private readonly speed: number,
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private readonly repeat: boolean,
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) {
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this.finished = new Promise((resolve) => (this.resolve = resolve))
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this.waitingForLoad = !view.isLoaded
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running.get(view)?.stop()
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running.set(view, this)
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view.on('unloaded', this.stop)
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view.on('srcChange', this.sourceChanged)
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view.on('imageSourceChange', this.imageChanged)
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view.on('loaded', this.loaded)
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view.on('isLoadingChange', this.start)
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this.start()
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}
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then<A = boolean, B = never>(
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onfulfilled?: ((finished: boolean) => A | PromiseLike<A>) | null,
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onrejected?: ((reason: unknown) => B | PromiseLike<B>) | null,
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): Promise<A | B> {
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return this.finished.then(onfulfilled, onrejected)
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}
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stop = () => this.end(false, true)
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private sourceChanged = () => {
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if (!this.changingSource) this.stop()
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}
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private imageChanged = () => {
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if (this.changingSource) return
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if (this.started) this.stop()
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else this.start()
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}
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private loaded = () => {
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this.waitingForLoad = false
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this.start()
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}
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private start = () => {
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if (this.settled || this.started) return
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if (!isIOS) return this.end(false)
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const { view, effect } = this
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// isLoaded becomes true before NativeScript resumes native property updates.
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// Wait for the loaded event so intermediate image resets don't start playback.
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if (
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this.waitingForLoad ||
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!view.isLoaded ||
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!view.nativeViewProtected ||
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view.isLoading
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)
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return
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this.started = true
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const native = (this.native = view.nativeViewProtected as UIImageView)
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const reducedMotion = UIAccessibilityIsReduceMotionEnabled()
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if (typeof effect !== 'string') {
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// Resolve first so a symbol absent on this OS doesn't clear the current image.
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if (!ImageSource.fromSystemImageSync(effect.replace.slice(6))?.ios)
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return this.end(false)
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const previous = native.image
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const loadMode = view.loadMode
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this.changingSource = true
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try {
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// Let NativeScript update its source, tint, configuration and pending loads.
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// Both assignments happen in this turn, before UIKit draws the next frame.
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view.loadMode = 'sync'
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view.src = effect.replace
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} finally {
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view.loadMode = loadMode
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this.changingSource = false
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}
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// A source-change listener may have started another effect or changed the src.
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if (this.settled) return
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if (view.src !== effect.replace) return this.end(false)
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const image = native.image
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if (!image) return this.end(false)
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if (
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reducedMotion ||
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!previous?.symbolImage ||
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!native.respondsToSelector(
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'setSymbolImage:withContentTransition:options:completion:',
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)
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)
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return this.end(true)
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this.replacement = image
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native.image = previous
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native.setSymbolImageWithContentTransitionOptionsCompletion(
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image,
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NSSymbolReplaceContentTransition.transition(),
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this.options(),
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this.completed,
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)
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return
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}
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if (
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reducedMotion ||
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!native.image?.symbolImage ||
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!native.respondsToSelector('addSymbolEffect:options:animated:completion:')
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)
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return this.end(false)
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const factories = {
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bounce: NSSymbolBounceEffect,
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pulse: NSSymbolPulseEffect,
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scale: NSSymbolScaleEffect,
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variableColor: NSSymbolVariableColorEffect,
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}
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this.nativeEffect = factories[effect].effect()
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native.addSymbolEffectOptionsAnimatedCompletion(
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this.nativeEffect,
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this.options(),
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true,
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this.completed,
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)
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}
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private options(): NSSymbolEffectOptions {
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const options = this.repeat
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? NSSymbolEffectOptions.optionsWithRepeating()
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: NSSymbolEffectOptions.optionsWithNonRepeating()
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return options.optionsWithSpeed(this.speed)
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}
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private completed = (context: UISymbolEffectCompletionContext) => {
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// Scale's entrance can complete while the effect is still holding its state.
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if (context.finished && (this.effect === 'scale' || this.repeat)) return
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this.end(context.finished)
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}
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private end(finished: boolean, remove = false) {
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if (this.settled) return
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this.settled = true
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const { view, native, nativeEffect, replacement } = this
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view.off('loaded', this.loaded)
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view.off('isLoadingChange', this.start)
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view.off('unloaded', this.stop)
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view.off('srcChange', this.sourceChanged)
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view.off('imageSourceChange', this.imageChanged)
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if (running.get(view) === this) running.delete(view)
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if (remove && native) {
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if (nativeEffect) native.removeSymbolEffectOfType(nativeEffect)
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// Content transitions have no removal API. Keep the destination icon.
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if (replacement && native.image === replacement) {
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native.image = null
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native.image = replacement
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}
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}
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this.native = undefined
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this.nativeEffect = undefined
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this.replacement = undefined
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this.resolve(finished)
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}
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}
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package/src/types.ts
CHANGED
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import type { View } from '@nativescript/core'
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import type { Haptic } from './haptics.js'
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import type { SpringName, Transition } from './transition.js'
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/** A value to animate to, or keyframes. `null` stands for the value the view has when the animation starts. */
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@@ -38,4 +39,6 @@ export type AnimateOptions = Transition & {
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relative?: boolean
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/** With several targets, delays each one by this much more than the previous. */
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stagger?: number | Stagger
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/** iOS impact feedback at arrival, or at explicit points in a finite animation. */
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haptic?: Haptic
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}
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