@quitscope/discord-welcomecard 0.1.0

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package/LICENSE ADDED
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+ MIT License
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+
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+ Copyright (c) 2026 QuitScope
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy
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+ of this software and associated documentation files (the "Software"), to deal
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+ in the Software without restriction, including without limitation the rights
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+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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+ copies of the Software, and to permit persons to whom the Software is
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+ furnished to do so, subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in all
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+ copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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+ SOFTWARE.
package/README.md ADDED
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+ # @quitscope/discord-welcomecard
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+
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+ Render Discord welcome cards as static **PNG** or animated **GIF** from one builder.
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+
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+ ![centered preset](examples/centered.png)
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+
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+ - **One API, two outputs** — the same builder renders `.toPNG()` and `.toGIF()`.
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+ - **Animated GIFs** — background sheen, text fade-in, pulsing avatar glow. Autoplays in Discord.
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+ - **No compile pain** — built on `@napi-rs/canvas` (prebuilt binaries, no node-gyp).
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+ - **Bundled font** — cards look the same on every server.
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+ - **TypeScript** — full types, ESM + CJS.
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+
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+ ## Install
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+
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+ ```bash
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+ npm install @quitscope/discord-welcomecard
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+ ```
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+
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+ ## Usage
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+
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+ ```ts
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+ import { WelcomeCard } from '@quitscope/discord-welcomecard';
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+ import { toAttachment } from '@quitscope/discord-welcomecard/discord';
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+
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+ const card = new WelcomeCard()
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+ .setPreset('centered')
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+ .setUsername('Quit')
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+ .setAvatar('https://cdn.discordapp.com/avatars/.../avatar.png')
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+ .setSubtitle('Welcome to the server!')
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+ .setMemberCount(1234)
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+ .setTheme('dark')
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+ .setAnimations(['background', 'text', 'avatar']);
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+
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+ const png = await card.toPNG();
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+ const gif = await card.toGIF();
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+
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+ // discord.js
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+ channel.send({ files: [toAttachment(gif, 'welcome.gif')] });
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+ ```
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+
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+ ### With discord.js events
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+
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+ ```ts
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+ client.on('guildMemberAdd', async (member) => {
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+ const gif = await new WelcomeCard()
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+ .setUsername(member.user.displayName)
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+ .setAvatar(member.user.displayAvatarURL({ extension: 'png', size: 256 }))
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+ .setSubtitle(`Welcome to ${member.guild.name}!`)
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+ .setMemberCount(member.guild.memberCount)
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+ .setAnimations(['text', 'avatar'])
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+ .toGIF();
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+
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+ const channel = member.guild.systemChannel;
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+ channel?.send({ files: [toAttachment(gif, 'welcome.gif')] });
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+ });
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+ ```
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+
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+ ## Presets
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+
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+ | `centered` (default) | `neon` |
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+ | --- | --- |
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+ | ![centered](examples/centered.png) | ![neon](examples/neon.png) |
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+
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+ | `minimal` | `hero` |
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+ | --- | --- |
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+ | ![minimal](examples/minimal.png) | ![hero](examples/hero.png) |
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+
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+ ## Animated
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+
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+ `setAnimations([...])` + `toGIF()` — background sheen, text fade-in, avatar glow:
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+
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+ ![animated](examples/animated.gif)
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+
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+ ## API
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+
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+ | Method | Description |
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+ | --- | --- |
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+ | `setPreset(name)` | `'centered'` (default), `'neon'`, `'minimal'`, `'hero'` |
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+ | `setUsername(name)` | Main text (required) |
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+ | `setAvatar(urlOrBuffer)` | Avatar image; falls back to a colored circle if it fails to load |
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+ | `setSubtitle(text)` | Secondary line, e.g. "Welcome to the server!" |
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+ | `setMemberCount(n)` | Renders "MEMBER #n" — optional, omit to hide |
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+ | `setMemberCountPosition(pos)` | 3×3 grid: `'top-left'`, `'top-center'`, `'top-right'`, `'center-left'`, `'center'`, `'center-right'`, `'bottom-left'`, `'bottom-center'`, `'bottom-right'`. `'corner'` is an alias for `'bottom-right'`. Defaults: `'bottom-center'` in the centered presets, `'bottom-right'` in `hero`. |
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+ | `setBackground(value)` | Hex color (`#1e1e2e`) or image URL |
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+ | `setTheme(theme)` | `'dark'` (default) or `'light'` |
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+ | `setFont({ family, color, size })` | Override the bundled font settings |
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+ | `setAnimations(list)` | Any of `'background'`, `'text'`, `'avatar'` — used by `toGIF()` |
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+ | `toPNG()` | `Promise<Buffer>` — static card |
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+ | `toGIF()` | `Promise<Buffer>` — animated card |
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+
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+ The `toAttachment(buffer, name?)` helper lives in `@quitscope/discord-welcomecard/discord` and requires
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+ `discord.js` (optional peer dependency). The core package works without it.
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+
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+ Only `setUsername()` is required — everything else has sensible defaults or fallbacks.
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+
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+ ## Requirements
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+
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+ - Node.js ≥ 18
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+
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+ ## License
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+
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+ MIT. Font: [Poppins](https://fonts.google.com/specimen/Poppins) (SIL Open Font License, bundled).
package/dist/OFL.txt ADDED
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+ Copyright 2020 The Poppins Project Authors (https://github.com/itfoundry/Poppins)
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+
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+ This Font Software is licensed under the SIL Open Font License, Version 1.1.
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+ This license is copied below, and is also available with a FAQ at:
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+ http://scripts.sil.org/OFL
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+
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+
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+ -----------------------------------------------------------
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+ SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
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+ -----------------------------------------------------------
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+
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+ PREAMBLE
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+ The goals of the Open Font License (OFL) are to stimulate worldwide
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+ development of collaborative font projects, to support the font creation
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+ efforts of academic and linguistic communities, and to provide a free and
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+ open framework in which fonts may be shared and improved in partnership
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+ with others.
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+
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+ The OFL allows the licensed fonts to be used, studied, modified and
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+ redistributed freely as long as they are not sold by themselves. The
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+ fonts, including any derivative works, can be bundled, embedded,
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+ redistributed and/or sold with any software provided that any reserved
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+ names are not used by derivative works. The fonts and derivatives,
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+ however, cannot be released under any other type of license. The
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+ requirement for fonts to remain under this license does not apply
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+ to any document created using the fonts or their derivatives.
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+
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+ DEFINITIONS
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+ "Font Software" refers to the set of files released by the Copyright
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+ Holder(s) under this license and clearly marked as such. This may
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+ include source files, build scripts and documentation.
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+
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+ "Reserved Font Name" refers to any names specified as such after the
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+ copyright statement(s).
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+
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+ "Original Version" refers to the collection of Font Software components as
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+ distributed by the Copyright Holder(s).
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+
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+ "Modified Version" refers to any derivative made by adding to, deleting,
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+ or substituting -- in part or in whole -- any of the components of the
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+ Original Version, by changing formats or by porting the Font Software to a
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+ new environment.
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+
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+ "Author" refers to any designer, engineer, programmer, technical
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+ writer or other person who contributed to the Font Software.
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+
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+ PERMISSION & CONDITIONS
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+ Permission is hereby granted, free of charge, to any person obtaining
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+ a copy of the Font Software, to use, study, copy, merge, embed, modify,
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+ redistribute, and sell modified and unmodified copies of the Font
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+ Software, subject to the following conditions:
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+
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+ 1) Neither the Font Software nor any of its individual components,
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+ in Original or Modified Versions, may be sold by itself.
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+
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+ 2) Original or Modified Versions of the Font Software may be bundled,
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+ redistributed and/or sold with any software, provided that each copy
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+ contains the above copyright notice and this license. These can be
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+ included either as stand-alone text files, human-readable headers or
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+ in the appropriate machine-readable metadata fields within text or
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+ binary files as long as those fields can be easily viewed by the user.
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+
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+ 3) No Modified Version of the Font Software may use the Reserved Font
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+ Name(s) unless explicit written permission is granted by the corresponding
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+ Copyright Holder. This restriction only applies to the primary font name as
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+ presented to the users.
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+
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+ 4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
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+ Software shall not be used to promote, endorse or advertise any
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+ Modified Version, except to acknowledge the contribution(s) of the
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+ Copyright Holder(s) and the Author(s) or with their explicit written
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+ permission.
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+
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+ 5) The Font Software, modified or unmodified, in part or in whole,
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+ must be distributed entirely under this license, and must not be
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+ distributed under any other license. The requirement for fonts to
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+ remain under this license does not apply to any document created
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+ using the Font Software.
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+
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+ TERMINATION
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+ This license becomes null and void if any of the above conditions are
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+ not met.
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+
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+ DISCLAIMER
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+ THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
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+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
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+ OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
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+ COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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+ INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
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+ DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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+ FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
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+ OTHER DEALINGS IN THE FONT SOFTWARE.
Binary file
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+ var __defProp = Object.defineProperty;
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+ var __export = (target, all) => {
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+ for (var name in all)
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+ __defProp(target, name, { get: all[name], enumerable: true });
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+ };
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+
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+ export {
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+ __export
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+ };
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+ //# sourceMappingURL=chunk-PZ5AY32C.js.map
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+ {"version":3,"sources":[],"sourcesContent":[],"mappings":"","names":[]}
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+ "use strict";
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+ var __defProp = Object.defineProperty;
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+ var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
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+ var __getOwnPropNames = Object.getOwnPropertyNames;
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+ var __hasOwnProp = Object.prototype.hasOwnProperty;
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+ var __export = (target, all) => {
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+ for (var name in all)
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+ __defProp(target, name, { get: all[name], enumerable: true });
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+ };
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+ var __copyProps = (to, from, except, desc) => {
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+ if (from && typeof from === "object" || typeof from === "function") {
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+ for (let key of __getOwnPropNames(from))
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+ if (!__hasOwnProp.call(to, key) && key !== except)
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+ __defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
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+ }
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+ return to;
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+ };
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+ var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
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+
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+ // src/discord.ts
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+ var discord_exports = {};
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+ __export(discord_exports, {
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+ toAttachment: () => toAttachment
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+ });
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+ module.exports = __toCommonJS(discord_exports);
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+ var import_discord = require("discord.js");
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+ function toAttachment(buffer, name = "welcome.png") {
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+ return new import_discord.AttachmentBuilder(buffer, { name });
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+ }
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+ // Annotate the CommonJS export names for ESM import in node:
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+ 0 && (module.exports = {
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+ toAttachment
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+ });
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+ //# sourceMappingURL=discord.cjs.map
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+ {"version":3,"sources":["../src/discord.ts"],"sourcesContent":["import { AttachmentBuilder } from 'discord.js';\n\nexport function toAttachment(buffer: Buffer, name = 'welcome.png'): AttachmentBuilder {\n return new AttachmentBuilder(buffer, { name });\n}\n"],"mappings":";;;;;;;;;;;;;;;;;;;;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,qBAAkC;AAE3B,SAAS,aAAa,QAAgB,OAAO,eAAkC;AACpF,SAAO,IAAI,iCAAkB,QAAQ,EAAE,KAAK,CAAC;AAC/C;","names":[]}
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+ import { AttachmentBuilder } from 'discord.js';
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+
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+ declare function toAttachment(buffer: Buffer, name?: string): AttachmentBuilder;
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+
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+ export { toAttachment };
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+ import { AttachmentBuilder } from 'discord.js';
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+
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+ declare function toAttachment(buffer: Buffer, name?: string): AttachmentBuilder;
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+
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+ export { toAttachment };
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+ import "./chunk-PZ5AY32C.js";
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+
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+ // src/discord.ts
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+ import { AttachmentBuilder } from "discord.js";
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+ function toAttachment(buffer, name = "welcome.png") {
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+ return new AttachmentBuilder(buffer, { name });
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+ }
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+ export {
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+ toAttachment
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+ };
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+ //# sourceMappingURL=discord.js.map
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+ {"version":3,"sources":["../src/discord.ts"],"sourcesContent":["import { AttachmentBuilder } from 'discord.js';\n\nexport function toAttachment(buffer: Buffer, name = 'welcome.png'): AttachmentBuilder {\n return new AttachmentBuilder(buffer, { name });\n}\n"],"mappings":";;;AAAA,SAAS,yBAAyB;AAE3B,SAAS,aAAa,QAAgB,OAAO,eAAkC;AACpF,SAAO,IAAI,kBAAkB,QAAQ,EAAE,KAAK,CAAC;AAC/C;","names":[]}