@quenty/vector3utils 3.0.0 → 3.0.2-canary.216.1c1ac8b.0

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package/CHANGELOG.md CHANGED
@@ -3,6 +3,25 @@
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  All notable changes to this project will be documented in this file.
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  See [Conventional Commits](https://conventionalcommits.org) for commit guidelines.
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+ ## [3.0.2-canary.216.1c1ac8b.0](https://github.com/Quenty/NevermoreEngine/compare/@quenty/vector3utils@3.0.1...@quenty/vector3utils@3.0.2-canary.216.1c1ac8b.0) (2021-10-02)
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+ ### Features
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+
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+ * Add another way to get the angle between vectors with more numeric stability ([b8136d1](https://github.com/Quenty/NevermoreEngine/commit/b8136d107647c44730844fe2ea381e6c8b5c948c))
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+ ## [3.0.1](https://github.com/Quenty/NevermoreEngine/compare/@quenty/vector3utils@3.0.0...@quenty/vector3utils@3.0.1) (2021-09-18)
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+ **Note:** Version bump only for package @quenty/vector3utils
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+
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  # [3.0.0](https://github.com/Quenty/NevermoreEngine/compare/@quenty/vector3utils@2.1.0...@quenty/vector3utils@3.0.0) (2021-09-11)
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  **Note:** Version bump only for package @quenty/vector3utils
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@quenty/vector3utils",
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- "version": "3.0.0",
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+ "version": "3.0.2-canary.216.1c1ac8b.0",
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  "description": "Utilities involving Vector3 objects in Roblox",
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  "keywords": [
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  "Roblox",
@@ -25,11 +25,11 @@
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  "Quenty"
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  ],
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  "dependencies": {
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- "@quenty/loader": "^3.0.0",
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- "@quenty/math": "^2.0.0"
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+ "@quenty/loader": "3.0.2-canary.216.1c1ac8b.0",
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+ "@quenty/math": "2.0.0"
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  },
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  "publishConfig": {
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  "access": "public"
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  },
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- "gitHead": "b840adf5821b23b0371596ad9abe4d431a0803c1"
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+ "gitHead": "1c1ac8b60f35fcaa134378dc1c8e75fd145a84f9"
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  }
@@ -15,12 +15,18 @@ function Vector3Utils.fromVector2XZ(vector2)
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  return Vector3.new(vector2.x, 0, vector2.y)
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  end
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- function Vector3Utils.getAngleRad(offsetUnit, lookVector)
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- if offsetUnit.magnitude == 0 then
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+ function Vector3Utils.getAngleRad(a, b)
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+ if a.magnitude == 0 then
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  return nil
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  end
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- return math.acos(offsetUnit:Dot(lookVector))
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+ return math.acos(a:Dot(b))
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+ end
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+
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+ function Vector3Utils.angleBetweenVectors(a, b)
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+ local u = b.magnitude*a
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+ local v = a.magnitude*b
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+ return 2*math.atan2((v - u).magnitude, (u + v).magnitude)
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  end
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  function Vector3Utils.round(vector3, amount)