@quenty/uiobjectutils 3.0.0 → 3.1.0

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package/CHANGELOG.md CHANGED
@@ -3,6 +3,17 @@
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  All notable changes to this project will be documented in this file.
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  See [Conventional Commits](https://conventionalcommits.org) for commit guidelines.
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+ # [3.1.0](https://github.com/Quenty/NevermoreEngine/compare/@quenty/uiobjectutils@3.0.0...@quenty/uiobjectutils@3.1.0) (2022-12-29)
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+
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+
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+ ### Features
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+
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+ * Add UIAlignmentUtils ([6b8fb3b](https://github.com/Quenty/NevermoreEngine/commit/6b8fb3b6167146ba60045980a3f94a7e90645c7c))
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+
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+
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+
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+
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+
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  # [3.0.0](https://github.com/Quenty/NevermoreEngine/compare/@quenty/uiobjectutils@2.1.0...@quenty/uiobjectutils@3.0.0) (2022-09-27)
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  **Note:** Version bump only for package @quenty/uiobjectutils
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@quenty/uiobjectutils",
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- "version": "3.0.0",
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+ "version": "3.1.0",
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  "description": "UI object utils library for Roblox",
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  "keywords": [
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  "Roblox",
@@ -27,5 +27,5 @@
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  "publishConfig": {
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  "access": "public"
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  },
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- "gitHead": "cbbe2a3e91f0d1e337bb33652b4e32bec685bb76"
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+ "gitHead": "daae02817ae9128c5bf81220ef44e41d22ec14ad"
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  }
@@ -0,0 +1,41 @@
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+ --[=[
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+ @class UIAlignmentUtils
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+ ]=]
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+
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+ local require = require(script.Parent.loader).load(script)
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+
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+ local UIAlignmentUtils = {}
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+
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+ function UIAlignmentUtils.horizontalAlignmentToNumber(horizontalAlignment)
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+ assert(horizontalAlignment, "Bad horizontalAlignment")
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+
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+ local x
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+ if horizontalAlignment == Enum.HorizontalAlignment.Left then
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+ x = 0
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+ elseif horizontalAlignment == Enum.HorizontalAlignment.Center then
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+ x = 0.5
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+ elseif horizontalAlignment == Enum.HorizontalAlignment.Right then
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+ x = 1
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+ else
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+ error(("[UIAlignmentUtils] - Bad horizontalAlignment %q"):format(tostring(horizontalAlignment)))
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+ end
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+
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+ return x
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+ end
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+
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+ function UIAlignmentUtils.verticalAlignmentToNumber(verticalAlignment)
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+ assert(verticalAlignment, "Bad verticalAlignment")
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+ local y
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+ if verticalAlignment == Enum.VerticalAlignment.Top then
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+ y = 0
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+ elseif verticalAlignment == Enum.VerticalAlignment.Center then
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+ y = 0.5
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+ elseif verticalAlignment == Enum.VerticalAlignment.Bottom then
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+ y = 1
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+ else
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+ error(("[UIAlignmentUtils] - Bad verticalAlignment %q"):format(tostring(verticalAlignment)))
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+ end
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+ return y
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+ end
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+
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+ return UIAlignmentUtils