@quenty/trajectory 2.9.0 → 2.10.0

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package/CHANGELOG.md CHANGED
@@ -3,6 +3,17 @@
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  All notable changes to this project will be documented in this file.
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  See [Conventional Commits](https://conventionalcommits.org) for commit guidelines.
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+ # [2.10.0](https://github.com/Quenty/NevermoreEngine/compare/@quenty/trajectory@2.9.0...@quenty/trajectory@2.10.0) (2025-10-03)
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+
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+
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+ ### Bug Fixes
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+
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+ * Render parabulas that aren't minimum entrance timing ([f3d4d64](https://github.com/Quenty/NevermoreEngine/commit/f3d4d645701ba2ad1f0cce403cf60c15b1743617))
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+
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+
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+
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+
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+
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  # [2.9.0](https://github.com/Quenty/NevermoreEngine/compare/@quenty/trajectory@2.8.0...@quenty/trajectory@2.9.0) (2025-07-11)
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  **Note:** Version bump only for package @quenty/trajectory
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@quenty/trajectory",
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- "version": "2.9.0",
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+ "version": "2.10.0",
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  "description": "Utility function for estimating low and high arcs of projectiles. Solves for bullet drop given",
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  "keywords": [
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  "Roblox",
@@ -32,5 +32,5 @@
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  "@quenty/draw": "^7.9.0",
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  "@quenty/loader": "^10.9.0"
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  },
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- "gitHead": "b2387bbbc347e784216a6e9e2d1abefd23c1d375"
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+ "gitHead": "b7e211b41722e047a10a99f22da48887fc937b8a"
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  }
@@ -18,21 +18,35 @@ local TrajectoryDrawUtils = {}
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  Draws a trajectory out for debugging purposes
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  ]=]
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  function TrajectoryDrawUtils.draw(velocity: Vector3, origin: Vector3, target: Vector3, accel: Vector3): Maid.MaidTask
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+ local entranceTime = MinEntranceVelocityUtils.computeEntranceTime(velocity, origin, target, accel)
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+
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+ return TrajectoryDrawUtils.parabula(origin, velocity, accel, entranceTime)
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+ end
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+
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+ --[=[
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+ Draws a parabula for a given trajectory
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+ ]=]
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+ function TrajectoryDrawUtils.parabula(
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+ origin: Vector3,
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+ velocity: Vector3,
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+ accel: Vector3,
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+ totalTime: number
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+ ): Maid.MaidTask
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  local maid = Maid.new()
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+ local target = origin + totalTime * velocity + 0.5 * (totalTime * totalTime) * accel
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+
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  maid:GiveTask(Draw.point(origin, ORIGIN_COLOR))
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  maid:GiveTask(Draw.point(target, FINISH_COLOR))
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- local entranceTime = MinEntranceVelocityUtils.computeEntranceTime(velocity, origin, target, accel)
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-
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- for t = 0, entranceTime, 0.1 do
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- local t0 = math.clamp(t, 0, entranceTime)
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- local t1 = math.clamp(t + 0.1, 0, entranceTime)
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+ for t = 0, totalTime, 0.1 do
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+ local t0 = math.clamp(t, 0, totalTime)
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+ local t1 = math.clamp(t + 0.1, 0, totalTime)
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  local p0 = origin + velocity * t0 + 0.5 * accel * t0 * t0
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  local p1 = origin + velocity * t1 + 0.5 * accel * t1 * t1
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- local percent = t / entranceTime
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+ local percent = t / totalTime
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  maid:GiveTask(Draw.line(p0, p1, ORIGIN_COLOR:Lerp(FINISH_COLOR, percent)))
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  end
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