@quenty/timedtween 2.1.1 → 2.2.0

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package/CHANGELOG.md CHANGED
@@ -3,6 +3,17 @@
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  All notable changes to this project will be documented in this file.
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  See [Conventional Commits](https://conventionalcommits.org) for commit guidelines.
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+ # [2.2.0](https://github.com/Quenty/NevermoreEngine/compare/@quenty/timedtween@2.1.1...@quenty/timedtween@2.2.0) (2023-12-14)
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+
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+
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+ ### Bug Fixes
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+
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+ * TimedTween can handle immediate jump to animation state ([73dc9c8](https://github.com/Quenty/NevermoreEngine/commit/73dc9c8d73774d9c9993ebb20be087574ee9c55a))
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+
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+
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+
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+
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+
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  ## [2.1.1](https://github.com/Quenty/NevermoreEngine/compare/@quenty/timedtween@2.1.0...@quenty/timedtween@2.1.1) (2023-10-28)
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  **Note:** Version bump only for package @quenty/timedtween
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@quenty/timedtween",
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- "version": "2.1.1",
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+ "version": "2.2.0",
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  "description": "Linear timed tweening model",
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  "keywords": [
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  "Roblox",
@@ -25,19 +25,19 @@
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  "Quenty"
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  ],
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  "dependencies": {
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- "@quenty/basicpane": "^8.1.1",
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- "@quenty/blend": "^7.1.1",
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- "@quenty/loader": "^7.0.0",
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+ "@quenty/basicpane": "^8.2.0",
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+ "@quenty/blend": "^7.2.0",
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+ "@quenty/loader": "^7.1.0",
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  "@quenty/maid": "^2.6.0",
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  "@quenty/math": "^2.5.0",
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- "@quenty/promise": "^7.0.0",
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- "@quenty/promisemaid": "^2.0.0",
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- "@quenty/rx": "^8.1.1",
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+ "@quenty/promise": "^7.1.0",
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+ "@quenty/promisemaid": "^2.1.0",
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+ "@quenty/rx": "^8.2.0",
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  "@quenty/steputils": "^3.3.0",
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- "@quenty/valueobject": "^8.1.1"
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+ "@quenty/valueobject": "^8.2.0"
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  },
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  "publishConfig": {
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  "access": "public"
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  },
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- "gitHead": "440aca7ce2b50b74317ee05fdc0b8d1e58001af3"
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+ "gitHead": "2c2dbbc0cb2fbb46b4f3270c559c63890fe18b26"
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  }
@@ -37,8 +37,8 @@ function TimedTween.new(transitionTime)
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  self:_updateState()
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  end))
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- self._maid:GiveTask(self.VisibleChanged:Connect(function()
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- self:_updateState()
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+ self._maid:GiveTask(self.VisibleChanged:Connect(function(_, doNotAnimate)
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+ self:_updateState(doNotAnimate)
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  end))
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  self:_updateState()
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@@ -109,7 +109,7 @@ function TimedTween:PromiseFinished()
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  return promise
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  end
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- function TimedTween:_updateState()
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+ function TimedTween:_updateState(doNotAnimate)
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  local transitionTime = self._transitionTime.Value
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  local target = self:IsVisible() and 1 or 0;
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@@ -118,13 +118,21 @@ function TimedTween:_updateState()
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  local p0 = computed.p
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  local remainingDist = target - p0
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-
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- self._state.Value = {
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- p0 = p0;
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- p1 = target;
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- t0 = now;
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- t1 = now + Math.map(math.abs(remainingDist), 0, 1, 0, transitionTime);
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- }
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+ if doNotAnimate then
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+ self._state.Value = {
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+ p0 = target;
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+ p1 = target;
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+ t0 = now;
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+ t1 = now;
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+ }
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+ else
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+ self._state.Value = {
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+ p0 = p0;
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+ p1 = target;
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+ t0 = now;
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+ t1 = now + Math.map(math.abs(remainingDist), 0, 1, 0, transitionTime);
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+ }
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+ end
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  end
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  function TimedTween:_computeState(now)