@quenty/teamutils 2.0.2-canary.256.edbbcfc.0 → 2.2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +12 -1
- package/LICENSE.md +1 -1
- package/package.json +9 -2
- package/src/Shared/RxTeamUtils.lua +112 -0
- package/src/node_modules.project.json +7 -0
package/CHANGELOG.md
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@@ -3,7 +3,18 @@
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All notable changes to this project will be documented in this file.
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See [Conventional Commits](https://conventionalcommits.org) for commit guidelines.
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# [2.2.0](https://github.com/Quenty/NevermoreEngine/compare/@quenty/teamutils@2.1.0...@quenty/teamutils@2.2.0) (2022-06-21)
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### Features
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* Add RxTeamUtils ([437b7c6](https://github.com/Quenty/NevermoreEngine/commit/437b7c6b146709852e7f99c4d999af845915a15d))
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# [2.1.0](https://github.com/Quenty/NevermoreEngine/compare/@quenty/teamutils@2.0.1...@quenty/teamutils@2.1.0) (2022-03-27)
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**Note:** Version bump only for package @quenty/teamutils
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package/LICENSE.md
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package/package.json
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{
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"name": "@quenty/teamutils",
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"version": "2.
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"version": "2.2.0",
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"description": "Team utility methods",
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"keywords": [
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"Roblox",
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"publishConfig": {
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"access": "public"
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},
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"
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"dependencies": {
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"@quenty/brio": "^6.1.0",
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"@quenty/instanceutils": "^5.1.0",
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"@quenty/loader": "^5.0.0",
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"@quenty/maid": "^2.3.0",
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"@quenty/rx": "^5.1.0"
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},
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"gitHead": "c8732cc5dea767b3ff362db43137e2a16da7bc0d"
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}
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--[=[
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@class RxTeamUtils
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]=]
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local require = require(script.Parent.loader).load(script)
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local Teams = game:GetService("Teams")
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local Observable = require("Observable")
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local Maid = require("Maid")
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local Brio = require("Brio")
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local RxBrioUtils = require("RxBrioUtils")
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local RxTeamUtils = {}
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function RxTeamUtils.observePlayersForTeamBrio(team)
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assert(typeof(team) == "Instance" and team:IsA("Team"), "Bad team")
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return Observable.new(function(sub)
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local maid = Maid.new()
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local function handlePlayer(player)
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local brio = Brio.new(player)
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maid[player] = brio
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sub:Fire(brio)
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end
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maid:GiveTask(team.PlayerAdded:Connect(handlePlayer))
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maid:GiveTask(team.PlayerRemoved:Connect(function(player)
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maid[player] = nil
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end))
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for _, player in pairs(team:GetPlayers()) do
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handlePlayer(player)
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end
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return maid
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end)
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end
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function RxTeamUtils.observePlayersForTeamColorBrio(teamColor)
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assert(typeof(teamColor) == "BrickColor", "Bad teamColor")
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return RxTeamUtils.observeTeamsForColorBrio(teamColor):Pipe({
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-- NOTE: Switch map here means we get a subtle bug, but alternative is duplicate players if there's 2 teams
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-- with the same color so no great solution here.
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RxBrioUtils.switchMapBrio(function(team)
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return RxTeamUtils.observePlayersForTeamBrio(team)
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end)
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})
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end
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function RxTeamUtils.observeTeamsForColorBrio(teamColor)
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assert(typeof(teamColor) == "BrickColor", "Bad teamColor")
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return Observable.new(function(sub)
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local topMaid = Maid.new()
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topMaid:GiveTask(RxTeamUtils.observeTeamsBrio():Subscribe(function(brio)
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if brio:IsDead() then
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return
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end
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local maid = brio:ToMaid()
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local team = brio:GetValue()
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local function update()
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if team.TeamColor.Number == teamColor.Number then
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local result = Brio.new(team)
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maid._current = result
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sub:Fire(result)
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else
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maid._current = nil
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end
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end
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team:GetPropertyChangedSignal("TeamColor"):Connect(update)
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update()
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end))
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return topMaid
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end)
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end
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function RxTeamUtils.observeTeamsBrio()
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return Observable.new(function(sub)
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local maid = Maid.new()
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local function handleTeam(team)
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if team:IsA("Team") then
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local brio = Brio.new(team)
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maid[team] = brio
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sub:Fire(brio)
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end
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end
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maid:GiveTask(Teams.ChildAdded:Connect(handleTeam))
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maid:GiveTask(Teams.ChildRemoved:Connect(function(inst)
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maid[inst] = nil
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end))
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for _, team in pairs(Teams:GetTeams()) do
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handleTeam(team)
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end
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return maid
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end)
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end
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return RxTeamUtils
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