@quenty/spring 10.9.0 → 10.9.1

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package/CHANGELOG.md CHANGED
@@ -3,6 +3,14 @@
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  All notable changes to this project will be documented in this file.
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  See [Conventional Commits](https://conventionalcommits.org) for commit guidelines.
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+ ## [10.9.1](https://github.com/Quenty/NevermoreEngine/compare/@quenty/spring@10.9.0...@quenty/spring@10.9.1) (2025-11-12)
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+ **Note:** Version bump only for package @quenty/spring
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  # [10.9.0](https://github.com/Quenty/NevermoreEngine/compare/@quenty/spring@10.8.4...@quenty/spring@10.9.0) (2025-05-10)
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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@quenty/spring",
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- "version": "10.9.0",
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+ "version": "10.9.1",
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  "description": "Spring implementation for Roblox",
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  "keywords": [
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  "Roblox",
@@ -32,5 +32,5 @@
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  "@quenty/ducktype": "^5.9.0",
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  "@quenty/loader": "^10.9.0"
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  },
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- "gitHead": "20cff952c2cf06b959f2f11d2293bdef38acc604"
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+ "gitHead": "f14f6bf0f8ca2b041c70ed27b68ad385a76e6164"
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  }
@@ -46,7 +46,7 @@ function LinearValue.isLinear(value: any): boolean
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  end
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  local function convertUDim2(scaleX: number, offsetX: number, scaleY: number, offsetY: number): UDim2
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- -- Roblox UDim2.new(0, 9.999, 0, 9.999) rounds to UDim2.new(0, 9, 0, 9) which means small floating point
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+ -- Roblox UDim2.fromOffset(9.999, 9.999) rounds to UDim2.fromOffset(9, 9) which means small floating point
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  -- errors can cause shaking UI.
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  return UDim2.new(scaleX, math.round(offsetX), scaleY, math.round(offsetY))