@quenty/sounds 10.13.0 → 10.13.1-canary.607f741.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +8 -0
- package/package.json +7 -7
- package/src/Shared/SoundPromiseUtils.lua +11 -4
package/CHANGELOG.md
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@@ -3,6 +3,14 @@
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All notable changes to this project will be documented in this file.
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See [Conventional Commits](https://conventionalcommits.org) for commit guidelines.
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## [10.13.1-canary.607f741.0](https://github.com/Quenty/NevermoreEngine/compare/@quenty/sounds@10.13.0...@quenty/sounds@10.13.1-canary.607f741.0) (2025-12-28)
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**Note:** Version bump only for package @quenty/sounds
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# [10.13.0](https://github.com/Quenty/NevermoreEngine/compare/@quenty/sounds@10.12.0...@quenty/sounds@10.13.0) (2025-09-26)
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**Note:** Version bump only for package @quenty/sounds
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package/package.json
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{
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"name": "@quenty/sounds",
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"version": "10.13.0",
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"version": "10.13.1-canary.607f741.0",
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"description": "Utility functions involving sounds and their state",
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"keywords": [
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"Roblox",
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"Quenty"
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],
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"dependencies": {
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"@quenty/loader": "
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"@quenty/maid": "
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"@quenty/promise": "
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"@quenty/promisemaid": "
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"@quenty/rbxasset": "
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"@quenty/loader": "10.9.0",
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"@quenty/maid": "3.5.0",
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"@quenty/promise": "10.12.0",
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"@quenty/promisemaid": "5.12.0",
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"@quenty/rbxasset": "5.10.0"
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},
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"publishConfig": {
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"access": "public"
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},
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"gitHead": "
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"gitHead": "607f7418f46b85cd5843f1c5665911eb2dd7e3fb"
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}
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@@ -18,7 +18,7 @@ local SoundPromiseUtils = {}
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@param sound Sound
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@return Promise
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]=]
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function SoundPromiseUtils.promiseLoaded(sound: Sound): Promise.Promise<()>
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function SoundPromiseUtils.promiseLoaded(sound: Sound | VideoFrame): Promise.Promise<()>
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if sound.IsLoaded then
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return Promise.resolved()
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end
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end
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end))
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maid:GiveTask(sound.Loaded:Connect(function()
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maid:GiveTask((sound :: any).Loaded:Connect(function()
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if sound.IsLoaded then
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promise:Resolve()
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end
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return promise
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end
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--[=[
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Promise that resolves when the sound is done playing
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]=]
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function SoundPromiseUtils.promisePlayed(sound: Sound | VideoFrame): Promise.Promise<()>
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return SoundPromiseUtils.promiseLoaded(sound):Then(function()
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return PromiseUtils.delayed(sound.TimeLength)
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return PromiseUtils.delayed(sound.TimeLength - sound.TimePosition)
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end)
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end
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--[=[
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Promise that resolves when the sound is done looping
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]=]
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function SoundPromiseUtils.promiseLooped(sound: Sound): Promise.Promise<()>
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local promise = Promise.new()
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return promise
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end
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--[=[
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Promises that all sounds are loaded
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@param sounds { Sound }
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