@quenty/softshutdown 3.5.1 → 3.6.0

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package/CHANGELOG.md CHANGED
@@ -3,6 +3,14 @@
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  All notable changes to this project will be documented in this file.
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  See [Conventional Commits](https://conventionalcommits.org) for commit guidelines.
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+ # [3.6.0](https://github.com/Quenty/NevermoreEngine/compare/@quenty/softshutdown@3.5.1...@quenty/softshutdown@3.6.0) (2022-11-08)
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+
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+ **Note:** Version bump only for package @quenty/softshutdown
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+
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+
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+
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+
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+
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  ## [3.5.1](https://github.com/Quenty/NevermoreEngine/compare/@quenty/softshutdown@3.5.0...@quenty/softshutdown@3.5.1) (2022-11-04)
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  **Note:** Version bump only for package @quenty/softshutdown
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@quenty/softshutdown",
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- "version": "3.5.1",
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+ "version": "3.6.0",
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  "description": "This service lets you shut down servers without losing a bunch of players. When game.OnClose is called, the script teleports everyone in the server into a reserved server.",
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  "keywords": [
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  "Roblox",
@@ -35,7 +35,7 @@
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  "@quenty/bindtocloseservice": "^2.1.1",
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  "@quenty/blend": "^6.3.1",
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  "@quenty/clienttranslator": "^8.3.1",
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- "@quenty/datastore": "^7.2.1",
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+ "@quenty/datastore": "^7.3.0",
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  "@quenty/loader": "^6.0.1",
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  "@quenty/maid": "^2.4.0",
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  "@quenty/math": "^2.2.0",
@@ -47,5 +47,5 @@
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  "@quenty/uiobjectutils": "^3.0.0",
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  "@quenty/valuebaseutils": "^7.1.1"
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  },
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- "gitHead": "8b9877c26a3fc753409a5114e56717837291279d"
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+ "gitHead": "3432599d8ed7bf7f0436d7cd5495925543450117"
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  }
@@ -31,6 +31,16 @@ local BindToCloseService = require("BindToCloseService")
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  local SoftShutdownService = {}
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  SoftShutdownService.ServiceName = "SoftShutdownService"
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+ --[=[
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+ Initialize the service. Should be done via [ServiceBag].
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+
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+ :::warning
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+ Initializing this service effectively initializes side effects, which is, to initialize
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+ the soft shutdown behavior.
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+ :::
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+
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+ @param serviceBag ServiceBag
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+ ]=]
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  function SoftShutdownService:Init(serviceBag)
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  self._serviceBag = assert(serviceBag, "No serviceBag")
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@@ -166,4 +176,4 @@ function SoftShutdownService:_promiseRedirectAllPlayers()
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  end)
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  end
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- return SoftShutdownService
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+ return SoftShutdownService