@quenty/scrollingframe 12.11.1 → 12.11.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +11 -0
- package/package.json +7 -7
- package/src/Client/ScrollingFrame.lua +7 -7
package/CHANGELOG.md
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@@ -3,6 +3,17 @@
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All notable changes to this project will be documented in this file.
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See [Conventional Commits](https://conventionalcommits.org) for commit guidelines.
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## [12.11.2](https://github.com/Quenty/NevermoreEngine/compare/@quenty/scrollingframe@12.11.1...@quenty/scrollingframe@12.11.2) (2025-04-05)
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### Bug Fixes
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* Add types to packages ([2374fb2](https://github.com/Quenty/NevermoreEngine/commit/2374fb2b043cfbe0e9b507b3316eec46a4e353a0))
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## [12.11.1](https://github.com/Quenty/NevermoreEngine/compare/@quenty/scrollingframe@12.11.0...@quenty/scrollingframe@12.11.1) (2025-03-21)
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**Note:** Version bump only for package @quenty/scrollingframe
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package/package.json
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{
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"name": "@quenty/scrollingframe",
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"version": "12.11.
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"version": "12.11.2",
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"description": "Creates an inertia based scrolling frame that is animated and has inertia frames Alternative to a Roblox ScrollingFrame with inertia scrolling and complete control over behavior and style",
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"keywords": [
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"Roblox",
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@@ -25,14 +25,14 @@
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"Quenty"
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],
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"dependencies": {
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"@quenty/loader": "^10.8.
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"@quenty/maid": "^3.4.
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"@quenty/signal": "^7.10.
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"@quenty/spring": "^10.8.
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"@quenty/table": "^3.7.
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"@quenty/loader": "^10.8.1",
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"@quenty/maid": "^3.4.1",
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"@quenty/signal": "^7.10.1",
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"@quenty/spring": "^10.8.2",
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"@quenty/table": "^3.7.2"
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},
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"publishConfig": {
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"access": "public"
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},
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"gitHead": "
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"gitHead": "78c3ac0ab08dd18085b6e6e6e4f745e76ed99f68"
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}
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@@ -33,7 +33,7 @@ function ScrollingFrame.new(gui)
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self._maid = Maid.new()
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self.Gui = gui or error("No Gui")
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self._container = self.Gui.Parent or error("No container")
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self._scrollType = SCROLL_TYPE.Vertical
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self._scrollType = SCROLL_TYPE.Vertical
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self._scrollbars = {}
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self._model = ScrollModel.new()
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end
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-- Scrolls to the position in pixels offset
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function ScrollingFrame:ScrollTo(position, doNotAnimate)
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function ScrollingFrame:ScrollTo(position, doNotAnimate: boolean?)
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self._model.Target = position
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if doNotAnimate then
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self._model.position = self._model.Target
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end
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-- Scrolls to the top
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function ScrollingFrame:ScrollToTop(doNotAnimate)
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function ScrollingFrame:ScrollToTop(doNotAnimate: boolean?)
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self:ScrollTo(self._model.Min, doNotAnimate)
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end
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-- Scrolls to the bottom
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function ScrollingFrame:ScrollToBottom(doNotAnimate)
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function ScrollingFrame:ScrollToBottom(doNotAnimate: boolean?)
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self:ScrollTo(self._model.Max, doNotAnimate)
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end
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error("[ScrollingFrame] - Bad ScrollType")
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end
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for _, scrollbar in
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for _, scrollbar in self._scrollbars do
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if scrollbar.Destroy then
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scrollbar:UpdateRender()
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else
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end
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end
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function ScrollingFrame:_getInputProcessor(inputBeganObject)
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function ScrollingFrame:_getInputProcessor(inputBeganObject: InputObject)
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local startPos = self._model.Position
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local updateVelocity = self:_getVelocityTracker()
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local originalPos = inputBeganObject.Position
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return function(inputObject)
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return function(inputObject: InputObject)
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local distance = (inputObject.Position - originalPos)[self._scrollType.Direction]
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local pos = startPos - distance
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self._model.Position = pos
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