@quenty/rotatinglabel 11.8.1 → 11.8.2

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package/CHANGELOG.md CHANGED
@@ -3,6 +3,17 @@
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  All notable changes to this project will be documented in this file.
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  See [Conventional Commits](https://conventionalcommits.org) for commit guidelines.
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+ ## [11.8.2](https://github.com/Quenty/NevermoreEngine/compare/@quenty/rotatinglabel@11.8.1...@quenty/rotatinglabel@11.8.2) (2025-04-05)
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+
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+
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+ ### Bug Fixes
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+
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+ * Add types to packages ([2374fb2](https://github.com/Quenty/NevermoreEngine/commit/2374fb2b043cfbe0e9b507b3316eec46a4e353a0))
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+
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+
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+
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+
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+
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  ## [11.8.1](https://github.com/Quenty/NevermoreEngine/compare/@quenty/rotatinglabel@11.8.0...@quenty/rotatinglabel@11.8.1) (2025-03-21)
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  **Note:** Version bump only for package @quenty/rotatinglabel
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@quenty/rotatinglabel",
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- "version": "11.8.1",
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+ "version": "11.8.2",
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  "description": "A text label with most general properties of a textlabel, except when text is set, it rotates uniformly like an old clock, animating in a satisfying way",
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  "keywords": [
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  "Roblox",
@@ -25,12 +25,12 @@
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  "Quenty"
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  ],
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  "dependencies": {
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- "@quenty/loader": "^10.8.0",
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- "@quenty/math": "^2.7.1",
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- "@quenty/spring": "^10.8.1"
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+ "@quenty/loader": "^10.8.1",
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+ "@quenty/math": "^2.7.2",
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+ "@quenty/spring": "^10.8.2"
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  },
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  "publishConfig": {
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  "access": "public"
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  },
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- "gitHead": "6b7c3e15e60cdb185986207b574e2b5591261e7a"
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+ "gitHead": "78c3ac0ab08dd18085b6e6e6e4f745e76ed99f68"
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  }
@@ -1,3 +1,4 @@
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+ --!nocheck
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  --[=[
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  Character that rotates for animations
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  @class RotatingCharacter
@@ -16,12 +17,12 @@ RotatingCharacter._transparency = 0
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  -- The key to use (ASCII) that acts as a space. So we get animations that move to this as a hidden value.
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  local SPACE_CODE = 96
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  local SPRING_VALUES = {
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- Target = true;
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- Velocity = true;
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- Speed = true;
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- Position = true;
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- Value = true;
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- Damper = true;
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+ Target = true,
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+ Velocity = true,
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+ Speed = true,
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+ Position = true,
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+ Value = true,
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+ Damper = true,
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  }
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  function RotatingCharacter.new(Gui)
@@ -42,13 +43,13 @@ function RotatingCharacter.new(Gui)
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  self.TransparencyList = setmetatable({}, {
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  __newindex = function(transparencyList, index, value)
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  rawset(transparencyList, index, {
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- Gui = value;
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+ Gui = value,
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  Default = {
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- TextTransparency = value.TextTransparency;
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- TextStrokeTransparency = value.TextStrokeTransparency;
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- };
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+ TextTransparency = value.TextTransparency,
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+ TextStrokeTransparency = value.TextStrokeTransparency,
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+ },
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  })
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- end;
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+ end,
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  })
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  self.TransparencyList[1] = self._label
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  self.TransparencyList[2] = self._labelTwo
@@ -63,7 +64,7 @@ function RotatingCharacter:__index(index)
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  elseif index == "IsDoneAnimating" then
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  return not SpringUtils.animating(self._spring)
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  elseif index == "NextCharacter" then
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- return self:_intToChar(self.Value+1) -- For rendering purposes.
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+ return self:_intToChar(self.Value + 1) -- For rendering purposes.
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  elseif index == "Position" then
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  local _, position = SpringUtils.animating(self._spring)
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  return position
@@ -77,13 +78,13 @@ function RotatingCharacter:__index(index)
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  local default = (self.Position % 1)
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  -- Adjust transparency upwards based upon velocity
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- default = Math.map(default, 0, 1, math.clamp(math.abs(self.Velocity*2/self.Speed), 0, 0.25), 1)
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+ default = Math.map(default, 0, 1, math.clamp(math.abs(self.Velocity * 2 / self.Speed), 0, 0.25), 1)
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  local transparency = self.Transparency
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  return {
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- [self._label] = Math.map(default, 0, 1, transparency, 1);
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- [self._labelTwo] = Math.map(default, 1, 0, transparency, 1);
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+ [self._label] = Math.map(default, 0, 1, transparency, 1),
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+ [self._labelTwo] = Math.map(default, 1, 0, transparency, 1),
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  }
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  else
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  return RotatingCharacter[index]
@@ -108,9 +109,9 @@ function RotatingCharacter:__newindex(index, value)
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  local transparencyMap = self.TransparencyMap
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- for _, data in pairs(self.TransparencyList) do
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- local transparency = transparencyMap[data.Gui] or error("Gui not in transparency map");
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- for property, propValue in pairs(data.Default) do
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+ for _, data in self.TransparencyList do
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+ local transparency = transparencyMap[data.Gui] or error("Gui not in transparency map")
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+ for property, propValue in data.Default do
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  data.Gui[property] = Math.map(transparency, 0, 1, propValue, 1)
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  end
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  end
@@ -1,3 +1,4 @@
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+ --!nocheck
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  --[=[
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  @class RotatingCharacterBuilder
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  ]=]
@@ -26,7 +27,7 @@ function RotatingCharacterBuilder:Generate(Parent)
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  local Template = self.TextLabelTemplate or error("Must set TextLabelTemplate")
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  local container = Instance.new("Frame")
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- container.Name = "RotatingCharacterContainer";
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+ container.Name = "RotatingCharacterContainer"
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  container.ClipsDescendants = true
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  container.SizeConstraint = Enum.SizeConstraint.RelativeYY
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  container.Size = UDim2.new(1, 0, 1, 0)
@@ -1,3 +1,4 @@
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+ --!nocheck
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  --[=[
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  A text label with most general properties of a textlabel, except when text is set,
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  it rotates uniformly like an old clock, animating in a satisfying way
@@ -54,22 +55,22 @@ function RotatingLabel.new()
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  newLabel.Gui.Position = self:_getLabelPosition(index)
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- for _, propertyName in pairs({"Transparency", "Damper", "Speed"}) do
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- if newLabel[propertyName] ~= self[propertyName] then
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- newLabel[propertyName] = self[propertyName]
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- end
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+ for _, propertyName in { "Transparency", "Damper", "Speed" } do
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+ if newLabel[propertyName] ~= self[propertyName] then
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+ newLabel[propertyName] = self[propertyName]
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  end
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+ end
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- rawset(labels, index, newLabel)
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- return newLabel
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+ rawset(labels, index, newLabel)
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+ return newLabel
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  end
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  end
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  else
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- return rawget(labels, labelsIndex)
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+ return rawget(labels, labelsIndex)
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  -- error(index .. " is not a valid member")
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  end
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- end;
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- });
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+ end,
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+ })
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  self._bindKey = "RotatingLabel" .. tostring(self)
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@@ -78,9 +79,9 @@ end
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  function RotatingLabel:_getLabelPosition(index)
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  if self.TextXAlignment == "Left" then
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- return UDim2.new((index-1)*self.Width, 0, 0, 0)
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+ return UDim2.new((index - 1) * self.Width, 0, 0, 0)
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  else
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- return UDim2.new(-self.TotalWidth + (index-1)*self.Width, 0, 0, 0)
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+ return UDim2.new(-self.TotalWidth + (index - 1) * self.Width, 0, 0, 0)
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  end
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  end
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@@ -153,8 +154,8 @@ function RotatingLabel:__newindex(topindex, value)
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  local labels = {}
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- for index, label in pairs(self._labels) do
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- local NewIndex = index+Delta
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+ for index, label in self._labels do
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+ local NewIndex = index + Delta
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  labels[NewIndex] = label
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  -- Clean up
@@ -165,13 +166,13 @@ function RotatingLabel:__newindex(topindex, value)
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  self._labels[index] = nil
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  end
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- for index, label in pairs(labels) do
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+ for index, label in labels do
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  self._labels[index] = label
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  end
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  else
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  -- Clean up past characters
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- for index = #value+1, #self.Text do
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+ for index = #value + 1, #self.Text do
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  if self._labels[index] then
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  self._labels[index].TargetCharacter = " "
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  end
@@ -184,7 +185,7 @@ function RotatingLabel:__newindex(topindex, value)
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  self._labels:Get(index).TargetCharacter = string.sub(self.Text, index, index)
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  end
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- for index, label in pairs(self._labels) do
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+ for index, label in self._labels do
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  label.Gui.Position = self:_getLabelPosition(index)
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  end
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@@ -192,16 +193,16 @@ function RotatingLabel:__newindex(topindex, value)
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  elseif topindex == "Width" then
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  self._width = value
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- for index, label in pairs(self._labels) do
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+ for index, label in self._labels do
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  label.Gui.Position = self:_getLabelPosition(index)
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  end
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  elseif topindex == "Transparency" or topindex == "Damper" or topindex == "Speed" then
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  self["_" .. string.lower(topindex)] = value
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- for _, label in pairs(self._labels) do
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+ for _, label in self._labels do
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  label[topindex] = value
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  end
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  elseif topindex == "TextXAlignment" then
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- assert(value == "Left" or value == "Right", "value must be \"Left\" or \"Right\"")
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+ assert(value == "Left" or value == "Right", 'value must be "Left" or "Right"')
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  if value == "Left" then
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  self._container.Position = UDim2.new(0, 0, 0, 0)
@@ -210,7 +211,7 @@ function RotatingLabel:__newindex(topindex, value)
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  end
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  self._textXAlignment = value
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- for index, label in pairs(self._labels) do
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+ for index, label in self._labels do
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  label.Gui.Position = self:_getLabelPosition(index)
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  end
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  else
@@ -222,7 +223,7 @@ end
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  function RotatingLabel:UpdateRender()
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  local isDone = true
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- for index, label in pairs(self._labels) do
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+ for index, label in self._labels do
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  if label:UpdateRender() then
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  if label.TargetCharacter == " " then
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  self._labels:Remove(index)
@@ -259,7 +260,7 @@ function RotatingLabel:Destroy()
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  self:_stopUpdate()
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  self._bindKey = nil
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- for index, _ in pairs(self._labels) do
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+ for index, _ in self._labels do
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  self._labels:Remove(index)
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  end
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  self._labels = nil
@@ -1,3 +1,4 @@
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+ --!nocheck
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  --[=[
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  Builds a new RotatingLabel. See RotatingLabel for more details.
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