@quenty/rigbuilderutils 10.8.0 → 10.10.0

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package/CHANGELOG.md CHANGED
@@ -3,6 +3,25 @@
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  All notable changes to this project will be documented in this file.
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  See [Conventional Commits](https://conventionalcommits.org) for commit guidelines.
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+ # [10.10.0](https://github.com/Quenty/NevermoreEngine/compare/@quenty/rigbuilderutils@10.9.0...@quenty/rigbuilderutils@10.10.0) (2024-10-04)
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+ ### Features
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+ * Add RigBuilderUtils.disableAnimateScript(rig: Model) ([0a4b88a](https://github.com/Quenty/NevermoreEngine/commit/0a4b88a2aaf5acb96e0fad3480733e2ab9fba99f))
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+ # [10.9.0](https://github.com/Quenty/NevermoreEngine/compare/@quenty/rigbuilderutils@10.8.0...@quenty/rigbuilderutils@10.9.0) (2024-09-25)
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+ **Note:** Version bump only for package @quenty/rigbuilderutils
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+
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  # [10.8.0](https://github.com/Quenty/NevermoreEngine/compare/@quenty/rigbuilderutils@10.7.0...@quenty/rigbuilderutils@10.8.0) (2024-09-25)
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  **Note:** Version bump only for package @quenty/rigbuilderutils
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@quenty/rigbuilderutils",
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- "version": "10.8.0",
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+ "version": "10.10.0",
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  "description": "Utility functions for debugging, builds a Roblox character rig",
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  "keywords": [
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  "Roblox",
@@ -26,18 +26,18 @@
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  "Quenty"
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  ],
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  "dependencies": {
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- "@quenty/assetserviceutils": "^5.8.0",
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- "@quenty/humanoiddescriptionutils": "^10.5.0",
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- "@quenty/insertserviceutils": "^10.5.0",
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- "@quenty/loader": "^10.5.0",
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- "@quenty/promise": "^10.5.0"
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+ "@quenty/assetserviceutils": "^5.10.0",
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+ "@quenty/humanoiddescriptionutils": "^10.6.0",
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+ "@quenty/insertserviceutils": "^10.6.0",
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+ "@quenty/loader": "^10.6.0",
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+ "@quenty/promise": "^10.6.0"
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  },
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  "devDependencies": {
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- "@quenty/camerastoryutils": "^10.5.0",
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- "@quenty/maid": "^3.3.0"
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+ "@quenty/camerastoryutils": "^10.6.0",
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+ "@quenty/maid": "^3.4.0"
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  },
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  "publishConfig": {
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  "access": "public"
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  },
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- "gitHead": "41715b15e2b48b2d22ff4f5277a8d4b7a0d32ef3"
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+ "gitHead": "035abfa088c854a73e1c65b350267eaa17669646"
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  }
@@ -38,6 +38,19 @@ local function addAttachment(part, name, position, orientation)
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  return attachment
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  end
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+ --[=[
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+ Typically we don't want to remove the animate script completely, just disable it.
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+
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+ @param rig Model
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+ ]=]
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+ function RigBuilderUtils.disableAnimateScript(rig: Model)
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+ local animate = rig:FindFirstChild("Animate")
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+ if animate and (animate:IsA("LocalScript") or animate:IsA("Script")) then
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+ animate.Enabled = false
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+ end
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+ end
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+
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  function RigBuilderUtils.createR6BaseRig()
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  local character = Instance.new("Model")
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  character.Name = "Dummy"