@quenty/rigbuilderutils 10.22.4-canary.99eacfd.0 → 10.22.4-canary.f294cf2.0

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package/CHANGELOG.md CHANGED
@@ -3,9 +3,12 @@
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  All notable changes to this project will be documented in this file.
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  See [Conventional Commits](https://conventionalcommits.org) for commit guidelines.
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- ## [10.22.4-canary.99eacfd.0](https://github.com/Quenty/NevermoreEngine/compare/@quenty/rigbuilderutils@10.22.3...@quenty/rigbuilderutils@10.22.4-canary.99eacfd.0) (2025-12-12)
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+ ## [10.22.4-canary.f294cf2.0](https://github.com/Quenty/NevermoreEngine/compare/@quenty/rigbuilderutils@10.22.3...@quenty/rigbuilderutils@10.22.4-canary.f294cf2.0) (2025-12-30)
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- **Note:** Version bump only for package @quenty/rigbuilderutils
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+
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+ ### Bug Fixes
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+
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+ * Update typing to be more accurate ([e4c3d05](https://github.com/Quenty/NevermoreEngine/commit/e4c3d05a0aa9f45a37cbfa372c5e0d8a748c9323))
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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@quenty/rigbuilderutils",
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- "version": "10.22.4-canary.99eacfd.0",
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+ "version": "10.22.4-canary.f294cf2.0",
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  "description": "Utility functions for debugging, builds a Roblox character rig",
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  "keywords": [
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  "Roblox",
@@ -26,18 +26,18 @@
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  "Quenty"
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  ],
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  "dependencies": {
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- "@quenty/assetserviceutils": "5.22.2",
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- "@quenty/humanoiddescriptionutils": "10.12.2-canary.99eacfd.0",
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- "@quenty/insertserviceutils": "10.12.0",
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+ "@quenty/assetserviceutils": "5.22.3-canary.f294cf2.0",
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+ "@quenty/humanoiddescriptionutils": "10.12.2-canary.f294cf2.0",
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+ "@quenty/insertserviceutils": "10.12.1-canary.f294cf2.0",
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  "@quenty/loader": "10.9.0",
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- "@quenty/promise": "10.12.0"
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+ "@quenty/promise": "10.12.1-canary.f294cf2.0"
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  },
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  "devDependencies": {
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- "@quenty/camerastoryutils": "10.12.1",
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+ "@quenty/camerastoryutils": "10.12.2-canary.f294cf2.0",
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  "@quenty/maid": "3.5.0"
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  },
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  "publishConfig": {
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  "access": "public"
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  },
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- "gitHead": "99eacfd66c3484684fb82fb4655c76afb85c5f81"
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+ "gitHead": "f294cf2eec1dd0e95b09d4126287b812b77e1e72"
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  }
@@ -44,7 +44,7 @@ end
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  @param rig Model
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  ]=]
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- function RigBuilderUtils.disableAnimateScript(rig: Model)
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+ function RigBuilderUtils.disableAnimateScript(rig: Model): ()
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  local animate = RigBuilderUtils.findAnimateScript(rig)
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  if animate then
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  (animate :: any).Enabled = false
@@ -360,14 +360,14 @@ function RigBuilderUtils.promiseR15PackageRig(packageAssetId: number): Promise.P
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  return AssetServiceUtils.promiseAssetIdsForPackage(packageAssetId)
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  :Then(function(assetIds)
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- local promises = {}
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+ local promises: { Promise.Promise<Model> } = {}
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  for _, assetId in assetIds do
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  table.insert(promises, InsertServiceUtils.promiseAsset(assetId))
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  end
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  return PromiseUtils.all(promises)
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  end)
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  :Then(function(...)
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- local limbs = { ... }
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+ local limbs: { Model } = { ... } :: any
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  local character, humanoid = RigBuilderUtils._createR15BaseRig()
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  local head = (character :: any).Head
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@@ -375,20 +375,22 @@ function RigBuilderUtils.promiseR15PackageRig(packageAssetId: number): Promise.P
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  local headMesh = nil
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  for _, limb in limbs do
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- if limb:FindFirstChild("R15ArtistIntent") then
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- for _, x in limb.R15ArtistIntent:GetChildren() do
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+ local r15ArtistIntent = limb:FindFirstChild("R15ArtistIntent")
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+ local r15 = limb:FindFirstChild("R15")
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+ if r15ArtistIntent then
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+ for _, x in r15ArtistIntent:GetChildren() do
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  x.Parent = character
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  end
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- elseif limb:FindFirstChild("R15") then
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- for _, x in limb.R15:GetChildren() do
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+ elseif r15 then
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+ for _, x in r15:GetChildren() do
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  x.Parent = character
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  end
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  elseif limb:FindFirstChild("face") then
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- face = limb.face
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+ face = limb:FindFirstChild("face")
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  elseif limb:FindFirstChild("Face") then
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- face = limb.Face
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+ face = limb:FindFirstChild("Face")
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  elseif limb:FindFirstChild("Mesh") then
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- headMesh = limb.Mesh
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+ headMesh = limb:FindFirstChild("Mesh")
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  end
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  end
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@@ -416,7 +418,7 @@ end
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  Creates a default R15 rig
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  @return Promise<Model>
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  ]=]
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- function RigBuilderUtils.promiseR15Rig()
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+ function RigBuilderUtils.promiseR15Rig(): Promise.Promise<Model>
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  return InsertServiceUtils.promiseAsset(1664543044):Then(function(inserted)
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  local character = inserted:GetChildren()[1]
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  if not character then