@quenty/rigbuilderutils 10.16.0 → 10.17.0

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package/CHANGELOG.md CHANGED
@@ -3,6 +3,17 @@
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  All notable changes to this project will be documented in this file.
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  See [Conventional Commits](https://conventionalcommits.org) for commit guidelines.
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+ # [10.17.0](https://github.com/Quenty/NevermoreEngine/compare/@quenty/rigbuilderutils@10.16.0...@quenty/rigbuilderutils@10.17.0) (2024-12-15)
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+
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+
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+ ### Features
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+
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+ * Add RigBuilderUtils.findAnimateScript(rig: Model) ([8e4a44e](https://github.com/Quenty/NevermoreEngine/commit/8e4a44ed1408c68e0ef3eedfa5973557a43d65f7))
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+
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+
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+
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+
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  # [10.16.0](https://github.com/Quenty/NevermoreEngine/compare/@quenty/rigbuilderutils@10.15.0...@quenty/rigbuilderutils@10.16.0) (2024-12-03)
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  **Note:** Version bump only for package @quenty/rigbuilderutils
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@quenty/rigbuilderutils",
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- "version": "10.16.0",
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+ "version": "10.17.0",
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  "description": "Utility functions for debugging, builds a Roblox character rig",
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  "keywords": [
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  "Roblox",
@@ -26,18 +26,18 @@
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  "Quenty"
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  ],
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  "dependencies": {
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- "@quenty/assetserviceutils": "^5.16.0",
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- "@quenty/humanoiddescriptionutils": "^10.8.0",
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- "@quenty/insertserviceutils": "^10.8.0",
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+ "@quenty/assetserviceutils": "^5.17.0",
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+ "@quenty/humanoiddescriptionutils": "^10.9.0",
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+ "@quenty/insertserviceutils": "^10.9.0",
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  "@quenty/loader": "^10.7.1",
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- "@quenty/promise": "^10.8.0"
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+ "@quenty/promise": "^10.9.0"
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  },
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  "devDependencies": {
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- "@quenty/camerastoryutils": "^10.8.0",
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+ "@quenty/camerastoryutils": "^10.9.0",
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  "@quenty/maid": "^3.4.0"
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  },
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  "publishConfig": {
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  "access": "public"
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  },
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- "gitHead": "66190e48c1ca93b07040326e9cfcf97e8eb4b0e1"
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+ "gitHead": "0a20ace4dc7d38f8c889bf73b716b33e8a767c54"
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  }
@@ -44,12 +44,26 @@ end
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  @param rig Model
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  ]=]
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  function RigBuilderUtils.disableAnimateScript(rig: Model)
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- local animate = rig:FindFirstChild("Animate")
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- if animate and (animate:IsA("LocalScript") or animate:IsA("Script")) then
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+ local animate = RigBuilderUtils.findAnimateScript(rig)
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+ if animate then
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  animate.Enabled = false
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  end
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  end
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+ --[=[
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+ Finds the animate script in the rig
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+
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+ @param rig Model
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+ @return LocalScript?
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+ ]=]
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+ function RigBuilderUtils.findAnimateScript(rig: Model)
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+ local animate = rig:FindFirstChild("Animate")
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+ if animate and (animate:IsA("LocalScript") or animate:IsA("Script")) then
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+ return animate
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+ end
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+
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+ return nil
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+ end
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  function RigBuilderUtils.createR6BaseRig()
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  local character = Instance.new("Model")