@quenty/resetservice 6.4.0 → 7.0.0-canary.439.eb597ee.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/CHANGELOG.md
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@@ -3,6 +3,17 @@
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All notable changes to this project will be documented in this file.
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See [Conventional Commits](https://conventionalcommits.org) for commit guidelines.
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# [7.0.0-canary.439.eb597ee.0](https://github.com/Quenty/NevermoreEngine/compare/@quenty/resetservice@6.4.0...@quenty/resetservice@7.0.0-canary.439.eb597ee.0) (2024-01-17)
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### Features
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* Add ResetService suport to provide a reset character provider ([58a9dd2](https://github.com/Quenty/NevermoreEngine/commit/58a9dd2c1fd4a0c4bbae1ba286558e42ff4c36b4))
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# [6.4.0](https://github.com/Quenty/NevermoreEngine/compare/@quenty/resetservice@6.3.0...@quenty/resetservice@6.4.0) (2024-01-08)
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**Note:** Version bump only for package @quenty/resetservice
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package/package.json
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{
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"name": "@quenty/resetservice",
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"version": "
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"version": "7.0.0-canary.439.eb597ee.0",
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"description": "Handles reset requests since Roblox's reset system doesn't handle ragdolls correctly",
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"keywords": [
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"Roblox",
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"Quenty"
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],
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"dependencies": {
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"@quenty/coreguiutils": "
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"@quenty/loader": "
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"@quenty/maid": "
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"@quenty/
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"@quenty/
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"@quenty/coreguiutils": "8.0.0-canary.439.eb597ee.0",
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"@quenty/loader": "8.0.0-canary.439.eb597ee.0",
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"@quenty/maid": "2.6.0",
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"@quenty/promise": "8.0.0-canary.439.eb597ee.0",
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"@quenty/remoting": "8.0.0-canary.439.eb597ee.0",
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"@quenty/statestack": "10.0.0-canary.439.eb597ee.0",
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"@quenty/table": "3.4.0"
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},
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"publishConfig": {
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"access": "public"
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},
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"gitHead": "
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"gitHead": "eb597ee01e62e4dd91190bb7abd1d1404652d5ff"
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}
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local require = require(script.Parent.loader).load(script)
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local Players = game:GetService("Players")
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local ReplicatedStorage = game:GetService("ReplicatedStorage")
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local PromiseGetRemoteEvent = require("PromiseGetRemoteEvent")
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local ResetServiceConstants = require("ResetServiceConstants")
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local CoreGuiUtils = require("CoreGuiUtils")
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local Maid = require("Maid")
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local Remoting = require("Remoting")
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local RETRY_ATTEMPTS = 3
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local INITIAL_WAIT_TIME = 1
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]=]
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function ResetServiceClient:Init()
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assert(not self._maid, "Already initialized")
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self._maid = Maid.new()
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-- Configure
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self._remoting = self._maid:Add(Remoting.new(ReplicatedStorage, "ResetService"))
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self._resetBindable = self._maid:Add(Instance.new("BindableEvent"))
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self._resetBindable.Event:connect(function()
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self:
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self:PromiseResetCharacter()
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end)
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self._maid:GiveTask(self._resetBindable)
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CoreGuiUtils.promiseRetrySetCore(RETRY_ATTEMPTS, INITIAL_WAIT_TIME, "ResetButtonCallback", self._resetBindable)
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:Catch(function(err)
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Requests the player's character resets
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]=]
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function ResetServiceClient:RequestResetCharacter()
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return self:PromiseResetCharacter()
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end
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function ResetServiceClient:PromiseResetCharacter()
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local character = Players.LocalPlayer.Character
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if character then
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local humanoid = character:FindFirstChildWhichIsA("Humanoid")
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end
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end
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self:
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remoteEvent:FireServer()
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end)
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end
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function ResetServiceClient:_promiseRemoteEvent()
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return self._maid:GivePromise(PromiseGetRemoteEvent(ResetServiceConstants.REMOTE_EVENT_NAME))
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return self._maid:GivePromise(self._remoting.ResetCharacter:PromiseInvokeServer())
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end
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function ResetServiceClient:Destroy()
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local require = require(script.Parent.loader).load(script)
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local
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local ReplicatedStorage = game:GetService("ReplicatedStorage")
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local Remoting = require("Remoting")
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local Maid = require("Maid")
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local StateStack = require("StateStack")
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local PlayerUtils = require("PlayerUtils")
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local Promise = require("Promise")
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local ResetService = {}
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ResetService.ServiceName = "ResetService"
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]=]
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function ResetService:Init()
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assert(not self._remoteEvent, "Already initialized")
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self._maid = Maid.new()
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self.
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self._remoting = self._maid:Add(Remoting.new(ReplicatedStorage, "ResetService"))
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self._maid:GiveTask(self._remoting.ResetCharacter:Bind(function(player)
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return self:PromiseResetCharacter(player)
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end))
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self._resetProviderStack = self._maid:Add(StateStack.new(function(player)
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return PlayerUtils.promiseLoadCharacter(player)
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end, "function"))
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end
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--[=[
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Pushes a reset provider onto the reset service
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@param promiseReset function -- Reset provider
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@return MaidTask
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]=]
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function ResetService:PushResetProvider(promiseReset)
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assert(type(promiseReset) == "function", "Bad promiseReset")
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return self._resetProviderStack:PushState(promiseReset)
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end
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function ResetService:PromiseResetCharacter(player)
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assert(typeof(player) == "Instance", "Bad player")
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if not player:IsDescendantOf(game) then
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return
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return Promise.rejected("Player is not descendant of game")
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end
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local provider = self._resetProviderStack:GetState()
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if not provider then
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return Promise.rejected("No reset provider")
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end
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player
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return provider(player)
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end
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function ResetService:Destroy()
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