@quenty/ragdoll 9.25.0 → 9.26.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/CHANGELOG.md CHANGED
@@ -3,6 +3,17 @@
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  All notable changes to this project will be documented in this file.
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  See [Conventional Commits](https://conventionalcommits.org) for commit guidelines.
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+ # [9.26.0](https://github.com/Quenty/NevermoreEngine/compare/@quenty/ragdoll@9.25.0...@quenty/ragdoll@9.26.0) (2023-06-17)
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+
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+
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+ ### Bug Fixes
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+
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+ * Fix humanoid state changing away from physics ([a4545e8](https://github.com/Quenty/NevermoreEngine/commit/a4545e870071c95221365230486c3de344f7a7d0))
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+
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+
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+
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+
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  # [9.25.0](https://github.com/Quenty/NevermoreEngine/compare/@quenty/ragdoll@9.24.0...@quenty/ragdoll@9.25.0) (2023-06-05)
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  **Note:** Version bump only for package @quenty/ragdoll
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@quenty/ragdoll",
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- "version": "9.25.0",
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+ "version": "9.26.0",
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  "description": "Quenty's Ragdoll system for Roblox - Floppy fun ragdolls",
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  "keywords": [
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  "Roblox",
@@ -25,35 +25,35 @@
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  "Quenty"
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  ],
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  "dependencies": {
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- "@quenty/attributeutils": "^8.15.0",
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+ "@quenty/attributeutils": "^8.16.0",
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  "@quenty/baseobject": "^6.2.1",
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- "@quenty/binder": "^8.17.0",
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- "@quenty/brio": "^8.13.0",
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- "@quenty/camera": "^9.14.0",
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+ "@quenty/binder": "^8.18.0",
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+ "@quenty/brio": "^8.14.0",
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+ "@quenty/camera": "^9.15.0",
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  "@quenty/cancellabledelay": "^3.4.0",
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- "@quenty/characterutils": "^6.7.0",
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+ "@quenty/characterutils": "^6.8.0",
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  "@quenty/draw": "^4.2.0",
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  "@quenty/enumutils": "^3.1.0",
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  "@quenty/hapticfeedbackutils": "^3.1.0",
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- "@quenty/instanceutils": "^7.14.0",
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+ "@quenty/instanceutils": "^7.15.0",
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  "@quenty/loader": "^6.2.1",
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  "@quenty/maid": "^2.5.0",
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- "@quenty/motor6d": "^1.23.0",
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- "@quenty/playerhumanoidbinder": "^8.17.0",
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- "@quenty/promise": "^6.5.0",
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- "@quenty/qframe": "^6.8.0",
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- "@quenty/r15utils": "^7.15.0",
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- "@quenty/remoting": "^6.5.0",
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- "@quenty/rx": "^7.11.0",
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- "@quenty/rxbinderutils": "^8.18.0",
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+ "@quenty/motor6d": "^1.24.0",
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+ "@quenty/playerhumanoidbinder": "^8.18.0",
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+ "@quenty/promise": "^6.6.0",
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+ "@quenty/qframe": "^6.9.0",
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+ "@quenty/r15utils": "^7.16.0",
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+ "@quenty/remoting": "^6.6.0",
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+ "@quenty/rx": "^7.12.0",
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+ "@quenty/rxbinderutils": "^8.19.0",
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  "@quenty/spring": "^6.3.0",
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  "@quenty/steputils": "^3.2.0",
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  "@quenty/table": "^3.2.0",
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- "@quenty/valuebaseutils": "^7.14.0",
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- "@quenty/valueobject": "^7.15.0"
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+ "@quenty/valuebaseutils": "^7.15.0",
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+ "@quenty/valueobject": "^7.16.0"
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  },
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  "publishConfig": {
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  "access": "public"
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  },
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- "gitHead": "d8ad8f8567843d3867b6c06c8c57ec4493672335"
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+ "gitHead": "dc77d6de09e9eb9d3fd6dafd790c052d8393d38f"
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  }
@@ -111,11 +111,7 @@ function RxRagdollUtils.runLocal(humanoid)
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  -- Do motors
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  maid:GiveTask(RagdollMotorUtils.suppressMotors(character, rigType, velocityReadings))
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-
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- humanoid:ChangeState(Enum.HumanoidStateType.Physics)
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- maid:GiveTask(function()
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- humanoid:ChangeState(Enum.HumanoidStateType.GettingUp)
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- end)
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+ maid:GiveTask(RxRagdollUtils.enforceHumanoidState(humanoid))
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  debug.profileend()
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  end)
@@ -123,6 +119,7 @@ function RxRagdollUtils.runLocal(humanoid)
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  debug.profilebegin("initragdoll_nonowner")
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  maid:GiveTask(RagdollMotorUtils.suppressJustRootPart(character, rigType))
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+ maid:GiveTask(RxRagdollUtils.enforceHumanoidState(humanoid))
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  debug.profileend()
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  end
@@ -136,5 +133,25 @@ function RxRagdollUtils.runLocal(humanoid)
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  return topMaid
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  end
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+ function RxRagdollUtils.enforceHumanoidState(humanoid)
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+ local maid = Maid.new()
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+ humanoid:ChangeState(Enum.HumanoidStateType.Physics)
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+
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+ -- If you're holding a humanoid and jump, then the humanoid state
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+ -- changes to your humanoid's state.
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+
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+ maid._keepAsPhysics = humanoid.StateChanged:Connect(function(_old, new)
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+ if new ~= Enum.HumanoidStateType.Physics then
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+ humanoid:ChangeState(Enum.HumanoidStateType.Physics)
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+ end
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+ end)
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+
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+ maid:GiveTask(function()
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+ maid._keepAsPhysics = nil
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+ humanoid:ChangeState(Enum.HumanoidStateType.GettingUp)
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+ end)
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+ return maid
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+ end
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+
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  return RxRagdollUtils