@quenty/playerinputmode 4.2.1 → 4.3.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +11 -0
- package/package.json +12 -10
- package/src/Client/PlayerInputModeServiceClient.lua +14 -9
package/CHANGELOG.md
CHANGED
|
@@ -3,6 +3,17 @@
|
|
|
3
3
|
All notable changes to this project will be documented in this file.
|
|
4
4
|
See [Conventional Commits](https://conventionalcommits.org) for commit guidelines.
|
|
5
5
|
|
|
6
|
+
# [4.3.0](https://github.com/Quenty/NevermoreEngine/compare/@quenty/playerinputmode@4.2.1...@quenty/playerinputmode@4.3.0) (2023-12-14)
|
|
7
|
+
|
|
8
|
+
|
|
9
|
+
### Features
|
|
10
|
+
|
|
11
|
+
* Handle not having a local player setup ([544a28b](https://github.com/Quenty/NevermoreEngine/commit/544a28b4c1e10f72e335583bd4e7ef6102a8eb0e))
|
|
12
|
+
|
|
13
|
+
|
|
14
|
+
|
|
15
|
+
|
|
16
|
+
|
|
6
17
|
## [4.2.1](https://github.com/Quenty/NevermoreEngine/compare/@quenty/playerinputmode@4.2.0...@quenty/playerinputmode@4.2.1) (2023-10-28)
|
|
7
18
|
|
|
8
19
|
**Note:** Version bump only for package @quenty/playerinputmode
|
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "@quenty/playerinputmode",
|
|
3
|
-
"version": "4.
|
|
3
|
+
"version": "4.3.0",
|
|
4
4
|
"description": "Service that takes active input modes from the player and exposes it to every other player via the server.",
|
|
5
5
|
"keywords": [
|
|
6
6
|
"Roblox",
|
|
@@ -26,18 +26,20 @@
|
|
|
26
26
|
"Quenty"
|
|
27
27
|
],
|
|
28
28
|
"dependencies": {
|
|
29
|
-
"@quenty/attributeutils": "^9.
|
|
30
|
-
"@quenty/
|
|
31
|
-
"@quenty/
|
|
29
|
+
"@quenty/attributeutils": "^9.2.0",
|
|
30
|
+
"@quenty/brio": "^9.2.0",
|
|
31
|
+
"@quenty/inputmode": "^8.3.0",
|
|
32
|
+
"@quenty/loader": "^7.1.0",
|
|
32
33
|
"@quenty/maid": "^2.6.0",
|
|
33
|
-
"@quenty/
|
|
34
|
-
"@quenty/
|
|
35
|
-
"@quenty/
|
|
36
|
-
"@quenty/
|
|
37
|
-
"@quenty/
|
|
34
|
+
"@quenty/playerutils": "^3.3.0",
|
|
35
|
+
"@quenty/promise": "^7.1.0",
|
|
36
|
+
"@quenty/remoting": "^7.2.0",
|
|
37
|
+
"@quenty/rx": "^8.2.0",
|
|
38
|
+
"@quenty/servicebag": "^7.1.0",
|
|
39
|
+
"@quenty/table": "^3.4.0"
|
|
38
40
|
},
|
|
39
41
|
"publishConfig": {
|
|
40
42
|
"access": "public"
|
|
41
43
|
},
|
|
42
|
-
"gitHead": "
|
|
44
|
+
"gitHead": "2c2dbbc0cb2fbb46b4f3270c559c63890fe18b26"
|
|
43
45
|
}
|
|
@@ -4,8 +4,6 @@
|
|
|
4
4
|
|
|
5
5
|
local require = require(script.Parent.loader).load(script)
|
|
6
6
|
|
|
7
|
-
local Players = game:GetService("Players")
|
|
8
|
-
|
|
9
7
|
local InputModeTypes = require("InputModeTypes")
|
|
10
8
|
local InputModeTypeSelector = require("InputModeTypeSelector")
|
|
11
9
|
local Maid = require("Maid")
|
|
@@ -14,6 +12,8 @@ local PromiseGetRemoteEvent = require("PromiseGetRemoteEvent")
|
|
|
14
12
|
local Rx = require("Rx")
|
|
15
13
|
local PlayerInputModeUtils = require("PlayerInputModeUtils")
|
|
16
14
|
local PlayerInputModeTypes = require("PlayerInputModeTypes")
|
|
15
|
+
local RxPlayerUtils = require("RxPlayerUtils")
|
|
16
|
+
local RxBrioUtils = require("RxBrioUtils")
|
|
17
17
|
|
|
18
18
|
local PlayerInputModeServiceClient = {}
|
|
19
19
|
PlayerInputModeServiceClient.ServiceName = "PlayerInputModeServiceClient"
|
|
@@ -36,22 +36,27 @@ function PlayerInputModeServiceClient:Start()
|
|
|
36
36
|
self._maid:GiveTask(self._selector)
|
|
37
37
|
|
|
38
38
|
self:_promiseRemoteEvent():Then(function(remoteEvent)
|
|
39
|
-
self._maid:GiveTask(
|
|
39
|
+
self._maid:GiveTask(RxBrioUtils.flatCombineLatest({
|
|
40
|
+
activeMode = self._selector:ObserveActiveInputType();
|
|
41
|
+
localPlayer = RxPlayerUtils.observeLocalPlayerBrio();
|
|
42
|
+
}):Pipe({
|
|
40
43
|
Rx.throttleTime(1, { leading = true; trailing = true });
|
|
41
|
-
}):Subscribe(function(
|
|
44
|
+
}):Subscribe(function(state)
|
|
42
45
|
local modeType
|
|
43
|
-
if activeMode == InputModeTypes.Gamepads then
|
|
46
|
+
if state.activeMode == InputModeTypes.Gamepads then
|
|
44
47
|
modeType = PlayerInputModeTypes.GAMEPAD
|
|
45
|
-
elseif activeMode == InputModeTypes.Keyboard then
|
|
48
|
+
elseif state.activeMode == InputModeTypes.Keyboard then
|
|
46
49
|
modeType = PlayerInputModeTypes.KEYBOARD
|
|
47
|
-
elseif activeMode == InputModeTypes.Touch then
|
|
50
|
+
elseif state.activeMode == InputModeTypes.Touch then
|
|
48
51
|
modeType = PlayerInputModeTypes.TOUCH
|
|
49
52
|
else
|
|
50
53
|
error("Bad activeMode")
|
|
51
54
|
end
|
|
52
55
|
|
|
53
|
-
|
|
54
|
-
|
|
56
|
+
if state.localPlayer then
|
|
57
|
+
PlayerInputModeUtils.setPlayerInputModeType(state.localPlayer, modeType)
|
|
58
|
+
remoteEvent:FireServer(PlayerInputModeServiceConstants.REQUEST_SET_INPUT_MODE, modeType)
|
|
59
|
+
end
|
|
55
60
|
end))
|
|
56
61
|
end)
|
|
57
62
|
end
|