@quenty/playerinputmode 1.1.0 → 2.0.0

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package/CHANGELOG.md CHANGED
@@ -3,6 +3,17 @@
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  All notable changes to this project will be documented in this file.
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  See [Conventional Commits](https://conventionalcommits.org) for commit guidelines.
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+ # [2.0.0](https://github.com/Quenty/NevermoreEngine/compare/@quenty/playerinputmode@1.1.0...@quenty/playerinputmode@2.0.0) (2022-08-14)
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+
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+
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+ ### Features
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+
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+ * Add ServiceName to most services for faster debugging ([39fc3f4](https://github.com/Quenty/NevermoreEngine/commit/39fc3f4f2beb92fff49b2264424e07af7907324e))
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+
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+
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+
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+
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+
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  # 1.1.0 (2022-07-31)
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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@quenty/playerinputmode",
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- "version": "1.1.0",
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+ "version": "2.0.0",
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  "description": "Service that takes active input modes from the player and exposes it to every other player via the server.",
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  "keywords": [
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  "Roblox",
@@ -26,16 +26,16 @@
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  "Quenty"
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  ],
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  "dependencies": {
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- "@quenty/attributeutils": "^6.2.0",
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- "@quenty/inputmode": "^5.2.0",
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+ "@quenty/attributeutils": "^7.0.0",
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+ "@quenty/inputmode": "^6.0.0",
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  "@quenty/loader": "^5.0.0",
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  "@quenty/remoting": "^5.2.0",
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- "@quenty/rx": "^5.2.0",
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+ "@quenty/rx": "^6.0.0",
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  "@quenty/servicebag": "^5.1.0",
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  "@quenty/table": "^3.1.0"
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  },
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  "publishConfig": {
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  "access": "public"
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  },
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- "gitHead": "e31b3a35aa475bb5699a24898a8639e107165b36"
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+ "gitHead": "dbb62609f980983cc32da90acfef13e30ed41113"
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  }
@@ -6,8 +6,8 @@ local require = require(script.Parent.loader).load(script)
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  local Players = game:GetService("Players")
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- local INPUT_MODES = require("INPUT_MODES")
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- local InputModeSelector = require("InputModeSelector")
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+ local InputModeTypes = require("InputModeTypes")
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+ local InputModeTypeSelector = require("InputModeTypeSelector")
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  local Maid = require("Maid")
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  local PlayerInputModeServiceConstants = require("PlayerInputModeServiceConstants")
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  local PromiseGetRemoteEvent = require("PromiseGetRemoteEvent")
@@ -16,32 +16,35 @@ local PlayerInputModeUtils = require("PlayerInputModeUtils")
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  local PlayerInputModeTypes = require("PlayerInputModeTypes")
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  local PlayerInputModeServiceClient = {}
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+ PlayerInputModeServiceClient.ServiceName = "PlayerInputModeServiceClient"
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  function PlayerInputModeServiceClient:Init(serviceBag)
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  assert(not self._serviceBag, "Already initialized")
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  self._serviceBag = assert(serviceBag, "No serviceBag")
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+ self._serviceBag:GetService(require("InputModeServiceClient"))
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+
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  self._maid = Maid.new()
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  end
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  function PlayerInputModeServiceClient:Start()
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- self._selector = InputModeSelector.new({
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- INPUT_MODES.Gamepads,
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- INPUT_MODES.Keyboard,
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- INPUT_MODES.Touch
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+ self._selector = InputModeTypeSelector.new(self._serviceBag, {
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+ InputModeTypes.Gamepads,
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+ InputModeTypes.Keyboard,
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+ InputModeTypes.Touch
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  })
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  self._maid:GiveTask(self._selector)
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  self:_promiseRemoteEvent():Then(function(remoteEvent)
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- self._maid:GiveTask(self._selector:ObserveActiveMode():Pipe({
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+ self._maid:GiveTask(self._selector:ObserveActiveInputType():Pipe({
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  Rx.throttleTime(1, { leading = true; trailing = true });
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  }):Subscribe(function(activeMode)
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  local modeType
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- if activeMode == INPUT_MODES.Gamepads then
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+ if activeMode == InputModeTypes.Gamepads then
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  modeType = PlayerInputModeTypes.GAMEPAD
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- elseif activeMode == INPUT_MODES.Keyboard then
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+ elseif activeMode == InputModeTypes.Keyboard then
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  modeType = PlayerInputModeTypes.KEYBOARD
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- elseif activeMode == INPUT_MODES.Touch then
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+ elseif activeMode == InputModeTypes.Touch then
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  modeType = PlayerInputModeTypes.TOUCH
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  else
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  error("Bad activeMode")
@@ -10,6 +10,7 @@ local PlayerInputModeServiceConstants = require("PlayerInputModeServiceConstants
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  local PlayerInputModeUtils = require("PlayerInputModeUtils")
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  local PlayerInputModeService = {}
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+ PlayerInputModeService.ServiceName = "PlayerInputModeService"
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  function PlayerInputModeService:Init(serviceBag)
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  assert(not self._serviceBag, "Already initialized")