@quenty/particleengine 4.0.0-canary.236.5597d0a.0 → 4.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/CHANGELOG.md
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All notable changes to this project will be documented in this file.
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See [Conventional Commits](https://conventionalcommits.org) for commit guidelines.
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# [4.0.0
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# [4.0.0](https://github.com/Quenty/NevermoreEngine/compare/@quenty/particleengine@3.6.0...@quenty/particleengine@4.0.0) (2022-03-06)
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**Note:** Version bump only for package @quenty/particleengine
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# [3.6.0](https://github.com/Quenty/NevermoreEngine/compare/@quenty/particleengine@3.5.1...@quenty/particleengine@3.6.0) (2022-01-17)
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**Note:** Version bump only for package @quenty/particleengine
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## [3.5.1](https://github.com/Quenty/NevermoreEngine/compare/@quenty/particleengine@3.5.0...@quenty/particleengine@3.5.1) (2022-01-16)
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**Note:** Version bump only for package @quenty/particleengine
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# [3.5.0](https://github.com/Quenty/NevermoreEngine/compare/@quenty/particleengine@3.4.0...@quenty/particleengine@3.5.0) (2022-01-07)
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**Note:** Version bump only for package @quenty/particleengine
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# [3.4.0](https://github.com/Quenty/NevermoreEngine/compare/@quenty/particleengine@3.3.1...@quenty/particleengine@3.4.0) (2022-01-03)
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**Note:** Version bump only for package @quenty/particleengine
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## [3.3.1](https://github.com/Quenty/NevermoreEngine/compare/@quenty/particleengine@3.3.0...@quenty/particleengine@3.3.1) (2021-12-30)
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**Note:** Version bump only for package @quenty/particleengine
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# [3.3.0](https://github.com/Quenty/NevermoreEngine/compare/@quenty/particleengine@3.2.0...@quenty/particleengine@3.3.0) (2021-12-18)
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**Note:** Version bump only for package @quenty/particleengine
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package/README.md
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## Particle Engine
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<div align="center">
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<a href="http://quenty.github.io/
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<img src="https://
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<a href="http://quenty.github.io/NevermoreEngine/">
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<img src="https://github.com/Quenty/NevermoreEngine/actions/workflows/docs.yml/badge.svg" alt="Documentation status" />
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</a>
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<a href="https://discord.gg/mhtGUS8">
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<img src="https://img.shields.io/
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<img src="https://img.shields.io/discord/385151591524597761?color=5865F2&label=discord&logo=discord&logoColor=white" alt="Discord" />
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</a>
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<a href="https://github.com/Quenty/NevermoreEngine/actions">
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<img src="https://github.com/Quenty/NevermoreEngine/actions/workflows/build.yml/badge.svg" alt="Build and release status" />
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</a>
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</div>
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Adds GUI based particles to Roblox. This is legacy code and is not maintained to the same level of quality as other libraries might be. In general, favor Roblox's particle system instead of this one.
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Adds GUI based particles to Roblox. This is legacy code and is not maintained to the same level of quality as other libraries might be. In general, favor Roblox's particle system instead of this one. However, historically, this library was created before such particle systems were available for use.
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<div align="center"><a href="https://quenty.github.io/NevermoreEngine/api/ParticleEngineClient">View docs →</a></div>
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## Installation
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```
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npm install @quenty/particleengine --save
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```
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However, historically, this library was created before such particle systems were available for use.
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```
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package/package.json
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{
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"name": "@quenty/particleengine",
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"version": "4.0.0
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"version": "4.0.0",
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"description": "Adds GUI based particle engine to Roblox",
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"keywords": [
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"Roblox",
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"AxisAngles"
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],
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"dependencies": {
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"@quenty/loader": "
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"@quenty/remoting": "4.0.0
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"@quenty/table": "2.1.
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"@quenty/loader": "^4.0.0",
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"@quenty/remoting": "^4.0.0",
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"@quenty/table": "^2.1.1"
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},
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"publishConfig": {
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"access": "public"
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},
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"gitHead": "
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"gitHead": "dd428cab58282c975a4c082957dc8f58e3186905"
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}
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--[=[
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Legacy code written by AxisAngles to simulate particles with Guis
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@client
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@class ParticleEngineClient
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]=]
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local require = require(script.Parent.loader).load(script)
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return self
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end
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-- Removes a particle
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function ParticleEngineClient:Remove(p)
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if self._particles[p] then
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self._particles[p] = nil
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p.Velocity = p.Velocity + (p.Gravity + wind)*dt
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end
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-- Handles both priority and regular particles
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-- @return boolean alive, true if still fine
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function ParticleEngineClient:_updateParticle(particle, t, dt)
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if particle.LifeTime - t <= 0 then
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self:_updateScreenInfo(camera)
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local cameraInverse = camera.CFrame:inverse()
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local cameraPosition = camera.CFrame.
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local cameraPosition = camera.CFrame.Position
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local frameIndex, frame = next(self._particleFrames)
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for particle in pairs(self._particles) do
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