@quenty/inputobjectutils 4.0.0 → 4.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +11 -0
- package/LICENSE.md +1 -1
- package/package.json +2 -2
- package/src/Client/InputObjectRayUtils.lua +2 -2
package/CHANGELOG.md
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All notable changes to this project will be documented in this file.
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See [Conventional Commits](https://conventionalcommits.org) for commit guidelines.
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# [4.1.0](https://github.com/Quenty/NevermoreEngine/compare/@quenty/inputobjectutils@4.0.0...@quenty/inputobjectutils@4.1.0) (2023-05-26)
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### Features
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* Initial refactor of guis to use ValueObject instead of ValueObject ([723aba0](https://github.com/Quenty/NevermoreEngine/commit/723aba0208cae7e06c9d8bf2d8f0092d042d70ea))
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# [4.0.0](https://github.com/Quenty/NevermoreEngine/compare/@quenty/inputobjectutils@3.0.0...@quenty/inputobjectutils@4.0.0) (2022-09-27)
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package/LICENSE.md
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package/package.json
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{
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"name": "@quenty/inputobjectutils",
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"version": "4.
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"version": "4.1.0",
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"description": "Provides utility functions involving input objects",
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"keywords": [
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"Roblox",
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"publishConfig": {
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"access": "public"
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},
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"gitHead": "
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"gitHead": "11058e90e51ea83d3dad6ae9abe59cc19c36b94b"
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}
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@@ -19,7 +19,7 @@ local InputObjectRayUtils = {}
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]=]
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function InputObjectRayUtils.cameraRayFromInputObject(inputObject, distance, offset, camera)
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assert(inputObject, "Bad inputObject")
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offset = offset or Vector3.
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offset = offset or Vector3.zero
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local position = inputObject.Position
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return InputObjectRayUtils.cameraRayFromScreenPosition(Vector2.new(position.x + offset.x, position.y + offset.y), distance, camera)
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]=]
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function InputObjectRayUtils.cameraRayFromMouse(mouse, distance, offset, camera)
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assert(mouse, "Bad mouse")
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offset = offset or Vector3.
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offset = offset or Vector3.zero
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return InputObjectRayUtils.cameraRayFromScreenPosition(
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Vector2.new(mouse.x + offset.x, mouse.y + offset.y),
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