@quenty/ik 9.24.0 → 9.25.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/CHANGELOG.md
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@@ -3,6 +3,22 @@
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All notable changes to this project will be documented in this file.
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See [Conventional Commits](https://conventionalcommits.org) for commit guidelines.
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# [9.25.0](https://github.com/Quenty/NevermoreEngine/compare/@quenty/ik@9.24.0...@quenty/ik@9.25.0) (2023-05-26)
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### Bug Fixes
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* Fix dependencies ([67791a2](https://github.com/Quenty/NevermoreEngine/commit/67791a289c0956bf4947ac81bf792ee56496b3e8))
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### Features
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* Initial refactor of guis to use ValueObject instead of ValueObject ([723aba0](https://github.com/Quenty/NevermoreEngine/commit/723aba0208cae7e06c9d8bf2d8f0092d042d70ea))
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# [9.24.0](https://github.com/Quenty/NevermoreEngine/compare/@quenty/ik@9.23.0...@quenty/ik@9.24.0) (2023-05-08)
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**Note:** Version bump only for package @quenty/ik
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package/package.json
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{
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"name": "@quenty/ik",
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"version": "9.
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"version": "9.25.0",
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"description": "Inverse Kinematics for characters on Roblox",
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"keywords": [
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"Roblox",
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"dependencies": {
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"@quenty/acceltween": "^2.2.1",
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"@quenty/baseobject": "^6.2.1",
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"@quenty/binder": "^8.
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"@quenty/brio": "^8.
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"@quenty/camera": "^9.
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"@quenty/characterutils": "^6.
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"@quenty/humanoidtracker": "^7.
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"@quenty/instanceutils": "^7.
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"@quenty/binder": "^8.16.0",
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"@quenty/brio": "^8.13.0",
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"@quenty/camera": "^9.13.0",
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"@quenty/characterutils": "^6.7.0",
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"@quenty/humanoidtracker": "^7.14.0",
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"@quenty/instanceutils": "^7.14.0",
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"@quenty/loader": "^6.2.1",
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"@quenty/maid": "^2.5.0",
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"@quenty/math": "^2.3.0",
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"@quenty/motor6d": "^1.
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"@quenty/motor6d": "^1.22.0",
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"@quenty/optional": "^7.2.1",
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"@quenty/promise": "^6.5.0",
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"@quenty/qframe": "^6.
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"@quenty/r15utils": "^7.
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"@quenty/ragdoll": "^9.
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"@quenty/qframe": "^6.7.0",
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"@quenty/r15utils": "^7.15.0",
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"@quenty/ragdoll": "^9.24.0",
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"@quenty/remoting": "^6.5.0",
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"@quenty/rx": "^7.
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"@quenty/servicebag": "^6.
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"@quenty/signal": "^2.
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"@quenty/table": "^3.2.0"
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"@quenty/rx": "^7.11.0",
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"@quenty/servicebag": "^6.7.0",
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"@quenty/signal": "^2.4.0",
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"@quenty/table": "^3.2.0",
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"@quenty/valueobject": "^7.14.0"
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},
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"devDependencies": {
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"@quenty/rigbuilderutils": "^6.
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"@quenty/rigbuilderutils": "^6.8.0"
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},
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"publishConfig": {
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"access": "public"
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},
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"gitHead": "
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"gitHead": "11058e90e51ea83d3dad6ae9abe59cc19c36b94b"
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}
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local IKAimPositionPriorites = require("IKAimPositionPriorites")
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RunService.Stepped:Connect(function()
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serviceBag:GetService(IKServiceClient):SetAimPosition(Vector3.
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serviceBag:GetService(IKServiceClient):SetAimPosition(Vector3.zero, IKAimPositionPriorites.HIGH)
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end)
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```
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package/src/Server/IKService.lua
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local IKService = require("IKService")
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-- Make the NPC look at a target
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serviceBag:GetService(IKService):UpdateServerRigTarget(workspace.NPC.Humanoid, Vector3.
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serviceBag:GetService(IKService):UpdateServerRigTarget(workspace.NPC.Humanoid, Vector3.zero)
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```
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@param humanoid Humanoid
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local RxBrioUtils = require("RxBrioUtils")
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local RxInstanceUtils = require("RxInstanceUtils")
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local RxR15Utils = require("RxR15Utils")
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local ValueObject = require("ValueObject")
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local CFA_90X = CFrame.Angles(math.pi/2, 0, 0)
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local USE_OLD_IK_SYSTEM = (not LimbIKUtils) or false
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@@ -45,8 +46,7 @@ function ArmIKBase.new(humanoid, armName)
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error(("[ArmIKBase] - Bad armName %q"):format(tostring(armName)))
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end
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self._gripping =
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self._gripping.Value = false
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self._gripping = ValueObject.new(false, "boolean")
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self._maid:GiveTask(self._gripping)
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self._maid:GiveTask(self:_observeCharacterBrio():Subscribe(function(brio)
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local maid = brio:ToMaid()
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local character = brio:GetValue()
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maid:GiveTask(
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maid:GiveTask(self._gripping:Observe():Subscribe(function(isGripping)
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if isGripping then
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maid._gripping = self:_startUpdateLoop(character)
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else
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local shoulderXAngle = self._shoulderXAngle
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local elbowXAngle = self._elbowXAngle
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local yrot = CFrame.new(Vector3.
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local yrot = CFrame.new(Vector3.zero, self._offset)
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self._shoulderTransform = (yrot * CFA_90X * CFrame.Angles(shoulderXAngle, 0, 0)) --:inverse()
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self._elbowTransform = CFrame.Angles(elbowXAngle, 0, 0)
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