@quenty/ik 15.50.0 → 15.51.1

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package/CHANGELOG.md CHANGED
@@ -3,6 +3,16 @@
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  All notable changes to this project will be documented in this file.
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  See [Conventional Commits](https://conventionalcommits.org) for commit guidelines.
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+ ## [15.51.1](https://github.com/Quenty/NevermoreEngine/compare/@quenty/ik@15.51.0...@quenty/ik@15.51.1) (2026-05-30)
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+
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+ **Note:** Version bump only for package @quenty/ik
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+
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+ # [15.51.0](https://github.com/Quenty/NevermoreEngine/compare/@quenty/ik@15.50.0...@quenty/ik@15.51.0) (2026-05-29)
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+
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+ ### Bug Fixes
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+
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+ - Handle new animation constraints ([519e52a](https://github.com/Quenty/NevermoreEngine/commit/519e52a227fe241e30c9d92b6c9e6e92246552d3))
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+
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  # [15.50.0](https://github.com/Quenty/NevermoreEngine/compare/@quenty/ik@15.49.0...@quenty/ik@15.50.0) (2026-05-20)
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  ### Features
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@quenty/ik",
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- "version": "15.50.0",
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+ "version": "15.51.1",
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  "description": "Inverse Kinematics for characters on Roblox",
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  "keywords": [
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  "Roblox",
@@ -31,36 +31,36 @@
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  "dependencies": {
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  "@quenty/acceltween": "2.7.0",
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  "@quenty/baseobject": "10.13.0",
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- "@quenty/binder": "14.35.0",
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- "@quenty/brio": "14.29.2",
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- "@quenty/camera": "14.39.0",
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- "@quenty/characterutils": "12.31.2",
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- "@quenty/humanoidtracker": "13.30.2",
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- "@quenty/instanceutils": "13.29.2",
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+ "@quenty/binder": "14.36.1",
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+ "@quenty/brio": "14.30.1",
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+ "@quenty/camera": "14.40.1",
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+ "@quenty/characterutils": "12.32.1",
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+ "@quenty/humanoidtracker": "13.31.1",
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+ "@quenty/instanceutils": "13.30.1",
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  "@quenty/loader": "10.11.0",
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  "@quenty/maid": "3.9.0",
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  "@quenty/math": "2.7.5",
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- "@quenty/motor6d": "7.41.0",
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+ "@quenty/motor6d": "7.42.1",
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  "@quenty/nevermore-test-runner": "1.4.0",
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  "@quenty/optional": "11.11.0",
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- "@quenty/promise": "10.18.0",
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- "@quenty/qframe": "10.21.0",
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- "@quenty/r15utils": "13.30.2",
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- "@quenty/ragdoll": "15.49.0",
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- "@quenty/remoting": "12.31.2",
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- "@quenty/rx": "13.28.2",
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- "@quenty/servicebag": "11.18.0",
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- "@quenty/signal": "7.13.0",
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+ "@quenty/promise": "10.18.1",
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+ "@quenty/qframe": "10.22.1",
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+ "@quenty/r15utils": "13.31.1",
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+ "@quenty/ragdoll": "15.50.1",
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+ "@quenty/remoting": "12.32.1",
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+ "@quenty/rx": "13.28.3",
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+ "@quenty/servicebag": "11.18.1",
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+ "@quenty/signal": "7.13.1",
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  "@quenty/table": "3.9.2",
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- "@quenty/tie": "10.39.0",
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- "@quenty/valueobject": "13.30.2",
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+ "@quenty/tie": "10.40.1",
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+ "@quenty/valueobject": "13.31.1",
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  "@quentystudios/jest-lua": "3.10.0-quenty.2"
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  },
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  "devDependencies": {
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- "@quenty/rigbuilderutils": "10.33.0"
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+ "@quenty/rigbuilderutils": "10.34.1"
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  },
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  "publishConfig": {
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  "access": "public"
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  },
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- "gitHead": "e9274ae087550f64d37a3a604b867829e438f8da"
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+ "gitHead": "598b2b62b36bdcbdbbd56f7db10c399831cc6eba"
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  }
@@ -3,8 +3,7 @@
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  Handles IK for local client.
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  :::tip
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- Be sure to also initialize the client side service [IKService] on the server
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- to keep IK work.
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+ Be sure to also initialize the server side service [IKService].
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  :::
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  @client
@@ -136,7 +135,6 @@ end
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  the camera is pointed at.
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  ```lua
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-
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  serviceBag:GetService(require("IKServiceClient")):SetLookAround(false)
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  ```
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@@ -7,7 +7,7 @@
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  * Handles streaming enabled
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  * Supports NPCs
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  * Client-side animations scale with distance
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- * Client-side animations keep thinks silky
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+ * Client-side animations keep things silky
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  :::tip
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  Be sure to also initialize the client side service [IKServiceClient] on each
@@ -17,6 +17,7 @@ local Math = require("Math")
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  local Motor6DSmoothTransformer = require("Motor6DSmoothTransformer")
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  local Motor6DStackInterface = require("Motor6DStackInterface")
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  local QFrame = require("QFrame")
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+ local R15Utils = require("R15Utils")
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  local Rx = require("Rx")
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  local RxBrioUtils = require("RxBrioUtils")
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  local RxInstanceUtils = require("RxInstanceUtils")
@@ -179,19 +180,31 @@ function ArmIKBase:_observeStateBrio()
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  local observeShoulderBrio = observeUpperArmBrio:Pipe({
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  RxBrioUtils.switchMapBrio(function(upperArm)
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- return RxInstanceUtils.observeLastNamedChildBrio(upperArm, "Motor6D", self._armName .. "Shoulder")
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+ return RxInstanceUtils.observeLastNamedChildBrio(
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+ upperArm,
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+ R15Utils.isAnimationConstraintOrMotor6D,
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+ self._armName .. "Shoulder"
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+ )
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  end),
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  Rx.shareReplay(1),
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  })
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  local observeElbowBrio = observeLowerArmBrio:Pipe({
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  RxBrioUtils.switchMapBrio(function(lowerArm)
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- return RxInstanceUtils.observeLastNamedChildBrio(lowerArm, "Motor6D", self._armName .. "Elbow")
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+ return RxInstanceUtils.observeLastNamedChildBrio(
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+ lowerArm,
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+ R15Utils.isAnimationConstraintOrMotor6D,
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+ self._armName .. "Elbow"
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+ )
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  end),
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  Rx.shareReplay(1),
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  })
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  local observeWristBrio = observeHandBrio:Pipe({
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  RxBrioUtils.switchMapBrio(function(hand)
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- return RxInstanceUtils.observeLastNamedChildBrio(hand, "Motor6D", self._armName .. "Wrist")
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+ return RxInstanceUtils.observeLastNamedChildBrio(
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+ hand,
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+ R15Utils.isAnimationConstraintOrMotor6D,
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+ self._armName .. "Wrist"
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+ )
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  end),
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  Rx.shareReplay(1),
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  })
@@ -1,6 +1,6 @@
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  --!strict
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  --[=[
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- Utilties for IK system
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+ Utilities for IK system
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  @class IKUtils
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  ]=]
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