@quenty/idleservice 13.49.0 → 13.50.1

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package/CHANGELOG.md CHANGED
@@ -3,6 +3,14 @@
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  All notable changes to this project will be documented in this file.
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  See [Conventional Commits](https://conventionalcommits.org) for commit guidelines.
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+ ## [13.50.1](https://github.com/Quenty/NevermoreEngine/compare/@quenty/idleservice@13.50.0...@quenty/idleservice@13.50.1) (2026-05-30)
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+
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+ **Note:** Version bump only for package @quenty/idleservice
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+ # [13.50.0](https://github.com/Quenty/NevermoreEngine/compare/@quenty/idleservice@13.49.0...@quenty/idleservice@13.50.0) (2026-05-29)
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+
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+ **Note:** Version bump only for package @quenty/idleservice
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+
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  # [13.49.0](https://github.com/Quenty/NevermoreEngine/compare/@quenty/idleservice@13.48.0...@quenty/idleservice@13.49.0) (2026-05-20)
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  **Note:** Version bump only for package @quenty/idleservice
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@quenty/idleservice",
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- "version": "13.49.0",
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+ "version": "13.50.1",
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  "description": "Helps track whether or not a player is idle and if so, then can show UI or other cute things.",
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  "keywords": [
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  "Roblox",
@@ -31,19 +31,19 @@
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  ],
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  "dependencies": {
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  "@quenty/baseobject": "10.13.0",
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- "@quenty/humanoidtracker": "13.30.2",
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+ "@quenty/humanoidtracker": "13.31.1",
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  "@quenty/loader": "10.11.0",
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  "@quenty/maid": "3.9.0",
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- "@quenty/ragdoll": "15.49.0",
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- "@quenty/rx": "13.28.2",
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- "@quenty/servicebag": "11.18.0",
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- "@quenty/signal": "7.13.0",
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- "@quenty/statestack": "14.31.2",
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- "@quenty/valuebaseutils": "13.29.2",
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- "@quenty/valueobject": "13.30.2"
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+ "@quenty/ragdoll": "15.50.1",
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+ "@quenty/rx": "13.28.3",
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+ "@quenty/servicebag": "11.18.1",
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+ "@quenty/signal": "7.13.1",
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+ "@quenty/statestack": "14.32.1",
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+ "@quenty/valuebaseutils": "13.30.1",
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+ "@quenty/valueobject": "13.31.1"
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  },
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  "publishConfig": {
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  "access": "public"
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  },
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- "gitHead": "e9274ae087550f64d37a3a604b867829e438f8da"
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+ "gitHead": "598b2b62b36bdcbdbbd56f7db10c399831cc6eba"
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  }
@@ -122,7 +122,7 @@ function IdleServiceClient:IsMoving(): boolean
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  end
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  --[=[
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- observes if the humanoid is idle.
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+ Observes if the humanoid is idle.
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  @return Observable<boolean>
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  ]=]
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  function IdleServiceClient:ObserveHumanoidIdle()
@@ -138,7 +138,7 @@ function IdleServiceClient:DoShowIdleUI()
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  end
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  --[=[
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- Observes whether to show the the idle UI
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+ Observes whether to show the idle UI
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  @return Observable<boolean>
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  ]=]
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  function IdleServiceClient:ObserveShowIdleUI()
@@ -1,6 +1,6 @@
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  --!strict
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  --[=[
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- Assets in calculating whether the player is idle while moving the camera around or
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+ Assists in calculating whether the player is idle while moving the camera around or
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  aiming a gun.
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  @class IdleTargetCalculator
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  ]=]