@quenty/humanoidmovedirectionutils 6.4.0 → 6.5.0

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package/CHANGELOG.md CHANGED
@@ -3,6 +3,17 @@
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  All notable changes to this project will be documented in this file.
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  See [Conventional Commits](https://conventionalcommits.org) for commit guidelines.
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+ # [6.5.0](https://github.com/Quenty/NevermoreEngine/compare/@quenty/humanoidmovedirectionutils@6.4.0...@quenty/humanoidmovedirectionutils@6.5.0) (2023-05-26)
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+ ### Features
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+ * Initial refactor of guis to use ValueObject instead of ValueObject ([723aba0](https://github.com/Quenty/NevermoreEngine/commit/723aba0208cae7e06c9d8bf2d8f0092d042d70ea))
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  # [6.4.0](https://github.com/Quenty/NevermoreEngine/compare/@quenty/humanoidmovedirectionutils@6.3.1...@quenty/humanoidmovedirectionutils@6.4.0) (2023-05-08)
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  **Note:** Version bump only for package @quenty/humanoidmovedirectionutils
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@quenty/humanoidmovedirectionutils",
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- "version": "6.4.0",
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+ "version": "6.5.0",
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  "description": "Gets the relative move direction from the camera and the humanoid allowing Roblox's input system to be layered on top of a camera system.",
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  "keywords": [
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  "Roblox",
@@ -31,5 +31,5 @@
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  "publishConfig": {
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  "access": "public"
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  },
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- "gitHead": "2ad8cea7dd3ad79a39afd7d7b785b489b90553fd"
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+ "gitHead": "11058e90e51ea83d3dad6ae9abe59cc19c36b94b"
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  }
@@ -13,7 +13,7 @@ local UserInputService = game:GetService("UserInputService")
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  local getRotationInXZPlane = require("getRotationInXZPlane")
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- local ZERO_VECTOR = Vector3.new(0, 0, 0)
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+ local ZERO_VECTOR = Vector3.zero
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  local RIGHT = Vector3.new(1, 0, 0)
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  local DIRECTION_INPUT_MAPS = {
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  [Enum.KeyCode.Left] = -RIGHT;