@quenty/humanoidmovedirectionutils 3.1.2-canary.c50dead.0 → 3.2.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +10 -2
- package/LICENSE.md +1 -1
- package/README.md +6 -10
- package/package.json +4 -4
- package/src/Client/HumanoidMoveDirectionUtils.lua +14 -3
package/CHANGELOG.md
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All notable changes to this project will be documented in this file.
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See [Conventional Commits](https://conventionalcommits.org) for commit guidelines.
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## [3.
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## [3.2.1](https://github.com/Quenty/NevermoreEngine/compare/@quenty/humanoidmovedirectionutils@3.2.0...@quenty/humanoidmovedirectionutils@3.2.1) (2021-12-30)
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**Note:** Version bump only for package @quenty/humanoidmovedirectionutils
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# [3.2.0](https://github.com/Quenty/NevermoreEngine/compare/@quenty/humanoidmovedirectionutils@3.1.1...@quenty/humanoidmovedirectionutils@3.2.0) (2021-11-20)
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### Bug Fixes
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* Support MacOS syncing ([
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* Support MacOS syncing ([#225](https://github.com/Quenty/NevermoreEngine/issues/225)) ([03f9183](https://github.com/Quenty/NevermoreEngine/commit/03f918392c6a5bdd33f8a17c38de371d1e06c67a))
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package/LICENSE.md
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package/README.md
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## HumanoidMoveDirectionUtils
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<div align="center">
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<a href="http://quenty.github.io/
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<img src="https://
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<a href="http://quenty.github.io/NevermoreEngine/">
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<img src="https://github.com/Quenty/NevermoreEngine/actions/workflows/docs.yml/badge.svg" alt="Documentation status" />
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</a>
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<a href="https://discord.gg/mhtGUS8">
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<img src="https://img.shields.io/
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<img src="https://img.shields.io/discord/385151591524597761?color=5865F2&label=discord&logo=discord&logoColor=white" alt="Discord" />
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</a>
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<a href="https://github.com/Quenty/NevermoreEngine/actions">
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<img src="https://github.com/Quenty/NevermoreEngine/actions/workflows/build.yml/badge.svg" alt="Build and release status" />
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Ever wanted to not rewrite all of Roblox's input systems! Well, now you can with this slight hack!
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<div align="center"><a href="https://quenty.github.io/NevermoreEngine/api/HumanoidMoveDirectionUtils">View docs →</a></div>
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## Installation
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```
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npm install @quenty/humanoidmovedirectionutils --save
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```
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## Usage
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Usage is designed to be simple.
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### `HumanoidMoveDirectionUtils.getRelativeMoveDirection(cameraCFrame, humanoid)`
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```
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package/package.json
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{
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"name": "@quenty/humanoidmovedirectionutils",
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"version": "3.
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"version": "3.2.1",
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"description": "Ever wanted to not rewrite all of Roblox's input systems! Well, now you can with this slight hack!",
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"keywords": [
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"Roblox",
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"Quenty"
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],
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"dependencies": {
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"@quenty/cframeutils": "2.0.
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"@quenty/loader": "3.1.
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"@quenty/cframeutils": "^2.0.1",
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"@quenty/loader": "^3.1.2"
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},
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"publishConfig": {
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"access": "public"
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},
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"gitHead": "
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"gitHead": "d146c77d0a8e452824de0ab0b4b03ba0370bcc1b"
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}
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--[=[
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Ever wanted to not rewrite all of Roblox's input systems! Well, now you can with this slight hack!
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@class HumanoidMoveDirectionUtils
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]=]
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local require = require(script.Parent.loader).load(script)
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local HumanoidMoveDirectionUtils = {}
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--[=[
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Gets the relative move direction from the camera and the humanoid.
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This is absolutely a hack.
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@param cameraCFrame CFrame
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@param humanoid Humanoid
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@return Vector3
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]=]
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function HumanoidMoveDirectionUtils.getRelativeMoveDirection(cameraCFrame, humanoid)
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if UserInputService:GetFocusedTextBox() then
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return ZERO_VECTOR
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