@quenty/humanoidmovedirectionutils 10.9.0 → 10.9.1

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package/CHANGELOG.md CHANGED
@@ -3,6 +3,17 @@
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  All notable changes to this project will be documented in this file.
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  See [Conventional Commits](https://conventionalcommits.org) for commit guidelines.
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+ ## [10.9.1](https://github.com/Quenty/NevermoreEngine/compare/@quenty/humanoidmovedirectionutils@10.9.0...@quenty/humanoidmovedirectionutils@10.9.1) (2025-09-15)
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+ ### Bug Fixes
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+ * A few more cleanups ([#585](https://github.com/Quenty/NevermoreEngine/issues/585)) ([21fbb0d](https://github.com/Quenty/NevermoreEngine/commit/21fbb0d422ee0339366710ca682c8d4425368d52))
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  # [10.9.0](https://github.com/Quenty/NevermoreEngine/compare/@quenty/humanoidmovedirectionutils@10.8.4...@quenty/humanoidmovedirectionutils@10.9.0) (2025-05-10)
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  **Note:** Version bump only for package @quenty/humanoidmovedirectionutils
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@quenty/humanoidmovedirectionutils",
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- "version": "10.9.0",
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+ "version": "10.9.1",
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  "description": "Gets the relative move direction from the camera and the humanoid allowing Roblox's input system to be layered on top of a camera system.",
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  "keywords": [
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  "Roblox",
@@ -31,5 +31,5 @@
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  "publishConfig": {
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  "access": "public"
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  },
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- "gitHead": "20cff952c2cf06b959f2f11d2293bdef38acc604"
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+ "gitHead": "697bad47e4b554e9f674e1aebefc65a99b84e41d"
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  }
@@ -31,7 +31,7 @@ local HumanoidMoveDirectionUtils = {}
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  @param humanoid Humanoid
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  @return Vector3
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  ]=]
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- function HumanoidMoveDirectionUtils.getRelativeMoveDirection(cameraCFrame, humanoid)
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+ function HumanoidMoveDirectionUtils.getRelativeMoveDirection(cameraCFrame: CFrame, humanoid: Humanoid): Vector3
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  if UserInputService:GetFocusedTextBox() then
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  return ZERO_VECTOR
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  end
@@ -39,7 +39,7 @@ function HumanoidMoveDirectionUtils.getRelativeMoveDirection(cameraCFrame, human
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  local moveDirection = humanoid.MoveDirection
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  local flatCameraCFrame = getRotationInXZPlane(cameraCFrame)
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- local relative = flatCameraCFrame:vectorToObjectSpace(moveDirection)
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+ local relative = flatCameraCFrame:VectorToObjectSpace(moveDirection)
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  -- Compensate for lack of camera movement in left/right arrow keys
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  local direction = ZERO_VECTOR