@quenty/hintscoringutils 9.5.0 → 9.6.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +11 -0
- package/package.json +4 -4
- package/src/Client/HintScoringUtils.lua +4 -3
package/CHANGELOG.md
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@@ -3,6 +3,17 @@
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All notable changes to this project will be documented in this file.
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See [Conventional Commits](https://conventionalcommits.org) for commit guidelines.
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# [9.6.0](https://github.com/Quenty/NevermoreEngine/compare/@quenty/hintscoringutils@9.5.0...@quenty/hintscoringutils@9.6.0) (2022-12-06)
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### Bug Fixes
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* Scoring respects humanoid angle much more than distance, which allows for better control in close trigger scenarios. ([5c628de](https://github.com/Quenty/NevermoreEngine/commit/5c628de08208bacb28d330a280c040cee551dfe0))
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# [9.5.0](https://github.com/Quenty/NevermoreEngine/compare/@quenty/hintscoringutils@9.4.0...@quenty/hintscoringutils@9.5.0) (2022-11-19)
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**Note:** Version bump only for package @quenty/hintscoringutils
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package/package.json
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{
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"name": "@quenty/hintscoringutils",
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"version": "9.
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"version": "9.6.0",
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"description": "Utility functions that let you score a proximity prompt (i.e. a Hint) based upon its relation to a character in 3D space.",
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"keywords": [
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"Roblox",
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@@ -28,16 +28,16 @@
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"dependencies": {
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"@quenty/adorneeutils": "^3.0.0",
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"@quenty/boundingboxutils": "^4.0.0",
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"@quenty/camera": "^9.
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"@quenty/camera": "^9.6.0",
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"@quenty/draw": "^4.2.0",
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"@quenty/loader": "^6.0.1",
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"@quenty/maid": "^2.4.0",
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"@quenty/math": "^2.2.0",
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"@quenty/region3utils": "^6.0.1",
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"@quenty/vector3utils": "^6.0
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"@quenty/vector3utils": "^6.1.0"
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},
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"publishConfig": {
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"access": "public"
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},
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"gitHead": "
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"gitHead": "d9b0d10faa443cc42a6c2ac966f2f56d124bbde5"
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}
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@@ -235,14 +235,15 @@ function HintScoringUtils.scoreAdornee(
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end
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local humanoidOffset = closestPoint - humanoidCenter
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local flatHumanoidOffset = humanoidOffset * Vector3.new(1, 0, 1)
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local angleOffset = center - humanoidCenter
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local flatOffset = angleOffset * Vector3.new(1, 0, 1)
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local angle = Vector3Utils.
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local angle = Vector3Utils.angleBetweenVectors(flatOffset.Unit, humanoidLookVector * Vector3.new(1, 0, 1))
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if not angle then
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return false
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end
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local distScore = HintScoringUtils.scoreDist(
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local distScore = HintScoringUtils.scoreDist(flatHumanoidOffset.magnitude, maxViewRadius, maxTriggerRadius)
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if not distScore then
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return false
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end
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@@ -252,7 +253,7 @@ function HintScoringUtils.scoreAdornee(
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return false
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end
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return (
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return (distScore + angleScore)/2
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end
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--[=[
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