@quenty/gamescalingutils 5.3.1 → 6.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +11 -0
- package/package.json +5 -5
- package/src/Client/GameScalingUtils.lua +49 -0
package/CHANGELOG.md
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@@ -3,6 +3,17 @@
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All notable changes to this project will be documented in this file.
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See [Conventional Commits](https://conventionalcommits.org) for commit guidelines.
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# [6.0.0](https://github.com/Quenty/NevermoreEngine/compare/@quenty/gamescalingutils@5.3.1...@quenty/gamescalingutils@6.0.0) (2022-08-14)
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### Features
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* Add blend helper methods to render the UI scale and dialog padding ([f6d342f](https://github.com/Quenty/NevermoreEngine/commit/f6d342ffd92f0df04011efe762d294f681e19d8c))
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## [5.3.1](https://github.com/Quenty/NevermoreEngine/compare/@quenty/gamescalingutils@5.3.0...@quenty/gamescalingutils@5.3.1) (2022-08-11)
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**Note:** Version bump only for package @quenty/gamescalingutils
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package/package.json
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{
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"name": "@quenty/gamescalingutils",
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"version": "
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"version": "6.0.0",
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"description": "Scale ratios for the UI on different devices",
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"keywords": [
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"Roblox",
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"access": "public"
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},
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"dependencies": {
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"@quenty/blend": "^
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"@quenty/instanceutils": "^
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"@quenty/blend": "^5.0.0",
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"@quenty/instanceutils": "^6.0.0",
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"@quenty/loader": "^5.0.0",
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"@quenty/rx": "^
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"@quenty/rx": "^6.0.0"
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},
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"gitHead": "
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"gitHead": "dbb62609f980983cc32da90acfef13e30ed41113"
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}
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@@ -52,6 +52,55 @@ function GameScalingUtils.observeUIScale(screenGui)
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}), 30)
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end
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--[=[
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Blend equivalent of rendering a UI Scale
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@param props { Parent: Instance?, ScreenGui: ScreenGui }
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@return Observable<number>
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]=]
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function GameScalingUtils.renderUIScale(props)
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assert(props.ScreenGui, "No screenGui")
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return Blend.New "UIScale" {
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Parent = props.Parent;
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Scale = GameScalingUtils.observeUIScale(props.ScreenGui)
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}
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end
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--[=[
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Blend equivalent of rendering the dialog padding
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@param props { Parent: Instance?, ScreenGui: ScreenGui }
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@return Observable<number>
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]=]
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function GameScalingUtils.renderDialogPadding(props)
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assert(props.ScreenGui, "No screenGui")
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return Blend.New "UIPadding" {
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Parent = props.Parent;
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PaddingTop = GameScalingUtils.observeDialogPadding(props.ScreenGui);
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PaddingBottom = GameScalingUtils.observeDialogPadding(props.ScreenGui);
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PaddingLeft = GameScalingUtils.observeDialogPadding(props.ScreenGui);
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PaddingRight = GameScalingUtils.observeDialogPadding(props.ScreenGui);
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}
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end
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--[=[
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Observes a smoothed out UI scale for a given screenGui
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@param screenGui ScreenGui
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@return Observable<number>
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]=]
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function GameScalingUtils.observeDialogPadding(screenGui)
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return Blend.Spring(RxInstanceUtils.observeProperty(screenGui, "AbsoluteSize")
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:Pipe({
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Rx.map(GameScalingUtils.getDialogPadding)
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}), 30):Pipe({
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Rx.map(function(padding)
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return UDim.new(0, padding)
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end);
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})
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end
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--[=[
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Computes a reasonable dialog padding for a given absolute screen size
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@param screenAbsoluteSize Vector2
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