@quenty/gameproductservice 7.1.1 → 7.2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/CHANGELOG.md
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All notable changes to this project will be documented in this file.
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See [Conventional Commits](https://conventionalcommits.org) for commit guidelines.
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# [7.2.0](https://github.com/Quenty/NevermoreEngine/compare/@quenty/gameproductservice@7.1.1...@quenty/gameproductservice@7.2.0) (2023-04-20)
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### Features
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* Add ReceiptProcessing ([6590e0f](https://github.com/Quenty/NevermoreEngine/commit/6590e0fbb091956f903ddebc3110e4f86ec020d1))
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## [7.1.1](https://github.com/Quenty/NevermoreEngine/compare/@quenty/gameproductservice@7.1.0...@quenty/gameproductservice@7.1.1) (2023-04-13)
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package/package.json
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{
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"name": "@quenty/gameproductservice",
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"version": "7.
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"version": "7.2.0",
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"description": "Generalized monetization system for handling products and purchases correctly.",
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"keywords": [
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"Roblox",
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"access": "public"
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},
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"dependencies": {
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"@quenty/attributeutils": "^8.
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"@quenty/attributeutils": "^8.13.0",
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"@quenty/baseobject": "^6.2.1",
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"@quenty/binder": "^8.14.0",
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"@quenty/gameconfig": "^5.
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"@quenty/gameconfig": "^5.24.0",
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"@quenty/instanceutils": "^7.12.0",
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"@quenty/loader": "^6.2.1",
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"@quenty/maid": "^2.5.0",
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"@quenty/marketplaceutils": "^6.6.0",
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"@quenty/observablecollection": "^5.
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"@quenty/observablecollection": "^5.14.0",
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"@quenty/playerbinder": "^8.14.0",
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"@quenty/promise": "^6.5.0",
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"@quenty/receiptprocessing": "^1.1.0",
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"@quenty/remoting": "^6.5.0",
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"@quenty/rx": "^7.10.0",
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"@quenty/rxbinderutils": "^8.15.0",
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"@quenty/table": "^3.2.0",
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"@quenty/valueobject": "^7.12.0"
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},
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"gitHead": "
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"gitHead": "15d1274fffdaef706f849fd5dca2f14364c1264e"
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}
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@@ -69,10 +69,10 @@ function GameProductServiceClient:Start()
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local maid = brio:ToMaid()
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local playerProductManager = brio:GetValue()
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local
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local playerMarketeer = playerProductManager:GetMarketeer()
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local function exposeSignal(signal, assetType)
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maid:GiveTask(
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maid:GiveTask(playerMarketeer:GetAssetTrackerOrError(assetType).Purchased:Connect(function(...)
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signal:Fire(...)
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end))
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end
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local require = require(script.Parent.loader).load(script)
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local Players = game:GetService("Players")
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local MarketplaceService = game:GetService("MarketplaceService")
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local Maid = require("Maid")
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local GameProductServiceHelper = require("GameProductServiceHelper")
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-- External
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self._gameConfigService = self._serviceBag:GetService(require("GameConfigService"))
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self._receiptProcessingService = self._serviceBag:GetService(require("ReceiptProcessingService"))
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-- Internal
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self._binders = self._serviceBag:GetService(require("GameProductBindersServer"))
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exposeSignal(self.AssetPurchased, GameConfigAssetTypes.ASSET)
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exposeSignal(self.BundlePurchased, GameConfigAssetTypes.BUNDLE)
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end))
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end
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function GameProductService:BindProcessReceipt()
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MarketplaceService.ProcessReceipt = function(...)
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return self:HandleProcessReceipt(...)
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end
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self._maid:GiveTask(function()
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MarketplaceService.ProcessReceipt = nil
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end)
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end)
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self._maid:GiveTask(self._receiptProcessingService:RegisterReceiptProcessor(function(receiptInfo)
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self:_handleProcessReceipt(receiptInfo)
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end))
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end
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--[=[
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Returns true if item has been purchased this session
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@@ -181,7 +173,7 @@ function GameProductService:ObservePlayerOwnership(player, assetType, idOrKey)
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return self._helper:ObservePlayerOwnership(player, assetType, idOrKey)
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end
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function GameProductService:
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function GameProductService:_handleProcessReceipt(receiptInfo)
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local player = Players:GetPlayerByUserId(receiptInfo.PlayerId)
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if not player then
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-- The player probably left the game
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