@quenty/gameproductservice 6.8.0 → 7.0.0

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package/CHANGELOG.md CHANGED
@@ -3,6 +3,17 @@
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  All notable changes to this project will be documented in this file.
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  See [Conventional Commits](https://conventionalcommits.org) for commit guidelines.
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+ # [7.0.0](https://github.com/Quenty/NevermoreEngine/compare/@quenty/gameproductservice@6.8.0...@quenty/gameproductservice@7.0.0) (2023-04-06)
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+
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+
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+ ### Features
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+
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+ * Add game product service :BindProcessReceipt() call ([0df5062](https://github.com/Quenty/NevermoreEngine/commit/0df50625dbec6fd73bfd67db2933fee810221504))
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+
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+
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+
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+
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  # [6.8.0](https://github.com/Quenty/NevermoreEngine/compare/@quenty/gameproductservice@6.7.0...@quenty/gameproductservice@6.8.0) (2023-04-06)
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  **Note:** Version bump only for package @quenty/gameproductservice
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@quenty/gameproductservice",
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- "version": "6.8.0",
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+ "version": "7.0.0",
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  "description": "Generalized monetization system for handling products and purchases correctly.",
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  "keywords": [
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  "Roblox",
@@ -46,5 +46,5 @@
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  "@quenty/string": "^3.1.0",
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  "@quenty/table": "^3.2.0"
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  },
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- "gitHead": "d26d804d1f96e9a0f3f5687f8e024ec9d476172d"
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+ "gitHead": "1e8d28932c0c449688ea85068adae62eb84d7402"
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  }
@@ -64,13 +64,6 @@ end
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  Starts the service. Should be done via [ServiceBag]
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  ]=]
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  function GameProductService:Start()
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- -- TODO: Avoid binding this unless explicitly asked to
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- -- TODO: Provide receipt processing API surface
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-
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- MarketplaceService.ProcessReceipt = function(...)
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- return self:_processReceipt(...)
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- end
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-
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  self._maid:GiveTask(RxBinderUtils.observeAllBrio(self._binders.PlayerProductManager):Subscribe(function(brio)
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  if brio:IsDead() then
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  return
@@ -78,10 +71,10 @@ function GameProductService:Start()
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  local maid = brio:ToMaid()
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  local playerProductManager = brio:GetValue()
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- local playerMrketeer = playerProductManager:GetMarketeer()
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+ local playerMarketeer = playerProductManager:GetMarketeer()
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  local function exposeSignal(signal, assetType)
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- maid:GiveTask(playerMrketeer:GetAssetTrackerOrError(assetType).Purchased:Connect(function(...)
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+ maid:GiveTask(playerMarketeer:GetAssetTrackerOrError(assetType).Purchased:Connect(function(...)
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  signal:Fire(playerProductManager:GetPlayer(), ...)
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  end))
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  end
@@ -91,6 +84,12 @@ function GameProductService:Start()
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  exposeSignal(self.AssetPurchased, GameConfigAssetTypes.ASSET)
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  exposeSignal(self.BundlePurchased, GameConfigAssetTypes.BUNDLE)
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  end))
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+ end
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+
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+ function GameProductService:BindProcessReceipt()
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+ MarketplaceService.ProcessReceipt = function(...)
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+ return self:HandleProcessReceipt(...)
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+ end
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  self._maid:GiveTask(function()
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  task.spawn(function()
@@ -182,7 +181,7 @@ function GameProductService:ObservePlayerOwnership(player, assetType, idOrKey)
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  return self._helper:ObservePlayerOwnership(player, assetType, idOrKey)
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  end
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- function GameProductService:_processReceipt(receiptInfo)
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+ function GameProductService:HandleProcessReceipt(receiptInfo)
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  local player = Players:GetPlayerByUserId(receiptInfo.PlayerId)
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  if not player then
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  -- The player probably left the game