@quenty/gameconfig 12.25.0-canary.ae8d76d.0 → 12.25.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/CHANGELOG.md CHANGED
@@ -3,7 +3,7 @@
3
3
  All notable changes to this project will be documented in this file.
4
4
  See [Conventional Commits](https://conventionalcommits.org) for commit guidelines.
5
5
 
6
- # [12.25.0-canary.ae8d76d.0](https://github.com/Quenty/NevermoreEngine/compare/@quenty/gameconfig@12.24.3...@quenty/gameconfig@12.25.0-canary.ae8d76d.0) (2025-05-10)
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+ # [12.25.0](https://github.com/Quenty/NevermoreEngine/compare/@quenty/gameconfig@12.24.3...@quenty/gameconfig@12.25.0) (2025-05-10)
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7
 
8
8
 
9
9
  ### Bug Fixes
@@ -13,7 +13,7 @@ See [Conventional Commits](https://conventionalcommits.org) for commit guideline
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13
 
14
14
  ### Features
15
15
 
16
- * Add even more types ([ae8d76d](https://github.com/Quenty/NevermoreEngine/commit/ae8d76d996594e017ac4bfa19f3c064ebe307cd8))
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+ * Add even more types ([b31717d](https://github.com/Quenty/NevermoreEngine/commit/b31717d8c9f7620c457f5018a2affa760a65334a))
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17
 
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18
 
19
19
 
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
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2
  "name": "@quenty/gameconfig",
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- "version": "12.25.0-canary.ae8d76d.0",
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+ "version": "12.25.0",
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  "description": "Configuration service to specify Roblox badges, products, and other specific assets.",
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  "keywords": [
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  "Roblox",
@@ -27,31 +27,31 @@
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  "access": "public"
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  },
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  "dependencies": {
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- "@quenty/attributeutils": "14.18.0-canary.ae8d76d.0",
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- "@quenty/badgeutils": "10.11.0-canary.ae8d76d.0",
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- "@quenty/baseobject": "10.8.3",
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- "@quenty/binder": "14.20.0-canary.ae8d76d.0",
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- "@quenty/brio": "14.18.0-canary.ae8d76d.0",
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- "@quenty/clienttranslator": "14.20.0-canary.ae8d76d.0",
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- "@quenty/cmdrservice": "13.23.0-canary.ae8d76d.0",
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- "@quenty/instanceutils": "13.18.0-canary.ae8d76d.0",
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- "@quenty/loader": "10.8.3",
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- "@quenty/maid": "3.4.3",
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- "@quenty/marketplaceutils": "11.12.0-canary.ae8d76d.0",
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- "@quenty/observablecollection": "12.21.0-canary.ae8d76d.0",
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- "@quenty/playerutils": "8.18.0-canary.ae8d76d.0",
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- "@quenty/preferredparentutils": "4.4.0-canary.ae8d76d.0",
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- "@quenty/promise": "10.11.0-canary.ae8d76d.0",
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- "@quenty/pseudolocalize": "3.4.2",
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- "@quenty/remotefunctionutils": "10.11.0-canary.ae8d76d.0",
47
- "@quenty/remoting": "12.19.0-canary.ae8d76d.0",
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- "@quenty/rx": "13.18.0-canary.ae8d76d.0",
49
- "@quenty/rxbinderutils": "14.20.0-canary.ae8d76d.0",
50
- "@quenty/servicebag": "11.12.0-canary.ae8d76d.0",
51
- "@quenty/statestack": "14.19.0-canary.ae8d76d.0",
52
- "@quenty/string": "3.3.3",
53
- "@quenty/table": "3.7.4",
54
- "@quenty/valueobject": "13.18.0-canary.ae8d76d.0"
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+ "@quenty/attributeutils": "^14.18.0",
31
+ "@quenty/badgeutils": "^10.11.0",
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+ "@quenty/baseobject": "^10.9.0",
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+ "@quenty/binder": "^14.20.0",
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+ "@quenty/brio": "^14.18.0",
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+ "@quenty/clienttranslator": "^14.20.0",
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+ "@quenty/cmdrservice": "^13.23.0",
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+ "@quenty/instanceutils": "^13.18.0",
38
+ "@quenty/loader": "^10.9.0",
39
+ "@quenty/maid": "^3.5.0",
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+ "@quenty/marketplaceutils": "^11.12.0",
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+ "@quenty/observablecollection": "^12.21.0",
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+ "@quenty/playerutils": "^8.18.0",
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+ "@quenty/preferredparentutils": "^4.4.0",
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+ "@quenty/promise": "^10.11.0",
45
+ "@quenty/pseudolocalize": "^3.5.0",
46
+ "@quenty/remotefunctionutils": "^10.11.0",
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+ "@quenty/remoting": "^12.19.0",
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+ "@quenty/rx": "^13.18.0",
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+ "@quenty/rxbinderutils": "^14.20.0",
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+ "@quenty/servicebag": "^11.12.0",
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+ "@quenty/statestack": "^14.19.0",
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+ "@quenty/string": "^3.3.3",
53
+ "@quenty/table": "^3.8.0",
54
+ "@quenty/valueobject": "^13.18.0"
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  },
56
- "gitHead": "ae8d76d996594e017ac4bfa19f3c064ebe307cd8"
56
+ "gitHead": "20cff952c2cf06b959f2f11d2293bdef38acc604"
57
57
  }
@@ -30,29 +30,31 @@ function GameConfigCommandServiceClient:_setupCommands()
30
30
  local picker = self._gameConfigServiceClient:GetConfigPicker()
31
31
  -- TODO: Determine production vs. staging and set cmdr annotation accordingly.
32
32
 
33
-
34
33
  self._maid:GivePromise(self._cmdrService:PromiseCmdr()):Then(function(cmdr)
35
34
  GameConfigCmdrUtils.registerAssetTypes(cmdr, picker)
36
35
 
37
36
  local latestConfig = RxStateStackUtils.createStateStack(picker:ObserveActiveConfigsBrio())
38
37
  self._maid:GiveTask(latestConfig)
39
38
 
40
- self._maid:GiveTask(latestConfig:Observe():Pipe({
41
- Rx.switchMap(function(config)
42
- if config then
43
- return config:ObserveConfigName()
39
+ self._maid:GiveTask(latestConfig
40
+ :Observe()
41
+ :Pipe({
42
+ Rx.switchMap(function(config)
43
+ if config then
44
+ return config:ObserveConfigName()
45
+ else
46
+ return Rx.of(nil)
47
+ end
48
+ end),
49
+ })
50
+ :Subscribe(function(name)
51
+ if name then
52
+ cmdr:SetPlaceName(name)
44
53
  else
45
- return Rx.of(nil)
54
+ -- Default value
55
+ cmdr:SetPlaceName("Cmdr")
46
56
  end
47
- end)
48
- }):Subscribe(function(name)
49
- if name then
50
- cmdr:SetPlaceName(name)
51
- else
52
- -- Default value
53
- cmdr:SetPlaceName("Cmdr")
54
- end
55
- end))
57
+ end))
56
58
  end)
57
59
  end
58
60
 
@@ -60,4 +62,4 @@ function GameConfigCommandServiceClient:Destroy()
60
62
  self._maid:DoCleaning()
61
63
  end
62
64
 
63
- return GameConfigCommandServiceClient
65
+ return GameConfigCommandServiceClient
@@ -40,21 +40,22 @@ end
40
40
 
41
41
  function GameConfigAssetClient:_setupEntrySet(observeTranslationKey, observeTranslationValue)
42
42
  self._maid:GiveTask(Rx.combineLatestDefer({
43
- assetKey = self:ObserveAssetKey();
44
- translationKey = observeTranslationKey;
45
- text = observeTranslationValue;
43
+ assetKey = self:ObserveAssetKey(),
44
+ translationKey = observeTranslationKey,
45
+ text = observeTranslationValue,
46
46
  }):Subscribe(function(state)
47
- if type(state.translationKey) == "string"
48
- and type(state.text) == "string"
49
- and #state.text > 0
50
- and state.assetKey then
51
-
52
- local context = string.format("GameConfigAsset.%s", state.assetKey)
53
- local localeId = "en"
54
-
55
- self._configTranslator:SetEntryValue(state.translationKey, state.text, context, localeId, state.text)
56
- end
47
+ if
48
+ type(state.translationKey) == "string"
49
+ and type(state.text) == "string"
50
+ and #state.text > 0
51
+ and state.assetKey
52
+ then
53
+ local context = string.format("GameConfigAsset.%s", state.assetKey)
54
+ local localeId = "en"
55
+
56
+ self._configTranslator:SetEntryValue(state.translationKey, state.text, context, localeId, state.text)
57
+ end
57
58
  end))
58
59
  end
59
60
 
60
- return GameConfigAssetClient
61
+ return GameConfigAssetClient
@@ -38,4 +38,4 @@ function GameConfigClient.GetGameConfigAssetBinder(self: GameConfigClient)
38
38
  return self._gameConfigBindersClient.GameConfigAsset
39
39
  end
40
40
 
41
- return GameConfigClient
41
+ return GameConfigClient
@@ -4,10 +4,10 @@
4
4
 
5
5
  local require = require(script.Parent.loader).load(script)
6
6
 
7
- local BinderProvider = require("BinderProvider")
8
7
  local Binder = require("Binder")
8
+ local BinderProvider = require("BinderProvider")
9
9
 
10
10
  return BinderProvider.new(script.Name, function(self, serviceBag)
11
11
  self:Add(Binder.new("GameConfig", (require :: any)("GameConfigClient"), serviceBag))
12
12
  self:Add(Binder.new("GameConfigAsset", (require :: any)("GameConfigAssetClient"), serviceBag))
13
- end)
13
+ end)
@@ -4,8 +4,8 @@
4
4
 
5
5
  local require = require(script.Parent.loader).load(script)
6
6
 
7
- local Maid = require("Maid")
8
7
  local GameConfigPicker = require("GameConfigPicker")
8
+ local Maid = require("Maid")
9
9
  local ServiceBag = require("ServiceBag")
10
10
 
11
11
  local GameConfigServiceClient = {}
@@ -26,14 +26,13 @@ function GameConfigServiceClient:Init(serviceBag: ServiceBag.ServiceBag)
26
26
  self._serviceBag:GetService(require("GameConfigDataService"))
27
27
  self._binders = self._serviceBag:GetService(require("GameConfigBindersClient"))
28
28
 
29
- self._configPicker = self._maid:Add(GameConfigPicker.new(self._serviceBag, self._binders.GameConfig, self._binders.GameConfigAsset))
29
+ self._configPicker =
30
+ self._maid:Add(GameConfigPicker.new(self._serviceBag, self._binders.GameConfig, self._binders.GameConfigAsset))
30
31
 
31
32
  self._serviceBag:GetService(require("GameConfigDataService")):SetConfigPicker(self._configPicker)
32
33
  end
33
34
 
34
- function GameConfigServiceClient:Start()
35
-
36
- end
35
+ function GameConfigServiceClient:Start() end
37
36
 
38
37
  --[=[
39
38
  Retrieves the game configuration picker for the config service.
@@ -47,4 +46,4 @@ function GameConfigServiceClient:Destroy()
47
46
  self._maid:DoCleaning()
48
47
  end
49
48
 
50
- return GameConfigServiceClient
49
+ return GameConfigServiceClient
@@ -7,8 +7,8 @@ local require = require(script.Parent.loader).load(script)
7
7
 
8
8
  local TeleportService = game:GetService("TeleportService")
9
9
 
10
- local GameConfigCmdrUtils = require("GameConfigCmdrUtils")
11
10
  local BadgeUtils = require("BadgeUtils")
11
+ local GameConfigCmdrUtils = require("GameConfigCmdrUtils")
12
12
  local PlayerUtils = require("PlayerUtils")
13
13
  local ServiceBag = require("ServiceBag")
14
14
 
@@ -36,22 +36,22 @@ function GameConfigCommandService:_registerCommands()
36
36
  end)
37
37
 
38
38
  self._cmdrService:RegisterCommand({
39
- Name = "give-badge";
40
- Aliases = { "award-badge" };
41
- Description = "Awards the player a badge.";
42
- Group = "GameConfig";
39
+ Name = "give-badge",
40
+ Aliases = { "award-badge" },
41
+ Description = "Awards the player a badge.",
42
+ Group = "GameConfig",
43
43
  Args = {
44
44
  {
45
- Name = "Targets";
46
- Type = "players";
47
- Description = "The player to award.";
45
+ Name = "Targets",
46
+ Type = "players",
47
+ Description = "The player to award.",
48
48
  },
49
49
  {
50
- Name = "Badge";
51
- Type = "badgeIds";
52
- Description = "Badge to award.";
50
+ Name = "Badge",
51
+ Type = "badgeIds",
52
+ Description = "Badge to award.",
53
53
  },
54
- };
54
+ },
55
55
  }, function(_context, players, badgeIds)
56
56
  local givenTo = {}
57
57
 
@@ -66,27 +66,27 @@ function GameConfigCommandService:_registerCommands()
66
66
  end)
67
67
 
68
68
  self._cmdrService:RegisterCommand({
69
- Name = "goto-named-place";
70
- Description = "Teleport to a Roblox place.";
71
- Group = "GameConfig";
69
+ Name = "goto-named-place",
70
+ Description = "Teleport to a Roblox place.",
71
+ Group = "GameConfig",
72
72
  Args = {
73
73
  {
74
- Type = "players";
75
- Name = "Players";
76
- Description = "The players you want to teleport";
74
+ Type = "players",
75
+ Name = "Players",
76
+ Description = "The players you want to teleport",
77
77
  },
78
78
  {
79
- Type = "placeId";
80
- Name = "Place";
81
- Description = "The Place you want to teleport to";
79
+ Type = "placeId",
80
+ Name = "Place",
81
+ Description = "The Place you want to teleport to",
82
82
  },
83
83
  {
84
- Type = "string";
85
- Name = "JobId";
86
- Description = "The specific JobId you want to teleport to";
87
- Optional = true;
88
- }
89
- };
84
+ Type = "string",
85
+ Name = "JobId",
86
+ Description = "The specific JobId you want to teleport to",
87
+ Optional = true,
88
+ },
89
+ },
90
90
  }, function(context, players, placeId, jobId)
91
91
  if placeId <= 0 then
92
92
  return "Invalid place ID"
@@ -108,4 +108,4 @@ function GameConfigCommandService:_registerCommands()
108
108
  end)
109
109
  end
110
110
 
111
- return GameConfigCommandService
111
+ return GameConfigCommandService
@@ -7,9 +7,9 @@ local require = require(script.Parent.loader).load(script)
7
7
 
8
8
  local GameConfigAssetBase = require("GameConfigAssetBase")
9
9
  local GameConfigTranslator = require("GameConfigTranslator")
10
+ local JSONTranslator = require("JSONTranslator")
10
11
  local Rx = require("Rx")
11
12
  local ServiceBag = require("ServiceBag")
12
- local JSONTranslator = require("JSONTranslator")
13
13
 
14
14
  local GameConfigAsset = setmetatable({}, GameConfigAssetBase)
15
15
  GameConfigAsset.ClassName = "GameConfigAsset"
@@ -30,9 +30,9 @@ function GameConfigAsset.new(obj: Folder, serviceBag: ServiceBag.ServiceBag): Ga
30
30
  self._translator = self._serviceBag:GetService(GameConfigTranslator)
31
31
 
32
32
  self._maid:GiveTask(Rx.combineLatest({
33
- assetKey = self:ObserveAssetKey();
34
- assetType = self:ObserveAssetType();
35
- text = self:ObserveCloudName();
33
+ assetKey = self:ObserveAssetKey(),
34
+ assetType = self:ObserveAssetType(),
35
+ text = self:ObserveCloudName(),
36
36
  }):Subscribe(function(state)
37
37
  if state.text and state.text ~= "" then
38
38
  local prefix = string.format("assets.%s.%s.name", state.assetType, state.assetKey)
@@ -43,9 +43,9 @@ function GameConfigAsset.new(obj: Folder, serviceBag: ServiceBag.ServiceBag): Ga
43
43
  end))
44
44
 
45
45
  self._maid:GiveTask(Rx.combineLatest({
46
- assetKey = self:ObserveAssetKey();
47
- assetType = self:ObserveAssetType();
48
- text = self:ObserveCloudDescription();
46
+ assetKey = self:ObserveAssetKey(),
47
+ assetType = self:ObserveAssetType(),
48
+ text = self:ObserveCloudDescription(),
49
49
  }):Subscribe(function(state)
50
50
  if state.text and state.text ~= "" then
51
51
  local prefix = string.format("assets.%s.%s.description", state.assetType, state.assetKey)
@@ -58,4 +58,4 @@ function GameConfigAsset.new(obj: Folder, serviceBag: ServiceBag.ServiceBag): Ga
58
58
  return self
59
59
  end
60
60
 
61
- return GameConfigAsset
61
+ return GameConfigAsset
@@ -7,9 +7,9 @@
7
7
 
8
8
  local require = require(script.Parent.loader).load(script)
9
9
 
10
+ local GameConfigAssetTypes = require("GameConfigAssetTypes")
10
11
  local GameConfigBase = require("GameConfigBase")
11
12
  local GameConfigBindersServer = require("GameConfigBindersServer")
12
- local GameConfigAssetTypes = require("GameConfigAssetTypes")
13
13
  local GameConfigUtils = require("GameConfigUtils")
14
14
  local ServiceBag = require("ServiceBag")
15
15
 
@@ -44,4 +44,4 @@ function GameConfig.GetGameConfigAssetBinder(self: GameConfig)
44
44
  return self._gameConfigBindersServer.GameConfigAsset
45
45
  end
46
46
 
47
- return GameConfig
47
+ return GameConfig
@@ -4,10 +4,10 @@
4
4
 
5
5
  local require = require(script.Parent.loader).load(script)
6
6
 
7
- local BinderProvider = require("BinderProvider")
8
7
  local Binder = require("Binder")
8
+ local BinderProvider = require("BinderProvider")
9
9
 
10
10
  return BinderProvider.new(script.Name, function(self, serviceBag)
11
11
  self:Add(Binder.new("GameConfig", (require :: any)("GameConfig"), serviceBag))
12
12
  self:Add(Binder.new("GameConfigAsset", (require :: any)("GameConfigAsset"), serviceBag))
13
- end)
13
+ end)
@@ -7,14 +7,14 @@ local require = require(script.Parent.loader).load(script)
7
7
 
8
8
  local ReplicatedStorage = game:GetService("ReplicatedStorage")
9
9
 
10
- local GameConfigUtils = require("GameConfigUtils")
11
- local GameConfigPicker = require("GameConfigPicker")
12
- local Maid = require("Maid")
13
- local PreferredParentUtils = require("PreferredParentUtils")
14
- local GameConfigAssetUtils = require("GameConfigAssetUtils")
15
10
  local GameConfigAssetTypeUtils = require("GameConfigAssetTypeUtils")
16
11
  local GameConfigAssetTypes = require("GameConfigAssetTypes")
12
+ local GameConfigAssetUtils = require("GameConfigAssetUtils")
13
+ local GameConfigPicker = require("GameConfigPicker")
17
14
  local GameConfigServiceConstants = require("GameConfigServiceConstants")
15
+ local GameConfigUtils = require("GameConfigUtils")
16
+ local Maid = require("Maid")
17
+ local PreferredParentUtils = require("PreferredParentUtils")
18
18
  local ServiceBag = require("ServiceBag")
19
19
 
20
20
  local GameConfigService = {}
@@ -137,7 +137,11 @@ end
137
137
  @param assetKey string -- Key name to use for the bundle
138
138
  @param assetId number -- Cloud id
139
139
  ]=]
140
- function GameConfigService:AddTypedAsset(assetType: GameConfigAssetTypes.GameConfigAssetType, assetKey: string, assetId: number)
140
+ function GameConfigService:AddTypedAsset(
141
+ assetType: GameConfigAssetTypes.GameConfigAssetType,
142
+ assetKey: string,
143
+ assetId: number
144
+ )
141
145
  assert(GameConfigAssetTypeUtils.isAssetType(assetType), "Bad assetType")
142
146
  assert(type(assetKey) == "string", "Bad assetKey")
143
147
  assert(type(assetId) == "number", "Bad assetId")
@@ -189,4 +193,4 @@ function GameConfigService:Destroy()
189
193
  self._maid:DoCleaning()
190
194
  end
191
195
 
192
- return GameConfigService
196
+ return GameConfigService
@@ -8,5 +8,5 @@ local require = require(script.Parent.loader).load(script)
8
8
  local Table = require("Table")
9
9
 
10
10
  return Table.readonly({
11
- DEFAULT_CONFIG_NAME = "DefaultGameConfig";
12
- })
11
+ DEFAULT_CONFIG_NAME = "DefaultGameConfig",
12
+ })
@@ -9,9 +9,9 @@ local GameConfigAssetUtils = require("GameConfigAssetUtils")
9
9
  local GameConfigBindersServer = require("GameConfigBindersServer")
10
10
  local GameConfigService = require("GameConfigService")
11
11
  local GameConfigUtils = require("GameConfigUtils")
12
- local String = require("String")
13
12
  local Maid = require("Maid")
14
13
  local ServiceBag = require("ServiceBag")
14
+ local String = require("String")
15
15
 
16
16
  local MantleConfigProvider = {}
17
17
  MantleConfigProvider.ClassName = "MantleConfigProvider"
@@ -52,7 +52,6 @@ function MantleConfigProvider:_loadConfig(item)
52
52
  assert(coroutine.status(current) == "dead", "Loading the mantle config yielded")
53
53
  end
54
54
 
55
-
56
55
  function MantleConfigProvider:_parseDataToConfig(mantleConfigData, name)
57
56
  assert(type(mantleConfigData) == "table", "Bad mantleConfigData")
58
57
 
@@ -94,7 +93,8 @@ function MantleConfigProvider:_parseDataToConfig(mantleConfigData, name)
94
93
  return
95
94
  end
96
95
 
97
- local asset = GameConfigAssetUtils.create(self._gameConfigBindersServer.GameConfigAsset, assetType, assetName, assetId)
96
+ local asset =
97
+ GameConfigAssetUtils.create(self._gameConfigBindersServer.GameConfigAsset, assetType, assetName, assetId)
98
98
  asset.Parent = GameConfigUtils.getOrCreateAssetFolder(gameConfig, assetType)
99
99
  end
100
100
 
@@ -117,5 +117,4 @@ function MantleConfigProvider:Destroy()
117
117
  self._maid:DoCleaning()
118
118
  end
119
119
 
120
-
121
- return MantleConfigProvider
120
+ return MantleConfigProvider
@@ -72,4 +72,4 @@ function GameConfigCmdrUtils.registerAssetType(cmdr, configPicker, assetType: Ga
72
72
  cmdr.Registry:RegisterType(assetType .. "Ids", cmdr.Util.MakeListableType(assetIdDefinition))
73
73
  end
74
74
 
75
- return GameConfigCmdrUtils
75
+ return GameConfigCmdrUtils
@@ -303,4 +303,4 @@ function GameConfigAssetBase:_promiseCloudDataForState(state: GameConfigAssetSta
303
303
  return GameConfigAssetUtils.promiseCloudDataForAssetType(self._serviceBag, state.assetType, state.assetId)
304
304
  end
305
305
 
306
- return GameConfigAssetBase
306
+ return GameConfigAssetBase
@@ -8,6 +8,6 @@ local require = require(script.Parent.loader).load(script)
8
8
  local Table = require("Table")
9
9
 
10
10
  return Table.readonly({
11
- ASSET_TYPE_ATTRIBUTE = "AssetType";
12
- ASSET_ID_ATTRIBUTE = "AssetId";
13
- })
11
+ ASSET_TYPE_ATTRIBUTE = "AssetType",
12
+ ASSET_ID_ATTRIBUTE = "AssetId",
13
+ })
@@ -5,8 +5,8 @@
5
5
  local require = require(script.Parent.loader).load(script)
6
6
 
7
7
  local AttributeUtils = require("AttributeUtils")
8
- local GameConfigAssetConstants = require("GameConfigAssetConstants")
9
8
  local BadgeUtils = require("BadgeUtils")
9
+ local GameConfigAssetConstants = require("GameConfigAssetConstants")
10
10
  local GameConfigAssetTypes = require("GameConfigAssetTypes")
11
11
  local MarketplaceServiceCache = require("MarketplaceServiceCache")
12
12
  local Promise = require("Promise")
@@ -47,7 +47,11 @@ end
47
47
  @param assetId number
48
48
  @return Promise<any>
49
49
  ]=]
50
- function GameConfigAssetUtils.promiseCloudDataForAssetType(serviceBag: ServiceBag.ServiceBag, assetType: GameConfigAssetTypes.GameConfigAssetType, assetId: number): Promise.Promise<any>
50
+ function GameConfigAssetUtils.promiseCloudDataForAssetType(
51
+ serviceBag: ServiceBag.ServiceBag,
52
+ assetType: GameConfigAssetTypes.GameConfigAssetType,
53
+ assetId: number
54
+ ): Promise.Promise<any>
51
55
  assert(type(assetType) == "string", "Bad assetType")
52
56
  assert(type(assetId) == "number", "Bad assetId")
53
57
 
@@ -67,11 +71,13 @@ function GameConfigAssetUtils.promiseCloudDataForAssetType(serviceBag: ServiceBa
67
71
  elseif assetType == GameConfigAssetTypes.BUNDLE then
68
72
  return marketplaceServiceCache:PromiseProductInfo(assetId, Enum.InfoType.Bundle)
69
73
  else
70
- local errorMessage = string.format("[GameConfigAssetUtils.promiseCloudDataForAssetType] - Unknown GameConfigAssetType %q. Ignoring asset.",
71
- tostring(assetType))
74
+ local errorMessage = string.format(
75
+ "[GameConfigAssetUtils.promiseCloudDataForAssetType] - Unknown GameConfigAssetType %q. Ignoring asset.",
76
+ tostring(assetType)
77
+ )
72
78
 
73
79
  return Promise.rejected(errorMessage)
74
80
  end
75
81
  end
76
82
 
77
- return GameConfigAssetUtils
83
+ return GameConfigAssetUtils
@@ -44,4 +44,4 @@ function GameConfigAssetTypeUtils.getPlural(assetType: GameConfigAssetTypes.Game
44
44
  return pluralMap[assetType] or error("Bad assetType")
45
45
  end
46
46
 
47
- return GameConfigAssetTypeUtils
47
+ return GameConfigAssetTypeUtils
@@ -289,4 +289,4 @@ function GameConfigBase.GetGameConfigAssetBinder(_self: GameConfigBase)
289
289
  error("Not implemented")
290
290
  end
291
291
 
292
- return GameConfigBase
292
+ return GameConfigBase
@@ -8,5 +8,5 @@ local require = require(script.Parent.loader).load(script)
8
8
  local Table = require("Table")
9
9
 
10
10
  return Table.readonly({
11
- GAME_ID_ATTRIBUTE = "GameId";
12
- })
11
+ GAME_ID_ATTRIBUTE = "GameId",
12
+ })
@@ -5,13 +5,13 @@
5
5
  local require = require(script.Parent.loader).load(script)
6
6
 
7
7
  local AttributeUtils = require("AttributeUtils")
8
- local GameConfigConstants = require("GameConfigConstants")
9
- local GameConfigAssetTypes = require("GameConfigAssetTypes")
10
- local GameConfigAssetTypeUtils = require("GameConfigAssetTypeUtils")
11
8
  local Binder = require("Binder")
12
- local RxInstanceUtils = require("RxInstanceUtils")
13
- local Observable = require("Observable")
14
9
  local Brio = require("Brio")
10
+ local GameConfigAssetTypeUtils = require("GameConfigAssetTypeUtils")
11
+ local GameConfigAssetTypes = require("GameConfigAssetTypes")
12
+ local GameConfigConstants = require("GameConfigConstants")
13
+ local Observable = require("Observable")
14
+ local RxInstanceUtils = require("RxInstanceUtils")
15
15
 
16
16
  local GameConfigUtils = {}
17
17
 
@@ -52,7 +52,10 @@ function GameConfigUtils.getOrCreateAssetFolder(
52
52
  return folder
53
53
  end
54
54
 
55
- function GameConfigUtils.observeAssetFolderBrio(config: Folder, assetType: GameConfigAssetTypes.GameConfigAssetType): Observable.Observable<Brio.Brio<Folder>>
55
+ function GameConfigUtils.observeAssetFolderBrio(
56
+ config: Folder,
57
+ assetType: GameConfigAssetTypes.GameConfigAssetType
58
+ ): Observable.Observable<Brio.Brio<Folder>>
56
59
  assert(typeof(config) == "Instance", "Bad config")
57
60
  assert(GameConfigAssetTypeUtils.isAssetType(assetType), "Bad assetType")
58
61
 
@@ -61,4 +64,4 @@ function GameConfigUtils.observeAssetFolderBrio(config: Folder, assetType: GameC
61
64
  return RxInstanceUtils.observeLastNamedChildBrio(config, "Folder", folderName)
62
65
  end
63
66
 
64
- return GameConfigUtils
67
+ return GameConfigUtils
@@ -5,8 +5,8 @@
5
5
 
6
6
  local require = require(script.Parent.loader).load(script)
7
7
 
8
- local ServiceBag = require("ServiceBag")
9
8
  local GameConfigPicker = require("GameConfigPicker")
9
+ local ServiceBag = require("ServiceBag")
10
10
 
11
11
  local GameConfigDataService = {}
12
12
  GameConfigDataService.ServiceName = "GameConfigDataService"
@@ -35,4 +35,4 @@ function GameConfigDataService.GetConfigPicker(self: GameConfigDataService): Gam
35
35
  return self._configPicker
36
36
  end
37
37
 
38
- return GameConfigDataService
38
+ return GameConfigDataService
@@ -9,10 +9,10 @@ local require = require(script.Parent.loader).load(script)
9
9
  return require("JSONTranslator").new("GameConfigTranslator", "en", {
10
10
  assetKeys = {
11
11
  name = {
12
- unknown = "???";
13
- };
12
+ unknown = "???",
13
+ },
14
14
  description = {
15
- unknown = "???";
16
- };
17
- };
18
- })
15
+ unknown = "???",
16
+ },
17
+ },
18
+ })
@@ -6,4 +6,4 @@ local require = require(script.Parent.loader).load(script)
6
6
 
7
7
  local MantleConfigProvider = require("MantleConfigProvider")
8
8
 
9
- return MantleConfigProvider.new(script)
9
+ return MantleConfigProvider.new(script)