@quenty/friendutils 12.4.0 → 12.5.0

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package/CHANGELOG.md CHANGED
@@ -3,6 +3,17 @@
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  All notable changes to this project will be documented in this file.
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  See [Conventional Commits](https://conventionalcommits.org) for commit guidelines.
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+ # [12.5.0](https://github.com/Quenty/NevermoreEngine/compare/@quenty/friendutils@12.4.0...@quenty/friendutils@12.5.0) (2024-09-12)
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+ ### Bug Fixes
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+ * Prevent observing friends in server from doing anything while the game is not running in studio ([3e5b46a](https://github.com/Quenty/NevermoreEngine/commit/3e5b46afe8d92207863af0ac6907e6976e3b32b3))
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  # [12.4.0](https://github.com/Quenty/NevermoreEngine/compare/@quenty/friendutils@12.3.0...@quenty/friendutils@12.4.0) (2024-08-09)
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  **Note:** Version bump only for package @quenty/friendutils
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@quenty/friendutils",
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- "version": "12.4.0",
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+ "version": "12.5.0",
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  "description": "Utlity functions to help find friends of a user. Also contains utility to make testing in studio easier.",
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  "keywords": [
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  "Roblox",
@@ -25,14 +25,14 @@
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  "Quenty"
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  ],
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  "dependencies": {
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- "@quenty/brio": "^14.4.0",
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- "@quenty/loader": "^10.3.0",
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- "@quenty/maid": "^3.2.0",
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- "@quenty/promise": "^10.3.0",
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- "@quenty/rx": "^13.4.0"
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+ "@quenty/brio": "^14.5.0",
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+ "@quenty/loader": "^10.4.0",
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+ "@quenty/maid": "^3.3.0",
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+ "@quenty/promise": "^10.4.0",
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+ "@quenty/rx": "^13.5.0"
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  },
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  "publishConfig": {
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  "access": "public"
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  },
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- "gitHead": "ba466bdbc05c42fb607cf5e228c16339201d21d7"
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+ "gitHead": "fb172906f3ee725269ec1e5f4daf9dca227e729d"
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  }
@@ -8,6 +8,7 @@ local require = require(script.Parent.loader).load(script)
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  local Players = game:GetService("Players")
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  local StarterGui = game:GetService("StarterGui")
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+ local RunService = game:GetService("RunService")
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  local Brio = require("Brio")
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  local Maid = require("Maid")
@@ -87,7 +88,8 @@ function RxFriendUtils.observeFriendsInServerAsBrios(player)
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  -- There's a non-zero chance these get removed someday... :(
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  -- https://devforum.roblox.com/t/playerfriendedevent-was-deleted-from-corescripts/696683
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  -- So just incase these connections throw, use a new thread so we don't error out the whole observable.
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- if player == Players.LocalPlayer then
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+ -- Only allow this while the game is running too
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+ if player == Players.LocalPlayer and RunService:IsRunning() then
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  task.spawn(function()
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  maid:GiveTask(StarterGui:GetCore("PlayerFriendedEvent").Event:Connect(function(otherPlayer: Player)
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  handleFriendState(otherPlayer, true)